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Meriol Wintergrove Female High Elf Mage 4 Guide

Meriol Wintergrove is a high elf guide and mage with a +2 proficiency bonus and 12 hit points. She has a long sword and longbow as weapons and can imbue arrows with spells as an arcane archer. Meriol carries adventuring gear like a spellbook, backpack, and healer's kit and knows spells from the schools of enchantment and divination.

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Zafri Mollon
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0% found this document useful (0 votes)
99 views3 pages

Meriol Wintergrove Female High Elf Mage 4 Guide

Meriol Wintergrove is a high elf guide and mage with a +2 proficiency bonus and 12 hit points. She has a long sword and longbow as weapons and can imbue arrows with spells as an arcane archer. Meriol carries adventuring gear like a spellbook, backpack, and healer's kit and knows spells from the schools of enchantment and divination.

Uploaded by

Zafri Mollon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Meriol Wintergrove Female High Elf Guide Mage 4

+2 12

10 +0 Long Sword +2
+4
d8 slashing -
150/600
+2 30ft. Longbow d8+2 piercing
Dagger +2 d4 piercing 20/60

14 +2 Climbers Kit
Navigators Tools
1 X Mounts (Land) Spell Preparation: Study your spellbook to Arcane Archer: As an action, imbue an
prepare your daily spell list. Your list arrow with a spell that affects one
contains 1 + mage level spells of any level creature, or has an area of effect. The
X
10 +0 (5).
Arcane Recovery: Once per day during a
spell effect is triggered on a hit (area
effect spells also trigger on a miss). The
short rest, you can recover used spell
1 slots up to half mage level (2).
imbuement last until used, or until the
end of your next long rest.
Ritual Casting: You can cast ritual spells
(+10 mins casting time)
17 +3 Aura of Antipathy: Creatures within 10
feet of you have disadvantage on attacks
made against you.
1 X
Wanderer: You memorize your
surroundings, and can forage for food
X
and water for up to six people per day.

13 +1
Long Sword
1 Short Sword Low-light Vision: treat dim light as bright 18
Longbow Keen Senses: Advantage on Wisdom
X
Shortbow (Perception) checks.
Dagger Fey Ancestry: Advantage on saving throws
12 +1 Sling against being charmed, and immune to d6
Quarterstaff sleep magic.
1 Light Crossbow Trance: Meditate for 4 hours/day instead 4
X of sleeping.
Neutral God of the Wild
Long Sword Carried 4
Longbow On Back 2
Quiver of 20 arrows On Back 3
Spellbook Backpack 8 Common, Elven, Dwarvish, Halfling,
Backpack On Back 2 Sylvan.
Healers Kit Backpack 1
Mess Kit Backpack 1
Tinderbox Backpack 1
10 Torches Backpack 1 (10)
10 Rations Backpack 1 (10) Ancient spirits of nature taught Meriol her
Waterskin Backpack 4 (full) craft. She carves her spells onto bark tablets,
100ft. Rope Backpack 20 and infuses her longbow with primal power.
Bedroll Backpack 5 Now she roams the wild, protecting the natural
Winter Blanket Backpack 3 order of things.
Navigators Tools Backpack 5
Tent Backpack 20
Travelers Clothes Worn 2
Dagger Hidden in Boot 1
Component Pouch Belt 1
Rose Petals Pouch -
Tallow & Brimstone Pouch
Iron Rods and Powder Pouch 1
Spiderwebs Pouch - 193
Phosphorescent Moss Pouch - Meriol dresses in green travel-worn clothes,
Crystal Prism Pouch with her hair bound in vines. She has
feline, predatory features.
Meriol has spent more time amongst wood
elves than her high elf kin, and thus shares
many wood elf traits. She is quick to anger, full
500 100 of mirth, and flighty as the wind.

Respect and protect the wild, and all its


creatures.
104 gp 2,250
16 sp Meriols bow was plucked from the
beard of a treant, and is a cherished
symbol of her power.
Meriol often thinks with her heart,
rather than her head.
4,750
Spellbook School of Enchantment 4 3
13 2

Charm Person p.12 Flaming Sphere p.26


Detect Magic p.18 Hold Person p.30
Gust of Wind p.29 Mirror Image p.38
Magic Missile p.34 Web p.57
Sleep p.48
Thunderwave p.54

Light p.33
Mage Hand p.34
Ray of Frost p.44
Read Magic p.44

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