Usd Protocol
Usd Protocol
Unlike RS-232 and similar serial interfaces where the format of data being sent is not defined,
USB is made up of several layers of protocols. While this sounds complicated, don’t give up
now. Once you understand what is going on, you really only have to worry about the higher level
layers. In fact most USB controller I.C.s will take care of the lower layer, thus making it almost
invisible to the end designer.
As we have already discussed, USB is a host centric bus. The host initiates all transactions. The
first packet, also called a token is generated by the host to describe what is to follow and whether
the data transaction will be a read or write and what the device’s address and designated endpoint
is. The next packet is generally a data packet carrying the payload and is followed by an
handshaking packet, reporting if the data or token was received successfully, or if the endpoint is
stalled or not available to accept data.
o Sync
All packets must start with a sync field. The sync field is 8 bits long at low and
full speed or 32 bits long for high speed and is used to synchronise the clock of
the receiver with that of the transmitter. The last two bits indicate where the PID
fields starts.
o PID
PID stands for Packet ID. This field is used to identify the type of packet that is
being sent. The following table shows the possible values.
There are 4 bits to the PID, however to insure it is received correctly, the 4 bits
are complemented and repeated, making an 8 bit PID in total. The resulting
format is shown below.
o ADDR
The address field specifies which device the packet is designated for. Being 7 bits
in length allows for 127 devices to be supported. Address 0 is not valid, as any
device which is not yet assigned an address must respond to packets sent to
address zero.
o ENDP
o CRC
Cyclic Redundancy Checks are performed on the data within the packet payload.
All token packets have a 5 bit CRC while data packets have a 16 bit CRC.
o EOP
End of packet. Signalled by a Single Ended Zero (SE0) for approximately 2 bit
times followed by a J for 1 bit time.
USB Packet Types
USB has four different packet types. Token packets indicate the type of transaction to follow,
data packets contain the payload, handshake packets are used for acknowledging data or
reporting errors and start of frame packets indicate the start of a new frame.
o Token Packets
In - Informs the USB device that the host wishes to read information.
Out - Informs the USB device that the host wishes to send information.
Setup - Used to begin control transfers.
o Data Packets
There are two types of data packets each capable of transmitting up to 1024 bytes
of data.
Data0
Data1
High Speed mode defines another two data PIDs, DATA2 and MDATA.
There are three type of handshake packets which consist simply of the PID
The SOF packet consisting of an 11-bit frame number is sent by the host every
1ms 500ns on a full speed bus or every 125 µs 0.0625 µs on a high speed bus.
Frame
Sync PID CRC5 EOP
Number
USB Functions
When we think of a USB device, we think of a USB peripheral, but a USB device could mean a
USB transceiver device used at the host or peripheral, a USB Hub or Host Controller IC device,
or a USB peripheral device. The standard therefore makes references to USB functions which
can be seen as USB devices which provide a capability or function such as a Printer, Zip Drive,
Scanner, Modem or other peripheral.
So by now we should know the sort of things which make up a USB packet. No? You're
forgotten how many bits make up a PID field already? Well don't be too alarmed. Fortunately
most USB functions handle the low level USB protocols up to the transaction layer (which we
will cover next chapter) in silicon. The reason why we cover this information is most USB
function controllers will report errors such as PID Encoding Error. Without briefly covering this,
one could ask what is a PID Encoding Error? If you suggested that the last four bits of the PID
didn't match the inverse of the first four bits then you would be right.
Most functions will have a series of buffers, typically 8 bytes long. Each buffer will belong to an
endpoint - EP0 IN, EP0 OUT etc. Say for example, the host sends a device descriptor request.
The function hardware will read the setup packet and determine from the address field whether
the packet is for itself, and if so will copy the payload of the following data packet to the
appropriate endpoint buffer dictated by the value in the endpoint field of the setup token. It will
then send a handshake packet to acknowledge the reception of the byte and generate an internal
interrupt within the semiconductor/micro-controller for the appropriate endpoint signifying it has
received a packet. This is typically all done in hardware.
The software now gets an interrupt, and should read the contents of the endpoint buffer and parse
the device descriptor request.
Endpoints
Endpoints can be described as sources or sinks of data. As the bus is host centric, endpoints
occur at the end of the communications channel at the USB function. At the software layer, your
device driver may send a packet to your devices EP1 for example. As the data is flowing out
from the host, it will end up in the EP1 OUT buffer. Your firmware will then at its leisure read
this data. If it wants to return data, the function cannot simply write to the bus as the bus is
controlled by the host. Therefore it writes data to EP1 IN which sits in the buffer until such time
when the host sends a IN packet to that endpoint requesting the data. Endpoints can also be seen
as the interface between the hardware of the function device and the firmware running on the
function device.
All devices must support endpoint zero. This is the endpoint which receives all of the devices
control and status requests during enumeration and throughout the duration while the device is
operational on the bus.
Pipes
While the device sends and receives data on a series of endpoints, the client software transfers
data through pipes. A pipe is a logical connection between the host and endpoint(s). Pipes will
also have a set of parameters associated with them such as how much bandwidth is allocated to
it, what transfer type (Control, Bulk, Iso or Interrupt) it uses, a direction of data flow and
maximum packet/buffer sizes. For example the default pipe is a bi-directional pipe made up of
endpoint zero in and endpoint zero out with a control transfer type.
Stream Pipes have no defined USB format, that is you can send any type of data down a
stream pipe and can retrieve the data out the other end. Data flows sequentially and has a
pre-defined direction, either in or out. Stream pipes will support bulk, isochronous and
interrupt transfer types. Stream pipes can either be controlled by the host or device.
Message Pipes have a defined USB format. They are host controlled, which are initiated
by a request sent from the host. Data is then transferred in the desired direction, dictated
by the request. Therefore message pipes allow data to flow in both directions but will
only support control transfers.