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Adding Vectors: Use Scale Drawings More Convenient

This document discusses vectors and projectile motion. It covers: 1) Graphically and algebraically adding vectors by considering their direction, units, and using tip-to-tail methods or component addition. 2) Components of a vector, how to find them, and their relationship to the vector's magnitude and direction. 3) How vectors can describe motion through displacement, velocity, and acceleration. 4) The assumptions and parabolic path of projectile motion under gravity with independent horizontal and vertical motion.

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bat.laugh
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
127 views

Adding Vectors: Use Scale Drawings More Convenient

This document discusses vectors and projectile motion. It covers: 1) Graphically and algebraically adding vectors by considering their direction, units, and using tip-to-tail methods or component addition. 2) Components of a vector, how to find them, and their relationship to the vector's magnitude and direction. 3) How vectors can describe motion through displacement, velocity, and acceleration. 4) The assumptions and parabolic path of projectile motion under gravity with independent horizontal and vertical motion.

Uploaded by

bat.laugh
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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Adding Vectors

„ When adding vectors, their


Chapter 3 directions must be taken into
account
„ Units must be the same
Vectors and „ Geometric Methods
Two-Dimensional Motion „ Use scale drawings
Part 2 „ Algebraic Methods
„ More convenient

1 2

Graphically Adding Graphically Adding


Vectors, cont. Vectors, cont.
„ Draw the vectors „ When you have
“tip-to-tail” many vectors, just
„ The resultant is keep repeating the
drawn fromr the process until all are
origin of A to the included
end of the last
vector „ The resultant is still
drawn from the
„ Measure
r the length
of R and its angle origin of the first
„ Use the scale factor to vector to the end of
convert length to the last vector
actual magnitude

3 4

More About Components


Components of a Vector of a Vector
„ The x-component of a „ The previous equations are valid
vector is the projection only if θ is measured with
along the x-axis
respect to the x-axis
Ax = A cos θ
„ The y-component of a
„ The components can be positive or
vector is the projection negative and will have the same
along the y-axis units as the original vector
Ay = A sin θ
„ Then, r r r
A = Ax + Ay 5 6

1
More About Components, Adding Vectors
cont. Algebraically
„ The components are the legs of the r „ Find the x- and y-components of
right triangle whose hypotenuse is A all the vectors
 Ay 
A= Ax2 + Ay2 and θ = tan−1  „ Add all the x-components
 Ax 
This gives Rx:
Rx = ∑ v x
„
„ May still have to find θ with respect to the
positive x-axis
„ The value will be correct only if the angle „ Add all the y-components
lies in the first or fourth quadrant
This gives Ry: R =
„ In the second or third quadrant, add 180°
„
y ∑ vy
7 8

Adding Vectors
Algebraically, cont. Motion in Two Dimensions
„ Use the Pythagorean Theorem to „ Vectors can be used to more fully
find the magnitude of the describe motion
resultant: R = R 2x + R 2y „ Vectors r r r
„ Use the inverse tangent function to „ displacement ∆r = r f − ri
r
find the direction of R: velocity r ∆r
„
v=
−1
Ry ∆t
θ = tan „ acceleration r
Rx r ∆v
a=
∆t
9 10

Ways an Object Might


r
Accelerate (a ≠ 0) Projectile Motion
„ The magnitude of the velocity (the „ An object may move in both the x
speed) can change and y directions simultaneously
„ The direction of the velocity can change „ It moves in two dimensions
Even though the magnitude is constant
The form of two dimensional
„
„
„ Both the magnitude and the direction
can change
motion we will deal with is called
projectile motion
r r
r ∆r r ∆v
v= a=
∆t ∆t
11 12

2
Assumptions of Projectile
Motion Parabola
125

We may ignore air friction Equation:

Y
2
„ „ y=2*x -10*x+25
100

„ We may ignore the rotation of the y = ax + bx + c


2
75

earth „ Parameters: 50

„ With these assumptions, an object a>0 up 25

in projectile motion will follow a a<0


0
down -6 -4 -2 0 2 4 6 8 10
parabolic path -25
X
Example:
goes through a=2, b=-10, c=25
c=0
origin
13 14

Rules of Projectile Motion Projectile Motion


„ The x- and y-directions of motion are
completely independent of each other - free-fall acceleration
„ The x-direction is uniform motion
„ ax = 0
„ The y-direction is free fall
„ ay = -g
„ The initial velocity can be broken down - projection angle
into its x- and y-components r
„ vOx = vO cos θ O vOy = vO sin θ O v changes with time
vx remains constant
15 16

Example:
Problem#24 Demonstration
„ Need to find Two balls are released r
„ Time of flight t at the same v0
r moment
„ Final velocity v
Which ball reaches r
Along x:
the table surface g
„ first?
acceleration=0
2h
„ Along y: t=
acceleration=-g g
Answer: simultaneously
17 18

3
Projectile Motion at Some Details About the
Various Initial Angles Rules
„ Complementary „ x-direction
values of the
„ ax = 0
initial angle result
in the same range „ v xo = v o cos θ o = v x = constant
„ The heights will be „ x = vxot
different „ This is the only operative equation in the
„ The maximum x-direction since there is uniform velocity
range occurs at a in that direction
projection angle
of 45o

19 20

More Details About the


Rules Velocity of the Projectile
„ y-direction „ The velocity of the projectile at
„ v yo = v o sin θ o
any point of its motion is the
„ free fall problem
vector sum of its x and y
components at that point
a = -g
vy
„

„ take the positive direction as upward v = v x2 + v y2 and θ = tan−1


vx
„ uniformly accelerated motion, so the
motion equations all hold „ Remember to be careful about the
angle’s quadrant

21 22

Problem-Solving Strategy,
Problem-Solving Strategy cont
„ Select a coordinate system and „ Follow the techniques for solving
sketch the path of the projectile problems with constant velocity to
„ Include initial and final positions, analyze the horizontal motion of
velocities, and accelerations
the projectile
„ Resolve the initial velocity into x-
and y-components „ Follow the techniques for solving
problems with constant
„ Treat the horizontal and vertical
motions independently acceleration to analyze the vertical
motion of the projectile
23 24

4
Example:
Non-Symmetrical “monkey and
y

Projectile Motion the hunter”


„ Follow the general „ Target is
rules for projectile dropped at the
motion same instant as
„ Break the y-direction projectile is fired
into parts „ Gun is aimed at
„ up and down the target d x
„ symmetrical back to
initial height and then
the rest of the height „ Show that the
projectile will hit
the target
25 26

Relative Velocity Relative Velocity Notation


„ Relative velocity is about relating the „ The pattern of subscripts can be
measurements of two different
observers
useful in solving relative velocity
„ It may be useful to use a moving frame
problems
of reference instead of a stationary one „ Assume the following notation:
„ It is important to specify the frame of „ E is an observer, stationary with
reference, since the motion may be respect to the earth
different in different frames of reference
„ A and B are two moving cars
„ There are no specific equations to learn
to solve relative velocity problems
27 28

Relative Position Equations Relative Position


r
„ rAE is the position of car A as „ The position of
measured by E car A relative to
r car B is given by
„ rBE is the position of car B as the vector
measured by E subtraction
r
„ rAB is the position of car A as equation
measured by car B
r r r
„ rAB = rAE − rEB

29 30

5
Problem-Solving Strategy:
Relative Velocity Equations Relative Velocity
„ Displacement „ Label all the objects with a descriptive
r r r letter
rAB = rAE − rEB „ Look for phrases such as “velocity of A
relative to B”
„ The rate of change of the „ Write the velocity variables with appropriate
displacements gives the notation
relationship for the velocities „ If there is something not explicitly noted as
being relative to something else, it is
r r r probably relative to the earth
v AB = v AE − v EB
31 32

Example: Example:
Problem 35 Problem 41
y
„ vaE=300 mi/h „ v1E=60km/h v1E
„ v2E=40km/h
„ vwE=100 mi/h v2E
v’aE d=100 m
θ = 30o
„
„ NE θ vwE
vaE x 0 d x
„ t-?
„ v’aE-?

33 34

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