Character Sheets - Standard
Character Sheets - Standard
Traits
Strength Perks
Reflexes
Movement Complications
Focus
Intelligence Spare Time Points +1 Per Session
Max 10 Unused
Spare Time Roll +
Perception
Fate 2+ = p
ho
Wo p
Wo Box
D ksho
rks
To kit
Culture + =
Physical + = Tactical + =
Resolve + =
Awareness + = Exotic + =
Primary Skills x6
Survival + =
Total Traits Total x2 Traits
Mechanics + = Command + =
Electronics + =
Vehicle System Skills x2
Programming + = Engineering + =
Professional
Bio Tech + =
Medicine + = Operations + =
Psychology + =
Astronomy + = Gunnery + =
Planetoids + =
1) 2) 3) 4) 5)
6) 7) 8) 9) 10)
Front Cover
Equipment
Defence: 10+Ref+ = +Cover Cover Steps:
You can not increase 0 Cover.
+ Armour: Outfit + & Utility = Endurance: 1 0 + ( S t r x 5 ) + =
Outfit Armour Defence Endurance Cover Frt Cover Slots Weight Variation Cost
+ + +
Utility Item Armour Defence Endurance Cover Frt Cover Slots Weight Variation Cost
+ + + + +
Natural Weapons Hit (+Skill) End Dmg Crit Dmg Range Clips Ammo Load RoF Weight Type & Variations Cost
Mind +Int+Tactical - - Focus - Infinite 0 1 0 Analytical Auto
Weapons Hit (+Skill) End Dmg Crit Dmg Range Clips Ammo Load RoF Weight Type & Variations Cost
Drone / Companion,
Quick Fix; Heal any 2 12 + Rebuild; Heal one 8 2x 14t + Paramedics; Heal any 3 12 + Surgery; Heal one 8 2x 14t +
Req: Workshop, Only Heals Dmg dealt this Combat. and a Major Condition (eg: Lost Wing). Req: Toolbox, Only Heals Dmg dealt this Combat. and a Major or Minor Condition.
May only be rolled once per available Workshop. Requires: Workshop. Healing may be applied to multiple Characters. Requires: Workshop.
Must be performed directly after a Combat. Must be performed directly after a Combat. May Retro any Trait for a Implant Trait.
Maximum of 1 Paramedics Roll per 3 Characters.
Attack Attack
Hit +Ref +Extra RoF Dice
Full Move Move Move +2 Snap Shot Damage Strike Damage
Move -2
Move Move
Attack Attack
+1 Cover Step Hit +Per +Extra RoF Dice Move +2 (Straight Line)
Take Cover Move
Armour vs Slow +1 (go Prone) Spray Fire Damage
Move -2 Charge Damage
Damage +1 (per 4 Movement)
Move Move
Attack Roll Formula: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance
Attack costs 1 Ammunition per RoF used (minimum 1)
Spacecraft SHEET
Random
Attributes (0-5) Total (18) Traits (5 Inf) Damage
Attribute Damage Shield Damage & Effects
Hull
Engines
Crew
Power
CPU
Sensors
-Attribute = On Fire -5 Attribute = Destruction
Size 3+ All Command Crew -1 Fate = Avoid Death
Innate Weapons Hit (+Skill) Shield Dmg Crit Dmg Range Clips Ammo Load RoF Mount Type & Variations Cost
Boarding Party +Crew - 1* - - - - 1 - Boarding Auto
Used Ammunition
Used Ammunition
Ordnance,
Space Craft Layout Workshop, Labs, Cargo & Notes Spacecraft Perks: Size + =