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HumanIK Brochure

HumanIK's Superior Character Animation Tools quickly and easily deliver an unmatched level of realism. Intelligent re-targeting saves time by allowing quick re-use of character motions, automatically correcting for differences in character scales and underlying model construction. Integrated pose clipboard allows easy creation and use of poses to create motions such as walk cycles.

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0% found this document useful (0 votes)
404 views

HumanIK Brochure

HumanIK's Superior Character Animation Tools quickly and easily deliver an unmatched level of realism. Intelligent re-targeting saves time by allowing quick re-use of character motions, automatically correcting for differences in character scales and underlying model construction. Integrated pose clipboard allows easy creation and use of poses to create motions such as walk cycles.

Uploaded by

georgemm
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Kaydara HumanIK

TM

Superior Character Animation Tools for 3ds max

HumanIK brings the industry-leading character animation technology of


Kaydara MOTIONBUILDER inside of Discreet 3ds max for the first time ever.
Designed for animators working on feature films, FX, games, television series
and commercials, HumanIK's advanced toolset lets any animator create
extremely realistic character animation in a fraction of the time required by
other software.

HumanIK's superior character animation tools quickly and easily deliver an


unmatched level of realism. Extremely natural movement is obtained simply,
without forcing animators to resort to complex programming scripts or arcane
mathematical formulas. From automated rig creation to graceful character body
mapping, previously time-consuming work all but disappears.

Character Rigging
Forget the hours of work required in other software before you see any results -
HumanIK allows the instant creation of full body, integrated IK / FK dual rigs.
Custom bone setups are fully supported for unmatched flexibility. Support for
roll bones allows realistic twisting of arms and legs.

Intelligent Re-Targeting
HumanIK's intelligent re-targeting saves time by allowing quick re-use of
character motions, automatically correcting for differences in character scales
and underlying model construction. Overall hands, feet and chest reach can be
adjusted easily and advanced control over each specific underlying parameter
is also available. Re-targeting sources can be other HumanIK characters,
Character Studio Biped characters and imported motion capture data files.

Animation Keyframing
A comprehensive set of keyframing tools lets you create sophisticated motions
with minimal effort. Kaydara's "smart" character technology accurately reflects
real-world behavior and allows you to focus on your intent as an artist. Full
body, body part and affected selection keyframing modes limit changes to the
areas you want. An integrated pose clipboard allows fast creation and use of
character poses. Mirror pose allows easy re-use of poses to create motions
such as walk cycles. Advanced position and rotation pinning tools make
animation simple. FK and IK blending can be applied to any body part.
HumanIK features the best feet to floor contact technology available anywhere.

Seamless Integration
HumanIK fits seamlessly into 3ds max. Full MaxScript access allows
customization for specific projects. HumanIK supports all bone and object
structures native to 3ds max, as well as most 3ds max controllers. HumanIK
can be used with 3ds max as a complete character animation system, or can
also be used alongside Character Studio.

Advanced User Interface


HumanIK is built inside of the 3ds max work environment you already know.
Everything you need to animate characters is instantly at your fingertips,
including rigging, re-targeting and keyframing tools. HumanIK's flexible user
interface allows you to work as you desire, including ghosts for FK, pose
clipboard and floor contacts and selectable effector shape, size and color.
Technical Specifications

Character Rigging Keyframing System Requirements


• Full body, integrated IK/FK dual rig • Full body, body part and selection keyframing modes • Windows 2000 SP 2 or Windows XP
• BodyGenerator creates human skeleton structures and applies • Pose clipboard allows easy creation and use of poses • Intel or AMD-based processor running at 800 Mhz or faster
IK automatically • Effector position and rotation spinning, including temporary • Minimum 256 MB RAM and 300 MB disk space available
• Full support for custom bones setups release • Recommended 1 GB RAM and 2 GB disk space available
• Roll bones for twisting on arms and legs • Save and load character poses • Graphics card with minimum of 1027 by 768 resolution at 16-bit
• Supports prop objects linked to rig • Mirror character poses to easily create motions such as walk color depth, OpenGL and DirectX supported; 24-bit color and 3D
• MaxScript access cycles hardware acceleration recommended
• Compatible with wire parameters • Superior floor contact technology
• Use most max controller to control bones PRS Pricing and Availability
Motion Data Tools • Display controllers as curves in TrackView • Suggested retail price $995 US
• Import and export characterized / skeletal animations in FBX • Layer to key on top of imported motion • Prices may vary, especially outside of North America.
format • FK to IK blending on any body part • HumanIK is distributed exclusively through TurboSquid
• Import Biovision (.BVH), Acclaim (.ASF / .AMC) and Motion (www.turbosquid.com)
Analysis (.HTR) skeletal data formats User Interface
• Procedural motion data modification • Fully integrated into Discreet 3ds max user interface
• Hide and freeze bones
Character Animation • Hide and freeze effectors
• Advanced character behavior technology for superior realism • Ghosts for FK, clipboard and foot contact
• Re-target motions between HumanIK characters • Modify effector shape (box or cross), size and color
• Re-target Character Studio Biped motions to HumanIK
characters HumanIK is a discreet certified 3ds max plug-in. HumanIK passed
• Easily exchange animation between characters of different rigorous testing designed to ensure its compatibility with 3ds max
structure and size as well as with plug-ins from third party vendors.
• Re-targeting controls that animate over time for each body part
allow intelligent motion mapping

© 2003 Kaydara Inc. All Rights Reserved. Printed in Canada.


Prices, features and specifications subject to change without notice. Next Generation Animation Tools
Kaydara is a registered trademark and HumanIK, www.kaydara.com
MOTIONBUILDER and FBX are trademarks of Kaydara Inc.
Discreet, 3ds max, Character Studio and MaxScript are either
registered trademarks or trademarks of Autodesk, Inc./Autodesk 4428 Boulevard St-Laurent Tel: (514) 842-8446
Canada Inc. in the USA and/or other countries. All other trademarks Suite 300 Fax: (514) 842-4239
are property of their respective owners. Montréal, Québec
Canada, H2W 1Z5

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