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Output Log

This document summarizes the log of an application startup. It initializes graphics drivers and loads various assemblies and packages. Mods and saved game data are then loaded from files. The simulation starts and loads saved data from a previous game.

Uploaded by

Anemona Candea
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
86 views11 pages

Output Log

This document summarizes the log of an application startup. It initializes graphics drivers and loads various assemblies and packages. Mods and saved game data are then loaded from files. The simulation starts and loads saved data from a previous game.

Uploaded by

Anemona Candea
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 11

Initialize engine version: 5.0.

0f2 (b4e6f79600c9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics Family (ID=0xa16)
Vendor: Intel
VRAM: 128 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading D:\Games\Cities Skylines\Cities_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Games\Cities Skylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading D:\Games\Cities Skylines\Cities_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading D:\Games\Cities Skylines\Cities_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading D:\Games\Cities Skylines\Cities_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\ColossalManaged.dll
(this message is harmless)
Loading D:\Games\Cities Skylines\Cities_Data\Managed\ColossalManaged.dll into Unity
Child Domain
Platform assembly: D:\Games\Cities
Skylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Games\Cities Skylines\Cities_Data\Managed\ICSharpCode.SharpZipLib.dll
into Unity Child Domain
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\ICities.dll (this
message is harmless)
Loading D:\Games\Cities Skylines\Cities_Data\Managed\ICities.dll into Unity Child
Domain
- Completed reload, in 0.114 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initialized touch support.
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\System.dll (this
message is harmless)
Game mode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.445355 ms
Setting initial resolution to 1600 900 True [Core]
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Raw Command Line: D:\Games\Cities Skylines\Cities.exe


Arguments: D:\Games\Cities Skylines\Cities.exe
[CommandLine - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\Mono.Security.dll


(this message is harmless)
Platform assembly: D:\Games\Cities
Skylines\Cities_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\System.Xml.dll
(this message is harmless)
Adding package 'System' [D:\Games\Cities Skylines\Files\Maps\CO.crp] [Packer -
Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'NorthEurope1FINAL5' [D:\Games\Cities


Skylines\Files\Maps\NorthEurope1FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'NorthEurope2FINAL2' [D:\Games\Cities


Skylines\Files\Maps\NorthEurope2FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'NorthEurope3FINAL2' [D:\Games\Cities


Skylines\Files\Maps\NorthEurope3FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'SouthEurope1FINAL2' [D:\Games\Cities


Skylines\Files\Maps\SouthEurope1FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'SouthEurope2FINAL' [D:\Games\Cities


Skylines\Files\Maps\SouthEurope2FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Adding package 'SouthEurope3FINAL2' [D:\Games\Cities
Skylines\Files\Maps\SouthEurope3FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'Tropical1FINAL3a1' [D:\Games\Cities


Skylines\Files\Maps\Tropical1FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'Tropical2FINAL4' [D:\Games\Cities


Skylines\Files\Maps\Tropical2FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'Tropical3FINAL7d5' [D:\Games\Cities


Skylines\Files\Maps\Tropical3FINAL.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Adding package 'NewSave' [C:\Users\-User\AppData\Local\Colossal


Order\Cities_Skylines\Saves\NewSave.crp] [Packer - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Loading D:\Games\Cities Skylines\colossal.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Telemetry enabled [Core]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Loading C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Non platform assembly: data-0000000014F90890 (this message is harmless)


Fallback handler could not load library D:/Games/Cities
Skylines/Cities_Data/Mono/data-0000000014F90890.dll
Assembly HardMode0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded.
[Mods - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Non platform assembly: data-0000000013D57390 (this message is harmless)


Fallback handler could not load library D:/Games/Cities
Skylines/Cities_Data/Mono/data-0000000013D57390.dll
Assembly UnlimitedMoney2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
loaded. [Mods - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Non platform assembly: data-0000000013D581A0 (this message is harmless)


Fallback handler could not load library D:/Games/Cities
Skylines/Cities_Data/Mono/data-0000000013D581A0.dll
Assembly UnlockAll3, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null loaded.
[Mods - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Simulation started [Core]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1794.
Total: 10.650593 ms (FindLiveObjects: 0.099066 ms CreateObjectMapping: 0.062920 ms
MarkObjects: 10.477895 ms DeleteObjects: 0.009817 ms)

Setting up 1 worker threads for Enlighten.


Thread -> id: 714 -> priority: 1
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.446247 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1803.
Total: 9.352012 ms (FindLiveObjects: 0.155294 ms CreateObjectMapping: 0.100405 ms
MarkObjects: 9.080247 ms DeleteObjects: 0.015618 ms)

Aborting request because of ICSharpCode.SharpZipLib.Zip.ZipException: EOF in header


[HTTP - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

NullReferenceException: Object reference not set to an instance of an object


at NewsFeedPanel.<SetFeed>m__B9 (ColossalFramework.HTTP.Request request)
[0x00000] in <filename unknown>:0
at ColossalFramework.HTTP.ResponseCallbackDispatcher.Update () [0x00000] in
<filename unknown>:0
(Filename: Line: -1)

Loading simulation data from: NewSave_Data [Serialization]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1929.331787 ms
Platform assembly: D:\Games\Cities Skylines\Cities_Data\Managed\Boo.Lang.dll (this
message is harmless)

Unloading 2856 unused Assets to reduce memory usage. Loaded Objects now: 2888.
Total: 49.127407 ms (FindLiveObjects: 3.094281 ms CreateObjectMapping: 1.529737 ms
MarkObjects: 36.628006 ms DeleteObjects: 7.870916 ms)

Loaded simulation data from: NewSave_Data [Serialization]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

OverflowException: Number overflow.


at (wrapper managed-to-native) ColossalFramework.Steamworks.Achievement:GetIcon
(UnityEngine.Texture2D)
at ColossalFramework.Steamworks.Achievement.get_icon () [0x00000] in <filename
unknown>:0
at UnlockingPanel.RefreshAchievements () [0x00000] in <filename unknown>:0
at UnlockingPanel.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unlocking new area [Core]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Achievement 'PowerAtYourFingertips' unlocked!


[Steam, Native - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Achievement 'CityPlanner' unlocked!


[Steam, Native - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Achievement 'RollingInDough' unlocked!


[Steam, Native - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Achievement 'SafeCity' unlocked!


[Steam, Native - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unlocking new area [Core]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unlocking new area [Core]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Achievement 'ClimbingTheSocialLadder' unlocked!


[Steam, Native - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4608.984863 ms
Aborting request because of ICSharpCode.SharpZipLib.Zip.ZipException: EOF in header
[HTTP - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 11238 unused Assets to reduce memory usage. Loaded Objects now: 22290.
Total: 11094.183594 ms (FindLiveObjects: 4.572699 ms CreateObjectMapping: 9.787996
ms MarkObjects: 773.710022 ms DeleteObjects: 10306.109375 ms)

NullReferenceException: Object reference not set to an instance of an object


at NewsFeedPanel.<SetFeed>m__B9 (ColossalFramework.HTTP.Request request)
[0x00000] in <filename unknown>:0
at ColossalFramework.HTTP.ResponseCallbackDispatcher.Update () [0x00000] in
<filename unknown>:0

(Filename: Line: -1)

Loading simulation data from: Delta Bay_Data [Serialization]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1056.976929 ms

Unloading 1704 unused Assets to reduce memory usage. Loaded Objects now: 16682.
Total: 195.647034 ms (FindLiveObjects: 2.596715 ms CreateObjectMapping: 5.176473 ms
MarkObjects: 90.400856 ms DeleteObjects: 97.470314 ms)

Unknown prefab: BisonFemale [Serialization]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unknown prefab: BisonMale [Serialization]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Loaded simulation data from: Delta Bay_Data [Serialization]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

OverflowException: Number overflow.


at (wrapper managed-to-native) ColossalFramework.Steamworks.Achievement:GetIcon
(UnityEngine.Texture2D)
at ColossalFramework.Steamworks.Achievement.get_icon () [0x00000] in <filename
unknown>:0
at UnlockingPanel.RefreshAchievements () [0x00000] in <filename unknown>:0
at UnlockingPanel.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)


Loading simulation data from: NewSave_Data [Serialization]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2488.087402 ms

Unloading 11895 unused Assets to reduce memory usage. Loaded Objects now: 15908.
Total: 593.016296 ms (FindLiveObjects: 4.624464 ms CreateObjectMapping: 6.526372 ms
MarkObjects: 92.787384 ms DeleteObjects: 489.075867 ms)

Loaded simulation data from: NewSave_Data [Serialization]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

OverflowException: Number overflow.


at (wrapper managed-to-native) ColossalFramework.Steamworks.Achievement:GetIcon
(UnityEngine.Texture2D)
at ColossalFramework.Steamworks.Achievement.get_icon () [0x00000] in <filename
unknown>:0
at UnlockingPanel.RefreshAchievements () [0x00000] in <filename unknown>:0
at UnlockingPanel.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Saving C:\Users\-User\AppData\Local\Colossal
Order\Cities_Skylines\userGameState.cgs [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2527.929688 ms

Unloading 11326 unused Assets to reduce memory usage. Loaded Objects now: 22168.
Total: 380.708191 ms (FindLiveObjects: 4.690955 ms CreateObjectMapping: 6.490672 ms
MarkObjects: 67.077271 ms DeleteObjects: 302.447937 ms)

Aborting request because of System.ObjectDisposedException: The object was used


after being disposed. [HTTP - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

NullReferenceException: Object reference not set to an instance of an object


at NewsFeedPanel.<SetFeed>m__B9 (ColossalFramework.HTTP.Request request)
[0x00000] in <filename unknown>:0
at ColossalFramework.HTTP.ResponseCallbackDispatcher.Update () [0x00000] in
<filename unknown>:0

(Filename: Line: -1)


Simulation terminated [Core]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

GameSettings Monitor Exiting... [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

GameSettings terminated [Settings - Internal]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

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