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Agi Rea Int Log Agi STR Wil Int Int Int Log Log Int

Friedrich Muller is a 36-year-old human male who goes by the alias "Jager". He has no notable affiliations or public presence. His key skills include longarms, sneaking, unarmed combat, and pistols. He has qualities like hawk eye, insomnia, and a sense of direction. Jager's martial art is jujitsu and he has resistances to damage, toxins, spells, and addictions.

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0% found this document useful (0 votes)
81 views

Agi Rea Int Log Agi STR Wil Int Int Int Log Log Int

Friedrich Muller is a 36-year-old human male who goes by the alias "Jager". He has no notable affiliations or public presence. His key skills include longarms, sneaking, unarmed combat, and pistols. He has qualities like hawk eye, insomnia, and a sense of direction. Jager's martial art is jujitsu and he has resistances to damage, toxins, spells, and addictions.

Uploaded by

JohnCalenhall
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Jager Page 1 of 5

J AGER
NAME: Friedrich Muller as "Jager"
PLAYER: Sheps
METATYPE: Human AGE: 36
SEX: Male HEIGHT: 6' 0" WEIGHT: 170 lbs
HAIR: Greying EYES: Blue SKIN: Fair
STREET CRED: 0 NOTORIETY: 0 PUBLIC AWARENESS: 0
COMPOSURE: 5 JUDGE INTENTIONS: 6 MEMORY: 6
LIFT/CARRY: 9 LIFT/CARRY WEIGHT: 90 kg / 60 kg PRIMARY ARM: Right
MOVEMENT: 16/32 (2m/hit) SWIM: 7 (1m/hit)
NUYEN: 1,284.5¥ KARMA: 0 CAREER KARMA: 0

PHYSICAL ATTRIBUTES MENTAL ATTRIBUTES SPECIAL ATTRIBUTES INITIATIVE


BODY: 3 CHARISMA: 2 EDGE: 3 INITIATIVE: 10 +3D6

AGILITY: 6 (8) INTUITION: 4 CURRENT EDGE POINTS:

REACTION: 4 (6) LOGIC: 3 ESSENCE: 3.70 RIGGER INITIATIVE: 10 +3D6

STRENGTH: 4 (6) WILLPOWER: 3 MATRIX AR: 10 +3D6


MATRIX COLD: 11 +3D6
MATRIX HOT: 11 +4D6

PHYSICAL LIMIT: 7 MENTAL LIMIT: 5 SOCIAL LIMIT: 4 ASTRAL LIMIT: 5


Autopicker: +6, Only for picking Audio Enhancement (Earbuds): +3,
mechanical locks Only for Perception (Hearing)

ACTIVE SKILLS ACTIVE SKILLS KNOWLEDGE SKILLS


SKILL RTG POOL SKILL RTG POOL SKILL RTG POOL
Longarms AGI 6 14 Pilot Ground Craft REA 2 8 English INT Native
(Sniper Rifles +2) Tracking INT 2 6 German INT Native
Disguise* INT 5 9 (Urban +2) Small Unit Tactics INT 5 9
Palming* AGI 5 13 First Aid LOG 1 4 (Urban +2)
Perception INT +1 5 10 Locksmith AGI 1 9 Foreign Military LOG 3 6
(Visual +2) Running STR 1 7 Firearms LOG 3 6
Sneaking* AGI 5 13 Survival WIL 1 4 Area Knowledge: Seattle INT 2 6
Unarmed Combat AGI 5 13 * Stealth 5
(Jujitsu +2)
Pistols AGI 4 12
(Semi-Automatics +2)
Etiquette CHA 3 5

QUALITY
Agile Defender RG 127
Allergy (Common, Mild): Artificial Sweeteners SR5 78
Bilingual SR5 72
Hawk Eye RF 147
Insomnia (Full) SR5 81
Perfect Time RF 148
Prejudiced (Common, Biased): Elves SR5 82
Sense of Direction RF 149
Sharpshooter RG 127
SINner (National): Friedrich Bierlin SR5 84
Strive For Perfection AP 17

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PHYSICAL DAMAGE STUN DAMAGE


TRACK TRACK

-1 -1

-2 -2

-3 -3

Down OVR OVR Down

Natural Recovery Pool


OVR Dead (1 hour): 6

Natural Recovery Pool


(1 day): 6

MARTIAL ART
Jujitsu RG 131
Called Shot (Disarm)
Clinch
Sweep
Throw Person

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RESISTANCE POOL
Radiation 6
Judge Intentions 5

RESISTANCE - DAMAGE TYPE STUN PHYSICAL


Damage 15 15
Fire 15 15
Cold 15 15
Electricity 15 15
Acid 15 15
Falling 15 15
Fatigue 6
Sonic 3

RESISTANCE - TOXINS AND PATHOGENS CONTACT INGESTION INHALATION INJECTION


Toxin 6 6 Immune 6
Pathogen 6 6 Immune 6

RESISTANCE - ADDICTION NOT ADDICTED YET ALREADY ADDICTED


Physiological 6 6
Psychological 6 6

RESISTANCE - SPELLS POOL


Direct, Mana 3
Combat Spells Direct, Physical 3
Indirect, Defense 10
Detection Spells 6
Decrease Attribute - Body 6
Decrease Attribute - Agility 11
Decrease Attribute - Reaction 9
Decrease Attribute - Strength 9
Health Spells
Decrease Attribute - Charisma 5
Decrease Attribute - Intuition 7
Decrease Attribute - Logic 6
Decrease Attribute - Willpower 6
Mana 6
Illusion Spells
Physical 7
Mental 6
Manipulation Spells
Physical 9

IMPLANT ESSENCE GRADE


Datajack 0.10 Standard SR5 452
Universal Connector Cord (Meter)
Muscle Augmentation 2 0.40 Standard SR5 459
Muscle Toner 2 0.40 Standard SR5 459
Reception Enhancer 0.20 Standard CF 118
Synaptic Booster 2 1.00 Standard SR5 461
Tremor Reducer 2 0.20 Standard CF 119

ARMOR VALUE EQUIPPED


Armor Jacket 12 ** SR5 437
Full Body Armor 18 SR5 437
Chemical Seal; Fire Resistance 3; Full Body Armor: Helmet ( Sensor Array Rating 8 with Atmosphere Sensor 1, Geiger Counter 1, Motion Sensor
1, Ultrasound 1; ) ; Nonconductivity 6;
Securetech PPP: Arms Kit +1 RG 70
Securetech PPP: Legs Kit +1 RG 70
Securetech PPP: Vitals Kit +1 RG 70
Zoé: Executive Suite 12 RG 61
Custom Fit; Newest Model;
Total 12

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WEAPON POOL ACCURACY DAMAGE AP MODE RC AMMO [LOADED]


Cavalier Arms Crockett EBR 14 (16) 9 12P -3 SA/BF 3 (4) 30(c) SR5 428
RANGE S M L E
Sniper Rifles 0-50 51-350 351-800 801-1500
Easy Breakdown (Unpowered); Extended Clip; Imaging Scope; Personalized Grip; Shock Pad; Silencer; Smartgun System, Internal;
Colt Agent Special 12 (14) 7 8P - SA 3 12(c) GH3 5
RANGE S M L E
Tasers 0-5 6-10 11-15 16-20
Ceramic/Plasteel Components; Concealed Quick-Draw Holster; Extended Clip; Laser Sight; Personalized Grip; Silencer;
Grenade: Flash-Bang 12 7 10S (10m Radius) -4 3 - SR5 435
RANGE S M L E
Gear
Grenade: Fragmentation 7 7 18P(f) (-1/m) +5 3 1 SR5 435
RANGE S M L E
Standard Grenade 0-12 13-24 25-36 37-60
Grenade: Gas 7 7 Chemical (10m - 3 1 SR5 435
Radius)
RANGE S M L E
Standard Grenade 0-12 13-24 25-36 37-60
Grenade: Thermal Smoke 7 7 (10m Radius) - 3 1 SR5 435
RANGE S M L E
Standard Grenade 0-12 13-24 25-36 37-60
Remington 990 14 7 11P -1 SA 7 (8) 16(c) RG 42
RANGE S M L E
Shotguns 0-10 11-40 41-80 81-150
Shotguns (flechette) 0-15 16-30 31-45 46-60
Extended Clip; Foregrip; Gas-Vent 3 System; Personalized Grip; Shock Pad; Slide Mount; Slide Mount; Sling; Smartgun System, Internal;

WEAPON POOL ACCURACY DAMAGE AP REACH


Knife (Survival Kit) 7 5 7P -1 0 SR5 422
Unarmed Attack 13 7 6S - 0 SR5 132

NAME RTG QTY NAME RTG QTY NAME RTG QTY


Advanced Medkit 5 1 BB 17 Grenade: Fragmentation - 10 SR5 435 Spare Clip (Cavalier Arms - 6 SR5 433
Autopicker 6 1 SR5 447 Grenade: Gas - 10 SR5 435 Crockett EBR)
Biomonitor - 1 SR5 450 CS/Tear Gas; Ammo: Stick-n-Shock (Holdouts) x30;
Bug Scanner 6 1 SR5 440 Grenade: Thermal Smoke - 10 SR5 435 Spare Clip (Cavalier Arms - 6 SR5 433
Contacts 2 1 SR5 443 Jammer, Area 5 1 SR5 441 Crockett EBR)
Flare Compensation, Smartlink; Medkit Supplies - 10 SR5 450 Ammo: APDS (Sniper Rifles) x30;
C-Squared 6 25 HT 187 Micro-Transceiver - 2 SR5 441 Spare Clip (Remington 990) - 4 SR5 433
Data Tap - 1 SR5 440 Miniwelder - 1 SR5 448 Ammo: Flechette Rounds (Shotguns) x16;
Earbuds 3 1 SR5 445 Miniwelder Fuel Canister x4; Spare Clip (Remington 990) - 4 SR5 433
Audio Enhancement rating 3; Restraint, Plasteel - 4 SR5 447 Ammo: Stick-n-Shock (Shotguns) x16;
Fake SIN (Josef Muller) 5 1 SR5 442 Security Tags - 25 SR5 440 Spare Clip (Colt Agent - 5 SR5 433
Special)
Fake License rating 5 (Bounty Hunter's Slap Patch, Stim Patch 6 10 SR5 451
License) , Fake License rating 5 (Driver's Ammo: Hi-De Rounds (Light Pistols) x12;
Slap Patch, Trauma Patch - 2 SR5 451
License) , Fake License rating 5 (Firearms Stealth Tags - 25 SR5 440
License) , Fake License rating 5 (Military Subvocal Mic - 2 SR5 439
Ammunition License) , Fake License rating 5 Survival Kit - 1 SR5 449
(Military Armor License) ; Compass, Lighter, Lightweight Thermal
Gas Mask - 1 SR5 449 Blanket, Matches, Several Days' Worth of
Grenade: Flash-Bang - 10 SR5 435 Ration Bars, Water Purification Unit;
Tag Eraser - 1 SR5 441
Telescoping Mirror on a - 1 RG 102
Stick

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DEVICE CATEGORY RATING ATTACK SLEAZE DATA PROC. FIREWALL


Meta Link Commlinks 1 0 0 1 1 SR5 438
Commlink Functionality with Camera, Micro 1, Chip Player, Credstick Reader, Earbuds 3, GPS Guidance System, Micro Trid-Projector, Music
Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display;
Fairlight Caliban Commlinks 7 0 0 7 7 SR5 438
Commlink Functionality with Camera, Micro 1, Chip Player, Credstick Reader, Earbuds 3, GPS Guidance System, Micro Trid-Projector, Music
Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display;

VEHICLE HANDLING ACCEL SPEED PILOT BODY ARMOR SENSOR CM SEATS DEVICE
GMC Phoenix 4/2 3 6 2 10 6 3 17 4 2 R5 51
Amenities (High); Anti-Theft System Rating 3; GridLink; GridLink Override; Morphing License Plate; Smuggling Compartment; Smuggling
Compartment Shielding; Spoof Chips;
Sensor Array Rating 3

LIFESTYLE LEVEL COST MONTHS


Decent Apartment Medium 5,500¥ 2 SR5 369
Storage Area Low 2,000¥ 2 SR5 369

CONTACT LOCATION ARCHETYPE CONNECTION LOYALTY


Havana Joe Seattle Fixer 5 1
Sex: Male
Type: Networking
Steve Seattle Gear - Weapons 5 1

Description
Brief Physical Description: Jäger is almost nearly always wearing his standard outfit of cargo pants, a plain hoodie, and hat. When it's time for
business, he strips off his outer layer, revealing an armored MOLLE vest. His hair is a dark grey, turning lighter at the tops with age. Piercing blue
eyes and thick eyebrows give Jäger a very serious look. There seems to be an ever-present 5 o'clock shadow. Despite his attitude towards war
and battle in general, you can see the stress on his face. Take off his clothes and you can see underneath the armor he is quite lithe and lean
looking. His muscles aren't abundantly clear, but you can see the pent-up tenseness in him, almost as if he's constantly wound up. Straddling the
right side of his abdomen are three bullet shaped scars, and across his shoulder a jagged shrapnel wound.

Brief Personality Description: Jäger lives for the hunt, overcoming challenges. He is willing to take on anyone at anytime. He prefers to go on the
offensive and strike first from a superior position. However, like any great hunter, Jäger knows how to be patient and wait for his prey. His time in
the military indoctrinated Jäger to be completely loyal to his brothers in arms and to only focus on the mission. This single mindedness often
comes across as cold, and Jäger's personal relations have suffered because of it. When it's time for business, it's all Jäger can focus on. He doesn't
intentionally try to drive people away, but he knows what one slip-up can cost his squad.

Background
Friedrich Bierlin was born in Munich of the Allied German States, in the year 2045. His sister Erika was 2 years his junior, and with two working
parents Friedrich often had to take care of her. He grew up in a rather peaceful household and was always taught the standard-fare of violence
never solving answers. However, as he grew older and continued to read and observe he learned that those statements were false. Violence was
indeed an answer, and sometimes the only one. It was with that attitude that instead of finishing college he immediately enlisted into the Heer.
He displayed exceptional aptitude for the ways of the military, and was taken into the elite Fernspähtruppe.

The AGS Bundeswehr is famously known for being a pure defense force following the EuroWars. When Friedrich joined, he never lost that itch for
combat. Day after day he did his duty, often aiding in guarding bases or patrolling. Yet, the day never came for combat. Occasionaly he would go
on simulated training missions, but all it did was make him yearn more for the real thing. It slowly began to drive him somewhat crazy, and he
developed insomnia. Looking at the outside world, he learned about the business of runners, and the roles they had in their teams. Friedrich knew
he had the combat skills necessary and, after 12 years in the Heer, wanted to finally find some excitement in life. He reached out into the matrix
in the hopes of finding what runners called a "fixer". There he learned about , who helped him set up to move to Seattle. He was honorably
discharged from the Heer and now had a place in Seattle to call his home.

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