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TIME
11:00-12:00
FRIDAY 16/11
Lyon Lae aa
Registrations
12:00-12:15
(Conference Opening
12:15-12:45
Machine Learning Trends in VFX
Mike Seymour, FX Guide
13:00-13:45
Discovering the VFX of Star Trek
Vladimir tlic, Picomondo
14:00-15:00
VR to Begin With
Moderated by Dejan Grba, Faculty of Fine Arts Belgrade
Vladimir Todorovic, UWA Perth
Johanna Pirker, TU Graz / BetterChaos
Ninoslav Adzibaba, VRlabs
15100-16:00
COFFEE BREAK
15:30-16:00
|Screening of Short Animation “during coffee break
16:00-16:45
Crossover in Animation: From industry drill to auteurism and back
Moderator: Mina Sablic Papalic, European Animated Film Festival Balkanima
Ivan Pribicevic, Digitalkraft
Zoran Cvetkovic, Crater Studio
‘Tom Box, Blue Zoo Animation Studio / via Skype
\Vojin Vasovic, To Blink Animation
17:00-17:45
Leveraging NVIDIA RTX for Arnold on GPU
Frederic Servant, Autodesk
18:00-18:45
Bringing the community together - leading by example
(Carsten Biernat, Nordeus
‘Ana Uzelac, Kosta Mihallovski, Bunker VFX
19:00-20:00
11:00-12:00
An evaluation of the Design At Double Negative
Shahin Toosi, VFX Ronin
Br ceo OOM ea eee
Registrations
12:00-12:45
‘Conference Opening @Know It All
13:00-14:00
Interactive and VR presentations for Visualization with 3ds Max
|Alex Horst, Autodesk
14:15 -15:00
VFX Workflow Overview
‘Aleksandar Djordjevic, Smoke & Mirrors
15100-16:00
‘COFFEE BREAK
16:00-17:00
V-Ray Next for Maya: Tracing the path ahead for VFX
'Yavor Stoikov, Chaos Group
ATASAT:A5
{Quest for a Unique Animation Style - Beyond Basic Animation Prinoiples
|Slobodan Danilovic, Take One
18:00-18:45
IMaya 2018.4 and Armold 5.2
Roland Reyer, Autodesk
19:00-20:00
(Cinematics in Unreal Engine 4
David Hibbitts, Epic GamesA SATURDAY 17/11
11:00-12:00 |Registrations
Visual Effects on Independent Films: Low Budgets and Big Ideas
12:00-12:45 | Victor Perez, Masked Frame Pictures
Straight Outta Ludwigsbourg
13:00-13:45 Fabian Pross, Jan Bitzer, llija Brunck, Jona Brunck, Tom Weber, Csaba Letay, Woodblock
Ivan Vasiljevic, DAT
The role of digital humans in Virtual Production: An industry survey
Mike Seymour, FX Guide
1600-1600 COFFEE BREAK
14:00-15:00
internship at 3Lateral: Osiris Black to Andy Serkis morph
16:00-16:45 | piordje Vidovie, 3Lateral
[Real-Time Production in Unreal Engine
TEATS /Ben Lumsden, Epic Games
Virtual production: The long term implications of turning viewers to users
[Ben Lumsden, Epic Games
18:00-18:45 | iadimir Mastilovic, 3Lateral
Mike Seymour, FX Guide
From a CG Artist to a Director
|Sava Zivkovic, Axis Animation
Brin Misono ea CN ae reer
11:00-12:00 [Registrations
19:00-20:00
Bootstrapping a CG/VFX Pipeline
12:00-12:45 | steve Kahwati, Seneca College Toronto
Integrating CG elements and photos
ot Dusan Kovic, Autodesk / Crater
[Hello from Tech Department!
[Serguei Kalentchouk, The Mill
15:00-16:00 COFFEE BREAK
Match move and set extensions, character integration for FX through rotomation process
Bogdan Mihajlovic, QLbeans
Reality Capture Solutions from Leica Geosystems
[Marko Pantic, Vekom Geo
Game Designer
[Mirko Bozovic, Mad Head Games
14:45-15:00
16:00-17:30
1745-18:45
|Cheating in Layout
19100-20:00 | Nenad Mitrovic
UNREAL Q\ AUTODESK. 3Lateral/1e