GFL Character Analysis
GFL Character Analysis
Here you can find each T-doll separated into their respective classes, with in-depth writeups for each.
They're located through the tabs on the bottom of the sheet. Please click them.
This guide is currently a work-in-progress. You can take a look at our current writeups, but note that we may
revise the formatting or content in the future.
NOTE: Any skill or stat values are evaluated at their max level values.
Please treat the writeups as simply guidelines to help you understand what each doll can do and their optimal roles. We will try to keep the information
accurate. This is not meant to be a tier list, so there will be no rankings for dolls in their respective sections. The way they are organized has no correlation with their strength.
We are only sorting them by rarity.
We're focusing on dolls currently in the EN version, but we may expand the sheet to include all dolls currently released in the future.
WIP NOTE: Shotguns are not obtainable in EN yet.
If you wish to dispute anything written on any girl, please message eden doko#9530 or S15RK#0032 on discord.
Karboots Discord
Contributors: Catbomb, S15RK, Jinjin, Asetotti, Iorek, Kris, Crab, Karboots Discord
Satisfied Customer:
CHANGELOG
Tile/Doll Tile/Doll
5/12/18
Synergy Synergy
Strengths/Draw Strengths/Draw
backs backs
Characteristics
Tile buffs
Role guides have ADDED ADDED ADDED
been added, optimal
equipment has been Comments, Role Guides Strengths/Draw
improved to look backs
better. Strengths/Draw Suomi,
backs Thompson, and Role Guides
Vector
Tile synergy comments Tile synergy
WORK IN
PROGRESS
Doll Synergy
Dolls, skill & tile Dolls, skill & tile Dolls, skill & tile Dolls, skill & tile Dolls
information information information information
5/9/18
ASSAULT RIFLES
Versatile DPS T-dolls. Assault rifles form the backbone of ARSMG teams.
Assault rifles are the most reliable DPS class of T-dolls because they deliver solid DPS conistently out of the box without the drawbacks of other DPS classes.
(RFs have low fire rate, MGs are limited by ammo count, other dolls require teams built around them). Focus on buffing them with Firepower and Critical Rate.
They are the only class that can equip High Velocity Ammunition, granting them flat firepower without any tradeoff. Goes great with their rate of fire.
Optimal
Role Guide
Equipment
Grenade AR DPS Night DPS Critical Scope High Velocity Ammo X-Type Exoskeleton
_____________ _____________ _____________ _____________ _____________ _____________
These dolls launch These dolls have self- These dolls have skills ++Critical Rate ++Firepower +Evasion
explosive grenades buffs to increase their that get stronger
with their skill, dealing own DPS. Their during midnight. The
heavy burst damage damage is consistent tradeoff is their weaker
within an area. They and dependable. stats and daytime skill.
are effective against
large crowds.
ARs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes
HK416 is tied with FAL for the highest grenade damage in the game, the difference being
her damage comes out all at once. To back up her really long cooldown, she has good base
stats for dps.
Highest grenade Her tile buff is also good for its really high firepower value. Pairing her with an offensive
Vector, PP19,
damage in the game SMG that can buff her back is recommended.
Skorpion
• 15x damage
□□□ _____________
Firepower tiles Very long initial Her problem is that she's directly comparable to SOPMOD II, who on paper seems worse
□■■
Good base stats cooldown with a weaker grenade, but HK's grenade usually overkills, and anything with enough hp to
HK416 □□□ These dolls go well Against grouped
Grenade AR 15x Grenade Fire rate tiles • 51 FP • 8 seconds be killed by a HK grenade but not a SOPMOD grenade is rare and probably shouldn't be
(416) with HK416 because enemies
• 76 Fire Rate killed with a grenade AR in the first place.
SMGs she can buff their
Critical tiles No self-buff
40% Firepower strong offensive skill
Good SMG tiles In addition, SOPMOD can equip two auxillary equipment, giving her an immediate
power while receiving
advantage in non-grenade DPS, on top of the fact that SOPMOD has better base stats than
their great tile buffs.
Has special equipment HK to begin with. With all things considered, HK seems to come out slightly under.
Also, as with all grenade ARs, she comes with the downside that there aren't many
situations where you would prefer her over a dps AR - however, out of the grenade ARs,
she's a solid choice.
Recommended.
M16 may not have the highest DPS nor the most useful skill out of all ARs in this list, but
she is the only AR capable of carrying out a tanking role. Unlike other ARs, she can equip
□■■ No self-buff,
armor, something usually restricted to SGs only.
□■□ impractical tanker
□■■
Can equip armor Even though she can equip armor, the fact that she doesn't buff ARs on top of her
M16A1 Tank AR 4 Second Flashbang Evasion tiles Can't equip Farming 0-2
inherently low health and evasion make her an impractical tank in reality.
SMGs attachments
10% Firepower
However, she has a vital role in corpse dragging, as against large groups of low-damage
12% Evasion Story T-doll
enemies her evasion coupled with armor allows her to avoid a brunt of the damage while
costing less, which the non-armored smg and high-cost SGs cannot do.
TAR-21 is a little different than your standard firepower AR. Trading in 5% firepower for
25% fire rate, she can deliver a lot of damage in a short period of time. Of course, this is
Good skill buffs
□□■ balanced by her equally short skill duration and longer initial cooldown.
Firepower tiles • Mix of FP and Fire Long initial cooldown
□■□
Rate • 6 seconds
65% Firepower □□■ Her fire rate buff is not high enough to push her to fire rate cap, leaving room for some
TAR-21 DPS Fire rate tiles General Use
25% Fire Rate buffs.
Good base stats Short duration
SMGs
Critical tiles • 49 FP • 5 seconds
18% Evasion She also has pretty good, usable base stats when she's not putting down her burst.
• 79 Fire Rate
Solid pick.
Low FP
• 44 FP
□□□
High Explosive
□■□ Firepower tiles FAMAS, just like her real life counterpart, has a ridiculous amount of fire rate. Sadly, that's
Grenade Gimmicky skill
□□■ the only thing good about her - her skill is as mediocre as it gets, and it goes from bad to
FAMAS Very high fire rate
Grenade AR Fire rate tiles Groups of enemies worse when coupled with her low FP.
(FMS) 5x/2x/1x Damage Within • 81 Fire Rate No self-buff
SMGs
1/2.5/4 Radius of the
25% Firepower Critical tiles 3 cores.
Grenade Very long initial
60% Accuracy
cooldown
• 8 seconds
Taking one look at her stats, 9A doesn't seem very impressive. Her base firepower is 42,
which is 8 points behind G41.
Strong night skill
□□■
• 180% FP
□■□ Firepower tiles Her buff tiles are similar, at 10% RoF on top of 15% evasion. Her skill in day battes cap at
□□■ 60% FP, making her even worse than G36. However, everything changes when it becomes
180% Night Firepower Good fire rate Low FP Night armored
9A-91 Night DPS Fire rate tiles night. Meido skin
60% Day Firepower • 78 Fire Rate • 42 FP enemies
SMGs
10% Fire Rate Critical tiles At night, her skill boost becomes tripled, boosting her FP by 180%. This makes her infinitely
Decent initial cooldown
15% Evasion versatile at night - not only can she hold her place against normal enemies, her much higher
• 5 seconds
firepower can also shred through armored enemies. With her, most early game night maps
become a cinch.
Highly recommended.
AR buffer
Even without looking at her buff tiles, M4A1 is already a decent standalone doll. With better
Short initial cooldown base stats than G36 coupled with the same skill, she already deals decent damage for a 4*
• 4 seconds - although it's not particularly impressive, it's by no means bad. However, her buff tiles
□■■ change everything.
□■■ Firepower tiles Second highest
Story T-doll
□■■ firepower buff General Use Her tiles give a 18% FP and 30% crit boost to other ARs. This means that instead of
M4A1 DPS Buffer 70% Firepower Fire rate tiles • 70% FP running two great ARs and one decent AR, you can now run two great ARs and one decent
Okay FP
ARs Buffing AR teams AR that buffs other ARs. This allows her for versatile usage in almost any ARSMG squad,
• 46 FP
18% Firepower Critical tiles Long skill duration with her FP up skill only adding to the versaitility.
30% Critical Rate • 10 seconds
Recommended.
Good fire rate
• 79 Fire Rate
Second strongest
SOPMOD, like AR-15, has the ability to equip two attachments. Even without a self-buff, her
□□■ grenade in the game Very long initial
dps is solid and can exceed HK416's thanks to the double attachment slots.
□■■ Firepower tiles • 12x Damage cooldown
□□■ • 8 seconds Cute doggo
Her only drawbacks are the usual grenade AR problems: really long initial cooldown and no
M4 SOPMOD II Grenade AR 12x Grenade Skill Fire rate tiles Two attachment slots Groups of enemies
self-buff for consistent dps. However, once again, she suffers less from this problem, as she
SMGs No self-buff Meme generator
can equip two attachments compared to one attachment and a near-useless EXO slot.
50% Accuracy Critical tiles Great base stats
12% Evasion • 50 FP Story T-doll
Recommended.
• 78 Fire Rate
Drops in 3-6
□□■
Low FP
□■□ Mediocrity at its best.
Firepower tiles • 43 FP
□□■
Good fire rate Coupled with her abysmal skill, bad stats, mediocre buff tiles, and her incredibly low drop
CZ-805 Grenade AR 2.5x Grenade Fire rate tiles Weak grenade Groups of enemies
SMGs • 75 Fire Rate rate, she isn't worth the farm nor the cores to level her.
2.5x damage
25% Fire Rate
Critical tiles
50% Accuracy Avoid her, unless you really want her.
Very long initial
cooldown
• 8 seconds
SUBMACHINE GUNS
Well-rounded frontline T-dolls. They are blessed with healthy amounts of HP and Evasion, making
them great for absorbing enemy fire. SMG damage mitigation is dependent on skills and stats.
Some depend on self-buffs to increase their evasion or provide invulnerability while others rely on debuffing enemies
to reduce their damage output.
Their buff synergy with ARs is the reason why they are put into ARSMG teams, but they are not limited to them.
SMGs also find themselves in RF teams as a tank substitute when your HGs cannot equip their exoskeletons yet.
They do not have class exclusive equipment, but they are geared towards tanking with slots for exoskeletons and silencers.
Optimal
Role Guide
Equipment
Evasion Tank Shield Tank General Use SMG Offensive SMG T-Type Exoskeleton Hollow Point Ammo Silencer
_____________ _____________ _____________ _____________ _____________ _____________ _____________
These dolls specialize These dolls can These dolls are These dolls focus on ++Evasion +Firepower +Critical Rate
in mitigating damage negate damage balanced between dealing damage -Firepower -Armor Penetration +Evasion
through high evasion. through invulnerability. tanking and providing through powerful skills.
Their skills focus on In exchange, they buffs. Their skills can They are not used as
strong evasion self- have long cooldowns be offensive or tanks, instead filling
buffs. and short durations. defensive. the off-tank role.
SMGs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes
Suomi is an anomaly among evasion tanks. She has the strongest evasion skill in the
game, but her stats are geared towards tanking hits rather than dodging them. Her HP is
very high, almost enough to match Thompson's. In fact, Suomi and Thompson have very
similar stats, so why isn't she considered good?
Low evasion
• 56 Evasion
. Her skill sucks. In most cases, evasion is the worst method of tanking because it becomes
RFB
■□□ Strongest evasion skill more useless the higher enemy accuracy is.Unfortunately, most enemies in the late game
_____________ Long initial cooldown
□■□ have good accuracy. It doesn't help that she has low evasion either. On top of that, her
Evasion tiles • 6 seconds Enemies with low
■□□ High health buffs are suboptimal with mediocre coverage. She's the only doll to have 2
Suomi pairs nicely with accuracy
Suomi Evasion Tank 150% Evasion • 220 HP hidden skins (both of them are
Buffing ARs with Fire RFB since she can Short duration
ARs However, Suomi does have one use - she's good against Agent, the boss in Singularity. cute too)
Rate benefit from RFB's • 5 seconds Long boss fights
15% Fire Rate Good skill uptime Agent's attacks have relatively low accuracy (40 in E2, 80 in E3 and EX), and as the battle
evasion tiles while
30% Accuracy • 5/8 seconds active lasts for a while, Suomi's 5/8 uptime shines. However, it is not recommended to level Suomi
giving RFB fire rate. Mediocre tile coverage
just to use for Agent, as MP7, who drops in the same event, does her job but better.
Mediocre tile buffs
On the plus side, her firepower, accuracy and fire rate are all great which would have made
her a decent damage dealer had she been given an offensive skill.
Thompson is one of two SMGs in this game that can become invulnerable for a few
seconds. In theory, the ability to negate all incoming damage sounds impressive, especially
when only two SMGs can do it.
Very long initial
cooldown
The problem with shield tanks however is they can only sustain this state for a very short
• 8 seconds
period relative to their cooldown. Thompson's shield takes 8 seconds to activate, which is
■□□ Longest shield skill too long for short fights, and its poor 4/16 uptime is mediocre for long fights as well.
Short duration
□■□ • 4 seconds
• 4 seconds
■□□ Mid-length fights Fortunately, Thompson can take hits outside of her skill thanks to having the highest SMG
Her Hidden skin gives her skill
Thompson Shield Tank 4 Second Invicibility Evasion tiles Highest SMG health health in the game. However, other SMGs are preferred in longer and shorter fights
Low evasion a new animation
ARs • 238 HP because of either their good skill uptime or short cooldowns.
• 56 Evasion
12% Firepower
15% Evasion Decent tile buffs Thompson sees her use in fights where instead of evasion, large amounts of health are
Mediocre tile coverage
required to absorb damage. The most common example are Jupiter cannons - since they
blast through armour, and have high accuracy to negate evasion. Because Thompson both
Poor skill uptime
has high health and has time to enter invulnerability, she is good for tanking against
• 4/16 seconds
Jupiters.
When it comes to tile buffs, UMP45 is the gold standard, with great practical coverage and
highly valuable buffs for ARs. There are very few dolls in this game that can match her tiles,
Great tile buffs
and this reason alone is why UMP45 is one of the best in her class.
Good tile coverage
As if her tiles weren't enough, UMP45 has a formidable defense as well. Her health sits
comfortably in the middle range of SMGs. It's a decent amount, but not high enough to
Smoke Grenade ■□□ High evasion
Mediocre health safely take several hits. As you would expect, UMP45 focuses on evasion to mitigate
■■□ • 74 Evasion
• 185 HP damage, with a nice high value of 76 evasion.
40% Fire Rate Debuff ■□□
UMP45 General Use SMG 50% Movement Evasion tiles Almost instant initial General Use
Very short skill However, the true mastermind behind her tanking ability is not her evasion - it's her skill.
Debuff ARs cooldown
duration First of all, her skill has a initial CD of 1 second. Coupled with her throwing animation,
18% Firepower • 1 second
• 4 seconds which takes up another second, She basically uses her skill in two seconds, which is usually
30% Critical Rate
before the enemies finish walking towards you. Her skill has an uptime of 4 seconds, and
Strongest smoke
during those four seconds, all enemies get halved movement speed and 40% RoF down -
grenade
this not only benefits her own tanking ability significantly, she also boosts the tanking ability
of every other unit.
Has special equipment
Highly recommended.
Unfortunately for UMP9, she can't hold a candle to her sister's greatness. She has the same
great tile coverage, but sadly has less valuable tiles. ARs benefit more from firepower than
fire rate, and accuracy certainly does not contribute to DPS. This is the bad part about
High evasion UMP9.
Mediocre tile buffs
■□□ • 76 Evasion
■■□ The good part is that she inherits almost everything else from UMP45. Her health is a little
Very short skill
■□□ Good tile coverage lower, but she has slightly higher evasion in trade. She has great, balanced stats that don't
duration
UMP9 General Use SMG 4 Second Flashbang Evasion tiles General Use leave her reliant on either health or evasion tanking.
• 4 seconds
ARs Decent initial cooldown
12% Fire Rate • 5 seconds UMP9's flashbang is a little less reliable than UMP45's smoke grenade because it takes 3
Mediocre health
30% Accuracy seconds longer to get out, but it's much more effective. For the same duration, UMP9 can
• 176 HP
Has special equipment completely stop incoming fire over a large radius for 4 seconds, effectively making her
invulnerable to it. The downside is it's not effective against bosses.
Recommended.
PP-90 is an evasion tank with stats that actually match up, unlike Suomi. Her skill is unique
to her, giving a much lower evasion boost in exchange for double the duration.
Weak evasion buff
Long duration You'd think with the lower evasion boost it wouldn't be enough for tanking, but 45% is a
■□□ • 45% Evasion
• 10 seconds decent boost to her very high base evasion. It pushes her to 124 Evasion, close to Suomi's
□■□
boosted evasion of 140. The downside of such high evasion is her low health pool.
■□□ Low health General Use
Decent initial cooldown
PP-90 Evasion Tank 45% Evasion Evasion tiles • 159 HP
• 5 seconds As you know, there is a fundamental problem with evasion tanks, and PP-90 is no
ARs Long boss fights (?)
exception. She works best when fighting enemies with low accuracy.
8% Firepower Mediocre tile coverage
Very high evasion
20% Accuracy
• 86 Evasion Her tiles have mediocre coverage and a weak firepower buff, nothing much else to say
Mediocre tile buff
about them.
Not recommended.
Low health
• 168 HP MP5 is like Suomi, except that she's a shield tank that was given evasion tank stats. If you
haven't guessed yet, this is not a good thing.
Very long initial
cooldown As a shield tank, MP5 is subject to a very long cooldown, so she relies on her stats to
Second longest shield
■□□ • 8 seconds absorb damage outside of her skill. Unfortunately for her, MP5 does not have good stats for
skill
□■□ tanking. Her HP is low, leaving her with little room for mistakes when evading attacks. But
• 3 seconds
■□□ Very short duration the worst part is that she has equally crappy evasion, making for a lousy tank.
MP5
Shield Tank 3 Second Invincibility Evasion tiles • 3 seconds Mid-length fights
(Gr MP5) Decent evasion
ARs Her skill is alright. It's like Thompson's shield, just 1 second shorter. Again, this comes with
• 68 Evasion
40% Accuracy Weak tile buffs the same issues shared across all shield tanks, with long cooldowns and poor skill uptime.
20% Critical Rate
Has special equipment
Poor skill uptime If you somehow obtain her special equipment exoskeleton, you can boost her evasion to a
• 3/16 seconds usable level and make her an okay tank.
FMG-9 was made for evasion tanking. Her stats and skill are perfectly matched, boosting
her massive base evasion with an equally massive multiplier. Almost all of her HP has been
Extremely high thrown away to make room for maximum evasion.
evasion
■□□ • 90 Evasion Very low health So, what happens when we this much evasion with little to no HP? We get a mediocre tank.
□■□ • 141 HP
Long boss fights
■□□ Second strongest FMG-9 may have one of the highest evasion values in the game, but all it takes is some
FMG-9 Evasion Tank 120% Evasion Evasion tiles evasion skill Long initial cooldown high accuracy and a little bit of luck to bypass it. Jaegers are the reason why evasion
Enemies with low
ARs • 6 seconds tanking does not work well later on because of their very high accuracy and damage.
accuracy
10% Firepower Good skill uptime
12% Evasion • 5/8 seconds Mediocre tile coverage However, against enemies with low accuracy, FMG-9 becomes almost impossible to hit.
Under her skill with base stats, FMG-9 has an incredible 198 evasion, and it only gets better
Decent tile buffs with an exoskeleton. The downside is that it takes 6 seconds to activate her boost.
Skorpion has an impressive skill multiplier, but her base firepower is not so impressive.
She's essentially a 3* version of Vector, with similar tiles and skill.
Second strongest Low health
□□□ molotov • 159 HP
Because of her low HP and offensive skill, Skorpion fits in better as an off-tank, sitting
■■□ • 21x Damage
Molotov alongside the main tank on the frontline to help buff your DPS in the back while providing a
□□□ Evasion tiles Poor SMG FP
small amount of protection with her evasion.
Skorpion Offensive SMG Very high evasion • 24 FP Groups of enemies
6x Initial damage
ARs Firepower tiles • 83 Evasion
3x DOT Skorpion has a great skill for dealing damage, but the problem is her base FP. It's 6 points
15% Fire Rate Poor tile coverage
lower than Vector, a massive difference for SMGs. She can certainly deal great damage in
50% Accuracy Short initial cooldown
an area, but it's nothing amazing.
• 3 seconds Mediocre tile buffs
Recommended.
There really isn't anything special to say about Sten other than she has good stats for
tanking as a 3* SMG. Her tiles have good coverage, but their buffs are mediocre and don't
Strong grenade
boost AR dps at all.
■□□ Mediocre health
■■□ Good tile coverage • 185 HP
Her health is well balanced, with 185 HP. Her evasion is also nice, sitting at 75. As you can
■□□ Evasion tiles
see, Sten has a nice mix of stats for tanking. Her HP is not too low while her evasion is nice
Sten Mk. II General Use SMG 6x Grenade High evasion Weak tile buffs General Use
and high to avoid some damage.
ARs Firepower tiles • 75 Evasion
10% Accuracy Low SMG FP
Her skill is the same as PPS-43, but her firepower is much lower, decreasing its
30% Evasion Short initial cooldown • 26 FP
effectiveness. It also doesn't help her tank either.
• 3 seconds
A decent 3* SMG.
Second strongest
molotov Micro Uzi is very similar to Skorpion. She has the same molotov skill, and equally low HP
• 21x Damage Low health and FP. Her tile buffs are okay as well, but their placement is bad since she cannot buff any
□■□
• 159 HP ARs behind her while in front.
Molotov □■□
High evasion
□■□
Micro Uzi Offensive SMG Evasion tiles • 79 Evasion Poor tile coverage Groups of enemies Like Skorpion, she would fit better in the position of off-tank due to her stat spread.
6x Initial damage
0.33x DOT ARs
Short initial cooldown Poor SMG FP Her skill is good, but again, her low FP isn't doing her any favors.
18% Firepower
• 3 seconds • 24 FP
Just use Skorpion. Not recommended.
Decent tile buffs
RIFLES
The big guns. Rifle shot damage is the highest in the game, but this comes at the cost of low rate of fire.
To compensate, we put them into RFHG teams with a mix of handguns to buff fire rate and firepower.
Rifles have a different target priority: RFs will target the rearmost doll.
Along with MGs, rifles can equip Armor Piercing Ammunition, giving a flat armor penetration bonus. This makes them
great dolls against armored enemies in night or day.
They are the only class that can equip Camouflage Cloaks, which gives a flat bonus percentage to critical damage.
Optimal
Role Guide
Equipment
Burst RF DPS RF Nuke RF Night DPS RF AP Ammo Critical Scope Camouflage Cloak
_____________ _____________ _____________ _____________ _____________ _____________ _____________
These dolls have skills These dolls focus on These dolls have These dolls are similar ++Armor Penetration ++Critical Rate +Critical Damage
that fire a powerful increasing their DPS massive amounts of to DPS RFs except -Movement speed
shot for burst damage. using damage or fire FP for their skills and that they gain stronger
Their cooldown is rate self-buffs. They equally high skills during the night,
lower than Nuke RFs, deal consistent multipliers. In trade, and are weaker during
but they have lower damage. they have very long the day.
multipliers. cooldowns.
RFs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes
With a bad skill and mediocre stats, Kar98k's better to look at than actually use.
Tsundere Goddess
WA2000, without a doubt, is the best RF in the game, whether it be EN or one of the other
servers.
Good FP
• 130 FP
First of all, WA's stats are great. She's got high fire rate, high FP, and high accuracy. Her
lowest stat is her evasion, which flat out doesn't matter on RFs.
Strongest fire rate skill
□□□
Fire rate tiles
□■■ Along with her great stats, WA also has a phenomenal skill - 75% fire rate up. For RFs, who
High fire rate
□□□ Literally everywhere have inherently low fire rate, any additional fire rate is great.
WA2000 DPS RF 75% Fire Rate Firepower tiles SVD • 39 Fire Rate Poor tile coverage
lmao
HGs With Calico and Welrod, WA can reach fire rate cap, allowing for her to fire as fast as most
Critical tiles Decent initial cooldown
18% Skill Cooldown ARs, except with each shot dealing almost three times the damage. As RFs target the
• 5 seconds
backline first, WA often wipes out the enemy damage dealers within seconds, only leaving
cleanup.
Good skill uptime
• 5/8 seconds
Her only downside, the tile coverage, isn't even much of a downside. HGs do not
particularly want for the tile buffs, unlike any other gun.
Extremely Recommended.
Good FP
• 135 FP
□■□
□■□ Fire rate tiles IWS Strongest firepower
Mediocre fire rate General use, situations
□■□ skill
• 36 Fire Rate in which where you
Lee-Enfield DPS RF 75% Firepower Firepower tiles G28
need the extra fp to
HGs Decent initial cooldown
break through armour
18% Skill Cooldown Critical tiles M14 • 5 seconds
Highest FP in the
□□□ game Low fire rate
Fire rate tiles
Interdiction Shot □■■ • 165 FP • 30 Fire Rate
□□□
NTW-20 Nuke RF Firepower tiles
8x Damage Strongest nuke Extremely long initial
2 second aim HGs • 8x Damage cooldown
Critical tiles
18% Skill Cooldown • 15 seconds
Good FP
• 128 FP
□□■
Fire rate tiles High fire rate Very long initial
Aimed Shot □■□
• 39 Fire Rate cooldown
□□□
Springfield Burst RF Firepower tiles • 10 seconds
6x Damage
Second strongest
1.5 second aim HGs
Critical tiles aimed shot No self-buff
15% Skill Cooldown
Strong special
equipment
High FP
□■□ Terrible fire rate
Fire rate tiles • 159 FP
Interdiction Shot □■□ • 28 Fire Rate
□□□
PTRD Nuke RF Firepower tiles Second strongest nuke
7x Damage Extremely long initial
• 7x Damage
2 second aim HGs cooldown
Critical tiles
15% Skill Cooldown • 15 seconds
Has special equipment
Good FP
• 130 FP
□□□
Fire rate tiles Decent FP Very long initial
Aimed Shot □■□
• 122 FP cooldown
□□■
SV-98 Burst RF Firepower tiles • 10 seconds
5.5x Damage
Decent fire rate
1.5 second aim HGs
Critical tiles • 37 Fire Rate
12% Skill Cooldown
Mediocre FP
• 108 FP
□□□ Good skill uptime
Fire rate tiles
□■■ • 6/8 seconds
Low fire rate
90% Night Firepower □□□
Hanyang Type 88 Night DPS RF Firepower tiles • 31 Fire Rate
30% Day Firepower Strong night firepower
HGs skill
Critical tiles Very long initial
12% Skill Cooldown
cooldown
• 8 seconds
HANDGUNS
When it comes to buffing, look no further. Handguns are the only doll class with tiles not limited to a specific type.
Their skills are support focused, ranging from teamwide buffs for firepower and rate of fire, or debuffs on
enemies during combat.
Handguns can fit into any team composition as a buffer, but often they're paired with RFs because of their synergy.
They don't make for bad tanks either, but they're reliant on high amounts of evasion because of their low HP stats.
Their exoskeleton slots open at level 80, providing a much needed boost to their already high evasion.
They share similar equipment slots to SMGs, but their exoskeleton and attachment slots are switched.
Optimal
Role Guide
Equipment
Firepower Buffer Fire Rate Buffer Defensive Buffer Offensive HG Silencer Hollow Point Ammo T-Type Exoskeleton
_____________ _____________ _____________ _____________ _____________ _____________ _____________
These dolls focus on These dolls focus on These dolls are more These dolls have +Critical Rate +Firepower ++Evasion
teamwide buffs to buffing fire rate. Their defensively oriented. powerful skills +Evasion -Armor Penetration -Firepower
firepower. They have tiles and/or skills have Their skills reduce designed to deal
strong tiles and/or strong fire rate boosts. incoming damage with damage, not support
skills with high evasion buffs or the team. However,
firepower boosts. enemy debuffs. they may have useful
tiles.
HGs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes
Strongest FP buff
• 25% Firepower
Mediocre health
Strongest fire rate buff
• 76 HP
■□■
□■□ Good fire rate tiles
Long initial cooldown
■□■ Evasion tiles
• 6 seconds
M950A Fire Rate Buffer 25% Team Fire Rate Good skill uptime
ALL Cooldown tiles • 8/12 seconds
Mediocre tile coverage
30% Fire Rate
50% Accuracy Good HG fire rate
Mediocre evasion
• 72 Fire Rate
• 68 Evasion
High health
• 80 HP
High health
• 80 HP
Strongest firepower
tiles
Poor skill uptime
Good tile coverage
during day
■□□
• 5/12 seconds
35% Night Team ■■■ Strongest night
Evasion tiles
Mk23 Firepower ■□□ firepower buff
Firepower Buffer Long initial cooldown
(MkP23) 20% Day Team
Cooldown tiles • 6 seconds
Firepower ALL Good skill uptime
36% Firepower during night
Mediocre evasion
• 8/12 seconds
• 66 Evasion
High health
• 80 HP
Strongest accuracy
buff
■□□
Very short initial Mediocre tile buffs
□■■
cooldown
■□□ Evasion tiles
• 3 seconds Mediocre tile coverage
C96 Defensive Buffer 100% Team Accuracy
ALL Cooldown tiles
Great skill uptime Mediocre evasion
64% Accuracy
• 15/16 seconds • 61 Evasion
30% Evasion
High health
• 83 HP
Built correctly, nothing comes close to the initial volley burst of an MG team. If the initial volley isn't enough,
they'll have to reload, stopping their fire for a few seconds. Furthermore, MGs suffer from terrible accuracy, requiring you to
buff them with accuracy either through buffs or equipment.
The cost of fielding MG teams is also very high, limiting their use. Only use them if you have to.
Ammo boxes are exclusive to the MG class, increasing their ammo count.
Optimal
Role Guide
Equipment
These dolls have a These dolls increase ++Armor Penetration +30: EOT/Crit Scope +Ammo Count
passive skill to boost their DPS through 20-30: EOT/Red Dot -Evasion
their DPS, active from active skill buffs like <20: Red Dot
the start of battle. standard DPS dolls.
Some of the strongest They are usually
MGs in this game fall weaker than Passive
under this category. DPS MGs.
MGs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes
Mediocore firepower
• 84 FP
□□■
Mediocre ammo count
■□□
• 9 Ammo
□□■
35% Firepower High accuracy
MG4 Active DPS
+4 Ammo Count • 34 Accuracy Very long initial
SGs
cooldown
12% Accuracy
• 8 seconds
15% Armor
Poor skill uptime
• 8/18 seconds
Mediocre firepower
□□■ • 85 FP
■□□ Decent accuracy
□□■ • 26 Accuracy Very long initial
30% Firepower
MG3 Active DPS cooldown
+4 Ammo Count
SGs Decent ammo acount • 8 seconds
15% Accuracy • 10 Ammo
10% Firepower Poor initial cooldown
• 8/18 seconds
□□■
■□■
2.6x Damage after □□□
PK Passive DPS Passive skill General Use
every 3 shots
SGs
18% Firepower
□□□
■□■ Very high firepower
2.4x Damage after □□□ • 102 FP Terrible accuracy
M2HB Passive DPS General Use
every 3 shots • 18 Accuracy
SGs Passive skill
22% Firepower
□□□
■□■ Low FP
45% Night Firepower □□■ • 79 FP
M249 SAW
Active DPS 15% Day Firepower
(FF M239 SAW)
+4 Ammo Count SGs Low ammo count
12% Fire Rate • 8 Ammo
10% Accuracy
□□■
□□□
■□□
65% Accuracy
M1919 A4 Active DPS
100% Critical Rate
SGs
25% Accuracy
10% Armor
□□■
■□□
65% Firepower □□■ Low ammo count
RPD Active DPS
• 8 Ammo
SGs
16% Fire Rate
■□■
□□□
□□■
30% Firepower
Bren Active DPS
+3 Ammo Count
SGs
10% Fire Rate
12% Accuracy
■□□
□□□
□□■
MG42 Active DPS 65% Firepower
SGs
22% Firepower
SHOTGUNS
The toughest dolls in the game. Shotguns are designed to take incoming damage head on, with their passive base armor and equipment slots.
These dolls are real bruisers, too. They have the highest HP out of all classes, and their attacks can hit multiple enemies while knocking them back.
They have tile synergy with MGs which is why they're paired together into MGSG teams. Shotguns can only be crafted through Heavy Construction.
Since we're dealing with armor here, it's important to know how it works. Armor is a flat reduction against incoming damage. If damage doesn't
exceed the armor, it gets reduced to 1 damage total, but if it does exceed, then it just gets reduced by the value of armor. Passive damage reduction
sounds great, but the problem is that shotguns don't have any evasion to fall back on if their armor isn't enough.
Shotguns are usually fielded with MGs, but they're also used to tank against high volumes of low damage fire where armor is effective.
Optimal
Role Guide
Equipment
SGs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes
lol you thought