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CGA 2018 - Programme

coputer graphic animation

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0% found this document useful (0 votes)
139 views2 pages

CGA 2018 - Programme

coputer graphic animation

Uploaded by

Oolimpijac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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TIME 11:00-12:00 FRIDAY 16/11 Lyon Lae aa Registrations 12:00-12:15 (Conference Opening 12:15-12:45 Machine Learning Trends in VFX Mike Seymour, FX Guide 13:00-13:45 Discovering the VFX of Star Trek Vladimir tlic, Picomondo 14:00-15:00 VR to Begin With Moderated by Dejan Grba, Faculty of Fine Arts Belgrade Vladimir Todorovic, UWA Perth Johanna Pirker, TU Graz / BetterChaos Ninoslav Adzibaba, VRlabs 15100-16:00 COFFEE BREAK 15:30-16:00 |Screening of Short Animation “during coffee break 16:00-16:45 Crossover in Animation: From industry drill to auteurism and back Moderator: Mina Sablic Papalic, European Animated Film Festival Balkanima Ivan Pribicevic, Digitalkraft Zoran Cvetkovic, Crater Studio ‘Tom Box, Blue Zoo Animation Studio / via Skype \Vojin Vasovic, To Blink Animation 17:00-17:45 Leveraging NVIDIA RTX for Arnold on GPU Frederic Servant, Autodesk 18:00-18:45 Bringing the community together - leading by example (Carsten Biernat, Nordeus ‘Ana Uzelac, Kosta Mihallovski, Bunker VFX 19:00-20:00 11:00-12:00 An evaluation of the Design At Double Negative Shahin Toosi, VFX Ronin Br ceo OOM ea eee Registrations 12:00-12:45 ‘Conference Opening @Know It All 13:00-14:00 Interactive and VR presentations for Visualization with 3ds Max |Alex Horst, Autodesk 14:15 -15:00 VFX Workflow Overview ‘Aleksandar Djordjevic, Smoke & Mirrors 15100-16:00 ‘COFFEE BREAK 16:00-17:00 V-Ray Next for Maya: Tracing the path ahead for VFX 'Yavor Stoikov, Chaos Group ATASAT:A5 {Quest for a Unique Animation Style - Beyond Basic Animation Prinoiples |Slobodan Danilovic, Take One 18:00-18:45 IMaya 2018.4 and Armold 5.2 Roland Reyer, Autodesk 19:00-20:00 (Cinematics in Unreal Engine 4 David Hibbitts, Epic Games A SATURDAY 17/11 11:00-12:00 |Registrations Visual Effects on Independent Films: Low Budgets and Big Ideas 12:00-12:45 | Victor Perez, Masked Frame Pictures Straight Outta Ludwigsbourg 13:00-13:45 Fabian Pross, Jan Bitzer, llija Brunck, Jona Brunck, Tom Weber, Csaba Letay, Woodblock Ivan Vasiljevic, DAT The role of digital humans in Virtual Production: An industry survey Mike Seymour, FX Guide 1600-1600 COFFEE BREAK 14:00-15:00 internship at 3Lateral: Osiris Black to Andy Serkis morph 16:00-16:45 | piordje Vidovie, 3Lateral [Real-Time Production in Unreal Engine TEATS /Ben Lumsden, Epic Games Virtual production: The long term implications of turning viewers to users [Ben Lumsden, Epic Games 18:00-18:45 | iadimir Mastilovic, 3Lateral Mike Seymour, FX Guide From a CG Artist to a Director |Sava Zivkovic, Axis Animation Brin Misono ea CN ae reer 11:00-12:00 [Registrations 19:00-20:00 Bootstrapping a CG/VFX Pipeline 12:00-12:45 | steve Kahwati, Seneca College Toronto Integrating CG elements and photos ot Dusan Kovic, Autodesk / Crater [Hello from Tech Department! [Serguei Kalentchouk, The Mill 15:00-16:00 COFFEE BREAK Match move and set extensions, character integration for FX through rotomation process Bogdan Mihajlovic, QLbeans Reality Capture Solutions from Leica Geosystems [Marko Pantic, Vekom Geo Game Designer [Mirko Bozovic, Mad Head Games 14:45-15:00 16:00-17:30 1745-18:45 |Cheating in Layout 19100-20:00 | Nenad Mitrovic UNREAL Q\ AUTODESK. 3Lateral/1e

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