CorelDRAW 11 and Corel RAVE 2 User Guide
CorelDRAW 11 and Corel RAVE 2 User Guide
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CorelDRAW® 11 and Corel R.A.V.E.™ 2 User Guide
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Book Contents
Table of contents . . . . . . . . . . . . . . . i
Welcome . . . . . . . . . . . . . . . . . 1
Section 1: CorelDRAW . . . . . . . . . . . . 13
SECTION 1: CorelDRAW
Workspace tour . . . . . . . . . . . . . . . . . . . . 13
CorelDRAW terminology and concepts . . . . . . . . . . . . 13
CorelDRAW application window . . . . . . . . . . . . . . 14
CorelDRAW workspace tools . . . . . . . . . . . . . . . 16
Getting started in CorelDRAW . . . . . . . . . . . . . . . 27
Starting and opening drawings . . . . . . . . . . . . . . . 27
Finding and inserting drawing content . . . . . . . . . . . . 29
Exploring the basic features of CorelDRAW. . . . . . . . . . . 30
Working with templates . . . . . . . . . . . . . . . . . 31
Undoing, redoing, and repeating actions . . . . . . . . . . . . 33
Accessing drawing information . . . . . . . . . . . . . . . 35
Zooming and panning . . . . . . . . . . . . . . . . . 35
Previewing a drawing . . . . . . . . . . . . . . . . . . 37
Backing up and recovering files . . . . . . . . . . . . . . 39
Saving drawings . . . . . . . . . . . . . . . . . . . 40
Closing drawings and quitting CorelDRAW. . . . . . . . . . . 42
Working with lines, outlines, and brush strokes . . . . . . . . . 43
Drawing lines . . . . . . . . . . . . . . . . . . . . 43
Table of contents i
Formatting lines and outlines . . . . . . . . . . . . . . . 50
Closing multiple line segments . . . . . . . . . . . . . . . 53
Applying brush strokes . . . . . . . . . . . . . . . . . 54
Spraying objects along a line . . . . . . . . . . . . . . . 55
Drawing flow and dimension lines. . . . . . . . . . . . . . 58
Drawing shapes . . . . . . . . . . . . . . . . . . . 63
Drawing rectangles and squares . . . . . . . . . . . . . . 63
Drawing ellipses, circles, arcs, and wedges . . . . . . . . . . . 65
Drawing polygons and stars. . . . . . . . . . . . . . . . 67
Drawing spirals. . . . . . . . . . . . . . . . . . . . 69
Drawing grids . . . . . . . . . . . . . . . . . . . . 70
Drawing predefined shapes . . . . . . . . . . . . . . . . 71
Working with objects . . . . . . . . . . . . . . . . . 73
Selecting objects . . . . . . . . . . . . . . . . . . . 73
Copying, duplicating, and deleting objects . . . . . . . . . . . 76
Positioning objects . . . . . . . . . . . . . . . . . . . 77
Aligning, distributing, and snapping objects . . . . . . . . . . 79
Changing the order of objects . . . . . . . . . . . . . . . 82
Sizing and scaling objects . . . . . . . . . . . . . . . . 83
Rotating and mirroring objects . . . . . . . . . . . . . . . 85
Grouping objects . . . . . . . . . . . . . . . . . . . 87
Combining objects. . . . . . . . . . . . . . . . . . . 89
Shaping objects . . . . . . . . . . . . . . . . . . . 93
Working with curve objects . . . . . . . . . . . . . . . . 93
Skewing and stretching objects . . . . . . . . . . . . . . . 98
Smudging objects . . . . . . . . . . . . . . . . . . 101
Roughening objects . . . . . . . . . . . . . . . . . . 103
Applying distortion effects . . . . . . . . . . . . . . . . 105
Shaping objects using envelopes . . . . . . . . . . . . . . 109
Splitting and erasing portions of objects . . . . . . . . . . . 111
Trimming objects. . . . . . . . . . . . . . . . . . . 114
Welding and intersecting objects . . . . . . . . . . . . . . 116
Blending objects . . . . . . . . . . . . . . . . . . . 118
Creating PowerClip objects . . . . . . . . . . . . . . . 124
ii Table of contents
Working with symbols . . . . . . . . . . . . . . . . . 127
Creating, editing, and deleting symbols. . . . . . . . . . . . 127
Using symbols in drawings . . . . . . . . . . . . . . . 129
Sharing symbols between drawings . . . . . . . . . . . . . 131
Reference: Working with symbols . . . . . . . . . . . . . 131
Filling objects . . . . . . . . . . . . . . . . . . . . 135
Applying uniform fills . . . . . . . . . . . . . . . . . 135
Applying fountain fills . . . . . . . . . . . . . . . . . 136
Applying pattern fills . . . . . . . . . . . . . . . . . 138
Applying texture fills . . . . . . . . . . . . . . . . . 140
Applying mesh fills . . . . . . . . . . . . . . . . . . 142
Working with fills . . . . . . . . . . . . . . . . . . 144
Working with color . . . . . . . . . . . . . . . . . . 147
Choosing colors . . . . . . . . . . . . . . . . . . . 147
Creating custom color palettes . . . . . . . . . . . . . . 152
Opening and editing custom color palettes . . . . . . . . . . 153
Understanding color models . . . . . . . . . . . . . . . 154
Managing color for display, input, and output . . . . . . . . . 157
Understanding the Color management dialog box . . . . . . . . 157
Working with color profiles . . . . . . . . . . . . . . . 159
Choosing advanced color management settings . . . . . . . . . 162
Correcting colors for display . . . . . . . . . . . . . . . 165
Adding three-dimensional effects to objects . . . . . . . . . . 167
Contouring objects . . . . . . . . . . . . . . . . . . 167
Applying perspective to objects . . . . . . . . . . . . . . 170
Creating vector extrusions . . . . . . . . . . . . . . . . 172
Creating drop shadows . . . . . . . . . . . . . . . . . 178
Changing the transparency of objects . . . . . . . . . . . . 181
Applying transparencies . . . . . . . . . . . . . . . . 181
Applying merge modes . . . . . . . . . . . . . . . . . 184
Using lenses with objects . . . . . . . . . . . . . . . . 189
Applying lenses . . . . . . . . . . . . . . . . . . . 189
Editing lenses . . . . . . . . . . . . . . . . . . . . 192
iv Table of contents
Adding bitmaps . . . . . . . . . . . . . . . . . . . 242
Cropping and editing bitmaps . . . . . . . . . . . . . . 243
Applying special effects to bitmaps . . . . . . . . . . . . . 245
Applying color and tone effects . . . . . . . . . . . . . . 248
Changing color modes in bitmaps . . . . . . . . . . . . . 251
Changing the color mode of bitmaps . . . . . . . . . . . . 251
Changing bitmaps to a black-and-white image . . . . . . . . . 252
Changing bitmaps to the paletted color mode . . . . . . . . . 254
Changing bitmaps to duotones . . . . . . . . . . . . . . 257
Creating Web-enabled objects . . . . . . . . . . . . . . . 261
Using preset Internet objects . . . . . . . . . . . . . . . 261
Optimizing bitmaps for the World Wide Web . . . . . . . . . 263
Creating rollovers . . . . . . . . . . . . . . . . . . 264
Creating Web-compatible text . . . . . . . . . . . . . . 266
Working with bookmarks and hyperlinks . . . . . . . . . . . 267
Publishing to the Web . . . . . . . . . . . . . . . . . 271
Preparing files and objects for Web publishing . . . . . . . . . 271
Publishing to HTML . . . . . . . . . . . . . . . . . 274
Printing . . . . . . . . . . . . . . . . . . . . . . 277
Printing your work . . . . . . . . . . . . . . . . . . 277
Laying out print jobs . . . . . . . . . . . . . . . . . 279
Previewing print jobs . . . . . . . . . . . . . . . . . 280
Printing to a PostScript printer . . . . . . . . . . . . . . 282
Commercial printing . . . . . . . . . . . . . . . . . . 285
Preparing a print job for a service bureau . . . . . . . . . . . 285
Working with imposition layouts . . . . . . . . . . . . . . 287
Printing printer’s marks . . . . . . . . . . . . . . . . 290
Printing color separations . . . . . . . . . . . . . . . . 293
Specifying In-RIP trapping settings . . . . . . . . . . . . . 295
Printing to film . . . . . . . . . . . . . . . . . . . 298
Publishing to PDF . . . . . . . . . . . . . . . . . . 301
Saving documents as PDF files . . . . . . . . . . . . . . 301
Reducing PDF file size . . . . . . . . . . . . . . . . . 303
Table of contents v
Preparing PDF files for a service bureau . . . . . . . . . . . 305
Optimizing PDF files . . . . . . . . . . . . . . . . . 307
Importing and exporting files . . . . . . . . . . . . . . 309
Importing files . . . . . . . . . . . . . . . . . . . 309
Exporting files . . . . . . . . . . . . . . . . . . . 313
Working with graphic, text, and color styles . . . . . . . . . 317
Creating, applying, and editing graphic or text styles . . . . . . . 317
Creating and applying color styles . . . . . . . . . . . . . 319
From Adobe Illustrator to CorelDRAW . . . . . . . . . . . 323
Comparing terminology. . . . . . . . . . . . . . . . . 323
Comparing tools . . . . . . . . . . . . . . . . . . . 324
vi Table of contents
Animating objects . . . . . . . . . . . . . . . . . . . 365
Understanding animation methods and terms . . . . . . . . . . 365
Increasing the life span of objects . . . . . . . . . . . . . 366
Tweening objects . . . . . . . . . . . . . . . . . . . 367
Tweening groups of objects . . . . . . . . . . . . . . . 376
Repeating animated objects . . . . . . . . . . . . . . . 377
Animating blends . . . . . . . . . . . . . . . . . . 378
Creating animation sequences from groups. . . . . . . . . . . 380
Animating objects frame-by-frame . . . . . . . . . . . . . 381
Reference: Animating objects . . . . . . . . . . . . . . . 381
Animating text . . . . . . . . . . . . . . . . . . . . 385
Tweening text . . . . . . . . . . . . . . . . . . . . 385
Creating animated text effects. . . . . . . . . . . . . . . 387
Editing and previewing animation . . . . . . . . . . . . . 391
Working with timelines. . . . . . . . . . . . . . . . . 391
Working with tweens . . . . . . . . . . . . . . . . . 393
Using sound in movies . . . . . . . . . . . . . . . . . 395
Displaying multiple frames on the stage . . . . . . . . . . . 396
Previewing animation . . . . . . . . . . . . . . . . . 397
Working with symbols and sprites . . . . . . . . . . . . . 399
Creating, editing, and deleting symbols. . . . . . . . . . . . 399
Using symbols in movies . . . . . . . . . . . . . . . . 401
Creating, editing, and deleting sprites . . . . . . . . . . . . 403
Using sprites in movies . . . . . . . . . . . . . . . . . 405
Sharing symbols and sprites between movies . . . . . . . . . . 407
Reference: Working with symbols and sprites . . . . . . . . . . 408
Creating interactive objects. . . . . . . . . . . . . . . . 413
Creating rollovers . . . . . . . . . . . . . . . . . . 413
Editing rollovers . . . . . . . . . . . . . . . . . . . 416
Repeating animation in rollovers . . . . . . . . . . . . . . 417
Adding sound to rollovers . . . . . . . . . . . . . . . . 419
Creating hyperlinks . . . . . . . . . . . . . . . . . . 419
Using behaviors . . . . . . . . . . . . . . . . . . . 421
Welcome 1
to free downloads, articles, tips and tricks, and special offers. Also, when you register
a product, you are eligible for 30 days of free technical support.
You can register when you install the application, or choose to register at a later date.
You can register using the following methods:
online — you can launch online registration if you are connected to the Internet
when you install the Corel graphics application. If no Internet connection is
detected, a list of options displays in a dialog box.
FTP — you can complete the registration form and it will be sent automatically
when an Internet connection is detected
by phone — you can call the Corel Customer Service Center nearest you
For more information about registering a Corel product, visit
www.corel.com/support/register.
Customer support
Corel Support Services can provide you with prompt and accurate information about
Corel product features, specifications, pricing, availability, services, and technical
support.
2 User Guide
Telephone
You can telephone Corel Support Services with your questions. For information about
the levels of service that Corel provides, visit www.corel.com/support.
North America — you can call Corel Support Services by calling our
1-800-772-6735 toll-free line. The hours of operation are 8:30 a.m. to 7:30 p.m.,
Monday to Friday, Eastern Standard Time (EST).
Outside North America — you can call a local authorized Corel Support Services
partner from a toll line at +353-1-213-3912.
Customer feedback
If you have any comments or suggestions about CorelDRAW or Corel R.A.V.E., you
can send them by email to [email protected].
If you have any comments or suggestions about the user guides, Help, and tutorials,
you can send them by email to [email protected] or by regular mail to the
address below. You can check the product Web site for the latest news, tips and tricks,
and product upgrade information. Go to www.corel.com and follow the links to the
product site.
Creative Products Documentation Manager
Corel Corporation
1600 Carling Avenue
Ottawa, Ontario, Canada
K1Z 8R7
Documentation conventions
The table below describes important conventions used in the user guide and Help.
Welcome 3
Convention Description Examples
Menu } Menu command Click the menu item Click File } Open.
followed by the menu
command.
list box A list of options that drops Choose a value from the
down when a user clicks the Force field list box on the
down arrow button. property bar
Docker™ window A window containing Double-click the name of
(Windows®) available commands and the group in the Timeline
palette (Mac® OS) settings relevant to a Docker window/palette.
specific tool or task.
Enter Enter key (Windows) Type a value in the Eraser
Return key (Mac OS) thickness box on the
property bar, and press
Enter.
A note contains information You can’t copy or clone a
that is important to the compound blend.
preceding steps. It can If you click the Equal
describe conditions under
margins button, you must
which the procedure can be
specify values in the
performed
Top/left margin boxes.
A tip contains suggestions Trimming an object can
for performing the reduce the drawing file size.
preceding steps. It can
present alternatives to the
steps, and other benefits and
uses of the procedure. You
can also create a hyperlink
using the Internet toolbar.
4 User Guide
To install an application (Windows)
1 Close all applications.
2 Insert Disc 1 in the CD drive.
If the installation wizard does not start automatically, click Start on the Windows
taskbar, and click Run. Type D:\Setup, where D is the letter that corresponds to
the CD drive.
3 Follow the instructions in the installation wizard and enable one of the following
options:
Typical — to install the default applications and components
Compact — to install the minimum components for the application to operate
Custom — to choose applications and writing tool components
4 Follow the instructions for installing and registering the application.
Welcome 5
You can choose whether the uninstalling process will remove user files such as
preference, presets, user-created fills, customized files, and so on.
Getting help
You can get help from the accompanying user guide or directly from the user
interface. You can find topics from the Help by using the table of contents and search
tool. You can also print a Help topic and display Help topics relevant to the task you
are performing.
Help is available through the following tools:
User guide — provides commonly used procedures and information. Chapters
ending with From here tables contain keywords that direct you to additional
topics in the Help.
Help — lets you access Help directly from the user interface and find topics using
the contents topic, index, and word/phrase search tool
ToolTips — lets you access tips for using the application’s icons and buttons. To
view a ToolTip, position the cursor over an icon, button, or other application
control.
6 User Guide
You can also
View Help for a dialog box Click the Help button.
Print a specific Help topic Open a Help topic, click the frame you
want to print, and click Print.
To return to the contents page from a procedure or overview topic, click the
Table of contents button at the bottom of the page.
Using CorelTUTOR
CorelTUTOR provides a series of project-based tutorials that introduce you to basic
and advanced features of CorelDRAW and Corel R.A.V.E.
To access CorelTUTOR
Click Help } CorelTUTOR.
Welcome 7
VBA Programming Guide
The new VBA Programming Guide for CorelDRAW 11 will help you automate tasks
and create custom solutions using VBA in CorelDRAW. If you installed CorelDRAW
using the Typical install, or a Custom install that included VBA, then the guide is
accessible from a link in the CorelDRAW VBA Help.
Other resources
Corel has training partnerships with other firms and provides professional services for
its software products. The Corel Designer Web site contains a wealth of graphics
resources.
Training
8 User Guide
comprehensive range of cost-effective services to meet your technology needs. This
group brings together highly skilled experts from across the company who are
dedicated to providing top-notch solutions. Our knowledgeable team is ready to offer
assistance through all stages of your project, from application development and
support to software systems integration and training.
For more information on Corel Corporate Services, please contact
[email protected].
Designer.com
Users are encouraged to visit Corel’s Designer.com Web site. It contains articles, tips
and tricks, free clipart, product news, tutorials, and other graphics resources to
inspire, excite, and illuminate. Visit www.designer.com to start.
Welcome 9
SECTION 1: CorelDRAW
CorelDRAW
Workspace tour 1
Becoming familiar with the terminology and workspace of CorelDRAW will help you
easily follow this user guide’s concepts and procedures.
In this section, you’ll learn about
CorelDRAW terminology and concepts
CorelDRAW application window
CorelDRAW workspace tools
Term Description
object An element in a drawing such as an image,
shape, line, text, curve, symbol, or layer.
drawing The work you create in CorelDRAW: for
example, custom artwork, logos, posters,
and newsletters
Vector graphic An image generated from mathematical
descriptions that determine the position,
length, and direction in which lines are
drawn.
bitmap An image composed of grids of pixels or
dots
Docker window/palette A window containing available commands
and settings relevant to a specific tool or
task
flyout A button that opens a group of related tools
or menu items
Workspace tour 13
Term Description
Artistic text A type of text to which you can apply
special effects, such as shadows
Paragraph text A type of text to which you can apply
formatting options, and which can be edited
in large blocks
Menu bar
Property
bar
Toolbox
Drawing Docker
window window/
palette
Drawing
page
Color
palette
Ruler
Status
bar
Document
navigator Navigator
14 CorelDRAW: Chapter 1
Part Description
Menu bar The area containing pull-down menu
options
Property bar A detachable bar with commands that
relate to the active tool or object. For
example, when the text tool is active, the
text property bar displays commands that
create and edit text.
Toolbar A detachable bar that contains shortcuts to
menu and other commands
Title bar The area displaying the title of the currently
open drawing
Rulers Horizontal and vertical borders that are
used to determine the size and position of
objects in a drawing
Toolbox A floating bar with tools for creating,
filling, and modifying objects in the
drawing
Drawing window The area outside the drawing page bordered
by the scroll bars and application controls
Drawing page The rectangular area inside the drawing
window. It is the printable area of your
work area.
Color palette (Windows) A dockable bar that contains
color swatches.
(Mac OS) A free floating bar that contains
the current color mode
Docker window/palette A window containing available commands
and settings relevant to a specific tool or
task
Workspace tour 15
Part Description
Status bar An area at the bottom of the application
window that contains information about
object properties such as type, size, color,
fill, and resolution. The status bar also
shows the current mouse position.
Document navigator The area at the bottom left of the
application window that contains controls
for moving between pages and adding pages
Navigator A button at the bottom-right corner
(Windows) or bottom-left corner (Mac OS)
that opens a smaller display to help you
move around a drawing
To toggle between displaying and hiding the status bar, click Window }
Toolbars } Status bar.
To toggle between displaying and hiding the rulers, see “To hide or display
the rulers” on page 198.
Standard toolbar
The standard toolbar contains buttons that are shortcuts to many of the menu
commands.
On Windows, the standard toolbar displays by default. To display the standard
toolbar on Mac OS, see “To customize toolbar position and display” in the Help .
For information about customizing the position, contents, and appearance of toolbars,
see “Customizing toolbars” in the Help.
16 CorelDRAW: Chapter 1
Click this button To
Start a new drawing
Open a drawing
Save a drawing
Print a drawing
Undo an action
Import a drawing
Export a drawing
Workspace tour 17
More about toolbars
In addition to the standard toolbar, CorelDRAW has toolbars for specific kinds of
tasks. For example, the Text toolbar contains commands relevant to using the Text
tool. If you use a toolbar frequently, you can display it in the workspace at all times.
For information about customizing the position, contents, and appearance of toolbars,
see “Customizing toolbars” in the Help.
The table below describes toolbars other than the standard toolbar.
Toolbar Description
Text Contains commands for formatting and
aligning text
Zoom Contains commands for zooming in and out
of a drawing page by specifying percentage
of original view, clicking the Zoom tool,
and selecting a page view
Internet Contains commands for Web-related tools
for creating rollovers and publishing to the
Internet
Print merge Contains commands for print merge items
that combine text with a drawing such as
creating and loading data files, creating
data fields for variable text, and inserting
print merge fields
Transform Contains commands for skewing, rotating,
and mirroring objects
(Windows) Visual Basic® for Applications Contains commands for editing, testing,
and running VBA commands
(Mac OS) You can add or remove toolbars by clicking Window } Toolbars }
More toolbars, and enabling or disabling a toolbar.
18 CorelDRAW: Chapter 1
Exploring the toolbox
Flyouts open to display a set of related CorelDRAW tools. A small arrow in the
bottom, right corner of a toolbox button indicates a flyout: for example, the Shape
edit flyout . Clicking a flyout arrow opens a set of related tools. Clicking and
dragging the grab handles at the end of the flyout sets the flyout in its expanded
form.
The following table provides descriptions of the flyouts and tools in the CorelDRAW
toolbox.
Flyouts
Flyout Description
Shape edit Lets you access the Shape, Knife, Eraser,
Smudge brush, Roughen brush, and Free
transform tools
Zoom Lets you access the Zoom and Hand tools
Curve Lets you access the Freehand, Bézier,
Artistic media, Polyline, Pen, 3 point
curve, Dimension, and Interactive
connector tools
Rectangle Lets you access the Rectangle and 3 point
rectangle tools
Ellipse Lets you access the Ellipse and 3 point
ellipse tools
Object Lets you access the Graph paper, Polygon,
and Spiral tools
Perfect Shapes™ Lets you access the Basic shapes, Arrow
shapes, Flowchart shapes, Star shapes,
and Callout shapes tools
Workspace tour 19
Flyout Description
Interactive tools Lets you access the Interactive blend,
Interactive contour, Interactive
distortion, Interactive envelope,
Interactive extrude, Interactive drop
shadow, and Interactive transparency
tools
Eyedropper Lets you access the Eyedropper and
Paintbucket tools
Outline Lets you access the Color Docker
window/palette, Outline pen and the
Outline color dialog boxes, and a selection
of outlines of various widths
Fill Lets you access the Color Docker
window/palette, Fill color, Fountain fill,
Pattern fill, Texture fill, and PostScript®
fill dialog boxes
Interactive fill Lets you access Interactive fill and
Interactive mesh fill tools
Tools
Tool Description
20 CorelDRAW: Chapter 1
Tool Description
Workspace tour 21
Tool Description
22 CorelDRAW: Chapter 1
Tool Description
Property bar
The property bar displays the most commonly used functions that are relevant to the
active tool or to the task you’re performing. Although it looks like a toolbar, the
property bar content changes depending on the tool or task.
For example, when you click the Text tool in the Toolbox, the property bar displays
Workspace tour 23
only text-related commands. In the example below, the property bar displays text,
formatting, alignment, and editing tools.
You can customize the contents and position of the property bar to suit your needs.
For more information, see “Customizing the property bar” in the Help.
24 CorelDRAW: Chapter 1
Status bar
The status bar displays information about selected objects (such as color, fill type, and
outline, cursor position, and relevant commands.
See “Customizing the status bar” in the Help for information about customizing the
contents and appearance of the status bar.
The graphic below shows some of the information displayed in a status bar.
Workspace tour 25
Getting started in CorelDRAW 2
Drawings are the work that you create and edit in CorelDRAW.
In this section, you’ll learn about
starting and opening drawings
finding and inserting drawing content
exploring the basic features of CorelDRAW
working with templates
undoing, redoing, and repeating actions
accessing drawing information
zooming and panning
previewing a drawing
backing up and recovering files
saving drawings
closing drawings and quitting CorelDRAW
For more information about creating and using templates, see “Working with
templates” on page 31.
You can also start CorelDRAW from the Dock after you have installed the
application. To add the CorelDRAW icon to the Dock, drag the icon from
the application folder to the left of the line in the Dock.
To start a drawing
To Do the following
Start a drawing from a blank page Click File } New.
Start a drawing from a CorelDRAW Click File } New from template, click the
template tab that corresponds to the template
category you want, and choose a template.
You can specify a layout style (template) by clicking Layout } Page setup
(Windows) or Document setup (Mac OS), clicking Layout in the list of
categories, and choosing a layout style from the Layout list box.
To open a drawing
1 Click File } Open.
2 Locate the folder where the drawing is stored.
3 Click a filename.
4 Click Open.
28 CorelDRAW: Chapter 2
You can also open a drawing by clicking the Open button on the toolbar.
(Windows) If you want to view a thumbnail of the drawing, click the
Preview check box.
To change your browsing view in the Scrapbook Docker window, click the
flyout arrow, click View, and choose a view type.
When you insert a CD into the CD drive, the CD’s icon displays on your
desktop. You can double-click it to browse through the content folders
inside.
For help on using Sherlock, click Help } Sherlock Help from the desktop.
30 CorelDRAW: Chapter 2
For information on See
Drawing lines “Working with lines, outlines, and brush
strokes” on page 43
Drawing shapes “Drawing shapes” on page 63
Creating and manipulating objects “Working with objects” on page 73
Adding color to objects “Filling objects” on page 135
Adding text to a drawing “Adding and formatting text” on page 215
Creating drawings for use on the World “Publishing to the Web” on page 271
Wide Web
Printing drawings “Printing” on page 277
To create a template
1 Click File } Save as.
2 Type a name in the File name list box (Windows) or Save as box (Mac OS).
3 Choose CDT - CorelDRAW template from the Save as type list box (Windows)
or choose CorelDRAW template from the Format list box (Mac OS).
4 Locate the folder where you want to save the template.
5 Click Save.
To edit a template
1 Click File } Open.
2 Choose CDT - CorelDRAW template from the Files of type list box (Windows)
or CorelDRAW template from the Show list box (Mac OS).
3 Locate the folder where the template is stored.
4 Double-click a template filename.
5 In the Open dialog box, enable the Open for editing check box.
32 CorelDRAW: Chapter 2
To create a new file based on a saved template
1 Click File } Open.
2 Choose CDT - CorelDRAW template from the Files of type list box (Windows)
or CorelDRAW template from the Show list box (Mac OS).
3 Locate the folder where the template is stored.
4 Double-click a template filename.
5 Enable the New from template check box in the Open dialog box.
If, in addition to loading the template’s styles, you also want to load page settings
and objects, enable the With contents check box.
When you use the Load command, only the styles are loaded. CorelDRAW
does not use the template’s page layout settings and does not add objects
saved with the template to the page.
When you undo a series of actions, all actions listed below the action you
choose are undone.
When you redo a series of actions, the action you choose and all actions listed
between it and the last undone action are redone.
The value you specify is limited only by your computer’s memory resources.
The higher the value you specify, the greater the demand on memory
resources.
34 CorelDRAW: Chapter 2
Accessing drawing information
You can access as you work drawing information such as the number of pages, fonts,
text statistics, color models used, and the types of objects the drawing contains. You
can also save and print this information.
To zoom
1 Open the Zoom flyout, and click the Zoom tool .
2 On the property bar, click one of the following buttons:
Zoom in
Zoom out
Zoom to selected
Zoom to all objects
Zoom to page
Zoom to page width
Zoom to page height
The Zoom to selected button is available only when you select one or more
objects before you open the Zoom flyout.
When you are not editing text, you can also access the Zoom tool by
pressing the Z key.
You can also zoom in by double-clicking or dragging anywhere in the
drawing window using the Hand tool. To zoom out, double right-click
(Windows) or Control + double-click (Mac OS) in the drawing window.
36 CorelDRAW: Chapter 2
To pan in the drawing window
1 Open the Zoom flyout, and click the Hand tool .
2 Drag in the drawing window until the area you want to view displays.
When you are not editing text, you can also access the Hand tool by
pressing the H key.
If you want to pan in the drawing window while zoomed in on the
drawing, click the Navigator button in the bottom-right (Windows) or
bottom-left (Mac OS) corner of the drawing window or the N key. Drag
the cross-haired pointer around in the Navigator pop-up window.
Previewing a drawing
You can preview a drawing to see how it will look when you print and export. When
you preview a drawing, only the objects on the drawing page and in the immediate
area of the drawing window are displayed, and you can see all layers that are set to
print in Object Manager. If you want to get a closer look at specific objects in a
drawing, you can select and preview them, too. When you preview selected objects,
the rest of the drawing is hidden.
Before you preview a drawing, you can specify the preview mode. The preview mode
affects the speed at which your preview displays and the amount of detail that is
displayed in the drawing window.
You can also display consecutive pages on the screen at the same time and create
objects that span two pages.
If Preview selected only mode is enabled and no objects are selected, Full
screen preview displays a blank screen.
You can disable Preview selected only mode after you return to the
application window by clicking View } Preview selected only.
You can have PostScript fills display when you preview in Enhanced mode by
enabling the Show PostScript fills in enhanced view check box.
38 CorelDRAW: Chapter 2
(Windows) Click Layout } Page setup.
(Mac OS) Click Layout } Document setup.
2 In the Document, Page list of categories, click Layout.
3 Enable the Facing pages check box.
4 Choose one of the following settings from the Start on list box:
Left side — starts the document on a left-facing page
Right side — starts the document on a right-facing page
You will be unable to view facing pages if the document uses a Tent card or
Top fold card layout style, or if it contains multiple page orientations. The
Left side option is only available for the Full page and Book layout styles.
You can cancel the creation of an auto backup file by pressing Esc while
saving is in progress.
Saving drawings
CorelDRAW lets you save a drawing as you work.
CorelDRAW offers advanced options that let you assign notes, keywords, and
thumbnails to drawings so that you can find them more easily.
By default, drawings are saved to the CorelDRAW file format (.cdr); however,
advanced save options let you choose other file formats as well. If you are saving a
drawing to use in another application, you must save it to a file format that is
supported by that application. You can also save a drawing to a previous version of
CorelDRAW. For information about file formats supported by CorelDRAW, see “File
40 CorelDRAW: Chapter 2
formats” in the Help. For information about saving files to other formats, see
“Exporting files” on page 313.
A drawing can also be saved as a template, allowing you to create other drawings
with the same properties. CorelDRAW lets you save selected objects in a drawing. If
you are working on a large drawing, saving only the selected objects reduces the file
size, which can decrease the time it takes to load the drawing. For information about
saving a drawing as a template, see “Working with templates” on page 31.
To save a drawing
1 Click File } Save as.
2 Locate the folder where you want to save the file.
If you want to save notes or keywords with the file, type them in the
corresponding box.
If you want to specify advanced settings, click Advanced, and specify the
settings you want in the Preferences (Windows) dialog box or Options (Mac
OS) dialog box.
3 Type a filename in the File name list box (Windows) or Save as list box (Mac OS).
4 Click Save.
If you want to save changes made to a previously saved drawing, click File
} Save.
You can also save a drawing by clicking the Save button on the Standard
toolbar.
To close drawings
To quit CorelDRAW
Do one of the following:
(Windows) Click File } Exit.
(Mac OS) Click CorelDRAW 11 } Preferences } Quit CorelDRAW 11.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Working with views views
42 CorelDRAW: Chapter 2
3
Working with lines,
outlines, and brush strokes
CorelDRAW lets you add lines and brush strokes using a variety of techniques and
tools. After you draw lines or apply brush strokes to lines, you can format them. You
can also format the outlines that surround objects.
CorelDRAW provides preset objects that you can spray along a line.
You can create flow and dimension lines in drawings.
In this section, you’ll learn about
drawing lines
formatting lines and outlines
closing multiple line segments
applying brush strokes
spraying objects along a line
drawing flow and dimension lines
Drawing lines
CorelDRAW lets you draw all kinds of different lines, from curved or straight lines to
calligraphic lines. You can create a line that is drawn as you drag the mouse. You can
create segments that are straight and curved in the same line. You can draw straight
or curved segments and then add one node at a time. You can also draw a curve by
specifying width and height.
Some lines have nodes and control points that you can manipulate to shape lines as
you draw. For information about node types, see “Working with curve objects” on
page 93.
You can draw multi-segment lines using the Bézier tool, by clicking each
time you want the line to change direction.
44 CorelDRAW: Chapter 3
You can draw curves using the Bézier tool, by dragging the control points
at the ends of the Bézier curve.
CorelDRAW also lets you simulate the effect of a calligraphic pen when you draw
lines. Calligraphic lines vary in thickness according to the direction of the line and the
angle of the pen nib. By default, calligraphic lines display as closed shapes drawn with
a pencil. You can control the thickness of a calligraphic line by changing the angle of
the line you draw in relation to the calligraphic angle you choose. For example, when
the line you draw is perpendicular to the calligraphic angle, the line is at the
maximum thickness specified by the pen width. Lines drawn at the calligraphic angle,
however, have little or no thickness.
CorelDRAW provides preset lines that let you create thick strokes in a variety of
shapes. After you draw a calligraphic or preset line, you can apply a fill to it as you
would to any other object. For information about applying fills, see “Filling objects”
on page 135.
46 CorelDRAW: Chapter 3
You can also
Draw a straight line using the Bézier tool Open the Curve flyout, and click the
Bézier tool . Double-click where you
want to start the line. Click where you want
to end the line. If you want to create a
multi-segment line, double-click where you
want the new line segment to end.
Continue this process until the line has as
many segments as you want. Double-click
to finish the line.
Draw a straight line using the Pen tool Open the Curve flyout, and click the Pen
tool . Double-click where you want to
start the line. Click where you want to end
the line. If you want to create a jagged line,
double-click where you want the new line
segment to end. Continue this process until
the line has as many segments as you want.
Double-click to finish the line.
Preview a line using the Pen tool Click the Preview mode button in the
property bar. Click on the drawing page,
and release the mouse button. Move the
mouse and click to finish the line.
Add line segments to an existing line Using the Freehand tool, click the end
node of a selected line, and click where you
want the new segment to end.
Create a closed shape from two or more Using the Freehand tool, click the end
connected lines node of a line with two segments. Click the
first node.
You can constrain a line created with the Freehand tool to a straight
vertical or horizontal line by holding down Ctrl (Windows) or Shift (Mac
OS) while you drag. You can change the angle of this line by clicking Tools
} Options (Windows) or clicking CorelDRAW 11 } Preferences (Mac
OS), clicking Edit in the Workspace list of categories and changing the
value in the Constrain Angle box.
You can erase a portion of a curved freehand line by holding down Shift and
dragging backward over the line before releasing the mouse button.
You can close an object with the Shape tool by opening the Shape flyout
and selecting a shape. Click on the Auto-close curve
button .
48 CorelDRAW: Chapter 3
To draw a curve by specifying width and height
1 Open the Curve flyout, and click the 3 point curve tool .
2 Click where you want to start the curve, and drag to where you want the curve to
end.
3 Release the mouse button, and click where you want the center of the curve to be.
The width you set is the maximum line width. The angle of the line you
draw in relation to the calligraphic angle determines the line’s actual width.
You can also access calligraphic lines by clicking Effects } Artistic media,
and specifying the settings you want on the Artistic media Docker
window/palette.
The width you set represents the line’s maximum width. The amount of
pressure you apply determines the line’s actual width.
50 CorelDRAW: Chapter 3
You can also
Create a line style Click Edit style, and move the slider in the
Edit line style dialog box. By clicking the
boxes to the left of the slider, you can
specify the placement and frequency of the
dots in the new line style you create.
Edit a line style Choose a line style from the Style list box,
and click Edit style. Create a line style in
the Edit line style dialog box, and click
Replace.
You can change the outline color of a selected object by choosing a color
from the color picker in the Outline pen dialog box.
The color of copied outlines may not exactly match the color of the original
outline. In some cases, the closest equivalent RGB color displays.
The outline’s thickness is not copied.
You can also remove an object’s outline by selecting the object and
right-clicking (Windows) or holding Option and clicking (Mac OS) No
Color on the color palette.
To add an arrowhead
1 Select a line or curve.
2 Open the Outline tool flyout, and click the Outline pen dialog button.
3 In the Arrows area, open the Start Arrowhead picker, and click a line-ending
shape.
4 Open the End Arrowhead picker, and click a line-ending shape.
52 CorelDRAW: Chapter 3
Closing multiple line segments
You can quickly create a closed object from line segments by selecting which lines you
want to connect and the shape of the connecting line.
You can connect lines using the closest nodes between lines. The connecting line can
be either straight or curved. You can also connect lines using the start to end nodes of
the lines. The end node of the first selected line connects directly with the starting
node of the closest selected line. The connected lines will take on the properties of the
first line selected.
Closing multiple line segments can be the starting point for more complex
drawings.
Text and blends fitted to a path will be detached from their paths when the
paths are closed.
The above image was created using different kinds of brush strokes and
widths.
You can also create custom brush strokes using an object or a group of vector objects.
When you create a custom brush stroke, you can save it as a preset.
54 CorelDRAW: Chapter 3
4 Drag until the stroke is the shape you want.
If you want to set the width of the stroke, type a value in the Artistic media tool
width box on the property bar.
If you have access to a brush stroke that isn’t listed in the Brush stroke list
box, you can apply it by clicking the Browse button on the property bar,
and locating the brush stroke file.
You can create custom brush strokes by clicking Effects } Artistic media,
and specifying the settings you want on the Artistic media Docker
window/palette.
You can also create a new spraylist with objects of your own.
To spray a line
1 Open the Curve flyout, and click the Artistic media tool.
2 Click the Sprayer button on the property bar.
3 Choose a spraylist from the Spraylist file list box on the
property bar.
If the spraylist you want is not listed, click the Browse button on the property bar
to select the folder in which the file is located.
4 Drag to draw the line.
56 CorelDRAW: Chapter 3
You can also
Set the spray order Choose a spray order from the Choice of
spray order list box on the property bar.
Adjust the size of spray objects Type a number in the top box of the Size of
objects to be sprayed box on the property
bar.
Increase or decrease the size of the spray Type a number in the bottom box of the
objects as they progress along the line Size of objects to be sprayed box on the
property bar.
Reset a spraylist to its saved settings Click the Reset values button on the
property bar.
Increasing the value for the size of spray objects along the line causes
objects to become larger as they are distributed along the path.
Spraylists that have more complex objects use more system resources.
CorelDRAW takes longer to produce lines using complex objects, and these
objects will increase the file size. Using symbols for each group in the list
can help reduce file size and demands on your system. For more
information about creating symbols, see “Working with symbols” on page
127.
58 CorelDRAW: Chapter 3
Dimension lines can show the sizes of parts of an object.
To Do the following
Draw a flow line Open the Curve flyout, and click the
Interactive connector tool . Drag
from a node on one object to a node on
another object.
Move a flow line Select a flow line using the Shape tool, and
drag the node you want to move.
You can draw a flow line horizontally or vertically, but not both. All angles
in a flow line, therefore, are right angles.
To draw a callout
1 Open the Curve flyout, and click the Dimension tool .
2 Click the Callout tool on the property bar.
3 Click where you want the first callout segment to start.
4 Click where you want the second segment to start.
5 Type the callout text.
60 CorelDRAW: Chapter 3
You can also
Specify the position of the dimension units Click the Text position drop down button
on the property bar, and click a text
position.
Change the point size and font of the Select a dimension line. Click Text }
dimension units Format text. Choose a font style from the
Font list box, and type a value in the Size
box.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Setting the miter limit miter limit
You can create a rectangle by drawing its baseline first and then its
height.
Drawing shapes 63
To draw a rectangle or a square by dragging diagonally
To draw Do the following
A rectangle Open the Rectangle flyout , and
click the Rectangle tool . Drag in the
drawing window until the rectangle is the
size you want.
A square Open the Rectangle flyout, and click the
Rectangle tool. Hold down Ctrl
(Windows) or Shift (Mac OS), and drag in
the drawing window until the square is the
size you want.
You can draw a rectangle from its center outward by holding down Shift
(Windows) or Option (Mac OS) as you drag. You can also draw a square
from its center outward by holding down Shift + Ctrl (Windows) or Shift
+ Option (Mac OS) as you drag.
You can draw a rectangle that covers the drawing page by double-clicking
the Rectangle tool.
Hold down Ctrl (Windows) or Shift (Mac OS) as you drag to constrain the
angle of the baseline to 15 degree increments.
64 CorelDRAW: Chapter 4
To apply the same roundness to all corners click the Round corners
together button on the property bar.
To set default corner roundness do one of the following:
(Windows) Click Tools } Options, double-click Toolbox in the list of
categories, click Rectangle tool, and move the slider or enter a number.
(Mac OS) Click CorelDRAW 11 } Preferences, double-click Toolbox in
the list of categories, click Rectangle tool, and move the slider or enter a
number.
You can draw an ellipse by first drawing its centerline and then its
height.
Drawing shapes 65
To draw Do the following
A circle Open the Ellipse flyout, and click the
Ellipse tool. Hold down Ctrl (Windows) or
Shift (Mac OS), and drag in the drawing
window until the circle is the size you want.
You can draw an ellipse or a circle from its center outward by holding down
Shift (Windows) or Option (Mac OS) as you drag.
66 CorelDRAW: Chapter 4
You can change the direction of a selected arc or a wedge by clicking the
Clockwise/counterclockwise arcs or pies button on the property
bar.
You can constrain the movement of the node to 15-degree increments by
holding down Ctrl (Windows) or Shift (Mac OS) as you drag.
To create a wedge, drag the node of the ellipse (left) to the inside of the
ellipse (center). To create an arc, drag the node to the outside of the ellipse
(right).
Drawing shapes 67
To draw Do the following
A star Open the Object flyout, click the Polygon
tool, drag in the drawing window until the
polygon is the size you want, and click the
Star button on the property bar.
You can draw a polygon or a star from its center by holding down Shift
(Windows) or Option (Mac OS) as you drag.
You can draw a symmetrical polygon or a star by holding down Ctrl
(Windows) or Shift (Mac OS) as you drag.
The Sharpness slider displays only if the star you select has at least seven
points. The sensitivity of the slider increases with the number of points.
You can change a polygon to a star by selecting the polygon, clicking a node
on one of the sides, and dragging toward the center of the polygon.
68 CorelDRAW: Chapter 4
Drawing spirals
You can draw two types of spirals: symmetrical and logarithmic. Symmetrical spirals
expand evenly so that the distance between each revolution is equal. Logarithmic
spirals expand with increasingly larger distances between revolutions. You can set the
rate by which a logarithmic spiral expands outward.
To draw a spiral
1 Open the Object flyout, and click the Spiral tool .
2 Type a value in the Spiral revolutions box on the property bar.
3 On the property bar, click one of the following buttons:
Symmetrical spiral
Logarithmic spiral
If you want to change the amount by which the spiral expands as it moves
outward, move the Spiral expansion slider.
4 Drag diagonally in the drawing window until the spiral is the required size.
You can draw a spiral from its center outward by holding down Shift
(Windows) or Option (Mac OS) as you drag.
You can also draw a spiral with even horizontal and vertical dimensions by
holding down Ctrl (Windows) or Shift (Mac OS) as you drag.
Drawing shapes 69
Drawing grids
You can draw a grid and set the number of rows and columns. A grid is a grouped set
of rectangles, which you can break ungroup.
To draw a grid
1 Open the Object flyout, and click the Graph paper tool .
2 Type values in the top and bottom portions of the Graph paper columns and
rows box on the property bar.
The value you type in the top portion specifies the number of columns; the value
in the bottom portion specifies the number of rows.
3 Point to where you want the grid to display.
4 Drag diagonally to draw the grid.
If you want to draw the grid from its center point outward, hold down Shift
(Windows) or Option (Mac OS) as you drag; if you want to draw a grid with
square cells, hold down Ctrl (Windows) or Shift (Mac OS) as you drag.
To ungroup a grid
1 Select a grid using the Pick tool .
2 Click Arrange } Ungroup.
You can also break apart a grid by clicking the Ungroup button on the
property bar.
70 CorelDRAW: Chapter 4
Drawing predefined shapes
You can draw predefined shapes, such as basic shapes, arrows, stars, and callouts using
the Perfect Shapes collection. Basic shapes, arrows shapes, star shapes, and callout
shapes have glyphs which let you modify their appearance.
You can add text to the inside or outside of the shape. For example, you might want
to put a label inside a flowchart symbol or a callout.
Drawing shapes 71
To modify a predefined shape
1 Select a shape with a glyph.
2 Drag a glyph until the shape is the form you want.
The right-angle, heart, lightning bolt, explosion, and flowchart shapes do not
have glyphs.
72 CorelDRAW: Chapter 4
Working with objects 5
Working with objects is an essential part of creating drawings.
In this section, you’ll learn about
selecting objects
copying, duplicating, and deleting objects
positioning objects
aligning, distributing, and snapping objects
changing the order of objects
sizing and scaling objects
rotating and mirroring objects
grouping objects
combining objects
Selecting objects
Before you can change an object, you must select it. You can select visible objects,
hidden objects, and a single object in a group or a nested group, and each object in
the order in which it is created. You can also select all objects at once and deselect
objects.
To select objects
To select Do the following
An object Click an object using the Pick tool .
Multiple objects Hold down Shift, and click each object you
want to select.
74 CorelDRAW: Chapter 5
To select Do the following
An object, starting with the first object Press Shift + Tab until a selection box
created and moving toward the last object displays around the object you want to
created select.
An object, starting with the last object Press Tab until a selection box displays
created and moving toward the first object around the object you want to select.
created
All objects Click Edit } Select all } Objects.
An object in a group Hold down Ctrl (Windows) or Command
(Mac OS), and click an object in a group.
An object in a nested group Hold down Ctrl (Windows) or Command
(Mac OS), and click an object you want to
select until a selection box displays around
it.
A hidden object Hold down Alt (Windows) or Option (Mac
OS), and click the topmost object until a
selection box displays around the hidden
object you want to select.
Multiple hidden objects Hold down Shift + Alt (Windows) or Shift
+ Option (Mac OS) and click the topmost
object until a selection box displays around
the hidden objects you want to select.
A hidden object in a group Hold down Ctrl + Alt (Windows) or
Command + Option (Mac OS) and click
the topmost object until a selection box
displays around the hidden object you want
to select.
The status bar displays a description of each hidden object as you select it.
You can also select one or more objects by dragging around the object or
objects using the Pick tool.
To duplicate an object
1 Select an object.
2 Click Edit } Duplicate.
76 CorelDRAW: Chapter 5
To copy an object’s fill properties to another object
1 Click the Pick tool .
2 Select the object to which you want to copy another object’s properties.
3 Click Edit } Copy properties from.
4 Enable any of the following check boxes:
Outline pen
Outline color
Fill
Text properties
5 Click OK.
6 Click the object whose properties you want to copy.
To delete an object
1 Select an object.
2 Click Edit } Delete (Windows) or Clear (Mac OS).
Positioning objects
You can position objects by dragging them to a new location, by nudging, or by
specifying their horizontal and vertical position.
The values you set in super nudging, and micro nudging allow you to move objects
into place by increments. By default, you can nudge objects in 0.1-inch increments,
but you can change the nudge values to suit your needs.
When you specify the position of an object, you can set horizontal and vertical
coordinates that are relative to the object’s center anchor point or to another anchor
point. You can also position objects by placing them at specific horizontal and vertical
coordinates in the drawing window according to the object’s anchor point.
You can move an object to another page by dragging the object over a page
number tab and then dragging over the page.
To nudge an object
To Do the following
Nudge a selected object by the nudge Press an Arrow key.
distance
Nudge a selected object by a fraction of the Hold down Ctrl (Windows) or Command
nudge distance (Mac OS) and press an Arrow key.
Nudge a selected object by a multiple of the Hold down Shift, and press an Arrow key.
nudge distance
You can also set the nudge distance by deselecting all objects and typing a
value in the Nudge offset box on the property bar.
78 CorelDRAW: Chapter 5
To position an object by x and y coordinates
1 Select an object.
2 On the property bar, type values in the following boxes:
x — lets you position the object on the x axis
y — lets you position the object on the y axis
3 Press Enter.
The scattered objects (left) with vertical alignment applied to them (right).
When you snap one object to another, you select an object and drag it to the second
— or target — object. The selected object’s nodes or the point at which the cursor
has selected the object can be used to snap to one of the following areas in the target
object: nodes, areas between nodes, center, or bounding box.
The object used to align the left, right, top, or bottom edges is determined
by the order of creation or order of selection. If you marquee select the
objects before you align them, the last object created will be used. If you
select the objects one at a time the last object selected will be the reference
point for aligning the others.
You can also align objects by selecting them and clicking the Align and
distribute button on the property bar.
80 CorelDRAW: Chapter 5
To align an object to the page edge
1 Select an object.
If you want to align an object group, select the group.
2 Click Arrange } Align and distribute } Align and distribute.
3 Click the Align tab.
4 Enable the check boxes that correspond to the horizontal and vertical alignment
you want.
If you want to align objects vertically, enable the Left, Center, or Right option.
If you want to align objects horizontally, enable the Top, Center, or Bottom
option.
5 In the Align to area, enable the Edge of page option.
You can also align objects by selecting them and clicking the Align and
distribute button on the property bar.
You can align an object to the grid by clicking Align to grid.
To distribute objects
1 Select the objects.
2 Click Arrange } Align and distribute } Align and distribute.
3 Click the Distribute tab.
4 Enable the check boxes that correspond to the distribution you want.
5 In the Distribute area, enable a check box that corresponds to the distribution
area.
To snap objects
1 Click View } Snap to objects setup.
2 Enable the Snap to objects check box.
3 Enable one of the following check boxes in the Object(s) being moved area:
Use cursor position — snaps to the spot where you clicked the selected object
Use object nodes — snaps at any of the selected object’s nodes
4 Enable one of the following check boxes in Object(s) in drawing window:
Snap to nodes — snaps to any of the target object’s nodes
Snap between nodes — snaps to any point between two nodes on a path
A new node is created when you use Snap between nodes. If the new node
is deleted, snapping will switch automatically to the nearest node.
An object’s center point is identified by an X in the bounding box.
The four objects (left) are ordered from top to bottom to create the final
image (right).
82 CorelDRAW: Chapter 5
To change the order of an object
1 Select an object.
2 Click Arrange } Order, and click one of the following:
To front — moves the selected object to the front of all other objects
To back — moves the selected object behind all other objects
Forward one — moves the selected object forward one position
Back one — moves the selected object behind one position
In front of — moves the selected object in front of a specific object
Behind — moves the selected object behind a specific object
To size an object
To Do the following
Size a selected object Drag any of the corner selection handles.
Size a selected object from its center Hold down Shift, and drag one of the
selection handles.
Size a selected object to a multiple of its Hold down Ctrl (Windows) or Shift (Mac
original size OS) and drag one of the selection handles.
You can also set a precise size for the object by typing values in the Object
size boxes on the property bar.
To scale an object
1 Select an object.
2 Click Window } Dockers / Palettes } Transformations } Scale.
3 In the Transformations Docker window/palette, type values in the following
boxes:
H — lets you specify a percentage by which you want to scale the object
horizontally
V — lets you specify a percentage by which you want to scale the object
vertically
If you want to change the object’s anchor point, enable the check box that
corresponds to the anchor point you want to set.
If you want to maintain the aspect ratio, disable the Non-proportional check
box.
84 CorelDRAW: Chapter 5
Rotating and mirroring objects
CorelDRAW lets you rotate and create mirror images of objects.
You can rotate an object in a drawing by specifying horizontal and vertical
coordinates. You can move the center of rotation to a specific ruler coordinate or to a
point that is relative to the current position of the object.
Mirroring an object flips it from left to right or top to bottom. By default, the mirror
anchor point is in the center of the object.
You can also rotate a selected object by dragging a rotation handle clockwise
or counterclockwise.
86 CorelDRAW: Chapter 5
To mirror an object
1 Select an object.
2 Click Window } Dockers / Palettes } Transformations } Scale.
3 In the Transformations Docker window/palette, click one of the following:
Horizontal mirror — lets you flip the object left to right
Vertical mirror — lets you flip the object top to bottom
If you want to flip the object on a specific anchor point, enable the check box that
corresponds to the anchor point you want to set.
4 Click Apply.
You can also mirror a selected object by holding down Ctrl (Windows) or
Shift (Mac OS) and dragging a selection handle to the opposite side of the
object.
You can open the Transformations Docker window/palette by clicking
Arrange } Transformations and selecting an option from the flyout.
Grouping objects
You can group objects in CorelDRAW.
When you group two or more objects, they are treated as a single unit. This lets you
apply the same formatting, properties, and other changes to all the objects within the
group at the same time. CorelDRAW also lets you group other groups to create
nested groups.
You can also add and remove objects to and from a group and delete objects that are
members of a group. If you want to edit a single object in a group, you can ungroup
the objects.
To group objects
1 Select the objects.
2 Click Arrange } Group.
You can create a nested group, by selecting two or more groups of objects and
clicking Arrange } Group.
You can select objects from different layers and group them; however, once
grouped, the objects will reside on the same layer.
88 CorelDRAW: Chapter 5
To remove an object from a group
1 Click Window } Dockers / Palettes } Object manager.
2 Double-click the name of the group in the Object manager Docker
window/palette.
3 Drag an object from the group to a position outside the group.
If you’re removing an object from a group, click the object in the object list, and
drag it out of the group.
If you want to delete an object that’s in a group, select the object in the object list
and click Edit } Delete.
To ungroup objects
1 Select one or more groups.
2 Click Arrange } Ungroup.
You can also ungroup objects by clicking the Ungroup button on the
property bar.
You can also ungroup all the nested groups in an object by clicking the
Ungroup all button.
Combining objects
CorelDRAW lets you combine objects.
Combining two or more objects creates a single object with common fill and outline
attributes. You can combine rectangles, ellipses, polygons, stars, spirals, graphs, or
text. CorelDRAW converts these objects to a single curve object. If you need to
modify the attributes of an object that is combined, you can break the combined
object apart.
You can extract a subpath from a combined object to create two separate objects.
To combine objects
1 Select the objects.
2 Click Arrange } Combine.
You can also combine selected objects by clicking the Combine button on
the property bar.
If you break apart a combined object that contains artistic text, the text
breaks apart into lines first, then into words. Paragraph text breaks into
separate paragraphs.
90 CorelDRAW: Chapter 5
To extract a subpath from a combined object
1 Select a segment, node, or group of nodes on a combined object using the Shape
tool .
2 Click the Extract subpath button on the property bar.
After you have extracted the subpath, the path’s fill and outline properties
are removed from the combined object.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Positioning an object using a different positioning, using anchor points
anchor point
Shaping objects 93
When you add nodes, you increase the number of segments, and therefore the
amount of control you have over the shape of the object. You can also remove nodes
to simplify an object’s shape.
When you create an object, it is made up of one or multiple paths. If you are working
on an open object, such as a freehand line, you can join its start and end nodes. When
you join the start and end nodes, the two nodes are pulled together to create a closed
object. You can add color to the inside of closed paths that you create. For information
on applying fills, see “Filling objects” on page 135. If the paths consist of multiple
subpaths, you can break paths apart to extract subpaths. For information on breaking
paths apart see “Splitting and erasing portions of objects” on page 111.
After you create a curve object, you can align its nodes horizontally or vertically.
You can change the nodes on a curve object to one of four types: cusp, smooth,
symmetrical, or line. Cusp nodes make the node’s intersecting line take on the shape
of a corner or point when you adjust the position of the node’s control points. Smooth
nodes make the node’s intersecting line take on the shape of a curve. Each control
point can be shortened or lengthened independently, giving you smaller or larger
angles to work with. Symmetrical nodes make the node’s intersecting line take on the
shape of a curve as well as intersect the node at exactly the same angle. Line nodes let
you shape objects by changing the shape of their segments. You can make a curve
segment straight or a straight segment curved.
Control point
Segment
Node
Path
You can also change the direction of a segment by reversing the position of its start
and end nodes. The effect is transparent only when the ends of a segment are
different.
94 CorelDRAW: Chapter 6
You can also shape objects by stretching, scaling, rotating, and skewing their nodes.
For example, you can scale the corner nodes of a curve object to enlarge the curve
object proportionally. Stretching, on the other hand, elongates a curve object so that
its shape is distorted. All or parts of a curve object can be rotated in a
counterclockwise or clockwise direction. You can also skew nodes to shape a curve
object.
You can convert artistic text to curves so that you can shape individual
characters.
You can also convert an object to a curve object by selecting the object and
clicking the Convert to curves button on the property bar.
To select a node
1 Open the Shape edit flyout, and click the Shape tool .
2 Select a curve object.
3 Click a node.
Shaping objects 95
(Windows) When a curve is selected by using the Shape tool, you can select
the first node in a curve object by pressing Home, or the last node by
pressing End.
(Mac OS) When a curve is selected by using the Shape tool, you can select
the first node in a curve object by pressing Home. If you have an enhanced
keyboard, you can select the last node by pressing End.
To Do the following
Add a node Open the Shape edit flyout, click the
Shape tool, select a curve object, and
double-click where you want to add a node.
Delete a node Open the Shape edit flyout, click the
Shape tool, select a curve object, and
double-click a node.
You can also add a node on a selected line by opening the Curve flyout,
clicking the Pen tool, and clicking a point between any two nodes.
You can close multiple subpaths by clicking Arrange } Close path. For more
information, see “Closing multiple line segments” on page 53.
96 CorelDRAW: Chapter 6
If you want to join nodes from separate curve objects, you must first
combine them into a single curve object, and then join the end nodes of the
new subpaths. For information about combining objects, see “Combining
objects” on page 89.
To align nodes
1 Open the Shape edit flyout, and click the Shape tool .
2 Select a curve object.
3 Press Shift, and select the nodes you want to align.
4 Click the Align nodes button on the property bar.
You can also change an existing node from one type to another using
shortcut keys. To change a smooth node to a cusp node or a cusp node to a
smooth node, click the node using the Shape tool and press C. To change a
symmetrical node to a smooth node or a smooth node to a symmetrical
node, click the node using the Shape tool and press S.
Shaping objects 97
You can also
Straighten a curve segment Click a curve segment, and click the
Convert curve to line button on the
property bar.
Curve a straight segment Click a straight segment, and click the
Convert line to curve button on the
property bar.
Change the direction of the curve Click a segment, and click the Reverse
curve direction button on the property
bar.
98 CorelDRAW: Chapter 6
Skewing an object horizontally
To skew an object
1 Select an object.
2 Click Arrange } Transformations } Skew.
3 In the Transformations Docker window/palette, type a value in any of the
following boxes:
Shaping objects 99
H — lets you specify the number of degrees by which you want to skew the
object horizontally
V — lets you specify the number of degrees by which you want to skew the
object vertically
If you want to change the object’s anchor point, enable the Use anchor point
check box, and enable the check box that corresponds to the anchor point you
want to set.
4 Click Apply.
If you move the skew anchor point, you can reset it to the center again.
You can also skew an object interactively by dragging one of its skew
handles.
To stretch an object
1 Select an object.
2 Click Arrange } Transformations } Size.
3 Enable the Non-proportional check box.
4 In the Transformations Docker window/palette, type a value in the following
boxes:
H — lets you specify the width of a selected object
V — lets you specify the height of a selected object
5 Click Apply.
The new values that you enter to stretch an object are the basis for a new
ratio of the horizontal and vertical dimensions of the object. When you
disable the Non-proportional check box, any resizing of the object is based
on this new ratio. To revert the object to its original one-to-one proportions
before transforming it again, you must disable the Non-proportional check
box and then retype the original values.
Smudging objects
Smudging lets you distort an object by dragging the outline of an object, a group of
objects, or the edge of a bitmap. When applying smudging to an object, you can
control the extent and shape of the distortion whether you activate the controls for
the graphics tablet stylus or use the settings that apply to a mouse.
The smudging effect responds to both the angle of rotation — or bearing — and the
tilt angle of a graphics tablet stylus. Rotating the stylus changes the angle of the
smudging effect and tilting the stylus flattens the brush tip and changes the shape of
the smudging. If you are using a mouse, you can simulate the bearing and tilt of the
stylus by specifying values. Increasing the bearing angle from 0 - 359° changes the
angle of the brush stroke. As you decrease the tilt angle from 90° - 1°, you change the
smudging shape by flattening the brush tip.
Smudging can respond to the pressure of a stylus on a tablet where the smudging
widens with more pressure and narrows with less. If you are using a mouse or want to
override stylus pressure, you can enter real values to simulate the pressure of a stylus
on a graphics tablet. Negative values to -10 create a narrowing distortion, 0
maintains an even stroke width, and positive values to 10 create an expanding
distortion.
Whether you are using a stylus or a mouse, you must specify the nib size. The nib size
determines the width of the smudging applied to an object.
You can apply the smudging effect to the inside and outside of an object.
To smudge an object
1 Select an object using the Pick tool .
2 Open the Shape edit flyout, and click the Smudge brush tool .
3 Drag around the outline to distort it.
To get the minimum and maximum values for the smudging controls,
right-click (Windows) or Control + click (Mac OS) the control on the
property bar and click Settings.
Roughening objects
The roughening effect lets you apply a jagged or spiked edge to objects, including
lines, curves, and text. You can control the size, angle, direction, and number of the
indentations whether you activate the graphics tablet stylus or apply settings to a
mouse.
The roughening effect is determined either by movements of a graphics tablet stylus,
by fixed settings, or by automatically applying perpendicular spikes to the line.
Tilting the stylus toward and away from the tablet’s surface increases and decreases
the size of the spikes. If you are using a mouse, you can specify the tilt angle from 1 -
90°. You can determine the direction of the spikes by changing the angle of rotation
(or bearing) of the stylus as you apply the roughening effect to an object. When you
To roughen an object
1 Select an object using the Pick tool .
2 Open the Shape edit flyout, and click the Roughen brush tool .
3 Point to the area on the outline you want to roughen, and drag the outline to
distort it.
To make the tilt angle and bearing angle responsive to the graphics tablet
stylus, right-click (Windows) or Control + click (Mac OS) the roughened
object, and select a command from the submenu.
To get the minimum and maximum values for the roughening controls,
right-click (Windows) or Control + click (Mac OS) the control on the
property bar and click Settings.
Original drawing before any of the four distortion effects are applied to it
After you distort an object, you can change the effect by altering the center of
distortion. This point is identified by a diamond-shaped handle, around which a
distortion appears. It is similar to a mathematical compass, where the pencil moves
around a stationary point. You can place the center of distortion anywhere in the
drawing window, or choose to center it in the middle of an object so that the
distortion is distributed evenly and the shape of the object changes in relation to its
center.
You can create an even more dramatic effect by applying a new distortion to an
already distorted object. You don’t lose the effect of the original distortion if, for
example, you apply a zipper distortion on top of a twister distortion. The
CorelDRAW application also lets you remove and copy distortion effects.
To distort an object
1 Open the Interactive tool flyout, and click the Interactive distortion tool .
2 On the property bar, click one of the following buttons and specify the settings
you want:
Push and pull distortion
You can center a distortion by clicking the Center distortion button on the
property bar.
To remove a distortion
1 Select a distorted object.
2 Click Effects } Clear distortion.
Removing a distortion this way clears the most recent distortion you’ve
applied.
You can also remove a distortion from a selected object by clicking the Clear
distortion button on the property bar.
To copy a distortion
1 Select the object to which you want to copy a distortion.
2 Click Effects } Copy effect } Distortion from.
3 Click a distorted object.
To apply an envelope
1 Select an object.
2 Open the Interactive tools flyout, and click the Interactive envelope tool .
3 On the property bar, click one of the following buttons:
Envelope straight line mode — creates envelopes based on straight lines,
adding perspective to objects
Envelope single arc mode — creates envelopes with an arc shape on one
side, giving objects a concave or convex appearance
Envelope double arc mode — creates envelopes with an S shape on one
or more sides
Envelope unconstrained mode — creates freeform envelopes, that let
you change the properties of the nodes, and add and delete the nodes
4 Click the object.
5 Drag the nodes to shape the envelope.
If you want to reset the envelope, press Esc before releasing the mouse.
You can prevent the object’s straight lines from being converted to curves by
enabling the Keep lines button on the property bar.
To copy an envelope
1 Select an object to which you want to copy an envelope.
2 Click Effects } Copy effect } Envelope from.
3 Select the object from which you want to copy the envelope.
You can also copy an envelope by selecting an object, clicking the Copy
envelope properties button on the property bar, and selecting an object
with the envelope you want to copy.
To split an object
1 Open the Shape edit flyout, and click the Knife tool .
2 Position the Knife tool over the object’s outline where you want to start cutting.
The Knife tool snaps upright when positioned properly.
3 Click the outline to start cutting.
4 Position the Knife tool where you want to stop cutting, and click again.
To break a path
To Do the following
Break a path Open the Shape edit flyout, and click the
Shape tool. Click the Break curve button
on the property bar.
Extract a broken path from an object Open the Shape edit flyout, and click the
Shape tool. Right-click (Windows) or
Control + click (Mac OS) a path, and click
Break apart. Select a segment, node, or
group of nodes that represents the portion
of the path you want to extract, and click
the Extract subpath button on the
property bar.
Trimming objects
Trimming creates irregularly shaped objects by removing object areas that overlap.
You can trim almost any object, including clones, objects on different layers, and
single objects with intersecting lines. However, you cannot trim paragraph text,
dimension lines, or masters of clones.
Before you trim objects, you must decide which object you want to trim (the target
object) and which object you want to use to perform the trimming (the source object).
For example, if you want to create a star-shaped cut out of a square object, the star is
the source object because you are using it to trim the square. The square is the target
object because it’s the object you want to trim. The source object trims the part of the
target object it overlaps.
The target object retains its fill and outline attributes. For example, if you trim a
rectangle that is overlapped by a circle, the area of the rectangle that was covered by
the circle is removed, creating an irregular shape.
CorelDRAW lets you trim objects in different ways. You can use a front object as the
source object to trim an object behind it, as well as use the back object to trim a front
object. You can also remove hidden areas of overlapping objects, so that only
thevisible areas remain in the drawing. Removing the hidden areas can reduce file size
when you convert vector graphics to bitmaps.
The letter “A” is the front object used to trim the back object. A partial
silhouette of the letter is created in the logo (right).
To trim an object
1 Select the source objects.
2 Hold down Shift and click the target object.
3 Click Arrange } Shaping } Trim.
You can also trim objects by marquee selecting the source and target objects
and clicking the Trim button on the property bar.
You can trim the control object of a PowerClip object so that the object inside
the PowerClip object will assume the new shape of the PowerClip container.
For information about PowerClip objects, see “Creating PowerClip objects”
on page 124.
Linked objects such as drop shadows, text on a path, artistic media, blends,
contours, and extrusions are converted to curve objects before they are
trimmed.
You can trim the control object of a PowerClip object, so that the object
inside the PowerClip object assumes the new shape.
Linked objects such as drop shadows, text on a path, artistic media, blends,
contours, and extrusions are converted to curve objects before they are
trimmed.
Intersecting creates an object from the area where two or more objects overlap. The
shape of this new object can be simple or complex, depending on the shapes you
intersect. The new object’s fill and outline attributes depend on the object you define
as the target object.
To weld an object
1 Select the source object or objects.
2 Hold down Shift, and click the target object.
3 Click Arrange } Shaping } Weld.
You can also weld objects by marquee-selecting the source and target
objects and clicking the Weld button on the property bar.
You can also intersect objects by selecting the source and target objects and
clicking the Intersect button on the property bar.
You can also intersect objects by marquee-selecting the source and target
objects and clicking the Intersect button on the property bar.
Blending objects
CorelDRAW lets you create blends, such as straight-line blends, blends along a path,
and compound blends.
A straight-line blend shows a progression in shape and size from one object to
another. The outline and fill colors of the intermediate objects progress along a
straight-line path across the color spectrum. The outlines of intermediate objects
show a gradual progression in thickness and shape.
After you create a blend, you can copy or clone its settings to other objects. When
you copy a blend, the object takes on all the blend-related settings, except for their
outline and fill attributes. When you clone a blend, changes you make to the original
blend (also called the master) are applied to the clone.
You can fit objects along part or all of a path’s shape, and you can add one or more
objects to a blend to create a compound blend.
You can change the appearance of a blend by adjusting the number and spacing of its
intermediate objects, the blend’s color progression, the nodes the blends map to, the
By mapping nodes, you can control the appearance of a blend. Four nodes
on the arrow are mapped to the four corners of a square, showing a more
gradual transition (bottom).
To Do the following
Blend along a straight line Open the Interactive tools flyout, and
click the Interactive blend tool. Select the
first object, and drag over the second object.
If you want to reset the blend, press Esc as
you drag.
Blend an object along a freehand path Open the Interactive tools flyout, and
click the Interactive blend tool. Select the
first object. Hold down Alt (Windows) or
Option (Mac OS) and drag to draw a line to
the second object.
Fit a blend to a path Open the Interactive tools flyout, and
click the Interactive blend tool. Click the
blend. Click the Path properties button on
the property bar. Click New path. Using
the curved arrow, click the path to which
you want to fit the blend.
Stretch the blend over an entire path Select a blend that is already fitted on a
path. Click the Miscellaneous blend
options button on the property bar, and
enable the Blend along full path check
box.
Create a compound blend Using the Interactive blend tool, drag
from an object to the start or end object of
another blend.
You can set object and color acceleration rates by clicking the Object and
color acceleration button on the property bar and moving the
corresponding slider.
You can’t create color progressions using blended objects filled with bitmaps,
texture, patterns, or PostScript fills.
You can set how fast the object’s colors transform from the first to the last
object by clicking the Object and color acceleration button on the
property bar and moving the corresponding sliders.
To Do the following
Select the start or end object Select a blend, click the Start and end
object properties button on the property
bar, and click Show start, or Show end.
Change the start or end object of a blend Select a blend, click the Start and end
object properties button on the property
bar, and click New start, or New end.
Click an object outside the blend that you
want to use as the start or end of the blend.
Fuse the start or end object in a split or Press Ctrl (Windows) or Command (Mac
compound blend OS) and click a start, middle, or end object
in a blend. Click the Miscellaneous
options button on the property bar. If you
have selected the start object, click the Fuse
start button. If you have selected the end
object, click the Fuse end button.
You can reverse the direction of the blend by clicking Arrange } Order }
Reverse order.
To select the blend path, click the Path properties button and click Show
path.
To remove a blend
1 Select a blend.
2 Click Effects } Clear blend.
You can also remove a selected blend by clicking the Clear blend button on
the property bar.
In the PowerClip object, the artistic text is the container, and the bitmap
forms the contents. The bitmap is shaped to the letters of the artistic text.
After you create a PowerClip object you can modify the content and the container. For
example, you can lock the content, so that when you move the container, the content
moves with it. CorelDRAW also lets you extract the content from a PowerClip object,
so that you can delete the content or modify it without affecting the container.
While you edit, the container displays in Wireframe mode and cannot be
selected.
If you move the container while the content is unlocked, the content remains
stationary and is not visible until you move the container over it.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Changing the mapping mode of an envelopes, changing mapping modes
envelope
Extracting the content of a PowerClip PowerClip objects, extracting contents
object
Using symbols for objects that appear many times helps to reduce file size.
To edit a symbol
1 In the Library Docker window/palette, choose a symbol from the Symbols list.
If you want to name or rename the symbol, double-click the symbol’s name box,
and type a name.
You can also edit a symbol by selecting an instance in the drawing window,
and clicking the Edit symbol button on the property bar.
While editing a symbol, you can insert an instance of another symbol,
which creates a nested symbol. You cannot, however, insert an instance of
the same symbol.
To delete a symbol
1 In the Library Docker window/palette, choose a symbol from the Symbols list.
2 Click the Delete symbol button .
When you delete a symbol, it is removed from the library, and all instances
of the symbol are removed from the drawing.
If a symbol contains multiple objects, all objects in the symbol instance are
treated as if they were a group. You cannot modify individual objects in a
symbol instance.
Not all properties of a symbol instance can be modified. For a list of
properties that can be modified, see “Modifying symbol instances” on page
132.
When a symbol instance is selected, you can modify many object properties
on the property bar.
To Do the following
Copy symbols to the Clipboard In the Library Docker window/palette,
choose the symbol or symbols from the
Symbols list, right-click (Windows) or
Control + click (Mac OS), and click Copy.
Paste symbols from the Clipboard In the Library Docker window/palette,
right-click (Windows) or Control + click
(Mac OS), and click Paste.
If a pasted symbol has the same name as an existing symbol, the new name
is appended with an increment number. For example, a pasted symbol
named “logo” would be renamed “logo1.”
Property Notes
Position Can be modified on the property bar. For
more information, see “Positioning objects”
on page 77.
Size Can be modified on the property bar. For
more information, see “Sizing and scaling
objects” on page 83.
Scale Percentage is relative to the symbol
definition. Can be modified on the property
bar. For more information, see “Sizing and
scaling objects” on page 83.
Skew See “Skewing and stretching objects” on
page 98.
Rotation angle Can be modified on the property bar. For
more information, see “Rotating and
mirroring objects” on page 85.
Transparency Uniform transparency only.
(Windows) Click the Symbol effects tab in
the Object properties Docker window.
(Mac OS) Choose Symbol effects from the
list box on the Object properties palette.
For more information, see “Applying
transparencies” on page 181.
Mirroring Can be modified on the property bar. For
more information, see “Rotating and
mirroring objects” on page 85.
You can also fill a selected object by clicking a color on the color palette.
You can mix colors in a uniform fill by selecting a filled object, pressing
Ctrl (Windows) or Command (Mac OS), and clicking another color on the
color palette.
There are four types of fountain fills: (left to right) linear, radial, conical,
and square.
You can mix colors in a two-color fountain fill by selecting one of the
interactive vector handles, pressing Ctrl (Windows) or Command (Mac
OS), and clicking a color on the color palette.
You can add a color to a fountain fill by dragging a color from the color
palette to an object’s interactive vector handle.
You can also create a custom fountain fill by dragging colors from the color
palette in the drawing window onto the object’s interactive vector handles.
You can also mix colors in a two-color pattern fill by pressing Ctrl
(Windows) or Command (Mac OS) and clicking a color on the color
palette.
You can mix a color with only one of the colors in the fill by pressing Ctrl
(Windows) or Command (Mac OS) and dragging a color to the interactive
handle.
You can save a custom texture fill by clicking the plus sign (+) in the
Texture fill dialog box, and typing a name in the Texture name box.
If the mesh object contains color, adjusting the intersection nodes of the
mesh affects how the colors blend together.
You can also marquee select or freehand marquee select nodes to shape an
entire area of the mesh.
You can add an intersection by double-clicking in a space, or you can add a
single line by double-clicking a line.
To remove a fill
1 Select an object.
2 Open the Fill flyout, and click the No fill button .
Fills you copy may not match the original fill. The closest equivalent RGB
color is applied.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Changing fountain fill quality fountain fills, print quality
Setting the display quality for fountain fills fountain fills, display quality
Creating pattern fills pattern fills
Applying PostScript texture fills PostScript
Showing fills in open curves curves, filling open
Choosing colors
You can choose fill and outline colors using fixed or custom color palettes, color
viewers, color harmonies, or color blends.
For information about applying the colors you choose, see “Applying uniform fills” on
page 135 and “Formatting lines and outlines” on page 50.
When you want to use a color that already exists in an object or document, you can
sample the color to achieve an exact match. For more information, see “To copy a fill
to another object” on page 144.
To Do the following
Choose a fill color for a selected object Click a color swatch.
Each color swatch on a fixed color palette is marked with a small white
square.
You should use the same color model for all colors in a drawing; the colors
will be consistent and you will be able to predict the colors of the final
output more accurately. It is preferable to use the same color model that
you are using for the final output. For more information about reproducing
colors accurately, see “Managing color for display, input, and output” on
page 157.
If you choose a color that is out of the printer’s gamut, CorelDRAW displays
the closest in-gamut color. This color is displayed in the Reference area, in
the small swatch beside the New color. You can either choose this closest
in-gamut color or you can correct the out-of-gamut color. For information
about color correction, see “Managing color for display, input, and output”
on page 157.
You should use the same color model for all colors in a drawing; the colors
will be consistent and you will be able to predict the colors of the final output
more accurately. It is preferable to use the same color model that you are
using for the final output.
You can swap the Old color (of the selected object) and the New color (which
has been chosen in the color selection area) by clicking Options } Swap
colors.
You can change the number of swatches in the color grid by dragging the
Size slider.
You can swap the Old color (of the selected object) and the New color
(which has been chosen in the color selection area) by clicking Options }
Swap colors.
You can only blend colors that are in the default color palette. If you want to
blend other colors, change the default color palette. For information, see “To
open a custom color palette” on page 153.
You can change the cell size of the color grid by moving the Size slider.
You can swap the Old color (of the selected object) and the New color (which
has been chosen in the color selection area) by clicking Options } Swap
colors.
To Do the following
Add a color Click Add color. Click a color in the color
selection area, and click Add to palette.
You can delete multiple colors from a custom color palette by holding down
Shift or Ctrl, and clicking in the color selection area.
The cyan, magenta, yellow, and black components are the amounts of cyan, magenta,
yellow, and black ink that a CMYK color contains and are measured in percent from
0 to 100.
The CMYK color model is a subtractive color model. Subtractive color models use
reflected light to display color. Printed materials are produced using the CMYK color
model. When you combine cyan, magenta, yellow, and black, so that the value of
each component is 100, the result is black. When the value of each component is 0,
the result is pure white.
Hue describes the pigment of a color and is measured in degrees from 0 to 359 (for
example, 0 degrees is red, 60 degrees yellow, 120 degrees green, 180 degrees cyan,
240 degrees blue, and 300 degrees magenta). Saturation describes the vividness or
dullness of a color and is measured in percent from 0 to 100 (the higher the
percentage, the more vivid the color). Brightness describes the amount of white that
the color contains and is measured in percent from 0 to 100 (the higher the
percentage, the brighter the color).
Grayscale color model
The Grayscale color model defines color using only one component, lightness, and is
measured in values ranging from 0 to 255. Each Grayscale color has equal values of
the red, green, and blue components of the RGB color model.
From here
You may find that the colors displayed on your monitor don’t match the colors of a
scanned image or of a printer’s output. Color management lets you reproduce colors
accurately by using color profiles and by correcting colors for display.
In this section, you’ll learn about
understanding the Color management dialog box
working with color profiles
choosing advanced color management settings
correcting colors for display
Arrow On Off
From the Scanner/digital The scanner/digital camera The profiles are not used.
camera to Internal profile and the Internal
RGB RGB profiles are used for
color correction.
From Internal RGB to the Colors are calibrated for The profile is not used.
Monitor display using the Internal
RGB and monitor color
profiles.
From Internal RGB to the The printer and Internal The profile is not used.
Composite printer RGB profile are used for
color correction.
From the Composite The monitor simulates a The monitor does not
printer to the Monitor composite printer output. simulate a composite printer
output.
From Internal RGB to the The separations printer and The profile is not used. You
Separations printer RGB profiles are used for can override this setting in
color correction. the Print dialog box.
From the Separations The monitor simulates color The monitor does not
printer to the Monitor separations printer output. simulate color separations
printer output.
From the Separations The composite printer The composite printer does
printer to the Composite simulates separations printer not simulate separations
printer display. printer display.
From Internal RGB to Internal RGB profiles are ICC profiles are not
Import/Export embedded. embedded.
From Import/Export to Embedded ICC profiles are ICC profiles are ignored.
Internal RGB used.
You can access other color profiles. For more information, see “To copy a color
profile from the CD” on page 161 and “To download a color profile” on page
161.
(Windows) The Microsoft ICM 2.0 Color Matching Module (CMM) is not
available for Windows NT® 4.0.
When you enable the Always convert using import options, as well as the
Always embed using export option, you can choose a profile from the list
box.
When you enable the Embed internal RGB profile or the Always embed
using export options, certain file formats are exported with an embedded
ICC profile. These file formats are: TIFF, encapsulated PostScript (EPS),
CorelPHOTO-PAINT (CPT), CorelDRAW (CDR), JPEG, Portable
Document Format (PDF), and Adobe® Photoshop® (PSD).
You can map spot colors into CMYK gamut by enabling the Map spot
colors into CMYK gamut check box.
You can change the warning color of the gamut alarm by opening the
Warning color picker and choosing a color.
If you choose an advanced setting, that setting overrides the profile that
displays under the printer icon in the Color management dialog box.
You can add or delete a color management style by clicking the Add preset
or Remove preset buttons .
To Do the following
Correct display colors Click the arrow from the Internal RGB
icon to the Monitor icon .
Display simulation of a composite printer Click the arrow from the Composite
output printer icon to the Monitor icon.
Display simulation of a color separations Click the arrow from the Separations
printer output printer icon to the Monitor icon.
Display simulation of a separations printer Click the arrow from the Separations
on a composite printer printer icon to the Composite printer icon
.
Arrows appear orange when they are turned on, and grayed and broken
when they are turned off. For more information about using the arrows for
color correction, see “Understanding the Color management dialog box” on
page 157.
The display simulation of a separations printer on a composite printer does
not affect output.
Contouring objects
You can contour an object to create a series of concentric lines that progress to the
inside or outside of the object. CorelDRAW also lets you set the number and distance
of the contour lines.
After contouring an object, you can copy or clone its contour settings to another
object.
You can also change the colors of the fill between the contour lines and the contour
outlines themselves. You can set a color progression in the contour effect, where one
color blends into another. The color progression can follow a straight, clockwise, or
counterclockwise path through the color range of your choice.
An outside contour has been applied to the above object. Note that an
outside contour projects from the outside edge of the object.
To contour an object
1 Open the Interactive tools flyout , and click the Interactive
contour tool
2 Click an object or a set of grouped objects, and drag the start handle toward the
center to create an inside contour.
3 Move the object slider to change the number of contour steps.
You can create an outside contour by dragging the start handle away from
the center.
You can accelerate the fill color progression by clicking the Object and
color acceleration button on the property bar.
You can change the contour center’s color by dragging a color from the
color palette to the end fill handle.
After you apply a perspective effect, you can copy it to other objects in a drawing,
adjust it, or remove it from the object.
To apply a perspective
To
Apply a one-point perspective Click Effects } Add perspective. Press
Ctrl (Windows) or Shift (Mac OS) and drag
a node.
Apply a two-point perspective Click Effects } Add perspective. Drag the
nodes on the outside of the grid to apply the
effect you want.
You can move opposing nodes the same distance in opposite directions, by
pressing Ctrl + Shift (Windows) or Command + Shift (Mac OS) as you
drag.
You can also adjust the perspective by dragging one or both of the vanishing
points.
You can move opposing nodes the same distance in opposite directions by
pressing Ctrl + Shift (Windows) or Command + Shift (Mac OS) while
dragging the node.
Extruded fills
You can apply fills to an entire vector extrusion or to the extruded surfaces of a vector
extrusion. You can cover each surface individually with the fill, or you can drape the
fill so that it blankets the entire object with no breaks to the pattern or texture.
Extruded fills:(left to right) solid color, solid color with lighting, draped
two-color pattern, undraped two-color pattern, draped bitmap
Lighting
You can enhance vector extrusions by applying light sources. You can add up to three
light sources to project toward the extruded object with varying intensity. When you
no longer need light sources, you can remove them.
Vanishing points
You can create a vector extrusion in which the lines of the extrusion converge at a
vanishing point. The vanishing point of a vector extrusion can be copied to another
object so that both objects appear to recede toward the same point.
You can also give two vector extrusions different vanishing points.
You can also remove a vector extrusion by clicking the Clear extrude button
on the property bar.
After you create a drop shadow, you can copy it or clone it to a selected object. When
you copy a drop shadow, the original and copy have no connection and can be edited
independently. With cloning, the master object’s drop shadow attributes are
automatically applied to its clone.
By separating a drop shadow from its object, you can gain more control over the drop
shadow itself. Drop shadows are bitmaps, so any feature or effect that can be used to
modify a bitmap can be applied to a drop shadow. You can also set the rendering
resolution of a drop shadow.
You can also remove a drop shadow.
You can’t add drop shadows to linked groups, such as blended objects,
contoured objects, beveled objects, extruded objects, objects created with
the Artistic media tool, or other drop shadows.
You can also remove a drop shadow from an object by clicking the Clear
drop shadow button on the property bar.
Applying transparencies
When you apply a transparency to an object, you make the objects beneath it
partially visible. You can apply transparencies using the same kind of fills you apply to
objects; that is, uniform, fountain, texture, and pattern. For more information about
these fills, see “Filling objects” on page 135.
By default, CorelDRAW applies all transparencies to the object’s fill and outline;
however, you can specify whether you want the transparency to apply only to the
object’s outline or fill.
You can also copy a transparency from one object to another.
When you position a transparency over an object, you can freeze it, making the view
of the object move with the transparency.
The view of the object beneath the transparency moves with it; however, the
actual object remains unchanged.
Applying lenses
Lenses change how the object area beneath the lens appears, not the actual properties
and attributes of the objects. You can apply lenses to any vector object, such as a
rectangle, ellipse, closed path, or polygon. You can also change the appearance of
artistic text, and bitmaps. When you apply a lens over a vector object, the lens itself
becomes a vector image. Likewise, if the lens is placed over a bitmap, the lens also
becomes a bitmap.
After you apply a lens, you can copy it and use it with another object.
The lens types applied to the original (far left): (left to right) Heat map,
Magnify, and a Custom color map
The following are the types of lenses you can apply to objects.
To apply a lens
1 Select an object.
2 Click Effects } Lens.
3 Choose a lens type from the list box in the Lens Docker window/palette.
4 Specify the settings you want.
You cannot apply the lens effect directly to linked groups such as blended
objects, contoured objects, beveled objects, extruded objects, drop shadows,
paragraph text or objects created with the Artistic media tool .
Editing lenses
You can edit a lens to change how it affects the area beneath it. For example, you can
change the viewpoint of a lens, indicated by an X in the drawing window, to display
any part of a drawing. The viewpoint represents the center point of what is being
viewed through the lens. You can position the lens anywhere in the drawing window,
but it always shows the area around its viewpoint marker. For example, you can use
the viewpoint marker on the Magnify lens to enlarge part of a map.
You can also display a lens only where it overlaps other objects or the background. As
a result, the lens effect is not seen where the lens covers blank space (white space) in
the drawing window.
Freezing the current view of a lens lets you move the lens without changing what’s
displayed through it. In addition, changes you make to the areas beneath the lens
have no effect on the view.
To edit a lens
1 Select an object.
2 Click Effects } Lens.
3 Enable the Viewpoint check box on the Lens Docker window/palette.
If you want to display a lens only where it covers other objects, enable the Remove
face check box.
4 Click Edit to display the viewpoint marker.
5 Drag the viewpoint marker in the drawing window to a new location.
6 Click End.
If you want to freeze the current view of a lens, enable the Frozen check box.
7 Click Apply.
The Remove face check box is not available for Fish Eye and Magnify lenses.
The CorelDRAW application allows you to specify the size, orientation, unit of scale,
and background of the drawing page. You can customize and display page grids and
guidelines to help you organize objects and place them exactly where you want. For
example, if you are designing a newsletter, you can set the dimensions of the pages
and create guidelines for positioning columns and heading text. When you are laying
out an advertisement, you can align graphics and advertisement copy along guidelines
and arrange graphic elements within a grid. Rulers can help you position grids,
guidelines, and objects along a scale using units of your choosing. You can add and
delete pages as well.
Page layout settings and tools are fully customizable and can be used as defaults for
other drawings.
In this section, you’ll learn about
specifying the page layout
choosing a page background
adding, renaming, and deleting pages
using the rulers
calibrating the rulers
setting up the grid
setting up guidelines
setting the drawing scale
To apply page size and orientation settings to all pages in a drawing, select
the top half of the Set default or current page size and orientation
button, and disable the Resize current page only check box in the Size
dialog box.
You can also specify the page size and orientation for individual pages by
clicking View } Page sorter view, selecting the bottom half on the Set
default or current page size and orientation button, clicking a page, and
specifying your options using the buttons on the property bar.
The next new document is created with the page size and orientation
options that were last specified with the Resize current page only check
box disabled.
If the bitmap is smaller than the drawing page, it is tiled across the drawing
page. If it is larger than the drawing page, it is cropped to fit the drawing
page.
A background bitmap is not an object and cannot be edited.
To remove a background
1 Click Layout } Page background.
2 Enable the No background option.
To add a page
1 Click Layout } Insert page.
2 Type the number of pages you want to add in the Insert pages box.
3 Enable one of the following options:
Before
After
If you want to insert before or after a page other than the current page, type the
page number in the Page box.
You can also add pages by clicking the Add page button on the Document
window, if you’re on the first or last page.
You can also choose where to add a page by right-clicking (Windows) or
Control + clicking (Mac OS) a page tab in the Document window, and
clicking Insert page after or Insert page before.
To rename a page
1 Click Layout } Rename page.
2 Type the name of the page in the Page name box.
To delete a page
1 Click Layout } Delete page.
2 In the Delete page dialog box, type the number of the page you want to delete.
You can delete a range of pages by enabling the Through to page check
box and typing the number of the last page to delete in the Through to
page box.
You can also change the order of pages by dragging the page tabs on the
Document Navigator at the bottom of the drawing window.
To move a ruler
Hold down Shift, and drag a ruler to a new position in the drawing window.
If you change the unit of measure for rulers, the unit of measure for nudge
distances automatically changes as well, unless you first disable the Same
units for duplicate distance, nudge and rulers check box in the Nudge
area.
A check mark beside the Grid command indicates that the grid is displayed.
The unit of measure used for grid spacing is the same as that used for
rulers. For information about ruler settings, see “To customize ruler
settings” on page 199.
Setting up guidelines
Guidelines are lines that can be placed anywhere in the drawing window to aid in
object placement. There are three types of guidelines: horizontal, vertical, and
slanted. By default, CorelDRAW displays guidelines you add to the drawing window,
but you can hide them at any time.
You can add a guideline wherever you need one; however, you can also choose to add
preset guidelines. There are two types of preset guidelines: Corel presets and user
defined presets. Examples of Corel presets include guidelines that display at one-inch
margins, and guidelines that display at newsletter column borders. User defined
presets are guidelines whose location you specify. For example, you can add preset
guidelines that display margins at a distance you specify, or that define a column
layout or grid.
After you add a guideline, you can select it, move it, rotate it, lock it in place, or
delete it.
You can have objects snap to the guidelines so that when an object is moved near a
guideline, it can only be centered on the guideline or lined up on either side of the
guideline.
A check mark beside the Guidelines command indicates that the guidelines
are displayed.
You can also add a guideline by dragging from the horizontal or vertical ruler
in the drawing window.
Creating layers
All CorelDRAW drawings consist of stacked objects. The vertical order of these
objects — the stacking order — contributes to the appearance of the drawing. You
can organize these objects using invisible planes called layers.
Layering gives you added flexibility when organizing and editing the objects in
complex drawings. You can divide a drawing into multiple layers, each containing a
portion of the drawing’s contents. For example, using layers can help you organize an
architectural plan for a building. You can organize the building’s various components
(for example, plumbing, electrical, structural) by placing them on separate layers. You
can display pages only and layers only.
You can also display selected objects. Hiding a layer lets you identify and edit the
objects on other layers. You also reduce the time CorelDRAW needs to refresh your
drawing when you edit it.
Each new file has one Master Page that contains and controls three default layers: the
Grid, Guides, and Desktop layers. The Grid, Guides, and Desktop layers contain the
grid, guidelines, and objects outside the borders of the drawing page. The Desktop
layer lets you create drawings you might want to use later. You can specify settings for
the grid and guidelines on the Master Page. You can specify settings, for example
color, for each layer on the Master Page.
You can add one or more master layers to a Master Page. This layer contains
information that you want to display on every page of a multipage document. For
example, you can use a master layer to place a header, footer, or static background on
every page.
To create a layer
To Do the following
Create a layer Click Tools } Object manager. Click the
flyout button , and New layer.
Create a master layer Click Tools } Object manager. Click the
flyout button, and click New master layer.
To use a layer in the drawing, you must first make the layer active. In the
Object manager Docker window/palette, the active layer is highlighted in
You can also add a layer by clicking the New layer button in the
Object manager Docker window/palette.
You can make any layer a master layer by right-clicking (Windows) or
Control + clicking (Mac OS) the layer name and clicking Master.
When you delete a layer, you also delete all the objects on it. To keep an
object on the layer you’re deleting, move it to a different layer first.
You can delete any unlocked layer except the three default layers of the
Master Page (Grid, Guides, or Desktop). For more information about locking
and unlocking layers, see “To set a layer’s editing properties” on page 210.
If you disable the Edit across layers button , you can work on the
active layer and the Desktop layer only. You can’t select or edit objects on
inactive layers.
You can’t “lock” or “unlock” the Grid layer.
You can also allow editing of the active or of all layers by enabling or
disabling the Edit across layers button in the Object manager Docker
window/palette. Editing across layers is enabled when the button appears
pressed.
You can also lock or unlock a layer by right-clicking (Windows) or Control
+ clicking (Mac OS) the layer in the Object manager Docker
window/palette and clicking Editable.
To rename a layer
1 Click Tools } Object manager.
2 Right-click (Windows) or Control + click (Mac OS) the layer name, and click
Rename.
You can also rename a layer by clicking the layer name and typing a new
name.
You can move and copy an object to another layer by dragging an object to a
new layer in the Object manager Docker window/palette.
Printing layers
Enabling the print setting of a layer lets you print the layer and its contents. If you
disable a layer’s print setting, the layer and its contents won’t appear when you print
the drawing.
When you import or paste text, you have the option of maintaining formatting,
maintaining fonts and formatting, or discarding fonts and formatting. Maintaining
fonts ensures that imported and pasted text retains its original font type. Maintaining
formatting ensures that formatting information such as bullets, columns, and bold or
italic formatting is preserved. If you choose to discard fonts and formatting, the
imported or pasted text takes on the properties of the selected text object, or if none is
selected, the default font and formatting properties. For more information about
importing files, see “Importing files” on page 309. For more information about
pasting, see “To paste an object into a drawing” on page 76.
To modify text, you must first select it. You can select entire text objects or specific
characters.
Enabling the Expand and shrink paragraph text frames to fit text
check box affects only new text frames. Existing paragraph text frames
remain fixed in size.
You can adjust the size of a paragraph text frame by clicking the text frame
using the Pick tool, and dragging any selection handle.
You can re-enable the Importing / pasting text dialog box by clicking Tools
} Options (Windows) or clicking CorelDRAW 11 } Preferences (Mac OS),
clicking Warnings in the Workspace list of categories, and enabling the
Pasting and importing text check box.
To select text
To select Do the following
An entire text object Click the text object using the Pick tool
.
Specific characters Drag across the text using the Text tool
.
You can select multiple text objects by holding down Shift and clicking each
text object using the Pick tool.
You can make the style of an existing text frame or object the default style
by clicking Tools } Graphic and text styles, and dragging the text frame
or object over either the Default artistic text or the Default paragraph
text icon on the Graphic and text Docker window/palette.
You can also make selected text bold, italic or underlined by clicking the
Bold button, Italic button, or Underline button on the property bar.
You can change the color of an entire text object by deselecting any text
and dragging a color swatch from the color palette to the text object.
To resize text
To Do the following
Specify the amount by which to resize text Click Tools } Options (Windows) or click
CorelDRAW 11 } Preferences (Mac OS).
In the list of categories, click Text, and type
a value in the Keyboard text increment
box.
If you want to change the default unit of
measure, choose a unit from the Default
text units list box.
Increase the size of text Select the text using the Text tool ,
hold down Ctrl (Windows) or Command
(Mac OS), and press 8 on the number pad.
Decrease the size of text Select the text using the Text tool, hold
down Ctrl (Windows) or Command (Mac
OS), and press 2 on the number pad.
(Windows) You must be in Num lock mode to increase or decrease the size
of text.
You can also change the spacing between words and characters
proportionately by selecting the text object using the Shape tool and
dragging the Interactive horizontal spacing arrow in the bottom-right corner
of the text object. Drag the Interactive vertical spacing arrow in the
bottom-left corner of the text object to change the line spacing
proportionately.
Rotated characters
You can also shift or rotate characters whose nodes you select using the
Shape tool by typing values in the Horizontal shift box, Vertical shift
box, or Angle of rotation box on the property bar.
To find text
1 Click Edit } Find and replace } Find text.
2 Type the text you want to find in the Find what box.
If you want to find the exact case of the text you specified, enable the Match case
check box (Windows) or Case sensitive check box (Mac OS).
3 Click Find next (Windows) or Find (Mac OS).
To edit text
1 Select the text.
2 Click Text } Edit text.
3 Make changes to the text in the Edit text dialog box.
To convert text
To convert Do the following
Paragraph text to artistic text Select the text using the Pick tool , and
click Text } Convert to artistic text.
Artistic text to paragraph text Select the text using the Pick tool, and click
Text } Convert to paragraph text.
You cannot convert paragraph text to artistic text when the paragraph text is
linked to another frame, has special effects applied to it, or overflows its
frame.
You can also convert text to curves by right-clicking the text (Windows) or
Control + clicking the text (Mac OS) using the Pick tool, and clicking
Convert to curves.
Moving text
CorelDRAW lets you move paragraph text between frames, and artistic text between
artistic text objects. You can also move paragraph text to an artistic text object, and
artistic text to a paragraph text frame.
To move text
1 Select the text using the Text tool .
2 Drag the text to another paragraph text frame or artistic text object.
If the text is fitted to a closed path, the text is centered along the path. If
the text is fitted to an open path, the text flows from the point of insertion.
You can’t fit text to the path of another text object.
You can also fit text to a path by clicking the Text tool , and pointing
to a path. When the pointer changes to a Fit to path pointer, click where
you want the text to begin, and type.
You can also change the horizontal position of fitted text by selecting it with
the Shape tool, and dragging the character nodes you want to reposition.
Using the Pick tool, you can move text along the path by dragging the small
red node that displays beside the text.
To straighten text
1 Select the fitted text using the Pick tool .
2 Separate the text from the path.
3 Click Text } Straighten text.
If you fit text to linked paragraph text frames, CorelDRAW adjusts the size
of text in all of the linked text frames. For more information about linking
frames, see “Combining and linking paragraph text frames” on page 231.
You can change the size of columns and gutters by dragging a side selection
handle in the drawing window with the Text tool .
You can make text flow between frames and objects in a newsletter by linking the text.
You can remove links between multiple paragraph text frames, and between
paragraph text frames and objects. When you have only two linked paragraph text
Text frames with envelopes, text fitted to a path, and linked frames cannot be
combined.
If you select a text frame with columns first, the combined text frame will
have columns.
If a text frame is linked, the Text flow tab changes , and a blue arrow
indicates the direction of text flow. If the linked text is on another page, the
page number and a dashed blue line are displayed. To hide or display these
Wrapping text around an object using the contour wrapping style (left),
and the square wrapping style (right)
You can wrap existing paragraph text around a selected object by applying a
wrapping style to the object and dragging the paragraph text frame over the
object.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Adding bullets to paragraph text bullets, adding to text
Adding tabs to paragraph text tabs, adding to text
Indenting paragraph text indenting, paragraph text
Hyphenating paragraph text hyphenating, paragraph text
Removing and changing text links linking, paragraph text
In order for the Font matching results dialog box to display, the drawing
that you open must contain fonts that aren’t installed on your computer.
Embedding fonts
You can choose to embed fonts in a drawing. Embedding fonts ensures that all fonts
used in a drawing are available when the drawing is opened on another computer.
When fonts are embedded, font substitution is not required, and a drawing displays
and prints the same way on all computers. For more information about font
substitution, see “Substituting unavailable fonts” on page 237.
Adding bitmaps
You can import a bitmap into a drawing either directly or by linking it to an external
file. When you link to an external file, edits to the original file are automatically
updated in the imported file.
To import a bitmap
1 Click File } Import.
2 Choose the folder where the bitmap is stored.
3 Select the file.
If you want to link the image to the drawing, enable the Link bitmap externally
check box.
4 Click Import.
5 Click where you want to place the bitmap.
If you want to center the image on the drawing page, press Enter.
Ensure that All file formats is chosen from the Files of type list box
(Windows) or Show list box (Mac OS) when you import an image.
The status bar provides information about the bitmap, including color mode,
size, and resolution after it has been placed on the page.
You can also crop a selected bitmap after you drag the bitmap’s corner nodes
by clicking the Crop bitmap button on the property bar.
To resample a bitmap
1 Select a bitmap.
2 Click Bitmaps } Resample.
3 In the Resolution area, type values in any of the following boxes:
Horizontal
Vertical
If you want to maintain the proportions of the bitmap, enable the Maintain
aspect ratio check box.
If you want to maintain the file size, enable the Maintain original size check box.
You can also resample a selected bitmap by clicking the Resample button on
the property bar.
Enable the Anti-alias check box to minimize the jagged appearance of
curves.
To resize a bitmap
1 Select a bitmap.
2 Click Bitmaps } Resample.
3 Choose a unit of measure from the list box beside the Width and Height boxes.
4 Type values in any of the following boxes:
Width
You can maintain the proportions of the bitmap by enabling the Maintain
aspect ratio check box and typing a value in either the Width or Height
box.
You can also resample the bitmap as a percentage of its original size by
typing values in the % boxes.
Left to right: Original image, Emboss effect, Cubist artistic effect, Mosaic
creative effect, Distort pixelate effect
CorelDRAW automatically inflates a bitmap to make a special effect cover the entire
image. You can disable the automatic inflate and manually specify how much you
want to inflate the bitmap.
To remove a plug-in filter, click a plug-in folder from the Plug-in folders
list, and click Remove.
Effect Description
Hue-Saturation-Lightness Lets you adjust the color channels in a
bitmap and change the position of colors in
the spectrum. This effect allows you to
change colors and their richness, as well as
the percentage of white in an image.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Inflating bitmaps manually bitmaps, inflating
Using Digimarc® watermarks to identify watermarks
bitmaps
Working with colors in bitmaps colors, bitmaps
Transforming color and tone effects tone, effects in bitmaps
The mode which the selected bitmap is in will not be available in the menu.
Conversion
Line art Produces a high-contrast, black-and-white
image. Colors with a grayscale value lower
than the threshold value that you set
change to black, while colors with a
grayscale value higher than the threshold
value change to white.
Dithering
Changing images to the paletted color mode lets you use dithering to enhance color
information. Dithering places pixels with specific colors or values relative to other
pixels of a specific color. The relationship of one colored pixel to another creates the
appearance of additional colors that do not exist in the color palette.
You can use two types of dithering: ordered dithering and error diffusion. Ordered
dithering approximates color blends using fixed dot patterns; as a result, solid colors
are emphasized and edges appear harder. Error diffusion scatters pixels irregularly,
making edges and colors softer. Jarvis, Stucki, and Floyd-Steinberg are conversion
options that provide error diffusion.
The Ordered dithering option applies more quickly than the error diffusion options
(Jarvis, Stucki, and Floyd-Steinberg) but is less accurate.
Palette types
Palette type Description
You can achieve better color fidelity by choosing the palette you want to use
when you change an image to a paletted bitmap or when you export a GIF or
JPEG. For example, the standard color palette provides more colors than
necessary for an image with a limited range of colors, but you can choose an
optimized palette to ensure that color representation is accurate.
You can choose a custom color palette by clicking Open, locating the color
palette file you want, and double-clicking the filename.
You can load preset conversion settings by choosing a preset from the Preset
list box.
CorelDRAW supports four color mode variations. From left to right: the
original image, monotone, duotone, tritone, and quadtone.
Adjusting tone curves
When you change an image to a duotone, a tone curve grid that represents the
dynamic tone curves that are used throughout the conversion is displayed. The
horizontal plane (x-axis) displays the 256 possible shades of gray in a grayscale image
(0 is black; 255 is white). The vertical plane (y-axis) indicates the intensity of a color
(from 0 to 100 percent) that is applied to the corresponding grayscale values. For
example, a grayscale pixel with a color value of 25 is printed with a 25-percent tint of
the color. By adjusting the tone curves, you can control the color and intensity of the
tone that is added to an image.
You can load preset ink colors by clicking Load, locating the file in which
the ink settings are stored, and double-clicking the filename.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Creating color palettes color palettes
Setting range sensitivity range sensitivity
All Internet objects, except for Java applets and embedded files, require a
CGI script address to function properly after you publish a drawing to the
World Wide Web.
You can check to see whether there are any issues by clicking the Issues
tab.
You can compare file types with the original image by choosing Original
from the File type list box in one of the panes.
Creating rollovers
Rollovers are interactive objects that change in appearance when you click or point to
them. You can create rollovers using objects.
To create a rollover, you add the following rollover states:
Normal — the default state of a button when no mouse activity is associated with
the button
Over — the state of a button when the pointer passes over it
Down — the state of a clicked button
Rollovers showing Normal (top), Over (middle), and Down (bottom) states
To publish a rollover to the Internet, you must save the rollover to a Web-compatible
file format by publishing to HTML or to the Macromedia Flash™ (SWF) format. For
information on publishing to the Web, see “Publishing to the Web” on page 271.
For more information about creating and editing objects such as rollovers, see
“Working with objects” on page 73.
You can also edit a rollover object by clicking the Edit rollover button on
the Internet toolbar.
You can preview a rollover object’s states in the drawing page by clicking
View } Enable rollovers. To quit previewing the rollover so that you can
edit it, click View } Enable rollovers.
To Do the following
Change paragraph text to Web-compatible Select the paragraph text. Click Text }
text Make text web compatible.
Make new text Web-compatible Do one of the following:
(Windows) Click Tools } Options. In
the list of categories, double-click
Workspace, Text, and click Paragraph.
Enable the Make all new paragraph
text frames web compatible check box.
(Mac OS) Click CorelDRAW 11 }
Preferences. In the list of categories,
click Workspace, Text, and click
Paragraph. Enable the Make all new
paragraph text frames Web
compatible check box.
Ensure that the Web-compatible text does not intersect or overlap other
objects or extend beyond the boundaries of the drawing page; otherwise the
text will be converted to a bitmap, and it will lose its Internet properties.
Artistic text cannot be converted to Web-compatible text and is always
treated as a bitmap. However, you can convert it to paragraph text and
then make it Web compatible. For information on converting text, see
“Finding, editing, and converting text” on page 224.
Hyperlinks
Within a document, hyperlinks connect to any object that has been assigned a
bookmark, or the hyperlink can connect to any document on the World Wide Web by
using that document’s URL. You can also set a hotspot that follows the outline of the
object, or fills the object’s bounding box.
CorelDRAW applies a crosshatch pattern to an object containing a hyperlink. You can
change the color of the crosshatch pattern as well as its background fill.
After you create hyperlinks, you can display and verify them.
To assign a bookmark
1 Right-click (Windows) or Control + click (Mac OS) an object, and click
Properties.
2 Do one of the following:
(Windows) Click the Internet tab.
(Mac OS) Choose Internet from the list box.
3 Choose Bookmark from the Behavior list box.
4 Type the name of the bookmark.
URLs to external Web sites must contain the http:// prefix. Other
supported protocols include mailto:, ftp:, and file:.
If you choose a hyperlinked object first and then change the crosshatch and
background hotspot colors, the change applies to the selected object only. If
you change the hotspot colors with no object selected, the default colors are
changed for this drawing and for future sessions of CorelDRAW.
Exporting all text as images can increase download times because of the
larger file sizes.
The link colors set in the Options / Preferences dialog box are exported
with the file, eliminating any conflict between link color and your
document’s page background color.
Publishing to HTML
CorelDRAW provides several options for publishing your document or selection for
use on the World Wide Web. You can choose several options such as image format,
HTML layout, export range, and file transfer protocol (FTP) site parameters for
uploading your files.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
File formats file formats
Printing 277
To print your work
1 Click File } Print.
2 Click the General tab.
3 Choose a printer from the Name list box (Windows) or the Printer list box (Mac
OS).
4 Type a value in the Number of copies box.
If you want the copies collated, enable the Collate check box.
5 Enable one of the following options:
Current document — prints the active drawing
Current page — prints the active page
Pages — prints the pages that you specify
Documents — prints the documents that you specify
Selection — prints the objects that you have selected
Enabling the Reposition images to option lets you specify size, position,
and scale in the corresponding boxes.
Printing 279
% of page width — lets you specify the percentage of the page width the tiles
will occupy
Enable the Tiling marks check box to include tiling alignment marks.
You can quickly preview a print job in the Print dialog box by clicking File }
Print, and clicking one of the following:
(Windows) Mini preview button
(Mac OS) Mini preview button
You can also magnify the preview page by choosing a preset zoom level.
You can also zoom in on a portion of the print preview by clicking the
Zoom tool in the toolbox and marquee selecting an area.
When the Show image menu command is disabled, the print job is
represented by a bounding box that you can use to position and size the
job.
Printing 281
You can save settings by clicking the Add preflight settings button and
typing a name in the Save preflight style box.
Printing 283
From here
The PDF file settings for the service bureau and the PDF for prepress
settings are identical. For information about the PDF for prepress style
settings, see “Saving documents as PDF files” on page 301.
To create a service bureau profile, you need the Service Bureau Profiler utility,
which you can custom install with CorelDRAW.
To print to a file
1 Click File } Print.
2 Click the General tab.
3 Enable the Print to file check box.
(Mac OS) If the Print to file check box is grayed, choose Device independent
PostScript file from the Printer list box. This enables the Print to file check box
automatically.
4 Click the flyout arrow, and click one of the following commands:
(Windows) For Mac — saves the drawing to be readable on a Macintosh
computer
Single file — prints pages to a single file
Pages to separate files — prints pages to separate files
Plates to separate files — prints plates to separate files
5 Click Print.
6 Choose one of the following from the Save as type list box (Windows) or Format
list box (Mac OS):
Print file — saves the file as a PRN file
PostScript XE file — saves the file as a PS file
7 Choose the folder where you want to save the file.
8 Type a filename in the File name box (Windows) or Save as box (Mac OS).
The layout you choose does not affect the original document, only the way it
is printed.
When editing an imposition layout, you should save it with a new name;
otherwise the settings for a preset imposition layout will be overwritten.
When you click the Single/double sided layout for double-sided printing,
and you are printing on a non-duplex printing device, a wizard
automatically provides instructions on how to insert the paper into the
printer, so that you can print on both sides of the page.
To arrange pages
1 Click File } Print preview.
2 Click the Imposition layout tool .
3 Choose Edit page placements from the What to edit list box on the property bar.
4 Click one of the following buttons:
Intelligent auto-ordering
Sequential auto-ordering
Cloned auto-ordering
If you want to arrange the page numbering manually, click on the page and
specify the page number in the Page sequence number box.
5 Choose an angle from the Page rotation list box.
To edit gutters
1 Click File } Print preview.
2 Click the Imposition layout tool .
3 Choose Edit gutters and finishing from the What to edit list box on the
property bar.
4 Click one of the following buttons:
Auto gutter spacing
Equal gutters
5 Click one of the following buttons:
Cut location
Fold location
To adjust margins
1 Click File } Print preview.
2 Click the Imposition layout tool .
3 Choose Edit margins from the What to edit list box on the property bar.
4 Click one of the following buttons:
Auto margins
Equal margins
If you click the Equal margins button, you must specify values in the
Top/left margin boxes.
When preparing a job for a commercial press, the service bureau may request
minimum margin sizes, such as for page grippers and printer’s marks.
To print crop and fold marks, the paper on which you print must be 0.5
inches larger on all sides than the page size of the image that you are
printing.
To set crop and fold marks, see “To edit gutters” on page 289.
Usually, a bleed limit of .125 to .25 inches is sufficient. Any object extending
beyond that uses memory needlessly and may cause problems when you print
multiple pages with bleeds on a single sheet of paper.
To print registration marks, the paper on which you print must be 0.5 inches
larger on all sides than the page size of the image that you are printing.
Changing the spot colors to process colors when you print does not affect the
document, only the way it is printed.
You can set the screen frequency, screen angle, and overprint options for
spot colors as well as process colors. For example, if you have a fountain fill
made up of two spot colors, you can set one to print at 45 degrees and the
other at 90 degrees.
To specify a threshold
1 Click File } Print.
2 Click the Separations tab.
3 Enable the In-RIP trapping check box.
4 Click Settings.
5 Type a value in one or any of the following boxes:
Step limit — specifies a threshold between color variations. The lower the
threshold value, the more likely it is that a trap will be created
Black limit — specifies the threshold at which process black is considered pure
black
Black density limit — specifies a neutral density value for the black ink
Sliding trap limit — specifies the difference between the neutral densities of
adjacent colors at which a trap adjusts (slides) from the darker side of a color
edge toward the centerline. The lower the sliding trap limit, the more gradual
the transition
Printing to film
You can set up a print job to produce negative images. An image-setter produces
images on film that may need to be produced as negatives depending on which
printing device you are using. Consult the service bureau or printing shop to
determine whether you can produce images on film.
You can specify to print with the emulsion down. Printing with the emulsion down
produces a backward image on desktop printers.
To print a negative
1 Click File } Print.
2 Click the Prepress tab.
3 Enable the Invert check box.
From here
The embedded fonts, compressed text, and preserved spot color options are
available only in CorelDRAW.
If you save changes you make to preset style settings, the original settings
will be overwritten. To avoid this, save any changes to preset style settings
with a new name.
If you enable the External option, you can save the JTF file by clicking
Browse and typing a filename in the File name box (Windows) or Save as
box (Mac OS).
The bleed option is only available for Acrobat 4.0, Acrobat 5.0, and
PDF/X-1. A third party plug-in is required to view printer’s marks in
Adobe Acrobat.
Usually, a bleed amount of .125 to .25 inches is sufficient. Any object
extending beyond that uses memory needlessly and may cause problems
when you print multiple pages with bleeds on a single sheet of paper.
To select a compatibility
1 Click File } Publish to PDF.
2 Click Settings.
3 Click the General tab.
4 From the Compatibility list box, choose one of the following:
Acrobat 3.0
Importing files
Your application lets you import files created in other applications. For example, you
can import a Portable Document Format (PDF), JPEG, or Adobe® Illustrator® (AI)
file. You can import a file and place it in the active application window as an object.
The imported file becomes part of the active file. While importing a bitmap, you can
resample it to reduce the file size or crop it to eliminate unused areas of the photo.
You can also crop a bitmap to select only the exact area and size of the image you
want to import.
You can also resize a graphic by dragging the selection box in the preview
window.
You can change the units of measurement by choosing a unit type from the
Units list box in the Crop image dialog box.
Exporting files
You can export and save images to a variety of file formats that can be used in other
applications. For example, you can export a file to the Adobe Illustrator (AI) or GIF
format.
You can export a file to a selected file format. You can also export a file by saving the
open file under a different name or to a different file format while leaving the open
file in its existing format.
Not all of the options or the compression types in the Export dialog are
available for all file formats.
If a dialog box for the export format opens, specify the options you want. For
detailed information about file formats, see “File formats” in the Help .
Not all of the options or the compression types in the Save drawing dialog
are available for all file formats.
(Mac OS) The file extension for the file format you choose is appended to
the filename automatically, but can be removed.
The CorelDRAW application has three types of styles you can create and apply in
drawings: graphic, text, and color. After you create a style, you can edit it and apply
it to any number of graphic and text objects. When you edit a style, all the unlocked
objects using that style are automatically updated, letting you make design changes
to many objects in one step.
In this section, you’ll learn about
creating, applying, and editing graphic or text styles
creating and applying color styles
When you create a style from an existing object, CorelDRAW does not
automatically apply the style to an object. If you want an object to use the
style, you must apply the style. For information about applying a style, see
“To create or edit a graphic or text style” on page 318.
You can also create a graphic or text style from an object by dragging the
object to the Graphic and text styles Docker window/palette.
You can also create a color style from an object or the color palette by
dragging a color to the Color styles Docker window/palette.
You can also apply a color style to an object by dragging a color from the
Color styles Docker window/palette.
Comparing terminology
The terms and concepts in Adobe Illustrator and CorelDRAW differ for some
features. Many terms have similar meanings but are referred to by different names.
Adobe Illustrator terms are listed below with their CorelDRAW equivalents.
Comparing tools
The following table lists Adobe Illustrator tools and the corresponding CorelDRAW
tools. Many of the tools create the same result but operate slightly differently.
CorelR.A.V.E.
Workspace tour 1
Becoming familiar with the terminology and workspace of Corel R.A.V.E. will help
you easily follow this user guide’s concepts and procedures.
In this section, you’ll learn about
Corel R.A.V.E. terminology and concepts
Corel R.A.V.E. application window
Corel R.A.V.E. workspace tools
Term Description
object An element in a drawing such as an image,
shape, line, curve, symbol, text, or layer.
movie An animation project you create in Corel
R.A.V.E. A movie consists of a succession of
frames.
frame One image in a series of images that make
up a movie. A movie frame can contain one
or more objects.
stage The area in which you add objects to a
movie, compose the contents of individual
frames, and preview animation
Docker window/palette A window containing available commands
and settings relevant to a specific tool or
task
flyout A button that opens a group of related tools
Toolbar
Docker
Rulers window
/palette
Toolbox
Stage Color
palette
Drawing
window
Movie
playback
controls
Part Description
Menu bar The area containing pull-down menu
options
Property bar A detachable bar that changes depending
on the tool or task. For example, when the
text tool is active, the property bar displays
commands that create and edit text.
Toolbar A detachable bar that contains shortcuts to
menu and other commands
Title bar The area displaying the title of the currently
open movie
Rulers Horizontal and vertical borders that are
used to determine the size and position of
objects in a movie
Toolbox A dockable bar with tools for creating,
filling, and modifying objects in the movie
Drawing window The area outside the stage bordered by the
scroll bars and application controls
Stage The rectangular area inside the drawing
window in which you add objects to a
movie, compose the contents of individual
frames, and preview animation
Color palette (Windows) A dockable bar that contains
color swatches
(Mac OS) A free floating bar that contains
the current color mode
Docker window/palette A window containing available commands
and settings relevant to a specific tool or
task
By default, the rulers are not displayed. To toggle between displaying and
hiding the rulers, see “To hide or display the rulers”on page 357.
By default, the status bar is not displayed. To toggle between displaying and
hiding the status bar, click Window } Toolbars } Status bar.
Standard toolbar
Open a movie
Save a movie
Print a movie
Undo an action
Import a file
Export a movie
Internet toolbar
Toolbox
Flyouts open to display a set of related Corel R.A.V.E. tools. A small arrow in the
bottom right corner of a toolbox button indicates a flyout: for example, the Shape
edit flyout . Clicking a flyout arrow opens a set of related tools. Clicking the grab
handles at the left end of the flyout and dragging the flyout away from the toolbox
sets the flyout in its expanded form.
The following table provides descriptions of the flyouts and tools in the Corel
R.A.V.E. toolbox.
Flyouts
Flyout Description
Tool Description
Property bar
The property bar displays the most commonly used options that are relevant to the
active tool or the task you’re performing. Although it looks like a toolbar, the
property bar content changes depending on the tool or task.
For example, when you click the Text tool in the toolbox, the property bar displays
only text-related commands. In the example below, the property bar displays text
formatting, alignment, and editing tools.
You can customize the contents and position of the property bar to suit your needs.
For more information, see “Customizing the property bar” in the Help.
Status bar
The status bar displays information about selected objects (such as color, fill type, and
outline), cursor position, and relevant commands. See “Customizing the status bar” in
the Help for information about customizing the contents and appearance of the
status bar.
The status bar is not displayed by default. To toggle between displaying and hiding
the status bar, click Window } Toolbars } Status bar.
The graphic below shows some of the information displayed in the status bar.
The following controls and elements of the Timeline Docker window/palette let you
organize, animate, and coordinate the contents of a movie.
You can also start Corel R.A.V.E. from the Dock. To add the Corel R.A.V.E.
icon to the Dock, drag the icon from the application folder or the desktop to
the left of the line in the Dock.
To Do the following
Start a movie from scratch Click File } New.
You can also open a movie by clicking the Open button on the
standard toolbar.
You can view a thumbnail of a graphic or the first frame of a movie by
clicking Show preview in the Open dialog box.
Choosing a background
By default, all movies have a solid white background. You can choose another color,
or you can use a bitmap such as a textured design or photograph to create a more
intricate or dynamic background. You can also remove a background.
When you choose a bitmap as the background, it is embedded in the movie by
default. This is the recommended option. However, you can also link the bitmap to
the movie so that if you later edit the source image, the change is automatically
Importing files
Corel R.A.V.E. lets you import files created in other applications to use in your movie
projects. For example, you can import a file saved to the JPEG or GIF format. For
information about supported file formats, see “File formats” in the Help.
When you import a file, it is placed into the active movie as an object. The imported
file becomes part of the active movie file. You can also import a file by opening it in a
new application window. For information on how to do this, see “To start or open a
movie” on page 344.
You can resample or crop a bitmap when you import it.
To change your browsing view in the Scrapbook Docker window, click the
flyout arrow, click View, and choose a view type.
When you insert a CD into the CD drive, the CD’s icon displays on your
desktop. You can double-click it to browse through the content folders
inside.
For help on using Sherlock, click Help } Sherlock Help from the
Desktop.
To Do the following
Undo an action Click Edit } Undo.
Redo an action Click Edit } Redo.
Undo or redo a series of actions Click Tools } Undo Docker
window/palette. Choose the action that
precedes all the actions you want to undo,
or choose the last action you want to redo.
Repeat an action Click Edit } Repeat.
Saving movies
Corel R.A.V.E. lets you save a movie as you work. When you save a movie for the first
time, you must specify a filename and folder. If you want to save changes made to a
movie and keep the original, you can save the movie with a new filename.
By default, movies are saved to the Corel R.A.V.E. format (.clk) so that you can later
open and edit them. You can also save a movie to a different format. Note that if you
save a movie to a format that does not support animation, you will lose all animation
effects. For example, if you save a tweened object in a Corel R.A.V.E. movie to the
CorelDRAW format (.cdr), it is converted to a blend. For information about
supported file formats, see “File formats” in the Help. For information about
tweening, see “Tweening objects” on page 367.
To use a movie on the World Wide Web, you must export or publish it. For
information on how to do this, see “Exporting and publishing movies” on page 433.
You can also specify advanced save options to reduce the file size of a movie, save
textures with a movie, and make it easier to share a movie with other applications.
To save a movie
1 Click File } Save as.
2 Locate the drive and folder where you want to save the file.
3 Type a filename in the File name list box (Windows) or Save as box (Mac OS).
If you want to save notes or keywords with the file, type them in the
corresponding box.
If you want to specify advanced settings, click Advanced, and specify the settings
you want in the Options dialog box (Windows) or Preferences dialog box (Mac
OS).
4 Enable any of the following check boxes:
If you want to save changes made to a previously saved movie, click File }
Save. The Save dialog box will not open.
You can also save a movie by clicking the Save button on the standard
toolbar.
You can cancel the creation of an auto backup file by pressing Esc while
saving is in progress.
To close movies
To move a ruler
Hold down Shift, and drag a ruler to a new position in the drawing window.
The unit of measure used for the grid is the same as that used for rulers.
To enable the Frequency option, you must first set the unit of measure for
Rulers to inches. For information about ruler settings, see “To customize
ruler settings” in the Help.
Setting up guidelines
Guidelines are lines that can be placed anywhere in the drawing window to aid in
object placement. There are three types of guidelines: horizontal, vertical, and
slanted. You can display guidelines or hide them. After you add a guideline, you can
select it, move it, rotate it, lock it in place, or delete it.
You can have objects snap to the guidelines so that when an object is moved near a
guideline, it can only be centered on the guideline or lined up on either side of the
guideline.
Guidelines always use the unit of measurement specified for rulers. For information
about ruler settings, see “To customize ruler settings” in the Help.
You can also add a guideline by dragging from the horizontal or vertical
ruler in the drawing window.
To modify guidelines
To Do the following
Select a single guideline Click the guideline using the Pick
tool .
Select all guidelines Click Edit } Select all } Guidelines.
Move a guideline Drag a guideline to a new position in the
drawing window.
Rotate a guideline Click a guideline twice using the Pick tool,
and drag a rotation handle
Lock a guideline Click a guideline using the Pick tool, and
click Arrange } Lock object.
Unlock a guideline Click a guideline using the Pick tool, and
click Arrange } Unlock object.
Delete a guideline Click a guideline using the Pick tool, and
press Delete.
To zoom
1 Open the Zoom flyout , and click the Zoom tool .
2 On the property bar, click one of the following buttons:
Zoom in
Zoom out
Zoom to selected
Zoom to all objects
The Zoom to selected button is available only if you select one or more
objects before you open the Zoom flyout.
If you want to pan in the drawing window while zooming, click the
Navigator button in the bottom-right corner of the drawing window.
Drag the cross-hair pointer in the Navigator pop-up window.
From here
For more information about (Windows) In the Help index, see
(Mac OS) In the Help Viewer, type
Customizing ruler settings rulers, customizing
For more information about tweening limitations, see “Reference: Animating objects”
on page 381.
Animation methods
Corel R.A.V.E. offers three animation methods: tweening objects, creating animation
sequences from existing objects, and animating objects frame-by-frame.
Tweening lets you define changes in an object at specific frames during its life span,
and then automatically applies the changes between these frames.
You can create an animation sequence from a blend, a group, or text. For information
about creating animation sequences from blends, see “Animating blends” on page
378. For information about creating animation sequences from groups, see “Creating
animation sequences from groups” on page 380. For information about creating
animation sequences from text, see “To create a typing effect” on page 389.
Animation terms
Before you start animating objects in a movie, you should be familiar with the
following animation terms.
Term Description
Frame One image in a series of images that make
up a movie. A movie frame can contain one
or more objects.
Current frame The frame that is displayed on the stage
Keyframe A frame in which you define change in an
object. When tweening, Corel R.A.V.E. fills
in the frames between keyframes so that
objects change gradually over time.
Object’s life span The frames in which an object exists in a
movie
Object’s timeline A graphical representation of an object’s life
span in a movie
Static object An object that does not change during its
life span in a movie
Animated object An object in a movie that changes over time
Symbol An object or group of objects that is defined
once and can be referenced many times in a
movie
Sprite An animated symbol
Tweening objects
Tweening lets you animate objects in a movie. You change their position and
appearance at specific frames in their life spans, and Corel R.A.V.E. creates the frames
in between.
Before you can tween an object, you must increase its life span so that it exists for
more than one frame. For more information, see “Increasing the life span of objects”
on page 366.
Tweening the drop shadow of this object produces the effect of a light
moving over it. Frames outlined in red indicate keyframes.
Not all attributes of object properties and interactive effects can be tweened. For more
information, see “Tweening limitations” on page 382.
Creating motion
Corel R.A.V.E. lets you create interesting motion effects by tweening the position,
size, skew, and rotation angle of an object.
To tween an object
1 Select an object.
If the object appears in one frame only, drag the black dot associated with the
object to increase its life span.
2 In the Timeline Docker window/palette, click the end frame or an intermediate
frame in the object’s timeline.
3 Click Movie } Insert keyframe.
4 Modify the object on the stage by editing any of its properties or by applying
interactive effects.
To Tween the
Fade an object in and out Transparency
Change an object’s color and pattern Color and fill
Change an object’s shape Envelope effects, distortion effects, and
extrusion
Move a light over an object Drop shadow, transparency, and extrusion
lighting
Make an object glow Fill and drop shadow
Add a third dimension to an object Extrusion
You can also attach an object to a path by clicking the Attach to path
button on the property bar.
You can attach more than one object to the same path.
Tweening the object’s position (top) and attaching the object to a path
produces an animated object that moves along a specified path (bottom).
Frames outlined in red indicate keyframes.
You can also scale an object by dragging any corner selection handle.
You can also add a keyframe to the group’s timeline by double-clicking any
intermediate frame in the group’s timeline.
The object selected must have a life span shorter than that of the group.
Animating blends
Animating blends lets you create a morphing effect by radically transforming the
shape of an object over time. For example, you can transform an ellipse into a star, or
the letter A into the letter Z. When you animate a blend, it appears as an animated
object and is represented by a single timeline that extends over as many frames as
If you want the animation to follow a specific route, you can attach the blend to a
path. For information about creating paths, see “Drawing lines” in the Help.
To animate a blend
1 Select a blend.
2 Click Movie } Create sequence from blend.
Tweening text
Corel R.A.V.E. lets you animate text by tweening it along a path. You can also tween
the text’s properties, such as vertical placement and distance from path.
You can only tween text that has a life span greater than one frame. For information
about increasing the life span of objects, see “To increase the life span of a new object”
on page 367.
When you move text along a path, you can tween the text’s properties.
Corel R.A.V.E. also lets you animate text without tweening it to a path, by treating
the text as an object. For information about tweening objects, see “Tweening objects”
on page 367.
You cannot tween text orientation, nor can you tween text to the opposite
side of a path.
You can tween the size, fill, outline fill, outline size, and interactive effects
for text as you would for any other object.
To Do the following
Blend text along a straight line Open the Interactive tools flyout
, and click the
Interactive blend tool . Select the first
text instance, and drag over the second text
instance. If you want to reset the blend,
press Esc as you drag.
Blend text along a freehand path Open the Interactive tools flyout, and
click the Interactive blend tool. Select the
first text instance. Hold down Alt
(Windows) or Option (Mac OS), and drag
to draw a line to the second text instance.
Fit a blend to a path Open the Interactive tools flyout, and
click the Interactive blend tool. Click the
blend. Click the Path properties button
on the property bar. Click New path.
Using the curved arrow, click the path to
which you want to fit the blend.
You can also blend text with an object. For more information about
blending objects, see “Blending objects” in the Help.
To insert a frame
1 In the Timeline Docker window/palette, click a frame.
2 Click the Insert frame button .
3 In the Insert frame dialog box, type a value in the Number of frames box.
4 Enable one of the following options:
If the current frame is not part of at least one object’s timeline, inserting
frames has no effect.
To delete a frame
1 In the Timeline Docker window/palette, click a frame.
2 Click the Delete frame button .
3 In the Delete frame dialog box, type a value in the Number of frames box.
4 Enable one of the following options:
After current frame
Before current frame
If the current frame is not part of at least one object’s timeline, deleting
frames has no effect.
To Do the following
Add a keyframe Click a frame in an object’s timeline, and
click Movie } Insert keyframe.
Delete a keyframe Click a keyframe in an object’s timeline, and
click Movie } Delete keyframe.
Move a keyframe Click a keyframe in an object’s timeline, and
drag it to another frame.
For a compound tween, changing the life span affects only the first or last
timeline section.
You can change the life span of a group of objects by holding down Ctrl
(Windows) or Command (Mac OS) and dragging the start and end frames.
Moving the Object slider to the left accelerates object changes at the end of
the tween, while moving the Object slider to the right accelerates object
changes at the beginning of the tween. Moving the Color slider to the left
accelerates color change at the beginning of the tween, while moving the
Color slider to the right accelerates color change at the end of the tween.
To reverse a tween
1 In the Timeline Docker window/palette, click an intermediate frame in the
timeline of a tween.
2 Click Movie } Tween } Reverse tween.
To remove a tween
1 In the Timeline Docker window/palette, click an intermediate frame in the
timeline of a tween.
2 Click Movie } Tween } Remove tween.
You can also add sound by dragging a sound file to the stage.
You can avoid a confusing clutter of outlines on the stage by hiding the
layers you are not editing. For information about layers, see “Working with
layers” in the Help.
Previewing animation
You can preview animation in Corel R.A.V.E., or you can use the Macromedia Flash
preview to view movies in your Web browser. If a movie contains Stop, Play, or Go
to behaviors applied to frames, these will affect the flow of the movie when previewed
in Corel R.A.V.E. For movies containing other behaviors, you must use the
Macromedia Flash preview. Complex animations should also be viewed with the
Macromedia Flash preview.
For more information about behaviors, see “Using behaviors” on page 421.
When you play a movie in Corel R.A.V.E., it plays in a continuous loop, automatically
restarting from the first frame after reaching the last frame, unless a Stop behavior
has been applied to a frame. You can stop a movie at any time and view specific
frames.
To preview animation
To Do the following
Play a movie Click Movie } Control } Play movie.
Stop a movie Click Movie } Control } Stop movie.
Rewind to the beginning of a movie Click Movie } Control } Rewind to
beginning.
Fast forward to the end of a movie Click Movie } Control } Fast forward to
end.
Move to the previous frame Click Movie } Control } Step back one
frame.
Move to the next frame Click Movie } Control } Step forward
one frame.
Scrub through a movie In the Timeline Docker window/palette,
drag the playhead back and forth
along the timeline.
You can also control the playback of a movie using the playback controls
located in the bottom left corner of the drawing window. For more
information, see “Exploring the movie playback controls” in the Help.
You can also use keyboard shortcuts to preview a movie. In Num lock mode,
on the number pad, press 4 to rewind, press 6 to fast forward, press 1 to step
back one frame, and press 3 to step forward one frame. Press Enter to play or
stop a movie.
You must have the Macromedia Flash Player plug-in installed in your default
Web browser.
For information about modifying symbol and sprite instances and about unsupported
object types, see “Reference: Working with symbols and sprites” on page 408.
Using symbols for objects that appear many times helps to reduce file size.
To edit a symbol
1 In the Library Docker window/palette, choose a symbol from the Symbols list.
If you want to name or rename the symbol, double-click the symbol’s name box,
and type a name.
2 Click the Edit symbol button .
3 Modify the objects on the stage.
4 Click the Finish editing symbol tab in the bottom-left corner of the drawing
window.
You can also edit a symbol by selecting an instance in the drawing window,
and clicking the Edit symbol button on the property bar.
While editing a symbol, you can insert an instance of another symbol,
which creates a nested symbol. You cannot, however, insert an instance of
the same symbol.
To delete a symbol
1 In the Library Docker window/palette, choose a symbol from the Symbols list.
2 Click the Delete symbol button .
When you delete a symbol, it is removed from the library, and all instances
of the symbol are removed from the movie.
You can also insert a symbol instance by dragging a symbol from the
Library Docker window/palette to the drawing window.
When a symbol instance is selected, you can modify many object properties
on the property bar.
You can animate a symbol instance in the same way you animate other
objects in a movie. For more information, see “Animating objects” on page
365.
To edit a sprite
1 In the Library Docker window/palette, choose a sprite from the Symbols list.
If you want to name or rename the sprite, double-click the sprite’s name box, and
type a name.
2 Click the Edit symbol button .
3 Make any changes.
4 Click the Finish editing symbol tab in the bottom-left corner of the drawing
window.
Changes made to a sprite are automatically made to all instances of the sprite
in the active movie.
While working in symbol edit mode, you cannot add layers or save a movie.
You can also edit a sprite by selecting an instance on the stage and clicking
the Edit symbol button on the property bar.
You can control the animation in a sprite by applying behaviors within its
timeline. For more information, see “Using behaviors” on page 421.
To delete a sprite
1 In the Library Docker window/palette, choose a sprite from the Symbols list.
2 Click the Delete symbol button .
Sprites are used to animate the tail, legs, and trunk (top). These
animations are nested as the elephant moves across the stage (bottom).
You can control how and when a sprite instance plays in a movie by using behaviors.
Certain behaviors can be directed to sprite instances in a movie with the Tell target
parameter. For a list of behaviors to which the Tell target parameter can be applied,
see “Adding and removing behaviors” on page 426.
You can also insert a sprite instance by dragging a sprite from the Library
Docker window/palette to the stage.
If a sprite contains multiple objects, all objects in the sprite instance are
treated as if they were a group. You cannot modify individual objects in a
sprite instance.
Not all properties of objects in a sprite instance can be modified. For a list of
object properties that can be modified, see “Modifying symbol instances” on
in the Help.
When a sprite instance is selected, you can modify many object properties on
the property bar.
All objects in a sprite instance are treated as if they were a group. You
cannot modify individual objects in a sprite instance.
Not all properties of objects in a sprite instance can be modified. For a list
of object properties that can be modified, see “Modifying symbol instances”
in the Help.
You can also group the sprite instance with other objects and then tween
the group. For more information, see “Grouping objects” in the Help and
“Tweening groups of objects” on page 376.
You can also change a frame to a keyframe by double-clicking it.
To Do the following
Copy symbols and sprites to the Clipboard In the Library Docker window/palette,
choose the symbols and sprites from the
Symbols list, right-click (Windows) or
Control + click (Mac OS), and click Copy.
Paste symbols and sprites from the In the Library Docker window/palette,
Clipboard right-click (Windows) or Control + click
(Mac OS), and click Paste.
Creating rollovers
You can create a rollover from almost any object or group of objects. Rollovers are
interactive objects that can change in appearance when you click or point to them.
To create a rollover, you add and edit the following rollover states:
Normal — the default state of the rollover when there is no mouse activity
associated with it
Over — triggered when the pointer is over the rollover
Down — triggered when the rollover is clicked
For example, you can make a button change color when it is clicked, or display text
when you point to it.
You can also animate the contents of different rollover states. For example, you can
make a button fade in and out in its normal state, and display rotating text when you
point to it. For more information about creating animation, see “Animating objects”
on page 365 and “Animating text” on page 385.
After you create a rollover, you can preview it.
An animated rollover. The text fades in and out and changes size in the
over state, and the house rotates in the down state.
To create a rollover
1 In the Timeline Docker window/palette, select an object or group of objects.
2 Click Effects } Rollover } Create rollover.
3 Click Effects } Rollover } Edit rollover.
The Internet toolbar displays.
You can also finish editing the rollover by clicking the Finish editing
rollover tab in the bottom-left corner of the drawing window.
Create rollover, Edit rollover and Finish editing rollover are also
accessible from the Internet toolbar.
To animate a rollover
1 In the Timeline Docker window/palette, click a rollover.
2 Click Effects } Rollover } Edit rollover.
3 Click one of the following tabs:
Normal
Over
Down
4 Using the Pick tool, select an object or objects on the stage.
5 Tween any of the object’s properties or interactive effects.
6 Click Effects } Rollover } Finish editing rollover.
Editing rollovers
You can edit rollovers at any time by changing the contents of individual rollover
states. You can modify any object in a rollover state.
When you no longer need a rollover state, you can remove it by deleting its contents.
For example, deleting the down state of a rollover produces a rollover that doesn’t
change when you click it.
You can also duplicate a rollover state to populate an empty state. For example,
duplicating the over rollover state populates the empty down state and produces a
button that looks the same whether you click or point to it.
After looping a rollover, the Single play icon changes to a Looping arrow
icon .
A rollover state loops only if its timeline is shorter than the rollover timeline.
After looping a rollover state, the Single play icon changes to a Looping
arrow icon .
An object loops only if its timeline is shorter than the rollover state’s
timeline.
After looping an object, the Single play icon changes to a Looping arrow
icon .
You can un-loop an object by clicking the Looping arrow icon. It will
change back to a Single play icon.
Creating hyperlinks
Corel R.A.V.E. lets you create hyperlinks from rollovers and other objects in a movie.
Hyperlinks are text, drawings, or images that let you connect to any file published on
the Internet.
To link to a document published on the Internet, you must assign that document’s
URL (for example, http://www.corel.com/support/faq) to the selected object. This
automatically creates a clickable area called a hotspot that is linked to the URL. You
can define the hotspot area using the object’s shape or the bounding box around the
object. You can also display the hotspot area and change the colors of its cross-hatch
pattern and background for easier identification. This cross-hatching is a visual aid in
Corel R.A.V.E. and is not included in the exported file.
Go to
The Go to behavior can be applied to frames or rollover states. When applied to a
frame, it can be used to create a loop within a movie. When applied to a rollover
state, it can be used to exit a loop or to navigate to another part of a movie. Go to
moves the playhead to a specific frame. You specify the frame by providing a frame
label, a frame number, or a relative frame. For example, you can force the playhead to
move to the frame with label “Start,” move to frame 20, move ahead five frames, or
move back eight frames.
For information about labeling frames, see “To label a frame” on page 393. You can
also label a frame while adding a behavior. For more information, see “To add a
behavior to a frame” on page 428.
Applying the Show/hide behavior to rollover buttons gives the user control
over what is displayed on the map.
You can disable sound in a movie with the Stop all sounds behavior.
Movie levels
A loaded Flash movie can replace another movie or play concurrently with all other
loaded movies. When multiple movies are loaded, each movie is assigned a level. The
movie loaded first is at level 0. This movie is the main movie and determines the stage
size, background, and frame rate for all other loaded movies. By default, a movie is
loaded at the next available level. You can override this default by specifying a level. If
you specify a level that already contains a movie, the movie at that level is replaced. If
you specify level 0, all movies are unloaded before the new movie is loaded at level 0.
You can add an Unload movie behavior to a frame or rollover state. When adding
the Unload movie behavior, you must specify the level of the movie to be unloaded,
or the name of the sprite instance that the movie replaced.
For information about adding these behaviors, see “Adding and removing behaviors”
on page 426. For information about viewing and editing them, see “Viewing and
editing behaviors” on page 431. You cannot preview the Load movie or Unload
movies behaviors; instead, you must publish them. For more information about
publishing movies, see “Publishing movies to the World Wide Web” on page 435.
When you add more than one behavior to a particular frame, rollover state, or object,
the behaviors are executed in the order they are applied; however, you can change the
order. Behavior order is important, as one behavior can affect the execution of
another. For example, if one frame has Wait for load, Go to, and Stop behaviors
applied to it in that order, the Stop behavior is never executed because the preceding
Go to behavior moves the playhead to another frame. Similarly, if a Stop all sounds
behavior is executed before a Sound behavior, the Sound behavior has no effect,
because sound is disabled.
You can also choose to remove behaviors.
The table below lists each behavior, what it can be applied to, its parameters, and
where to look for more information.
For more
Behavior Can be applied to Parameters information
Play frame, rollover state Tell target “Playing, stopping,
(optional) and controlling
movies” on page
421
You can change the order of behaviors by choosing a behavior from the list
and clicking the Move up one button or the Move down one button
.
You can change the order of behaviors by choosing a behavior from the list
and clicking the Move up one button or the Move down one button
.
You can also open the Behaviors dialog box by right-clicking a frame
(Windows) or Control + clicking a frame (Mac OS) and clicking Behaviors.
You can also open the Behaviors dialog box by clicking the Behaviors
button in the Timeline Docker window/palette.
You can also open the Behaviors dialog box by clicking the Behaviors
button in the Timeline Docker window/palette.
You can also view or edit the behaviors applied to the current rollover state
by double-clicking the green Behavior icon next to the rollover name
in the Timeline Docker window/palette.
Exporting movies
Corel R.A.V.E. lets you export a movie to the following file formats:
Macromedia Flash (SWF) — the primary format for maintaining animation,
interactivity, sound, and behaviors in a movie
GIF Animation — lets you export movies to the bitmap-based Graphics
Interchange Format. The GIF format is useful for simple animations. Interactivity,
sound, and behaviors are not supported.
Video for Windows (AVI) (Windows only) — lets you export movies that can be
opened in video-editing applications. Interactivity, sound, and behaviors are not
supported.
QuickTime™ (MOV) — lets you export a movie to the QuickTime format. The
QuickTime format preserves animation. Interactivity, sound, and behaviors are not
supported.
For information about these file formats, see “File formats” in the Help.
When exporting a movie to the Macromedia Flash format, you can control the quality
and file size of the exported file by adjusting filter settings. You can determine bitmap
settings, optimize objects in a movie to reduce file size, and set the frame size of the
exported movie. If you have added sound to rollovers or an audio layer to the movie,
you can ensure that it is exported with the movie. Also, you can protect the exported
Macromedia Flash file from importing.
If you are satisfied with the export settings, you can save them as a preset for later
use.
Before exporting, you can preview the Macromedia Flash movie in your Web
browser by clicking Preview in the Flash export dialog box. This requires
the Macromedia Flash Player plug-in to be installed, which is available on
Disc 1 of the application.
You can choose a Flash HTML template by clicking the Open button under
the HTML tab. You can also create your own template following the syntax
in the default file, which is listed in the Flash HTML template box.
If the Paused at start option is selected, the HTML file will display the first
frame of the movie in your browser. To play or stop the movie in your
browser, right-click the image (Windows) or Control + click the image
(Mac OS) and click Play. To enable or disable looping, right-click the image
(Windows) or Control + click the image (Mac OS), and then click Loop.
conventions . . . . . . . . 3 curves
converting text to · · · · · 224
Convert anchor point tool . . . 324
previewing · · · · · · · 48
converting
artistic and paragraph text · · · 224 D
copying . . . . . 76 . . . default text style
blends · · · · · · · · 121 changing · · · · · · · 219
envelopes· · · · · · 109 - 110 definitions
fills · · · · · · · · · 144 CorelDRAW· · · · · · · 13
lenses · · · · · · · · 192
Delete anchor point tool . . . . 324
object fill properties · · · · · 77
objects · · · · · · · · 76 deleting . . . . . . . . 76
transparencies · · · · · · 184 densitometer scales
Corel Corporation . . . . . . 1 printing · · · · · · · 292
contact · · · · · · · · 1 deselecting. . . . . . . . 73
drawing E
content · · · · · · · · 29
editing
shapes · · · · · · · · 63
text· · · · · · · · · 225
drawing information . . . . . 35
effects
I intersecting . . . . . . . 116
multiple objects · · · · · 118
ICC profiles
objects · · · · · · · · 118
choosing options · · · · · 162
embedding profiles · · · · · 163 J
images. . . . . . . . . 29 Java applets . . . . . . . 261
browsing · · · · · · 29 - 30
job ticket . . . . . . 305 - 306
inserting · · · · · · · · 30
searching · · · · · · · 30 K
setting Web options · · · · 272 kerning . . . . . . 221 - 222
importing
bitmaps · · · · · · · 242 L
embedding color profiles · · 162 - 163 Lab color mode . . . . . . 251
files· · · · · · · · · 309 landscape page orientation . . . 194
imposition layouts . . . . . 287 layers. . . . . . . . . 207
printing · · · · · · · 287 activating · · · · · · · 210
indenting copying objects between · · · 212
paragraph text · · · · · · 228 creating · · · · · · · 208
deleting · · · · · · · 210
tone U
effects in bitmaps · · · · · 250 undoing
tone curves actions · · · · · · · · 34
adjusting · · · · · · · 257 specifying levels · · · · · · 34
displaying all on grid · · · · 258 undoing, actions . . . . . . 33
tone, effects in bitmaps . . . . 248 ungrouping . . . . . . . 87
toolbox grids · · · · · · · · · 70
exploring · · · · · · · 19 objects · · · · · · · · 89
tour · · · · · · · · · 19 uniform fills . . . . . . . 135
training . . . . . . . . . 8 uninstalling . . . . . . . . 4
transparencies . . . . . . 181 application from Mac OS · · · · 6
applying · · · · · · · 181 application from Windows · · · 5
applying merge modes to · · · 187 Unite. . . . . . . . . 323
quitting S
Corel R.A.V.E. · · · · · · 354
saving
R repeating animation · · · · 378
Z
Zoom tool . . . . . . . 361
zooming . . . . . . . . 361
in and out · · · · · · · 361
options · · · · · · · · 361