ImagineFX November 2015
ImagineFX November 2015
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November 2015 3
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Contents
Your art
10 Reader FXPos
40
Artist Portfolio
Lovely leeches, female orcs,
Fuzzawumps, Lady Macbeth,
Geoffrey
ernault
a horrifying harvest and more.
24 Artist in residence
Bulgarian illustrator Svetlin
Velinov on why his studio is
both his castle and his prison.
Your questions
32 Artist Q&A See page 10 for the best new art
How to paint icy caverns,
female pirates, heavy rain,
landscapes (fungal or 34
otherwise), creatures and more.
Features
40 Geoffrey Ernault
The French gaming and sci-fi You have to go through the
concept artist is about to stage where youre paid badly,
embark on a new adventure.
but you do it for your CV
46 Studio profile Geoffrey Ernault on earning your spurs
Q&A: creatures
A respect for its creative staff
has seen Germanys mobile
games studio Wooga thrive. 46 36 37
50 Sketchbook
Dan Howard opens up his
sketchbook to reveal horned
women and mutant turtles.
Reviews
92 Software
95 Training Wooga Q&A: rebirth Q&A: ice cave
96 Books
Regulars 50 20 24
3 Editors letter
6 Resources
28 Letters
30 Subscriptions: US
44 Back issues
60 Subs: worldwide Sketchbook:
84 Next month Dan Howard Mobile game art Artist in residence
90 Subs: digital
4 November 2015
Issue 127 November 2015
DownloaD resources Turn over the page for
this issues art assets
Workshops 56
Advice and techniques
from pro artists
56 Reimagine a
game character
Even Mehl Amundsens
fresh take on Link.
68 Depict a derelict
environment
Eliott Lilly shows you
how to excel at an art test.
73 Controlling
colours in Krita
Katarzyna Oleska explains
Color Selector basics.
74 Using a limited
colour palette
Matt Gaser keeps a tight
rein on his colours.
78 Paint a dragon
with personality
Get your
Manuel Castan paints
an original dragon.
104 114
November 2015 5
Resources
Resources
Getting hold of all of this issues videos, artwork and
oVEr
brushes is quick and easy. Just visit our dedicated 4 HourS
web page at http://ifxm.ag/player127one of workshop
Q&A videosatond
watch and
Workshop videos learn from!
Design a
unique species
Ilya Golitsyn encourages you to ask
why?as he illustrates amphibian
humanoids for a video game.
Get your
resources
Youre three steps away from
this issues resource files
1 Go to the website
Type this into your browsers
address bar (not the search bar):
http://ifxm.ag/player127one
6 November 2015
Issue 127 November 2015
Workshop videos
Jie Gao
Utilise lighting and colouring methods
to illustrate a video-game boss character.
plus Wips, brushes and final image
Q&a videos
Training
AnD ALL THis! WIPs and finished art available to download, created by professional artists from around the world including
this issue, Even Mehl Amundsen, Manuel Castan, Matt Gaser, Brynn Metheney, Remko Troost, James Gurney and others.
November 2015 7
the place to share your DIGItal art
Alix Branwyn
LocAtion: US
1
WeB: www.alixbranwyn.com
emAiL: [email protected]
meDiA: Photoshop
3
IMaGINeFX crIt
Nadia has a
distinctive style and
an eye for intriguing
and unique characters
from heroes to robots!
Her designs lend
themselves to everything
from animation to game
concept art. Shes certainly
one to watch.
Alice Pattillo,
Staff Writer
A freelance illustrator
and visual concept artist,
Gemma lives in Perth.
Its not a city known for
its abundance of creative
careers, but she says she cant imagine
doing anything else.
One of my biggest influences
growing up was Roald Dahl, she says.
His stories would take my imagination
to the edge and back. Osamu Tezuka is
also high on the list. His work reminds
me that you dont need a serious style
to convey a serious message.
Gemma mainly uses Photoshop
to paint, but also loves to work with
markers and gouache paint.
IMAGINEFX CRIT
The frst thing I
notice is Gemmas
bold use of colour,
which instantly grabs the
eye. Shes equally adept at
depicting cuddly and
creepy, all with a cartoon
aesthetic. Hold on though,
a cuddly leech (Lolly)?
Oh my!
Beren Neale
Acting Editor
submit your
art to fxpos
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: [email protected]
(maximum 1MB per image)
Mobile art
hits the
big time!
Changing times With high-end art in
demand, we find out how artists can tap
into the new world of mobile gaming
20 November 2015
urban a vision double
upstart in purple whammy
Up-and-coming indie The walls of Svetlin Discover how writer
game developer Velinovs studio are AJ Lieberman and
Pixelbomb Games painted a calming artist Darren Rawlings
reveals how its used purple, which is in cut out the middle-
architectural elements contrast to the content men, teamed up
from Manchester in its of his often action- and published their
debut shoot-em up. packed fantasy art! own graphic novels.
Page 23 Page 24 Page 27
Industry InsIght
Daniel
nikoi Djanie
On what mobile game art
can offer artists
November 2015 21
ImagineNation News
Of course, not every mobile game looking a world as possible. Generally, you
demands high-end art. The degree of visual can think of great art as a multiplier: it helps
splendour depends entirely on the tone and to sell things, but without other aspects in
point of the game youre place to work with it makes little impact.
designing," says Barry Meade,
co-founder of Fireproof A bigger cog in the mAchine
Studios. Many titles are Right now, mobile art teams are relatively
successful because of their small. This means as an artist youre a bigger
game mechanics or player involvement or cog in the machine," says Jack. Your work is
whatever, and arent art heavy or visually more visible: a lot falls down to you and you
focused Minecraft being an obvious also need to be multi-talented. If you want to
example. But in specific cases, like our game do more on an art team and have smaller
The Room, the game wouldnt be the same game production cycles, then mobile is a
if we didnt go all out to create as fabulous fantastic choice. In comparison, Jack says a
if you want to do more on an art Another concept piece from Infinity Blade III, this
time featuring a striking-looking warrior in gold.
team and have smaller game production Wooga, similarly, is looking for the same
cycles, then mobile is a fantastic choice level of skill and qualifications as if you were
applying to one of the big AAA companies,
console games role means youll probably says Jack, adding: We lean towards the
work longer hours and not make as much as more stylised art style, so coming from a
an impact until youre at a senior level. background in cartoons and animations
Of course, theres a flipside to all this. The helps greatly.
days when mobile was an easy way into the But its not all bad news for up-and-
games industry for the newbie artist are well coming artists: Juniors and interns are still
and truly over. For example, Fireproof mainly invited to join mobile games companies,"
recruits experienced artists from AAA Jack says. In fact, some juniors these days
companies such as EA/Criterion, says Barry. know more than some of the old seniors.
For Gameduell, meanwhile: Either you And with teams in mobile gaming being
should be a generalist able to combine smaller, such a role offers greater challenges
artistic abilities, technical understanding and but also, potentially, greater opportunities.
Character designs by
Fireproofs The Room is a physical a sense for the user experience, or youre a Daniel Djanie for a Or as he puts it, You can learn more in
puzzler, wrapped in a mystery game, circus-themed game
specialist whos outstanding in their artistic mobile but you need to come in hard and
inside a beautifully tactile 3D world. that, like many, wasnt
field," says Daniel. made in the end. be fast at what you do.
22 November 2015
Artist news, software & events
In the game the player pilots Tactical Combat Whether youve been to Manchester or not, you
Frames the mechs remotely. get a real sense of the place in the game.
Real-world issues
influenced Beyond Flesh
and Blood: dwindling
natural resources,
overpopulation and
global war itself.
November 2015 23
ImagineNation News
My Dell 3007WFP 30-inch monitor has been with me I bought a Cintiq 24 HD three years ago, but Ive
for many years. It still serves me well and doesnt show never quite got used to it. However, I do intend to
any signs of needing to be replaced. get the Cintiq 27 HD Im full of hope for it.
Ive always felt the need for a good option for mobile work.
This Windows tablet a Samsung 7 Slate was a good
compromise on the other more expensive and much heavier
(at that time) solutions for mobile work, before Wacom
brought the Companion into the world.
Svetlin Velinov
comfortable, spacious and able to fit is a real companion!
all my gear. I have a custom desk with Finally, a good mobile
an enhanced table thats wide and solution for artists on
deep enough to work comfortably. the move, even if its
just so I can work under
the thick shades in the
24 November 2015
Artist news, software & events
Ive painted a fair bit
of art for Magic: the
Gathering in my time.
Although it doesnt
really explain why
Ive got a card shop
expanding in my studio!
These folders on my
upgraded, of course, but first I have to illustrator and concept artist puts me in this bookshelf may suggest
finance the replacement of my Cintiq 24 HD. category: I have the opportunity to travel all a bit of tidiness in my
work, but its quite a
The low resolution, weak backlight and over the world, work on interesting and fun misleading impression.
matrix of the monitor, plus the lack of projects, and face a constant challenge to
brightness and sharpness of the image, surpass myself, so that I can keep up with
meant I couldnt take full advantage of this the requirements of a constantly changing
I have a whiteboard to
otherwise great working tool. I have huge industry. It makes the job dynamic and remind me that I can
always find inspiration
expectations for the new model and hope keeps me away from routine. Nice, huh?
for painting outside my
that soon it will be on my desk. Svetlin is a freelance illustrator and concept studio. If the board
becomes a painting,
People who consider their profession to artist based in Bulgaria. You can see more of a new blank whiteboard
be a vocation are blessed. My work as an his work at www.velinov.com. takes its place.
November 2015 25
Artist news, software & events
Hatboy
by Vaughn Pinpin
November 2015 27
ImagineNation
28 November 2015
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November 2015 31
ImagineNation Artist Q&A
houston Sharp
Houston is a freelance
illustrator and concept artist
for film and games. Hes
also a student at Art Center
College of Design, in
Pasadena, California.
www.houstonsharp.artstation.com
Tony foti
Freelance illustrator Tony
makes art for books,
games, magazines and
advertisements. His work can
Question
be found regularly in Fantasy How do I draw
Flights Star Wars lines.
www.tonyfotiart.com human figures with
leesha hannigan
correct proportions?
Leesha is an Australian Bernie Barnes, England
freelance illustrator and
concept artist. Her interests
lie in fantasy illustration, Answer
with a particular focus
on creature art.
Houston replies
www.leeshahannigan.com drawing figures with correct
proportions boils down to
mark molnar memorising a few key measurement
Mark is working as concept comparisons and body part
and visual development
alignments. using the height of the head as
artist for the entertainment
industry. He works for a standard unit of measurement is the most
international film, game useful, and most universally used, way to
and animation companies. maintain proportions when creating figures.
www.markmolnar.com
the standard human height is measured at
nick harris about eight heads tall. the landmark breakdown
English artist Nick switched of the torso starting from the top of the head
to a digital canvas in 2000, and moving downwards is as follows: top of
after 18 years of using
traditional media. Most of
head to bottom of chin; chin to nipples; nipples
his work involves creating to belly button; belly button to pubic bone.
artwork for childrens books. From there, we move down two heads to the
www.nickillus.com bottom of the knee, and finally two heads
more to the soles of the feet.
this is the most basic of breakdowns, but
there are many others that are useful when
youre inventing your own figures. Studying
anatomy books and photos of models
need our advice? in standard standing poses is the
Email [email protected] best way to learn all of the size
with your art questions and comparisons and alignments
well provide all the answers! throughout the body.
32 November 2015
Your questions answered...
Step-by-step: Question
inventing figures with My reference photos end up confusing me
correct proportions do you have any advice please?
Cal Greenberg, Canada
Answer
Tony replies
reference photos are important, but
Its good practice to hold off on if youre not careful they can cause
2 drawing clothes until after the figure problems of their own. your first
is correctly established. Think of it like order of business should be to decide
building a house: making the outside look what you need and then photograph accordingly.
nice wont mean anything if the foundation Before i take the time to get friends together
isnt strong and the essential problems for reference, i usually make a couple of small
havent been solved yet. If its a weak sketches that roughly define the pose and, if
structure, the entire thing will collapse. possible, the lighting scheme. it can be tempting
to just go outside and shoot photos until youve
got something you like (and believe me, ive done
it). But there are few things more annoying than
thinking youve got the perfect image, sitting
down to paint, and realising you have to do the
photo shoot all over again because the
composition doesnt work with the new pose,
lighting and so on. with a little knowledge of
lighting, you can even cut and paste your images
together for a pose thats more dynamic than
Artists secret -in
what you captured initially.
once the image is ready, you can use the
Using a stand
if theres a scene element
lighting information in several ways. obviously,
you cant get a hold of (in
3
Once the problems of proportion and itll help you to paint the main figure. whenever
this case the periscope), have
how clothes and armour fit over body i have to make something up (the crows nest of
your model hold something
parts are solved, youre free to render and a pirate ship, in this case) i look for anything with
similar. You can find
detail without worrying if the drawing will a similar angle and/or texture. when developing
reference later on, and to be
be off. Some artists jump to this stage the pose from reference, dont get too concerned
thorough, take photos in the
with matching things exactly. instead of copying
too soon, creating figures that are heavily
same setting of something
detailed but with wonky proportions and the image, check in with it to get the information
with similar textures.
anatomy. It pays to be patient! correct while you draw the idea in your head.
November 2015 33
ImagineNation Artist Q&A
Question
Please help me depict a scene in heavy, driving rain
Michael Thomas, England
Simplifying the image enables the
Answer viewer to fill in the blanks. This makes
it possible to convey an image
Houston replies without over-stuffing it with detail.
Scenes featuring heavy rain
run the risk of becoming too
complicated too quickly:
countless rain drop details,
highlights all over the place, reflections
making a mess of the value structure of a
scene, and so on. when it comes to
depicting a scene with heavy rain, the most
important thing to do is to simplify things.
Viewers dont need to have everything
spelled out for them to understand what is
happening in a picture. we can use this to
our advantage when simplifying a rain
scene. if we choose specific areas to add
detail, the rest of the picture will be filled
in by the viewers imagination.
For a night-time rain scene, we can use
three things to achieve this: spotlights
illuminating a few rain drops, a foggy
atmosphere, and sharp specular highlights.
drawing every single rain drop in a scene
Artists secret
In silhouette-heavy images,
I like to use clipping masks
could make the image too busy and (Alt+click between layers)
monotonous. By drawing only the to keep layers tied to their learn to Be lazY y. But be smart.
okay, dont actually be laz
silhouettes. What I paint stays
raindrops that fall directly in front of strong inside the shape!
t make
light sources, the viewer can infer that the Create custom brushes or tools tha drops) quicker
rain is falling elsewhere. heavy rain hitting time-consu min g thi ngs (lik e rain
ting every drop
the ground creates a dense vapour in the to produce. dont waste time pain n smart!
atmosphere. adding this into your image when you can be laz y er, i mea
will make the difference between light
drizzle and a heavy downpour.
adding specular highlights on things
indicates they are wet. Be careful though
this is very easy to overdo. choose a few
key areas to put them, and avoid the
temptation to put them everywhere.
Question
My fantasy creatures tend to look static
how can I bring them to life
Heather Wolarsky, US
Answer
Tony replies
there are a few different something going on before and that theres
situations that can lead to a stiff still something about to happen. not all
monster image, so ill try and monster scenes have to be scary, but if the
address each of them here. no monster itself is, then youre also going to
matter what youre drawing, the usual root want some sort of implied threat. it can be
of a problematic pose is a static (or massive jaws, crazy claws or bony paws, but
nonexistent) gesture. if youre not starting something about it should feel dangerous.
with some loose gestures, then youre just you can also use textures to make the
What sort of monster
would he be if he asking for a stiff creature! beast feel less human. to this end, id
werent dangerous? Beyond that, you also need some story suggest avoiding a silhouette that reads too
Adding large claws or
giant fangs are good, behind the character so that it feels relevant much like a normal person. this will
but also consider to the audience. Story can be something as indicate to the viewers subconscious that
more subtle traits
like slippery skin. simple as showing the monster emerging this strange creature is of unknown origin,
from a lake, which implies there was and could be dangerous!
34 November 2015
Your questions answered...
Question
My landscapes look flat. Whats the solution?
Rory Niesh, England
Answer
Leesha replies
illustrating the effect of higher. the details within a shape will
atmospheric perspective will soften, but for hard shapes such as rocks
add instant depth to your or mountains, their silhouette edges will
paintings. there are only remain nice and sharp. distant objects will
a few simple rules to keep in mind. also shift towards a similar tint as the sky.
essentially, when viewing an object this can, of course, be any colour you
from a distance, certain factors will choose: from blue, to orange, to green
affect how that object appears. the (hey, alien planets need love, too).
main factor is light scattering or my process for painting atmospheric
distribution, which is caused by perspective begins with my initial sketch
particles in the air such as dust, phase. its important to lay down your
humidity or smoke. general shapes and colours early on, Make sure to always i usually avoid zooming in and
keep your value range
a few things will happen to an object to ensure that the distance and depth close when painting becoming distracted with detail until much
the further away it is from the viewer. is communicating well. taking a light details into rocks and later in the painting process. when i begin
mountains, especially
there are always exceptions to every banding approach is a great way to when theyre further to add details, ill often use the lasso and
rule, but for most cases these will apply. emphasise depth in a painting, by away, because therell quick Selection tools to help preserve any
be less contrast.
the objects contrast and saturation will consistently layering the lighter areas hard edges, especially if i happen to be
decrease, and its values will become against darker areas. working on a single layer.
Artists secret
ValUe YoUr ValUes! ch. an
Heres my initial block-in sket
a distant
easy way to correct the value of a lighter
to subtly pain t over it in
object is
colour, with a large soft brush.
Gesture drawing is the foundation on You can use lighting to accentuate Exaggerate the threat. One of the
1 which the whole painting depends, so 2 the silhouette, which should relay the 3 reasons Ive given Slippy here such a
do it as many times as you need until that notion that this thing isnt human. Here Ive large jaw is so he could fit that girls entire
scribble becomes a scary monster. Move given him a triangular head, amphibious head in his mouth. Thats not to say he will
the shoulders around, lower the head fingers and the lower body of a snake to (she may have super powers, we dont
experiment aplenty. These should be fast hammer it home, Then I back-light both know until he goes for it), but exaggerating
and loose so you can crank em out. characters so he reads fairly easily. the threat creates more tension.
November 2015 35
ImagineNation Artist Q&A
Question
How can I paint an inanimate
object coming to life?
James King, Wales
Answer
Mark replies
I imagine an ancient warrior, I want to depict the
skeletons movement
rotting in a forest swamp for as it reforms from small
decades, coming to life to aid pieces of bones.
1
Istartwithsomereally
roughlinework,where
Iblockinthemainposeofthe
2
NextupIfillthe
backgroundwithamid-
greenandalsoaddagradient
skeletonaswellastheoverall ofgreytosuggestthedirection
compositionforthescene. ofthelight.Iblockinthe
Ivedonealotofstudiesof silhouetteoftheskeletonwith
humanskeletonsinthepast, adarkervalueofthesame
soIdonttakelongblocking colourandaddsomebasic
intheposethistimearound. shadowstostartformingthe
Ifyouarentsureofthehuman shapes.Ialsopaintinsome
bonestructure,usereference foliage,inordertotryandget
imagetobetterunderstandthe afeeloftheforestswamp
correctanatomy. environmentIhadinmind.
3
NextIclarifythe
backgroundmoreby
strengtheningthelightsand
4 Iusevarioustexture
brushestoquicklysuggest
moredetailinthebackground
addingmorefoliageandtrees. andtrytogivetheskeleton
ThenIpaintinthelightsand itselfmorepainteddetails.
shadowsoftheskeletonusing Icorrectthesilhouetteofthe
asub-layerandaddsome bonestomakethemmore
magicallighteffectsona anatomicallycorrectandpaint
ColorDodgelayer.Itendtouse inallthereflectinglights.
OverlayandSoftLightlayers Asafinalstep,Iaddsharper
tostrengthenthecontrast edgesandfinedetailsaround
ofvariouspartsandnormal theheadtodrivemore
layerstoaddmoredetails. attentiontothefocalarea.
36 November 2015
Your questions answered...
Question Question
What should I take into account Please help me give my
when painting an icy cavern? characters expressive eyes
Mark Rogers, Scotland Aisha Lamont, US
Age, ethnicity and attitude all influence expression and how a character
comes across. Hopefully these three each look suspicious in their own way.
Answer
Nick replies
Its human nature to study other peoples eyes to
read emotions, even in pictures, so they offer a great
tool to use in your own imagery. Our instinctive
people-watching behaviour means we already have
a lifetime of study under our belts. Be conscious of this.
You need to understand that we arent talking about the
eye alone. The rest of the face works in combination for each
expression. Eyebrows in particular form an essential part. It also
pays to understand something of the way the muscle groups of
3 the face work, and so some study of anatomy books wont hurt.
The combination of expression and body language adds life
to a character. Do you throw your head back when you laugh?
Thrust your neck forward and glower when angry (with hands
2 on hips)? Look for such things when youre people watching.
2 Make mental or sketch notes when you spot behaviour like this.
Be prepared to work at it to get an expression right. There may
To show some opposition to the ice,
I paint in a rusty, eroded giant robot only be the width of a line between interest and concern. And
frozen in the ice thats different in of course we all look different too (identical siblings aside), so
colour palette and material qualities. 3 youll see endless variations in life, influenced by ethnicity, age
1 and gender. Theres endless fun to be had with eyes!
Answer
Mark replies
The trickiest part in painting an
3
ice cavern is capturing the
unique qualities of the ice itself.
The clean ice almost reacts to Varying your edges can make your painted ice look
light as glass, but in nature the frozen water more realistic. I use sharper edges (1) to show its
reflective qualities, blurry soft edges (2) to suggest
has a lot of dirt and other organic materials its transparency and painterly brush marks (3) to
in it that makes it slightly less transparent. depict its rougher surface.
This, and the generally uneven surface of
the ice, creates the typical cloudy character around the illustration. For the highlights
of the material. In addition, ice varies in and sharper edges of ice shards I use
appearance, depending on how compressed Normal layers and paint within hard
it is and either how rough or melted and selections with the Lasso tool.
shiny its surface is. Ice is a reflective surface thats also semi-
Because the light coming in through the transparent, so whats behind and around
entrance of the cave shapes this whole the ice is important, too. In this case I try to
illustration, I start with a dark base colour show the rocks behind the ice and also add
and gradually build up the various layers of warmer reflections of the colours of the
the ice with light. I used the mix of industrial robot and mix in greens and
I sketch out these pairs of eyes based on simple circles. As well as eyebrows
Overlay, Soft Light and Color Dodge layers turquoise around the entrance, to suggest and wrinkles, dont forget that the pupil size varies according to the light in
to achieve the feel of the scattered lights the warmer outer sunlight. the scene and your characters mood.
November 2015 37
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directionalshadingto andgreensand onalayerabovethe
helpdescribeform. ochresfortheground. rest.Justhavefun!
next month: EnVIronmEnT concEpT AdVIcE | painting magic effects | mAngA HAIr TIps
depict animal-human hybrids | mulTIply/occlusIon TEcHnIquEs | and more!
November 2015 39
Artist Portfolio
geoffrey
ernaulT
The French concept artist
with a lifetime love of sci-fi
and gaming is about to
embark on a new adventure
40 November 2015
Artist Portfolio
geoffrey ernaulT
digiTal PainTing
Techniques
VoluMe 6 (coVer)
The full tutorial of how
Geoffrey created this
image is contained within
the book itself, published
by 3DTotal.
November 2015 41
If you have the
technical skills,
its kind of easy to
create an image
that looks good
42 November 2015
Artist Portfolio
Geoffrey ernault
no Mans Valley
Id been watching
a bunch of Ghibli stuff,
so I went back to
colourful subjects for
this painting.
the adventures of
Marvin and GeorGe
A beautifully luminous image inspired by 2D games
Subtitled Escape from the Forest of I wanted to go for, but as I kept
Lyess, this was inspired by Geoffreys developing the image, I went for a
experience of games such as Rayman moody forest that the characters could
Legends, and Ori and the Blind Forest. explore. Simple, with mostly trees, but
I wanted to push myself a bit with with highlights of colours and controlled
stylisation and shapes, as well as mood, lighting to guide the eye.
he says. I had been doing a series of I wanted to show something that
practice pieces, where Id include Marvin could be dangerous lots of height,
(the small white line-art character), to gnarly tree shapes, poisonous
add some life to them. mushrooms but depict it in a way
I really wanted to try pushing that that makes it look pretty. Its been a
a bit and see how it might look in an recurring theme for me for a while. I love
environment similar to those games. taking something scary or freaky and
At first I wasnt entirely sure what painting it in an appealing way.
gloBal VieW
His travels around the globe first with his
family growing up, and later for his career Indeed, while Geoffrey studied at the Now LA, and the next chapter in
have also contributed much to his artistic prestigious LInstitut Suprieur des Arts Geoffreys adventure, awaits. Hes eager to
worldview. I feel like being abroad boosts Appliqus art school, and has taught art get started once again. Serge Birault said
my creativity and makes me enjoy life courses himself, hes a big believer in art is like a drug. It feels sometimes more
more, as Im constantly discovering new getting out there and getting on with it. like a curse if you dont paint, you feel
things, learning new languages, discovering Even in France, I dont think theres a lot of bad. And the worst thing is if you finish an
cultures. So when you go to Russia and schools that teach concept art. They tell you image, even if you like it for 10 minutes,
everything is super-grey and theres a about speedpainting or Photoshop. But afterwards youre going to hate it because
blizzard and its cold and you have big, they dont give you a real-life experience. you are going to think about all the things
almost very greyish buildings. Then you go You dont know how it feels to work that you could have corrected! he laughs.
to Greece and you have sand everywhere, freelance for a client, being paid badly, but I guess its not about being perfect. I think
its hot. Every time I would just leave you do it for the CV. You have to go through were all seeking the feeling of being
everything behind and just start all over. this stage. People dont realise that. content with what were doing.
November 2015 43
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November 2015 45
studio profile
Wooga
A respect for its creative staff has
seen this mobile games studio thrive
T development may be
incredibly competitive, yet
Wooga has quietly established
itself as a major success story since being
founded in 2009 in Berlin, where its still
based. Rather than spending millions on
lavish television advertising campaigns
featuring unrealistic CG, the company
prefers to concentrate on making the
best games it can. And nurturing the
creative talent within its 250-plus staff
spread over 40 countries.
Woogas titles include the likes of Jelly
Splash, Pearls Peril, Diamond Dash and
most recent success Agent Alice, across a
variety of platforms including iOS,
Android and Facebook. Our business
is centred around being able to
sustainably produce hit games,
There are a
large amount
of projects being
worked on at
any one time
explains Jens Begemann,
CEO and co-founder. In the
past five years weve had
five hit games and our
development approach is
designed to foster the development of
more. Indeed, the studio employs what it
calls a hit filter, starting with many
different prototypes and gradually
whittling them down so that only the best
ideas remain on the table.
Obviously the art department makes up
a major proportion of its staff, with around
60 artists currently on board.
Nick Martinelli, head of art,
reveals that, There are a large The musical viking and the
colourful archer are two prototype
amount of projects being designs for a game that may or
worked on at any one may not be developed.
46 November 2015
studio profile
Wooga
LocaTion: Berlin, with a small
satellite office in Tokyo
projecTs: Agent Alice, Crazy
Kings, Pearls Peril
oTher projecTs: Toby,
Diamond Dash, Bubble Island,
Pocket Village, Monster World,
Jelly Splash
Web: www.wooga.com
November 2015 47
studio profile
Some of the many Woogans doing
their thing at the main Berlin office,
watched on by game characters.
Wooga artist Steffi time, so those people can switch between junior artist than someone who perhaps
Schtze pictured
working on a character studio or project on a semi-regular basis has more experience but isnt as talented.
from Agent Alice. depending on whats needed. Although Lead artist Nikita Fedorenko relishes this
most of the artists are full time, there are a freedom when it comes to creating concepts
sprinkling of regular freelancers who help for new projects. Depending
out with specialist tasks when needed. on the timeline of the project,
Artists here have a lot of freedom, and which phase it is in, its
says Nick. Theyre able and expected to possible to bring some of
A background scene give a lot of creative input into the projects those ideas to life and include
from Pearls Peril, which
is filled with hidden
they work on, but with that also comes a them in the project, he says. The ones we
objects to find. certain level of responsibility that I think is dont use are archived to use in the next
a good challenge. project or at a later stage of production.
With that in mind, were very fussy with
the artists we hire! We look for people who player feedback counts
can bring a lot of energy and talent to the He adds that fan feedback is a vital part of
table, and wed rather hire a very talented development, with many players being
particularly passionate about what they do
We look for and dont like. For instance, we had a
48 November 2015
studio profile
Wooga
Agent Alice is another game of the
type that has become so popular
on mobile: hidden-object finding. siLver
saaremeL
One of Woogas newest lead
artists on life at the company
How did you end up at Wooga?
Theres a trend going on where AAA
developers are flocking to indies and
mobile-game studios, and I was no
different. Mobile games are getting
more competitive by the month,
constantly more beautiful with the
new hardware, and can reach a
billion people. Thats a pretty
exciting challenge.
November 2015 49
profile
Dan Howard
Country: US
ard
Freelance concept artist
o w
and illustrator in Los
Dan H
Angeles, California. Past
work includes Ubisoft,
Rocket Games, Gaia
Interactive, Chocolabs and more.
www.danhowardart.com
k to reveal fl oating
is sk etchbo o
ustr ator o pen s u p h
n d m u ta n t turtles
The ill es, horned women a
tre
biker
This is the basic idea of how
I work. A few thumbnails to give
ideas of where I want to go. From
there, I tighten up the sketch as
much as possible.
environmental
An environment idea. I sketch these in
lines first then go in and do a black and
white mood exploration. From there
I add colour on top. These are
relatively small and quick.
50 November 2015
Sketchbook Dan Howard
horns
twist
More tight sketches as
well as some random
ideas and gestures.
shapes
Not every idea is gold, so some days I draw Not every idea is gold, so some days
I draw familiar characters just to stay
in shape, so to speak, and get
red sonja
Random sketches and a Red Sonja.
Ill do small black and white studies
as well to explore lighting and
mood ideas.
November 2015 51
mutants
The rough gestures, sketches and
final lines for two of the four Ninja
Turtles I decided to re-design
for a bit of fun.
52 November 2015
Sketchbook Dan Howard
fight of fancy
Sometimes I get to where I think I have a final sketch ready
for preparation to paint and then Ill do something I like even
more. The figure on the left looked nice for a while, but
I had a feeling I could sell the pose a lot better with dynamics,
as illustrated with these two sketches.
mine craft
This is an idea I had from a
Minecraft build basically a tree with
a small shrine around the base. I wanted
to explore different times of the day
in one illustration. These are the
sketches and black and white
compositions used.
Want to share your sketches? Email us with a selection of your artwork, to [email protected]
NEXT MONTHS SKETCHBOOK: KEN LaSHLEy
November 2015 53
TH E AWA RD - WINNING
TRY IT
FOR FREE
TODAY!
Computer Arts readers know design matters. Thats why weve completely
reinvented our digital edition as a fully interactive iPad experience with
impeccable usability. Theres also additional interactive content,
such as image galleries and bonus videos, which bring the
motion content featured in the magazine to life.
Workshops assets
are available
Download each workshops WIPS, final image and
brushes by turning to page 6. And if you see the video
workshop badge, you can watch the artist in action, too.
November 2015 55
Workshops
Photoshop
reimagine a video
game CharaCter
even mehl amundsen takes the iconic Link, of The Legend of Zelda
fame, and updates his look while remaining true to his gaming origins
he idea for this piece is to try I really want to make my Link stand In treating Link as a piece of character
even mehl
t and flesh out the character
of Link and get a look at what
he would look like in a
out from other versions that Ive seen. So
on top of his usual equipment I plan to
take some inspiration from old games
art, a lot of elements are already set
because there are certain elements that
need to be on the character, and so from
amundsen gruffer, starker reality. and comics, and make him the that standpoint Im a little limited. But
Country: Because Link is used as somewhat of adventurer I have in my head. To do this, I can play around with his arms and
Czech Republic
an avatar for the player in Nintendos Ill try to apply details that will develop armour, as well as posing and lighting. So,
Norways classic The Legend of Zelda, and is mute the character: for example, his armour focusing on these, I try to add enough
Even has most of the time, its hard to get under and weather-beaten face. For this differences between earlier versions of
studied art
his skin. So I also want to try and imbue workshop Ill take you through a step-by- Link and my own, without straying so far
in Oslo and
Falmouth, the character with some aspects of step explanation of my process, and give off that he wouldnt be recognisable to
England, worked for personality that make good sense to me. you some tips and ideas on how I work. gamers as their Hero of Time.
Canadas Volta games
studio for three years,
and he now freelances
from Prague.
http://ifxm.ag/evenma
get your
resources
See page 6 now!
Switch Lassos
c)
alt (PC & ma
holding Alt
Pressing and
a first point
after setting
onal Lasso
with the Polyg
you to
tool enables
d.
lasso freehan
56 November 2015
In depth Reimagine a character
November 2015 57
Workshops
taking breaks
I usually try and take a
break every other hour,
to stretch my legs and
hands out, which is good
for preventing tendonitis
or cramps. Its also a
good idea to switch up
your grip when drawing
and painting, for the
same reasons. It can be
very helpful to find other
ways to hold your stylus,
as you would with classic
painting and drawing.
Putting colours down Working up the shapes
3 Working on character art in particular, I like to break my 4 I want to define some shapes, starting with larger ones
process down into individual problems that are fairly easy to and moving down to the smaller one. I do this using a Hard
solve. I focus on getting them right one by one. Lines done, I lay Light layer, and painting in my dark values with warmer hues
down flat colours, not thinking much about anything else other and lighter values with a less-saturated, cooler hue. I concentrate
than getting a palette that works for the character although the on shapes reading correctly, and try not to worry much about
palette for Link is mostly already defined. details at this point.
s
Cycling tool
(PC)
alt+left-click
)
alt+click (mac
clicking
Hold Alt when
cycle
tool icons to
.
through them
58 November 2015
In depth Reimagine a character
resources
PhotoShoP
CuStom bruSheS:
auFgenommener
PinSeL 1
ChainmaiL
round hard 70 1
From general
to specifics
Always try to work from
general shapes and
elements to specific
ones, at least when
doing work other people
will have final say over, as
this will save you a lot
of trouble in the later
stages of a piece. In
addition, breaking any
13 Losing edges
Sharp edges in the wrong places can easily lead the 14 Adding filters
At the end, I add a filter or two, to pop a few things.
problem down into steps
that you can manage will
make it a lot easier for
eye somewhere you dont want it to go. I go around the edges With the noise filter I add a small amount of noise, to make
you to organise the
with the Smudge tool and a Scatter Brush, scattering edges, the image easier to look at. Next, I go into Lens Corrections, complex elements of an
then smoothing them out again with a Smudge-Round brush under Filters, then to Custom bar and play with the Chromatic illustration. To sum up,
planning prevents
combination. I also use the Mixer Brush tool, to bring some Aberration sliders, to get some vibrance along the highlights
poor performance!
colours from the environment on to Link. and edge-lights. Thats all folks!
November 2015 59
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November 2015 61
Workshops
gear up your
game characters
Concept artist remko troost reveals how he creates character assets
for games including Assassins Creed Unity and the upcoming For Honor
ften when trying to land a job solutions to constraints and needs that easy recognisable, original and readable
remko troost
o as a concept artist in the film
or video game industry we
concentrate on art sets. Of
come from different departments and
directors. Your art may have to fit the
gameplay, story, animation and creative
characters quickly all by solving several
industry design problems!
In the end youll need to create a
country: Canada course, skills and understanding what vision, all at the same time. A lot of workflow that will enable you to quickly
Remko is a
you see play an important role in our decision taking and breaking happens solve your clients visual needs and/or
senior work, but there can also be a lot of before the final art goes public. problems, all by most importantly
concept artist discussion between several people in the Here, through some tips, notes and keeping your inner-child and passion
at Ubisoft
Montreal,
production process. Youll have to find tricks, Ill try to show you how to create for creativity alive!
where hes created
characters for Far Cry 3
and Assassins Creed. As
a freelancer hes worked
1 Work on your Workspace
for clients such as Paizo The more familiar you are with your digital
Publishing, Applibot and workspace, the faster youll work and over
the years using it will become second
62 November 2015
Artist insight Game characters
November 2015 63
Workshops
64 November 2015
Artist insight Game characters
9 make iT
look real
These weapon concepts
were done as early research
for For Honor. When
designing weapons, characters,
props and so forth its important
to make them look real. Think
about them as actual objects. Impact on enemy armour,
What have these people or Characters would wrap leather shields or other surfaces
weapons been through? In this or rope around a weapon would create scratches and
case, I ask how long have the for better grip. blows on the axe.
characters been fighting with
these weapons? The shields, for
example, would have been hit a
few times already and so they
should show cuts, dents and
scratches. For the swords, their
metal becomes less shiny
through time perhaps, and if
a character has been in a battle When new leather straps Polished and/or glossy
recently he probably wont look are added, they wouldnt wood would gradually
at all clean and shiny either. be the same colour. appear more mat
Scars, dirt, ripped clothes, over time.
scratches and so on make your
designs look authentic.
11 triggering emotions
These designs were done for the For Honor faction web
pages. Mood and colour play a big role in how a viewer
takes in a character or landscape, and you can use these
elements to trigger or boost a viewers emotional
response. For example, emotions such as fear, anxiety or
evil can be triggered with dark or washed-out greens and
blues. Theyre often used in horror films. Using warmer or
pastel colours could generate more positive emotions. Try
to observe which colours are used in films to bring about
certain emotions, and apply them to your art.
November 2015 65
Workshops
eVolution of a character
A game character may have lived a long life before they even make it on to the players screen
A lot of sketches, iterations and research The thumbnails were created quickly to Main characters often change during the
are done on characters before the public communicate my intentions. I kept them making of a game. Scenario, animation,
sees them. This unfortunately results in simple and went for readability and clear budgets and gameplay all have an effect,
plenty of rejected designs. A lot of and recognisable shapes and forms. and if one changes during production,
people and their visions are involved in I shared this with the rest of the team the character often changes with it. Elise
this process. Here are some early Elises before going further, to avoid wasting needed to be softened up a little bit to
from Assassins Creed Unity. time on unnecessary rendering. better fit her love story with Arno.
66 November 2015
Artist insight Game characters
November 2015 67
Workshops
Photoshop
depict a derelict
environment
eliott lilly shows how to turn your pre-existing art work into
a new, coherent video game concept, during a mock art test
68 November 2015
In depth Environment art
We review
Eliotts book
on succeeding
as a games
concept artist
turn to page 96
November 2015 69
Workshops
rying to become a professional your level of commitment. Even though own, pre-existing artwork, to help speed
eliott lilly
t concept artist and work in
the video game industry?
Then at some point in your
it can be completed over the course of a
few weeks, and in the comfort of your
own home, it can still be stressful.
up the creative process and stimulate new
ideas. These images were incomplete
images, or idea starters that I never
country: US job application process youll likely be To alleviate the stress, Ive developed completed. Art tests are a great way to
given an art test. a system of checks and balances that bring new purpose to old work assuming
Eliott is a
freelance Like a typical assignment given by the ensures I never overlook the details. its of a good-enough quality and
concept artist, art director, an art test usually consists of Its a surefire way to understand the appropriate for the challenge, of course.
adjunct a brief backstory, image requirements and assignment, a systematic check that you This system of handling art tests has
professor
and author, who has
a goal. Its designed to gauge your ability have executed on each expectation. worked well for me and in this workshop
been working in the to follow instructions, challenge your For the purpose of this workshop, Ill Ill show you my methods for tackling an
video game industry creativity in a controlled context and test also be cherry-picking elements from my art test step by step.
for nearly a decade.
www.eliottlillyart.com
get your
resources
See page 6 now!
photoshop
custom Brushes:
hard round 176 1
smoke
sample Brush 10 3
usmc radio
operator
Thumbnail studies
I got this brush from
deviantART and use 3 Because my source material is fixed, and I already have a good idea of what I want to achieve, I doodle just enough of a
it as a placeholder, for
a character or for scale.
thumbnail to reaffirm my intentions and what I want to achieve. If you were doing this for real, youd want to spend a good amount
of time on this stage, working through your composition, areas of interest and so forth.
70 November 2015
In depth Environment art
scale from an
objects cent
re
shift+alt (mac
)
shift+alt (pc)
Use the anch
or point to
scale evenly
retaining
proportions
.
Work smart,
not hard
A good trick I learned
early on is the process of
duplicating a flat shape
into a pattern, then
skewing that pattern into
perspective and using it
on the floor, walls or
Another scale check Fire with mixed brushes
7 Im constantly checking to ensure scale is clearly defined. 8 Part of the backstory I created while using my Five Ws
wherever. Since you can
get some crazy patterns,
I also use this technique
One of the things I really enjoy about painting digitally is those was that this area has suffered extensive fire damage. Ensuring
when Im having little
happy accidents that occur when you least expect them. While that I add this element in my scene, I begin to paint in the scorch luck creating a unique
doing a scale check, I get an idea to paint a stairwell in the marks. I gather some photo reference of what a fire burn looks shape. This technique is
helpful when youre at a
background. I love this idea because it adds an extra area of like, then use several custom brushes to mimic this effect.
creative impasse.
interest and makes the hallway feel grand. Win!
November 2015 71
Workshops
Further refinement
9 At this point, my brain is on autopilot. I work around 10 Flip and check
In a further effort to ensure readability, I always like to
the image, adding damage to various elements here and there, flip and greyscale the image. This is a great way to get a fresh
skew your such as the track system and railings. I make sure theres clear perspective of your work in progress. After doing this, I instantly
selection separation between the fore-, mid- and background. The most notice that my values are getting crushed. They are too dark in
(mac)
shift+cmd+i
shift+ctrl+a
lt (pc) important thing for me here is that the image reads well. the background and several shapes have gotten a bit lost, so
selection
Quickly skew I spend a bit of time cleaning them up.
y for a flat wall
hand
perspective.
hide the
marching ants
My first order of business
after making a selection,
is to hide those pesky
black and white lines.
Adobe calls them
marching ants I believe
and I find them
distracting when
working against a dark
background. This can be
Damage with the Lasso tool
done by pressing Ctrl+H
after a section has been 11 Attempting to make it look like there was an explosion 12 Painting the figure
I decide to place a figure in my image. From my Five Ws
made. Once you are
in the area, I begin to draw busted-out wall panels and such-like. I know hes a member of the press, so I give him regular clothing,
done painting within that
selection, you can press Using the Lasso tool I select an area I want to paint, then hide a camera and a flashlight. Hes not the main focus and so I keep
Ctrl+H to show it again, the selection so I can see what Im doing, and proceed to use him loose and gestural. I dont paint his face because his
or Ctrl+D to deselect
a gradient to fill in that selection. attributes are unimportant (hes mainly there to reaffirm scale).
everything. Try it!
72 November 2015
Quick technique Kritas colours
Krita Desktop
controlling
colours in Krita
Learn how to use different Krita Desktop Color Selectors and their
settings to your advantage, as Katarzyna oleska explains the basics
November 2015 73
Workshops
Photoshop
use a limited
colour palette
matt Gaser shows how keeping a tight rein on colour
can result in a more satisfying painting experience
matt Gaser
country: US
or this workshop Ill be guiding If all else fails, keep your colours, A technique I sometimes use begins
Matt is an art
director and
concept artist
whos worked
F you through methods Ive
used on how to control
colour and light while
values and tones close together. Squint
your eyes and picture an image where
everything is coloured from a similar
with abandoned or unfinished paintings
of my own, integrating this material
over a nice layout or sketch. This can
on some of applying a limited colour palette. place in the rainbow. Painting this way set the painting on the right course in
the top films and video
Finding the perfect inspiration that can be useful in setting the tone for your unexpected ways. Reference material
games around today.
www.mattgaser.com leads to a great idea, that later becomes main subject matter to pop. Finding the is your next best option if you want to
a layout is a natural process in creating right mood early on will help identify experiment in this way.
get your a painting. Yet finding the right colours a family of hues to work from, setting So, let your brain relax from the
resources
See page 6 now!
or mood to anchor the world youve
drawn can sometimes be hard to pin
up boundaries within a range of
intermediate colours for you to use
rainbow of choices out there and lets get
creative with a limited colour palette that
down, and at times very frustrating. throughout the painting process. puts you firmly in the driving seat.
74 November 2015
In depth Limited colours
November 2015 75
Workshops
painting
with light
A method I like to use
while Im about mid-way
through a painting is to
duplicate all the layers to
my file. Then I collapse
all these layers into a
complete image thats
flattened, and copy this
flatten layer and darken
it between 30 and 50 per
cent. What this does is
enable you to erase with
light. Because the
Laying down colour Layering Channel selections
bottom layer is lighter
than the top layer you
3 I begin by multiplying (Layers>Multiply) my reference 4 By selecting the Channels mode (bottom left tab on the
can effectively paint with
image into my layout, then use other textures and Photoshop tool bar) Im able to paint in my selection in red. Then I press
light, by erasing areas
you want to be hit by a brushes to fill in blank areas. Because my reference image is the tab again, which turns it into a selection that I can save
light source. mostly warm tones, I transition other areas into soft purples (Select>Save Selection). Ill do this process for every major area
and greens. I need to make the main character stand out, so in the painting, saving my selections as I go. This way I can easily
I shift his costume to more cyan, blues and metallic armour. paint behind or in front of areas quickly.
Brush size
mac)
[ and ] (pc &
re bracket
Use the squa
ly increase
keys to quick
the
or decrease
brush size.
resources
photoshop
custom Brushes:
Gaser dry Brush
76 November 2015
In depth Limited colours
hue/saturat
ion
ctrl+u (pc)
cmd+u (mac
)
Quickly adjus
t lights and
darks or Satu
ration,
or shift the co
lour of
a selected ar
ea.
add details
with a filter
Another technique I like
to use is the Poster
Edges filter (Filter>Filter
gallery>Poster Edges).
When Im close to
finishing a painting I will
duplicate it, flatten all my
layers and run the Poster
Edges filter. It crunches
all the edges and can be
harsh at first, so make
sure to reduce the
November 2015 77
Workshops
PainT a dragon
wiTh PersonaliTy
Manuel Castan shares his process for painting an
original dragon, from sketch to finished illustration
Manuel
T for the Facebook group Draw
or Dies monthly Ascension
contest. The idea was to paint
Castan ourselves with our own personal dragon,
CounTry: Mexico
one that would Symbolise who you are
Manuel is a and what you love about everything in
21-year-old life. It was meant to be our inner fire, as
self-taught artists, something that drives us forward.
illustrator
whos been I must confess this prospect made me
in love with fantasy and feel like a child. Since dragons were
medieval art for as long among the first things I started drawing at
as he can remember.
http://ifxm.ag/mcastan
the age of four, my love for them has only
grown stronger over the years. I wanted
resources
See page 6 now!
joy of my inner child, what I am and what
I want to be, all in one image.
Needless to say it wasnt easy. This is
the fourth iteration I did for the contest
over a one-month period. It was the
breakthrough after a lot of failed
compositions and colour choices, but
once I arrived at this sketch everything
went smoothly. This is the process Im Defining light sources
Defining your light sources is a very
going to show you.
important step. The main light is the sun,
Never let yourself get discouraged which comes down from the right upon the
when youre struggling. Craig Mullins scene. This enabled me to use the shadow of
the mountains to create rhythm with the
once said,Failure is 99 per cent of the
lights and darks in the background.
artistic process. And hes right!
78 November 2015
Artist insight Paint a dragon
Reference usage
When youre just sketching stuff or
practising, its fine to do everything
from imagination. However, reference
becomes essential for a professional-
looking illustration, especially for faces
or other anatomical details. Having said
this, capturing the characters look is
easy because hes supposed to be me!
resources
Values test
A picture must be PhoToshoP
understandable. If it
doesnt work in black and CusToM brush:
white it most likely wont Tyrion
work in colour either.
Even when the value
range is drastically
compressed, this image I got this from Shaddy
can still be understood Safadis brush pack and
and the most basic it soon became my
composition emerges. favourite. I use it for
pretty much everything.
November 2015 79
Workshops
Photoshop
how to design
a unique species
ilya golitsyn encourages you to ask why, as he shares his process for
designing and illustrating amphibian humanoids for a video game
lose your eyes and imagine a of, lets say, a million years well have new knowledge when designing species that fit
ilya golitsyn
c post-apocalypse world where
only humans survived, and
because of the natural
fauna, derived from the homo sapiens.
The world of flying, ground digging,
hunting and swimming humanoids.
certain conditions.
This workshops task is to create a
design of one of the species that could
country: Netherlands selection humanoids evolved to fill all The reason why Ive spent so much inhabit this world, focusing on aquatic
the biospheres habitat. The closest thing time describing this world is because humanoids as a theme. These shouldnt
Ilya is a senior
concept artist to this happened when dinosaurs died, the setting is crucial when you have to be fish-men or mermaids, but rather
at Guerrilla leaving a whole new world for the create any design in an imaginative humans that evolved into the new homo
Games, surviving mammals to conquer. environment, especially if its a creature or amphibian. Throughout the workshop Ill
specialising in
character design and Now what if the same extinction event character concept. It makes the design so show you a bit of my thought process and
illustration. He kayaks happens again, and only sapiens survive, much richer when the finished visual decision making, as well as the digital
and paints miniatures in but degrade just enough to start the doesnt only answers what and how, painting techniques I use. The result will
his spare time.
http://ifxm.ag/ilyago
adaptation process without all the fancy but also why. In case of creature design, be an illustration presenting homo
tools they have nowadays? In the course why will help to apply anatomy amphibians in their natural habitat.
get your
resources
See page 6 now!
establish your
power keys
I use a small gaming
keyboard for work in
Photoshop. To have
access to all the
commands I need, I had
to change default
keyboard shortcuts quite
a lot. It took a while to
get used to the new
setup, but now I have
Research and idea Anatomy design
instant access to dozens
of functions. Using 1 I start with rough sketches of the creatures head. I decide 2 I draw a quick human skeleton profile and make it semi-
shortcuts, knowing them
Id like these guys to be partially a land species, like otters or fur transparent. On top of it, I line out a new creatures skeleton,
by heart and having
them all in one hands seals. These animals breathe once in a while with their nose just keeping in mind the otters and seals anatomies: over time these
reach hugely increases above the surface water. That helps me come up with the idea of animals have developed more streamlined features and
workflow speed. It feels
raising the nose to eye level. Out of several designs I pick the elongated body parts. On the new skeleton I sketch out muscle
like driving a mecha!
ones that are a bit more human-like. volumes and adjust it until Im happy with the result.
80 November 2015
In depth Unique species
November 2015 81
Workshops
resources
iFX_Flat_seMihard
iFX_teXture
82 November 2015
In depth Unique species
Rendering caustics
9 If you repeatedly apply Difference Clouds on the same 10 Designing a culture
I give the amphibians clothing to suggest that theyre intelligent and have a tribe-like
layer, itll create a lightning texture. I give this texture more culture. Because they spend a lot of time in the water, they would probably use seaweeds as a
contrast and set it to Color Dodge. After skewing this layer in material for garments. Their garments would be soft when underwater, but on the land
perspective I achieve my caustics on the seabed and lights on the become stiffer, helping to support their elongated bodies vertically, almost like corsets.
water surface. The same layer, with inverted colours and Multiply
mode, becomes the water surfaces shadows.
outline using
layer styles
I use Inner Glow for an
outline effect instead of
Stroke. Go to Layer>
Layer Style>Inner
Glow>set Blend mode to
Multiply or Normal and
pick a darker colour.
Adjust Choke, Size and
Range to get a nice thin
November 2015 83
21st Century Ta
nk
Girl artist Brett
Parson brings th
e
anarchist to the
IFX cover!
84 November 2015
Indie Comics
Enter the highly personal world of creative
comics beyond the mainstream
Hellboy
French caricature artist
Jean-Sebastien Monge
takes on the little devil,
in his own unique way.
Fables of Tintin
Belgians most famous
blonde gets a makeover
by Fables cover artist
Nimit Malavia.
86 November 2015
In depth Boss character
create a video
game boss
character
Jie gao uses a range of lighting and colouring techniques
to illustrate a Blizzard-style end-of-level video game boss
hen I receive an invitation Illustration is used everywhere in the while some of the crows are also
Jie gao
country: US
Previously
lead concept
designer at
Beijings
NetEase, Jie
is currently an intern at
Ubisoft in San Francisco.
Line sketch Adding basic colour
http://ifxm.ag/jiegao
1 I try various compositions before selecting this one, which 2 I add some basic colour, ensuring that all of the colours
get your Im most happy with. The basic ideas of the skin and details of look varied and yet also harmonious. I often try to make the
resources
See page 6 now!
the boss are inspired by Blizzard Entertainments World of
Warcraft. The most important point about the sketch step is to
natural colours change gradually. In this case there are variations
depending on where they are on the characters body.
ensure every single line looks confident.
November 2015 87
Workshops
make a mirror
I often mirror my art in
Photoshop when I zoom
in to draw details.
Its a cool way to see
the changes in the
canvas as you zoom in
and out.
resources
PhotoshoP
custom brush:
hard round 40 1
88 November 2015
In depth Boss character
Back to details
9 Most of the eye-catching art I see online is rich in detail, 10 Introduce some particles
I often use airborne particles, which is a good choice for enriching the image. In the
and so I try to do the same here. It often takes a couple of rounds real world, there are many tiny particles floating in the air. The particles are more obvious in
to add all the details you often cant paint them in all at once. unnatural lighting, and the background is darker than the foreground.
You should use three to five steps to add all the details you think
the painting needs.
adjust balan
ce
ctrl+b (Pc)
cmd+b (mac
)
I find this sh
ortcut very
useful for ad
justing the
balance and
tone.
November 2015 89
essential art
resources
Videos, images, brushes
and more are available
with your digital
editions!
iPad is a trademark of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.
90 November 2015
Artists
Choice Award
Art resources with a five-star
rating receives the ImagineFX
Artists Choice award!
softWaRe tRaining
92 Anime Studio Pro 11 95 Figure Fundamentals
The software is already well loved Volume 1
we find out if the new tools and Lowbrow artist Van Arno
features, tweaks and updates make uses his ability to freeze time in
it a worthwhile upgrade. a beginner-friendly guide to
drawing from life.
94 Web Designer 11
How you can set up a bespoke Books
online gallery with Xaras software. 96 New reads
Women of Wonder;
94 PaintShop Pro Out of Line: The Art
X8 Ultimate of Jules Feiffer; The
Corels image-editing software Big Bad World of
receives its annual update but can Concept Art for
it now compete with Photoshop? Video Games.
November 2015 91
Reviews
Pro art The software is already well loved, but will new tools and
features, tweaks and updates make it worth an upgrade for artists?
Price 200 (upgrade from 96) Company Smith Micro Web http://my.smithmicro.com
92 November 2015
Art tools Software
Victor Paredes Artist interview
Victor
artwork, created in
Anime Studio 11,
adorns the boxed
copy of the software.
Paredes
The artist and animator on what
he likes about Anime Studio
November 2015 93
Reviews
Artists will spend most of their time in Create a neat showcase of your finest fantasy
PaintShop Pros Edit workspace. art with the softwares gallery function.
Web designer 11
disPlay sPaCe Set up
a bespoke online gallery
with Xaras software
Price From 35
Company Xara
Web www.xara.com
ratinG
P
a cinch with the new
regarded by some as the layers palette. Xaras Web Designer promises
poor mans Photoshop, a to take the headaches out of HTML
little unfair as its good and make design straightforward.
software in its own right. In fact, in A peek at sample sites shows wide
the late 1990s and early 2000s it was photos which stretch across the
immensely popular as it offered site, minimalist navigation and a
powerful features such as clone tools, responsive design to make it easy
picture tubes and animated GIFs. to navigate on mobile devices
Booting up the latest version, X8, (though these are exclusive to the
brings with it a pleasant tingle of but thankfully X8 gives it a 64-bit 70 premium version).
nostalgia for anyone whos used the boost so it can handle large images A team of coders would usually
software before. The selection tools and complicated brushes. While were be required to put together such
and menu options havent changed talking brushes, its compatible with the a site, but with Web Designer its
much in 15 years, even if the interface masses of user-created brushes Features a doddle. Adding text and images
n 32- and 64-bit
has been given an Adobe-esque dark available for Photoshop. versions
is as intuitive as any desktop
grey makeover, and vector editing is The Ultimate edition includes a raft n Text wrapping publishing or word processing
n Magic Move tool
now available within the software. of additional software. Aftershot adds software, while specific features
n Batch processing
New features include a Magic Move non-destructive RAW photo editing, n 4K monitor support include a neat overview of pages so
n Lens correction
tool. Select something you want to Perfectly Clear is a one-click autotune you wont lose that contact form.
n Camera RAW lab
shift in an image, move it, and for your images, while Perfect Effects n Smart selection Even with the most basic version
brush
PaintShop Pro will automatically fill in acts like Instagram filters on steroids. youll have a decent site and gallery
n Photoshop image
the gap. It works well, particularly on The royalty-free images and extra and brush file support up and running in minutes.
n Free software
images with nondescript backgrounds brushes included make it worth the
including Aftershot,
such as beaches or fields. Its useful for extra 20 over the standard edition. Athentech Perfectly
Clear, Perfect Effects
quickly rearranging non-layered The core software is solid enough,
images and saves you aeons of fiddling and definitely more suitable for digital system
with the clone stamp in Photoshop. artists than the similarly priced requirements
PC: Windows 7 or
Minor tweaks include a better Photoshop Elements. It does feel later, Intel/AMD 1.5
approach to layers, complete with a scrappier and more poorly organised GHz or faster
processor, 2GB RAM,
search function, 4K monitor support than Photoshop CC, but its far 1GB hard disk space
and camera lens correction. PaintShop cheaper. So yes, its still a poor mans
rating
Pro has always lagged behind Photoshop. But thats really not Creating a site normally needing a team of
Photoshop in terms of performance, necessarily a bad thing. coders is easy (for a fee) with Web Designer 11.
94 November 2015
Inspiration Software and training
Van explains figure
drawing from the
very basics, like the
use of the head size
to measure other
body proportions.
November 2015 95
Reviews
Women of Wonder
WondEr Vision A new collection of the finest minds currently
working in fantasy and sci-fi art irrespective of gender
Editor Cathy Fenner Publisher Underwood Books Price 16 Web www.underwoodbooks.com Available Now
96 November 2015
Inspiration Books
November 2015 97
The number one
destination for digital art
news, views and how-tos.
Get Creative
Bloq direct to
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inSpiraTion anD aDvice froM THe WorlDS BeST TraDiTional arTiSTS
This issue:
PainT The
familiar afresh
Michael C Hayes uses movement and scale 114 First impressions
William Stout talks dinosaurs.
to evoke a sense of awe Page 104
November 2015 99
FXPos showcasing The FinesT TradiTional FanTasy arTisTs
Linda Adair
LocAtion: Australia 1
Web: www.lindaadair.com
emAiL: [email protected]
mediA: Oils
1 messengers
Oil on panel, 16x20in
This one is part of a triptych, set in the
waning autumn when the swans would
migrate. Their wings make them free,
but they arent. Earthbound and
trapped, beautiful and hunted. This man
is connected to them, can feel what
they feel and can control them.
4 necromAncer
Oil on panel, 12x24in
I wanted to feel her intensity and
movement, capturing a glimpse into
this graveyard ritual.
4
imagineFX criT
Linda certainly
knows a thing or
two about how to
do engagingly surreal.
Shes clearly very
competent at anatomy,
too, and her figures
are often in striking,
intriguing poses.
Clifford Hope,
Operations Editor
1 VALAr morghuLis
Watercolour, Photoshop, 17x25in
This illustration follows the path
of Arya in A Song of Ice and Fire by
George RR Martin. It chronicles all
of the death that shes encountered
on her journey. Ive included every
target on her list and every person
that she has killed.
3 thumbeLinA
Watercolour, Photoshop, 18x12.25in
This is an illustration of the fairy tale
of Thumbelina. In the story, a tiny girl
gets abducted by several toads, who
wish to marry her to their prince. Shes
their prisoner, trapped upon a lily pad,
until some little fish free her.
imagineFX criT
I love how
Serenas art
sucks you into
the painting, lured by
a combination of astute
lighting and wonderful
details that are a joy to
explore. Theres some
very strong storytelling
present, too.
Daniel Vincent,
Art Editor
submit your
art to fxpos
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques,
a photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
email: [email protected]
(maximum 1MB per image)
Paint the
of the image. note how the gesture of the
figure, the flight patterns of the birds, and
even the feathers of angels wings bow towards
that single point.
familiar
afresh
Michael c hayes uses movement and scale
to evoke a sense of awe in a familiar subject
A
ngels are a recurring about scale and movement. The angel
theme in my work. This is will become merely the vehicle by which
certainly not the first, I portray these concepts.
second or even 10th time From the very beginning I know that I
Ive taken on this subject, want to suggest scale by having the
nor am I by any means the first artist in angels wings envelope the entire frame
history to do so. Because its such a and have her emerging from an
familiar subject, the challenge of atmospheric mist. I also think about how
engaging my audience is even bigger, due I could suggest movement with strong
to their potential apathy. diagonals in the composition, an
I have to prove to them, in a split acrobatic gesture and secondary elements
second, that they should care about this such as trailing hair and fabric.
painting of an angel. I have to make it After several years as a
more than just the sum of its parts. freelance artist Michael C
Bearing this in mind, I set out to evoke Hayes now paints entirely for
awe, by making the painting really be himself. www.artofmike.com
atmospheRic peRspective
after painting the first layers with galkyd
lite, i layed down a semi-transparent glaze
of gamblin neo-megilp and transparent
white which blended into a transparent
earth tone glaze. While that layer was still
wet i worked into it with opaque paints.
angellic gloW
applying the effect of a
bright light is as much
about using contrast
as it is about using
saturated colour in your
shadows. im using almost
pure cadmiums yellows,
oranges and reds in the
dark areas.
Materials
Brushes
n Royal Langnickel
Sabletek filberts
n Robert Simmons
white nylon #0 rounds
n Blick Wonder White
filberts and flats
indicating featheR stRuctuRe
Paints
With so many birds to paint, i wasnt n Winsor Newton,
going to be rendering every feather. Bird Rembrandt and Holbein
wings have a specific anatomy, and their artist quality oils
feathers group together in different layers MediuMs
and positions. paint the larger feather n Gamblin Odorless
structures and indicate feathers with mineral spirits (OMS)
brushwork, and itll go much quicker. n Gamblin 1/2 Galkyd
Lite and 1/2 OMS
n Gamblin Galkyd Slow
Dry
n Gamblin Neo-Megilp
W
ho says you have to To add to the mystery, I choose a time
copy mundane reality of day when the light is coming down at
when youre outside, 45 degrees, but Ill limit the light to one
plein air painting? beam illuminating just one house like a
Why not give the theatrical spotlight. This could never
facts a surreal twist? Ive always been happen in the real world, because only an
interested in the two realms: the banal, aperture in the clouds could frame a ray
commonplace stage on which we act out of light at that time of day. Those rays
our lives and the realm of dreams just from clouds are not so focused. They
behind the veil. Here I want to explore transition from full light to full shadow
where those two worlds intersect. very gradually over the space of at least
To get the ball rolling, I scout a location a city block. Smaller, more concentrated
in a small town along the Hudson River local spots of light could happen around
in New York State. I consider some ways sunset, but in that case, the light would be
to transform the street scene in front of travelling almost horizontally. So whether
me. Maybe a giant snake is coming out of the viewer is conscious of it or not, this
a manhole cover, or a 60-foot-tall cartoon targeted downlighting communicates an
figure is stepping over buildings like some alien, strange feeling.
sort of Toon-Zilla. If I bring a model car to Why paint such a scene outside? The
the location, I can use it as a maquette answer is that when Im face to face with
and make it float up above the rooftops, Nature, there are a thousand colour ideas
perhaps lifted by a tractor beam. and impressions that give my painting
added conviction. And being on location
is a huge kick in the pants for speeding
up the painting process. I can get done in
one afternoon what would otherwise take
me a week in the studio.
Ill be using casein, a water-based paint
with a milk protein binder that was
popular before acrylics. Its a lot like
gouache, ideally suited to fast, direct,
opaque handling. Its also the physical
paint technique most like Photoshop
except that theres no Cmd-Z.
James Gurney wrote Color and
Light and Imaginative Realism,
get your which both discuss the methods
resources
see page 6 now!
used in creating the New-York-
Times bestselling Dinotopia series. See Jamess
video tutorials at www.jamesgurney.com.
materials
1 Start with thumbnails
paints First of all, I sketch up some ideas to explore the composition. Should the floating car be above the rooftops
n Richeson Casein, 2-3 or below them? Should the light be coming from the right or the left? How dark should the sky be?
of each primary colour
and a big tube of white
brushes
n Cheap synthetic
brushes, flats
and rounds
other tools
n A mixing tray made
from the metal lid of
pencil box
n Traffic cone (to keep
view open)
artist insiGht
underpainting
advice
artist insiGht
7 Building the neighbourhood
clever lighting The painting advances outward, moving into the
Lighting alone can create a sense zone lit by cool twilight. I mix these areas with darker and
of fantasy. Heres an on-the-spot cooler colours, so a white object becomes a grey-blue,
painting I did where I spotlit one area. a fair darker than the warm whites in the illuminated area.
8 Inspiration strikes
A lady appears in the doorway of the house to
talk on her cellphone. Shes the key to the picture. Only
a mobile phone could distract someone from the strange
incident going on above.
art tiP
keep some contrast
The shadow area and the
lit area look best if theres
a contrast of colour
temperature as well
as of value.
11 Subordinating nonessentials
The remaining areas play the role of supporting
actors on a stage when someone else is talking. They serve
only to support the central action, and they need to be
played down with darker values and cooler colours.
light tiP
accent areas
Just have one accent
area of light. Two areas
divides the power by half.
More than two drains
the life out.
artist insiGht
Water tricks
Painting colour
and detail
The animal kingdom is full of colour and unique ornamentations, and depicting
them is crucial to creating realistic animals, says Brynn MeTheney
N
ature is full of amazing indication of volume. Perspective is keep the colour from looking flat and
MaTerialS
adaptations and traits. important when it comes to horns and make it feel like the animal could be in an
Bright colours, fluorescent antlers, so Ill break things into shapes n 2H and HB Caran environment. Any type of marker youre
patterns, tusks, horns, and planar views. Dache Grafwood comfortable with will do for this. In fact,
pencil
dewlaps and much else Youll want to map out where your almost any medium you use will abide to
n Kneaded eraser
traits used for camouflage, attracting highlights and shadows will be. Working the same principles of colour and design.
n Canson Marker Pad
mates, intimidation, battling rivals or in marker, Ill be building up from lights Only the method of application changes.
Paper
finding food. These details can make your to darks and plotting out my whites. Brynn specialises in creature
n Copic Markers,
animal drawings pop and it all begins Layering colour is key, too. Nature design, fantasy illustration and
various colours
with drawing, of course. doesnt just come in 12 colours, there are n Micron fine-tipped
visual development for film,
Ill start by finding the structure of lots of colours in between. Dont be afraid pen games and publishing. She lives
forms like crests and horns with pencil. to throw a bit of green into that giraffe or and works in Oakland, California.
Its important to add in texture and an a bit of blue into that elephant. Itll help www.brynnart.com
I like to sketch in structure first. Im always Start light with your pencil and work up those textures.
building animals from the inside out, and Remember to keep them sparse and random looking.
wireframes and boxes help me see in perspective.
arTiST inSighT
2 Indicate texture
Layering papers and detail
Marker paper is I begin to add in textures, ridges,
get your Adding contour lines along the forms can help
transparent and ideal
for building up studies
damage and detail into the
resources
See page 6 now!
you see where the forms are turning in space. without losing your
ornamentations. Some animals, like
the iguana, have fleshy dewlaps so it
work. You can always
requires a different approach to detail
take your planar
and texture, and reference becomes
drawings and use a
1 Find shape and structure sheet of paper on top
important. Go to zoos, museums,
I start light and build up my drawing from boxes and wireframes. You can watch nature documentaries and
to complete them.
break hard shapes such as horns, antlers and tusks into planar views. The planar search hi-res images. Nature is seldom
view helps find the perspective in shapes that might not be boxy. You can find perfect. Adding nicks, damage and
the planes and place them in space. uneven edges enhances the drawing.
Its important
to hold off on
markings until
the end. Things
like stripes are best
saved for last
I tend to use the broader side they can smudge
of my marker for this step, to when drawn over.
cover more ground quickly.