Tut Notes
Tut Notes
LECTURE 1
(include in Resource file)
Gymnastics taught correctly is an excellent tool for developing body management skills and preparing
participants for many physical pursuits. Once students can manage their own bodies with a degree of skill
they can subsequently better control manoeuvre themselves with an implement (racket, bat) or
themselves plus a projectile (ball, javelin). Furthermore they can better control themselves in different
mediums (snow, water) or better handle themselves plus an opponent.
‘Olympic gymnastics’ as seen on television is a highly skilled and competitive sport. This form of gymnastics
should be left to be taught in gymnastics clubs with accredited coaches. The function of a school gymnastic
programme should be to provide rewarding and safe environment in which students can learn to control
their bodies in a variety of situations. The aim is to encourage participation regardless of weight, size,
gender or ability of students.
The current Gymnastics in Schools programme is based on the Dominant Movement Pattern (DMP)
approach. These are:
Statics
Locomotion
Springs
Landings
Rotation
Swing
By teaching the six dominant movement patterns (the lowest common denominator of all gymnastics
skills), the students are learning the building blocks for more complex skills and they can develop the body
control necessary for efficient movement in all areas of life. For example, take a mark in football (spring
and landing), hold a defence position in netball (static), perform a somersault dive off a springboard (spring
and rotation).
The S.P.A.C.E approach is used for the introduction of skills and their practice to gymnastics. It’s a logical
progression of teaching from the simple to more difficult aspects of the skill.
S – What ‘skill progressions’ can be used to teach the whole skill? How will you break the skill down into
smaller parts?
A – What are the ‘appropriate key teaching points’ (KTPs) to teach this skill?
E – How can the teacher ‘evaluate’ when the student is ready to progress
HPE2203 - Gymnastics
LECTURE 1
WARM UP
The purpose of a warm up is to prepare both the body and the mind for the activities that will follow in the
training session and so minimize the risk of injury.
The warm up should involve continuous aerobic type activity the increase the blood flow and the body
temperature. Follow this with stretching activities for all the major joints and muscle groups to ‘loosen up’
the body – this should not be confused with increasing flexibility, where the stretches are held for a longer
period of time.
The length of the warm up and its intensity will vary according to the age and ability of the student and the
overall length of the lesson.
Involve everyone
Be quick and easy to organise
Use variety to maintain enthusiasm
Make it fun by using games and challenges
PHYSICAL PREPARATION
This allows students to become more confident and efficient movers and these skills can be transferred to
all areas of life.
Gymnastics places physiological demands on the body e.g. a handstand requires strength and flexibility,
and part of the programme should be dedicated to developing the body’s ability to cope with these
demands.
When planning your gymnastics programme, you should identify which skills will be taught as part of a
DMP and then ensure that the adequate physical preparation has been covered before attempting to
teach that skill.
Some or all of these components should be developed every lesson. Strength and flexibility are particularly
pertinent to most gymnastic skills and these two components will be a focus when working on the physical
preparation needed to perform a skill.
Physical conditioning work may be included as part of the warm up, as part of a circuit or while they are
waiting for a turn at an activity during the skill development section of your lesson.
HPE2203 - Gymnastics
LECTURE 1
Make it fun – ask a class to do 10 push up and they groan. Disguise the push ups in a game or
challenge and they will do 30 without noticing
Activities should be easy and quick to organise
Use music
Use small apparatus e.g. balls, hoops, beanbags, witches hats
Use the playground
Use a mixture of single, partner and group activities
PHYSICAL PREPARATION
Then collate and number a variety of individual, partner and group activities and games that can be used to
develop these areas.
For e.g.
UPPER BODY
TORSO
LOWER BODY
PHYSICAL PREPARATION
CIRCUITS
A well planned circuit is an excellent way to get maximum participation from your students especially
when there is limited equipment.
A circuit is a closed loop of several situations with activities set out at each station. It may be used to
develop progressions towards a skill, to practice a new skill, to allow exploration of movement, or to revise
skills from past lessons.
It is beneficial in that activity levels are high, it allows students to be autonomous in their learning and it
can leave the teacher free to roam and focus in on problem areas.
The organisation of the circuit can vary depending on the desired outcome. Students may perform the
station activity once and move on to the next station or they may remain at one station for a designated
time then move on as directed.
Stations need to be well spaced and designed to flow around the circuit
Ensure landing areas are clear from other students and any hand apparatus
Select stations so that only one (if any) activity will require constant supervision
Include in the plan how you will group the students and how they will move around the circuit
HOMEWORK
Design a simple circuit for endurance with 6 x relevant exercises for 45 secs at each station.
Station 5: Burpees
Dominant Movement Patterns (DMPs) are the patterns that re-occur in gymnastics. They are the building
blocks for more complex skills. Once these ‘building blocks’ are mastered the students can progress
laterally with variety or vertically, with difficulty.
STATICS
SPRINGS
LANDINGS
LOCOMOTION
ROTATION
SWING
enables the teacher to better understand the biomechanical principles that relate to efficient movement
and to formulate Key Teaching Points (KTPs) that will carry over from one skill to the next.
The DMP approach provides a framework that develops from simple to complex for the teaching of
movement. It assists the teacher to decide what to teach and in what order.
STATICS
This includes all the ‘held’ and ‘still’ positions in gymnastics and should be the starting point for your
teaching.
Once the supports and balances are competent on the floor students can then progress to partner and
group balances and supports and balances on apparatus.
HPE2203 - Gymnastics
LECTURE 2
KTPs
2. Front support
- Shoulders over hands, feet and legs together, straight legs with chest in,
good body tension
3. Back support
- Feet together, straight legs, straight arms, straight back and hips up off
the ground really high
4. Stork stand
- hands on hips, bottom leg straight and big toe to knee of non-weight bearing leg
5. Tuck sit
- Knees to chest, feet and knees together close to bum
- one hand on each leg and straight back
6. V – sit
- Arms and legs straight, legs at 45 degrees
7. Shoulder stand
- Rolling back onto shoulders (standing on your shoulders) hands on your hips/lower
back with a straight back, legs and toes
8. Front scale
- arms out to the side, weight bearing leg little bend toes facing forwards
- Non-weight bearing leg out behind straight with chest up
HPE2203 - Gymnastics
LECTURE 2
The ability to maintain a fixed shape and be able to eliminate unnecessary body movements is a
prerequisite for efficient movement and is an important factor in the prevention of injury. Correct posture
is also aesthetically pleasing.
Revise during warm up using games such as musical statues holding a static position when the
music stops, or play tag and hold a static position till someone releases you.
Make a station in a circuit the static that relates to the skill being taught or as a revision have a
whole circuit set up with statics stations.
Make up a sequence using static position using different body parts and different levels.
Work with a partner and make up a sequence using four different statics. Perfect with precise
timing and exact images.
Work with a partner, explore ways you can both perform the same static but part of one person
must be resting on the other.
HANDSTAND
Physical Preparation
Endurance: strength and flexibility
Flexibility: Shoulder, wrist and legs (hip flexors) flexibility
Strength: Core and upper body strength
1. Tuck sit
2. Front support
3. Bunny hop : Straight arms, two feet take off and landing
4. Tuck hand stand : back, shoulders and arms all in a straight line with two feet
take off and landing (straight arms)
5. Scorpian : One foot take off and one foot landing (Always straight arms)
6. Half hand stand : One leg is at 180 degrees while the other stays behind it
Extension
Forward rolls, hand springs, back flips
Hand stand circuit
HPE2203 - Gymnastics
LECTURE 3
PARTNER BALANCES
SAFETY
LANDINGS
Safe landings could be one of the most important life skills you will teach your students. The categories of
landings that will be covered in this course are:
1. Landing on feet
2. Landing on hands
3. Landing sideways
4. Landing backwards
The basic principle of safe landing is to soften the impact on the body joints especially the lower back. This
is achieved by absorbing the landing forces over as much time and as large a body surface as possible.
SAFETY
KTPs
PROGRESSIONS
SPRING
This DMP includes the activities which involve projecting oneself into the air and requires the physical
ability of power i.e. explosive take off. The spring activities that will be covered are:
SAFETY
Ensure correct landing technique before taking any springing activities up onto a height
Mats must be placed so there are no joins along the line of landing
Confident body management is a prerequisite for activities involving height and flight
Firm matting is required for activities which involve springing from hands
KTP’s
1. LEAPS – KTP’s
Cat / scissor
- hands on hip
- kick one foot out then the other
Stride
Change leg
- step right
- kick left, land right
- left leg never touches the ground
- arms out to side.
Side
- Arms out to the side, half turn
- Legs straight in a side split
HPE2203 - Gymnastics
LECTURE 4
SPRING
Straight
Star
- arms in v>formation above bod
- legs start locked together then
- legs in v>formation below body
Tuck
- knees to chest
- one hand on each leg
- straight back
Stag
- one foot to knee
- one leg straight.
Split
- arms up
- one leg straight in front
- one leg straight behind
Sissone
- Split jump
- land on one foot
- one foot behind
HPE2203 - Gymnastics
LECTURE 4
LANDINGS
2. LAND ON HANDS
KTPs
PROGRESSIONS
i. From kneeling, slowly fall forward to absorb force through fingers, palms and bend elbows
ii. Increase the speed of the fall
iii. When confident try from crouch stand, then from a front scale / arabesque
KTPs
Hand position
- flat palms on the surface, close to chest
Arm position
- one arm across your chest
Absorb force through
- the shoulder and evenly rolling across the body
- shoulder rolls to the opposite hip
PROGRESSIONS
LANDINGS
KTPs
Hand position
- palms facing outwards positioned near shoulders
- ready to contact the surface at your ears
Arm position
- arms bent at elbows
- held in front of chest
PROGRESSIONS
HPE2203 - Gymnastics
LECTURE 5
List different jumps that can be done off a beatboard or mini tramp
JUMPS – KTP’s
Straight
Star
- arms in v>formation above body, legs start locked together then, legs in v>formation below body
Tuck
Stag
- one foot to knee, one leg straight.
Split
- arms up, one leg straight in front, one leg straight behind
PROGRESSIONS
i. Bunny jumps along the floor. Increase the distance of the spring
ii. Bunny hop between two parallel benches
iii. Bunny jumps onto bench
iv. Bunny jumps over low bench
KTPs
Hands wide, both feet on vault.
Run, arm circle backwards, jump beat board, hands wide on box, knees or feet on box, if can feet through
without touching vault.
KTPs
Hands close together, feet wide.
beginner: frog,
intermediate: straight,
advanced: over vault
HPE2203 - Gymnastics
LECTURE 5
Design a circuit:
Plan a circuit with SIX stations that allows practice of landing techniques. Include TWO point form notes on
KTPs for each station, describe briefly the group organisation and indicate with a ‘T’ where the teacher
would stand.
Activity: Jump off a beam or height in order to land on two feet from a height
KTP’s
Activity: Begin in a squat or sitting position. Lower back and lift legs over right shoulder. Turn head and
look towards knees. Left arm comes off the floor to complete the backwards shoulder roll.
KTP’s
Activity: Begin in the tuck position on the ground. Roll sideways or down a vertical mat or hill. Try to roll
both ways. Rolling to your shins will stop your momentum
KTP’s
Activity: Stand with legs together and begin to fall forwards placing one arm directly across the body (Right
arm to left side). Tuck chin to chest and slightly to the left. Roll diagonally forwards from right shoulder
across back. Land sitting and continue to rise from standing.
KTP’s
Activity: Begin this activity on an incline with a mat or soft surface. Students start from crouched position,
place two hands down in front of them, tuck chin to chest, ground contacts with back of head and then
rolls over lower spine as feet push off. Begin from squatting then progress to standing and on a flat
surface. Variations: Straddle to tuck, pike to tuck
KTP’s
o Bend knees into a tuck position and place hands shoulder width apart in front on the floor
o Tuck head bringing chin to chest and hunched back
o Back of head/shoulders touch the ground first
o During roll tuck heels close to buttocks
Activity: Begin on an incline mat and starting from the tuck or squat position. Variations: tuck to straddle,
standing.
KTP’s
LOCOMOTION
Locomotion is moving from one space to another. The three categories that will be covered are:
ROTATION
This DMP is represented by any turn or spin around an internal axis. There are three axis. These are
transverse, anterior / posterior and longitudinal axis.
TRANSVERSE AXIS
Run an imaginary stick from the left to the right hip and you have the transverse axis. Rotations around the
axis involve all turns forwards and backwards.
Related skills
Forward and backward rolls
Front and back saults
Pull over and forward roll around the bar
Back hip circle
FORWARD ROLL
a. Physical Preparation:
Flexibility: neck and back and wrists
strength: push ups, chin ups,
b. Skill progressions / lead up drills
c. KTPs
- Tight body
- Knees tight together
- rounded back
– chin to chest
d. Common errors
Dropping your shoulder, chin isn’t tucked in, using your hands to sand up, knees and feet aren’t together
e. Extension
ROTATION
BACKWARD ROLL
a. Physical Preparation
Flexibility: neck and back, Strength: core and arms, wrists, endurance
c. KTPs
- knees tight together
- chin to chest
- rounded back
d. Common errors
Chin not tucked, knees and feet not together, rolling to the side, landing on knees not your feet
e. Extension
Backward roll to handstand, cartwheel to backward roll, backwards flip
Progressions
- Change starting and finishing positions
- Change body shapes
- Try up and down slopes
- Do with a partner or small groups
HPE2203 - Gymnastics
LECTURE 6
ROTATION
Run an imaginary stick in a straight line from your belly button through to your back and you have the
anterior – posterior axis. Rotations around this axis involve all sideways rotations.
CARTWHEELS
a. Physical Preparation
Flexibility: hamstrings, hip flexors, shoulders, wrists, Strength: core, shoulders, wrists, endurance
c. KTPs
d. Common errors
- not the same foot as hand down first, not having enough push off the ground
e. Extension
Round offs
Progressions
Draw an example circuit for teaching a forward roll in the space below.
Choose 6 x stations each with two KTPs. Then indicate with a ‘T’ where the teacher would stand and
explain your reason.
HPE2203 - Gymnastics
LECTURE 7
ROTATION
LONGITUDINAL AXIS
Run an imaginary stick in a straight line from the middle of your head to your feet and you have a
longitudinal axis. Rotations around this axis involve all turn left or right.
Related skills
Log rolls
Egg rolls
Progressions
- Change starting and finishing positions
- Change body shapes
- Try up and down slopes
- Do with a partner or small groups
HPE2203 - Gymnastics
LECTURE 8
a. Physical Preparation
Upper body strength, flexibility of forearms, core strength
b. Skill Progressions
Step to the bar, chin over the bar, kick the opposite leg.
Assisted then unassisted.
Can put a wall/wedge in front of them to run up and then kick over
Step to the bar, chin, kick (chin over the bar) kick to create momentum. Pull up into a front support (locked
arms)
d. Common Errors
- chin not on the bar will restrict rotation around the bar
- both arms aren’t pulling evenly
a. Physical Preparation
upper body strength, core strength and flexibility of extensors and flexors
b. Skill Progressions
- Be able to do the cast first
- Assisted
non assisted
d. Common Errors
- No hip drive (not coming back to the bar)
- Shoulders are not leaning forwards during the cast.
SWING
In the school environment most swing apparatus is usually not available but basic swings on the bar or in
the playground can be developed and are beneficial for the development of upper body strength and
spatial awareness.
Swings can be divided in to two categories:
a. Swing in hang
b. Swing in support
SAFETY
Good landings and grip strength are a prerequisite for swing
Participants must show competence in hang and support activities before progressing to swing
Ensure matting extends far enough both sides of the bar to allow for the body moving away from the
bar on full extension
Ensure participants are regrasping the bar at the top of the back swing
No hock swings without hand grasp
Pendulum swing
- Long hang
-legs swinging from side to side (left to right)
Tuck swing
- Legs bent hanging from the bar
- Jump to the bar from a distance with your chest in.
-Straight arms, knee drive (kick in fornt) then swing back re-group at the back of your
swing and then land at the back of your swing.
SWING
RELATED SKILLS
Hock swing
-One leg over the bar the other leg is straight.
-Two hands on the bar
Basket swing
- Two knees
- Two arm pits
- Upside down straddle
HPE2203 - Gymnastics
LECTURE 8
SWING
a. Physical Preparation
Upper body strength, core strength, forearm strength
b. Skill Progressions
d. Common Errors
- arms bend
- Shoulders are falling backwards
- Back is arched
f. Extension
- Cast then into backwards spin
- Continue casting until you go up into a handstand
HPE2203 - Gymnastics
LECTURE 9
HAND APPARATUS
The use of hand apparatus closely ties in with the fundamental movement skills program. Hand apparatus
such as hoops, balls, ropes, beanbags, balloons and scarves are readily available in the school environment
and should be utilised to add variety and interest to the gymnastics program.
Throwing / releasing
Catching / trapping
Rotation
Circles / swings
Passing over / under / around
Bouncing
Balance
These apparatus DMPs can also be combined with body DMPs to further extend the skills and add variety
e.g. throw a ball and perform a full turn before catching it.
SAFETY