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Class Recorder Hitpoints: Total HP Totals

This summary provides character information for a Half-Orc Barbarian/Cleric named James Askren. The character is a 17 year old Chaotic Good Half-Orc, standing at 6'10" and weighing 290 lbs with red/brown hair, yellow eyes and green skin. His ability scores and hit points are listed, with a Strength of 18, Constitution of 14, and 22 total hit points. His classes are listed as a level 2 Barbarian and level 1 Cleric. His skills are summarized, including ranks in Intimidate, Climb and Escape Artist. Notes mention a +2 bonus against charms and compulsions.

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0% found this document useful (0 votes)
47 views3 pages

Class Recorder Hitpoints: Total HP Totals

This summary provides character information for a Half-Orc Barbarian/Cleric named James Askren. The character is a 17 year old Chaotic Good Half-Orc, standing at 6'10" and weighing 290 lbs with red/brown hair, yellow eyes and green skin. His ability scores and hit points are listed, with a Strength of 18, Constitution of 14, and 22 total hit points. His classes are listed as a level 2 Barbarian and level 1 Cleric. His skills are summarized, including ranks in Intimidate, Climb and Escape Artist. Notes mention a +2 bonus against charms and compulsions.

Uploaded by

JJ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CLEAR CHARACTER INFO

The Grokk James Askren 177215-1 RESET CHARACTER SHEET


character player
Half orc Medium Male 6'10" 290 Red/brown yellow green
race & la size gender height weight hair eyes skin
17 Chaotic Good Cayden Cailean
age alignment deity homeland & background occupation

languages: Common, Orc Original by Neceros. Modified by [email protected]. Version 1.0.2012

CLEAR CHARACTER STATS


ability score total mod base enhance misc temp HITPOINTS CLEAR CLASS & HP CLASS RECORDER
current hp hp gained hd class name bab skill fc hps fort ref will levels
STR 18 4 18 14 12 Barbarian 1 4 1 2 1
DEX 14 2 14 7 8 Cleric 0 2 0 2 2 1
CON 14 2 14
nonlethal
hp dam
INT 10 0 10 temporary
hp
WIS 12 1 12 favored
total hp 22 class Barbarian totals 1 6 1 4 0 2 2
CHA 8 -1 8 ranks
conditions & miscellaneous tracking CLEAR SKILLS SKILLS total 6
ability score & total ranks ability trained misc
racial notes Acrobatics w dex
*q 3 1 2 3
ATTACKS & DEFENSE CLEAR ATTACK & DEFENSE *q Appraise int 0 0
armor class total armor shield dex size dodge natural deflect misc temp Bluff cha
*q -1 -1
armor check
AC =18 + 10 6 0 2 penalty -3*q Climb w str 1 4
*q Craft: int 0 0
maximum
TOUCH =12 + 10 2 dex 3*q Diplomacy cha -1 -1
spell q Disable Device w dex 2
FLAT-FOOT =16 + 10 6 0 0 failure 25%
*q Disguise cha -1 -1
CLEAR NOTES combat notes & modifiers
*q Escape Artist w dex -1 2
saving throws total class base ability enhance misc temp *q Fly w dex -1 2
q Handle Animal cha -1
FORT 6 4 2
*q Heal wis 1 1
REF 2 0 2 *q Intimidate cha 5 1 -1 3 2
q Kn: Nature int 0
+2 vs Charms & Compulsions
WILL 3 2 1 q Kn: Arcana int 0
q Kn: History int 0
attacks total base attack bonus temp ability size misc q Kn: Nobility int 0
MELEE 5 1 4 q Kn: Planes int 0
attack modifier
q Kn: Religion int 0
RANGED 3 1 2 q Linguistics int 0
attack modifier
*q Perception wis 5 1 1 3
CMB 5 1 STR 4 Perform: cha
*q -1 -1
str &
CMD =17 + 10 bab
dodge &
1
deflect dex 0 6 q Prof: Cook wis
dex
5 1 1 3
*q Ride w -1 2
*q Sense Motive wis 5 1 1 3
FEATS & FEATURES CLEAR FEATS & FEATURES q Sleight of Hand w dex 2
class features, racial traits, feats, and character features q Spellcraft int 0
Power Attack: -1 Attack/+2(3) Damage Darkvision: 60 ft *q Stealth w dex -1 2
*q Survival wis 5 1 1 3
Intimidating: +2 Intimidate
*q Swim w str 1 4
Orc Blood q Use Magic Device cha -1
q STR
Orc Ferocity: 1/day disabled at <0 HP for 1 action
q STR
Cleric: Aura of Good q STR
q STR
Cleric:Channel Energy 1D6 2/day
q STR
Cleric: Domain - Travel - +10', Agile Feet (ignore difficult terrain/1rd - 3+wis/day (5) q STR
mark a q to show a class skill. class skills with ranks gain a +3 trained bonus.
Cleric: Domain - Strength Surge - +1/2 cleric level to melee attacks, * skill can be used untrained w armor check penalty applies

- Str based CMB, Str skills, Str checks - 3+wis/day (5) experience /
slow q medium q fast q
base fly swim climb misc

SPEED 40 50
INIT 2 = 2 dex
mod + misc
mod

HERO CLEAR STATS

SR DR
RESISTANCES

ARMOR & WEAPONS CLEAR ARMOR POOL POINTS


armor name & description ac bonus max dex penalty spell fail type weight

armor Breastplate (masterwork) (350gp) 6 3 -3 25 M 30.0 Birthmark: Mug on Forearm


shield Anatomist (+1 to confirm critical)
CLEAR WEAPONS weapon name & description attack modifiers damage critical range type weight ammo & notes

Greataxe +6(5) or 8(7) 1d12+6(9) or 9(12) x3 S 12.0 (320gp) Masterwork


Morningstar +5(4) or 7(6) 1d8+4(6) or 6(8) x2 B/P 6.0 (16gp) Cold Iron
Glaive +5(4) or 7(6) 1d10+6(9) or 9(12) X3 S 10.0 (8gp) Reach
3 Throwing Axes +5(4) or +3 Ranged 1d6+4(6) x2 10 S 6.0 (24gp)
Sling +1 1d4+4 x2 50 B 5.0 [][][][][][][][][][]
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES
name uses/day used name uses/day used
Rage: free, +4 STR & CON, +2 Will saves 6

EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT

z item qty / uses wgt n/a weight z item qty / uses wgt n/a weight
Explorer's Outfit 10.0 8.0 2 Acid 2 20.0 2.0
50 ft Hemp Rope w/ Grappling Hook 2.0 14.0 2 Tanglefoot Bags 2 100.0 8.0
Flint & Steel 1.0 3 Sunrods 3 6.0 3.0
2 Oil Flasks 2 0.2 2.0
Waterskin 1.0 4.0
Whetstone 0.0 1.0
Bedroll 0.1 5.0 1 Wand of Cure Light Wounds (2 Prestige)
Crowbar 2.0 5.0
Wooden Tankard (Holy Symbol also) 0.0
Salt
Spell Component Pouch 5.0 2.0
3 knives

WORN MAGIC ITEM EQUIPMENT CLEAR BAGS & CONTAINERS CLEAR CONTAINERS
equipment slots for magic items z container volume/weight limit/notes weight

belt: Backpack
body:

chest:

eyes:

feet: CURRENCY CLEAR TREASURE CARRIED CLEAR


carried carried wgt n/a stored z treasure weight
hands: platinum

head: gold 673


headband: silver 6
neck: copper 8
LOADS & LIFT CLEAR

N
ring: light medium heavy lift above lift off drag &
load load load head ground push

ring: CARRIED WEIGHT CLEAR 101 202 303 303 606 1515
armor & TOTAL modified
shoulders: currency equipment misc 0 0 0 0 0
weapons load

wrist: 69.0 0.0 54.0 123.0 current load light q medium q


✔ heavy q

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS PER DAY CLEAR BLOODLINES/? & PATRONS CLEAR SPELLS PER DAY CLEAR

class Cleric level 1 bloodline/Ppatron class level


ability spells bloodline/PApatron ability spells
save dc level total class bonus misc known save dc level total class bonus misc known

11 0 3 3 0
DOMAINS
12 1st 2+1 1+1 1 1st
domain Travel
2nd 2nd
subdomain
3rd 3rd
domain Strength
4th 4th
subdomain
5th 5th
domain
6th 6th
subdomain
7th 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
25 10ft / lvl
110 40ft / lvl
440 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited
total class ability other current points total class ability other current points
SPELL 0 prohibited SPELL 0
points points

SPELLS CLEAR
level prep used name & description school duration range save sr reference
0 Bleed: Cause a stabilized creature to resume dying. Necromancy Inst Close Will Y Standard
0 Create Water: Creates 2 gallons/level of pure water. Conjuration Inst Close None N Standard
CLEAR GROUP

0 Detect Magic: Detects spells and magic items within 60 ft. Divination 1min/lv 60' None N Standard
0 Detect Poison: Detects poison in one creature or object. Divination Inst Close None N Standard
0 Guidance: +1 on one attack roll, saving throw, or skill check. Divination 1min/lv Touch Will Y Standard
0 Light: Object shines like a torch. Evocation 10min/lv Touch None N Standard
0 Mending: Makes minor repairs on an object. Transmutation Inst 10' Will Y 10Min
CLEAR GROUP

0 Purify Food and Drink: Purifies 1 cu. ft./level of food or water. Transmutation Inst 10 Will Y Standard
0 Read Magic: Read scrolls and spellbooks. Divination 10min/lv Per Standard
0 Resistance: Subject gains +1 on saving throws. Abjuration 1min Touch Will Y Standard
0 Stabilize: Cause a dying creature to stabilize. Conjuration Inst Close Will Y Standard
0 Virtue: Subject gains 1 temporary hp. Transmutation 1min Touch None Y Standard
CLEAR GROUP

1 Bane: Enemies take –1 on attack rolls and saves against fear. Enchantment 1min/lv 50' Will Y Standard
1 Bless: Allies gain +1 on attack rolls and saves against fear. Enchantment 1min/lv 50' None Y Standard
1 Bless WaterM: Makes holy water. Transmutation Inst Touch Will Y 1Min
1 Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Necromancy 1d4rds or 1 Close Will/P Y Standard
1 Command: One subject obeys selected command for 1 round. Enchantment 1rd Close Will Y Standard
CLEAR GROUP

1 Comprehend Languages: You understand all spoken and written languages. Divination 10min/lv Per Standard
1 Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Conjuration Inst Touch Will/P Y Standard
1 Curse WaterM: Makes unholy water. Necromancy Inst Touch Will Y 1Min
1 Deathwatch: Reveals how near death subjects within 30 ft. are. Necromancy 10min/lv 30' None N Standard
1 Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. Divination 10min/lv 60' cone None N Standard
CLEAR GROUP

1 Detect Undead: Reveals undead within 60 ft. Divination 1min/lv 60' cone None N Standard
1 Divine Favor: You gain +1 per three levels on attack and damage rolls. Evocation 1min Per Standard
1 Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. Necromancy 1min/lv Medium Will Y Standard
1 Endure Elements: Exist comfortably in hot or cold regions. Abjuration 24h Touch Will Y Standard
1 Entropic Shield: Ranged attacks against you have 20% miss chance. Abjuration 1min/lv Per Standard
CLEAR GROUP

1 Hide from Undead: Undead can't perceive one subject/level. Abjuration 10min/lv Touch Will Y Standard
1 Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). Necromancy Inst Touch Will/P Y Standard
1 Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage. Transmutation 30min Trouch Will Y Standard
1 Magic Weapon: Weapon gains +1 bonus - attack/damage Transmutation 1min/lv Touch Will Y Standard
1 Obscuring Mist: Fog surrounds you. Conjuration 1min/lv 20' None N Standard
CLEAR GROUP

1 Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment. Abjuration 1min/lv Touch Will Y Standard
1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Abjuration 10Min Close Will Y Standard
1 Sanctuary: Opponents can't attack you, and you can't attack. Abjuration 1rd/lv Touch Will N Standard
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

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