Learning Principles 2011
Learning Principles 2011
(2011)
Images should be combined with verbal (text or oral) information. This allows the
learner to make connections with what they already know (language and visual
iconography) and allows them to encode new information in more than one form.
Audience members cannot read text and hear information that is different from
what is in text. Presenters can read the slide text, but many audience members
prefer presenters not to do this.
Chunking
Presentation content should be grouped into logical sections that allow the learner
to organize for memory and recall. In general we can absorb seven pieces of new
information at one time.
1
West, C. K., Farmer, J. A. & Wolff, P. M. (1991). Instructional Design Implications from
Cognitive Science. Lawrence Erlbaum Associates, Hillsdale, NJ
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0
UnportedLicense. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-
sa/3.0/or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco,
California, 94105, USA.
Patricia McGee, Ph.D. (2011)
Learning Designs
Follow a narrative format
a. Beginning
i. Get attention by using music, simple and direct text, image(s), and/or
unexpected information.
ii. Focus attention on what is to be learned: agenda, objectives, list of
key terms, etc.
b. Middle
i. Divide presentation into segments with NO more than 12-15 minutes
of lecture.
ii. Integrate activities between segments (see Learning Activities)
iii. Use blank slides so that student responses can be added – this allows
students to contribute and it communicates that they will be expected
to contribute to the class session.
b. End
i. Review or ask students to review topics covered.
ii. Relate to course sequence – what has already been covered and what
will be covered next.
2
Implicit comparison between two unlike entities.
3
Comparison of two unlike things using “like.”
4
Explicit comparison between two things indicated by “is” or “as.”
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0
UnportedLicense. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-
sa/3.0/or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco,
California, 94105, USA.
Patricia McGee, Ph.D. (2011)
Learning Activities
Integrate learning activities that engage the learner into your presentation. The
following strategies are not necessarily contingent upon the use of Power Point™.
Most of these can be prompted with one slide. Class size will determine activities
that will be more effective.
a. Think-share-pair. Students are given a prompt or question to discuss. They
are given one minute to think and then asked to pair with another student.
After a few minutes of discussion, the instructor asks students to share their
ideas. A classroom vote is taken to determine consensus. Related to Thinking
Aloud Pair Problem Solving (TAPPS). See
http://www.wcer.wisc.edu/archive/CL1/CL/doingcl/thinkps.htm
b. Brainstorming. Students work in pairs or small groups to list ideas without
censorship. For different types of brainstorming, see
http://www.mindtools.com/pages/Supplementary/BrainstormingWarmUps.ht
m
c. Poll. Polls can help you ascertain student understanding. Additionally, they
can spark a discussion, identify errors in thinking, etc.
d. Stump your neighbor. Have students compete to come up with questions,
little known facts, or puzzles to stump their peers. These can be added to an
instructor’s PPT.
5
See http://www.arcsmodel.com/
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0
UnportedLicense. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-
sa/3.0/or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco,
California, 94105, USA.
Patricia McGee, Ph.D. (2011)
e. Note check. Have students check their note taking by exchanging with a
neighbor.
f. Focused listening. After describing or illustrating a concept or point,
include slide that asks learner to give illustrations or examples – collect (in
writing) or add to slide
g. Two-minute paper. Typically used at the end of class to determine student
learning. These can also be assigned within a 24-hour period and posted to a
course management system (e.g., Blackboard™, Moodle™,
h. I still don’t get it. Students report what they are still struggling with.
The following games are highly motivational for undergraduates and even graduate
students, when used appropriately. A search on the Internet will result in many
other PPT game templates.
i. Jeopardy. Divide lecture material into categories. Divide class into teams
and allow students to complete to get answers. Use as practice or rehearsal
strategy.
o Templates -
http://www.jmu.edu/madison/teacher/jeopardy/jeopardy.htm
j. Who wants to be a Millionaire. Have students compete to win points or a
special privilege (e.g., extra time for an assignment, opportunity to re-take a
quiz, or something that is valued and motivational). They may select a
helpline.
o Template and instructions – http://jc-schools.net/tutorials/ppt-
games/Millionaire.ppt
k. Other games - http://eganscorner.wikispaces.com/PowerPoint+Games
Other resources:
Power Point for E-learning - http://www.articulate.com/rapid-elearning/powerpoint-
for-e-learning/
Presentation Tools - http://elearningtools.wetpaint.com/page/Presentation