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How To Start A Scobot III Level 5

This document provides instructions for starting and operating the Scobot III Level 5 robot. It explains how to turn on the power and monitor, home the robot by pressing specific keys, teach positions by moving the robot and recording locations, edit and run programs to control the robot's movements, and describes some basic programming commands like setting variables, moving to positions, waiting, and looping.

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0% found this document useful (0 votes)
67 views

How To Start A Scobot III Level 5

This document provides instructions for starting and operating the Scobot III Level 5 robot. It explains how to turn on the power and monitor, home the robot by pressing specific keys, teach positions by moving the robot and recording locations, edit and run programs to control the robot's movements, and describes some basic programming commands like setting variables, moving to positions, waiting, and looping.

Uploaded by

nishant1984
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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HOW TO START SCOBOT III LEVEL 5

1. First switch on the power.


2. Switch on monitor & CPU.
3. This system is working on Windows95 so you will get
windows95 screen.
4. IF you get DOS window then type SCOR5 and you
will reach to main window.
5. Check whether controller is switched ON or not, if not
then switch on the controller before the computer is
switched ON.
6. There are two switches on the right side of controller,
one is power switch (is used for connecting and
disconnecting the robot with controller) another is
motor switch (is used for checking the working of
motors).
7. In case of any problem switch off the motor switch
and you will be on safer side.
8.Now on computer screen you will get a window
showing

9. After getting this window on the bottom you will get


the tag like “ROBOT HAS NOT BEEN HOMED,
PLEASE SELECT ‘HOME’ MENU”. So your first task
is to home the robot.
10. For homing window press F5 and you will get the
HOME screen.
11. Now for homing press G but be careful at the
time of homing at any emergency by pressing
‘SPACEBAR’ you can stop the robot immediately.
12. By pressing ESC key you will get the main
window again.
Now other operation can be performed.

SCREEN SELECTION
To select an option, press either the function key or the first letter of the
desired option. For example, pressing either Fl or T activates the Teach
Positions screen. Exit to DOS can only activated by pressing < Shift > +F9.
TEACH POSITIONS (Fl)
From this screen you can control the robot movements directly and teach
the robot positions.
Note that the controller (and not the PC) performs all the movements and
the recording and storing of the positions. SCORBASE serves as an
interface between the user and the controller.
In this window position recording work is carried out. For that
purpose first step is to set the robot at a position. You can change the
position by the commands written on that window.
After setting the robot at a position (by using that commands) press RP on
key board and you will get RECORD POSITION (1-100)…. on window,
then give it the position name like 1, 2, 3 etc.. If you want to check the
positions then press GP on key board and you will get GO POSITION on
window then type position name like 1,2,3 …. The robot will reach to that
position

EDIT PROGRAM (F2)

This module lets you write and edit your robot programs. The programs are
created by SCORBASE and maintained in the PC RAM.
On pressing F2 you will get EDIT PROGRAM screen there you can
directly write the program and edit the program. To see the program press
L and you will get a new window .Here you can edit the program.

P R O G R AM HAN D L I NG (F3)

This module enables you to save and load programs and positions tables
to and from disk(ette). It also lets you merge programs and position
tables.
Here you can SAVE, LOAD, DELETE the program . (Due to some fault
in software there is some problem in saving the program. Then how to save
the program?
There is a trick –first write the file name ,then press ENTER key 3 times,it
activates all the options then press the keys for saving, loading or deleting
the program whatever you want).

RUN PROGRAM (F4)


This module enables you to run your program. Since the current program
is maintained only in the PC, the commands which control robot
movement and I/O status are translated into the ACL format and sent
sequentially to the controller.
HOME (F5)

This screen enables you to home the robot, and configure and home the
peripheral equipment. Since the SCORBOT should be homed each time
the controller is turned on, begin each working session by first activating
the Home screen and performing the necessary operations.
RUN CELL CONTROL (F6)

This module lets you run your SCORBASE program together with a
complete runtime screen display reporting the status of inputs and outputs.
The report includes the names you assigned to the various I/O ports.
This screen is used to assign names or text for both the on and off states
of each input and output port.
EXIT TO DOS (Shift + F9)
Press < Shift > +F9 to exit to DOS. SCORBASE will prompt you to confirm:
ARE YOU SURE (Y/N)? N
If changes to the program or position table have been made but not yet
saved to disk, the following message will also flash on the screen:
WARNING !! CHANGES NOT SAVED
TO exit to DOS, press Y. Any other key is regarded as no.
A SIMPLE PROGRAM

1. SET VARIABLE CP TO 2

2. SET VARIABLE W TO 30

3. GO POSITION 7 FAST

4. GO POSITION 1 FAST

5. CLOSE GRIPER

6. GO POSITION CP FAST

7. WAIT W 10TH OF SECOND

8. SET VARIABLE CP=CP +1

9. IF VARIABLE CP<= 6 JUMP TO 6

10. OPEN GRIPPER

11. GO POSITION 7 SPEED #5

In the above program we first define the variable using SET VARIABLE
command to initial value. Here we have used two variable CP and W, with
initial value CP=2 and W=30.The variable CP stores the information about
the potion while the variable W stores the information of duration of time for
which the robot will wait at any particular station/ position. In the third line it
directs the robot to go to position number 7. (NOTE: - ALL THE POSITION
HAS TO BE PRE DEFINED BY THE USER uses RECORD POSITION
command). While giving GP (GO POSITION) command it asks you to enter
the F (FAST) or S (SPEED). If u select S you need to specify speed which
is in the range of 1-10.In the 4th line it is instructed to go to position 1 at fast
speed (maximum possible speed).At position 1 the material to be carried is
placed (here it is wooden cube) and then CLOSE GRIPPER command is
given which picks the material. In the 6th line loop starts. Here it will go to
the position indicated by the variable CP .It will wait there for the specified
time as given by value of variable W.

In the 9th line there is a condition check using IF command. Here if the
desired position is reached then programme will move to next line else the
control will pass to 6th line using JUMP command. After reaching the
desired position the OG (OPEN GRIPPER) command is given and the
wooden cube is released. Then the robot is again sent back to position 7.

The above programme can be executed line by line , once at a time (one
cycle) and in an infinite loop which has to be manually broken.It is decided
on the type of use needed.

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