3.5 To Pathfinder Conversion - Piscoloth - Yugoloth
3.5 To Pathfinder Conversion - Piscoloth - Yugoloth
Yugoloth,
oloth Piscoloth
Piscoloth
This hideous cross between a lobster, an octopus, and a human
threatens enemies with powerful claws and writhing tentacles.
. MEZZODAEMON CR 8.
NE Medium outsider (daemon, evil, extraplanar)
Init +6; Senses darkvision 60 ft., see invisibility; Perception +13
DEFENSE
AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)
hp 76 (8d10+32)
Fort +9, Ref +8, Will +5
DR 10/cold iron or silver; Immune acid, death effects, disease,
poison; Resist cold 10, electricity 10, fire 10; SR 22
OFFENSE
Speed 40 ft.
Melee 2 claws +13 (1d4+5), +1 trident +15/+10 (1d8+8/19-20)
Spell-Like Abilities (CL 8th; concentration +12)
Constant—see invisibility;
At will—cause fear (DC 15), darkness, desecrate, produce
flame, greater teleport (self plus 50 lbs. of objects only);
2/day—cloudkill (DC 18), dispel magic;
1/day—summon (level 3, 1 mezzodaemon 40%)
STATISTICS
Str 20, Dex 15, Con 17, Int 11, Wis 14, Cha 18
Base Atk +8; CMB +13; CMD 25
Feats Improved Critical (trident), Improved Initiative, Toughness,
Weapon Focus (trident)
Skills Intimidate +15, Knowledge (planes) +11, Perception +13,
Sense Motive +13, Stealth +13, Survival + 13
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
ECOLOGY
Environment any (Abaddon)
Organization Solitary, squad (4–8), or platoon (10–18 plus 1
ultroloth)
Treasure standard (+1 trident, other treasure)