Design Sprint Facilitation Guide
Design Sprint Facilitation Guide
MASTER
Facilitator’s Guide
www.designsprint.academy
All rights reserved. No part of this publication may be reproduced or posted online without the
prior written permission of the publisher.
John Vetan
Design Sprint StrategIst & Co-founder Design Sprint Academy
John has chartered the evolution of New Haircut’s design thinking process
over the past 6 years. Currently, as founder and strategist at the Design
Sprint Academy, John is helping organizations around the world use and
adopt Design Sprints as an effective way to innovate.
Dana Vetan
Training Program Manager & Co-founder Design Sprint Academy
Codruta Lucuta
Trainer & Collaborator Design Sprint Academy
Jim Kalbach
Author, Head Of Customer Experience at MURAL
2
Foreword
This guide is the result of the dozens sprints and workshops we have run around the
world with a large variety of organizations ranging from startups to enterprise,
across a multitude of industries.
We work tirelessly to make our Design Sprints practical, innovative and fun for our
clients. Everything we put in in this manual has been battle-tested in real projects
and many times we wished we had this knowledge before going head first into our
sprints.
We are also keen to improve the process and make it more efficient. That's why a
special thanks goes to Jim Kalbach for his insights and contribution to user research
and mapping parts of the manual.
For all these reasons we would like to share this Design Sprint Master Guide with
you, and our hope is that this will be an invaluable reference whenever you need to
tackle another Design Sprint.
In that case,
Good luck! Let us hear from you.
P.S. We want to give a special shout-out to Jake Knapp, whose book, “Sprint, How
To Solve Big Problems and Test New Ideas In Just Five Days (2016, Simon &
Shuster),” is a constant inspiration for us and from which we gleaned various
concepts and information for our workshops and this Guide. We offer heartfelt
thanks to Jake Knapp for his global leadership in the world of Design Sprints.
3
Design Sprints
‣ 1 team of 7-10 people with diverse skills and areas of expertise, working
together for 5 days to come up with a solution (prototype) to the above
mentioned challenge, while guided by a Sprint Master (facilitator)
4
How does it work?
Understand
Day 1 – Monday is all about understanding the challenge and exploring the problem
space. That involves empathizing with users, mapping their journeys and
experiences to identify pain points and opportunities for the future. All with a a bold
goal in mind, that the team sets. By the end of the day the team would have selected
the most critical point in the journey, and come up with questions that need
answers by the end of the week. These questions would then drive solutions to be
built and tested.
Ideate
Day 2 – Once the team understands the problem it’s time to go into solution mode.
It starts with gathering inspiration and then each member of the team will come up
with their own solution.
Decide
Day 3 – This is about voting and deciding which solution gets prototyped. It can be
one of the solutions, but more often than not it’s a combination of the best parts of
multiple ideas.
Prototype
Day 4 – The team creates a realistic prototype based on whatever was decided on
Wednesday.
Test
Day 5 – The prototype is tested with 5 users which will validate or invalidate the
solution. At the end of the day the teams knows how to move forward, whether their
solution was validated or not.
5
When to run a Design Sprint?
The framework can be used anytime an organization needs to answer critical
business questions, when a project is stuck or when big problems don’t have an
obvious solution,.
You are trying to cover all aspects of a very complex product/service at once.
Sprints are very focused on answering specific questions you don’t have
obvious answers to.
You want to explore multiple use cases and hypothesis. Sprints are 1 week
long (or less) and the team can’t cover all possible hypothesis in such a
short timeframe.
You don’t understand or can’t articulate the problem you are trying to solve.
The design sprint is a process that helps coming up with a solution. Make
sure the problem is well defined ahead by mapping it to a clear business goal
and a client need.
6
You already know what the solution is or what to build.
You are looking for just small improvements to your product or service.
Sprints are not a replacement of standard UX processes. Use sprints to
answer big questions and set/validate a direction.
You think of them as a magic pill. Design Sprints are not effective by
themselves but when they are integrated with other process in the
organization.
7
1
Pre-Sprint
1. Identify the challenge
‣ Who knows about the history of the project and previous efforts?
B. Interview Stakeholders
Interview key stakeholders or run a short Discovery Workshop to understand the
challenge and define if additional customer development research is needed prior to
the sprint.
‣ What is the ultimate IMPACT you are trying to have by solving problem?
Jim Kalbach
C. Research Users
As much as possible, ground your sprint in insight from users in your market.
This need not take a long time or come with a high effort. Be sure to enter this
sprint with some evidence about your users.
You can consult three sources of possible information to get feedback quickly:
‣ Review existing resources. This can include email feedback, phone calls,
blog comments, social media activity, formal marketing studies, and
industry reports. Extract relevant information that can inform your
sprint.
‣ Interview users. Obviously, the best thing you can do is to talk to people
before the sprint. Go on location in you can, but a series of conference
calls might also suffice. Ask specific questions about their goals and
needs, and what pain points they have.
An alternative is to invite a subject matter expert from outside the company and
sprint team to participate in the sprint. This brings a unique user-centric
perspective into the session.
Regardless of your starting point, be sure to test and validate prototypes and
assumptions with users at the end of the sprint.
Don’t over-think it; the challenge doesn’t need to be 100% formed at this
point
Just Right
Too Narrow Too Broad
How might we create more How might we design the How might we help people
private offices so employees space to accommodate a focus?
can concentrate better? range of working styles?
Just Right
Too Narrow Too Broad
How might we use a How might we simplify the How might we get people to
smartphone app to speed expense reporting process so have more respect for
expense reporting? that people can complete it deadlines?
more quickly?
1 Kelley, Tom. Creative Confidence: Unleashing the Creative Potential Within Us All (p. 238). The Crown Publishing Group.
Now you have set the challenge and have all of the information you can get prior to
the sprint. This should guide you when helping the sprint sponsors and
stakeholders assemble a team.
To do that, just follow this simple rule of thumb: “Create a balanced mix of
expertise in Business, Human and Technical areas”.
VIABILITY
DESIRABILITY (BUSINESS)
(HUMAN)
FEASIBILITY INNOVATION
(TECHNOLOGICALY)
Invite and engage the sprint team by setting expectations and selling the benefits
of the Design Sprint process:
‣ If not possible, send the Design Sprint Brief to the team and make sure that
everyone clears their calendars for the week
Business/Strategy/Organizational Culture
‣ CPO/ProductManager/ Director or Owner
‣ Project Manager
‣ CEO/Founder
‣ HR Manager
‣ Financial Expert
Customers/Marketing
‣ MarketingManager/CMO /Product Marketing Manager
Technical/Engineering
Why is getting the right team for your Design Sprint important?
The prototype will reflect the expertise of the sprint team. Bringing entry-level team members or
employees from around the organization with no expertise/familiarity with the challenge or who
are simply curious/enthusiastic about the project will add no value to the outcome. This also
would require a lot of energy from the team members to bring others up to speed. If you lack
specific expertise for your sprint you can do one or both of the following:
The physical space where the Design Sprint takes place is very important. Make sure
it meets the requirements below:
✓ A Flipchart
✓ Natural light
i Sprint Supplies:
Get the complete Sprint Kit from http://thesprintkit.com
18
Your Goal: Team Outcomes:
Kick-off
‣ Emphasize the benefits of the method (for them, for the team, for the
organization).
‣ Present the plan for the entire week & the Daily Agenda.
‣ Restate the reasons for organizing the sprint by reminding them of the challenge
and also by inviting the Sprint Sponsor to hold a short motivational speech.
‣ Explain and clarify everyone’s roles and purpose as part of the sprint team.
‣ Help team members learn more about each other (using ice-breaker activities) in
order to spark collaboration, and also to raise awareness on their individual
strengths & expertise.
‣ Explain that the Design Sprint is a team effort and success or failure is on
everyone.
During-Sprint | Monday 19
Long-Term Goal
Monday is about looking into the future and creating a plan of action for the project.
PERSPECTIVE. Help your team formulate a long-term goal by asking open-ended
questions:
The goal does not need to be perfect. If it takes too much time phrasing it into an
ideal goal, put an end to the discussion so you don’t jeopardize the rest of the day‘s
agenda and work with what you have at that point. Let the team know that the rest
of the activities that day (questions, interviews and user journey maps) will help
shape the goal into its final form.
As the Facilitator this can be the most difficult phase to manage but you have to
trust the process and convey that confidence to the team.
PRO TIPS
Capture “verbs” or “keywords” on the whiteboard while the team is bouncing around ideas.
Later, this list will help you formulate a phrase and keep the team’s memory up to date.
During-Sprint | Monday 20
PRO TIPS
Sprint Questions
Help your team envision the project success AND all possible roadblocks / reasons
for failure by asking open-ended questions (don’t be shy):
‣ If we peer into a crystal ball and see our project has bombed terribly, can we
see the reasons why?
During-Sprint | Monday 21
PRO TIPS
‣ “Will we …?”
2. Seek quantity and write down everyone’s suggestions. You’ll have the chance to filter the
most important questions later.
3. Be prepared to use a couple of examples of goals and questions from previous sprints. Or
make up some using familiar brands. Ideally, you will form one or two questions based on
your current sprint goal to get the team’s creative juices flowing.
Jim Kalbach
Map
If a picture is worth a 1,000 words, a map of the user journey communicates
volumes to your sprint team in a single visualization. Start with an as-is
diagram to illustrate how customers currently experience the product or
service before moving to the to-be scenario.
During-Sprint | Monday 22
There are four main steps in using a user journey map:
3. ALIGN SUPPORT
Finally, below each of the phases in the resulting grid you’ll indicate how your
product or service supports (or doesn’t support) users in achieving their goals.
You can include features and other touchpoints with your service. You may
also want to map competitor solutions at the bottom as well.
Alternatively, you can create a new future state map on separate sheets. Future
state maps typically just have show the main steps of the intended interaction.
Since it doesn’t exist yet, you won’t be able to research thoughts and feelings
during the interaction. However, you can indicate where you’d like to target
reaching users emotionally, for instance.
During-Sprint | Monday 23
JIM’S PRO TIPS
1. We recommend doing most of steps 1 and 2, above, before the sprint, relying on your user
research to inform the information you include. The team can review your work and flesh it
out if needed.
2. Step 3 -- how your service aligns to the experience -- is a great exercise to do with the
group on the first day of a sprint.
4. Keep it simple and show the user’s interaction with your service. There are other types of
diagrams you can use -- such as a service blueprint or experience map. But don’t get caught
up in labels. A simple chronology with a few rows of information below the phases is all you
need in most cases.
5. Allow some time for exploration and discussion. The map is not a target output of the
sprint, rather a catalyst for conversations. You can refer back to it throughout the sprint and
relate other exercises of the sprint to it. Allow time for the team to absorb and digest the
experience as laid out in the map.
‣ Conduct interviews with your sprint team and relevant outside experts.
During-Sprint | Monday 24
PRO TIPS
Good things happen when you engage people into free-flowing discussions. That’s when you and
your team will experience the first "A-Ha!” and “EUREKA!” moments.
When you interview the outside experts, only ask questions closely related to their expertise.
Each sprint and challenge are unique, so don’t forget that these interviews should be open
conversations between experts and sprint team members. Therefore, use the questions below as a
guide rather than a script – in other words, you may need to improvise along the way!
‣ What is profitable?
‣ What is sustainable?
‣ How does this vision work for the business and the culture?
‣ What is feasible?
During-Sprint | Monday 25
Jim Kalbach
Find Opportunities
Next, look for opportunities. Insight into value creation emerges from the
discussion about the diagram. Highlight some of the following aspects:
‣ User pain points - Find the problem spots in existing experiences. Where
does the user have problems and issues? What’s painful in their current
experiences?
‣ Weaknesses – Look for your points of failure. Where do you perform well
and not so well? How can you better support users? When are their needs
least satisfied?
‣ Gaps – Find where no support is offered. What part of the experience are
not addressed? What moments of truth are potentially overlooked?
‣ Competitors – Look at what other providers are doing at each step in the
journey. Where are you underperforming? When do other solutions
provide more satisfying experiences?
During-Sprint | Monday 26
Try Reversing Industry Assumptions
The history of innovation shows that change comes from breaking the rules.
To help foster a disruptive mindset, identify the prevailing industry
assumptions, or those unwritten rules that define an industry, and then
intentionally break them. The process is simple:
After generating a dozen or two main assumptions, select the 2-4 that are
most prevalent or ripe for changing.
Here are some examples you can share to illustrate the concept:
During-Sprint | Monday 27
‣ Everyone in the car rental business knows you have to see the customer,
rent by the day, and complete a lot of paperwork, until ZipCar made it
possible to book online without paper and pay by the hour.
To change the game, you have to first know what game you’re in. This exercise
forces the team to consider doing the opposite of what the rest of the market is
doing. This increases your ability to provide unique, meaningful innovation
and value.
‣ Make sure the team understands the idea of HMW Notes. Take the known
problems and reposition them as opportunities. PERSPECTIVE: Our glass is
half full, not half empty.
‣ Write “HMW” in the top left corner of the whiteboard. Write down idea each
on sticky notes until you have a decent stack.
During-Sprint | Monday 28
PRO TIPS
1. As Facilitator you must ensure that team members understand all of the instructions. For
example, sometimes people capture notes from the interviews in their notebooks or one
piece of paper instead of the sticky-note approach.
2. Do a short role-play and fill in a HMW note, rephrasing a statement into a question so they
see exactly how a HMW sticky looks like.
3. People are not wired to think in HMWs. When you ask the team to perform multiple tasks
simultaneously (to pay attention to the interviews, take notes, convert ideas into questions)
you can’t expect a valuable output. Here’s how to facilitate this exercise:
‣ Encourage the team to take notes as they would normally do, keeping it to one idea
per stick
‣ After the interviews ended, give the team 10 minutes to come up with opportunities,
pains and things that work based on the notes they took
‣ Cluster them
‣ Finally, based on these have the team ideate in the form of HMWs. Now, because
you already have opportunities and pains identified it will be much easier for people
to come up with HMWs and the whole exercise becomes more effective.
Pick a Target
You’ll need to focus your sprint on a specific challenge/problem. That is, think
where is the biggest opportunity for success?
‣ In your interviews, ask the Decider to pick a single targeted customer and a
targeted event on the journey map.
‣ Whatever the Decider says will be the focus for the duration of the sprint. The
team’s sketches, prototype, tests, etc. all will be developed with this in the
forefront.
During-Sprint | Monday 29
PRO TIPS
1. Now is the time to emphasize how that the Decider’s choices will impact everything going
forward. Help the team imagine the consequences (“We will focus mainly on X, not Y”). Make
sure they are on board with the approach. Consensus is key.
3. Remind the team about the long-term goal and sprint questions. PERSPECTIVE.
4. Help the Decider pick a specific step by mapping the customer’s insights (Words, Thoughts,
Feelings and Behaviors) on their journey map.
6. This way the Decider will have a visual indicator on where lies the biggest pain or opportunity
– this could ease his/her decision.
Monday Wrap-up
‣ Recap the team’s goals for the day and their outcomes
‣ Take photos of all the artifacts in the room: Long-term goal, Sprint Questions,
Customer Journey Map, HMW notes, etc.
‣ Upload everything to the cloud. Organize folders by each day of the sprint.
‣ Email your team a short recap of the day with the next Daily Agenda.
During-Sprint | Monday 30
‣ Plan to identify and recruit test users (if you didn’t do it pre-sprint). Check with
your sprint team first and ask for recommendations. Check your network or other
social channels like LinkedIn, Meet-up, Twitter.
‣ Reflect on the day that passed and start documenting the process and outcomes
while it is fresh in your head! Trust us on this one.
During-Sprint | Monday 31
Tuesday
32
Your Goal: Team Outcomes:
Kick off
Lightning Demos
Tuesday is about everyone using their own creativity and imagination to best solve
the design challenge.
The best solutions are not created in a vacuum so it’s important to start the day
with inspiration. This will add some PERSPECTIVE. Food for thought, let’s say.
Thus:
‣ Consider and list robust solutions out there from a range of companies and
industries. Encourage team members to also look at their own organization.
‣ Limit each demo to three minutes. That’s goes fast. Put the best ideas on the
whiteboard with a quick sketch.
During-Sprint | Tuesday 33
The 4-Step Sketch
‣ Provide directions for the four steps and make sure each person participates.
Gather finished sketches in a pile for tomorrow.
‣ From those observations, mark some ideas with the most promise.
‣ “Crazy 8” visual: Fold one sheet of paper so it has eight frames. Sketch a
variation of one of your best ideas in each frame but only spend a minute doing
each one.
PRO TIPS
1. Warm-up before sketching. Some people might not feel comfortable with their drawing
abilities so encourage them through quick games like:
‣ The 30 Circles:
https://hbr.org/2013/11/three-creativity-challenges-from-ideos-leaders
2. Remind the team about their long-term goal, sprint questions and target just before
sketching.
‣ Mobile apps
‣ Services
‣ Physical products
During-Sprint | Tuesday 34
5. Provide the team with different types of templates to help with the sketching.
6. Emphasize how critical this phase is and how it fuels the rest of the sprint. Ask everyone to
work at their own pace and take short breaks whenever needed. Ask for permission to play
some deep focus music.
7. To make sure they put extra effort and thought into sketching, tell them solutions will be
reviewed the next day without having a chance to first present, so they need to make sense
on their own without explanations.
‣ Review the customer applications and start scheduling interviews for Friday.
‣ Reflect on the day that passed and start documenting the process and outcomes.
During-Sprint | Tuesday 35
Wednesday
36
Your Goal: Team Outcomes:
Kick off
Sticky Decision
You need to help your team decide on what solutions to prototype by following an
efficient script.
‣ Tape the solution sketches to the wall in one long row, as if paintings at an
art museum.
‣ Ask each participant to silently review the sketches. If they put one, two or
three small stickers (dots) by each part they like, you’ll have a heat map.
‣ Have the group discuss the pros/cons to each solution. Note the strongest
ideas and legitimate downsides. Afterward, ask the sketcher if the group
missed any key points.
‣ As in politics, take a “Straw Poll.” This is where each person choses a favorite
and keeps it to themselves. After each makes a choice, the group
simultaneously sticks one dot to “vote” on their pick (these are non-binding
but great for consensus and discussion).
During-Sprint | Wednesday 37
PRO TIPS
Determining the best solution might not be as easy at it seems. One easy way to evaluate the most
voted solutions are with the help of the "NUF" test in which team members score each solution
on a scale from 0-10:
During-Sprint | Wednesday 38
PRO TIPS
It is vital to have both team members and the Decider justify why they made the choices they did.
Make it clear that Decider’s choice is the only one that matters. If side discussions start
happening during this time let them go for a bit, it is very important that everyone knows the
rationale behind Decider's decision as team cohesion is critical for the next steps: Storyboarding
and Prototyping.
1. Be aware that at this stage people’s feelings might be hurt when their solution sketch isn’t
selected. Their frustration might cause difficulties in the group dynamic such as:
2. Prevent the appearance of frustration and maintain an open, positive work environment:
‣ Thank everyone for their effort up until this point
‣ Reassure the team that ideas with fewer votes won’t be thrown out, but rather, used
to fill in the gaps in the storyboard
3. Foster an atmosphere of cooperation and stop any signs of competition or animosity (it is
not about whose idea was chosen, but about team effort)
‣ Get them back on track and make sure they are still participating
During-Sprint | Wednesday 39
Storyboard
‣ Storyboards begin with an opening “scene.” Think how customers typically come
across your product/service. Keep it simple: Are they finding it through search
engines, media articles, in-store?
‣ Complete storyboard, adding sketches as you can. Draw when you can’t.
‣ Include just enough to aid the team prototype on Thursday. If in doubt, take some
risks. Story should be done in no more than 15 steps, preferably fewer.
‣ Separate "winners” from the other sketches by moving them to another wall so
that the team stays focused.
‣ Take down all the points you’ll need to learn from user testing. Later, this helps
you define the number of screens or frames needed for the storyboard.
PRO TIPS
1. Don’t be surprised if during the first hour the team does not make great progress with the
storyboard. People tend to go off on tangents, especially if more solutions were voted, and
they try to piece together a flow.
2. To help them stay on track, label all of the screens so that they have a clear picture of the
entire journey. Describe it out loud. Then go screen by screen, time boxing the time spent on
each one.
3. Make sure the team includes enough detail so that they can start prototyping next day. It‘s a
good idea to start discussing prototyping tasks as you’re going through each step.
4. By Wednesday afternoon the team is quite tired, and they might rush through the storyboard
as they think they nailed it. But more likely than not, you will spend Thursday morning
redoing the storyboard instead of starting to prototype.
During-Sprint | Wednesday 40
5. Storyboarding is the phase where most discussions tend to happen, often becoming
arguments. Keep the team on track by reminding them what’s been voted and that they
should not come up with new solutions. Also, point out what needs to be tested and the sprint
questions that need answering – build just enough to accomplish that. Don’t get caught up in
creating an overly complex storyboard trying to cover all possible user scenarios.
6. At the end of the day, summarize the storyboard out loud, calling out any gaps that still exist
and address them with the team (either fix on the spot or defer to Thursday).
Synthesize alternatives that were discussed and make the team decide what to do.
Explain that not making a decision because of loop-like discussions is worse than
making a flawed decision.
If the team doesn’t reach consensus and can’t choose between two ideas, advise them to
prototype and test both. After all, the end user will be able to validate which ideas are
good or not.
Sometimes, in order to bring clarity, you need to spell out the pros/cons on the
whiteboard.
If it’s out of scope, just park it (make sure you acknowledge everyone’s opinion and be
polite while parking it).
During-Sprint | Wednesday 41
Your "extra-curricular” sprint activities:
‣ Set up a communication channel for your team (use the team internal
communication tool of choice, e.g. Slack or Skype).
‣ Set up a folder in the cloud where the team can upload and share assets, notes and
scripts.
‣ Review the customer applications and start scheduling interviews for Friday.
‣ Reflect on the day that passed and start documenting the process and outcomes.
Keep in in PERSPECTIVE.
During-Sprint | Wednesday 42
Thursday
43
Your Goal: Team Outcomes:
Kick off
‣ Present the Daily Agenda and emphasize the team‘s goal for the day is to build a
working prototype.
‣ Recap the previous 3 days' activities and review the storyboard. What was crystal
clear yesterday might look different today. The team will need some time to
clarify questions related to the storyboard.
Prototype
‣ Toolbox – Get out of your comfort zone and choose the right tools, ones that are
rougher, faster, more flexible. Think knife vs. scissors.
‣ Role playing – assign the various key duties: Maker, Stitcher, Writer, Asset
Collector and Interviewer.
‣ Puzzle time – piece it together. With many moving parts, it’s easy to lose sight of
the big picture. The Stitcher is the quality control checker, making sure it all
makes sense together.
‣ Take it for a spin – give the prototype a trial run. Look for errors, gaps. The
Interviewer and the Decider also must see this.
‣ At the end of the day, present to the team who will be the target customers. Let
them know when they are scheduled for interviews (write down the interview
schedule).
During-Sprint | Thursday 44
PRO TIPS
1. Share the drive folder and communication channel with the team so that they can easily
share their assets.
2. Print all the roles and their requirements and ask for volunteers. If people are not ready to
volunteer, then simply assign them based on their actual job titles and individual strengths:
‣ Stitcher - typically Project Managers, Team Leads, CTO, CEO, Scrum Masters
3. Make sure the team doesn’t go for new tools and write on the whiteboard all the tools in
relation to their storyboard frames.
4. The Stitcher is your ally. Help the Stitcher write down Roles, Tools, Tasks and Deadlines for
every frame and also to monitor the implementation process.
5. Announce to the team that you’re going to interrupt them for hourly check-ins.
6. Write the trial run hour on the whiteboard and highlight it.
Train the Interviewer on how to conduct the 5-Act interview by explaining the
mechanics behind it with:
‣ Showing a demo
During-Sprint | Thursday 45
PRO TIPS
2. After your feedback, do a trial run and play the role of customer. Focus on yourself and keep
in mind the following questions:
‣ Were you able to empathize with her/him and relate to the topic discussed?
‣ When the interviewer described the prototype, did you hear adjectives like “better,”
“nicer,” “improved,” “innovative,” “more efficient,” “cost efficient”, “newest,”
etc.?
i YouTube Resources:
From ‘Sprint’: The Five-Act Interview , Jake Knapp
https://www.youtube.com/watch?v=U9ZG19XTbd4
How to ask a question: conducting research for your startup, Tomer Sharon
https://www.youtube.com/watch?v=8tiuWYs5Z-A
During-Sprint | Thursday 46
Your "extra-curricular” sprint activities:
‣ Congratulate the team on their hard work for finishing a prototype in 1 day.
‣ Remind the team to arrive 15 minutes before the first interview so that they can
receive instructions.
‣ Set up the interview room (2 chairs or a couch, a table, comfortable and quiet
room).
‣ Test the live broadcasting setup (sound, image, WiFi) and find alternatives if not
working.
‣ Make sure you get two 6-packs of beer for tomorrow to celebrate.
‣ Reflect on the day that passed and start documenting the process and outcomes.
During-Sprint | Thursday 47
Friday
48
Your Goal: Team Outcomes:
Kick off
‣ Explain how observation session works and make sure the team is taking notes
Test
‣ All together now -- Don’t separate the sprint team. By watching the interviews
together, you will be more cohesive and reach more insightful conclusions.
‣ Learning, winning – The prototype could be efficient but a failure. It also could be
successful but flawed. No matter, the important thing is to learn from it and take
that knowledge onto the next step.
‣ Observing Interviews:
‣ Prior to First Interview – On the whiteboard, draw a grid, creating one column for
each customer. Then add a row for each prototype/section of each prototype.
‣ During the Interviews, be like reporters – Pass around markers and sticky notes.
Watch and take notes simultaneously. Write down direct quotes, observations and
interpretations.
During-Sprint | Friday 49
PRO TIPS
1. During the user testing instruct your team to capture answers to questions such as:
2. Be mindful of the fact that the team will feel more relaxed today and won’t be willing to put
in the effort to listen carefully.
3. Remind the team members who are not taking notes to do so, even during the interviews.
Capture Results
During-Sprint | Friday 50
PRO TIPS
1. Ask different team members to read the sticky notes out loud while you start writing
patterns on a different whiteboard.
2. Add a “/” every time the same pattern is discovered by the third, fourth and fifth user.
3. Remember to add the symbols for Likes, Dislikes and Questions next to the patterns
discovered.
4. Review your sprint goal and sprint questions and determine the answer to each of them:
‣ Yes, by…
‣ Partially, ...
‣ No, maybe …
5. Be mindful of the fact that the team will feel more relaxed today and won’t be willing to put
in the effort to listen carefully.
6. Allow a brief discussion about next steps and ask the Decider on how to follow up from here.
During-Sprint | Friday 51
Your "extra-curricular” sprint activities:
‣ Congratulate the team for making it to the finish line! Beer is the best closure
activity.
‣ Send a thank-you email to all participants early Monday and let them know that a
full report of their sprint week is on the way.
‣ Send the document to the team to revise it and provide feedback, if needed.
During-Sprint | Friday 52
3
Design Sprint
Master Role
Intro
‣ The ability to guide the team in an effective way by fostering and reinforcing a
positive mindset by listening and empowering each team member to bring their
contribution to the final outcome
‣ The ability to be impartial and not bias the team with personal opinions
‣ Communication / Listening
‣ Leadership
‣ Empathy
‣ Business / Strategy
‣ Planning
‣ Gain the knowledge and insights on how to set the stage for a successful
sprint
‣ Get professional training in the Design Sprint ground rules and mindsets,
in managing group dynamics, dealing with conflicts and disruptors
While the first three chapters led you step-by-step into your technical
responsibilities as a Design Sprint Facilitator, and gave you numerous specific
solutions on how to execute Pre-Sprint to Post-Sprint activities, now it’s time to
discuss team effectiveness. This is the “glue” that holds everything together AND
your role as a facilitator in building it.
Those beginning chapters taught you WHAT to do as a Design Sprint Facilitator. The
current chapter will focus on the HOW. Not paying attention to this dimension is
one of the biggest traps that you can fall into and, unfortunately, this happens quite
often with new facilitators who are usually very focused on the sprint activities
themselves and less on what happens within the team.
Experience has shown that most of the sprints that fail do so not because the
facilitator didn’t know exactly what to do in each activity of the sprint, but because
they were unable to keep the team motivated from one stage to the next.
A skilled facilitator will lead the team to effective solutions and create engagement
at the same time. Only one of those two characteristics is not enough for team
effectiveness. Leading the team towards qualitative solutions from one sprint
activity to another will not help you move forward if the team is conflicted or
members lose motivation. On the other hand, focusing only on a good group
dynamic, positive relationships and high-level of acceptance among members will
help you get through the sprint but with no added value – and likely with poor
solutions and outcomes.
Team Effectiveness
Later, we will walk you through our main tips and tricks on how to build and
maintain team effectiveness.
Broadening your perspective on how successful teams work, developing your skills
on active listening, assertiveness and empathy, as well as understanding different
personalities you may encounter in your sprint, all will help you display strong
leadership skills in managing difficult and unforeseen situations.
2 Human Synergistics International, Research & Development by Robert A. Cooke Ph. D and J.Clayton Lafferty Ph. D
Joy, happiness or any other positive state will cause a better accomplishment of the
following activities3:
An ideal facilitator:
‣ Is a joyful facilitator
‣ Mirror neurons are the neurological base of empathy and due to their existence
the members of the team will experience the same state as the facilitator
‣ Will wear an actor hat as long as is necessary and fakes it until will become it
3 David R. Caruso Peter Salovey, The Emotionally Intelligent Manager - How to Develop and Use the Four Key Emotional Skills of Leadership
‣ Be energetic
Active listening is a mandatory skill for any facilitator and is required in almost all
Design Sprint phases, starting with defining the end goal and going further with
expert interviews, speed critique, elaborating the storyboard and running the
customer interviews.
Here are the three components of Active Listening: Physical – Mental - Verbal
Assertive & Empathetic should describe your attitude as a facilitator during the
entire process. Set limits and be firm but pay attention to other people needs – this
is your role as a facilitator.
Build upon these two abilities in order to successfully manage any difficult
situations that might emerge during a sprint and need further analysis and
resolution.
ASSERTIVE
See what is important for them and how can you fill those needs during a Design
Sprint.
Analytical Autonomous
‣ Analytical Motivation: quality is the most important
‣ Visible Behavior: analyzes all alternatives before going into
action, is cautious, systematic, serious, objective
Directive Assertive
‣ Directive Motivation: results are the most important
‣ Visible Behavior: dynamism, makes fast decisions, action
orientation, wants quick results, takes risks, competitiveness
Flexible Cohesive
‣ Flexible Motivation: flexibility and the team are the most
important
‣ Visible Behavior: has many ideas, spends time within the team,
likes to have fun
They have space and Their need as working Withdrawn. Does not
time for thinking alone, individuals is not contribute.
in a quite environment. respected.
They can exchange There is not enough Rebel. Does not follow
ideas within a team, flexibility, the the rules anymore.
when they can be atmosphere is rigid and
creative and when too serious.
working is combined
with having FUN!
They can help others, There is not enough Withdrawn. Does not
there is space for encouragement within contribute.
authenticity and the group. The
emotions. facilitation is done in an
authoritarian way with
negative feedback.
Deviations
When you notice discussions are going off on a tangent or turning into disputes:
‣ Check the discussion‘s relevance (for the team / long-term goal / sprint
questions / user biggest pain).
‣ If you feel the discussion might bring value to the outcome, let it go for a
while, even though the process/timing might get a bit off schedule.
Lack of involvement
‣ Search for the root of their behavior and show empathy, regardless of the
reasons.
‣ Listen carefully to both sides and help them find common ground (at least
the level of purpose or intention).Clarifying questions:
‣ Change the subject if the success of the sprint does not depend on it
‣ Find sincere reasons to offer positive feedback. Use your sense of humor and
joke with her (NOT about her)
‣ Aligning expectations
‣ Be aware that you need her as your ally and try to establish this alliance
before the sprint
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