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Milo Session 7

This document provides instructions for a session involving various cricket skills games and activities. It includes warm up activities like snowball tag and locomotion relays. The main activities focus on targeting bowling, rapid fire batting, and double chance pairs cricket. These activities involve batting, bowling, fielding and aim to develop key cricket skills. The session concludes with a 5 minute wrap up reminding children of key elements and congratulating them on their efforts.

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0% found this document useful (0 votes)
103 views

Milo Session 7

This document provides instructions for a session involving various cricket skills games and activities. It includes warm up activities like snowball tag and locomotion relays. The main activities focus on targeting bowling, rapid fire batting, and double chance pairs cricket. These activities involve batting, bowling, fielding and aim to develop key cricket skills. The session concludes with a 5 minute wrap up reminding children of key elements and congratulating them on their efforts.

Uploaded by

api-401963473
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Session 7

USE ANY OF THESE ACTIVITIES TO WARM UP

PREPARE TO PERFORM 2 MIN SNOWBALL TAG


Number of Players GAME RULES
• Group activity • Mark out a square approximately 10m x 10m
Area size • Place balls together at edge of square
• 10m X 10m square • One player begins with a ball and is the tagger
or larger with a • The tagger attempts to catch other players by
bigger group tagging them with the ball or hitting below the
shoulders with an underarm throw
Duration
• All caught players collect a ball and become taggers
• 2-3 minutes
• Last player caught wins
Equipment
• One ball per SKILL AND ACTIVITY MODIFICATIONS
member of • Restrict/increase playing area
the group • Impose time limits

PREPARE TO PERFORM 2 MIN LOCOMOTION RELAYS


Number of Players GAME RULES
• Pairs • Children Line up across ‘halfway’ line in pairs facing each other – half are #1’s & half
are #2’s
Area Size
• Take it in turns to go Up & Back to own end using various forms of locomotion:
• Large open space approx. 20m long
Eg. Running, Skipping, Hopping, Jumping, Leaping, Side Stepping, Grapevine
Equipment • #1’s go first & then tag #2’s who copy what #1’s do & then repeat process
• Marker cones at each end of space
and across ‘halfway’ as start/finish

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PREPARE TO PERFORM 2 MIN HURRICANE HANDLING

Session 07
Number of Players • “Switch” – ball between knees with 1 • Throw ball under one leg & catch
• All children hand in front & the other behind. Drop with other hand. Repeat with
the ball & switch hands to catch (with opposite hand & leg
Area Size or without bounce). Add ‘Gorilla Walk’ • Bounce & catch with one hand. Try
• As much as required by taking a step forward with each non-preferred hand. Alternate hands
switch to bounce & catch
Equipment
• ‘Yo-Yo’ – hold ball in one hand out in • Dribble like a basketball. Try non-
• 1 ball per child front. Drop ball & catch before it hits preferred hand
All children with a ball & trying to follow the ground with hand on top of ball.
• Hit the ball on an open hand to self. Try
exactly what the leader does with their Try non-preferred hand. Alternate
non-preferred hand
ball. hands to drop & catch
• Throw ball in the air to self & clap/
Keep it fast & fun. • ‘Circle & catch’ - hold ball in one hand
touch ground/spin around etc. before
out in front.
catching
SUGGESTED ROUTINE Drop ball & circle hand around the
ball before catching it again. Try non- • Stand side on, step & throw overarm
• Around head/waist/knees/ankles to get maximum bounce. Catch ball &
(several times in each direction) preferred hand
repeat
• Figure 8 around knees • Add ‘Pairs Reaction Catch’ if time
permits

PREPARE TO PERFORM 3 MIN FACE OFF


Number of Players GAME RULES
• Pairs • Start shoulder to shoulder facing opposite directions
Area Size • Race away from each other to the cones at the end of the space
• Large open space approx. 20m long • Turn & run back to opposite end
• Turn & race back to middle/starting point
Equipment
• Use the bat to turn & finish
• Marker cones at each end of space
and across ‘halfway’ as start/finish
• One cricket bat per child

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ACTIVITY 10 MIN TARGET BOWLING
Equipment
• Balls
• Stumps
• Markers

GAME RULES
• Bowling at stumps from the marker
approximately 6m apart
• Other group members are the Wicket
Keepers
• 1 point for hitting the stumps
• 10 points for knocking the stumps over
• 100 points for a ‘hattrick’
• 3 turns each then swap

ACTIVITY 15 MIN TEAM RAPID FIRE BATTING


Number of Players GAME RULES
• 9-16 max. (in teams of 3-6) • One team bats whilst other teams field
Area Size • All players from batting team line hit & then run at the same
time between the stumps
• Large open space approx.
• An adult should feed the ball to the batters - 1 adult to 1
Equipment batter
• Bats, Balls, person feeding balls, 2 x sets of stumps. • Fielders retrieve the balls and return to the adults
• Batters count the number of runs made before ‘stop’ is
called. Individual scores are added to get a team total
• Have 2 or 3 turns before swapping to a new batting team
• Team with highest score wins

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ACTIVITY 25 MIN DOUBLE CHANCE PAIRS CRICKET

Session 07
Game focus • When partner is bowling, other partner Wicket Keeps
• Batting: Grip, stance, hitting, • If ‘bowled’ ball is missed, and does not hit the stumps or can’t be reached, batter
judgement hits ball from a tee of their choice
• Fielding • Only the hit ball is in play
• Bowling: Grip, straight arm • Batters can be ‘out’ Bowled, Caught or Run Out only
Number of players • If Batters go out they swap ends and continue to bat
• Group activity • If pairs are not batting or bowling they are fielding
• Everyone Bats, Bowls, Fields and Wicket keeps
GAME RULES
• Set up stumps 13 – 16m apart SKILL AND ACTIVITY MODIFICATIONS
• Place 2 batting tees with a ball on each • Introduce fielding restrictions (i.e. two slips) to increase the number of gaps
either side of pitch just forward of • Match evenly-skilled players to bat/bowl to each other
batter • Use coloured tape to highlight the seam on the ball and encourage players to bowl
• Organise players into pairs and with seam spinning upright
number each pair • Implement a double score zone in various places on the field
• Maximum 10 per group (2 batting, 8 • Only allow underarm throwing for all fielders to increase underarm skills
fielding)
• Place batting tees on a stump to increase catching opportunities
• Each pair bats for 2 overs and bowls
for 2 overs). Bowling can be underarm • Only allow throwing with non-preferred hand
if required Session can be finished off with a game of ‘Pairs Cricket’ if time permits.

Wrap Up - 5 mins maximum


• Remind them of the key elements from the session
eg. Batting – watch the ball, Bowling – straight arm, Throwing – point your front arm at the target etc
• Thank the volunteers and parents
• Congratulate the children on a job well done

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