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Late Shift Walkthrough

This guide summarizes how to complete the game in less than 2 playthroughs totaling about 2 hours and 30 minutes. The first playthrough covers chapters 1-11 and aims to unlock all endings and miscellaneous trophies. Players make specific dialogue choices at key points to unlock different endings and trophies. The second playthrough focuses on chapters 12-14 to unlock any remaining trophies. By following the detailed choices provided, players can earn all trophies and complete the game quickly in under the suggested time.

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0% found this document useful (0 votes)
295 views

Late Shift Walkthrough

This guide summarizes how to complete the game in less than 2 playthroughs totaling about 2 hours and 30 minutes. The first playthrough covers chapters 1-11 and aims to unlock all endings and miscellaneous trophies. Players make specific dialogue choices at key points to unlock different endings and trophies. The second playthrough focuses on chapters 12-14 to unlock any remaining trophies. By following the detailed choices provided, players can earn all trophies and complete the game quickly in under the suggested time.

Uploaded by

anoopssjchipli
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

A description and some notes will be added soon ;-)

But in short: This guide will help you to completed the game in less than 2 playthroughs in
about 2h 30min.

1st Playthrough (All Endings, Chapters 1-11/14, Miscellaneous)

The Introduction (Chapter 01/14)


- Selfish
- Help
- Trophy 01/21: Cause and Effect

The Garage (Chapter 02/14)


- Yes
- Okay
- Never mind
- Take pepper spray
- Use pepper spray
- Drive

The Crew (Chapter 03/14)


- Do it
- Play cool
- Steal away
- Stay calm
- What's in it for me?
- Push it
- Trophy 02/21: Fair Share

The Auction (Chapter 04/14)


- Agree
- Let her
- Let her
- Trophy 03/21: Shill Bidder
- Do as told
- Play along
- Do
- Enter wrong key
- Trophy 04/21: Sabotage

The Getaway (Chapter 05/14)


- Keep quiet
- Mr. Woe
- Convince her
- Take her

The Chinese Restaurant (Chapter 06/14)


- Fortune cookie
- Take one
- Believe
- Okay

The 2-Star Hotel (Chapter 07/14)


- Kiss
- Trophy 05/21: Star-Crossed Lovers
- Explain
- Open window
- Break it!
- Trust

The Streets (Chapter 08/14)


- Trust her
- Believe
- Keep calm
- Keep calm
- Trophy 06/21: Even Tempered

The Hospital (Chapter 09/14)


- Trophy 07/21: Good Karma
- Physical pressure
- Threaten him
- Remove oxygen
- Stop
- Trophy 08/21: Interrogation

Hainsworth's (Chapter 10/14)


- Sneak to elevator
- Go up
- Continue
- No
- Go
- Decline
- Cut and run
- Go home
- Trophy 09/21: The Coward
- Note: The trophy 'The Coward' seems to unlock already after choosing 'Cut and run' -
before actually making the decision to 'Go home' like the trophy description states.
- Ending 1/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

Hainsworth's
- Sneak to elevator
- Go up
- Continue
- No
- Go
- Accept
- Go to the Tchois
- Trophy 10/21: The Lion's Den
- Ending 2/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

Hainsworth's
- Sneak to elevator
- Go up
- Continue
- No
- Go
- Accept
- Go to Parr's

The Showdown (Parr's Residence)


- Toss bowl over to him
- Trophy 11/21: The Ploy
- Ending 3/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

Hainsworth's
- Sneak to elevator
- Go up
- Continue
- No
- Go
- Accept
- Go to Parr's

The Showdown (Parr's Residence)


- Place on table
- Trophy 12/21: The Fool
- Ending 4/7
- Trophy 13/21: Proficient Storyteller

EXIT GAME (once the trophy unlocks) - RESUME GAME

Hainsworth's
- Sneak to elevator
- Go up
- Continue
- No
- Wait

The Showdown (Parr's Residence) (Chapter 11/14)


- Intimidate him
- Keep intimidating
- Let him
- Shoot him
- Trophy 14/21: The Frenzy
- Ending 5/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

The Showdown (Parr's Residence)


- Intimidate him
- Keep intimidating
- Stop him
- Accept
- Trophy 15/21: The Bribe
- Ending 6/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

The Showdown (Parr's Residence)


- Intimidate him
- Keep intimidating
- Stop him
- Reject
- Trophy 16/21: The Delivery
- Ending 7/7
- Trophy 17/21: Expert Storyteller

EXIT GAME (once the trophy unlocks) - NEW GAME

2nd Playthrough (Chapters 12-14/14, Miscellaneous)

The Introduction
- Selfish
- Help

The Garage
- No
- No
- Go to check
- Drop it
- Drive

The Crew
- Do it
- Play cool
- Steal away
- Stay calm
- Okay
The Auction
- Agree
- Let her
- Let her
- Prevent
- Up
- Enter offices
- Trophy 18/21: Office Clerk
- Alert staff
- Keep quiet
- Ignore

The Getaway
- Keep quiet
- Keep quiet
- Keep quiet
- Mr. Woe
- Convince her
- Take her

The Chinese Restaurant


- Fortune cookie
- Take one
- Believe
- Better plan
- Go to police
- Go to police

The Detective (Chapter 12/14)


- Mention May-Ling
- No

The 5-Star Hotel (Chapter 13/14)


- No
- The short one
- Protect her
- Protect her
- Keep protecting
- Keep protecting
- Trophy 19/21: Protector

The Streets
- Keep calm
- Keep calm

The Hospital (Chapter 14/14)


- Trophy 20/21: Choices Matter
- Trophy 21/21: Platinum Trophy
Congratulations on your completion!

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