D Do Char Planner
D Do Char Planner
Welcome to the DDO Character Generator V4 help file. DDO Character Generator is a program used to help
get the most out of your in game experience by helping you see the options for your character before you
face them in game. Not all information about the game is in the planner, but we have tried to add a lot of it.
For additional information please check out http://ddowiki.com there you will find a lot of information from
the types of gear in game to specific abilities of each race and a lot more.
The interface has two different ways to interact with your character. The level by level approach, this most
closely resembles how you would build a character in the game. Only seeing the options as they come
available to you at the current level. The other method is on an overall very of the character based on the
trait you are working with (ie Class, Skill). This method can helps see the overall picture more clearly at one
time.
Opening Screen
1
2 3 4 5
7
6 9 10
8
11
Select you Race and Sex of your character. Use the Radio select
from Heroic and Iconic Classes
Initial Class
Ability Increase
Select Feats
Select your desired Feats for the level by dragging the symbol to
the desired feat box. Drag the item out of the box or drop a new
item in to remove the current item.
Tome Increases
Add Value of the Tome you wish to add. For Tomes from past lives
add them at level one. If you plan to add a tome but at a different
level add the desired tome at the planned level.
Edit Buttons
Name and Align will set the current level to level 1 and Select the Name and Alignment Selector.
Past Lives will set the current level to level 1 and Select the Past Lives Selector.
Race and Sex will set the current level to level 1 and Select the Race and Sex Selector.
Class will show the below screen. Grayed out classes cannot be chosen due to alignment choices. Drag you
desired class to one of the Class selection boxes (1). To remove a selection from Class 2 or 3 right click on the
class. Your current BAB at the level will be displayed on the right. Change the class at the desired level by
selecting one of the class boxes for that Level.
Skills Window
With the skill window you will see the Class skill boxes shown in green. Current available skill points can be
found on the bottom of the page. Left click in the cell to add a point, Right click in the cell to remove a point.
On the far right you will find an autofill panel. Set your desired point total for the skill set the priority level
and the program will try to fill all your skills to your set total for you. The Fill Class Skills will only put a point
in none class skills if it cannot reach your total by filling Class Skills first. This tries to maximize the total
number of skill point achived.
Feat Window
The feat window show all level that you have an available feat to be selected with a Green Level Button, Blue
Button if it has been selected and Gray if no feat available. The Yellow button is the current level selected.
You can drag any feat you would like from the Feat List or Wish List to the desired Feat selection Box or on
the Feat wish list box. The description box will give information about the feat. The Selected Feats will
display any feat that is currently selected. Use the Reset Level Feats to remove any feats take that level ( this
will even clear feats that are not show due to class or race change).
Ability Window
Click the 32 Point Build check mark for a favor build. Points Available shows the current amount remaining
(includes points from Past Lives). Click on the Ability name in the Level up box to fill all abilities for level up.
Enter past life tomes at level 1 to gain tomes points at the earliest possible level. Totals shown are for the
level selected on the level bar.
Enhancement Window
Works just like the in game with the exception you get to pick the level that you wish to start adding your
enhancements. If you would like to pick all your enhancements at one time select level 20 and you will have
the max number of Action Points to spend.