(XCOM 2) Console Commands
(XCOM 2) Console Commands
Go to XCOM2's launch options and add in the line "-allowconsole -log -autodebug" without
quotation marks. Once you're done, you can open the console from in-game using the tilde (~)
key.
Console Commands
Give Resource
(This requires you to have at least one of that resource before you can add any more.)
(This adds the item/resource, without needing at least one. Thanks /u/Altoran!
Resource Names:
Supplies
EleriumDust
AlienAlloy
Intel
EleriumCore
Item Names:
Firebomb
FragGrenade
AlienGrenade
FlashbangGrenade
SmokeGrenade
GasGrenade
AcidGrenade
ShredderGun
Flamethrower
BlasterLauncher
PlasmaBlaster
ShredstormCannon
TalonRounds
TracerRounds
VenomRounds
ApRounds
BluescreenRounds
NanoFibreVest
PlatedVest
StasisVest
HazmatVest
Hellweave
Corpse[UnitName]
[Addon]Upgrade_[Quality]
Addon can be: Aim, Clipsize, Crit, FreeKill, FreeFire, MissDamage, Reload
[Quality]PCS[pcsName]
(eg: AddItem EpicPCSConditioning 5 - will give me 5 Advanced Conditioning (+4 HP) PCS)
Give Scientists/Engineers
You can only get one scientist or engineer at a time since XCOM 2
treats them all as actual units instead of counters like with XCOM:EU/EW.
The scientist/engineer level determines how effective they are at their job.
GiveScientist [Level]
GiveEngineer [Level]
Give Technology
GiveTech [TechName]
--WEAPONS TECH--
ModularWeapons
MagnetizedWeapons
GaussWeapons
PlasmaRifle
HeavyPlasma
PlasmaSniper
AlloyCannon
Tech_Elerium
Psionics
HybridMaterials
PlatedArmor
EXOSuit
SpiderSuit
PoweredArmor
WraithSuit
WARSuit
--AUTOPSIES--
AlienBiotech
AutopsySectoid
AutopsyViper
AutopsyMuton
AutopsyBerserker
AutopsyArchon
AutopsyGatekeeper
AutopsyAndromedon
AutopsyFaceless
AutopsyChryssalid
AutopsySectopod
AutopsyAdventTrooper
AutopsyAdventStunLancer
AutopsyAdventShieldbearer
AutopsyAdventTurret
AutopsyAdventMEC
Skulljack
ExperimentalAmmo
ExperimentalGrenade
ExperimentalArmor
Bluescreen
BattlefieldMedicine
PlasmaGrenade
AdvancedGrenades
Skullmining
HeavyWeapons
AdvancedHeavyWeapons
General Commands
---[IN-MISSION COMMANDS]---
SkipAI (skips the AI turn, useful for getting past AI turns that never seem to end. Thanks /u/X-
Heiko!)
WARNING: The enemy AI can use this too if you don't disable it before ending your turn)
WARNING: The enemy AI can use this too if you don't disable it before ending your turn)
Togglefow (reveals the map, but enemies remain hidden until spotted by your soldiers)
ToggleSquadConcealment (Conceals your squad. Note the enemy will still remain alerted)
TTC ("Teleport to cursor", teleports the selected unit to your mouse pointer)
TATC ("Teleport all to cursor", teleports all units to your mouse pointer.
---[IN-AVENGER COMMANDS]---
(Eg: MakeSoldierAClass "Jane Kelly" Ranger -- this will turn Jane Kelly into a Ranger.
The quotation marks are required, and make sure to omit the nickname.)
Rookie
Ranger
Sharpshooter
Grenadier
Specialist
PsiOperative
Note: You can only remove Avatar progress that isn't from the extra Avatar facilities.
So if you have two facilities that each have 3 bars of progress, your Avatar progress will
(NOTE: Spawning facilities DOES NOT CLEAR OUT ALIEN DEBRIS! Thanks /u/Glayn!)
Not sure what the facility names can be, but here are some reasonable guesses:
Workshop
Laboratory
PowerRelay
ShadowChamber
ProvingGround
ResistanceComms
AdvancedWarfareCenter
OfficerTrainingschool (GTS)
3|4|5
6|7|8
9 | 10| 11
12| 13| 14