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3.5 To Pathfinder Conversion - Piscoloth - Yugoloth

The first document describes a Piscoloth, a hideous creature that is a cross between a lobster, octopus, and human with powerful claws and tentacles that threatens enemies. The second document describes a Mezzoloth, a human-sized insect with heavy chitin armor, four limbs with sharp claws and wielding a wicked trident. Both creatures are evil outsiders from the plane of Abaddon.

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100% found this document useful (2 votes)
545 views2 pages

3.5 To Pathfinder Conversion - Piscoloth - Yugoloth

The first document describes a Piscoloth, a hideous creature that is a cross between a lobster, octopus, and human with powerful claws and tentacles that threatens enemies. The second document describes a Mezzoloth, a human-sized insect with heavy chitin armor, four limbs with sharp claws and wielding a wicked trident. Both creatures are evil outsiders from the plane of Abaddon.

Uploaded by

Dana Helman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Yugoloth

Yugoloth,
oloth Piscoloth
Piscoloth
This hideous cross between a lobster, an octopus, and a human
threatens enemies with powerful claws and writhing tentacles.

. ARCANE PISCODAEMON CR 11/MR 2.


NE Medium outsider (aquatic, daemon, evil, extraplanar, mythic)
Init +8; Senses darkvision 60 ft., detect good, detect magic, see
invisibility; Perception +16
DEFENSE
AC 26, touch 14, flat-footed 24 (+2 deflection, +2 Dex, +10
natural)
hp 157 (11d10+77)
Fort +14, Ref +7, Will +9
DR 10/good; Immune acid, death effects, disease, poison; Resist
cold 10, electricity 10, fire 10; SR 22
OFFENSE
Speed 30 ft., swim 50 ft.
Melee 2 claws +18 (2d6+7/18-20/×3 plus grab and 1d6 bleed),
tentacles +16 (1d10+3 plus poison)
Special Attacks constrict (2d6+10), mythic magic 3/day
Arcane Spells (CL 11th, concentration +14)
4th—fear (DC 17), phantasmal killer (DC 17);
3rd—blink, meld into stone, summon (4 skerodaemons 60%, or
1d3 mezzodaemons 30%);
2nd—ghoul touch (DC 15), scare (DC 15);
1st—protection from good.
Spell-Like Abilities (CL 11th; concentration +14)
Constant—detect good, detect magic, see invisibility;
At will—dispel magic, greater teleport (self plus 50 lbs. of
objects only);
3/day—fly, stinking cloud (DC 16);
1/day—summon (level 4, 1d3 hydrodaemons 35%).
STATISTICS
Str 25, Dex 18, Con 24, Int 14, Wis 15, Cha 17
Base Atk +11; CMB +18 (+22 grapple); CMD 32
Feats Critical Focus, Improved Initiative, Multiattack, Power
Attack, Sickening Critical, Vital Strike
Skills Escape Artist +18, Intimidate +17, Knowledge (planes) +16,
Perception +16, Sense Motive +16, Stealth +18, Survival +16,
Swim +29
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SQ amphibious, augmented critical
ECOLOGY
Environment any (Abaddon)
Organization solitary, pair, or knot (3–5)
Treasure standard
SPECIAL ABILITIES
Augmented Critical (Ex) A piscodaemon’s claws threaten a critical
hit on an 18–20 and inflict ×3 damage on a successful critical hit.
Poison (Ex) Tentacles—injury; save Fortitude DC 22; frequency
1/round for 6 rounds; effect 1d2 Constitution plus staggered for
1 round; cure 2 consecutive saves.
Yugoloth,
Yugoloth Mezzoloth
This human-sized insect with heavy chitin has four limbs tipped
with sharp claws, and is wielding a wicked looking trident.

. MEZZODAEMON CR 8.
NE Medium outsider (daemon, evil, extraplanar)
Init +6; Senses darkvision 60 ft., see invisibility; Perception +13
DEFENSE
AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)
hp 76 (8d10+32)
Fort +9, Ref +8, Will +5
DR 10/cold iron or silver; Immune acid, death effects, disease,
poison; Resist cold 10, electricity 10, fire 10; SR 22
OFFENSE
Speed 40 ft.
Melee 2 claws +13 (1d4+5), +1 trident +15/+10 (1d8+8/19-20)
Spell-Like Abilities (CL 8th; concentration +12)
Constant—see invisibility;
At will—cause fear (DC 15), darkness, desecrate, produce
flame, greater teleport (self plus 50 lbs. of objects only);
2/day—cloudkill (DC 18), dispel magic;
1/day—summon (level 3, 1 mezzodaemon 40%)
STATISTICS
Str 20, Dex 15, Con 17, Int 11, Wis 14, Cha 18
Base Atk +8; CMB +13; CMD 25
Feats Improved Critical (trident), Improved Initiative, Toughness,
Weapon Focus (trident)
Skills Intimidate +15, Knowledge (planes) +11, Perception +13,
Sense Motive +13, Stealth +13, Survival + 13
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
ECOLOGY
Environment any (Abaddon)
Organization Solitary, squad (4–8), or platoon (10–18 plus 1
ultroloth)
Treasure standard (+1 trident, other treasure)

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