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GFL Character Analysis

This guide provides character analyses for different T-doll classes in Girls' Frontline, including their roles, characteristics, tile buffs, synergies, strengths, and drawbacks. It is a work-in-progress and currently focuses on dolls in the EN version, but may expand to include all released dolls. Feedback can be provided to the listed contributors on Discord. The guide has undergone several updates since its initial creation, with additional details and sections added for each class over time.

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dean ghasi
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0% found this document useful (0 votes)
513 views

GFL Character Analysis

This guide provides character analyses for different T-doll classes in Girls' Frontline, including their roles, characteristics, tile buffs, synergies, strengths, and drawbacks. It is a work-in-progress and currently focuses on dolls in the EN version, but may expand to include all released dolls. Feedback can be provided to the listed contributors on Discord. The guide has undergone several updates since its initial creation, with additional details and sections added for each class over time.

Uploaded by

dean ghasi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 22

Welcome to the GFL Character Analysis.

Here you can find each T-doll separated into their respective classes, with in-depth writeups for each.
They're located through the tabs on the bottom of the sheet. Please click them.

This guide is currently a work-in-progress. You can take a look at our current writeups, but note that we may
revise the formatting or content in the future.

NOTE: Any skill or stat values are evaluated at their max level values.

Please treat the writeups as simply guidelines to help you understand what each doll can do and their optimal roles. We will try to keep the information
accurate. This is not meant to be a tier list, so there will be no rankings for dolls in their respective sections. The way they are organized has no correlation with their strength.
We are only sorting them by rarity.

We're focusing on dolls currently in the EN version, but we may expand the sheet to include all dolls currently released in the future.
WIP NOTE: Shotguns are not obtainable in EN yet.
If you wish to dispute anything written on any girl, please message eden doko#9530 or S15RK#0032 on discord.

Karboots Discord
Contributors: Catbomb, S15RK, Jinjin, Asetotti, Iorek, Kris, Crab, Karboots Discord
Satisfied Customer:
CHANGELOG

Notes Date AR SMG RF HG MG SG


5/13/18
Equipment stat guide ADDED ADDED ADDED ADDED ADDED ADDED
has been added.
Revised Comments Kar98K, Role Guides Role Guides Overview
comments WA2000
Comments WORK IN WORK IN Role Guides
PROGRESS PROGRESS

Tile/Doll Tile/Doll
5/12/18
Synergy Synergy

Strengths/Draw Strengths/Draw
backs backs

Characteristics

Tile buffs
Role guides have ADDED ADDED ADDED
been added, optimal
equipment has been Comments, Role Guides Strengths/Draw
improved to look backs
better. Strengths/Draw Suomi,
backs Thompson, and Role Guides
Vector
Tile synergy comments Tile synergy

WORK IN Strengths/Draw WORK IN


5/11/18
PROGRESS backs PROGRESS

Doll Synergy Tile Synergy Doll Synergy

WORK IN
PROGRESS

Doll Synergy

Page headings have ADDED ADDED ADDED ADDED ADDED Content


been improved. pending
5/10/18 Doll Overview, Doll Overview, Doll Overview, Doll Overview, Doll Overview,
Optimal Optimal Optimal Optimal Optimal
Equipment Equipment Equipment Equipment Equipment
ADDED ADDED ADDED ADDED ADDED Page created.

Dolls, skill & tile Dolls, skill & tile Dolls, skill & tile Dolls, skill & tile Dolls
information information information information
5/9/18
ASSAULT RIFLES
Versatile DPS T-dolls. Assault rifles form the backbone of ARSMG teams.
Assault rifles are the most reliable DPS class of T-dolls because they deliver solid DPS conistently out of the box without the drawbacks of other DPS classes.
(RFs have low fire rate, MGs are limited by ammo count, other dolls require teams built around them). Focus on buffing them with Firepower and Critical Rate.

They are the only class that can equip High Velocity Ammunition, granting them flat firepower without any tradeoff. Goes great with their rate of fire.

Optimal
Role Guide
Equipment

Grenade AR DPS Night DPS Critical Scope High Velocity Ammo X-Type Exoskeleton
_____________ _____________ _____________ _____________ _____________ _____________

These dolls launch These dolls have self- These dolls have skills ++Critical Rate ++Firepower +Evasion
explosive grenades buffs to increase their that get stronger
with their skill, dealing own DPS. Their during midnight. The
heavy burst damage damage is consistent tradeoff is their weaker
within an area. They and dependable. stats and daytime skill.
are effective against
large crowds.

ARs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes

HK416 is tied with FAL for the highest grenade damage in the game, the difference being
her damage comes out all at once. To back up her really long cooldown, she has good base
stats for dps.

Highest grenade Her tile buff is also good for its really high firepower value. Pairing her with an offensive
Vector, PP19,
damage in the game SMG that can buff her back is recommended.
Skorpion
• 15x damage
□□□ _____________
Firepower tiles Very long initial Her problem is that she's directly comparable to SOPMOD II, who on paper seems worse
□■■
Good base stats cooldown with a weaker grenade, but HK's grenade usually overkills, and anything with enough hp to
HK416 □□□ These dolls go well Against grouped
Grenade AR 15x Grenade Fire rate tiles • 51 FP • 8 seconds be killed by a HK grenade but not a SOPMOD grenade is rare and probably shouldn't be
(416) with HK416 because enemies
• 76 Fire Rate killed with a grenade AR in the first place.
SMGs she can buff their
Critical tiles No self-buff
40% Firepower strong offensive skill
Good SMG tiles In addition, SOPMOD can equip two auxillary equipment, giving her an immediate
power while receiving
advantage in non-grenade DPS, on top of the fact that SOPMOD has better base stats than
their great tile buffs.
Has special equipment HK to begin with. With all things considered, HK seems to come out slightly under.

Also, as with all grenade ARs, she comes with the downside that there aren't many
situations where you would prefer her over a dps AR - however, out of the grenade ARs,
she's a solid choice.

The Textbook AR.

Jack of all trades, Master of none.


Strong firepower buff
To start off, her stat spread. Her stats are spread out evenly, with stats neither ridiculously
• 75% FP
high, yet still better than most. The next is her buff tiles - evasion and accuracy, two stats
□□■ Vector, Skorpion
that all smgs will benefit from, but no smg outside of SR-3MP particularly needs accuracy.
□■□ _____________ Short initial cooldown
On top of this, her buff zones face stretch out diagonally from her, missing the tile in front of
□□■ • 4 seconds
Fire rate tiles her. This means that although she'll buff at least one smg at all times, she'll never buff both.
G41 G41 goes great with
DPS 75% Firepower No fire rate buff General Use Finally, her skill - a flat 75% firepower up 4 seconds in. This is as basic as a skill can be - HOMETE
(Gr G41) SMGs these dolls as she Good base stats
Critical tiles although it's great, it doesn't have any of the flair that the skills of other ARs have.
50% Accuracy, 10% receives strong, • 50 FP
Evasion valuable fire rate buffs • 77 Fire Rate
G41's strength and weakness both lie in the fact that everything about her is standard. On
under their tiles.
the bright side, this means that she doesn't have a specific downside, compared to
Long skill duration
specialized ARs - you can put her in any ARSMG squad, and see similar results every time.
• 10 seconds
However, her almost mundaneness is also what prevents her from being considered truly
top tier - in exchange for overall usage, she lacks the flair that the top ARs have.

Recommended.

Shorter than usual


grenade cooldown Directly comparable to HK416 is FAL, another grenade AR. FAL's stats are very similar to
• 6 seconds HK - she has more firepower, while losing out on fire rate. However, FAL is a significantly
□□■ better grenade AR.
Firepower tiles
□■■ Great base stats
□□■ • 57 FP Against grouped She's tied with 416 for the highest grenade damage in the game, but she is significantly
FAL Grenade AR Triple 5x Grenade Fire rate tiles No self-buff
72 Fire Rate enemies better because her grenade is spread out into three bursts instead of one large burst, paired
SMGs with a lower cooldown. Not only does this take away the RNG-esque element of grenade
Critical tiles
20% Evasion Tied for highest aiming, this also helps avoid overkill, which HK's grenade is a large victim of.
grenade damage in the
game A solid grenade AR.
• 3*5x damage

M16 may not have the highest DPS nor the most useful skill out of all ARs in this list, but
she is the only AR capable of carrying out a tanking role. Unlike other ARs, she can equip
□■■ No self-buff,
armor, something usually restricted to SGs only.
□■□ impractical tanker
□■■
Can equip armor Even though she can equip armor, the fact that she doesn't buff ARs on top of her
M16A1 Tank AR 4 Second Flashbang Evasion tiles Can't equip Farming 0-2
inherently low health and evasion make her an impractical tank in reality.
SMGs attachments
10% Firepower
However, she has a vital role in corpse dragging, as against large groups of low-damage
12% Evasion Story T-doll
enemies her evasion coupled with armor allows her to avoid a brunt of the damage while
costing less, which the non-armored smg and high-cost SGs cannot do.

A 4* AR that mingles with the 5*s.


Strong special
ST AR-15's stats are average, nothing great but nothing bad. However, that's the only thing
equipment
average about her.
Low initial cooldown
□□■ To start off, her skill is a flat 45% RoF Up with permanent uptime after 4 seconds. This skill
• 4 seconds Vulnerable to armor
□■■ itself isn't anything too special; in fact, since she can cap RoF by herself, this skill has
□□■ Firepower tiles almost no difference to T97's skill, except that T97's skill activates two seconds faster.
Two attachment slots Story T-doll
ST AR-15 DPS 45% Fire Rate General Use
SMGs Critical tiles What sets ST AR-15 apart from other ARs is her ability to equip two auxillary equipment,
Long skill duration Doesn't benefit from
10% Fire Rate replacing the normally useless EXO slot. This allows her to use both an EOT and a crit
• 10 seconds fire rate tiles
12% Evasion scope, giving her a firepower advantage at the cost of some fire rate.
Good base stats
In addition, her special equipment, .300 BLK Ammo, gives 5 more FP than normal AR
• 48 FP
ammo, further boosting her firepower advantage. AR-15 is a solid AR to level early on
• 77 Fire Rate
because of her availability and cheap linking cost compared to her 5* rivals, but she really
begins to shine once you give her the proper equipment.

□■□ Strong night skill


AS VAL would have been a good night AR like 9A-91, had she not been cursed with
□■□ Firepower tiles • 180% FP
Terrible FP abysmal firepower. She shares the same skill with 9A-91, but the problem is that her FP is
□□□
180% Night Firepower • 39 FP Midnight armored way too low to utilize it to the same efficiency of 9A-91 - her only redeeming factor is her
AS VAL Night DPS Fire rate tiles Good fire rate
60% Day Firepower enemies half-decent RoF.
SMGs • 75 Fire Rate
Unusable tiles
25% Firepower Critical tiles
Unless you're incredibly desperate for a night AR, 3 cores.
10% Fire Rate Decent initial cooldown
• 5 seconds

Low fire rate


• 69 Fire Rate
□□□ Just like FAMAS, Type 56-1 suffers from a strange mix of stats that tank her dps. Her skill
High Explosive
□■■ Firepower tiles has a very long, inappropriate cooldown for a gimmick that deals incredibly low damage for
Grenade Gimmicky skill
□□□ an AR nade - at its strongest, it deals a third of the damage that SOPMOD's nade deals.
Good FP
Type 56-1 Grenade AR Fire rate tiles Groups of enemies
5x/2x/1x Damage Within • 53 FP Very long initial
SMGs There isn't much else to say about her, other than that she has deccent FP.
1/2.5/4 Radius of the cooldown
15% Evasion Critical tiles
Grenade • 8 seconds
10% Critical Rate 3 cores.
No self-buff
Second highest ARs with firepower buffs are usually versatile, solid T-dolls. G36 also follows this trend.
firepower buff
□□□ • 70% FP G36's skill is a direct downgrade of G41's skill, with 70% FP up instead of 75%. However,
□■■ Firepower tiles Lower fire rate she falls short of G41 in terms of stats - thanks to her stats, she falls a little below G41 in
□□■ Short initial cooldown • 72 Fire Rate dps.
G36
DPS 70% Firepower Fire rate tiles • 4 seconds General Use
(Gr G36)
SMGs Okay FP The redeeming factor of G36 is her tiles. Her tiles are ridiculous, buffing 30% FP on top of
30% Firepower Critical tiles Good SMG tiles • 47 FP 10% RoF. This works perfectly with offensive SMGs such as SR3, but are wasted on any
10% Fire Rate SMG that specializes in tanking, which ends up being most SMGs.
Long skill duration
• 10 seconds Solid pick.

TAR-21 is a little different than your standard firepower AR. Trading in 5% firepower for
25% fire rate, she can deliver a lot of damage in a short period of time. Of course, this is
Good skill buffs
□□■ balanced by her equally short skill duration and longer initial cooldown.
Firepower tiles • Mix of FP and Fire Long initial cooldown
□■□
Rate • 6 seconds
65% Firepower □□■ Her fire rate buff is not high enough to push her to fire rate cap, leaving room for some
TAR-21 DPS Fire rate tiles General Use
25% Fire Rate buffs.
Good base stats Short duration
SMGs
Critical tiles • 49 FP • 5 seconds
18% Evasion She also has pretty good, usable base stats when she's not putting down her burst.
• 79 Fire Rate
Solid pick.

Low FP
• 44 FP
□□□
High Explosive
□■□ Firepower tiles FAMAS, just like her real life counterpart, has a ridiculous amount of fire rate. Sadly, that's
Grenade Gimmicky skill
□□■ the only thing good about her - her skill is as mediocre as it gets, and it goes from bad to
FAMAS Very high fire rate
Grenade AR Fire rate tiles Groups of enemies worse when coupled with her low FP.
(FMS) 5x/2x/1x Damage Within • 81 Fire Rate No self-buff
SMGs
1/2.5/4 Radius of the
25% Firepower Critical tiles 3 cores.
Grenade Very long initial
60% Accuracy
cooldown
• 8 seconds

Princess of the Night

Taking one look at her stats, 9A doesn't seem very impressive. Her base firepower is 42,
which is 8 points behind G41.
Strong night skill
□□■
• 180% FP
□■□ Firepower tiles Her buff tiles are similar, at 10% RoF on top of 15% evasion. Her skill in day battes cap at
□□■ 60% FP, making her even worse than G36. However, everything changes when it becomes
180% Night Firepower Good fire rate Low FP Night armored
9A-91 Night DPS Fire rate tiles night. Meido skin
60% Day Firepower • 78 Fire Rate • 42 FP enemies
SMGs
10% Fire Rate Critical tiles At night, her skill boost becomes tripled, boosting her FP by 180%. This makes her infinitely
Decent initial cooldown
15% Evasion versatile at night - not only can she hold her place against normal enemies, her much higher
• 5 seconds
firepower can also shred through armored enemies. With her, most early game night maps
become a cinch.

Highly recommended.

AR buffer
Even without looking at her buff tiles, M4A1 is already a decent standalone doll. With better
Short initial cooldown base stats than G36 coupled with the same skill, she already deals decent damage for a 4*
• 4 seconds - although it's not particularly impressive, it's by no means bad. However, her buff tiles
□■■ change everything.
□■■ Firepower tiles Second highest
Story T-doll
□■■ firepower buff General Use Her tiles give a 18% FP and 30% crit boost to other ARs. This means that instead of
M4A1 DPS Buffer 70% Firepower Fire rate tiles • 70% FP running two great ARs and one decent AR, you can now run two great ARs and one decent
Okay FP
ARs Buffing AR teams AR that buffs other ARs. This allows her for versatile usage in almost any ARSMG squad,
• 46 FP
18% Firepower Critical tiles Long skill duration with her FP up skill only adding to the versaitility.
30% Critical Rate • 10 seconds
Recommended.
Good fire rate
• 79 Fire Rate

Second strongest
SOPMOD, like AR-15, has the ability to equip two attachments. Even without a self-buff, her
□□■ grenade in the game Very long initial
dps is solid and can exceed HK416's thanks to the double attachment slots.
□■■ Firepower tiles • 12x Damage cooldown
□□■ • 8 seconds Cute doggo
Her only drawbacks are the usual grenade AR problems: really long initial cooldown and no
M4 SOPMOD II Grenade AR 12x Grenade Skill Fire rate tiles Two attachment slots Groups of enemies
self-buff for consistent dps. However, once again, she suffers less from this problem, as she
SMGs No self-buff Meme generator
can equip two attachments compared to one attachment and a near-useless EXO slot.
50% Accuracy Critical tiles Great base stats
12% Evasion • 50 FP Story T-doll
Recommended.
• 78 Fire Rate

Good firepower skill


□□■ FNC is usually recognized as the best 3* AR and for good reason. She is a firepower AR
• 60% Firepower
□■□ Firepower tiles Lower fire rate blessed with good base firepower and lower than average fire rate, but not low enough to
□□□ • 73 Fire Rate cripple her dps.
FNC High FP
DPS 60% Firepower Fire rate tiles General Use
(FFC) • 51 FP
SMGs Short duration Overall, FNC is a great 3* AR, strong enough to even stand alongside some 4* ARs.
50% Accuracy Critical tiles • 5 seconds
Decent initial cooldown
12% Evasion A solid choice. You can't go wrong when using her.
• 5 seconds

Huge fire rate buff,


OTS-12 probably has the strongest fire rate buff out of all ARs in the game, even passing
enough to almost cap Doesn't benefit from
□□■ AR-15's, who is a 4* doll. In fact, it's strong enough to just barely push her near the fire rate
her frames fire rate tiles
□■■ cap of 116.
• 60% Fire Rate
□□□ Firepower tiles
Low FP
OTS-12 DPS 60% Fire Rate General Use This would be great, except that her very low FP stat is holding her back from greatness.
Long duration • 42 FP
SMGs Critical tiles Also, her skill doesn't tie well with heavy fire rate buffs, since it already puts her so close to
• 10 seconds
15% Firepower the fire rate cap.
Okay fire rate
20% Fire Rate
Short initial cooldown • 72 Fire Rate
Regardless, a decent pick for a 3* AR.
• 4 seconds

Terrible fire rate


□□□ • 61 Fire Rate StG-44 unfortunately suffers from the curse of crappy stat distribution. Her FP is quite good,
□■■ Firepower tiles but she has really bad fire rate. It's lower than even AK47's.
□□□ Weak grenade
Good FP
StG-44 Grenade AR 2.5x Grenade Fire rate tiles 2.5x damage Groups of enemies Even worse, her skill takes very long to come out for how much damage it deals. At least
• 53 FP
SMGs her tile is pointing the right direction.
20% Evasion Critical tiles Very long initial
60% Accuracy cooldown Avoid her.
• 8 seconds
Terrible fire rate
Good FP • 65 Fire rate AK-47 is usually the laughingstock of the GFL community, due to her widely recognized
□□□ • 53 FP terrible stats and equally bad tiles. It's a shame such a notorious weapon would be reduced
Firepower tiles
□■□ Unusable tiles to this state in GFL.
35% Firepower □■□ Decent initial cooldown
AK-47 DPS Fire rate tiles General Use
100% Accuracy • 5 seconds 100% accuracy is Her FP is rather good, but is held back by her terrible fire rate. On top of that, she has
SMGs useless in practice terrible buff tiles, and her skill, which buffs accuracy, is practically useless.
Critical tiles
18% Evasion Special equipment is
strong Short duration Avoid her, unless you really love AKs or something.
• 5 seconds

Drops in 3-6
□□■
Low FP
□■□ Mediocrity at its best.
Firepower tiles • 43 FP
□□■
Good fire rate Coupled with her abysmal skill, bad stats, mediocre buff tiles, and her incredibly low drop
CZ-805 Grenade AR 2.5x Grenade Fire rate tiles Weak grenade Groups of enemies
SMGs • 75 Fire Rate rate, she isn't worth the farm nor the cores to level her.
2.5x damage
25% Fire Rate
Critical tiles
50% Accuracy Avoid her, unless you really want her.
Very long initial
cooldown
• 8 seconds
SUBMACHINE GUNS
Well-rounded frontline T-dolls. They are blessed with healthy amounts of HP and Evasion, making
them great for absorbing enemy fire. SMG damage mitigation is dependent on skills and stats.
Some depend on self-buffs to increase their evasion or provide invulnerability while others rely on debuffing enemies
to reduce their damage output.

Their buff synergy with ARs is the reason why they are put into ARSMG teams, but they are not limited to them.
SMGs also find themselves in RF teams as a tank substitute when your HGs cannot equip their exoskeletons yet.

They do not have class exclusive equipment, but they are geared towards tanking with slots for exoskeletons and silencers.

Optimal
Role Guide
Equipment

Evasion Tank Shield Tank General Use SMG Offensive SMG T-Type Exoskeleton Hollow Point Ammo Silencer
_____________ _____________ _____________ _____________ _____________ _____________ _____________

These dolls specialize These dolls can These dolls are These dolls focus on ++Evasion +Firepower +Critical Rate
in mitigating damage negate damage balanced between dealing damage -Firepower -Armor Penetration +Evasion
through high evasion. through invulnerability. tanking and providing through powerful skills.
Their skills focus on In exchange, they buffs. Their skills can They are not used as
strong evasion self- have long cooldowns be offensive or tanks, instead filling
buffs. and short durations. defensive. the off-tank role.

SMGs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes

Suomi is an anomaly among evasion tanks. She has the strongest evasion skill in the
game, but her stats are geared towards tanking hits rather than dodging them. Her HP is
very high, almost enough to match Thompson's. In fact, Suomi and Thompson have very
similar stats, so why isn't she considered good?
Low evasion
• 56 Evasion
. Her skill sucks. In most cases, evasion is the worst method of tanking because it becomes
RFB
■□□ Strongest evasion skill more useless the higher enemy accuracy is.Unfortunately, most enemies in the late game
_____________ Long initial cooldown
□■□ have good accuracy. It doesn't help that she has low evasion either. On top of that, her
Evasion tiles • 6 seconds Enemies with low
■□□ High health buffs are suboptimal with mediocre coverage. She's the only doll to have 2
Suomi pairs nicely with accuracy
Suomi Evasion Tank 150% Evasion • 220 HP hidden skins (both of them are
Buffing ARs with Fire RFB since she can Short duration
ARs However, Suomi does have one use - she's good against Agent, the boss in Singularity. cute too)
Rate benefit from RFB's • 5 seconds Long boss fights
15% Fire Rate Good skill uptime Agent's attacks have relatively low accuracy (40 in E2, 80 in E3 and EX), and as the battle
evasion tiles while
30% Accuracy • 5/8 seconds active lasts for a while, Suomi's 5/8 uptime shines. However, it is not recommended to level Suomi
giving RFB fire rate. Mediocre tile coverage
just to use for Agent, as MP7, who drops in the same event, does her job but better.
Mediocre tile buffs
On the plus side, her firepower, accuracy and fire rate are all great which would have made
her a decent damage dealer had she been given an offensive skill.

Regardless, a solid evasion tank.

Thompson is one of two SMGs in this game that can become invulnerable for a few
seconds. In theory, the ability to negate all incoming damage sounds impressive, especially
when only two SMGs can do it.
Very long initial
cooldown
The problem with shield tanks however is they can only sustain this state for a very short
• 8 seconds
period relative to their cooldown. Thompson's shield takes 8 seconds to activate, which is
■□□ Longest shield skill too long for short fights, and its poor 4/16 uptime is mediocre for long fights as well.
Short duration
□■□ • 4 seconds
• 4 seconds
■□□ Mid-length fights Fortunately, Thompson can take hits outside of her skill thanks to having the highest SMG
Her Hidden skin gives her skill
Thompson Shield Tank 4 Second Invicibility Evasion tiles Highest SMG health health in the game. However, other SMGs are preferred in longer and shorter fights
Low evasion a new animation
ARs • 238 HP because of either their good skill uptime or short cooldowns.
• 56 Evasion
12% Firepower
15% Evasion Decent tile buffs Thompson sees her use in fights where instead of evasion, large amounts of health are
Mediocre tile coverage
required to absorb damage. The most common example are Jupiter cannons - since they
blast through armour, and have high accuracy to negate evasion. Because Thompson both
Poor skill uptime
has high health and has time to enter invulnerability, she is good for tanking against
• 4/16 seconds
Jupiters.

Solid tank, but her support is lackluster.

The Ultimate Arsonist Pyromaniac


Strongest molotov skill
• 22x total damage Vector's gimmick comes from her molotov, which deals 7x damage on impact and 1x
damage every 0.33 seconds for the next 5 seconds. Coupled with the fact that her skill
□□□ Good tile buffs cooldown is 3 seconds, she serves to wipe out a group of enemies at once early on.
■■□
Molotov Mediocre health
□□□ Evasion tiles High evasion However, the fact that her skill's radius is 1.5 units makes her more suitable to take out
• 185 HP Molotov damage cannot be
Vector Offensive SMG • 71 Evasion Groups of enemies small groups of high health enemies compared to large groups of small enemies, directly
7x Initial damage evaded.
ARs Firepower tiles contrasting with the normal SMG hand grenade. Of course, as her skill is a grenade-based
3x DOT Poor tile coverage
25% Fire Rate Quick initial cooldown skill, she has the same flaws as any other grenade tdoll, the weakness being the lack of
• 3 seconds consistent precision in grenades. Her buff tile makes her suitable for a subtank, but even so,
her decent tanking ability coupled with her damage makes her for a perfect all-around
Good SMG firepower subtank.
• 30 FP
“Attack is the secret of defense; defense is the planning of an attack.” - Sun Tzu

When it comes to tile buffs, UMP45 is the gold standard, with great practical coverage and
highly valuable buffs for ARs. There are very few dolls in this game that can match her tiles,
Great tile buffs
and this reason alone is why UMP45 is one of the best in her class.
Good tile coverage
As if her tiles weren't enough, UMP45 has a formidable defense as well. Her health sits
comfortably in the middle range of SMGs. It's a decent amount, but not high enough to
Smoke Grenade ■□□ High evasion
Mediocre health safely take several hits. As you would expect, UMP45 focuses on evasion to mitigate
■■□ • 74 Evasion
• 185 HP damage, with a nice high value of 76 evasion.
40% Fire Rate Debuff ■□□
UMP45 General Use SMG 50% Movement Evasion tiles Almost instant initial General Use
Very short skill However, the true mastermind behind her tanking ability is not her evasion - it's her skill.
Debuff ARs cooldown
duration First of all, her skill has a initial CD of 1 second. Coupled with her throwing animation,
18% Firepower • 1 second
• 4 seconds which takes up another second, She basically uses her skill in two seconds, which is usually
30% Critical Rate
before the enemies finish walking towards you. Her skill has an uptime of 4 seconds, and
Strongest smoke
during those four seconds, all enemies get halved movement speed and 40% RoF down -
grenade
this not only benefits her own tanking ability significantly, she also boosts the tanking ability
of every other unit.
Has special equipment
Highly recommended.

Unfortunately for UMP9, she can't hold a candle to her sister's greatness. She has the same
great tile coverage, but sadly has less valuable tiles. ARs benefit more from firepower than
fire rate, and accuracy certainly does not contribute to DPS. This is the bad part about
High evasion UMP9.
Mediocre tile buffs
■□□ • 76 Evasion
■■□ The good part is that she inherits almost everything else from UMP45. Her health is a little
Very short skill
■□□ Good tile coverage lower, but she has slightly higher evasion in trade. She has great, balanced stats that don't
duration
UMP9 General Use SMG 4 Second Flashbang Evasion tiles General Use leave her reliant on either health or evasion tanking.
• 4 seconds
ARs Decent initial cooldown
12% Fire Rate • 5 seconds UMP9's flashbang is a little less reliable than UMP45's smoke grenade because it takes 3
Mediocre health
30% Accuracy seconds longer to get out, but it's much more effective. For the same duration, UMP9 can
• 176 HP
Has special equipment completely stop incoming fire over a large radius for 4 seconds, effectively making her
invulnerable to it. The downside is it's not effective against bosses.

Recommended.

PP-90 is an evasion tank with stats that actually match up, unlike Suomi. Her skill is unique
to her, giving a much lower evasion boost in exchange for double the duration.
Weak evasion buff
Long duration You'd think with the lower evasion boost it wouldn't be enough for tanking, but 45% is a
■□□ • 45% Evasion
• 10 seconds decent boost to her very high base evasion. It pushes her to 124 Evasion, close to Suomi's
□■□
boosted evasion of 140. The downside of such high evasion is her low health pool.
■□□ Low health General Use
Decent initial cooldown
PP-90 Evasion Tank 45% Evasion Evasion tiles • 159 HP
• 5 seconds As you know, there is a fundamental problem with evasion tanks, and PP-90 is no
ARs Long boss fights (?)
exception. She works best when fighting enemies with low accuracy.
8% Firepower Mediocre tile coverage
Very high evasion
20% Accuracy
• 86 Evasion Her tiles have mediocre coverage and a weak firepower buff, nothing much else to say
Mediocre tile buff
about them.

Not recommended.

Low health
• 168 HP MP5 is like Suomi, except that she's a shield tank that was given evasion tank stats. If you
haven't guessed yet, this is not a good thing.
Very long initial
cooldown As a shield tank, MP5 is subject to a very long cooldown, so she relies on her stats to
Second longest shield
■□□ • 8 seconds absorb damage outside of her skill. Unfortunately for her, MP5 does not have good stats for
skill
□■□ tanking. Her HP is low, leaving her with little room for mistakes when evading attacks. But
• 3 seconds
■□□ Very short duration the worst part is that she has equally crappy evasion, making for a lousy tank.
MP5
Shield Tank 3 Second Invincibility Evasion tiles • 3 seconds Mid-length fights
(Gr MP5) Decent evasion
ARs Her skill is alright. It's like Thompson's shield, just 1 second shorter. Again, this comes with
• 68 Evasion
40% Accuracy Weak tile buffs the same issues shared across all shield tanks, with long cooldowns and poor skill uptime.
20% Critical Rate
Has special equipment
Poor skill uptime If you somehow obtain her special equipment exoskeleton, you can boost her evasion to a
• 3/16 seconds usable level and make her an okay tank.

Mediocre Evasion Otherwise, not recommended.


• 68 Evasion
MAC-10 is the UMP45 equivalent for 3* SMGs. Her tiles aren't amazing, but they have good
coverage and aren't wasted buffing non-optimal stats. Compared to other 3* SMG tiles,
Decent tile buffs Mediocre health
she's in a pretty good position.
Smoke Grenade • 176 HP
■□□
Good tile coverage
■■□ Her stats are mediocre at best. Her health is middle-of-the-road while her evasion is decent.
36% Fire Rate Debuff Very short skill
MAC-10 ■□□ She can take a few hits, but not as many as SMGs like UMP9 or 45.
General Use SMG 50% Movement Evasion tiles Almost instant initial duration General Use
(Ingram)
Debuff cooldown • 4 seconds
ARs Her skill is a downgraded version of 45's smoke grenade, It has a weaker fire rate debuff,
• 1 second
12% Firepower but it's still effective in reducing incoming fire, helping her last longer.
Mediocre evasion
• 68 Evasion
Recommended.

FMG-9 was made for evasion tanking. Her stats and skill are perfectly matched, boosting
her massive base evasion with an equally massive multiplier. Almost all of her HP has been
Extremely high thrown away to make room for maximum evasion.
evasion
■□□ • 90 Evasion Very low health So, what happens when we this much evasion with little to no HP? We get a mediocre tank.
□■□ • 141 HP
Long boss fights
■□□ Second strongest FMG-9 may have one of the highest evasion values in the game, but all it takes is some
FMG-9 Evasion Tank 120% Evasion Evasion tiles evasion skill Long initial cooldown high accuracy and a little bit of luck to bypass it. Jaegers are the reason why evasion
Enemies with low
ARs • 6 seconds tanking does not work well later on because of their very high accuracy and damage.
accuracy
10% Firepower Good skill uptime
12% Evasion • 5/8 seconds Mediocre tile coverage However, against enemies with low accuracy, FMG-9 becomes almost impossible to hit.
Under her skill with base stats, FMG-9 has an incredible 198 evasion, and it only gets better
Decent tile buffs with an exoskeleton. The downside is that it takes 6 seconds to activate her boost.

Not recommended for general use.

The Strongest SMG Grenadier


Strong grenade
PPS-43's overall stats and buff tiles aren't bad at all. All ARs benefit from FP, and her
Good tile coverage
■□□ evasion is alright. However, her biggest pro is her grenade.
Mediocre health
■■□
Evasion tiles Decent tile buffs • 176 HP
■□□ Like all SMG nades, her nade has a radius of 2.5 tiles, contrary to the 1.5 of ARs. It deals
PPS-43 General Use SMG 6x Grenade General Use
6x her FP, which is 33, one of the highest out of all SMGs. The doll with a direct upgrade of
Firepower tiles Very high SMG FP Mediocre evasion
ARs her skill, PP-19, has a worse FP, which makes PPS's nade stronger even with a lower
• 33 FP • 65 Evasion
12% Firepower multiplier. The high damage coupled with the large radius allows for her efficiently kill large
groups of enemies with ease.
Short initial cooldown
• 3 seconds
Recommended.

Skorpion has an impressive skill multiplier, but her base firepower is not so impressive.
She's essentially a 3* version of Vector, with similar tiles and skill.
Second strongest Low health
□□□ molotov • 159 HP
Because of her low HP and offensive skill, Skorpion fits in better as an off-tank, sitting
■■□ • 21x Damage
Molotov alongside the main tank on the frontline to help buff your DPS in the back while providing a
□□□ Evasion tiles Poor SMG FP
small amount of protection with her evasion.
Skorpion Offensive SMG Very high evasion • 24 FP Groups of enemies
6x Initial damage
ARs Firepower tiles • 83 Evasion
3x DOT Skorpion has a great skill for dealing damage, but the problem is her base FP. It's 6 points
15% Fire Rate Poor tile coverage
lower than Vector, a massive difference for SMGs. She can certainly deal great damage in
50% Accuracy Short initial cooldown
an area, but it's nothing amazing.
• 3 seconds Mediocre tile buffs
Recommended.

There really isn't anything special to say about Sten other than she has good stats for
tanking as a 3* SMG. Her tiles have good coverage, but their buffs are mediocre and don't
Strong grenade
boost AR dps at all.
■□□ Mediocre health
■■□ Good tile coverage • 185 HP
Her health is well balanced, with 185 HP. Her evasion is also nice, sitting at 75. As you can
■□□ Evasion tiles
see, Sten has a nice mix of stats for tanking. Her HP is not too low while her evasion is nice
Sten Mk. II General Use SMG 6x Grenade High evasion Weak tile buffs General Use
and high to avoid some damage.
ARs Firepower tiles • 75 Evasion
10% Accuracy Low SMG FP
Her skill is the same as PPS-43, but her firepower is much lower, decreasing its
30% Evasion Short initial cooldown • 26 FP
effectiveness. It also doesn't help her tank either.
• 3 seconds
A decent 3* SMG.

Second strongest
molotov Micro Uzi is very similar to Skorpion. She has the same molotov skill, and equally low HP
• 21x Damage Low health and FP. Her tile buffs are okay as well, but their placement is bad since she cannot buff any
□■□
• 159 HP ARs behind her while in front.
Molotov □■□
High evasion
□■□
Micro Uzi Offensive SMG Evasion tiles • 79 Evasion Poor tile coverage Groups of enemies Like Skorpion, she would fit better in the position of off-tank due to her stat spread.
6x Initial damage
0.33x DOT ARs
Short initial cooldown Poor SMG FP Her skill is good, but again, her low FP isn't doing her any favors.
18% Firepower
• 3 seconds • 24 FP
Just use Skorpion. Not recommended.
Decent tile buffs
RIFLES
The big guns. Rifle shot damage is the highest in the game, but this comes at the cost of low rate of fire.
To compensate, we put them into RFHG teams with a mix of handguns to buff fire rate and firepower.
Rifles have a different target priority: RFs will target the rearmost doll.

Along with MGs, rifles can equip Armor Piercing Ammunition, giving a flat armor penetration bonus. This makes them
great dolls against armored enemies in night or day.

They are the only class that can equip Camouflage Cloaks, which gives a flat bonus percentage to critical damage.

Optimal
Role Guide
Equipment

Burst RF DPS RF Nuke RF Night DPS RF AP Ammo Critical Scope Camouflage Cloak
_____________ _____________ _____________ _____________ _____________ _____________ _____________

These dolls have skills These dolls focus on These dolls have These dolls are similar ++Armor Penetration ++Critical Rate +Critical Damage
that fire a powerful increasing their DPS massive amounts of to DPS RFs except -Movement speed
shot for burst damage. using damage or fire FP for their skills and that they gain stronger
Their cooldown is rate self-buffs. They equally high skills during the night,
lower than Nuke RFs, deal consistent multipliers. In trade, and are weaker during
but they have lower damage. they have very long the day.
multipliers. cooldowns.

RFs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes

Griffon's Poster GIrl

Kar98k, besides her looks, is good at literally nothing.


Good FP Mediocre fire rate
□□■ Her stats alone aren't too bad - she has decent firepower, while lacking in accuracy and
Double Aimed Shot Fire rate tiles • 135 FP • 34 Fire Rate
□■□ RoF. Her buff tiles are alright as well, as they're not awkwardly positioned like many other
□□■ RFs. However, her skill is just bad.
Kar98K Burst RF 3.5x Damage Firepower tiles Strongest aimed shot Long initial cooldown Don't
1 second aim • 7x Damage total • 8 seconds
HGs Kar98k shoots two shots which deal 3.5x damage each 8s in. First of all, her skill deals 1x
between each Critical tiles
18% Skill Cooldown less damage than the two other 5* nukes, who deal 8x damage each. In addiion, since her
Has special equipment Mediocre tile coverage
shots are divided, the first shot is highly likely to trigger a skill on a boss, rendering the
second shot useless as it hits during the boss's i-frames.

With a bad skill and mediocre stats, Kar98k's better to look at than actually use.

Tsundere Goddess

WA2000, without a doubt, is the best RF in the game, whether it be EN or one of the other
servers.
Good FP
• 130 FP
First of all, WA's stats are great. She's got high fire rate, high FP, and high accuracy. Her
lowest stat is her evasion, which flat out doesn't matter on RFs.
Strongest fire rate skill
□□□
Fire rate tiles
□■■ Along with her great stats, WA also has a phenomenal skill - 75% fire rate up. For RFs, who
High fire rate
□□□ Literally everywhere have inherently low fire rate, any additional fire rate is great.
WA2000 DPS RF 75% Fire Rate Firepower tiles SVD • 39 Fire Rate Poor tile coverage
lmao
HGs With Calico and Welrod, WA can reach fire rate cap, allowing for her to fire as fast as most
Critical tiles Decent initial cooldown
18% Skill Cooldown ARs, except with each shot dealing almost three times the damage. As RFs target the
• 5 seconds
backline first, WA often wipes out the enemy damage dealers within seconds, only leaving
cleanup.
Good skill uptime
• 5/8 seconds
Her only downside, the tile coverage, isn't even much of a downside. HGs do not
particularly want for the tile buffs, unlike any other gun.

Extremely Recommended.

Good FP
• 135 FP
□■□
□■□ Fire rate tiles IWS Strongest firepower
Mediocre fire rate General use, situations
□■□ skill
• 36 Fire Rate in which where you
Lee-Enfield DPS RF 75% Firepower Firepower tiles G28
need the extra fp to
HGs Decent initial cooldown
break through armour
18% Skill Cooldown Critical tiles M14 • 5 seconds

Good skill uptime


• 5/8 seconds

Highest FP in the
□□□ game Low fire rate
Fire rate tiles
Interdiction Shot □■■ • 165 FP • 30 Fire Rate
□□□
NTW-20 Nuke RF Firepower tiles
8x Damage Strongest nuke Extremely long initial
2 second aim HGs • 8x Damage cooldown
Critical tiles
18% Skill Cooldown • 15 seconds

Good FP
• 128 FP
□□■
Fire rate tiles High fire rate Very long initial
Aimed Shot □■□
• 39 Fire Rate cooldown
□□□
Springfield Burst RF Firepower tiles • 10 seconds
6x Damage
Second strongest
1.5 second aim HGs
Critical tiles aimed shot No self-buff
15% Skill Cooldown
Strong special
equipment

Good FP Low fire rate


□□□ • 132 FP • 30 Fire Rate
Fire rate tiles
Aimed Shot □■□
□■□ Second strongest Very long initial
Mosin-Nagant Burst RF Firepower tiles
6x Damage aimed shot cooldown
1.5 second aim HGs • 10 seconds
Critical tiles
15% Skill Cooldown Strong special
equipment No self-buff

High FP
□■□ Terrible fire rate
Fire rate tiles • 159 FP
Interdiction Shot □■□ • 28 Fire Rate
□□□
PTRD Nuke RF Firepower tiles Second strongest nuke
7x Damage Extremely long initial
• 7x Damage
2 second aim HGs cooldown
Critical tiles
15% Skill Cooldown • 15 seconds
Has special equipment
Good FP
• 130 FP

Second strongest fire


□□■ rate skill
Fire rate tiles
□■□
□□■ Decent fire rate
SVD DPS RF 65% Fire Rate Firepower tiles ???
• 37 Fire Rate
HGs
Critical tiles
15% Skill Cooldown Good skill uptime
• 5/8 seconds

Decent initial cooldown


• 5 seconds

□□□ Very long initial


Fire rate tiles Decent FP
Aimed Shot □■■ cooldown
• 120 FP
□□□ • 10 seconds
M1 Garand Burst RF Firepower tiles
5.5x Damage
Decent fire rate
1.5 second aim HGs Mediocre accuracy
Critical tiles • 37 Fire Rate
12% Skill Cooldown • 62 Accuracy

High fire rate


□■□ • 38 Fire Rate Very low FP
Fire rate tiles
□■□ • 95 FP
M1A1 □■□ Excellent skill uptime
DPS RF 40% Fire Rate Firepower tiles
(M1 Carbine) • 15/16 seconds Weak fire rate buff
HGs
Critical tiles
12% Skill Cooldown Decent initial cooldown
• 5 seconds

Very high fire rate


• 43 Fire Rate
□□■
Fire rate tiles
□■□ Good firepower skill Mediocre FP
□□■ • 108 FP
M14 DPS RF 60% Firepower Firepower tiles
Good skill uptime
HGs • 5/8 seconds
Critical tiles
12% Skill Cooldown
Decent initial cooldown
• 5 seconds

□■□ Very long initial


Fire rate tiles
Aimed Shot □■□ cooldown
□■□ Decent FP • 10 seconds
M21 Burst RF Firepower tiles
5.5x Damage • 118 FP
1.5 second aim HGs Mediocre fire rate
Critical tiles
12% Skill Cooldown • 35 Fire Rate

□□□
Fire rate tiles Decent FP Very long initial
Aimed Shot □■□
• 122 FP cooldown
□□■
SV-98 Burst RF Firepower tiles • 10 seconds
5.5x Damage
Decent fire rate
1.5 second aim HGs
Critical tiles • 37 Fire Rate
12% Skill Cooldown

Mediocre FP
• 108 FP
□□□ Good skill uptime
Fire rate tiles
□■■ • 6/8 seconds
Low fire rate
90% Night Firepower □□□
Hanyang Type 88 Night DPS RF Firepower tiles • 31 Fire Rate
30% Day Firepower Strong night firepower
HGs skill
Critical tiles Very long initial
12% Skill Cooldown
cooldown
• 8 seconds
HANDGUNS
When it comes to buffing, look no further. Handguns are the only doll class with tiles not limited to a specific type.
Their skills are support focused, ranging from teamwide buffs for firepower and rate of fire, or debuffs on
enemies during combat.

Handguns can fit into any team composition as a buffer, but often they're paired with RFs because of their synergy.

They don't make for bad tanks either, but they're reliant on high amounts of evasion because of their low HP stats.
Their exoskeleton slots open at level 80, providing a much needed boost to their already high evasion.

They share similar equipment slots to SMGs, but their exoskeleton and attachment slots are switched.

Optimal
Role Guide
Equipment

Firepower Buffer Fire Rate Buffer Defensive Buffer Offensive HG Silencer Hollow Point Ammo T-Type Exoskeleton
_____________ _____________ _____________ _____________ _____________ _____________ _____________

These dolls focus on These dolls focus on These dolls are more These dolls have +Critical Rate +Firepower ++Evasion
teamwide buffs to buffing fire rate. Their defensively oriented. powerful skills +Evasion -Armor Penetration -Firepower
firepower. They have tiles and/or skills have Their skills reduce designed to deal
strong tiles and/or strong fire rate boosts. incoming damage with damage, not support
skills with high evasion buffs or the team. However,
firepower boosts. enemy debuffs. they may have useful
tiles.

HGs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes

Strongest FP buff
• 25% Firepower

Good firepower tiles


■■□
□■■ Decent tile coverage Long initial cooldown
■■□ Evasion tiles • 6 seconds
Grizzly Mk V Firepower Buffer 25% Team Firepower Good skill uptime
ALL Cooldown tiles • 8/12 seconds Mediocre evasion
30% Firepower • 66 Evasion
20% Evasion Good firepower
• 38 FP

Very high health


• 86 HP

Mediocre health
Strongest fire rate buff
• 76 HP
■□■
□■□ Good fire rate tiles
Long initial cooldown
■□■ Evasion tiles
• 6 seconds
M950A Fire Rate Buffer 25% Team Fire Rate Good skill uptime
ALL Cooldown tiles • 8/12 seconds
Mediocre tile coverage
30% Fire Rate
50% Accuracy Good HG fire rate
Mediocre evasion
• 72 Fire Rate
• 68 Evasion

Good tile coverage

Good tile buffs


■■□
■■□ Strongest accuracy Long initial cooldown
■■□ Evasion tiles debuff • 6 seconds
Welrod Mk II Fire Rate Buffer 45% Accuracy Debuff
ALL Cooldown tiles Extremely high Mediocre skill uptime
20% Firepower evasion • 6/12 seconds
16% Fire Rate • 90 Evasion

High health
• 80 HP

Good skill uptime


• 8/12 seconds

Decent tile coverage


□■□
Second strongest FP
■■■
buff Long initial cooldown
□■□ Evasion tiles
Colt • 6 seconds
Firepower Buffer 22% Team Firepower
(SAA) High evasion
ALL Cooldown tiles
• 76 Evasion Mediocre tile buffs
24% Firepower
50% Accuracy
Good firepower
• 36 FP

High health
• 80 HP

Decent tile coverage

Good tile buffs


□■■
□■□ Long initial cooldown
Good skill uptime
□■■ Evasion tiles • 6 seconds
• 8/12 seconds
Stechkin Fire Rate Buffer 22% Team Fire Rate
ALL Cooldown tiles Mediocre evasion
Second strongest fire
12% Firepower • 66 Evasion
rate buff
24% Fire Rate
High health
• 83 HP

Strongest firepower
tiles
Poor skill uptime
Good tile coverage
during day
■□□
• 5/12 seconds
35% Night Team ■■■ Strongest night
Evasion tiles
Mk23 Firepower ■□□ firepower buff
Firepower Buffer Long initial cooldown
(MkP23) 20% Day Team
Cooldown tiles • 6 seconds
Firepower ALL Good skill uptime
36% Firepower during night
Mediocre evasion
• 8/12 seconds
• 66 Evasion
High health
• 80 HP

Very high evasion


• 83 Evasion
■■■ Low health
Good skill uptime
□■□ • 63 HP
• 8/12 seconds
■■■ Evasion tiles
P7 Defensive Buffer 60% Team Evasion Mediocre tile buffs
Good tile coverage
ALL Cooldown tiles
20% Fire Rate Long initial cooldown
Good firepower
24% Evasion • 6 seconds
• 32 FP

Strongest evasion buff


Mediocre tile buffs
□■■
Decent tile coverage Short skill duration
□■□
• 3.2 seconds
□■■ Evasion tiles
3.2 Second Decent initial cooldown
M9 Defensive Buffer
Flashbang • 5 seconds Mediocre evasion
ALL Cooldown tiles
• 66 Evasion
20% Firepower
20% Evasion
Mediocre health
• 76 HP

Very high health


• 86 HP
□■■ Mediocre evasion
□■□ • 66 Evasion
Decent tile coverage
□■■ Evasion tiles
Tokarev Defensive Buffer 55% Team Evasion Mediocre tile buffs
Second strongest
ALL Cooldown tiles
evasion buff
20% Fire Rate Long initial cooldown
50% Accuracy • 6 seconds
Good skill uptime
• 8/12 seconds

Good tile coverage

Good tile buffs Low health


■□□
• 63 HP
■■■
Second strongest
■□□ Evasion tiles
accuracy debuff Mediocre skill uptime
Makarov Fire Rate Buffer 36% Accuracy Debuff
• 6/12 seconds
ALL Cooldown tiles
Extremely high
20% Firepower
evasion Long initial cooldown
12% Fire Rate
• 96 Evasion • 6 seconds

Strongest accuracy
buff
■□□
Very short initial Mediocre tile buffs
□■■
cooldown
■□□ Evasion tiles
• 3 seconds Mediocre tile coverage
C96 Defensive Buffer 100% Team Accuracy
ALL Cooldown tiles
Great skill uptime Mediocre evasion
64% Accuracy
• 15/16 seconds • 61 Evasion
30% Evasion
High health
• 83 HP

Great tile coverage


■■■ Mediocre tile buffs
■■■ Decent skill buff
■■■ Evasion tiles Long initial cooldown
Firepower/Fire Rate 10% Team Firepower
Type 92 Good skill uptime • 6 seconds
Buffer 10% Team Fire Rate
ALL Cooldown tiles • 8/12 seconds
50% Accuracy Low health
40% Evasion High evasion • 63 HP
• 80 Evasion

Decent fire rate buff


Mediocre tile buffs
■□■
Good skill uptime
□■□ Mediocre tile coverage
• 8/12 seconds
■□■ Evasion tiles
Astra Revolver
Fire Rate Buffer 20% Team Fire Rate Long initial cooldown
(Astra) High health
ALL Cooldown tiles • 6 seconds
• 80 HP
20% Fire Rate
20% Evasion Mediocre evasion
Good firepower
• 68 Evasion
• 33 FP

Good skill uptime


■□■
• 8/12 seconds Mediocre tile coverage
□■■
■□■ Evasion tiles
Glock 17 25% Firepower High evasion Mediocre tile buffs
Defensive Buffer
(G17) Debuff • 87 Evasion
ALL Cooldown tiles
Low health
64% Accuracy
Strongest firepower • 63 HP
30% Evasion
debuff

Mediocre tile coverage


Strongest night
evasion Mediocre tile buffs
□■□
□■■ High evasion Poor skill uptime
85% Night Team
□■□ Evasion tiles • 80 Evasion during day
Evasion
P08 Defensive Buffer • 5/12 seconds
35% Night Team
ALL Cooldown tiles Good skill uptime
Evasion
14% Firepower during day Mediocre health
70% Accuracy • 8/12 seconds • 70 HP

Long initial cooldown


• 6 seconds
MACHINEGUNS
Specialists in burst damage. Machineguns have a very fast, fixed fire rate of 3 shots per second, unaffected by fire rate.
Their initial volley damage is very high, but they are limited by ammo count.
Their tile synergy with shotguns is why they are placed together in SGMG teams, with handguns acting as support.

Built correctly, nothing comes close to the initial volley burst of an MG team. If the initial volley isn't enough,
they'll have to reload, stopping their fire for a few seconds. Furthermore, MGs suffer from terrible accuracy, requiring you to
buff them with accuracy either through buffs or equipment.

The cost of fielding MG teams is also very high, limiting their use. Only use them if you have to.

Ammo boxes are exclusive to the MG class, increasing their ammo count.

Optimal
Role Guide
Equipment

Passive DPS Active DPS AP Ammo Accuracy Dependent Ammo Box


_____________ _____________ _____________ _____________ _____________

These dolls have a These dolls increase ++Armor Penetration +30: EOT/Crit Scope +Ammo Count
passive skill to boost their DPS through 20-30: EOT/Red Dot -Evasion
their DPS, active from active skill buffs like <20: Red Dot
the start of battle. standard DPS dolls.
Some of the strongest They are usually
MGs in this game fall weaker than Passive
under this category. DPS MGs.

MGs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes

□□■ Decent accuracy


■□□ • 27 Accuracy
□□■
MG5 3x Damage after Mediocre firepower
Passive DPS Passive skill General Use
(MchG5) every 3 shots • 85 FP
SGs
10% Firepower High ammo count
10% Armor • 11 Ammo

□□■ High accuracy


Stackable 50% Mediocre firepower
■□■ • 35 Accuracy
Damage increase • 85 FP Long fights
□□■
Negev Passive DPS after each reload
Stacking buff
Stackable for 25 Mediocre ammo count Judge
SGs
seconds • 9 Ammo
20% Armor Passive skill

Mediocore firepower
• 84 FP
□□■
Mediocre ammo count
■□□
• 9 Ammo
□□■
35% Firepower High accuracy
MG4 Active DPS
+4 Ammo Count • 34 Accuracy Very long initial
SGs
cooldown
12% Accuracy
• 8 seconds
15% Armor
Poor skill uptime
• 8/18 seconds

Low ammo count


□□□ High firepower • 8 Ammo
■□■ • 96 FP
□□□ Poor skill uptime
M1918 BAR Active DPS 70% Firepower Strong firepower skill • 6/18 seconds
SGs
15% Firepower High accuracy Very long initial
10% Armor • 31 Accuracy cooldown
• 8 seconds

Poor skill uptime


• 6/18 seconds
Strong night firepower
■□■
skill Very long initial
□□□
cooldown
105% Night □□■
Decent firepower • 8 seconds
M60 Active DPS Firepower
• 92 FP
35% Day Firepower SGs
Mediocre ammo count
10% Firepower
Decent accuracy • 9 Ammo
8% Fire Rate
• 26 Accuracy
Weak day firepower
skill

Mediocre firepower
□□■ • 85 FP
■□□ Decent accuracy
□□■ • 26 Accuracy Very long initial
30% Firepower
MG3 Active DPS cooldown
+4 Ammo Count
SGs Decent ammo acount • 8 seconds
15% Accuracy • 10 Ammo
10% Firepower Poor initial cooldown
• 8/18 seconds

□□■
■□■
2.6x Damage after □□□
PK Passive DPS Passive skill General Use
every 3 shots
SGs
18% Firepower
□□□
■□■ Very high firepower
2.4x Damage after □□□ • 102 FP Terrible accuracy
M2HB Passive DPS General Use
every 3 shots • 18 Accuracy
SGs Passive skill
22% Firepower

□□□
■□■ Low FP
45% Night Firepower □□■ • 79 FP
M249 SAW
Active DPS 15% Day Firepower
(FF M239 SAW)
+4 Ammo Count SGs Low ammo count
12% Fire Rate • 8 Ammo
10% Accuracy

□□■
□□□
■□□
65% Accuracy
M1919 A4 Active DPS
100% Critical Rate
SGs
25% Accuracy
10% Armor

□□■
■□□
65% Firepower □□■ Low ammo count
RPD Active DPS
• 8 Ammo
SGs
16% Fire Rate

■□■
□□□
□□■
30% Firepower
Bren Active DPS
+3 Ammo Count
SGs
10% Fire Rate
12% Accuracy

■□□
□□□
□□■
MG42 Active DPS 65% Firepower
SGs
22% Firepower
SHOTGUNS
The toughest dolls in the game. Shotguns are designed to take incoming damage head on, with their passive base armor and equipment slots.
These dolls are real bruisers, too. They have the highest HP out of all classes, and their attacks can hit multiple enemies while knocking them back.
They have tile synergy with MGs which is why they're paired together into MGSG teams. Shotguns can only be crafted through Heavy Construction.

Since we're dealing with armor here, it's important to know how it works. Armor is a flat reduction against incoming damage. If damage doesn't
exceed the armor, it gets reduced to 1 damage total, but if it does exceed, then it just gets reduced by the value of armor. Passive damage reduction
sounds great, but the problem is that shotguns don't have any evasion to fall back on if their armor isn't enough.

Shotguns are usually fielded with MGs, but they're also used to tank against high volumes of low damage fire where armor is effective.

Body Armor is exclusive to SGs, increasing their armor.

Optimal
Role Guide
Equipment

Offensive SG Defensive SG Body Armor Buckshot Red Dot Sight


_____________ _____________ _____________ _____________ _____________

These dolls have These dolls focus on +Armor +Firepower ++Accuracy


offensive oriented lasting power, with -Evasion +Critical Damage -Fire Rate
skills designed to deal skills improving armor
damage and disrupt or even granting a
the enemy. shield.

SGs
Picture Rarity Name Role Characteristics Buff Tiles Tile Synergy Doll Synergy Strengths Drawbacks When to Use Comments Notes
lol you thought

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