Class Recorder Hitpoints: Total HP Totals
Class Recorder Hitpoints: Total HP Totals
- Str based CMB, Str skills, Str checks - 3+wis/day (5) experience /
slow q medium q fast q
base fly swim climb misc
SPEED 40 50
INIT 2 = 2 dex
mod + misc
mod
SR DR
RESISTANCES
EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT
z item qty / uses wgt n/a weight z item qty / uses wgt n/a weight
Explorer's Outfit 10.0 8.0 2 Acid 2 20.0 2.0
50 ft Hemp Rope w/ Grappling Hook 2.0 14.0 2 Tanglefoot Bags 2 100.0 8.0
Flint & Steel 1.0 3 Sunrods 3 6.0 3.0
2 Oil Flasks 2 0.2 2.0
Waterskin 1.0 4.0
Whetstone 0.0 1.0
Bedroll 0.1 5.0 1 Wand of Cure Light Wounds (2 Prestige)
Crowbar 2.0 5.0
Wooden Tankard (Holy Symbol also) 0.0
Salt
Spell Component Pouch 5.0 2.0
3 knives
WORN MAGIC ITEM EQUIPMENT CLEAR BAGS & CONTAINERS CLEAR CONTAINERS
equipment slots for magic items z container volume/weight limit/notes weight
belt: Backpack
body:
chest:
eyes:
N
ring: light medium heavy lift above lift off drag &
load load load head ground push
ring: CARRIED WEIGHT CLEAR 101 202 303 303 606 1515
armor & TOTAL modified
shoulders: currency equipment misc 0 0 0 0 0
weapons load
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS PER DAY CLEAR BLOODLINES/? & PATRONS CLEAR SPELLS PER DAY CLEAR
11 0 3 3 0
DOMAINS
12 1st 2+1 1+1 1 1st
domain Travel
2nd 2nd
subdomain
3rd 3rd
domain Strength
4th 4th
subdomain
5th 5th
domain
6th 6th
subdomain
7th 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
25 10ft / lvl
110 40ft / lvl
440 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited
total class ability other current points total class ability other current points
SPELL 0 prohibited SPELL 0
points points
SPELLS CLEAR
level prep used name & description school duration range save sr reference
0 Bleed: Cause a stabilized creature to resume dying. Necromancy Inst Close Will Y Standard
0 Create Water: Creates 2 gallons/level of pure water. Conjuration Inst Close None N Standard
CLEAR GROUP
0 Detect Magic: Detects spells and magic items within 60 ft. Divination 1min/lv 60' None N Standard
0 Detect Poison: Detects poison in one creature or object. Divination Inst Close None N Standard
0 Guidance: +1 on one attack roll, saving throw, or skill check. Divination 1min/lv Touch Will Y Standard
0 Light: Object shines like a torch. Evocation 10min/lv Touch None N Standard
0 Mending: Makes minor repairs on an object. Transmutation Inst 10' Will Y 10Min
CLEAR GROUP
0 Purify Food and Drink: Purifies 1 cu. ft./level of food or water. Transmutation Inst 10 Will Y Standard
0 Read Magic: Read scrolls and spellbooks. Divination 10min/lv Per Standard
0 Resistance: Subject gains +1 on saving throws. Abjuration 1min Touch Will Y Standard
0 Stabilize: Cause a dying creature to stabilize. Conjuration Inst Close Will Y Standard
0 Virtue: Subject gains 1 temporary hp. Transmutation 1min Touch None Y Standard
CLEAR GROUP
1 Bane: Enemies take –1 on attack rolls and saves against fear. Enchantment 1min/lv 50' Will Y Standard
1 Bless: Allies gain +1 on attack rolls and saves against fear. Enchantment 1min/lv 50' None Y Standard
1 Bless WaterM: Makes holy water. Transmutation Inst Touch Will Y 1Min
1 Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Necromancy 1d4rds or 1 Close Will/P Y Standard
1 Command: One subject obeys selected command for 1 round. Enchantment 1rd Close Will Y Standard
CLEAR GROUP
1 Comprehend Languages: You understand all spoken and written languages. Divination 10min/lv Per Standard
1 Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Conjuration Inst Touch Will/P Y Standard
1 Curse WaterM: Makes unholy water. Necromancy Inst Touch Will Y 1Min
1 Deathwatch: Reveals how near death subjects within 30 ft. are. Necromancy 10min/lv 30' None N Standard
1 Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. Divination 10min/lv 60' cone None N Standard
CLEAR GROUP
1 Detect Undead: Reveals undead within 60 ft. Divination 1min/lv 60' cone None N Standard
1 Divine Favor: You gain +1 per three levels on attack and damage rolls. Evocation 1min Per Standard
1 Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. Necromancy 1min/lv Medium Will Y Standard
1 Endure Elements: Exist comfortably in hot or cold regions. Abjuration 24h Touch Will Y Standard
1 Entropic Shield: Ranged attacks against you have 20% miss chance. Abjuration 1min/lv Per Standard
CLEAR GROUP
1 Hide from Undead: Undead can't perceive one subject/level. Abjuration 10min/lv Touch Will Y Standard
1 Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). Necromancy Inst Touch Will/P Y Standard
1 Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage. Transmutation 30min Trouch Will Y Standard
1 Magic Weapon: Weapon gains +1 bonus - attack/damage Transmutation 1min/lv Touch Will Y Standard
1 Obscuring Mist: Fog surrounds you. Conjuration 1min/lv 20' None N Standard
CLEAR GROUP
1 Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment. Abjuration 1min/lv Touch Will Y Standard
1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Abjuration 10Min Close Will Y Standard
1 Sanctuary: Opponents can't attack you, and you can't attack. Abjuration 1rd/lv Touch Will N Standard
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.