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Top 10 Tips For Working in Petrel

1. Know useful Petrel shortcuts like V, P, S, D, M, CTRL-U, CTRL-Z, CTRL-Y, X, E, and Alt-F4 to work more efficiently. 2. Use F2 to rename objects and favorites to easily access most used objects. 3. Right click on objects in the 3D window or spreadsheets to select them in the input tree. 4. Use CTRL+F to find objects or the studio to index your project first. 5. Learn about workflows to streamline tasks like model updates, renaming objects, and generating QC data.

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0% found this document useful (0 votes)
302 views3 pages

Top 10 Tips For Working in Petrel

1. Know useful Petrel shortcuts like V, P, S, D, M, CTRL-U, CTRL-Z, CTRL-Y, X, E, and Alt-F4 to work more efficiently. 2. Use F2 to rename objects and favorites to easily access most used objects. 3. Right click on objects in the 3D window or spreadsheets to select them in the input tree. 4. Use CTRL+F to find objects or the studio to index your project first. 5. Learn about workflows to streamline tasks like model updates, renaming objects, and generating QC data.

Uploaded by

Hcene Hcen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Top 10 Tips for Working in Petrel

Top 10 Tips for Working in Petrel

The following is of tips and tricks you should know about when working in Petrel. They will allow you
to work more efficient, save you time, plus can make you look more professional (which is a huge
benefit). They can be used for every version of Petrel from 2009 to 2013 (possibly 2014 too).

1) Know your most used shortcuts


The usage of the keys V, P, S, D and M should be the shortcuts you can dream. They allow you to
rotate and pan around (V), P allows you to pick and select data (use right mouse button
too). S allows you to target zoom (and set the center of rotation), while D measures distance. M is
useful for cross section to Manipulate the plane.
Also understand CTRL-U to center your windo/or viewport around your visualised objects. Also
remember CTRL+Z and CTRL+Y to undo and redo in most click intensive processes (seismic
interpretation, fault modelling and polygon drawing). Know that X opens the eraser (+ and – makes
it smaller and bigger) for most processes and E allows you to edit points. Alt+F4 sets your windows
to new horizontal tab groups. Go here for a list of Petrel shortcuts.

2) Use F2 to rename objects


To rename objects in your object trees use the F2 key so you don’t have to go into settings.

3) Use Favourites
Nothing is more annoying than having to scroll through your input tree. Move your most used
objects to the favourite’s pane and access them easily.

4) Right click on object in the 3D window


Use the picker (P) and right click on object in view to quickly get them selected in the input tree. Also
the right click enu will appear. Furthermore, when you have spreadsheets open and click on data
points (well tops, checkshots, well-point data) they will also be selected in the spreadsheet. Some
process dialogs also allow you to right click on the objects in input fields to select them in the input
tree.

5) Find objects with CTRL+F


To find objects use CTRL+F. This function can not be found in any of the menus, so it’s very useful.
You can also use studio, but then you have to index your project first.

6) Learn about Workflows as soon as possible


Everything becomes more bearable when using workflows; not only for model updates, but also for
renaming objects or generating QC data like isochores and maps. It is too much to explain them
here, but be sure to try and learn about them.

7) Use Petrels Unit conversion tool


For any work you might be doing in excel or during other workflows unit conversion are always
necessary. You can go to Google and type in your conversion, but some of the more specific units are
not recognized. In Petrel you can find a Unit conversion toolbox from the Tools menu with all the
units you can dream of!

8) Experiment with drag and drop and CTRL+C and CTRL+Z


Not a lot of people know you can easily copy properties from one grid to the other. Or drag and drop
seismic data from one survey to the other. Also Inlines and Xlines can be copied and dragged to
other seismic cubes. Not all right click menu’s show copy and paste options, so use the shortcuts
instead.

9) Reset layout
When you have lost certain panels in your window setup use reset layout from the system settings
dialog to get everything back.

10) Know your calculator statements


Last but not least! Not a lot of people know that you can use functions and surfaces to convert one
or two values into another value. Also extracting seismic data along wells is possible.

Some examples below:


Using lineair functions or lookup tables:

Code:

propertyB=function_name(propertyA)

Using surfaces as functions with 2 variables: eg. F(A,B)="surface z value" :

Code:

property=surface_name(propertyA, propertyB)
Extracting a value from a surface to a property

Code:

property=surface_name(X,Y)

Seismic to a well log:

Code:

seismic_velocity_log=velocity_cube(X,Y,TWT()/-2)

Also look through the geometry button in each calculator to extract the satatistics of an object
(Mean, Max, Minimum, etc).

Use it for instance to normalize a log:

Code:

well_log_normalized=(input_log-input_log.Min)/(input_log.Max-input_log.Min)

Or use the position index to get nearby values.

For instance, for grid properties you could use:

Code:

property_above=property(I,J,K-1)

Or place a property in a specific K layer.

Code:

property_in_3rd_layer=if(K=3,property,U)

Also try to experiment with macro’s to run a set of calculations.

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