Tutorial Notes
Tutorial Notes
LECTURE 1
Gymnastics taught correctly is an excellent tool for developing body management skills
and preparing participants for many physical pursuits. Once students can manage their
own bodies with a degree of skill they can subsequently better control manoeuvre
themselves with an implement (racket, bat) or themselves plus a projectile (ball,
javelin). Furthermore they can better control themselves in different mediums (snow,
water) or better handle themselves plus an opponent.
‘Olympic gymnastics’ as seen on television is a highly skilled and competitive sport. This
form of gymnastics should be left to be taught in gymnastics clubs with accredited
coaches. The function of a school gymnastic programme should be to provide rewarding
and safe environment in which students can learn to control their bodies in a variety of
situations. The aim is to encourage participation regardless of weight, size, gender or
ability of students.
The current Gymnastics in Schools programme is based on the Dominant Movement
Pattern (DMP) approach. These are:
• Statics
• Locomotion
• Springs
• Landings
• Rotation
• Swing
By teaching the six dominant movement patterns (the lowest common denominator of
all gymnastics skills), the students are learning the building blocks for more complex
skills and they can develop the body control necessary for efficient movement in all
areas of life. For example, take a mark in football (spring and landing), hold a defence
position in netball (static), perform a somersault dive off a springboard (spring and
rotation).
The S.P.A.C.E approach is used for the introduction of skills and their practice to
gymnastics. It’s a logical progression of teaching from the simple to more difficult
aspects of the skill.
S – What ‘skill progressions’ can be used to teach the whole skill? How will you break
the skill down into smaller parts?
P – What ‘physical preparation’ is necessary to acquire the skill?
A – What are the ‘appropriate key teaching points’ (KTPs) to teach this skill?
C – What are the ‘common errors’ when learning the skills?
E – How can the teacher ‘evaluate’ when the student is ready to progress
HPE2203 - Gymnastics
LECTURE 1
WARM UP
The purpose of a warm up is to prepare both the body and the mind for the activities
that will follow in the training session and so minimize the risk of injury.
The warm up should involve continuous aerobic type activity the increase the blood flow
and the body temperature. Follow this with stretching activities for all the major joints
and muscle groups to ‘loosen up’ the body – this should not be confused with increasing
flexibility, where the stretches are held for a longer period of time.
The length of the warm up and its intensity will vary according to the age and ability of
the student and the overall length of the lesson.
Principles of a good warm up
• Involve everyone
• Be quick and easy to organise
• Use variety to maintain enthusiasm
• Make it fun by using games and challenges
Safety and injury prevention
• Allow adequate spacing
• Ensure the environment is safe e.g. mats slipping
• Static stretches only (no bouncing or forcing the stretch)
• Do not overstretch. Hold the stretch to the point of tension and this tension
should subside over time.
• Do not hold your breath in stretches
• Take care with lower back and knees
HPE2203 - Gymnastics
LECTURE 1
PHYSICAL PREPARATION
HPE2203 - Gymnastics
LECTURE 1
PHYSICAL PREPARATION
Divide the body into three sections – upper, torso, lower
Then collate and number a variety of individual, partner and group activities and games
that can be used to develop these areas.
For e.g.
UPPER BODY
Strength Flexibility Endurance
1. Tug of war 1. Shoulder stretch 1. Shadow boxing
2. Pullups 2. Tricep stretch 2. Burpees
3. Tricep dips 3. Pec stretch 3. Chest passing
TORSO
Strength Flexibility Endurance
1. Superman crunches 1. Bend back 1. Plank
2. V sits 2. Lower back leg crossover 2. Mountain Climbers
3. Leg raises 3. Cobra 3. Bicycle Crunches
LOWER BODY
Strength Flexibility Endurance
1. Lunges 1. Hamstring hold 1. Sprints
2. Box Jumps 2. Groin hold 2. Running
3. Wall sit 3. Partner stretches 3. Duck walk
HPE2203 - Gymnastics
LECTURE 1
PHYSICAL PREPARATION
Choose 3 activities above and modify them as below:
Upper body Use elastic band Add weights to Partner can help
Pullups body push person up
Torso Bent legs Straighten legs, Lie down, heads
Leg raises hold at bottom back to back, hold
hands
Lower body dont go as low, not Place weight on Competition, who
Wall sit as long legs can hold longest
Back to back
CIRCUITS
A well planned circuit is an excellent way to get maximum participation from your
students especially when there is limited equipment.
A circuit is a closed loop of several situations with activities set out at each station. It
may be used to develop progressions towards a skill, to practice a new skill, to allow
exploration of movement, or to revise skills from past lessons.
It is beneficial in that activity levels are high, it allows students to be autonomous in
their learning and it can leave the teacher free to roam and focus in on problem areas.
The organisation of the circuit can vary depending on the desired outcome. Students
may perform the station activity once and move on to the next station or they may
remain at one station for a designated time then move on as directed.
Suggestions for planning circuits
• Stations need to be well spaced and designed to flow around the circuit
• Ensure landing areas are clear from other students and any hand apparatus
• Select stations so that only one (if any) activity will require constant supervision
• Include in the plan how you will group the students and how they will move
around the circuit
HOMEWORK
Design a simple circuit for endurance with 6 x relevant exercises for 45 secs at each
station.
1.Burpees
2.Plank
3.Bicycle crunches
4.Skipping
5.Mountain Climbers
6.Duck walk
HPE2203 - Gymnastics
LECTURE 2
Dominant Movement Patterns (DMPs) are the patterns that re-occur in gymnastics. They
are the building blocks for more complex skills. Once these ‘building blocks’ are
mastered the students can progress laterally with variety or vertically, with difficulty.
The grouping of activities into the six DMPs
STATICS
SPRINGS
LANDINGS
LOCOMOTION
ROTATION
SWING
enables the teacher to better understand the biomechanical principles that relate to
efficient movement and to formulate Key Teaching Points (KTPs) that will carry over
from one skill to the next.
The DMP approach provides a framework that develops from simple to complex for the
teaching of movement. It assists the teacher to decide what to teach and in what
order.
STATICS
This includes all the ‘held’ and ‘still’ positions in gymnastics and should be the starting
point for your teaching.
Statics can be divided into three categories:
BALANCES – using a small base of support
SUPPORTS – shoulders above the apparatus
HANGS – shoulders below the apparatus
Once the supports and balances are competent on the floor students can then progress
to partner and group balances and supports and balances on apparatus.
HPE2203 - Gymnastics
LECTURE 2
3. Back support
- straight arms
- Feet together
- Straight legs
-
4. Stork stand
- bigs toes to knees
- Shoulders back
- Bottom leg straight
- Hands on hips
5. Tuck sit
- chest to knees
- Knees and feet together
- One hand on each leg
- Straight back
6. V – sit
- straight arms
- Straight legs
- Legs at 45
7. Shoulder stand
- hands on hips
- feet, knees, hips in straight line
- Legs in air
8. Front scale
- arms out to side
- Stand on one leg
- Back leg straight
- Chest up
HPE2203 - Gymnastics
LECTURE 2
The ability to maintain a fixed shape and be able to eliminate unnecessary body
movements is a prerequisite for efficient movement and is an important factor in the
prevention of injury. Correct posture is also aesthetically pleasing.
Once the basic static positions have been taught these can be practiced and improved
by providing a variety of tasks, which use the static positions
• Revise during warm up using games such as musical statues holding a static
position when the music stops, or play tag and hold a static position till someone
releases you.
• Make a station in a circuit the static that relates to the skill being taught or as a
revision have a whole circuit set up with statics stations.
• Make up a sequence using static position using different body parts and different
levels.
• Work with a partner and make up a sequence using four different statics. Perfect
with precise timing and exact images.
• Work with a partner, explore ways you can both perform the same static but part
of one person must be resting on the other.
Physical Preparation
- power, strength, endurance, flexibility
- Shoulders, upper body, core - strength
- Shoulders, hips, wrist- flexibility
1.Tuck sit
- knees to chest
- Feet to bum
- Knees + feet together
- One hand on each leg
- Straight back
2. Front support
- shoulders over hands
- Feet together
- Straight arms
- Chest in
- Body tension
3. Bunny hop,
- straight arms,
- two feet take off and landing
4. Tuck handstand
- same as bunny hop, increase height
- Everything in straight line (back, arms, legs)
5. Scorpion
- one foot take off/ landing,
- chest up on landing,
6. Half handstand-
one leg is straight, one is bent
Extension
- walking on handstand
- Handstand to roll
- Cartwheel
- Backflip
- Hand springs
HPE2203 - Gymnastics
LECTURE 3
PARTNER BALANCES
SAFETY
• Match pairs for height and weight
• Not suitable for younger children because of weight bearing
• Exit procedure must be planned
• Mats must be used
• Use hand to hand or hand to wrist grip, monkey grip is not safe
• Avoid inverted balances until the basics are mastered
• Do not allow pyramids higher than two persons in the school environment
HPE2203 - Gymnastics
LECTURE 4
LANDINGS
Safe landings could be one of the most important life skills you will teach your students.
The categories of landings that will be covered in this course are:
1. Landing on feet
2. Landing on hands
3. Landing sideways
4. Landing backwards
The basic principle of safe landing is to soften the impact on the body joints especially
the lower back. This is achieved by absorbing the landing forces over as much time and
as large a body surface as possible.
SAFETY
• Ensure adequate matting – not too hard or soft
• Reduce frequency of landing on wrists
• Don’t land sideways from a height
• Ensure competence on the floor before progressing to a height
PROGRESSIONS
i. Very low jump. Absorb impact on toes to heels
ii. Add on bent knees
iii. Run and jump as high as possible and land correctly
iv. Land on benches with straight jumps
v. Add variety by changing the body shapes in the air
vi. Gradually increase the height of take off, make sure heels stay on the ground
HPE2203 - Gymnastics
LECTURE 4
SPRING
This DMP includes the activities which involve projecting oneself into the air and
requires the physical ability of power i.e. explosive take off. The spring activities that
will be covered are:
1. One foot to one foot - leaps
2. Feet to feet - jumps
3. Feet to hands - bunny hops, leap frogs and basic vaults
SAFETY
• Ensure correct landing technique before taking any springing activities up onto a
height
• Mats must be placed so there are no joins along the line of landing
• Confident body management is a prerequisite for activities involving height and
flight
• Firm matting is required for activities which involve springing from hands
SPRINGING FROM FEET
KTP’s
• Explosive take off is required
• The balls of the feet strike first with the heels making only momentary contact
• This is followed by rapid extension of ankle and knee joints and a strong swing of
the arms in an upward and forward direction
• Trunk is stable and upright and at no stage should there be any arch in the
students lower back
1. LEAPS (insert pictures) KTPs
Cat / scissor
- hands on hips, straight legs, (like high jump scissor
kick) one foot take off, 1 foot landing
Stride
- splits in the air, landing on front foot, arms out to
the side, both legs are straight, pointed toes, good
height. One foot take off, 1 foot landing
Change leg
- (eg. right leg.) Step right, kick left, land right. Changing legs in
the air, arms out to the side. One foot take off, 1 foot landing
Side
- turn 90 degrees in the air, arms out to the side, legs straight,
side split. One foot take off, 1 foot landing.
HPE2203 - Gymnastics
LECTURE 4
SPRING
Straight
- arms in the air, feet together, straight body
Star
- arms and legs spread, straight limbs, body upright
Tuck
- legs to chest, arms wrapped around the legs, Knees
bent. Jump on 2 feet, land on 2 feet
Stag
- two foot takeoff, two foot landing
- Forward/back leg bends at knee
- Arms out for balance
Split
- arms up in the arm, one leg in front, and one behind
-Jump on 2 feet, land on 2 feet
- straight legs
LANDINGS
2. LAND ON HANDS
KTPs
• Hands are placed shoulder width apart
• Contact first with fingers then roll through to heel of the hand and bend the
elbows
• Turn the head to one side so you don’t face plant
PROGRESSIONS
i. From kneeling, slowly fall forward to absorb force through fingers, palms and
bend elbows
ii. Increase the speed of the fall
iii. When confident try from crouch stand, then from a front scale / arabesque
• Arm position
o -Rolling to right, right arm is curved in front of stomach, left is straight
out to side (left opposite)
PROGRESSIONS
i. Start on knees then as confidence grows, progress to stand
HPE2203 - Gymnastics
LECTURE 4
LANDINGS
• Arm position
o Arms straight out to side
PROGRESSIONS
HPE2203 - Gymnastics
LECTURE 5
List different jumps that can be done off a beatboard or mini tramp
1. JUMPS KTPs
Straight
- arms in the air, feet together, straight body
2. Star
- arms and legs spread, straight limbs, body upright
3. Tuck
- legs to chest, arms wrapped around the legs, Knees bent. Jump on 2 feet, land
on 2 feet
4. Stag
two foot takeoff, two foot landing
Forward/back leg bends at knee
Arms out for balance
5. Split
- arms up in the arm, one leg in front, and one behind
-Jump on 2 feet, land on 2 feet
- straight legs
PROGRESSIONS
i. Bunny jumps along the floor. Increase the distance of the spring
ii. Bunny hop between two parallel benches
iii. Bunny jumps onto bench
iv. Bunny jumps over low bench
A
BUNNY HOPS
VERTICAL JUMP
LEAP FROG
JUMPING FOR DISTANCE
LADDER JUMPING
HOOP JUMPING
B:
JUMP INTO HOOP AND ONTO BOX
JUMP OFF BENCH
JUMP OVER BENCH
C: BUNNY HOPS
CARTWHEEL
VAULT JUMPING
HOMEWORK for next week
Plan a circuit with SIX stations that allows practice of landing techniques. Include TWO
point form notes on KTPs for each station, describe briefly the group organisation and
indicate with a ‘T’ where the teacher would stand.
HPE2203 - Gymnastics
LECTURE 5
LOCOMOTION
Locomotion is moving from one space to another. The three categories that will be
covered are:
1. Locomotions on feet: running, jumping, skipping
2. Locomotions in hang: (shoulders are below base of support) monkey walk variations
3. Locomotions in support: (shoulders above the base of support) bear walks, crab
walks cartwheels
ROTATION
This DMP is represented by any turn or spin around an internal axis. There are three
axis. These are transverse, anterior / posterior and longitudinal axis.
TRANSVERSE AXIS
Run an imaginary stick from the left to the right hip and you have the transverse axis.
Rotations around the axis involve all turns forwards and backwards.
Related skills
▪ Forward and backward rolls
▪ Front and back saults
▪ Pull over and forward roll around the bar
▪ Back hip circle
FORWARD ROLL
a. Physical Preparation
Flexibility- back, hamstrings, neck
Strength - pushups, chin ups
b. Skill progressions / lead up drills
- tuck sit
- Knees and feet glued together
- Rock and rolls
- Tuck sit rocking back and forth , knees and feet together
- Forward roll from a height
- Chin to chest
- Shoulders stay square
- Down a wedge
- On the flat
- Chin to chest
- Up to a height
- forward momentum
c. Common errors
- dropping their shoulder (introduce pushups to increase strength
- Chin isn’t tucked in
- Using hands to stand up
- Knees and feet not together
d. Extension
- dive roll
- Handstand to forward roll
- Front sault
- forward flip
HPE2203 - Gymnastics
LECTURE 6
ROTATION
BACKWARD ROLL
a. Physical Preparation
- arm strength (upper body strength)
- Flexibility (wrists, arms, glutes, neck and back
c. Common errors
- not tucking chin
- Not pushing up with both arms
- Legs and feet not together
- Only pushing with one hand
d. Extension
- backward roll into handstand
Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups
HPE2203 - Gymnastics
LECTURE 6
ROTATION
KTP’s
- left cartwheel – left foot infront, left hand right hand right foot left foot
-right cartwheel- right foot infront, right hand, left hand left foot, right footy
-pointed toes
-straight legs
-open hips
c. Common errors
-step back
-arch back
-hand and foot placement mixed up
d. Extension
- on beam
- Roundoff
- One handed
Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups
HPE2203 - Gymnastics
LECTURE 6
ROTATION
LONGITUDINAL AXIS
Run an imaginary stick in a straight line from the middle of your head to your feet and
you have a longitudinal axis. Rotations around this axis involve all turn left or right.
Related skills (insert pictures) KTPs
Log rolls
- lying on tummy or back
- Arms forward (above head) at ears, legs straight out
- Body tension
Egg rolls
- knees in
Pivots
- one foot infront same arm infront
- other arm out by side (aeroplane)
- step front leg, turn with foot to knee
- step infront
- (if right arm infront turn to right vise versa)
Progressions
Change starting and finishing positions
Change body shapes
Try up and down slopes
Do with a partner or small groups
HPE2203 - Gymnastics
LECTURE 8
b. Skill Progressions
Step, chin, Kick
d. Common Errors
Chin not at bar
Some people pull will just one arm
Not getting hips over.
Not holding themselves at the top
a. Physical Preparation
Strength and flexibility of upper body
Core
b. Skill Progressions
Cast first
step, chin, kick
d. Common Errors
Shoulders not over the bar
No momentum/power
SWING
In the school environment most swing apparatus is usually not available but basic swings
on the bar or in the playground can be developed and are beneficial for the
development of upper body strength and spatial awareness.
Swings can be divided in to two categories:
a. Swing in hang
b. Swing in support
SAFETY
• Good landings and grip strength are a prerequisite for swing
• Participants must show competence in hang and support activities before progressing
to swing
• Ensure matting extends far enough both sides of the bar to allow for the body
moving away from the bar on full extension
• Ensure participants are regrasping the bar at the top of the back swing
• No hock swings without hand grasp
Tuck swing
- jump to the bar
- chest in
- Swing, legs bent
- Re-grip at the back of the swing
- Land at the back of the swing
SWING
RELATED SKILLS
KTPs
Hock swing
- one leg bent, one leg straight
Basket swing
- hold onto the bar, put two feet through the bars,
swing upside down
SWING
b. Skill Progressions
- lift hips off bar (start little and get bigger and bigger)
- Swinging legs (keep hips off bar)
d. Common Errors
Shoulders not leaning forwards
f. Extension
Swing legs higher and higher
Cast backwards circles
Cast to handstand
HPE2203 - Gymnastics
LECTURE 9
HAND APPARATUS
The use of hand apparatus closely ties in with the fundamental movement skills
program. Hand apparatus such as hoops, balls, ropes, beanbags, balloons and scarves
are readily available in the school environment and should be utilised to add variety and
interest to the gymnastics program.
SAFETY
• Ensure adequate air space for throwing activities
• Provide ample space between participants
• Beware of using balls where landing from a height are involved
• Hoop rotations around the neck are not recommended