Book of The Faithful - Power of Prayer PDF
Book of The Faithful - Power of Prayer PDF
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Power of Prayer
Author: Dale C. McCoy, Jr.
Some artwork from Fantasy Filler Art copyright Rick Hershey, All Rights Reserved.
Copyright 2009 Jon Brazer Enterprises
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Prayer of a Nameless Constable
My dear blessed god and master, I come before you this
day the same as I, your servant, do everyday. Again I
called upon your name and you helped me in my hour of
need. For this I thank you. I pray that you will do so again
for me today. You have never failed me in all I do and I
have faith that you will be equally faithful to your servant
as you have always been. I know you have not seen fit to
bless me with your divine insight and call your servant to
be a priest in your name, yet I do continue on in the hope
that someday you will see fit to bless me as such. May you
help me to get closer to and eventually bring the elusive
trickster that I seek to justice and may my companions that
choose to worship others see your justice through my
actions. I have faith that you will help me, your servant, in
my quest.
This day, as I do everyday, I do pray.
Prayer of General Blood Fang, Chief Battlefield
Commander of an undead army
You granted me with the power to crush my enemies. Now
they tremble at the sound of my name and flee in fear at a
mere utterance of your name. This sacrifice of the
thousands that you shall put in my way today will be shed
for you. I know you will be as pleased with todays offering
as you were with yesterdays. Whenever the forces of the
living amass against me, they will meet the same end as
Religion and Role Playing
all the others. All this I do in your name, to bring you the
fear and the blood harvest you desire. Grant me the same Religion and deities are not only for clerics. While many
blessing you gave me today. Without it I will not continue followers of a god give little more than lip service because
to bring you the sacrifice you desire. that was what they were taught in their youth, a few make
the teachings of a particular faith or religion a major tenant
Prayer of Sagarus, the Deposed King
in their life and your character can be one of those
Once again, you did not grant me the power to restore me devoted few. It is never the faceless masses that do little
to my throne. Today and every other day you willnot more than attend an occasional worship service that draws
receive worship from me. I still hold true to your teachings the attention of the deities; they care little for the god and
and your ways, call upon your name for help, and retain the god gives them the same in return. While a deity may
my faithfulness to you. As an act of faith, I confess again bestow a great blessing upon their high priests, they
my confidence in your power. For this small token, I beg seldom require much attention. They focus tends to be on
of you to guard the mind of my new friends. Your blessed the overall wellbeing of the faithful without constantly
assistance yesterday saved us from having to kill our having their faith challenged. It is the few that possess a
leader who had his mind turned by that foul beast. It was strong faith and live among those that care little for the
good to see again your priest that taught my family in your same values that require much a deitys attention. These
ways long ago. I departed his company before I brought few, the devout, the faithful, can be one of your characters.
trouble to him. He begged me to stay, but I could not.
The process generally begins at character generation.
Seeing him again reminded me of the life I once led.
Choose your characters central beliefs and values. Then
I pray someday you will right the wrongs done upon me look in the listing of deities for your setting that match up
and my nation. Until then, I cannot set foot in your temple. closest to those values. While it is possible that all of these
values will match up with a single deity, odds are they will
not. This is ok. You can choose to worship multiple deities
or you can choose to worship a single deity and describe character, the teachings and ways of the god are as much
in other ways why you value such. When deciding your apart of the characters upbringing as breathing.
beliefs, remember that they do not need to match up with Adventuring may be the first contact the character has with
your class. A fighter can choose to worship a god of magic those that do not share the same faith. Behavior contrary
for many reasons. A few of those reasons could be: that is to the gods teaching would be almost alien to the
the deity of your characters parents, your characters character. The faithful characters ancestor might have
single greatest wish is to be a spellcaster, a faithful even done some great act of faith that is now legendary.
worshiper of that god helped your character in an hour of This could serve as a point of pride, inspiration or
need, or your characters sworn enemy also sees that god animosity for the character. Any NPCs that worships the
as their enemy. same god as the devoted character may have heard of the
Events of role playing can also cause a character to shift characters ancestor and will want to discuss the matter.
beliefs. Nearly dying, coming face to face with an Convert: This character remembers a time when they did
unimaginable horror, and witnessing another that shares not worship the god, follow the teachings, nor found
your characters faith commit acts against the deitys core comfort in the fellowship of believers and shudders to think
beliefs for corrupt reasons are a few examples of why of returning to those days. The passion of this character to
someone would change religions during the course of their help others see the truth of this god remains strong and
life. While clerics must be within one alignment step of vibrant. Their zeal for expressing their faith outweighs the
their god, there exists no such rule for their followers. characters ability to follow the teachings. They try to live
While it may be odd, your characters alignment may be up to the religions ideals but constantly slip back into their
completely opposite of their deity, for many of the same old ways. This character is on a journey to become a
reasons outlined above. Additionally, while a religion may better follower.
publicly frown upon a followers actions, some among the
Evangelist: Unlike the convert, the evangelist has been a
religion may privately support the actions. For example: a
member of the faith for some time and the impulse to
cleric of a lawful deity may support a follower that seeks
make everyone see the truth of the gods teaching right
revenge outside of the law on those that evade justice, a
away has lessened considerably. The faithful character
nature based church may accept followers that are hunters
has received training in telling others about their deity and
and cut down trees, and a priest of a prideful god may
knowing when is the appropriate time to do so. But mostly,
choose the most humble among them to demonstrate
the evangelist knows that living a life as a right and faithful
another followers incompetence.
follower speaks far louder than any words they can ever
When playing a character devoted to their religion, say. Monks lend themselves well to evangelists because
keeping their beliefs integral to the characters daily life is they are use to spending time in contemplation and
critical. Characters might say the name of the god as an reflection. The class is built around the idea of devoting
exclamation or swear by an object closely associated with ones self, meditating and speaking when the time is right.
the god to stress its importance. Dressing in the colors or
Seeker: Those that seek will eventually find what they are
symbols closely associated with the god or wielding a
looking for. If the character is seeking to understand a
similar type of weapon depicted with the god also display
certain principle of a gods teaching, they should be trying
the desire of the character to emulate the god. They
to incorporate that principle into everyday life. For
should also possess a passion for their god and learning
example: a god of slavery might teach that everyone is
more about their god. They might possess a book detailing
either a master or slave and in all things the follower
stories about the gods works, common parables of the
should know their place and be beholden to that place.
religion or stories of past followers.
The character might be seeking understanding as to how
Devout Character Concepts one can be master to some and slave to another. As
another example, the follower of a nature god might be
Below are several character concepts to base characters
seeking how to understand how larger civilizations can live
on that you might find appealing. As with all other things,
in harmony with nature around them. As the character
you should discuss these concepts with your game master
travels, they should try to find ways around domesticating
before settling on a concept for your character.
animals, farming, cutting stone and harvesting trees for
Continuing the Line: Many devout followers come from a lumber. This differs from the evangelist by focusing more
long line of worshippers of the same god. While not all in on the characters own enlightenment rather than
the characters family history may be as devout as the someone elses conversion. This also differs from the
convert in that the character has no problem living up to grossly violate the deitys core beliefs, the follower cannot
the basic ideals of the faith but instead desires to reach a use the feat until atoned for the deeds (see the atonement
higher level of understanding. spell description).
Conflicted: This character possesses two significant Whenever a cleric of that deity would pray for spells, the
beliefs or qualities: following their deity closely and another follower must make a small prayer to that deity, requiring a
thing that goes against the deitys core beliefs. The few minutes of the followers time. Should the follower be a
character should be trying to find a way to make peace spellcaster, this can be done while praying/memorizing
with these two aspects of their life. These might include: a spells.
deity of justice and murdering someone close to them, a
The benefits from prayer feats are administered by the
god of beauty and being horribly scarred or disfigured, and
gods and not the faithful. The character sees this as a
a god of wealth and being bad at business. A conflicted
sudden benefit not of their choosing. Out of character, the
character focuses more on their own internal conflict rather
player decides when to use the feats granted benefit. All
than conflict with the religions community at large. Others
prayer feats are supernatural abilities and are immediate
of the faith may try to help the character, but the character
actions.
feels like an outcast and chooses such a life. A character
like this should make their passion known in all ways and Agile Feet (Prayer)
even be respected among other followers but walks away The gods of travel keep your feet from being slowed.
before getting to close.
Prerequisites: Worshiping a deity with the Travel Domain.
Unclean: Unlike the conflicted character, the unclean is
viewed as a necessary evil by other followers. Their Benefit: For one round per day, you ignore all difficult
presence is tolerated but only thus. When staying in a terrain and do not take any penalties when moving through
town that follows that god, the character may be forced to it.
stay in a special place set aside for them outside of town Armor of Law (Prayer)
or be completely unwelcome in that town. Shop keepers
should openly choose to have no dealings with that The gods of law protect you against a single blow.
character or charging them a higher price for the same Prerequisites: Worshiping a deity with the Law Domain,
goods and services. Others might give them what they Lawful alignment
desire freely, as long as the unclean character departs
Benefit: Against a single blow a day, you gain DR (1/2
immediately. An unclean character should dress in a
your character level)/Law. You may decide to use this
particular way or carry a certain symbol on their clothing,
after a successful attack roll but before damage is rolled.
identifying them to all. There may be particular ways of
keeping the characters hair (shaving it off, not permitted to Blessed Spell (Prayer)
shave or style the hair) or a particular tattoo they must The gods of magic help a spells effectiveness against
possess. Tribal cultures may require the character to have your foes.
their face painted white at all times. Examples include a
character that follows a pacifist deity and yet defends Prerequisites: Worshiping a deity with the Magic Domain
others through violence, a character that follows a Benefit: When you take this feat, choose a school of
destruction oriented deity yet is a craftsman of weapons, magic. Add a +2 divine bonus to the Difficulty Class for a
undead followers of a sun deity, or a hunter that worships saving throw against spells from the school of magic you
an animalistic deity. Others that share in the same select. You can use this effect once per day. This effect
uncleanliness form closely knit groups for companionship. stacks with Spell Focus.
Prayer Feats Dastardly Deception (Prayer)
Prayer feats are a gods reward to a faithful follower. A The gods of trickery give you the gift of guile.
deity may grant prayer feats that coincide with the
domains available to that deitys cleric. The faithful follower Prerequisites: Worshiping a deity with the Trickery
can be of any class or alignment. Unlike clerics, the Domain
follower need not be an alignment close to their patron Benefit: You gain a +5 divine bonus to a single Bluff
deity. Followers cannot have prayer feats from two check, once every day. If you have 10 or more ranks in
different deities at the same time. Should the follower Bluff, the bonus increases to +10.
Flame Strike (Prayer) Lucky Dodge (Prayer)
The gods of fire burn your enemies with your attacks. The gods of luck keep you out of harms way.
Prerequisites: Worshiping a deity with the Fire Domain Prerequisites: Worshiping a deity with the Luck Domain
Benefit: Flames engulf your melee, ranged, or natural Benefit: You gain a +3 divine bonus to your Reflex save,
weapon, causing half the damage inflicted to be fire once per day. If your base Reflex Save is at least +5, this
damage. This occurs for a single attack once per day. bonus increases to +6
Flash of Divine Insight (Prayer) Memory of Friends (Prayer)
The gods of knowledge give you a moments insight into a The gods of community see your friends in need and helps
problem facing you. them to regain their senses.
Prerequisites: Worshiping a deity with the Knowledge Prerequisites: Worshiping a deity with the Community
Domain Domain
Benefit: You gain a +5 divine bonus to a single Benefit: When an ally within 30 ft fails a saving throw
Knowledge, Craft or Profession check, once every day. If since your last action against a spell or spell-like ability
you have 10 or more ranks in the skill this bonus is about from the enchantment school, you can call out to them on
to be applied to, the divine bonus increases to +10. your turn and help them regain their senses, giving them
another saving throw at your full save bonus. You may use
Held at Deaths Door (Prayer)
this ability once per day.
The gods of death prevent your demise, this time.
Overwhelming Evil (Prayer)
Prerequisites: Worshiping a deity with the Death Domain
The gods of evil cripple their enemies.
Benefit: Once per day, when a blow strikes you that would
otherwise kill you, the god of death allows you to retain a Prerequisites: Worshiping a deity with the Evil Domain,
single hit point short of dying. You are stable and do not evil alignment
need to roll for stabilization. You are still unconscious and Benefit: Any enemy within 30 ft with Damage Reduction
are not immune to additional attacks that may kill you. against all but evil see their damage reduction reduced by
(1/2 your character level). This effect lasts for 1 round per
Holy Inspiration (Prayer)
day.
The gods of nobility give you the words to inspire your
allies. Protect Thy Neighbor (Prayer)
Prerequisites: Worshiping a deity with the Nobility The gods of protection aid you in your protection of
Domain another.
Benefit: You can speak an inspiring word your allies within Prerequisites: Worshiping a deity with the Protection
30 feet. Those allies receive a +2 divine bonus on attack Domain
rolls, skill checks, ability checks, and saving throws for a Benefit: When you aid another to grant a bonus to
single round. You can use this ability once per day. anothers Armor Class, the bonus increases to +4 for a
single round per day.
In Glorious Maddness (Prayer)
The gods of madness send you into a mad frenzy Shield of Divine Gust (Prayer)
frightening those that oppose you. The gods of air blow a single strike from you.
Prerequisites: Worshiping a deity with the Madness Prerequisites: Worshiping a deity with the Air Domain
Domain
Benefit: Against a single ranged attack per day, you gain
Benefit: You gain a +5 divine bonus to a single Intimidate a divine bonus to your armor class equal to (1/2 your
check per day. If you have 10 or more ranks in Intimidate, character level). When multiple ranged weapons work off a
the bonus increases to +10. If you use this bonus while single attack roll (such as a Manyshot attack), they count
making an Intimidating Glare rage power, your divine as a single attack.
bonus increases by an additional +2.
Strength of the Gods (Prayer) wisdom of the specific deity. It shares the deitys teachings
The gods of strength bless you with their strength. and common examples for the priest to explain them to
their followers. Additionally, it also tells how to conduct
Prerequisites: Worshiping a deity with the Strength worship services, basic ceremonies, and proper ways to
Domain make sacrifices to the deity. Price 5 gp. Wt 3 lb.
Benefit: You gain a bonus to your Strength equal to (1/2 Book of Clerical Wisdom: Similar to a Book of
your character level) for a single Strength-based skill Teachings, the Book of Clerical Wisdom is specifically
check or a single Strength check once per day. designed for high priests and other high level clerics of a
Touch of Goodness (Prayer) particular faith. Never sold openly and jealously guarded,
this book contains spells specific to the deity, teaching
The gods of the goodness unleash their power against clerics how to prey for those particular spells. Unlike
undead creatures. wizards spell books, these spells cannot be copied as
Prerequisites: Worshiping a deity with the Good Domain, written to produce a scroll. The cleric must first prey for the
good alignment spell then record that knowledge as a scroll. Price 1000
gp. Wt 45 lb.
Benefit: Holy light surrounds your melee, ranged, or
natural weapon, causing half the damage inflicted to be Book of Parables: All religions possess stories of how the
holy damage. This occurs for a single attack once per day. deity ascended, tales about someone of great faith being
rewarded or legends of the deitys works. These stories
Vine Skin (Prayer) are generally gathered up and sold to followers. Religions
The gods of plants make you the protection of a plant sell these to their followers at the cost to manufacture
against the elements. these books to help disseminate the wisdom of the deity
and exemplify how the followers should live their lives in a
Prerequisites: Worshiping a deity with the Plant Domain
format that is both entertaining and easily understandable.
Benefit: Against a single blow per day, you gain Price 5 sp. Wt 1 lb.
resistance to either electricity or fire equal to (1/2 your
character level). You may decide to use this and which
energy type after a successful attack roll but before
damage is rolled.
New Magic Items and Equipment
Holy Talisman of Resistance
Aura weak abjuration; CL 1st
Slot neck; Price 200 gp; Weight -
DESCRIPTION
Displaying the holy symbol of the creators
deity, this talisman hangs upon a thin chain
or strap of leather. The wearer receives a
+1 bonus to all saving throws for one min-
ute every day.
CONSTRUCTION
Requirements Craft Wonderous Item, resistance, creator
must be a cleric; Cost 100 gp