Sequential PDF
Sequential PDF
Sequential-Move Games
1 Sequential-Move Games
Game Tree and Strategies
Subgame(s)
Backward Induction and the Subgame Perfect Equilibrium (Rollback)
Credibility of Threats and Promises
Additional Moves / Players
Nature as a Player
Backward Induction as a Behavioral Principle
Sequential-Move Games With Perfect Information
Perfect information means that players know everything that has happened prior
to making the decision.
The game starts at the root of the game tree with the initial (decision) node.
Actions are shown as branches emerging from a node and leading to another
decision or terminal node.
Each terminal node (where no player has another action) is associated with an
outcome of the game and payoffs for the players.
Entry Game
Entrant Players
Actions Monopolist
( 0 , 10 )
Accommodate Fight
Decision Nodes
Entrant Entrant
Payoffs
In Out In Out
Terminal Nodes
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 5 )
Strategies in Sequential-Move Games
A pure strategy is a complete plan of action that specifies the choice to be made
at each decision node (even at nodes precluded by previous play).
Monopolist
Accommodate (Stay Out, In, In) (Enter, In, In)
( 0 , 10 )
Accommodate Fight Fight (Stay Out, In, Out) (Enter, In, Out)
Entrant Entrant
(Stay Out, Out, In) (Enter, Out, In)
In Out In Out
(Stay Out, Out, Out) (Enter, Out, Out)
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 5 )
Why does a strategy have to include actions at nodes that are precluded by own previous play?
Why are (Stop, Stop) and (Stop, Share) proper strategies for Player 1 but not simply Stop?
Player 1
Stop Continue
Player 2
( 1 ,0 )
Stop Continue
Player 1
( 0 ,2 )
Stop Share
( 4 ,1 ) ( 3 ,3 )
2 It is impossible to find the optimal strategy of Player 2 against Stop since it depends on the
choice of Player 1 at the last node.
3 Without the optimal strategy of Player 2 we cannot determine the optimal action for Player 1 at
the first node.
Subgame(s)
Subgame
With perfect information, a subgame consists of a subset of the nodes and branches of
the original game that, when taken together, constitute a game in themselves.
Since a subgame must be a game, it has a unique initial node (called subroot).
Entrant
Monopolist
( 0 , 10 )
Accommodate Fight
Entrant Entrant
In Out In Out
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 5 )
Subgame Perfect Equilibrium
Reinhard Selten invented and formalized the solution concept called subgame perfect
equilibrium.
Born in Breslau (Wroclaw), now Poland, Reinhard Selten (1930 - ) studied The Theory of
Games and Economic Behavior by von Neumann and Morgenstern subsequently earned
his Ph.D in mathematics at the University of Frankfurt (Germany). Selten is a professor
emeritus at the University of Bonn (Germany) and his pathbreaking work on extensive form
games led to his sharing the 1994 Nobel Memorial Prize in Economics (with John Nash and
John Harsanyi).
Reinhard Selten
In games with perfect information, the subgame perfect equilibria consist of those selected by
backward induction (rollback).
Backward Induction (Rollback)
"It is true that life must be understood backward, but . . . it must be lived forward."
Søren Kierkegaard
3 Find optimal choice at previous decision node (actions now lead directly to terminal node).
Entrant
Monopolist
( 0 , 10 )
Accommodate Fight
Entrant Entrant
In Out In Out
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 5 )
Find optimal choice at previous decision node (actions now lead directly to
terminal node).
Entrant
Monopolist
( 0 , 10 )
Accommodate Fight
Entrant Entrant
In Out In Out
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 5 )
Backward Induction: Final Step
Entrant
Monopolist
( 0 , 10 )
Accommodate Fight
Entrant Entrant
In Out In Out
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 5 )
Outcome Entry Game
Entrant
Monopolist
( 0 , 10 )
Accommodate Fight
Entrant Entrant
In Out In Out
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 5 )
Equilibrium Outcome:
1 Entrant enters the market.
Equilibrium Strategies:
Monopolist: Accommodate
The Credibility of Threats I
Entrant
Monopolist
( 0 , 10 )
Accommodate Fight
Entrant Entrant
In Out In Out
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 5 )
Suppose the monopolist threatens to fight if entrant enters. The entrant should
stay out if he believes the threat, but should he believe it?
Credibility of Threats
A threat is only credible, if it is in the best interest of the player to carry out the threat.
Entrant
Monopolist
( 0 , 10 )
Accommodate Fight
Entrant Entrant
In Out In Out
( 6 ,6 ) ( -3 , 10 ) ( -4 , -2 ) ( -3 , 8 )
Monopolist’s cost to fight are lower, is the threat of fighting now credible?
It is in the best interest of the monopolist to fight after the entrant has entered,
hence the threat is credible. The credibility of the threat alters the outcome of the
game, the entrant will stay out.
Extension of Credit
The debtor asks to borrow $100, promising to pay the lender $105 back in a year’s
time.
Debtor can earn $110 over the course of the year. Then he must decide whether
to pay back the lender or default.
Lendor
Debtor
( 0 ,0 )
Default Pay back
Lendor
Debtor
( 0 ,0 )
Default Pay back
The lender will not make a loan since the debtor will not pay back the loan (plus
interest). The promise to pay back the loan is not credible.
Credibility of Promises
A promise is only credible, if it is in the best interest of the player to follow through on
the promise.
Suppose there exists a legal system that allows the lender to enforce the loan in
the event of default and makes the debtor pay the lender’s litigation costs of $10.
Enforcement of Contracts Through Legal System
Lendor
Debtor
( 0 ,0 )
Default Pay back
( 5 , -5 ) ( 5 ,5 )
The lender makes the loan, since the debtor will find it in his best interest to pay
back the loan (promise is credible).
It is in the interest of both parties to allow one to call upon the legal system to
enforce a promise that the other made.
Suppose that the lender must engage in extremely costly litigation (with no cost
recovery) in the event of debtor default.
Lender
Debtor
( 0 ,0 )
Default Pay Back
Lender
(5, 5)
Sue Do nothing
Lender
Debtor
( 0 ,0 )
Default Pay Back
Lender
(5, 5)
Sue Do nothing
The subgame perfect equilibrium strategies are for the lender (Don’t Make Loan,
Do Nothing) and for the debtor to Default.
If the legal enforcement of contracts is too costly, the legal system loses the ability
to encourage mutually beneficial interactions.
Additional Players
Team Project
2 If project succeeds, all players get a benefit of 10, but exerting effort costs 4.
Player 1
Slack Effort
Player 2 Player 2
0 0 0 10 -4 6 6 6
0 0 -4 6 0 10 6 6
0 -4 0 6 0 6 10 6
Team Project II
Player 1
Slack Effort
Player 2 Player 2
0 0 0 10 -4 6 6 6
0 0 -4 6 0 10 6 6
0 -4 0 6 0 6 10 6
Additional Moves
1 The game consists of columns of pennies. Two players take turns removing any
number (at least one) of the pennies from a single column.
2 The winner is the player removing the last penny from any column.
For simplicity, consider Nim(2,1): There are two pennies in the first column and
one penny in the second column.
Nim(2,1) I
Player 1
( 1 , -1 ) ( 1 , -1 ) ( 1 , -1 )
Nim(2,1) II
Player 1
( 1 , -1 ) ( 1 , -1 ) ( 1 , -1 )
Equilibrium Outcome:
1 Player 1 removes one penny from first column.
2 Player 2 removes one penny from either column.
3 Player 1 removes the remaining penny and wins (first-mover advantage).
- If there exists more than one optimal action for a player, mark all optimal actions.
- There could be multiple outcomes if the path runs through the whole tree.
Nature as a Player
Nature is used to model uncertainties inherent to the game that do not arise from
behavior of players.
Players choose their action based on their expected payoff if they move before
Nature.
The Beach I
The Beach
The Park Board decides whether to open a large or small concession stand at the beach
selling ice cream.
After observing the weather, Giorgio decides whether to bring his ice cream cart to the beach
or stay home.
If the weather is sunny, there are ice cream sales of 10 to be made. There are no sales if it is
raining.
If only one ice cream seller is open, it attracts all the sales. If both are open, the concession
stand gets 70% of the sales if it is large, and 40% if it is small.
Giorgio has operating costs of 2 for his ice cream cart, the small concession stand has
operating costs of 2, the large stand has costs of 4.
The Beach II
Park Board
Large Small
Nature Nature
( 3 ,1 ) ( 6 , 0 ) ( -4 , -2 ) ( -4 , 0 ) ( 2 ,4 ) ( 8 ,0 ) ( -2 , -2 ) ( -2 , 0 )
The Beach III
Park Board
Large Small
Nature Nature
( 3 ,1 ) ( 6 , 0 ) ( -4 , -2 ) ( -4 , 0 ) ( 2 ,4 ) ( 8 ,0 ) ( -2 , -2 ) ( -2 , 0 )
What happens if Giorgio has to decide before he knows the weather (but after the concession stand opened)?
Backward Induction as a Behavioral Principle
Backward induction may not predict behavior well if players fail to look ahead far
enough or fail to draw the appropriate conclusions from looking ahead.
Players might care about fairness and not merely about monetary payoffs.
Centipede Game I
Backward induction leads to paradoxical outcome: Player 1 stops the game with
the first move.
In most experimental settings, the centipede game continues for at least a few
rounds.
By behaving "irrationally ", the players as a group fare better than if they followed
the logic of backward reasoning!