Instructional Design Models Comparison Paper
Instructional Design Models Comparison Paper
Herbert Dunbar
This paper will explore three categories of instructional design models.
The Definition
The dictionary defines design as a plan or drawing produced to show the look
create the most effective teaching plans for specific groups of students.” MY
A Brief History
needed training in various very complicated tasks, scenarios, and etc. in a short
period of time. To do this Tasks were broken down into smaller chunks or
modules that soldiers could learn more easily. Further advancement in ID came
along the way. By 1956 Benjamin Bloom developed Bloom’s Taxonomy which is
various levels of complexity. The in 1957 the Soviet Union launched their Sputnik
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satellite in orbit. This event would vastly accelerate the attention and speed at
with ID began to develop. The government began to pour millions of dollars into
designs to train astronauts to land a man on the moon. In the 1960’s concepts
designed. Among the first individuals to describe such models were Gagné,
Glaser, and Silvern. In the 1970’s ID truly began to flourish as people continued
to build on the works from previous decades. Over 40 new systems were
developed. The military also began to create ID training systems off of their
In the 1990’s the concept of constructionism took off its key component is the
idea that learning should be authentic and based on real world experiences
allowing the learner to construct their own knowledge. CBT or Computer Based
penetration in technology. Computers are smaller and faster than ever before,
the Internet has saturated almost every highly populated area. ELearning and
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What is Instructional Design Theory?
Models
In this paper I will attempt to discuss three categories for Instructional Design.
The Cognitivism
The Prescriptive
The Constructivist
Cognitivism
processing model of the human mind. Cognitivism is the study in psychology that
remember, learn, solve problems, and direct their attention in one direction
instead of just monitoring their external behaviors. The model in this category
that I find most useful in my line of work is Concept Mapping. This model
represents a type of graphic organizer that is used to help learners organize their
knowledge of a subject. Concept maps begin with a main idea (or concept) and
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then branch out to show how that main idea can be broken down into specific
Once learners have followed these steps they should have a visual
representation of what they know to be used for activities ranging from studying
Prescriptive
theories; sometimes they are derived from experience. As its definition suggests,
it is a prescription for successful learning outcomes. The model that I find most
useful in this category is the ADDIE model of instruction. The ADDIE Model is a
develop instructional programs and processes. In my line of work I would use this
multimedia content.
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Constructivists
The Constructivist learning theory involves the belief that learning occurs when
learners are active in the of mean making and knowledge construction. They
believe that learners construct new/original ideas and concepts based on their
centered and project based learning. The model that I find most useful is the
challenges. PBL improves learning and makes classroom tasks more engaging.
Because projects often require unique and authentic thought, students are
invested stakeholders in the projects and tasks that they complete. I am a big
through some trial and error to find out what works. The confidence gained from
accomplishing a big task like a project will help a learner in every other learning
During my process of researching and writing this paper, the model that I liked
and that stood out to me the most was the ADDIE model. I currently work as a
Business concepts and Business Communications. I would one day like to see
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school materials. To roll out a completely digital textbook system I would employ
Based on my readings I believe that the ADDIE system is perfect to rolling out
any new instructional design project. I would use the ADDIE system in the
following ways:
In the Analysis phase I would identify my goal of getting rid of paper textbooks in
favor of Digital textbook for reason ranging from price, ease of update, portability
and the fact that multiple books can be carried on one device. I would compare
In the Design phase I would use the information gathered and vetted during the
analysis phase to plan out and design a systematic approach to the rollout of
digital textbooks.
In the Development phase I would write out my actual step by step plan of how I
would replace all paper textbooks with digital versions. I would use this time to
acquire all of the necessary materials and come up with contingency plans for
potential problems.
In the Evaluation phase I would take a look at how effective my new system all
digital books is working. This is when any revisions and modifications can be
made.
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References
Learning Theories.
http://learningtheoriesinmath.weebly.com/design-theories-and-models-
prescriptive.html