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21M.380 Music and Technology Sound Design Lecture 2 The Sound Design Process

This document summarizes Lecture 2 of the class 21M.380 Music and Technology: Sound Design. The lecture covered the sound design process and tools for procedural audio generation. It introduced unit generators and demonstrated CSound, ChucK, and SuperCollider for synthesizing sounds. The lecture discussed analyzing speech samples and recreating sounds in Pd. It reviewed sample-based versus procedural audio and emphasized an iterative design process involving top-down and bottom-up approaches. Students were assigned to complete a sound design example analyzing speech in Baudline.

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0% found this document useful (0 votes)
58 views

21M.380 Music and Technology Sound Design Lecture 2 The Sound Design Process

This document summarizes Lecture 2 of the class 21M.380 Music and Technology: Sound Design. The lecture covered the sound design process and tools for procedural audio generation. It introduced unit generators and demonstrated CSound, ChucK, and SuperCollider for synthesizing sounds. The lecture discussed analyzing speech samples and recreating sounds in Pd. It reviewed sample-based versus procedural audio and emphasized an iterative design process involving top-down and bottom-up approaches. Students were assigned to complete a sound design example analyzing speech in Baudline.

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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21M.

380 Music and Technology


Sound Design
Lecture 2
The sound design process
Monday, February 8, 2016

1 Introduction
Please introduce yourself:
Name by which you prefer to be called
Interests and expectations for class

2 Group discussion: Why sound design?


Groups of 4 discuss and present results:
Which sounds are being designed in our contemporary environment?
For which purposes?
Which tools made this possible in the first place? Think historically!

3 Review RD1 assignment


3.1 Film Sound Cliches (2015)
Favorite film sound cliche?

3.2 Crawford (1997)


Store less and process more
How is this applicable to procedural audio?

4 Review
Sample-based sound design vs. procedural audio

5 Computer music
Computer is major tool for sound design today
History (CSIRAC, Max Mathews, Bell Labs)
Concept of unit generators (Music III)

1 of 3
21M.380, Lecture 2 (Mon, 2/8/2016)

5.1 CSound demo


With external USB MIDI keyboard:
csoundqt &

Edit Conguration Use CSound MIDI modules (unstable)

Select MIDI input device there

Examples Synths Simple FM Synth Run

Play with parameters (e.g., ) to adjust harmonicity

5.2 ChucK demo


Same synthesis algorithm can yield radically different results:

chuck.alsa /usr/share/doc/chuck/examples/stk/moog2.ck

Source: http://chuck.stanford.edu/doc/examples/stk/moog2.ck
Everyday sound example:

chuck.alsa /usr/share/doc/chuck/examples/stk/blowbotl2.ck

Source: http://chuck.stanford.edu/doc/examples/stk/blowbotl2.ck
Border between musical instrument and everyday sound blurs:

chuck.alsa /usr/share/doc/chuck/examples/stk/modalbar2.ck

Source: http://chuck.stanford.edu/doc/examples/stk/modalbar2.ck

5.3 SuperCollider demo (sc140 project)


Album: http://www.archive.org/download/sc140/sc140_vbr_mp3.zip
Code: http://www.archive.org/download/sc140/sc140_sourcecode.txt
Lets listen to Jose Padovanis piece (track 12)

6 Sound design process


Three pillars
Top-down design vs. bottom-up implementation
Iterative design process
Stages in the process of developing a sound object

2 of 3
21M.380, Lecture 2 (Mon, 2/8/2016)

6.1 Example
Analyzing speech in Baudline (http://www.baudline.com/)
Whats needed to re-create this in Pd?
Difference between vowels and consonants?

7 EX1 assignment
References and further reading
Crawford, Chris (1997). The computer as a game technology. In: The
Art of Computer Game Design. Electronic edition of a text originally
published in 1982. Chap. 4, pp. 3544. url: http://www-rohan.sdsu.
edu/~stewart/cs583/ACGD_ArtComputerGameDesign_ChrisCrawford_
1982.pdf (visited on 01/19/2015).
Film Sound Cliches (2015). Film Sound Stereotypes and Common Logic Flaws.
url: http://www.filmsound.org/cliche/ (visited on 01/14/2015).

3 of 3
MIT OpenCourseWare
http://ocw.mit.edu

21M.380 Music and Technology: Sound Design


Spring 2016

For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.

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