The document lists short action names used in the Game Maker game development program. It includes actions for movement, sound, events, rooms, variables, scoring, sprites, particles, and more. Many actions are used to control instances like objects and sprites through actions like checking collisions, changing properties, and destroying instances. Particle actions allow creating and controlling emitters and streams of particles.
The document lists short action names used in the Game Maker game development program. It includes actions for movement, sound, events, rooms, variables, scoring, sprites, particles, and more. Many actions are used to control instances like objects and sprites through actions like checking collisions, changing properties, and destroying instances. Particle actions allow creating and controlling emitters and streams of particles.
Move Fixed Check Sound Else Create Emitter Move Free Previous Room Exit Event Destroy Emitter Move Towards Next Room Repeat Burst from Emitter Speed Horizontal Restart Room Call Parent Event Stream from Emitter Speed Vertical Different Room Execute Code Play CD Set Gravity Check Previous Execute Script Stop CD Reverse Horizontal Check Next Comment Pause CD Reverse Vertical Set Variable Resume CD Main2 Set Friction Test Variable Check CD Set Alarm Jump to Position Draw Variable Check CD Playing Sleep Jump to Start Set Cursor Set Time Line Score Jump to Random Open Webpage Time Line Position Set Score Align to Grid Display Message Test Score Draw Wrap Screen Show Info Draw Score Draw Sprite Move to Contact Show Video Show Highscore Draw Background Bounce Restart Game Clear Highscore Draw Text Set Path End Game Set Lives Draw Scaled Text End Path Save Game Test Lives Draw Rectangle Path Position Load Game Draw Lives Horizontal Gradient Path Speed Replace Sprite Draw Life Images Vertical Gradient Step Towards Replace Sound Set Health Draw Ellipse Step Avoiding Replace Background Test Health Gradient Ellipse Main1 Draw Health Draw Line Control Create Instance Score Caption Draw Arrow Check Empty Create Moving Set Color Check Collision Extra Create Random Set Font Check Object Create Part System Change Instance Set Full Screen Test Instance Count Destroy Part System Destroy Instance Take Snapshot Test Chance Clear Part System Destroy at Position Create Effect Check Question Create Particle Change Sprite Test Expression Particle Color Transform Sprite Check Mouse Particle Life Color Sprite Check Grid Particle Speed bold = used in book Play Sound italic = registered version Start Block Particle Gravity
Taken from: Jacob Habgood and Mark Overmars. The Game Maker’s Apprentice, Game Development for Beginners
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