Imagine 09
Imagine 09
ChristmasI
euss 0 4610
Cantrips, part 2
400
• A l t •
Lyndum
an adventure for 0-level magic-users
* The Purple Parrot
a cautionary tale....
* Imagination Machine
* FREE BOARDGAME
Scarlotti: an exciting new game
to help pass the post-pud pms.
One mistake and youte just
one more piece of debris
liaiNkS from
Space is big, cold and hostile. There is nobody The game features:
to run to for help. You are on your own. Only * New space skills.
the very best can survive in TSR's Knight * Detailed aspects of interstellar travel,
Hawks science fiction game. Are you up to the financing and constructing a star ship, etc.
challenge? The pilot of the sleek fighter, the * Plenty of new rules material including
gunner in a space dreadnought, the navigator traditional science fiction elements.
on the jump to Prenglar. All these challenges Ask your games retailer for details or contact
and more are available with this expansion kit TSR UK Limited,
for the STAR FRONTIERS- game. The Mill, Rathmore Road.
(And Knight Hawks is also a great game in its Cambridge CBI 4AD
Telephone 0223 2I2E-.1-
own right).
STAR FRONTIERS is a trade mark owned by TSR Hobbies Inc.
Editorial
No 9 December 1 9 8 3
Published b y In the Editorial for 7 1 told you that I was looking forward to this Christmas issue. All
TSR U K Ltd in all, I still feel the same. The more I look at this one, the better it gets. A n d to show
how m u c h w e a p p r e c i a t e y o u , w e h a v e i n c l u d e d a n e w , s i m p l e , b u t e x c i t i n g
Publisher D o n Tu r n b u l l
boardgame S c a r l o t t i — as a Christmas present. To s h o w also that our sense of
Editor K e i t h Thomson
humour can get t h e better of us and w i t h a total disregard o f the likely effects of
Assistant Editor P a u l Cockburn
reading it, we have actually printed the story of The Purple Parrot. If you are verging
Editorial Assistant K i m Daniel
on the edge of insanity, you had better not read it — it may tip you over the edge!
Features Assistant M i k e Brunton
Art P h i l Kaye
Equally.... different, w e have the adventure Ly n d u m , a mentally stimulating m i n i
module that was specially designed to set you off using the Cantrips. And, of course,
This m o n t h ' s c o n t r i b u t i n g artists:
in keeping with our cheery Christmas feel, it is set in mid-summer. Not content with
Rodney M a t t h e w s Shoo Rayner all that, w e have included the second part of the Cantrips, the illusionist spells and
Paul Ruiz Tim Sell tips on their use, and a new feature on the PAN pages, Dialog by Lew Pulsipher. Plus
Ian Williamson all t h e regular features you have come to know and love.
Triple C photo by Wendy Graham
More good n e w s is that w e are n o t moving, b u t staying at the Mill. Sighs of relief
I M A G I N E " magazine i s published monthly by were heard from those of us living this side of town, and some gnashing of teeth from
TSR U K L t d , T h e M i l l , R a t h m o r e R o a d . C A M - those w h o live nearer M o u n t Pleasant House. M i l l Days rule — OK?
BRIDGE CB1 4 A D Te l e p h o n e ( 0 2 2 3 ) 2 1 2 5 1 7
Telex 8 1 8 7 6 1
All o f u s o n t h e editorial t e a m w o u l d l i k e t o w i s h y o u a h a p p y a n d f u n - f i l l e d
IMAGINE m a g a z i n e i s a v a i l a b l e f r o m a l l g o o d Christmastide. M a y t h e w a t e r s o f plenty w a s h u p o n y o u r shore; m a y peace and
hobby shops and n e w s a g e n t s I t is also available contentment be with you; may the bird of happiness._ oh, yes, and don't leave your
direct f r o m t h e p u b l i s h e r b y i n d i v i d u a l s u b -
copy of 1 0 cluttering up the newsagents over the holidays. 4 k Keith T h o m s o n
scription T h e subscription rate is f 12 for twelve
issues
Back i s s u e s o f I M A G I N E m a g a z i n e , w h e r e s t i l l
available, c a n b e b o u g h t d i r e c t l y f r o m t h e Contents
publisher for t h e price of E I 5 0 (inc postage and
packing) P a y m e n t m u s t a c c o m p a n y all orders. If
one o r m o r e issues in an order are Out of print, a The A d v e n t u r e s o f Nic Novice,
credit n o t e w i l l b e s u b s t i t u t e d w h i c h m a y b e our feature for the n e w player, by Jim Bambra and Paul Ruiz 2
exchanged f o r c a s h o r m e r c h a n d i s e f r o m t h e
publisher.
Stirge Corner, by Roger Musson,
a guide for the inexperienced player 5
The i s s u e of expiration for each subscription w i l l Cantrips, the second part of our feature, w i t h more 0-level spells
be p r i n t e d o n t h e s u b s c r i b e r ' s m a i l i n g l a b e l
Changes o f a d d r e s s m u s t b e n o t i f i e d t o t h e for magic users and others for illusionists, by Gary Gygax 6
publisher a t l e a s t 3 0 d a y s b e f o r e t h e e ff e c t i v e The Purple Parrot,
change to ensure u n i n t e r r u p t e d delivery
a zany tale to cheer up your Christmas, by Brian Asbury 1 3
All m a t e r i a l p u b l i s h e d i n I M A G I N E m a g a z i n e Illuminations, n e w s from the world of games 1 7
becomes t h e exclusive p r o p e r t y of t h e p u b l i s h e r Scarlotti, an absorbing n e w boardgame to pass the post-pud pms 1 8
prior to publication, u n l e s s special a r r a n g e m e n t s
are made to the contrary in w r i t i n g Lyndum, a 0-Level adventure
for magic users and illusionists, by Jim Bambra 2 1
IMAGINE m a g a z i n e w e l c o m e s u n s o l i c i t e d s u b - Players Association News,
missions o f w r i t t e n m a t e r i a l a n d a r t w o r k a t a l l
times H o w e v e r, no s u b m i s s i o n s will be r e t u r n e d a magazine within a magazine, edited by Mike Brunton
unless accompanied by a stamped, self-addressed PAN Pipings 3 1
envelope o f s u ff i c i e n t s i z e a n d postage. W r i t t e n
material s h o u l d be typed, double-spaced, on o n e
Dispel C o n f u s i o n 3 2
side o n l y o f n u m b e r e d A 4 p a g e s U n d e r n o Turnbull Talking 3 2
circumstances will the publisher accept respons- Dialog, by Lew Pulsipher 3 3
ibility f o r a n y s u c h s u b m i s s i o n s . P u b l i s h e d
material w i l l be paid for
Rubic o f M o g g e d o n 3 4
B o o k Reviews, by David Pringle 3 5
IMAGINE i s a t r a d e m a r k o w n e d by TSR Inc. A l l
Imagination Machine,
rights o n t h e p u b l i c a t i o n o f t h i s m a g a z i n e a r e
reserved, a n d n o t h i n g m a y b e r e p r o d u c e d i n our expanded micro feature, by Mike Costello 3 6
whole or in part w i t h o u t the w r i t t e n consent of the Tavern Talk, by Pete Tamlyn 3 8
publisher C o p y r i g h t 1 9 8 3 by TSR UK Ltd Fanzine Reviews 3 8
IMAGINE magazine gratefully acknow- Letters, Club N e w s and F o r t h c o m i n g Events 4 0
ledges t h e s u p p o r t o f f e r e d b y i t s s i s t e r Game Reviews, adventure games under the spotlight 4 2
publication, D R A G O N m a g a z i n e , p u b - C o m p l i m e n t a r y Tickets, reports on Mythcon, Triple C,
lished b y o u r p a r e n t c o m p a n y T S R I n c ,
PO B o x 7 5 6 , L a k e G e n e v a , W i s c o n s i n
Personal Computer World & Venture Into Science Fiction 4 4
53147, USA. Articles appearing in Special Film Review, by Colin Greenland 4 5
I M A G I N E m a g a z i n e m a y have p r e v i o u s l y The S w o r d o f Alabron, Cartoon Adventure by Ian Williamson 4 6
appeared in t h a t p u b l i c a t i o n .
Ice Castle, by Rodney Matthews c o v e r
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Participants in fantasy role-playing games Nic tells Sue that he (Norva) is looking at he can see. 'If one of you fighters w o u l d
play the parts of fearless fighters, devout the edge of the woods. 'Can I see anything like to check the woods, I'll have a sleep
clerics, s p e l l c a s t i n g m a g i c u s e r s a n d unusual?' spell ready for anything you can't handle.'
cunning t h i e v e s i n m a n y e x c i t i n g a n d
unique adventures. T h e f o l l o w i n g is a n Sue — 'No, The woods are too dark.' Nic is anxious, ready for action. Jolinda
account of a game of Basic DUNGEONS & offers to go w i t h h i m — she w i l l n o t be
DRAGONS" i n w h i c h the players are hot Jolinda ' L e m m y , w h y don't you move frightened b y t h e d a r k ! A n d B r u m h o l d
on the t r a i l of a band of marauding orcs. to the edge of the woods for a quick look?' notches an arrow to his bow.
Sue, t h e referee or Dungeon Master, has
previously p r e p a r e d t h e a d v e n t u r e a n d Terry knows that her thief has the ability Sue acknowledges these preparations as
runs it with reference to the rules. to move silently, and currently has more they are told t o h e r by t h e players, a n d
hit points than anybody else, but Lemmy then tells them w h a t occurs. ' Yo u reach
The players and their characters are; is cautious. 'What, go on m y own and get the edge of the woods. Leading t h r o u g h
jumped? No thanks, let Norva or Brumhold the trees is a n a r r o w trail.'
go; its their job to look for trouble.'
Nic - N o r v a t r o n a r m s (1st level fighter) Norva w a v e s t h e o t h e r s o n T h e g r o u p
Jon B r u m h o l d (1st level fighter) confers, then Alan tells Sue that they will
Lemmy c a n n o t b e persuaded. W i t h a n
Anne - J o l i n d a (1st level cleric)
Armour C l a s s o f 5 , Te r r y k n o w s h e r adopt their normal marching order.
Terry - L e m m y (2nd level thief)
character is not as good in a fight as the
Alan - Sarak (1st level magic user) Sue — 'OK. Yo u w i n d your w a y through
fighters. Though the other players attempt
to p e r s u a d e h e r , L e m m y w i l l n o t b e the woods for an hour, until you come to a
Sue (DM) — 'After following the trail for moved. 'Listen, Norva,• she insists, 'I'm a river. A s you d r a w near, three c r o w s fly
an h o u r you come to the edge of a dark thief, not a fighter — it's not my job to get into t h e a i r, c a w i n g . ' S h e c h e c k s h e r
wood g r o w i n g o n t h e f o o t h i l l s o f t h e into fights. You're a fighter. Yo u go.' notes for the encounter. 'From where you
Teardrop Mountains. A column of smoke are, y o u c a n s e e t h r e e s k u l l s s t u c k o n
rises in the distance.' Brumhold — 'Leave h e r be, s h e ' s o n l y poles on the far side of the river, and two
happy s t a b b i n g p e o p l e i n t h e b a c k o r heads hung by their hair from a tree.'
Anne a s k s S u e t o t e l l h e r h o w h e r stealing from honest folk. All thieves are
character perceives t h e smoke — 'Does the same._ they hang around at the back Jolinda's lawful nature is greatly offended
the smoke look like it's from a forest fire or when t h e r e ' s f i g h t i n g t o b e d o n e , b u t by this disgusting spectacle. T h e others
a campfire?' they're first on the spot where money is make their preparations] Brumhold covers
concerned.' the far side with his bow; Lemmy dodges
Sue - - ' Yo u ' d s a y i t w a s a c a m p f i r e . into undergrowth, drawing t w o daggers;
There's n o t enough smoke for i t to be a Lemmy ' W a t c h y o u r mouth, m u s c l e - and Norva, checking that the river is not
forest fire.' head. I do my bit when I have to.' deep, crosses to the other side.
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glowing remains of a campfire and some that, t w e n t y m i n u t e s l a t e r, t h e p a r t y fight, since his character lives to do battle
gnawed b o n e s , s c a t t e r e d a r o u n d . T h e hears a c r y o f a g o n y c o m i n g f r o m u p with w o r t h y opponents. A n n e sees
undergrowth is very trampled, as if many ahead. Jolinda as a w o m a n whose dedication to
creatures stopped here.' eradicating e v i l i s t e m p e r e d b y a l i t t l e
Brumhold — 'It's the orcs killing another more common sense. Lemmy, of course,
Norva looks a r o u n d t h e fire, prodding i t villager. Come onl' would m u c h p r e f e r e a s y m o n e y t o t h e
with a s t i c k , a n d t h e n s e a r c h e s t h e potential hazards of fighting a large group
clearing. Sue, from her description of the The f i g h t e r m a k e s as i f to rush t o w a r d s of dangerous creatures, and Te r r y plays
encounter, k n o w s t h a t t h e r e a r e s o m e the screams, s w o r d d r a w n , a n d N o r v a the thief as a character of great caution.
clothes i n t h e bushes, w h i c h h e r notes steps behind him. However, the others in The m a g i c u s e r, a s s e e n b y A l a n , i s
say w i l l be discovered on a t h r o w of 1-3 the party urge more care. ambitious a n d c r a f t y ; v e r y u n l i k e l y t o
on a six-sided dice (c16). She rolls secretly, Jolinda — 'No, wait! There may me a lot of want t o r i s k h i s l i f e i n a f r a n t i c melee.
and, the result being a 1, tells Nic that his them. W e s h o u l d h a n d l e t h i s carefully Sarak will not rush into anything.
character has discovered the clothes. The until w e know what is happening.'
others cross the river. A grim realisation Nic N o v i c e i s b e g i n n i n g t o u n d e r s t a n d
hits the cleric. Brumhold ' S o much for your concern! what role-playing i s about. F o r t h e
Pah! I f w e m o v e f a s t w e m i g h t s a v e moment, Norva lronarms remains some-
Jolinda — 'Yuk! The arcs must have eaten somebody's life.' what o f a ' c o p y ' o f h i s f e l l o w - f i g h t e r,
two of the people from the village!' She is Brumhold, but then, he has a lot to learn.
completely outraged. Sarak j o i n s i n t h i s a r g u m e n t , s i n c e h e
realises t h a t h i s o w n l i f e c o u l d b e i n Jolinda — 'Let's move a little closer, and
Brumhold is more phlegmatic. 'The skulls danger. A single blow could easily kill the see w h a t is happening ahead.'
mark the edge of their territory. They hope magic user, w h o has only 2 hit points.
people will be scared off.' Brumhold — 'It'll be on your head if those
Norva — 'But you could sleep them!' orcs have killed anybody else....'
Norva — 'Well, t h e y ' l l have to do better
than that. Let's go on!' Sarak — ' N o t i f I ' v e b e e n c h o p p e d to S a r a k — ' W e c a n ' t p r e v e n t t h a t i f w e
pieces, I can't....' allow ourselves to be killed, Brumhold.'
Jolinda — ' Wa i t a m i n u t e . L e m m y, help
me get those.... heads down, so w e can Lemmy announces her reluctance to get Lemmy — 'That's right, Wiz S o , I'll j u s t
give these unfortunates a decent burial.' into a f i g h t , o n c e m o r e f a l l i n g f o u l o f bring up the rear, OK?'
Brumhold's c o n t e m p t . ' Ty p i c a l ! T h a t ' s
Lemmy i s incredulous, b u t Jolincla w i l l Just what I expected of you.' Norva — ' D o n ' t y o u worry, T h i e f , I ' l l
not b e swayed. S u e notes that the party protect you i f the orcs attack us. They'll
takes time to perform a simple ceremony. The players a r e b e g i n n i n g t o establish regret t h e d a y t h e y ever m e t N o r v a
N e x t m o n t h - To t h e rescue
• • • • • • • • • • • • • • • • • • • • • •• • • • • • • • •
YOU ARE IN A
the magazine o f i m a g i n a t i v e f i c t i o n
COLD, DARK
catch u p w i t h ROOM...
B A R R I N G TO N B A Y L E Y
In the bad old days before the coming quickly wear off, and each n e w monster able t o t r i c k them. T h e m o r e ' s t o r y l i n e '
of I M A G I N E m m a g a z i n e ( p u f f ) a n becomes just another n e w monster. 'It's you c a n g e t o u t o f y o u r m o n s t e r s t h e
article appeared in the Player's Assoc- pink and has two heads and a mouth in its better. Is internecine strife amongst the
iation Newsletter giving a brief history stomach.' Oh yes? So w h a t else is new? arcs rampant? I s t h e r e a f e u d b e t w e e n
of the D&D'' g a m e . In the course of Hack. Slay. kobolds and goblins that the players could
this a r t i c l e , t h e a u t h o r r e c o u n t e d exploit?
with a sense o f w o n d e r h o w i n t h e Thirdly, i t m u s t be said, t h a t a relatively
restricted n u m b e r o f m o n s t e r s i n a Finally, on the subject of monsters, bear
original, p r e - G r e y h a w k r u l e b o o k s dungeon is more credible than a terrific in m i n d t h a t player-characters have n o t
there were less than fifty monsters in variety. This i s an a r g u m e n t t o be used read the Monster Manual and do not have
total (excluding humans) for a D M to with care, since the average dungeon is access to the knowledge contained there-
populate all his dungeon levels with. not a v e r y credible place a t t h e best o f in. Thus they should not really be able to
How did anyone manage? times. N o n e t h e l e s s , I p r e f e r t o s l a n t act on knowledge that stems from the fact
things towards credibility if I can. that the player in question has read t h e
The a n s w e r is, as any o f us old stagers
will tell y o u (pauses t o comb grey hairs
out of beard), that w e managed all right,
thank you. Today, of course, w e are very A page for the
much accustomed t o t h e v a s t r a n g e o f
monsters p r o v i d e d n o t o n l y b y t h e
M o n s t e r M a n u a l a n d F I E N D FOLIOTM
not-so-experienced
Tome, but also the many, many monsters adventurer
that have been published in a variety of
magazines, a m a t e u r n e w s l e t t e r s , a n d
compendia o f o n e s o r t a n d a n o t h e r. I
recall one stage of the hobby when it was
by Roger Musson
common f o r D M s t o c o m p e t e i n t h e
number o f monsters i n t h e i r wandering
monster tables, one would say, 'I use ten .10
level t a b l e s o f t w e l v e m o n s t e r s e a c h ' , What I am coming round to is this: that as Monster Manual. Initially, therefore, it is
another w o u l d reply, ' t h a t ' s nothing — I DM you should not feel obliged to use all a good idea t o discourage players f r o m
have fifteen level tables o f t w e n t y mon- the monsters in the Monster Manual and reading either the Monster Manual or the
sters e a c h ' a n d s o o n N o w a d a y s t h e r e FIEND FOLIO Tome just because they are Dungeon M a s t e r ' s Guide. Let them find
seems l i t t l e p o i n t i n s u c h competition; there. Yo u s h o u l d feel perfectly free t o out t h e h a r d w a y h o w t o deal w i t h a n
there is virtually no limit to the number of pick and choose, and make up your own ochre jelly or a gargoyle. However, sooner
monsters you can deploy given a suffic- wandering m o n s t e r t a b l e s u s i n g j u s t or later one or more players will w a n t to
iently c o m p r e h e n s i v e s c a n n i n g o f t h e those m o n s t e r s t h a t y o u w a n t , leaving become DMs in their own right, and then
available literature. out those that you do not like, and putting they w i l l necessarily k n o w a l l s o r t s o f
in some of your own. There is much to be things w h i c h as players they should n o t
Excitement wears o ff said (as I hope I have shown) for making really know.
up a f a i r l y restricted list o f f i f t y t o sixty
Personally, t h o u g h , I t h i n k t h e r e w a s monsters, a t least t o s t a r t w i t h . T h i s is One w a y round this is simply to alter all
something t o b e s a i d f o r t h e o r i g i n a l particularly t r u e i f y o u r players a r e the s t a t i s t i c s f o r y o u r m o n s t e r s . Y o u
restricted selection. F o r o n e t h i n g , a s novices — let t h e m c u t t h e i r teeth on a could m a k e t h e skeleton a fearsome, 6
players, w e g o t t o k n o w t h e s t a n d a r d handful o f m o n s t e r s t h e y c a n c o m e t o HD, AC 2 beast, and degrade the beholder
monsters pretty well. We found out w h a t recognise before you start t h r o w i n g t h e to a humble 1 HD, AC 7 creature with but
they like, h o w to deal w i t h them, h o w not wild and wonderful at them. a feeble 1-4 claw attack. This is absolutely
to deal w i t h t h e m , a n d s o on. Kobolds, fair and above board as long as you are
orcs, z o m b i e s , t h e y w e r e p a r t o f t h e Cut the maniacal attacks consistent — t h e r e i s n o r e a s o n w h y
familiar underground world. In a dungeon players s h o u l d be able t o expect t h a t a
with a huge variety of monsters, there is a Another important point t o be reckoned wight in one D M ' s universe is the same
distinct p o s s i b i l i t y t h a t p l a y e r s w i l l with h e r e i s this: i t is n o t so m u c h t h e as a w i g h t in some other D M ' s universe.
virtually n e v e r m e e t t h e s a m e m o n s t e r monster that counts as h o w you play it. But t o chop a n d change — say, t o play
twice, a n d n e v e r g a i n f a m i l i a r i t y w i t h As o n e friend of m i n e (a r e a l veteran o f skeletons t h e s t a n d a r d w a y a n d t h e n
anything. the D&D game) sagely remarked, you can suddenly introduce one with a level drain
have a lot of fun with an orc — if you play ability t o 'keep players o n t h e i r toes' i s
Secondly, i n t h e old days, w h e n w e did it well. The key is to play monsters w i t h definitely mean.
come across an u n f a m i l i a r monster (per- the r i g h t degree o f intelligence. D o n o t
haps a special creation of the DM) then it make e v e r y t h i n g a t t a c k m a n i a c a l l y o n Whatever you do, if a player ever objects,
was something really n e w and different. sight — c l e v e r m o n s t e r s w i l l b e h a v e 'but i t s a y s i n t h e M o n s t e r M a n u a l
The p a r t y w o u l d a t o n c e p e r k u p i t s cleverly, a n d p e r h a p s t r y t o t r a p o r that....', the reply is, ' w h a t does Thorgrim
attention. What is it? But if one continually deceive t h e players r a t h e r t h a n a t t a c k (or w h a t e v e r t h e i r c h a r a c t e r n a m e i s )
meets new monsters, and never the same them. H a l f - w i t t e d monsters w i l l behave know of that?'
one twice, t h e n the excitement can very half-wittedly, and perhaps players will be IOU Roger M u s s o n
IMAGINE manazinc. December 0 8 3 5
/
This article, t h e s e c o n d of a t w o part series on C a n t o n s for magic users
d11CI illusionists, f i r s t a p p e a r e d i n o u r s i s t e r p u b l i c a t i o n , D R A G O N '
magazine, issues 59, 6 0 & 61 ( M a r c h / A p r i l / M a y 1 9 8 2 ) . It is reproduced
Legerdemain Cantrips
M u t e (A lt era ti o n)
Change (Alteration) Area of Effect: I object C T : 1/10 segment
Area of Effect: I object CT: 7 1 0 segment
The m u t e cantrip alters the shape of small objects of a mineral
By means of a change cantrip, the caster alters one small object nature. I t applies t o glass, metal, stone, etc. A p l a n e c a n b e
to another. The change must be w i t h i n the same kingdom, and altered to a rod, a torus to a sphere, etc. Similarly, glass could be
only animal and vegetable objects are affected. Thus, a piece of changed t o crystal, l e a d t o s i l v e r, c o p p e r t o gold, e t c . T h e
parchment can be changed to a brightly coloured cloth square; duration o f the m u t e is 1 r o u n d . I f an individual t o u c h e s t h e
the c l o t h t h e n c h a n g e d t o a rose. E a c h c h a n g e r e q u i r e s a object affected, the dweomer of the cantrip m i g h t be affected.
change cantrip. T h e c a n t r i p w i l l n o t c a u s e m o r e t h a n 5 0 % The individual touching it makes a saving t h r o w vs magic, and if
increase or decrease in size/volume, and the effect will last for a it s u c c e e d s t h e c a n t r i p i s d i s p e l l e d . Ve r b a l a n d s o m a t i c
base time of 1 turn. If the change is radical, then the time will be components are similar to a change cantrip.
reduced accordingly; le, a dead to live object is a radical change
and will last only 1 round. On the other hand, a slight alteration
such as colour change or the like w i l l last for 1 o r more days. Palm (Illusion)
Saving t h r o w d o e s n o t a p p l y a s l o n g a s s m a l l , a n i m a l - Area of Effect: 1 s m a l l object C T / 1 0 segment
intelligence, non-magical creatures of normal sort are concern-
ed. Typically, a magic word is verbalized while the hand makes a With this cantrip the caster can secrete a small object in his or
pass over the object to be affected. her hand w i t h o u t seeming t o do so. The dvveomer creates an
illusory duplicate of the object, so that the other can be taken
while under a form of hide cantrip (which works regardless of
Distract (Enchantment) viewer position). The duplicate lasts just 1 segment, so it must
Area of Effect: Special C T : 1 / 3 segment be screened f r o m v i e w, o r onlookers w i l l s e e i t w i n k o u t o f
existence. A special word is spoken w h i l e a finger points at the
Using this cantrip, the caster causes all watching to look at an object to be palmed. The caster may pick up the now-invisible
area t o the right or left, and w i t h i n 1 0 feet of the caster. Thus, actual object while seemingly only touching the duplicate.
the caster can cause viewers to watch one hand and a place a
f e w feet distant where the caster's finger is pointing, while the
other hand does something unnoticed. Saving throws apply only Present (Alteration)
to individuals above 0 level, or with at least 141 h i t dice and an Area of Effect: 1 s m a l l object C T : 1/6 segment
intelligence a b o v e a l o w rating. T h e d i s t r a c t c a n t r i p h a s a
duration o f o n l y 1 s e g m e n t . T h e caster speaks a n attention- A p r e s e n t cantrip brings small objects to hand f r o m w i t h i n a
getting word and gestures to the left or right. 2-foot radius. They will appear magically in the caster's hand as
he or she puts the hand upward or outward with a flourish and
speaks t h e k e y w o r d , I f a n o b j e c t a s l a r g e a s a t a n k a r d i s
Hide (Illusion)
presented, the cantrip will be exhausted, but as many as a dozen
Area of Effect: I object C T : 1/in segment coins could be brought to hand before the dweomer failed. The
caster must k n o w the exact nature and location of the desired
This cantrip a l l o w s t h e caster t o magically h i d e a n object o f objects. If they are on the person of another individual, a saving
virtually any size for a short period of time. The cantrip casts a throw vs magic applies, unless the objects are in plain sight.
6
N I A G I N V n u m a z i n e , U c c e m b c r 1'183
Person-Affecting Cantrips Sneeze (Evocation)
Area of Effect 1 creature CT: 1/2 segment
Belch (Evocation)
Area of Effect: 1 p e r s o n CT: 1/10 segment A c a n t r i p o f t h i s kind causes irritation i n t h e subject's nasal
passages. U n l e s s t h e s u b j e c t m a k e s a successful t h r o w v s
When this cantrip is cast the subject will involuntarily belch. A magic, a sneeze will occur. The caster verbalizes the name of an
saving t h r o w is applicable only to see h o w loud or muffled t h e irritant substance w h i l e touching his or her nose.
sound is, failure indicating a very loud belch, success meaning
that the sound is more muffled. Verbal component is an almost
inaudible belch while the caster's hand presses the diaphragm. Tw i t c h (Evocation)
Area of Effect 1 creature C T : 1/3 segment
Blink (Evocation) By means of this cantrip, the caster causes a muscle contraction
Area of Effect: 1 person C T : / '• la segment somewhere on the subject — the head, arm etc. The twitch will
be noticeable, but w i l l not cause the subject loss of control or
This cantrip causes t h e subject to blink its eyes. The blinking concentration. The cantrip is negated b y a successful saving
reaction lasts for just half a second. A successful saving t h r o w throw. Verbal component is the name of the area to be affected
indicates o n l y a s i n g l e e y e w i n k , o r n o e ff e c t f o r one-eyed while the caster gazes at the area making a t w i t c h i n g m o t i o n
creatures. A word is spoken softly while the fingers snap. with the hand.
The effect of this cantrip depends on t h e saving t h r o w. I f the A y a w n cantrip makes t h e subject feel d r o w s y, causing i t t o
subject fails to save, the result w i l l be a chuckle lasting 2 or 3 yawn. I f a s a v i n g t h r o w v s m a g i c succeeds, t h e s u b j e c t i s
seconds. If it succeeds, only a brief giggle w i l l be caused. The unaffected, w h i l e failure not only forces the yawn, b u t makes
verbal component is a single phrase (known in magical circles the subject more susceptible to a sleep spell. For the balance of
as a 'punch line') w h i l e one finger moves to and fro rapidly. the round in w h i c h the y a w n cantrip was cast, and during the
whole o f t h e n e x t round, t h e subject w i l l f a l l i n t o comatose
slumber if a sleep spell is cast upon it A n additional creature
Nod (Evocation) will be vulnerable to sleep if more than 1 creature of 4 or fewer
Area of Effect: 1 p e r s o n C T : 1/10 segment hit dice are subjected to the spell, and where creatures of 4+1 t o
4+4 hit dice are involved, there is a chance that 2 will actually be
This cantrip causes the subject to give a nod of the head due to affected by sleep. Even a creature of up to 5+2 h i t dice can be
muscle contraction, as if nodding in agreement or as a greeting. affected by sleep if previously victimized by a y a w n cantrip, but
A successful saving t h r o w negates the effect. The caster gives a there i s a 5 0 % chance t h a t i t w i l l n o t b e affected, a s i f t h e
slight nod of the head while pointing a little finger at the subject. creature had 4+1 to 4+4 hit dice. The caster hums a lullaby while
making a rocking motion w i t h cupped hands.
Scratch (Evocation)
A-ea of Effect: 1 creature C T : 1/6 segment Personal Cantrips
-1- s c r a t c h cantrip causes an annoying itch on some portion of Bee (Summoning)
body. Unless a saving throw is made, the subject will scratch Area of Effect: 1 bee C T : 1/2 segment
a-. 7MS itch. This only takes a second, and will cause the itch to
Verbal component is the n a m e of some body pest (flea, When this cantrip is employed, the caster summons a honey bee
etc) w h i l e the area of the itch is pointed to. from some place — where is of no importance, for the creature
IMAGINE mailazine, December 1963 7
appears in seconds, w h e r e v e r the caster gazes, up to 1" away. or as similar a species as possible. W h e n it arrives, the caster
The bee is annoyed, and is 9 0 % likely to sting any creature i t will have no control over the mouse, and the animal will behave
finds itself upon (causing the subject to react violently if it would as w o u l d a n y i n t h e g i v e n s i t u a t i o n . T h e c a s t e r s p e a k s a
normally be so affected). The verbal component is a low buzzing summoning word (typically the name of a food item desirable by
sound w h i l e the caster's forefinger makes flight-like passes. mice) w h i l e h o l d i n g h i s o r h e r h a n d s i n s u c h a w a y a s t o
resemble mouse ears.
Bluelight (Conjuration)
Area of Effect: 1/4' CT: I / 2 segment S m o k e p u ff (Evocation)
Area of Effect: / ' diameter cloud C T : 1/2 segment
This cantrip conjures a small sphere of glowing blue radiance.
The light has an eerie effect w h e n seen from a distance, but it When this cantrip is employed, a p u ff of smoke appears in the
desired location, u p t o 1 " d i s t a n t f r o m t h e caster, a n d w i l l
1
only illuminates an area of 5' radius. Furthermore, it does not
cast reflections b e y o n d t h i s radius, n o r affect infravision o r ascend a s w o u l d a n y c l o u d o f s m o k e , o r b e d i s s i p a t e d ,
ultravision. W h e n t h e caster says a r h y m e u s i n g t h e w o r d s depending on t h e prevailing conditions. The caster can cause
'blue' and 'light' in any combination, the bluelight appears in his the s m o k e t o b e e i t h e r w h i t e , g r e y, black, b r o w n , y e l l o w o r
open palm and glows until he ceases to concentrate. green. T h e caster n a m e s t h e colour o f smoke desired w h i l e
moving a hand from an extended horizontal position to a vertical
one, m e a n w h i l e breathing forth a p u ff of air.
Bug (Summoning)
Area of Effect: 1 b u g C T / 2 segment
Spider (Summoning)
The b u g cantrip enables t h e caster to s u m m o n some form of Area of Effect. 1 s m a l l spider C T : 1/2 segment
crawling insect. It w i l l likewise be irritated and w i l l attack the
creature i t m i g h t f i n d i t s e l f u p o n , w i t h appropriate results. This cantrip summons a small, ordinary spider from elsewhere
Verbal c o m p o n e n t is the n a m e of the insect desired w h i l e the to the location desired by the caster, up to 1" distant from his or
caster's forefinger m a k e s a sliding and pointing motion at the her p e r s o n . T h e a r a c h n i d s o s u m m o n e d w i l l u s u a l l y b e a
desired area of the bug's appearance (up to 1 " distant). common garden spider or the like, no larger than an inch or two
in diameter, a n d i t w i l l b e basically harmless. T h e r e i s a 5 %
chance that the creature will turn out to be one w i t h powerful
Firefinger (Alteration) poison (black w i d o w, b r o w n recluse, etc). S i n c e t h e s p i d e r
Area of Effect: 1/2' C T 1 / 2 segment summoned w i l l be annoyed, t h e creature upon w h i c h i t finds
itself, if such is the case, will be subject to an immediate biting
The f i r e f i n g e r cantrip enables the caster to cause a jet of flame attack. This w i l l have only a m o m e n t a r y effect, distracting the
up to half a foot in length to shoot forth from a finger. The flame victim for 1 segment, for a normal spider. If the spider is of the
is very hot, and ignites combustible materials such as parch- very poisonous sort, the victim must also make a saving throw vs
ment, t w i g s a n d t h e l i k e w i t h o u t d i ff i c u l t y, p r o v i d i n g t h e poison a t +4. S u c c e s s i n d i c a t e s o n l y 1 p o i n t o f d a m a g e i s
materials a r e rela tive ly d r y. T h e f l a m e p e r s i s t s f o r u p t o 1 inflicted. Failure indicates 2 points of damage inflicted, and the
segment. The caster speaks a word of power over elemental fire victim w i l l feel sick and be unable to act normally for 1 - 4 days
Cronson', or the much revered e x t e n d s the forefinger, unless a neutralize p o i s o n spell is cast to remove the toxin (a
and makes a d o w n or sideways motion w i t h the thumb. s l o w p o i s o n w i l l d e f e r t h e sickness f o r 1 day). To c a s t t h e
cantrip, the word 'arachnid' should be spoken w h i l e spreading
and wiggling the fingers.
Gnats (Summoning)
Area of Effect: 1 cubic foot C T : 1/2 segment
Tweak (Conjuration)
When this cantrip is used, a cloud of gnats is summoned. It will Area of Effect. 1 creature C T : 1/2 segment
immediately fly around the head of the nearest living creature,
and u n l e s s he, s h e o r i t makes a successful saving t h r o w vs With t h i s cantrip, t h e c a s t e r causes a n u n s e e n t h u m b a n d
poison, t h e c l o u d o f g n a t s w i l l distract t h e creature f o r 1 - 4 forefinger to harmlessly, but annoyingly, tweak some portion of
segments before flying elsewhere. The verbal component is a a subject w i t h i n 1 " radius of the caster. Portions subject to the
high-pitched buzzing sound w h i l e the caster points a finger at t w e a k cantrip are: cheek, nose, ear, beard, moustache or tail.
the area in w h i c h the gnat cloud is to appear. The cantrip's effects do n o t disturb spell casting, a l t h o u g h i t
might cause a distraction, making someone turn t o w a r d s the
source o f t h e a n n o y a n c e . A f a i l u r e t o s a v e v s m a g i c ( f o r
Mouse (Summoning) creatures with an intelligence under 7), or failure to roll a score
Area of Effect: 1 m o u s e C T 1 / 2 segment greater than intelligence on 3d6 (for those with intelligence of 7
or greater), indicates a 1 -segment distraction. The caster speaks
The mouse cantrip enables the caster to bring forth a mouse to a a m a g i c p h r a s e (such a s 'kitchy-kitchy-coo') w h i l e m a k i n g a
position up to 1" away. The animal will be a typical field mouse pinching and pulling motion with t h u m b and forefinger.
8 I M A G I N E magazine, December 1983
Unlock (Conjuration) Moan (Illusion)
•••-,a of Effect: 1 lock CT: 1/2 segment Area of Effect: Special CT: 1/10 segment
s cantrip enables the caster to conjure an invisible, key-like This c a n t r i p i s t h e s a m e as a g r o a n cantrip, except t h a t t h e
7orce appropriate t o t h e locking m e c h a n i s m t o be opened (or sound involved is either a pitiful or an eerie moan. The verbal
:Hosed). The unlock cantrip will affect only simple locks — those component f o r e a c h o f t h e desired s o u n d s i s e i t h e r a l o w -
•••-hich have closing pressure prongs or bolt and pins. Locks with pitched moan for the haunting effect or a high-pitched one for
7._—Iblers or levers, as well as secret-combination locks, are not the pitiful effect.
s_oject to this cantrip, but simple locks w i t h complex wards to
:-event skeleton-key triggering w i l l be subject to t h e cantrip.
.1. —Ie the caster speaks a word or phrase associated with locks Rattle (Illusion)
J-:-tock-doublelock, yah-el, etc) h e o r she makes a t w i s t i n g Area of Effect: Special C T : 1/10 segment
on w i t h fingers held as if to grasp a key.
By means of this cantrip, the caster causes the audible illusion
of a r a t t l i n g s o u n d associated w i t h chains. I t s direction a n d
distance are the same as for a groan cantrip. The sound will last
I P A S * 1 eaC4 t w ; 1 1 / 4 r 4 rol M . 4
for up to 2 seconds. A l l creatures w i t h i n 1 " o f the sound are
-AtitV0-44-efr-a—
W W ; r . 1 ( 1 Pf4S774 entitled to a saving t h r o w versus magic to determine w h e t h e r
Wir*1411'WAtieWttaiefa
agspait.#1-2E-oare/o.As-V11
they h e a r t h e illusionary sound. T h e spell caster n a m e s t h e
rattling device of which he or she desires to create the illusion,
while shaking one hand vigorously.
1- g r o a n cantrip creates the audible illusion of a wracking cry When this cantrip is cast, t h e dweomer causes a f a i n t or loud
- —,ng from a location up to 1" away from the caster, even from whistling sound. A f a i n t w h i s t l i n g can be heard w i t h i n 1 0 ' , a
-s i e a chest or behind a door. Those creatures within hearing loud o n e w i t h i n 3 0 ' . T h e s o u n d c a n b e s h a r p a n d n o r m a l -
a:ance a r e a l l o w e d a saving t h r o w versus magic, a n d i f i t seeming or echoing, hollow, and eerie. The caster must whistle
s_.=ceeds, t h e individual w i l l h e a r n o s u c h noise. T h e caster softly in a manner generally similar to the desired sound w h i l e
—a•ces a soft groaning sound in his or her throat while pointing he or she looks at the area from which the sound is to come and
:c :he area from w h i c h the sound is to appear to come. holds two fingers near his or her mouth.
IMAGINE mtulazinc• Decernbct 1!-)83 9
CANTRIPS FOR T H E A S P I R I N G I L L U S I O N I S T
coloured lights, the cantrip will remain active, and the globe or
T h e cantrips for this sub-class are basically the globes w i l l f l o a t n e a r o r r e s t u p o n t h e caster, a s h e o r s h e
same as those f o r magic users o f the standard desires, w i t h i n t h e 1 " range. Globes can be moved back and
sort. T h e m a i n differences are t h a t illusionists forth, up and down, to and fro as desired. The illumination from
any of them w i l l n o t cast reflections beyond 1 " , and t h e light
generally have fewer of them, and they have an shed cannot be detected beyond 3". Infravision and ultravision
entire additional t y p e o f c a n t r i p n o t k n o w n t o are not affected if light is coloured pale blue or pink, b u t other
magic users. hues w i l l d i s t u r b t h e s e v i s u a l capabilities. T h e c a s t e r m u s t
speak the colour and n u m b e r of globes desired, t h e n speak a
Illusionists learn m a n y of the same cantrips as magic word (mazda, etc), while directing the globes with one or
do a p p r e n t i c e magic users, as indicated on the more fingers.
table b e l o w. They have, in a d d i t i o n , certain o f
their o w n p e t t y magics w h i c h t h e y m i g h t have
learned. T h e s e s p e c i a l c a n t r i p s a r e l i k e w i s e Dim (A It era tion)
enumerated b e l o w. O t h e r w i s e , a l l p r o p e r t i e s Area of Effect. Special C T : 1/2 segment
pertaining t o m a g i c - u s e r c a n t r i p s a p p l y t o
By means of a d i m cantrip, the illusionist causes a light source
those employed by illusionists.
to become weaker or the very air to become less permeated by
light rays. If light sources are to be affected, about 6 torches, a
medium-sized fire, (such a s i n a fireplace o r a campfire), 7 2
candles, or even a light or continual light spell can be affected.
Useful Cantrips: As magic users, - 3
Reversed: 2-5 The dim cantrip will cause any of the above light sources to shed
Legerdemain: 3-6 (c141+2) at s h e d o n l y h a l f t h e i r n o r m a l radiance f o r o n e f u l l r o u n d .
Person: 2-5 Torches will b u r n only as brightly as candles, candles will but
Personal: 2-5 glow dimly, a fire will become torch-like in illumination, and all
Haunting: 5-8 light spells dim to half their normal brightness. Affected light
must be within 1" of the caster. He or she must speak a magical
phrase (such as Bee R o w Nout or Rhee-01) Stat) and make a
Special Illusionist Cantrips downward motion with one hand to effectuate the cantrip.
"--•( G . P. ' s
1-iumapoid) he or she chooses, by means of illusion. Ears, hair, Verbal component is a name of power (garland, pegee-lee, etc)
head shape, facial features, and all such aspects of appearance while the fingers of both hands form a pyramid shape.
are effected. The mask will only be detectable if a viewer peers
closely or can d e t e c t illusion and does so. The effect lasts for
3-6 rounds. The caster touches his o r h e r face, t h i n k s of the Two- D'Iusion (Illusion)
desired features, a n d t h e n speaks a w o r d descriptive o f t h e Area of Effect: 4 sq inches CT: 1 / 6 segment
wsage desired.
This cantrip is virtually the same as a phantasmal forces spell in
most respects. The caster creates a two-dimensional illusion of
.1 rage (Illusion) whatever he or she desires. If any viewer observes i t from an
-•-••• of Effect: 2 sq feet C T : 1/2 segment angle o f m o r e t h a n a b o u t 4 5 degrees f r o m i t s horizontal o r
vertical v i e w i n g axis, t h e n a t u r e o f t h e i l l u s i o n w i l l b e c o m e
cantrip l e t s t h e c a s t e r c a u s e a n a r e a t o a p p e a r t o b e immediately apparent. It is dispelled by touch or magic (dispel
et:fling o t h e r t h a n i t i s . T h e m i r a g e c a n t r i p b r i n g s a n illusion or dispel magic). The illusion is invisible from the side or
Dnary scene to cover the area. The area must be relatively the rear. It lasts as long as the caster concentrates upon it. To
ta7 ,7•7(:1 featureless, and the mirage must be an actual place, in effect the cantrip, the caster must speak a phrase descriptive of
ecstence at the time, w h i c h the caster has actually beheld. the illusion w h i l e making a circular motion w i t h a closed hand.
in versions f o r t h e 1 6 K o r 4 8 K Spectrums
featuring conflict, gambling and The Unge. Pius
game map and rules for Board Game option
1-10 ( 4 8 K ) o r 1 - 4 ( 1 6 K ) p l a y e r s w a d e t h r o u g h t h e
gamut o f Beasts. M e n a n d M o n s t e r s A m a s s y o u r STOCKISTS OF:-
forces and wealth S e e k the aid of powers tempora
and spiritual ( b u t b e w a r e t h e U n d e a d ) A t t a c k a n d
weaken t h e o t h e r p l a y e r s i f y o u g e t t h e c h a n c e
When y o u a r e s t r o n g e n o u g h t h e t i m e c o m e s t o ALL L E A D I N G M A K E S O F W A R G A M E S ,
overthrow the King or be crushed by his A r m y, FANTASY G A M E S F I G U R E S . FA N TA S Y &
The first p a r t of a trilogy
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newspaper again.
newspaper. N e e d l e s s t o s a y, r e a d i n g
such an i t e m in his M o r n i n g C h r o n i c l e His eyes fell upon the Stop Press. It read,
a n d T h a u m a t u r g i s t ' s A d v e r t i s e r did no- 'Well! What did I do to deserve that, then?'
thing f o r M a n d a a r the M a u v e ' s already
FANK0
volatile temper. 'What d i d y o u do?' b e l l o w e d M a n d a a r.
'You h a v e t h e gall...? Listen, r a g , h o w
In a rage, he scanned the headline once dare y o u i n f o r m m e o f m y b e l o v e d
more; ' M i g h t y Wizard Abducts Spouse of Miranda's a b d u c t i o n b e f o r e I ' v e b e e n
Over-rated Local Magician', it said. Then contacted by her kidnappers? Just who do
he screwed up the paper, hurled it to the you think you are?'
floor and raised his arms. Black pungent
smoke filled t h e room; lightning painted 'I am not responsible for the contents of
violently w h i t e c o r r u s c a t i o n s u p o n t h e my pages 'replied the back page, smugly.
ZillAt;INE ma4aune• Decemba 1983
13
'If you have any complaints, you must get 'Well?' M a n d a a r shouted. ' D o n ' t just sit you d o n ' t c h u c k t h a t b l o o d y u s e l e s s
in touch w i t h m y publishers.' there, you useless lump! Get the second squawker a n d g e t y o u r s e l f s o m e t h i n g
best carpet ready while I fetch the mystic decent. A raven, or maybe an owl?'
'Oh, I'll do that, don't you w o r r y. ' snorted Orb.'
the magician. I'll s u e . _ I ' l l . _ I'll,...' 'Kuk.... k u k . . . . k u k k u k k u k k u k k u k k u k k u k
'Croak?' said Albert kukkukkukkukkuk....'
The newspaper flipped open to the leader
on page two. 'Look, Mandaar,' it read, 'it's Mandaar raised h i s eyes t o t h e ceiling. 'See w h a t I mean? All i t does is go " k u k
not o u r fault. D r o g a n t h e D a r k is i n t e r - ' O n e . _ two.... t h r e e . _ ye gods, lad, do I kuk k u k " all the time w o u l d n ' t care if it
fering w i t h o u r p r o d u c t i o n s p e l l s t h i s have t o d o everything myself?' H e i d l y could talk.'
morning. I'm sorry, but I can't do anything waved his hand and there was a blinding
to stop him. (Signed) B o t h a w the Black- flash. Mandaar t u r n e d t o face h i s apprentice,
white-and-red-all-over (Editor).' U n d e r - his complexion a s m a u v e a s h i s robes.
neath w a s printed, ' L i s t e n t o t h e m a n , •Urrrgh.... oof! A f t . _ d o you h a v e t o d o 'You wanna be a frog, minion?'
pipsqueak. I f y o u w a n t t o s e e y o u r that?' complained Albert, checking h i m -
precious w i f e a g a i n , s u r r e n d e r t o m e self over t o m a k e s u r e t h a t h e w a s a l l 'Actually,' m u m b l e d A l b e r t , ' I ' m r e a l l y
immediately. Haul your carcass (and the there. 'It's very disconcerting....! rather fond of parrots....'
mystic O r b o f O b e r o n w h i c h , a s y o u
know, I've a l w a y s coveted) d o w n t o t h e ....four, five, e i g h t . . „ ' 'I'm s o glad. N o w, p a y attention. W e ' r e
Lohtar Ziggurat at noon or the hint gets it. nearing our destination.'
Yours, c o r d i a l l y, y o u r e t e r n a l n e m e s i s , 'All right, I'm going!'
Drogan.' 'Really?' Albert gazed over the side of the
carpet a t t h e scenery r u s h i n g p a s t a t a
Mandaar h u r l e d t h e p a p e r t o t h e f l o o r dizzying rate. A h e a d , a n o m i n o u s black
again. ' O o f ! ' s c r e a m e d t h e h e a d l i n e . 'Kuk. k u k . k u k . k u k . . , . ' pile of granite was beginning to loom up
Mandaar ignored i t a n d yelled, ' A l b e r t ! Out of the blackened, twisted vegetation
Albert! Rrrr, w h e r e is that idle, good-for- 'Did w e have t o bring t h a t scraggy bird of the Lohtar Forest. 'Is that it?'
nothing._ ?' along?' grumbled Albert. He was hanging
for dear life on to the edges of a mauve- 'Yes. Can't sense the black horror of the
'Here, Boss.... h e r e . ' A gangling, a c n e - and-white c a r p e t w h i c h w a s streaking place? Can you not feel the omnipresent
ridden youth burst into the room, panting. somewhat unsteadily through the leaden evil w h i c h surrounds the ziggurat?'
'What's up, then? Did you k n o w there's a morning skies. Mandaar sat at the oppos-
volcano in the — ?' ite e n d , a l e a t h e r cap o n h i s h e a d a n d 'Er
goggles over his eyes. Perched upon his
'Quiet, minion!' snapped Mandaar. 'What shoulder was a remarkably unhandsome 'One.... t w o . _ look, stupid! It's the Lohtar
care I about volcanoes w h e n my beloved parrot, a l s o o f a m a u v e hue. Indeed, t o Ziggurat. I t ' s d a n g e r o u s . I t i s o f e v i l
wife Miranda has been stolen from under describe it as merely 'unhandsome' was repute. Even t h e sign outside says 'Zig-
my nose?' to insult unhandsome things everywhere. gurats can r u i n y o u r health'. I t ' s nasty,
got it? So be on t h e lookout for signs of
trouble. Drogan has doubtless planned a
few surprises to greet our arrival.'
or the bint gets it. Yours, cordially, your eternal 'Yes, but....'
nemesis, Drogan' 'What?'
'Well?'
Albert sniggered. ' "Beloved"? That isn't Its p l u m a g e w a s a n u n h e a l t h y, u n r u l y 'Er.... they don't include that huge ball of
what you called her yesterday, w h e n she mess. It looked as though some spiteful fire hurtling up towards us, do they?'
sat on your familiar!' child had pulled out all of its feathers and
stuck them back on at random. It was not 'WHAAAT?' The carpet lurched as M a n -
'Shut up, frog!' growled Mandaar. nice. daar reacted, almost pitching Albert over
the side. A s i t s w e r v e d t o t h e right, a n
'Croak?' said Albert. 'Kuk.... k u k . . . . k u k . . . . k u k k u k k u k k u k k u k impossibly brilliant white radiance seem-
kukkukkuk....' ed to engulf them. A l b e r t screamed, b u t
'Now listen, apprentice, and listen good. the s o u n d w a s o v e r w h e l m e d b y a deep
I'm only going to say this once'. The frog A l o w g r o w l escaped f r o m M a n d a a r ' s booming noise so intense that it made his
sat u p t o a t t e n t i o n w h i l s t h i s m a s t e r throat. ' N o w s e e w h a t y o u ' v e d o n e . teeth vibrate. Then he felt himself falling.
described w h a t h e h a d r e a d i n t h e There, there, Gervaise. Did the nasty little Mercifully, he fainted at this juncture.
newspaper. 'Right, t h e n ! ' M a n d a a r con- wart insult daddy's little familiar, then?'
cluded. ' O u r c o u r s e o f a c t i o n i s q u i t e He lovingly stroked its mangy head.
clear. We must set out to rescue Miranda
immediately. This time, Drogan the Dark 'Familiar?' snorted Albert. 'He's a w a s t e 'More tea, dear?'
shall not escape my w r a t h ! ' of time, i f you ask me. O t h e r magicians
have cat familiars. Or ferrets. Gronnle the 'Oh yes, please, M u m m y. And may I have
'Croak!' said Albert. Green has an alligator! I don't know why another of those jammy teacakes, please?'
14 I M A G I N E m a 9 a z i n e , D e c x m I K T 1983
'What?' exclaimed Albert. 'Shut u p ! S h u t u p ! I , Drogan t h e Dark, Drogan squealed in fury and frustration.
Mightiest Wizard of All, command it!' 'There's still time!' He made a crazy dash
'I s a i d h e b e l o n g s t o y o u , apprentice. across the cave, to where the Orb lay on
you'd b e t t e r d o s o m e t h i n g a b o u t h i m . 'Kukkukkukkukkukkukkukkukkukkukkuk the floor. Unfortunately, he was not quite
He's annoying the M i g h t y Wizard.' kukkukkukkk....' quick enough. A sickly green pseudopod
flicked out from the hellbroth and looped
'What?' r e p e a t e d A l b e r t , exasperated. 'AAAARRRGGGHHHH!' I n a b l i n d rage, around h i s w a i s t . B e f o r e h e c o u l d d o
'It's not mine! I hate the thing! I'd wring its Drogan stomped away from the cauldron anything to save himself, it had retracted,
mangy neck if I had half a chance!' and hurled the first thing that came to his pulling h i m i n t o t h e i n k y depths o f t h e
hand at the source of his annoyance. The broth.
'Kuk__ k u k _ _ k u k _ _ k u k _ _ k u k _ k u k hard, m e t a l ball bounced o ff t h e parrot,
kukkukkukkukkukkuk ' producing a l o u d ' S Q U U K K K ! ' o f pain, Albert stared i n horrified f a s c i n a t i o n a t
before c l a t t e r i n g a g a i n s t t h e f a r w a l l . the scene for long m i n u t e s as the broth
'Yes,' growled Albert, ' k u k kuk kuk. K u k 'Hah! That will teach you!' cooled and quietened. T h e n h e realised
kuk bloody k u k ! Yo u ' r e g o i n g t o g e t i t , that his bonds were gone and that he was
parrot. You can kuk all you want, now. In a There was a momentary pause. drifting gently to the floor. M a n d a a r and
minute, you're going to be demon fodder. Miranda s t o o d n e a r b y, d u s t i n g t h e m -
How'd you like that, bird?' 'Kuk.... kuk....' Drogan clapped his hands selves off. 'Well, that's that.' commented
to his ears. 'That does it!' he howled. 'I'm the magician. Observing Albert's surprise
'Kukkukkukkukkukkukkukkukkukkukkuk going to wring your scrawny neck, bird!' at finding h i m s e l f free, h e added, ' We l l ,
kukkukkukkuk....' you didn't really think he had me held, did
At that moment, Miranda's nose wrinkled you? Old Drogan never could get anything
'Quiet!' screamed Drogan. 'You!' he yelled in disgust. S h e t u r n e d t o face h e r h u s - right.
at Albert. 'You're making it worse. Shut it band. ' M a n d a a r, dearest, have you n o t -
up, I command you!' iced h o w t h a t a w f u l s m e l l i s g r o w i n g 'You see, apprentice, .1 was just biding my
steadily worse?' time, w a i t i n g f o r a n o p p o r t u n i t y ; a n d ,
'I w i s h I could bloody s h u t it up!' A l b e r t w h e n y o u started Gervaise o ff , I k n e w
yelled back. 'I've been trying for years! If 'Hush!' w a r n e d M a n d a a r. H o w e v e r, that h e could b e aggravated i n t o doing
you're so wonderful, you shut it up!' Drogan h a d n o t i c e d i t also. ' T h e h e l l - something stupid. Wa s I not correct?'
broth!' h e cried, b r e a k i n g o f f f r o m h i s
'Kukkukkukkukkukkukkukkukkukkukkuk verbal assault upon Gervaise. He stared Albert w h i s t l e d . ' S o t h e o l d s q u a w k e r
kukkukkukkukkukkukkukkuk....' at t h e c a u l d r o n i n h o r r o r. A shapeless was good for something, after all.'
black m a s s w a s rising f r o m it. ' N o ! ' h e
'GAAHH!' Drogan howled. 'Shut up! Shut shrieked. ' N o t yet! T h e Orb! W h a t have 'Right.' a g r e e d M a n d a a r. ' 1 s u p p o s e ,
up! I cannot hear myself think!' 1.... oh, no!' really, t h a t i t w a s a c a s e o f t o o m a n y
" k u k " s spoiling the broth!'
'Kukkukkukkukkukkukkukkukkukkukkuk 'Oh yes!' smirked Mandaar. 'What do you
kukkukukkk...1' think it was that you t h r e w at my parrot?' 4k Brian A s b u r y
AVA I L A B L E S O O N ! •
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Please m e n t i o n IMAGINE m a g a i m e vvhen replying to advertisements
LYNDUY,
by Jim Bantiva
a 0-kvel adventure for magic users and illusionists
Part 1: introduction.
Once t h e riddle-solving section o f the adventure i s over, t h e party
again presented with a problem which will require the casting of certa.-
The m o d u l e is divided into three sections:
Cantrips to complete a task quickly and effectively.
Part 1 (this section) is an introduction to the module for the DM and the
players. Players' I n t r o d u c t i o n
Part 2 describes the village of Lyndurn and its inhabitants, and details The D M should read out the following at the start of play:
most of the adventure.
Part 3 gives details of the beggars' house and an afterword giving hints It s e e m s a n e t e r n i t y s i n c e y o u r p l a c e s a s s t u d e n t s a t
for the D M and other notes.
Markrand's S c h o o l f o r P r o s p e c t i v e P r e s t i d i g i t a t o r s w e r e
purchased. Yo u r first years of training here involved toil and
Two maps are provided. The first of these is a map showing the general drudgery a n d precious little magic! There was nothing but
layout of the Lyndum, t h e second is a m u c h smaller map detailing the endless floors to be swept, dishes to wash and clothes to iron.
beggars' cottage.
Regularly you worked hard during the day, only to stay up half
Once the apprentice magic users have been generated, the number and the night struggling to master the minor magics taught to you
types of cantrips k n o w n should be decided. The DM may wish to do this by one of the junior teachers. As time passed you slowly learnt
personally t o e n s u r e t h a t t h e f o l l o w i n g Cantrips n e c e s s a r y t o t h e a few Useful Cantrips w hi ch made the drudgery easier — but
adventure — are k n o w n (and in the apprentices' Books of Cantrips): no l e s s b o r i n g . F i n a l l y, y o u g a i n e d m a s t e r y o v e r a l a r g e r
Bee number o f Cantrips a n d can n o w cast these w i t h practised
Scratch Tweek ease.
Belch Sour Unlock
Giggle Spider Wink
Nod It appears that the next stage of your training is about to begin.
Sprout Yawn
A small piece of parchment was left in your cell, s u m m o n i n g
you to attend Markrand at noon. The parchment also bore a list
l y n d u m ' i s a m o d u l e w i t h l i t t l e physical action. M o s t o f the m o d u l e of Ca ntrips, w h i c h 'you w o u l d be well advised to learn before
involves problem solving, and finding u s e f u l and original wa ys to cast you see me'. The note also told you to learn any other Cantrips
Cantrips. The main plot revolves around the solving of a series of riddles, you thought suitable, and to bring your Books of Cantrips with
and a — relatively simple — anagram. In order to move from the location you. T h e p a r c h m e n t ended w i t h M a r k r a n d ' s symbol, t w e l v e
of one riddle to the next the party will need to cast certain Cantrips to aid stars surrounding a crescent moon.
those Non-Player Characters (NPCs) w h o k n o w the riddles.
Putting on your best robes you climb the stairs to Markrand's
workroom, a place about which you have heard only rumours.
Before you can even knock on the door it is opened. A small
green creature w i t h too m a n y teeth set in a broadly grinning
face ushers you into the room.
'Close t o t h e s c h o o l l i e s t h e v i l l a g e o f Ly n d u m . T h e r e , a
number o f problems a w a i t you S o l v i n g these problems w i l l
require great wit — and should tax your knowledge of Cantrips
to the full. Use these spells wisely.
'You have four days to complete the task. If you are successful
your training will continue. Should you fail then the best you
can hope for is a return to learning the noble self-discipline of
manual labour.
Markand m a k e s a s u b t l e g e s t u r e w i t h h i s r i g h t h a n d a n d
mumbles s o n , w o r d s i n a t o n g u e u n k n o w n t o y o u . T h e
workroom wavers and dissolves about you.
The D M should also note that each character can only m e m o r i s e four
Cantrips per day. Once these have been used by the characters there is
no method of learning more Cantrips until next day. The characters dc
have t h e i r Books o f Cantrips (each c a n h o l d t h e d e t a i l s o f u p t o 3 6
Cantrips) with them, but are barred from returning to the School for the
duration of the test.
22
I M A G I N E magazine, December 1983
LY N D U M
cast, and outside the village boundary, lies the Temple of Pstok
• : e c t o r, a L a w f u l Neutral deity. Clerics of Pstok are dedicated to
_s d d i n g o f L a w f u l b e h a v i o u r, a l m o s t regardless o f justice. A l l
- p a y regular tithes to the Temple, o n pain o f s w i f t retribution
__ p a y m e n t be missed. The Temple authorities send two clerics to
- is:er a warning in the form of a beating. Anyone who fails to heed
s-ning' automatically loses the 'protection' of Pstok, and will find
home wrecked by a group of zealots. Surprisingly, the villagers
• 7 n i s ' p r o t e c t i o n ' a s a n a t u r a l p a r t o f t h e i r lives. Ti t h e s a r e
- - -rd as at least 1 0 % of a n n u a l i n c o m e (frequently more), b u t i n
• --e Temple clerics keep the village free of disease.
s a l l y o u t s i d e r s w h o f a l l f o u l o f t h e Te m p l e . T h e y a r e o f t e n
-cc by clerics seeking 'donations' for the Temple. See the Planned
_ _nters below for further details of a typical pair of donation seeking
The D M should read the following to the players: The a n s w e r is 'Few'. Once the apprentices have given him this answe-
Staylon will hand them an envelope containing playing card sized piece
of parchment and a wood shaving. One side of the card bears a motif o a
You f i n d y o u s e l v e s s i t t i n g i n w o o d e n h u t . A l t h o u g h t r a n s - crescent moon surrounded by twelve stars (Markrand's symbol), and the
ported here by M a r k r a n d ' s magic, he did not see f it to send his other side is blank. The contents of the envelope serve f o u r purposes
cushions w i t h you The wood shaving is a clue as to w h o the apprentices should see nex:
—the carpenter, Denholm Likton. The card serves three purposes: it
The h u t i s obviously a storeroom f o r a carpenter o r cabinet identify the party to Denholm, it hints that there is an extra w o r d befc-e
maker. S a w d u s t c o v e r s t h e f l o o r, a n d l e n g t h s o f w o o d , the anagram that has to be solved as part of the test, and if the card s
buckets, and ropes are stacked against the walls. A saw lies on placed in the iron egg of the blacksmith (see 10 below) a m a g i c m o u t h
the floor. In one corner stands an old barrel half covered by a spell will be activated,
dirty tarpaulin.
After giving t h e m the card and wishing them luck, Staylon w i l l tell t'a:
Human voices can be h e a r d outside t h e hut. L i g h t filters i n apprentices that their rooms w i l l be waiting for them. The rooms haN.ss
through a crack in the roof and around the door surround. been paid for by Markrand, but everything else m u s t be bought by the
apprentices at standard Players H a n d b o o k rates.
The hut is used as a store by the carpenter Denholm Likton (see 5 below),
The materials are kept here to repair the well's winch mechanism (see 2 4. The Market Place
below). If the barrel or tarpaulin are moved a normal rat will quickly dart
down a hole in the floor a n d make good its escape. Throughout the day this is the busiest part of Lyndurn. Twelve colourfL
stalls a r e s e t u p here, w i t h a l l t h e stallholders l o u d l y p u s h i n g t h e -
The barrel contains a 30' length of rope, a leather pouch which needs its wares. There are also one or two hawkers, generally adding to the leve
stitching repaired, two staves, four daggers, two purses containing 40sp of commercial noise. In one corner of the market sits a r a t h e r shabb..
and 28gp respectively and a scrap of parchment bearing the following figure, w h o will approach the apprentices as soon as he spots them
verse:
The beggar, Salk (AC 10; M V 12"; Active, Level 0; hp 5, , AT nil, D r
I'm called by the name of man, A l i g n m e n t N), will attempt to beg money from the apprentices. Althoug -
Yet am as little as a mouse. he lives w i t h Elik, S a l k i s less successful a s a beggar a n d w i l l stcz
When winter comes I have to be, begging f r o m t h e party after one attempt, w h e t h e r or not he gets an:,
With my red target near the house. money. He will never be encountered begging anywhere other than the
market, and will return home at 4pm to count the day's takings with Elik
This riddle h a s the a n s w e r 'Robin Red-breast' a n d refers t o t h e 'Red
Robin' Inn of Lyndum, indicating that the apprentices should make for
there for further information about their task. The Stalls and their Holders
Unless noted o t h e r w i s e a l l t h e stallholders h a v e t h e s a m e statistics
The door has a lock w h i c h opens easily from the inside, but requires a (AC 10; M V 12", Active, Level 0; hp as below, - AT 1; D 1-4; A l i g n m e r :
key to open from the outside. Once the apprentices leave, the only way LG/LN/NG).
they can g e t b a c k i n w i t h o u t t h e k e y ( w h i c h i s i n t h e possession o f
Denbo' m Likton) is to break the door down. The stalls are also basically similar, each consisting o f a f o u r foot b.
eight foot table protected from the elements by an awning. The awning
covers the table and a space behind w h e r e the vendors sit.
2. The Well
4a. M i l k and Butter
This paved area i s t h e c e n t r e o f the village, a n d a t the c e n t r e o f t h e Churner L o u d r u m (hp 3) sells m i l k ( 1 c p / p i n t ) and b u t t e r ( 3 c p / p o u n c
paving stands the village well. When the apprentices arrive the area will from this stall. The milk and butter are stored in open wooden barrels c-
be quite busy, w i t h t h r e e w o m e n (AC 10; M V 1 2 " ; Active, -1 c o m b a t the table. A s o u r Cantrip cast on the milk will m a k e it unsellable, a r c
ability; hp 2 each; A T nil; D nil) and t w o men (AC 10; M V 12"; Active, lead this large loudmouth into arguments with irate customers. Since
0-level; h p 3 each; A T 1; D 1 - 4 ) taking t u r n s at the w e l l t o fill t h e i r is unlikely that Churner will admit that he is wrong, it is quite likely the:
buckets. A f t e r about 15 m i n u t e s or so the area around the well will be this will lead to the arrival of the constables.
deserted. Most people will be at t h e i r businesses, at the market (Area 4)
or on the Common (area 6). 4b. Honey
Seta S t u r n w o r t h ( M V 9 " ; S e d e n t a r y, - 3 c o m b a t a b i l i t y ; h p 1 ) i s a
If t h e apprentices w a i t t h e y w i l l b e able t o leave t h e h u t unnoticed. pleasant old w o m a n w h o keeps bees. A s t o n e w a r e jar of honey costs
However, if they come out in full v i e w of the people at the well they will 5cp (plus a deposit of 3cp on the jar) and a piece of honeycomb costs l s p
draw enquiring glances and be questioned about what they were doing She knows all the other stallholders well, and will happily gossip abou:
in D e n h o l m Likton's hut. If their answers are not convincing — and the them at considerable length between customers.
truth w i l l n o t be convincing t o these simple village folk — one o f the
villagers will go to fetch the militia constables. See The Militia Hall (15, 4c. Vegetables
below) for further details if this should happen. Dunger the Vague (hp 5) appears to be slow witted and dull. He wears a
rather grubby white smock, and grins constantly. Dunger is cheery anc
good natured, but becomes confused when talking about anything othe-
3. The 'Red Robin' Inn than g a r d e n i n g o r shovels. H e sells all c o m m o n l y available s u m m e -
vegetables at 1 -3cp per pound (or w h a t looks like a pound).
The 'Red Robin' is one of the largest, and best constructed, buildings in
Lyndum. The landlord, Staylon Broadbelly (AC 10; M V 9"; Magic User 1; 4d. Cheese
hp 3; A T 1; D 1-6; A l i g n m e n t NG; Spell: Sleep), will call the apprentices Ewart Fairblown ( M V 6 " w h e n d r u n k h p 3) sells three types o f loca
into the bar and offer them a drink on the house. He will engage the party cheese: Ly n d u m W h i t e (1 sp/pound), B l u e d o n ( 1 5 c p / p o u n d ) and Rec
in idle conversation for a w h i l e before asking a favour. Elser (1 l c p / p o u n d ) . Between the hours of 11 a m and 1 pm he will eithe-
be at the 'Red Robin' or the beer tent on the Common. While he is awa.,
He is w o r r i e d about C h u r n e r L o u d r u m (see 4a below), w h o has been his son Garold (hp 2) will tend the stall. In the afternoon E w a r t will be
pestering h i s daughter, A l l e l , f o r the past t w o weeks. A l l e l has turned visibly inebriated and w i l l speak w i t h a slur.
24
I M A G I N E magazine, December 1383
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LY N D U M
First Floor
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FEET
The Beggarre
Cottage MAP 2
4e. Fish 4j, F r u i t
- - -ock Selsdon (hp 3) has a large selection of fresh water fish available Halyard Snubnose (hp 2; A l i g n m e n t CN) is very sensitive about his nose,
- 3 c p f o r carp u p to 1 gp f o r trout. H i s stall i s extremely smelly, a n d and a n y c o m m e n t s a b o u t i t w i l l s e n d h i m i n t o a r a g e . H e w i l l y e l l
.--.racts a l a r g e n u m b e r of flies, w h i c h Throck continually swats w i t h obscenities, but will stop short of physical violence unless attacked first.
enthusiasm. Most s u m m e r season fruits are available at 2-6cp per pound.
- w i l l not, however, let anyone walk away from his stall without buying If Denholm is shown the card with Markrand's symbol on it he will stop
If he has to he w i l l drop his prices, complaining all the time work and offer the apprentices a seat. Denholm will look thoughtful and
-,dt 'starving infants'. On no account will he reduce his prices below more t h a n s l i g h t l y embarrassed. W h i l e c o n t i n u a l l y f i d d l i n g w i t h h i s
- e level charged to peasants. fingers h e w i l l tell the party the following tale:
:NLAGINE magazine, December 1983 25
I LY N D U M
A riddle, a riddle
As you can see I am not a w e l l man. A s a child I w a s very ill, As I suppose
and the Protector cured me of the disease, but the damage had A hundred eyes
already been done. A l l my life I have been the object of many And never a nose.
cruel jokes, most of w h ich I have learned to ignore. But, there
is one who goes out of his way to torment me. He is Bruno the The a n s w e r to this riddle is 'sieve' or 'riddle'.
Ox, a strongman. If you w o u l d embarrass the s w i n e for me I
will aid you. Once a n s w e r e d c o r r e c t l y D e n h o l m w i l l h a n d t h e p a r t y a n o t h e -
envelope. Inside is a n o t h e r card bearing M a r k r a n d ' s emblem. O n t h e
reverse of t h e card i s the w o r d 'HERO' i n red Ink. D e n h o l m w i l l t h e n
Bruno the Ox is currently putting on shows of strength and daring on the point o u t a n o l d m a n n e a r a b e d o f r o s e s a n d r e t u r n t o w o r k , s t i l l
Common. He is easily recognised by his bald head and bulging thews. chuckling.
The c a r p e n t e r w i l l a s k t h e a p p r e n t i c e s t o a c c o m p a n y h i m t o t h e
Common. W h e n approached t h e old m a n w i l l i n t r o d u c e h i m s e l f a s B e n b o t h e
gardener (AC 10; M V 6"; Active, Level 0; hp 2; A T 1; D 1-4). H e w i l l
s h o w them a withered rose bush and explain that he has been unable to
6. The Common make it flower, and that he had had great hopes of w i n n i n g the Lyndum
'Best Garden' competition, w h i c h is due to be judged by the Elders in
This large grass area is a popular place during holiday and festival times. three days time. If a sprout Cantrip is cast upon the bush it will burst into
In the centre of the Common stands a blue and yellow tent surrounded bloom and Benbo will be very pleased....
by halflings, g n o m e s and m e n a l l d r i n k i n g f r o m tankards. A group of
children are w a t c h i n g a c l o w n perform by the oak tree. He will then ask the party to answer another riddle:
To the north, the small, clear stream is crossed by a small footbridge, and Thomas a Tattamus took two tees,
on the other side small tents are dotted around a field. To tie two tups to two tall trees,
To frighteil the terrible Thomas a Tattamus!
The tent is a beer tent run by Mangey Potswiller (AC 10; M V 9"; Active, Tell me how many 'Fs are in that.
Level 0; h p 3; A T 1; D 1 -4). H i s customers are f o u r halflings (AC 7;
MV 9"; Level 0; hp 3 each; A T 1; D 1-4), three gnomes (AC 5; M V 6"; The answer is ' t w o '
Fighter 1; hp 5 each; A T 1; D 1 -4)and 7 men (AC 10; Labouring, level 0;
hp 6 each; A T 1, D1-4). A l l are armed w i t h daggers. They are happily W h e n given t h e correct a n s w e r Benbo w i l l give t h e party a n o t h e r c '
drinking, enjoying the sunshine and watching the entertainment. They Markrand's cards with the word 'HEW' written in red ink on the reverse
will b e v e r y f r i e n d l y s h o u l d t h e a p p r e n t i c e s j o i n t h e m f o r a d r i n k .
Depending on w h e n the party arrives either Tyso the Fire-eater (AC 10; Benbo expression will suddenly take on a thoughtful look, and he will te•
MV 12", Labouring, Level 0; hp 6; A T nil; D nil) or Bruno the Ox (AC 10, the apprentices, w i t h frequent signs of sincere sympathy, that the flex:
MV 12"; Labouring, Level 0; hp 7; - AT nil; D nil; Strength 1 8 / 0 0 ) w i l l be person w h o was to have helped them is about to be tried by the village
getting ready to perform next. Elders f o r causing a b r a w l i n w h i c h t h e local c o n s t a b u l a r y c a m e
rather the worst. Benbo is of the opinion t h a t he w o u l d be u n l i k e l y tc
If the party is w i t h D e n h o l m t h e n B r u n o w i l l b e l i m b e r i n g u p f o r h i s help if found guilty and put in the stocks. The old man will then point tc
strongman a c t . B r u n o i s o v e r - p r o u d o f h i s s t r e n g t h a n d c o n s i d e r s the Village Hall (Area 7), and tell the party to hurry up.
everybody else to be his inferior. He will make a special point of singling
out Denholm for attention by calling Out 'Hello Stickman. Come to see
w h a t a real m a n looks like have you?' He w i l l then laugh uproariously 7. The Village Hall
while Denholm reddens and m u t t e r s under his breath.
This is the largest building i n Ly n d u m , w e l l constructed i n s t o n e a r c
Bruno's act is a typical s t r o n g m a n ' s s h o w. H e w i l l bend bars and l i f t polished wood. N e w paint and w h i t e w a s h gleams in the sunlight. The
people and great weights, interspersed with muscle flexing and posing. hall i s s l o w l y f i l l i n g w i t h people c o m i n g t o w a t c h t h e trial. T h e D M
A n u m b e r of Cantrips will w o r k well on h i m w h i l e he is lifting weights. should feel free to elaborate upon the following description of the trial
-
Scratch w i l l c a u s e h i m t o drop a n y w e i g h t s h e i s holding doing 1 - 6 having witnesses called to give evidence, the Elders or the Prosecute
points of damage to himself. Bee and S p i d e r will have similar results. (the m a n in black) question the prisoner, or m e m b e r s of the audience
interfere. If the Prosecutor's case is made to look farcical by either the
Once Bruno has been dealt with, D e n h o l m w i l l laugh until he cries. He Prosecutor h i m s e l f — or h i s witnesses — being t h e victim o f G i g g l e
will need reminding of his offer of aid before he will say the following: Belch or Ya w n Cantrips the Elders will dismiss the case.
-Atorowr
- - e p a r t y w i l l probably f i n d t h a t Personal C a n t r i p s a r e ideal f o r t h i s Archie is a friendly soul, and will offer the apprentices wine.
:_-pose. Once the Clerics have been successfully tormented, Alton will
: ' ' e r the following riddle:
12. General Store
Do as I say,
Don't do as I do.
The Ly n d u m general store is r u n by Gerald Thirkins (AC 10; M V 1 2 " ,
Say boots without shoes
Sedentary, -2 combat ability; hp 2;4- AT 1; D 1-4) and his wife, Nancy (AC
10; M V 1 2 " ; A c t i v e , - 1 c o m b a t ability; h p 4 ; A T 1 ; D 1-41. M o s t
A'..er A l t o n receives the correct a n s w e r — 'boots' — he w i l l give the non-martial i t e m s from the Players H a n d b o o k e q u i p m e n t lists can be
:s-ty another one of M a r k r a n d ' s cards. This one has the word 'THE' in purchased here.
ink on the back. He will then direct them to the W i d o w ' s House (9).
Cleaning equipment, such as brushes, costs 2-8cp.
9. The W i d o w ' s House
13. We a p o n s m i t h
: ....side t h i s h o u s e is a g r o u p o f t w e n t y o r so people, w a i t i n g f o r an
E_ztion t o b e g i n . M a r t h a M o w b e a n ( A C 1 0 ; M V 6 " ; S e d e n t a r y, - 3 Abc J o f s o n (AC 8; M V 1 2 " ; Labouring, Level 0; h p 6; A T 1; D 1 - 4 )
ability; hp 1; - AT nil; D nil) has recently been widowed, and is specialises in the manufacture of pole arms, swords and daggers. All are
auctioning off her house and its contents before going to live with available at Players H a n d b o o k prices.
sister in Charlet.
will call the party aside and explain that she wishes her necklace to 14. The Campsite
a good price. The necklace is worth 1 Ogp, and bidding will start at
and will rise 2-8gp more. Judicious use of C o u g h , N o d , S c r a t c h , This area north of the village is covered in brightly coloured tents, some
-,%eek and W i n k Cantrips will raise the bidding in 1 gp increments. 49 in all. There are also a couple of crude shelters scattered around the
campsite, but for the most part all is clean and orderly.
- :e the bidding is over M a r t h a w i l l give the party another card. This
bears the w o r d 'LESSON' on the reverse. She w i l l then speak the The population level of this area depends upon the time of day. During
-: : w i n g riddle:
daylight hours, the camp w i l l be deserted except for a f e w dogs (AC 7;
LIAAGINE magazine, December 1983
27
ILYNDUM
MV 1 5 " ; HD 1+1; hp 7,5,4,3; A T 1 D 1-4) and the pack leader, a w a r Elik (AC 10; M V 6 " ; Sedentary, - 2 combat ability; hp 2; ' AT 1; D 1 - 2
dog (AC 6; M V 1 2"; HD 2+2; hp 10; " AT 1; D 2-8). The dogs w i l l growl Alignment N) and Salk (AC 10; M V 1 2 " ; Active, Level 0; hp 5, A T nil:
and bark if the apprentices enter any tent. If this warning is ignored the D nil; A l i g n m e n t N) will be found here at all times except between the
dogs will attack. hours of 10 am and 4 pm when they will be practising the art of begging
in and around Lyndum. (Their statistics are repeated here for the sake of
If the party chooses to visit this area the D M w i l l have to improvise. convenience).
The adventure initially depends upon -a great deal of riddle solving. Allow
the apprentices as m a n y guesses as they want, even t h o u g h t h i s
make some of the riddles very easy to get. If the party wants the answe7
the person setting the riddle will give it, but will then ask another riddle
The D M can use his or her o w n favourites, or those given below:
28 I M A G I N E magazine, M a m b a Elf•3
IT'S THE
cc
justice
• Super villains to send tremors of fear
through ordinary mortals
PRODUCTS IN THE C H A M P I O N S R A N G E
INCLUDE:
MINIATURES
* CHAMPIONS £12.95 UNIT 1 4 , E N G I N E E R PA R K . FA C T O R Y R O A D . S A N D Y C R O F T
*C H A M P I O N S II £6.95 ADVENTURERS C L W Y D CH5 2 0 0 . Te l : (0244) 537012
* ENEMIES I & II E4.50 each CF 6 D W A R F FIGHTER w. TWO HANDED AXE 3 5 p
*C H A M P I O N S GM SCREEN 0 . 9 5 CF 7 F I G H T E R w, TWO HANDED AXE 3 5 p
* I S L A N D OF DR. DESTROYER E3.95 CETI D W A R F THIEF 3 5 p
CFAS F E M A L E CLERIC 3 5 p
* ESCAPE FROM STRONGHOLD £4.50 CF.32 L E F T HANDED FIGHTER 3 5 p
* D E AT H STROKE E4.50 CF 33 F E M A L E FIGHTER 3 5 p
ANTI-TYPES
* A D V E N T U R E R S CLUB BOOK f l .95 CT. 3 R U F F I A N THIEF w. DAGGER 3 0 p
CT. 3 A R U F F I A N THIEF. CLUB & KNUCKLE DUSTER 3 0 p
CT. 3 B R U F F I A N GANG LEADER DRAWING SWORD 3 0 p
CT. 3 C R U F F I A N THIEF w. SCIMITAR & DAGGER 3 0 p
CT. 3 D R U F F I A N THIEF w. BROKEN BOTTLE 3 0 p
BETTER WATCH O U T — CT 7 E V I L DWARF
ODDS & BODS
3 5 p
YOU CAN'T BEAT
CB. 1 T A B L E & TWO BENCHES 4 0 p
CHAMPIONS CB, 2 T R E A S U R E CHEST 3 0 p
CB 3 D R A G O N STATUE 3 5 p
CB. 8 A L C H E M I S T ' S LAB 1 75
MONSTERS
CM. 4 ZOMBIE 3 5 p
CM. 5 MUMMY 3 5 p
CM 6 WEREWOLF 4 0 p
Prices quoted are the R.R.P. CM, 7 WIGHT 3 5 p
CM. 8 VAMPIRE 4 0 p
CM.10 TROLL 4 0 p
CM.15 GARGOYLE 6 5 p
AVAILABLE FROM YOUR LOCAL CMi21 .21G O R C S — A L L TYPES e.g. SHAMAN,
GAMES SHOP, OR DIRECT FROM STANDARD BEARER. GIANT ORCS ETC 35p
CM.24 KOBOLD 4 VARS 25p
CM.24A KOBOLD W. T W O HANDED WEAPON 4 VARS 25p
CMi24B KOBOLD CHIEFTAIN 30p
CM 24C KOBOLD SHAMAN 2 5 7
THE A B O V E A R E J U S T A SELECTION O F O U R 25mm FA N TA S Y
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HOBGOBLIN SETS, 13 FIGS A L L DIFFERENT
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C
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30
Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s
PA
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The PA i s a c l u b for all players o f role
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and A D & D T m g a m e s . S i n c e i t w a s
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has t h i s 4-page section i n IMAGINETm
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your c h a n c e t o b u y d a m a g e d - b u t - PAN PIPINGS
usable stock at greatly reduced prices.
Fuller details of the special offers are Ho! Ho! Ho! D i n g Dong Merrily J i n g l e Just think for one moment. Christmas for
given in the broadsheet. Bells... a game player may not be perfect — ten
pairs of socks, t w o (identical) ties and a
Free p o s t a g e a n d p a c k i n g o n m a i l The season o f g o o d w i l l t o a l l persons, Barry M a n i l o w a l b u m a r e n o t i d e a l
orders f r o m TSR U K L t d f o r U K a n d general jollification and turkey approach- presents to give or receive — b u t what is it
BFPO members. es once again. Hang up the mistletoe, the like for a character in the game world?
holly a n d t h e stockings. L a y i n e n o u g h
• Discounts o n tickets f o r GamesFair food and drink to sustain a Roman Legion. For a s t a r t i t is probably t o o cold t o g o
hobby conventions. Prepare to brave the BBC repeating The adventuring, the roads will be frozen, the
Sound of Music, The Wizard of Oz, Sin gin' dragons (well, the pretty red ones), trolls
* L i s t i n g s o f PA m e m b e r s in y o u r area in the Rain and a Jack L e m m o n / Wo o d y and other innocent creatures will be hiber-
(send SAE). A l l e n / U n c l e To m C o b l e y ' n ' a l l r e t r o - nating and the dungeons s h u t for repair
spective of films. during the off-season. Characters will be
reduced t o sitting round t h e tavern fire,
Membership of the PA costs E2.50 per After being told that there are only 49, 48, telling t a l l s t o r i e s o f t h e m o d u l e s t h e y
year f o r n e w U K o r B F P O m e m b e r s 47 shopping days t o go, C h r i s t m a s has have braved and the fearsome D M s they
(E2.00 for renewals) and E5.00 (or US arrived. S t u ff e d t o bursting w i t h t u r k e y have outwitted.
$10) for overseas members. J u s t fill i n (and e n o u g h f o r 2 7 m o r e m e a l s on t h e
this coupon and send it to: hapless b i r d ' s carcass), gathers u p a n d And then comes the Feast of Sun Return...
down t h e Realm w i l l b e faced w i t h a n
PA Memberships, TSR UK Ltd, The Mill,
interesting s i t u a t i o n . M e l l o w e d b y t h e Characters realise w i t h desperation that
Rathmore R d , C a m b r i d g e C B 1 4 A D ,
milk o f h u m a n kindness, t u r k e y s a n d - there are o n l y 3 7 , 3 6 , 3 5 m o r e r a i d i n g
England
wiches and a realisation t h a t t h e y only days to go. Tons of mistletoe are collected
together w i t h a cheque or postal order have t o h u m o u r t h e loony in t h e family from the local druids, holly and orc-heads
made payable to TSR UK Ltd. once a year, relatives, girl (or boy) friends, are hung in profusion to brighten up the
visitors e t a l w i l l e m e r g e f r o m t h e i r old castle. T h e l o c a l b a r d s a n d j e s t e r s
El P l e a s e enrol m e as a n e w m e m b e r digestive trance a n d u t t e r t h e i m m o r t a l start repeating t h e same old jokes. A n d
of the Players Association. I enclose words: 'Ere. W h a t ' s t h i s d a f t g a m e you finally, enough food and drink is laid in to
a c h e q u e / P O f o r E 2 . 5 0 (overseas play, Dragons and Dungeons?' sustain t h e Legions o f H e l l ( w h o m a y,
E5.00 or US $10). after all, be calling round).
'Gadzooks,' thinks the noble gamer, 'They
Please r e n e w m y m e m b e r s h i p o f are interested.' Fighting back a rebellion After stuffing themselves to the point of
the PA . I enclose a c h e q u e / P O f o r of the turkey meatloaf, he or she begins to bursting w i t h r o a s t w y v e r n , b o i l e d
E2.00 (overseas f 5.00 or US $10). speak. Carefully the nuances of character wyvern, w y v e r n s a n d w i c h e s , w y v e r n
class, dice, dungeon settings, and exper- meatloat and wyvern curry, the relatives,
My PA n u m b e r is ience points are explained. The delights visitors, girl (or boy) friends and assorted
of spell casting, combat and monsters are hangers-on l e a n a c r o s s a n d a s k t h e
Name ( M r / M r s / M i s s / M s * ) gone into, the rules carefully defined. immortal q u e s t i o n : ' E r e . W h a t ' s t h i s
adventuring lark you go in for then?'
Then comes t h e game. Predictably, a n d
despite the kindest of DM-ing, they all die Pausing o n l y t o collect t h e t e n p a i r s o f
Address in t h e f i r s t r o o m , s l a i n b y i n c o m p r e - chainmail socks, t h e t w o (identical)
hension a n d indigestion (brought o n b y knitted m a c e c o v e r s a n d t h e S m a u g
turkey curry and sherry trifle). album, t h e gallant character r u s h e s o ff
into t h e w i n t e r evening — t o hibernate
'And THAT'S h o w you spend your time! with t h e p e o p l e w h o u n d e r s t a n d : t h e
Huhl S t i l l , y o u r U n c l e Cecil w a s a b i t dragons, t h e t r o l l s a n d t h e i n n o c e n t
I d o / d o not w i s h my name and address strange as well.' creatures of the dungeon.
to be available to ° t h e ' —embers
delete as approcr- E- 1 9 Saddened, t h e g a m e r s i n k s b a c k i n t o Merry Christmas/Feast of Sun Return!
PBDD (Post Boxing Day Depression). Mike Brunton
RAN D , -•••7 • • • • , •
31
1
DISPEL CONFUSION
Dispel C o n f u s i o n i s a q u e s t i o n a n d Flying, of course, does affect combat Permanent death c o u l d b e seen a s
answer c o l u m n i n t e n d e d to h e l p h o b b y in o t h e r ways — the 'flesh t o stone' one o f t h e c o s t s o f h a v i n g s u c h a
garners o v e r c o m e p r o b l e m s t h e y h a v e power of a cockatrice is particularly good life.
had with game rules. deadly when used in aerial fights (its
victims t e n d t o f a l l r a p i d l y t o t h e If nothing else, t h e inability of elves
A t present, w e can i n g e n e r a l only help ground and shatter) or if the cocka- to return from the dead does provide
with games produced by TSR; w h i l e o u r trice is approaching a ground oppon- a degree o f game balance w h e n
answers may not be completely 'official', ent at 1 8 " per melee round. considered in the light of their other
we have contact with the designers them- abilities.
selves. In future, w e hope to get answers Q. I f s o m e o n e o r s o m e t h i n g e n t e r e d
from those w h o design other games. Daern's I n s t a n t Fortress, a n d t h e a Please clarify the ruling that a spetum
command to shrink was given, would can d i s a r m a n o p p o n e n t o n t h e
For i n t e r e s t i n g answers, w e f i r s t n e e d those inside take 10-100 hit points of equivalent of a 'to hit AC 8' roll. Does
good questions - so send your queries to: damage, die, or cause the command this mean that a lowly orc can disarm
Players Association (Dispel Confusion), to m a l f u n c t i o n a n d t h u s b e s a f e ? a 2 0 t h level paladin w i t h a Holy
TSR UK Ltd, The Mill, Rathmore Road, (Adv) Avenger if he rolls an 11 ? Does the
CAMBRIDGE CBI 4AD. weapon still do damage if it is used to
A. T h e description of this magic item in disarm an opponent? (Adv)
the D M G (p142) makes no mention
DUNGEONS & DRAGONS®
of w h a t happens in t h i s case. H o w - A W e suggest t h a t t h e o r c w i t h a
and A D VA N C E D D U N G E O N S ever, nearby people must be careful spetum could disarm an opponent if
& D R A G O N S ® games when the thing expands or they take he managed to make the appropriate
10-100 damage, so it seems perfectly 'to h i t ' roll.
Q. C a n elven thieves use bows? (Adv) reasonable f o r t h e e q u i v a l e n t t o
happen if someone is caught w i t h i n However, i t seems f a i r t o a l l o w t h e
A. N o . D e s p i t e t h e f a c t t h a t elves a r e the Fortress when it shrinks. paladin i n t h e e x a m p l e a b o n u s
traditionally m a s t e r b o w m e n , a n because o f h i s m a g i c a l w e a p o n r y.
elven th ief is limited by the restrict- Q W h y can elves not be raised from the The s c o r e r e q u i r e d s h o u l d b e a d -
ions of class, in addition to those of dead or resurrected by a cleric? (Adv) justed upwards for each magical plus
race. of the weapon in question. If the orc
A W e suggest that it may be linked to does manage to get a lucky hit then
Q. I f a m o n s t e r i n f l i g h t i s a t t a c k i n g their e n o r m o u s l y l o n g lifespans the p a l a d i n w i l l b e d i s a r m e d . T h e
characters on the ground, is there a (1500-2000 years) a s compared t o paladin should still be able to beat the
modification t o i t s a r m o u r class a s other intelligent species (at most 500 orc to a pulp with his bare hands.
stated i n t h e M o n s t e r M a n u a l s o r years). A creature w i t h such a long
FIEND FOLIOTM Tome? (Adv) lifespan m a y n o t cling t o life i n t h e We also suggest that the orc w o u l d
same way as other beings; or perhaps not do any damage to an opponent if
A. N o . Unless specifically stated other- elves d o n o t h a v e t h e r i g h t m e n t a l he used t h e s p e t u m t o disarm t h a t
wise, a flying monster's armour class attitudes to allow them to return from opponent h e is not making a direct,
does not vary because it is flying into the d e a d — t h e y a r e , a f t e r a l l , physical attack, and thus should not
the attack. supposed to be merry, carefree folk. significantly h u r t his opponent.
prL--10v41
Rather, t h e m a t t e r o f character classes I : Personally, I have my doubts about their
strikes m y attention. Several n e w ones impact o n t h e g a m e I p l a y. M a i n l y, I
have a p p e a r e d l a t e l y a s s e m i - o ff i c i a l b suppose, t h i s i s because I h a v e n ' t f u l l y
additions t o t h e A D & D ' m g a m e — t h e It experienced t h e p l a y o f all t h e existing
Cavalier, the Barbarian, the Thief-Acrobat character classes y e t . I h a v e p l a y e d a
and s o f o r t h — t o w h a t I c o u l d politely druid o n c e , p e r h a p s t w i c e . M y s o l e
describe as a mixed reception. The Barbar- assassin got spotted by a paladin early in
ian, in particular, has taken some stick in his career, and alas poor M o r i a r t y is n o
these pages as well as at the GamesFair longer with us. Of the two characters who
seminar l a s t M a r c h w h e r e G a r y Gygax started t h e i r careers u n d e r m y dubious
added his own inimitable dimension. tutelage w i t h t h e p o t e n t i a l t o a c h i e v e
bard s t a t u s , o n e ( M a r i o , t h e s w a r t h y
Now there is no doubt, adopting f o r the Italian w o n t to sing about cornettos — or
nonce a TSR stance, that n e w character cornetti, perhaps)died while still a fighter.
So i t ' s C h r i s t m a s again — m y 2 8 t h i f I classes are generally wanted by garners, The other — Neddie of Wales — had some
remember correctly. I used to entertain a though t h e r e a r e t h o s e w h o a r e q u i t e intelligence drained w h i l e still a f i g h t e r
rather cynical view of the festive season, violently opposed to them. That's obvious and is n o w 8 t h level s o can n e v e r be a
but the arrival of a baby daughter changed from t h e n u m b e r o f s u b m i s s i o n s T S R bard e v e n w i t h s o m e I Q r e s t o r a t i o n
ii a l l that, and I m u s t say I prefer it. But not receives both here and in Lake Geneva, (though t h i s d o e s n ' t p r e v e n t h i m f r o m
to the extent of a eulogy here. Nor w i l l I and that's why Gary invents them — they moodily t o o t i n g a m u s i c a l i n s t r u m e n t
succumb to the temptation of speculating are, on the whole, what the public wants. from t i m e t o t i m e a n d w r i t i n g a w f u l
about w h a t the well-dressed spellbinder Those garners who dislike new character poetry).
would l i k e t o s e e i n h i s C h r i s t m a s classes (or n e w spells, for instance) w i l l
stocking a n d h o w t h e a l e r t M a g s m a n find no solace in knowing they are in the The chances are I w i l l never play a thief-
plans furtively to relieve him of it. minority, but it's the case all the same. acrobat o r a cavalier, a n d m y barbarian
32 PAN, December 1983
DIALOG ,4VA\hi\
Mink%
Is i t possible f o r a d w a r v e n p l a y e r
character to have a constitution of 19 A view from the other side,
if a g i n g b o n u s e s a n d / o r m a g i c a l
adjustments are taken into account?
by Lew Putsipher
(Adv) ArAveyx;,,,,iam,,,A;,,„ 11 I V
AfgnikargilaloweGOV
L• Ye s . It is entirely possible for a dwarf
to have a constituion of 19. Details of ,
the adjustments to be applied t o hit
points etc can be found on p6-7 of the
DEITIES & DEMIGODSrm Cyclopedia. I'd just skimmmed through IMAGINE magazine unless your referee bends the rules to change
In passing i t i s w o r t h k n o w i n g t h a t issues 0 (0?) to 4 when my Alter Ego emerged from combat results detrimental to role-playing. If the
some o f t h e s e h i g h e r abilities m a y the dungeon, where he'd been "working". party can't survive unless every character plays a
only be applied to divine beings. 'Hey Puts, nice-looking 'zines. Any good?' sensible, organised part in a fight, you can't play a
'Yes, quite professional in an informal sort of foolhardy hero or a coward or a howling chaot.
way, aimed at beginners.' And in general, a game which encourages combat
If a c h a r a c t e r i s looking o u t f r o m a
Alter looked through number 4. 'Yeah, it's discourages I T because most improvisational
room can a wandering monster sur- already a strong competitor with White Dwarf in theatre involves non-violent interaction with other
prise him? (Basic/Adv) one way — it has almost as many adverts.' Alter characters, non-player or otherwise.'
isn't known for charity to gaming publications. I nodded. 'So a game such as the AD&DTM
Merely because someone is watching 'Why've you got 'em?' game, which encourages combat because it's so
for t h e a p p r o a c h o f a w a n d e r i n g 'Paul Cockburn asked me t o "pen a trial hard to kill or incapacitate experienced players,
monster t h e r e i s n o certainty o f i t column", and sent me these to let me get a feel for discourages I-T?'
being spotted. In addition to the fact the 'zine. Now that I have, I'm going to write a 'Yeah, although there are ways for referees to
that there are a n u m b e r of creatures rough draft w i t h your help.' minimize that. I n any game, the more often
'Of course. But what's this "pen" a column?' combat results in failure, whether by character-
who a r e c a m o u f l a g e d o r invisible,
Alter asked as I sat down at "The Demon" (my death o r b y inability t o attain goals through
wandering m o n s t e r s m a y e m e r g e trusty electronic typewriter). 'Does PC really fighting, then the more I T will be encouraged.'
from secret doors behind o r next to write longhand? How primitive.' Alter pulled RuneQuest Out of a four-drawer file.
the w a t c h e r o r b e a l r e a d y p r e s e n t 'It's probably just an expression, Alter... 'Some people say this game is good for I T
and w a i t i n g f o r a n o p p o r t u n i t y t o he seems to have a secretary type his letters, because critical hits c a n incapacitate 'most
strike — a w a n d e r i n g m o n s t e r does Wouldn't it be nice to have a real secretary... the anyone in one blow — that is, luck will get you in a
not always have to ' w a n d e r u p to a help around here is none too good,'! stared at the RQ melee more often than in a D & D ' game
party v a r i e t y is the spice of DMing! ceiling as I said this. melee, assuming you're using experienced
'If you weren't such a slave-driver, Puls, I might characters.'
be more co-operative. Who wants to be indoors 'But don't melees take longer in RQ? Isn't that
Finally, the w a t c h e r ' s attention may when it's 88 and cloudless outside?' another discouragement to combat?'
wander. S t a r i n g a t o n e p i e c e o f 'It's 103, not 88. A n d you get every other 'I don't play RQ much, Puls, especially not on
corridor i s probably n o t a n a c t i v i t y Sunday off. When I get that word-processing days like this' — he looked longingly out the
conducive t o l o n g p e r i o d s o f c o n - computer...' window — 'but it could work that way, couldn't it?
centration. 'Sure, I've heard that before,' Whereas D&D game melees are pretty quick and
'No matter, let's get on to the article. What can I easy to run unless you use dozens of monsters...
A i Mike B r u n t o n , G r a e m e M o r r i s say in a measly thousand words? They may not Aside from that, the RQ rules and the people who
& P h i l Gallagher print it for months, so I can't say anything about write about R Q encourage I-T, whereas the
new gaming products like H a m and Middle various D8zD game versions don't. That makes a
Earth. I could introduce you to the readers, but I difference.'
suspect they'd rather do something else.'
I thought a while about S F role-playing.
Alter ignored that as he looked through tt-t 3. 'In 'Traveller is known in some quarters as a good
the lettercolumn they ask what RPGs make for I T game, which would follow because it's easy to
good role-playing, and how. But that's more than get killed in a Traveller fight.'
one question, really.' Alter was sniggering at Rubic, whether amused
I leaned back in my chair and read the letters. or disgusted I couldn't say. 'But most of the
_Intockk ( a W e l s h N a t i o n a l i s t , o f think they're equating role-playing with persona. Traveller scenarios I've seen aim everything
creation and improvisational theatre — the kind toward a climactic battle.'
rse) may never again see light of day.
of role-playing in which the garner is an actor 'It seems to depend almost as much on the
I have to accept that, as a DM, I w i l l
e across such n e w classes and know playing a character part in an unscripted novel, referee a s o n t h e game. B u t each game's
more or less. I look at it differently. Usually I use mechanics determine t h e 'average dose' o f
to deal w i t h them.
my character as a vehicle for vicarious partic- improvisational theatre. And the D&D game rules
ipation, making him or her act as I would like to encourage it less than most others.'! "penned" a
- - e r e i n lies my dilemma. Is it selfishness think I would act in a similar situation,' few notes on an ever-present 3 by 5 card. 'On the
:- m y part which leads m e n o t t o 'You mean the character's an extension of other hand, Alter, i t ' s easier t o participate
•• s come n e w c l a s s e s (since i t s i m p l y yourself?' Alter sneered. 'I've seen too many kids vicariously when you have some confidence that
a=2,s m o r e w o r k f o r me)? O r do I r eally who couldn't differentiate themselves from their your character, who you've worked with for
.-_-s,,eve they don't add to the game? What characters, as though an insult or injury to the months or years, isn't likely to be snuffed out
character was an insult or injury to the player.' when he gets into a fight. In that sense, the games
ould I h a v e said i f I w e r e standing a t
'No, the player is not the character. I expect I'd in which combat is less, um._ fatal for experienced
2-s-y's shoulder w h e n h e w a s first con- be scared spitless in a dungeon, but I'd like to characters encourage vicarious participation.'
::ering introducing the Ranger, say? think I'd be brave-but-careful, so my characters 'So i n effect' said Alter, 'different games
act that way. It's idealisation, not personality- encourage different kinds o f role-playing, b u t
- s one t h i n g for m e t o prefer the game transfer. I think many adult players start this way, none can be said to be better in general for RP.'
--e way (play it, but quite another if I were then get into improvisational theatre to some 'I'm glad we agree, for once,'
-: pontificate o n t h e w a y others play it. extent as they go along. Let's assume they mean 'OK, but what about the column you want to
L---d that means — new character classes. role-playing as improvisational theatre — call it write?'
I'll do my homework. IT. What encourages that?' 'You might have an angle with this RP thing. But
it's suppertime. Let's do it tomorrow.'
Alter, who ordinarily (if anything about Alter
to f i t i n s o m e e x t r a g a m i n g d u r i n g can be ordinary) is a devotee of I-T, though he 111,,i L e w Putsipher
:_" h o l i d a y, a n d h a v e a h a p p y a n d doesn't put much into creating unique characters,
:s-?.ceful Christmas. knows more about this than I do. 'Mainly, boss, I'd (With t h a n k s t o R i c h a r d E G e i s o f S c i e n c e
D o n Tu r n b u l l say that combat doesn't leave much room for IT Fiction R e v i e w
D C a l l t b a 1983 33
LONG- D I D T h E y S I T i N c o N C L AV E , M A N Y
THE S T R ATA G E M S 114EY M i S FA v o u R E 12,
DOUBTLESS, BkoTHEKTAMES, YOU
UNTIL_ w i L L • S E P, O E O S F 3 E - I - T E R . I N
ANOTHER CAPACITY!
FOOD?WHYDON'TWE
GROWIT?
o r r i .
A , 1 1 4 -- -
111,1111'
A L B E R I C B R O K E THE ENSUING-
SILENCE - •
I LPACT
A T E RW.A T
S HSA E
T ASLAEMDE. N I G H T T H E
34 PAN', D e c e m b e r N S :
Book Review Dave Pringle, e d i t o r o f F o u n d a t i o n :
The R e v i e w o f Science Fiction, looks
at r e c e n t r e l e a s e s i n t h e w o r l d o f
adventure- a n d science-fiction, a n d
some interesting non-fiction.
MPUTERS
Recently there has been something Computer owners w i l l reject this picture What difference will this make in practice?
of a c o m m o t i o n i n t h e m i c r o - as a distortion, b u t that is not really the At the m o m e n t you can buy software in
computer industry; hardware and point. As long as this image persists in the the local branch of VVH Smith or Boots; in
software sales have stopped rising popular i m a g i n a t i o n , c o m p u t e r s w i l l future you may have to make a longer trip
never achieve the universal penetration to a specialist games shop. But when you
and it is even being whispered that into home environments that has so often get there you s h o u l d a t least f i n d a f u l l
they are on the decline. been predicted f o r t h e m . A n d t h e r e i s range o f d i f f e r e n t t y p e s o f s o f t w a r e ,
little d o u b t t h a t i t i s t h e f a u l t o f t h e rather than a To p Ten consisting of nine
manufacturers t h e m s e l v e s . E a c h h a s arcade g a m e s a n d o n e c h e s s program.
Since h o m e computers w e r e f i r s t i n t r o - avoided standardization a n d h a s b u i l t The q u a l i t y o f s o f t w a r e i s a l s o likely t o
duced i n t o t h e UK, a b o u t six years ago, unique features into his particular mach- rise. A c u r i o u s s i t u a t i o n h a s e x i s t e d
they have sold at a faster and faster rate ine, to act as selling points in competition during the last eighteen months in which
from m o n t h t o m o n t h a n d people h a v e with o t h e r b r a n d s . T h i s h a s l e d t o a the l e v e l o f experience o f t h e a v e r a g e
tended to take this for granted. It was all situation i n w h i c h a c q u i s i t i o n o f a n y home computer user has actually declined
too easy to assume that these machines home micro m u s t be followed by quite a from month to month. This is because of
would continue to spread until they had long period of acclimatisation before one the large number of new buyers, entering
found t h e i r w a y into every household in understands h o w t h e system w o r k s — at t h e ' b o t t o m e n d ' w i t h n o p r e v i o u s
the c o u n t r y, a n d i n d e e d m a n u f a c t u r e r s and this applies even i f the purchaser is knowledge of games software. They have
have l a i d m a n y o f t h e i r p l a n s f o r t h e already f a m i l i a r w i t h c o m p u t e r s f r o m tended t o b e easily impressed e v e n b y
future on this assumption. other manufacturers. inadequate s o f t w a r e because t h e y h a d
nothing t o compare i t w i t h L a t e r on, o f
But n o w i t s e e m s t h a t m i c r o c o m p u t e r course, they become more discriminating
sales w i l l l e v e l o f f w i t h a b o u t o n e Sophisticated Hardware and start to reject junk.
computer i n every t e n h o m e s , o r about
1.75 m i l l i o n m a c h i n e s i n r e g u l a r u s e . High-level l a n g u a g e d e v e l o p m e n t h a s
Surveys carried out by a number organis- also failed to keep pace with the increas- Universal Acceptance
ations over the past year have shown an ing sophistication of the hardware. M a n y
attitude o f m i l d h o s t i l i t y a m o n g t h o s e users f i n d t h e m s e l v e s f a c e d w i t h t h e During 1982, however, the sheer number
who do not already own one. need to execute sequences of PEEKs and of r e c e n t b u y e r s w h o h a d o w n e d a
POKEs i n o r d e r t o p r o d u c e a n i m a t e d - computer for three months or less made it
There are several reasons for this attitude. graphic colour displays or complex sound possible to sell anything at all so long as it
One is the 'unfriendliness' of the mach- effects. They are little better off than the was on tape. A s sales o f micros to n e w
ines themselves, which demand keyboard mainframe programmers of the 50s w h o buyers drop off, average levels of exper-
skills if they are to be used properly, and had to tap in coding as strings of i s and Os ience w i l l increase sharply and it will no
possess idiosyncrasies peculiar t o each because Assembly language had not yet longer be so easy to palm off second-rate
brand f o r w h i c h a l l o w a n c e s have t o be been invented. material ( a l t h o u g h n o d o u b t t h e r e w i l l
made. A n o t h e r reason for distrust is the always be bad computer games as there
sort of person w h o is seen as the typical This i s n o t t o say t h a t o w n e r s w i l l stop are bad games of any type).
computer o w n e r . T h i s i s d e f i n e d a s using t h e i r machines; o n t h e contrary,
someone w h o spends more time setting there will continue to be a steady level of At some time in the future there is likely
up the e q u i p m e n t than making use of it; demand for games software to run on the to b e a n e w generation o f h o m e c o m -
w h o is unwilling or unable to explain how existing r a n g e o f m a c h i n e s and o n a n y puters w h i c h w i l l achieve t h e universal
it achieves the effects it does; and w h o is new machines that manage to establish acceptance t h a t has eluded t h e c u r r e n t
more i n t e r e s t e d i n e x p l o r i n g t h e i n t r i - themselves in a static market. But 'com- range o f machines. B u t that's a subject
cacies of the system than in 'training' it to puter g a m i n g ' i s nevertheless l i k e l y t o for another column.
carry o u t t a s k s perceived b y o t h e r s a s become a minority hobby, another branch
valuable. I n short, a 'fiddler', o r tinkerer of specialist gaming like SF boardgames
with an arcane device. or play-by-mail. 01.5 Mike Costello
Cz*RIPUTERS
GO TO JAIL Availability: 48K Spectrum, f r o m Automata UK Ltd, E6.00 Game Review
Go t o J a i l i s a computerised version o f scrolls. T h e S p e c t r u m r e m i n d s players most competent player. With this version,
M o n o p o l y, the classic board game of real whose t u r n i t is, a n d indexes t h e board they would be well-advised to pick on the
estate dealing, greed and bankruptcy. It is edge t o t h e c u r r e n t p o s i t i o n o f e a c h computer, w h i c h is very sharp indeed. i t
billed as suitable for 2-5 players, but, like player's symbol. The top left of the screen needs no sympathy and shows no mercy,
the board game, really needs 3 or more to shows t w o dice, t h e t o p r i g h t s h o w s a though it refrains from snide comments.
give the full flavour. However, since one bank b u i l d i n g c o n t a i n i n g t h e p l a y e r ' s That brings m e to a real advantage o f
of these can be t h e Spectrum itself, you cash balance and the mortgage value of Go t o J a i l o v e r t h e b o a r d g a m e — a
only need to pressgang one human being. property owned. The n e x t section d o w n reduction in family disputes when young-
For t h e f e w w h o h a v e n o t played t h e displays the property rested on, complete sters a r e involved. N o t o n l y c a n t h e y
original, it is essentially a game in w h i c h with street name, o w n e r s h i p , price and combine a g a i n s t a n o u t s i d e r, b u t n o
the players' symbols travel by dice t h r o w mortgage value. To its right are the next longer c a n t h e o w n e r s o f e x p e n s i v e
around t h e e d g e o f a b o a r d , b u y i n g two properties. property b e d i s t r a c t e d a s t h e h o r d e s
property, paying r e n t s w h e n landing o n Players k e y t h e i r i n i t i a l s , t h e d i c e approach by rapid dice passing o r being
other p e o p l e ' s p r o p e r t y, m a k i n g deals, revolve and stop. The board edge scrolls sent to see w h a t the cat is doing i n t h e
building, s o m e t i m e s t a k i n g a ' C h a n c e ' to the end position of the move, displays kitchen. T h e c o m p u t e r b a n k e r ' s ' h a t '
card or being thrown in jail, and eventually any rent needing to be paid; if the property looks after their interests.
going bust. Like all games that bring out is unsold, asks whether the player wishes Graphics are very good, w e l l up to the
the worst in people, it is fun! For others, I to b u y, a n d s o o n T h e c o m p u t e r deals rest of the offering, but they also provide
need only say that Go to Jail is faithful to with all transfers of funds automatically, the o n l y b u g d e t e c t e d : a n o c c a s i o n a l
the o r i g i n a l r u l e s o f p l a y i n practically displays a f u l l property list o n demand, garbling o f p r o p e r t y n a m e s t o p r o v i d e
every respect. I f o u n d o n l y o n e s m a l l and takes care of all the bank's functions. such examples as 'Whityfair', or Te n c h -
difference f r o m t h o s e I r e m e m b e r ; y o u It i s t o l e r a n t o f c o m m a n d e r r o r s f r o m staunti'. This does not interfere w i t h the
can build more than one house on a site inadequate reading of the simple printed game, and can be an endearing simulation
while its mates have none. rules to an almost saintly extent. of t h e h i g h a l c o h o l c o n s u m p t i o n t h a t
The p r e s e n t a t i o n d i ff e r s , a n d n e e d s A d i f f e r e n t character e m e r g e s w h e n comes w i t h life at the top.
getting used to. Instead of a fixed board the c o m p u t e r i s a l l o w e d t o play. I n m y We have n o w given o u r old favourite
with s y m b o l s t r a v e l l i n g a r o u n d i t , t h e childhood, t h e r e w a s a n u n f o r t u n a t e set away to a good home, with no regrets.
symbol s t a y s p u t w h i l e t h e board edge tendency for siblings t o gang u p on t h e f k Phil Barker
•'A/hen you think about it, the tendency of during program execution — even i f he If you are interested in learning h o w to
many m i c r o o w n e r s to spend t h e i r t i m e has no idea h o w the programs work. write games programs, t h e s e books are
typing in program listings from books and These books seem tailor-made for such not for you. If you just want to play games
magazines m u s t b e o n e o f t h e m o r e people. Each has the same 30 programs, (which i s f a i r e n o u g h ) , y o u c a n f i n d
amazing p h e n o m e n a o f o u r t i m e . T h i s written f o r e a c h m i c r o , a n d n o t o n e equivalents of most of these programs in
-:qh-tech g a d g e t h a s m o r e c o m p u t i n g makes any use of the special features on any stack o f old c o m p u t i n g magazines.
power than w a s dreamt of 30 years ago, each machine; t h e y are generally of the Having t h e m a l l i n o n e b o o k i s m o r e
and people choose to transcribe data into most elementary kind. There is no explan- convenient, b u t , I ' m a f r a i d , t h e r e a r e
t like monks copying illuminated m a n u - ation of h o w any of them work, although already s e v e r a l a n t h o l o g i e s o f s u c h
scripts in a medieval monastery i n s t e a d full details on h o w to play are included. simple games in the bookshops, all in the
of just loading it in from magnetic media. The mixture of computers in the series u n d e r - f 3 range. These books represent
The most convincing explanation that has seems o d d , a n d p r o b a b l y r e f l e c t s t h e the sort of thing that publishers could get
been offered for this behaviour is that it leading b r a n d s i n Holland, w h e r e t h e y away w i t h 1 8 m o n t h s ago.... t i m e s have
gives the user a feeling of control over the were written. However, the Color comp- moved on.
machine. H e ( o r s h e ) t y p e d i t a l l i n , uter programs should all r u n 'as-are' on
Therefore he, not the machine, is in charge the Dragon; all are in pidgin Basic. ;4k Mike Costello
INIAQINE ina9ane, December 1983 37
zines.. fanzines. fanzines._ fanzines f a n z i n e s f a n z i n e s
Fanzines
And, with no further ado, let's get on with
two p u b l i c a t i o n s t h a t a r e n ' t , b y m o s t
definitions, fanzines, b u t w h i c h fall i n t o
the province o f t h i s f e a t u r e d u e t o t h e
aeons-old l a w that says there i s n ' t any-
where else for them to go.
several cheeky reprints, however, includ- pruning, and t h e game content remains Boojum, Richard Morris, Highland
ing A s t e r i x artwork. Diplomacy? — yes, strong. C u t & T h r u s t 1 8 h a s a s t r o n g Ville, Lightcliffe, Halifax, VV Yo r k s H X 3
but the game is all the diplomacy in here. track record for En Garde, and this was an 8AG ( 2 0 p p l u s p o s t ) ; O i n k , D a v e
interesting issue. What more can we say Messenger, 3 T h e Leasovv, A l d r i d g e ,
find it difficult to know what to say about about A c o l y t e 5 1 a n d G r e a t e s t H i t s Walsall, VV M i d s VVS9 OFF (40p); W a r
War M a c h i n e 2 2 and Wa r g a m e N e w s 111 ? These t w o 'zines should be at the Machine, Wargame News, Mike Costello,
10, since M i k e Costello produces maga- top of everyone's lists. 17 Langbank Ave, Rise Park, Nottingham
zines o f c o n s i s t e n t q u a l i t y. B o t h h a v e NG5 5BU (El .15/65p); H o p s c o t c h , Alan
profited f r o m a r e c e n t change t o a n e w This month we also received Cerebo 18, Parr, 6 Longfield Gdns, Tring, Herts HP23
word processor/printer. VVN is a special the X-men fanzine, chock full of reading 4DN (28p); N M R ! , B r i a n Creese, 2 5 6
Vietnam issue, w i t h comprehensive r e - matter; F a n t a s y A d v e r t i s e r 8 1 , t h e Canbury Park Rd, Kingston upon Thames,
views, w h i l e \ N M c o n t a i n s a r e a d e r s ' vehicle for comics fans; Ansible 35, Dave Surrey KT2 6LG.
ratings c h a r t o n m i c r o games, h e l p f u l Langford's sci-fi review 'zine, and Escape Take That You Fiend, Kevin Warne, 48
programming h i n t s (including a Railway 2, t h e a d u l t story-strip 'zine, c o m p l e t e Boscombe Ave, Hornchurch, Essex RM11
Rivals game aid programme), and the last with a 3 D strip and those crazy red and 1JG (35p); Walamalaysia Gazette, Dave
PBM f e a t u r e . M i k e ' s n e w publication, green glasses. D i d n ' t I s e e s o m e o t h e r Thorby, 200 Lavender Hill, Enfield, Middx
PBM w i l l take up where this leaves off 'adult' m a g a z i n e g i v i n g t h o s e a w a y EN2 8 N J ( 7 p p l u s post); P s y c h o p a t h ,
lately ? Oh yes, and right on press date, Mike Dean, Knockhill Cottage, N e w p o r t
Everyone here read H o p s c o t c h 3 4 & 3 5 something called the Pete Ta m l y n Fan- on Ta y, F i f e , S c o t l a n d ( 3 5 p ) ; C u t &
:o find out h o w Tom Kirby's team is doing club N e w s l e t t e r 1 arrived. Trivial, insult- Thrust, Derek Wilson, 321 H e d l e y Rd E,
n United — relegation threatens. Circvs ing, demeaning. I think it's great, VVoodley, Reading, Berks RG5 4SE (35p);
Maximvs, C h e q u e r e d Flag, 2 2 1 b B a k e r Reviews by Paul Cockburn Greatest Hits, Pete Birks, 3 9 Handforth
Street a n d m a n y o t h e r s c o n s t i t u t e t h e Ad, London SVV9 OLL (50p), A c o l y t e , Pete
best collection of postal games available. To r t u r e d Souls, Beast Entz Ltd, Divinity Ta m l y n , 2 P o p l a r A d , T h e C o p p i c e ,
N M R ! 4 3 had the full story of the RY fold, Rd, Oxford 0 X 4 1LR (1'1,95); G o F o r It, Aylesbury, Bucks HP22 5BN.
-evievvs of books, records and pubs, and London Tr a v e l P u b l , 7 S c h o l a r s Court, Cerebo, G F Willmetts, 7 4 Glouceter
Diplomacy, Take That You Fiend 1 2 has Colney Heath, Herts; Crystal Ball, Duncan Rd, Bridgwater, Somerset TA6 6EA (75p),
En Garde, Ti t l e B o u t a n d D r e a d n o u g h t Harris, 1 G r e e n f i e l d P a r k , Portishead, Fantasy Advertiser, Martin Lock, 3 Mar-
amongst the games. The cheapest place Bristol B S 2 0 8 N G ; R o l e p l a y e r, S i m o n low Ct, Britannia Sq, Worcester VVR1 3DP
to p l a y D i p l o m a c y m u s t b e t h r o u g h Price, 2 4 C o t t e s f o r d C l o s e , H a d l e i g h , (40p); Ansible, Dave Langford, 94 London
Walamalaysia Gazette 35. This is getting Ipswich IP7 5 J A (35p); D e m o n ' s D r a w l , Ad, Reading Berks RG1 5 A U ( f 2 f o r 7);
better for reading matter too. Jeremy Nuttall, 49 Longdovvn Ad, Congle- Escape, Escape Publ, 1 5 6 M u n s t e r Rd,
ton, Cheshire (50p), J o u r n a l o f the SCS, London SVV6 (95p); Pete Tamlyn Fanclub
' P s y c h o 9 was a 'last issue', it didn't look Simon Hartley, 5 Burgh Heath Ad, Epsom, N e w s l e t t e r, P a u l M a s o n , 2 4 M o o r S t ,
it. Mike Dean has done some sensible Surrey (50p). Earlsdon, Coventry CV5 6BQ (15p).
fl"st issue. n e x t issue n e x t issue n e x t issue n e x t issue n e x t issue n e x t issue..., next issue..., next issue n e x t issue.... corning issues..., continq issues._ coming issue._ corning
STANDARDS
THE CONVENTION WHERE GAMING COMES FIRST
Special guest E . G A R Y G Y G A X
Starting at 12 noon on Friday, and continuing until 6.00 pm on
Dungeon Accessory Pack I. E2.95.
Sunday, GamesFair ' 8 4 features:-
Boxed with full colour illustration. Contains 12 sheets of illustrated cardof flooring, store, bar,
* S e m i n a r with Gary Gygax on Friday evening. ground, wood, steps, corridors, pits, grills, 1 sheet of graph paper for mapping.
Dungeon Accessory Pack II. E2.95
• T H E A D & D i m OPEN CHAMPIONSHIP A n individual, Boxed with full colour illustration. This pack is designed to expand your adventure, includes.
boats, rafts, trees, doors, windows, table, chairs, beds, treasure, skulls, swords and many more
knockout competition to find the British AD&D Champion of items in this pack.
1984. Held over Saturday and Sunday, t h i s limited entry Jumbo Hex Pad E.235
event must be booked in advance. Size 17" x 25" of large consecutively numbered Sexes suitable for campaign mapping and
expanding on commercially produced board games, contains 10 sheets.
• A D & D T E A M COMPETITION A fun, single-round Felt Hex 02.95
competition f o r t e a m s o f 5 players o n Friday afternoon. Playing surface for role playing and the wargamer. One inch Sexes printed on high quality telt.
x 4' colours green, blue, sand, black.
Team leaders: send an sae for more information. Plain Felt E5.25 per metre, 72 inch wide, colours green, blue, sand and black.
BOOKING FORM
Please make cheques/POs payable to TSR UK Ltd, and send
to t h e o r g a n i s e r s a t : G a m e s F a i r, T S R U K L t d , T h e M i l l ,
Rathmore Road, CAMBRIDGE CB1 4AD Te l ( 0 2 2 3 ) 2 1 2 5 1 7 .
TOTAL
Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s 41
• A • • • I ' l l k A t - - • • - v • I r l i A f-NI—N r ! N
O P E R A T I O N : 1-11 I r ' f
Operation: Fastpass is the original idea of not fudging their return to and p o s s i b l y speed. A t t h e v e r y l e a s :
latest o f o n l y f o u r m o d u l e s the W e s t b u t i n s t e a d g o i n g i n t o i t i n these a r e n e c e s s a r y f o r t h e m a j o 7
produced for the TOP SECRErm considerable detail. characters.
game (five if you include the mini-
scenario with the Admin shield). The The G M s h o u l d a l s o n o t e t h a t t h i s i s Finally, there are a couple of criticisms of
ADVANCED DUNGEONS & DRAGONS' definitely a s c e n a r i o w h i c h r e q u i r e s the s c e n a r i o a s a w h o l e . I f t h e a g e n t s
game seems to have that many released extensive r e a d i n g , m a i n l y d u e t o t h e succeed i n s n a t c h i n g L a r e n k h o v, t h e
every few months — though I'm told it is timetable o f e v e n t s a n d c o n s i d e r a b l e object o f t h e scenario, t h e n a possible
more popular! character interaction. Also, w h e n (if) the precaution a c t u a l l y taken b y o n e o f m y
agents escape, the GM needs to know in playtesters c a n r u i n t h e proposed o u t -
The scenario is more of an investigation detail the relevant information. come of the w h o l e module. A n y w a y, the
than Rapidstrike, which is really an SAS- final conflict i s largely impractical t o my
type raid. Perhaps it should be likened to On t h e o t h e r h a n d , t h e r e a r e a f e w mind. S u c h a l a r g e c o m b a t i s t i m e -
Sprechenhaltestelle, t h o u g h i t is m u c h defects. First, t h e map of South Eastern consuming a n d e x t r e m e l y h a r d t o r u n ,
better. T h e w h o l e i d e a i s a n o v e l o n e , Europe is spoiled by being wrongly keyed; especially w h e n t h e s t a t i s t i c s o f t h e
being set at a Games Convention, some- the c o l o u r c o d e s f o r r o a d a n d c o u n t r y goons a r e n o t standardised. Yo u m i g h t
thing t o w h i c h t h e players should easily borders are t h e w r o n g w a y w a y round. stun t h e p l a y e r s m o m e n t a r i l y b u t i s i t
relate. Gary Gygax is apparently missing, Consequently, Italy appears to be divided worth all the effort? I leave it for G M s to
though. into several different countries! Secondly, decide. O v e r a l l , t h o u g h , a n i n t e r e s t i n g
the location of a few places is unclear, eg scenario for players and G M s alike.
The detail of the hotel and the surround- the Bistro, Bakery, etc. Presumably they
ing a r e a i s e x t e n s i v e a n d i n t e r e s t i n g . are all on the site marked SHOPS near the N i c k Davison
Indeed, b o t h t i m e s I playtested i t , t h e hotel. A g a in, a l t h o u g h s t a t i s t i c s a r e
participants l e f t m u c h u n e x p l o r e d a n d included for all the non-player characters, Operation: Fastpass, a m o d u l e f o r t h e
unasked. The G M should encourage the the work of the referee could be simplified TOP SECRET game, i s p r o d u c e d i n t h e
players to take advantage of the detail as by t h e i n c l u s i o n o f w r e s t l i n g v a l u e s , USA b y TSR Inc, a n d is distributed in this
it i s a p i t y t o w a s t e i t I a l s o l i k e d t h e areas o f k n o w l e d g e , w e a p o n a c c u r a c y country by TSR UK. Price £2.95
SCENARIO REVIEWS
Daredevil, Merc and Chivalry & Sorcery
may consist of scale 2 metre wide are numbered so that the necessary piece modular pieces a n d t h e t w o n e w ones.
:-E-ages. Each of the five modules would can be selected quickly (if you keep them These are somewhat confusingly number-
-esent 2 m e t r e w i d e p a s s a g e s o f well organised). M o s t users will find this ed 6 & 7 and provide Cave modules. Set 6
-erent l e n g t h s . U s e r s d o n o t c u t u p system appreciably quicker to use in the is s u b t i t l e d T o r t u o u s w h i l s t 7 i s
- sheets as they think best, as is the heart of the action. Cavernous.
_f& D o u g C o w i e
_a! p r a c t i c e w i t h f l o o r p l a n s . T h e y
- h a v e t o cut t h e i r sheets into t h e I did not find the black and grey monotony Endless Plans (price E3.99) are available
- o o n e n t modules. All shapes and sizes of Endless Plans colour scheme as attract- from most Games shops or direct from:
-:oms, passages tunnels etc are made ive a s , s a y, t h e m o r e v a r i e d h u e s o f Alan Hickling, Endless Games, 2 The Old
E-,,•..ble b y c o m b i n i n g m o d u l e s . T h e Games Workshop's Dungeon Floor Plans Bakery, Long Itchington, CV23 8 P W (p&p
ng of modules on top of one another but that's just a personal foible. Many will 65p).
•
43
ma9azine, December 1983
Complimentary Tickets
Personal Computer
World Show
I f u l l y expected t h i s y e a r ' s P C \A/ S h o w 129
September— 2 October) to be overrun by mice,
Not the furry rodent types that eat cheese, but
the n e w, h i - t e c h m e t h o d o f ' i n t e r f a c i n g w i t h
your personal computer'. The mice were there,
but not in the numbers I expected. Keyboards,
it appears, will survive another year
Myt hcon
many of its features w i l l be copied for ' h o m e '
machines before too long. It is a portable 16-bit
Despite its fantasy theme, the M y t h c o n week- and f a n t a s y r e p r e s e n t t h e c o r n e r s t o n e s o f computer with 256K memory as standard, MS-
end was not totally removed from reality; w h a t adventure gaming, W h a t it comes d o w n to, I DOS and C P / M - 8 6 operating systems and 3.5
emerged from many of the talks was the import- suppose, is our basic egocentricity — w e prefer inch S o n y microlloppies. I t a l s o h a s a s m a l l
ance of the 'real w o r l d ' in relation to w h a t w e whatever relates to o u r o w n experiences and LCD on the keyboard w hi ch tells the Liser what
perceive as credible unreality. needs. O r it m i g h t be the constant search for the definable keys are doing. A n d a mouse.
patterns or ' l a w s ' w h i c h characterizes h u m a n
A fascinating a n d amusing talk b y D r Jack life, due to the need to be able to predict and try A g r e a t d e a l o f t h e PCVV s h o w i s a i m e d a t
Cohen of Birmingham University examined the to control events in order to survive. business m e n , a t t r a c t i n g t h e m w i t h p r e t t y
probable biological precedents to the attitudes technology and prettier girls.
which construct our definitions o f the horrific Other guests at the convention included Ken
and comic, with particular reference to science Bulmer, a k a A l a n B u r t A k e r s ; M a t I r v i n e , However, h o m e m i c r o s f a r e d w e l l . F i g h t i n g
fiction. B r i e f l y, i t s e e m s i t c a n a l l b e t i e d t o Visual Effects Designer for the BBC; and Bryan past t h e s e e m i n g l y e n d l e s s d i s p l a y s o f p r o -
evolution and the survival of the species.... Talbot, c r e a t o r o f t h e v i s i o n a r y L u t h e r A r k - grams t h a t a l l o w e d y o u t o s h o o t / k i l l / c r u s h
wright c a r t o o n s t r i p a n d a l s o , i n c i d e n t a l l y, and o r m a i m t h e i n v a d i n g a l i e n h o r d e s
Joy Chant, author of a series of books based in winner o f the Mythcon D & D tournament. I t eventually l e d t o E l a n C o m p u t e r s , a n d t h e i r
an i n v e n t e d w o r l d , Va n d a r e i , t a l k e d a b o u t w a s n ' t a l l serious.... A p a r t f r o m talks, t h e r e new machine —The Enterprise, This is a Z80A
fantasy f i c t i o n i n t h e c o n t e x t o f g r e a t w o r l d were f i l m s , quizzes a n d competitions — t h i s based m a c h i n e w i t h 6 4 or 1 2 8 K as standard.
literature; but the intriguing part was the sub- magazine hopes to print the w i n n i n g entries to This m e m o r y capacity i s expandable u p t o a
sequent discussion of Joy's o w n work, w h i c h the s h o r t story competition i n a f u t u r e issue. staggering 3 9 6 8 K . T h e m a c h i n e a l s o h a s a n
stressed t h e i m p o r t a n c e o f m a k i n g a f a n t a s y There w a s a l s o a v e r y acceptable degree o f integral joystick, w o r d processor a n d s t e r e o
world complete and internally logical. socialising. N e v e r i m a g i n e t h a t a convention output — s c r e a m s o f d y i n g a l i e n s i n D o l b y
needs to be big to be successful: with only 11 0 stereo are obviously the coming thing.
This s h o u l d r i n g b e l l s w i t h a n y o n e w h o h a s attending, t h e a t m o s p h e r e a t M y t h c o n w a s
been f o l l o w i n g t h e rules vs realism debate in congenial, relaxed and highly enjoyable Commodore had a s m a l l grey portable box on
the FRP •zines, and not surprisingly, f o r myth ;11,::, Kim D a n i e l their stand, w h i c h proved to be a b r a n d n e w
SX64. Essentially t h e s a m e m a c h i n e a s a
Commodore 6 4 , t h i s portable version c o n -
Venture Into S cience Fiction tained a l l t h e b i t s o f a s y s t e m - - c o m p u t e r,
You may have heard of this promotion by now, selling authors while there were others with a colour monitor, and disk drive in one briefcase-
but, f o r t h o s e t h a t h a v e n ' t , i t i s a c a m p a i g n greater need, was made all the more poignant sized package.
designed b y t h e B o o k M a r k e t i n g C o u n c i l t o when D a v e L a n g f o r d , s u r e l y d u e f o r w i d e r
promote science fiction as a literary genre to a recognition, w a s nearby, Sinclair R e s e a r c h w e r e s h o w i n g t h e Z X
wider public. It has received some unenthusias- Interface 2, w h i c h plugs into the Spectrum or
tic r e v i e w s , f i r s t l y f o r i t s c o n c e n t r a t i o n o f If t h e r e l a t i o n s h i p b e t w e e n s c i e n c e - f i c t i o n / the M i c r o d r i v e interface. T h i s n e w i n t e r f a c e
American authors, and also for the inclusion of fantasy a n d g a m i n g h a s seemed a l i t t l e o n e allows you to use plug-in ROM cartridges and
works which, surely, need no promotion, such way u n t i l n o w, w i t h a succession o f a u t h o r s two joysticks — any joysticks as long as they
as W a r o f t h e W o r l d s o r 1 9 8 4 . L i k e m a n y allowing their creations to be reduced to tables have the standard 9-way D plug, This is just as
'lists', t h i s one s u ff e r s m o r e f r o m t h e n a m e s and rules, this does not imply that the writers well, because t h e S i n c l a i r joysticks w e r e n o t
that w e r e n ' t included, than those that were. are n o m o r e a w a r e o f t h e g a m i n g f r a t e r n i t y the best I've ever used
than t h e y a r e o f a n y o t h e r lucrative s p i n - o ff
On O c t o b e r 1 7 t h , I attended t h e p r o m o t i o n ' s market. Did you k n o w Michael Moorcock was At t h e end of the day I h a d 1 0 plastic carrier
launch, at the Publishers Association offices in an occasional gamer? M o r e i m p o r t a n t l y, d i d bags ( a l l d i f f e r e n t ) , a s s o r t e d b a d g e s a n d
Bedford Square, London T h e wine flowed, the you k n o w that he bought IMAGINE magazine? stickers, enough sales literature to build a copy
conversation was witty; this is the sort of affair Did y o u k n o w t h a t G e n e W o l f e w a s a G a r y of the Hindenburg, and spots before m y eyes.
that m e m b e r s of the public do not get to see, Gygax lookalike? Wo u l d you like to see these Playing w i t h high(priced) t e c h n o l o g y i s v e r y
yet i t i s v e r y i n f o r m a t i v e . L i s t e n i n g t o a famous authors in your favourite gaming maga- enjoyable, but w h y are the aliens always puce
member o f t h e B M C defend t h e list f r o m t h e zine? Well, maybe you and yellow?
accusation that it w a s unfair to promote best- 34,5 Paul C o c k b u r n 41k5 M i k e B r u n t o n
44
I N I A G I N E m a l l a z i m , D e c e m b e r 1983
ecP F i l m Review
In a special festive film review, Colin
Greenland takes a look at a few of the
films a n d videos that are likely to be
available for your entertainment this
Christmas.
Christmas always sees a re-release from
Walt Disney Productions, and this year it
is The J u n g l e B o o k (U), t h e last film t h e
old boy worked on h i m s e l f and I reckon
the l a s t g o o d a n i m a t e d f e a t u r e i n h i s
traditional mode •— n o t least because of
some rather jolly jazz which, legend has
it, Wa l t himself resisted, and was added
after his death.
With T h e J u n g l e B o o k i s M i c k e y ' s
Christmas C a r o l (U) --- t h e f i r s t n e w
Mickey M o u s e cartoon f o r t h i r t y years, PG). W h e n t h e vampish Lenya a n d t h e that g e t s m o r e deliciously l u d i c r o u s b y
believe it or not. Bah, humbug, I hear you dastardly Count O t t o von B r u n o kidnap the second. Superb )over-(acting in spiff -
cry, but it is surprising h o w entertaining the e m i n e n t Professor Fenton, Scotland ing costumes on scrummy sets, not a few
this is, p e r h a p s because i t is actually a Yard h a s o n l y o n e m a n t o s e n d f o r — guffaws, a n d c o m i c c a m e o s f r o m B i l l y
Scrooge McDuck movie (of course), w i t h Captain Hugh •Bullshot' Crummondl Eng- Connolly, M e l S m i t h , J o h n W e l l s a n d
the effete r o d e n t v e r y m u c h i n a m i n o r land is in peril, and so is the Professor's 'Legs' L a r r y S m i t h . L a g o n d a s h u r t l e
role a s B o b Cratchitt. T h e a n i m a t i o n i s lovely daughter Rosemary, w h o has half through l e a f y English l a n e s w h i l e s u s -
much crisper than The Jungle Book, with of her father's top secret formula hidden picious looking foreigners move into the
thoughtful little effects that make all the in h e r locket. Bullshot, w h o last s a w off manor and Bullshot, knee-deep in deadly
difference: Scrooge makes squelchy foot- von B r u n o at fifty t h o u s a n d feet, k n o w s scone mix, battles with a giant octopus in
prints in the snow, for instance, whereas his old enemy will stop at nothing to get it a cellar slowly filling w i t h w a t e r. T h a n k
Mowgli and his chums are all too obvious- Pausing o n l y t o w i n s i n g l e - h a n d e d a t goodness he k n o w s h o w to speak Killer
ly stuck on the scenery and never seem to Henley (the rest of his eight having gone Whale....
i k Colin G r e e n l a n d
touch the ground. down w i t h f l u ) , B u l l s h o t s q u a r e s h i s
remarkable j a w a n d g e t s o n t h e case. C01111 w i l l be back as n o r m a l in issue 1 0
Humbug of a different quality, Finest Olde Then i t is pell-mell, h a m m e r and tongs, with a glance at some of the FRP-related
English Humbug, in Bullshot (HandMade, hell for leather all the way through a plot film a n d video releases o f the n e w year.
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48 D c t c r l t b o - FIS3
An epic 'MR- production in glorious monochrome
featuring words on, paper from trees!
KAMPHULT T h e SR:UNE
, a s 'the sinewy, mugger' a s HERSELF
And introducing the
BOOKWORM
The producers at TSR wish
to thank the Outer Planes of
Good, and the Lower Outer
Planes o f Gehenna f o r
making the crowd scenes
such fun.
TSR UK Limited,
The Mill, Rathmore Road,
Cambridge CB1 4AD
Telephone 0223 212517