SSG Attack Soccer Coaching Ebook
SSG Attack Soccer Coaching Ebook
You see them playing the game. For them the game
already fulfills every criteria.”
JOHAN CRUIJFF
Champions League Winning
Player and Manager
3x World Player of the Year and
European Player of the Century
2 www.betterfootball.co.uk
SKILLS NOT DRILLS
WHY SMALL SIDED GAMES?
Children join teams to play football, not to stand around in lines or
repeat the same movement over and over again.
Unlike drills, games aren’t regimented - they are dynamic,
imaginative and most of all FUN.
Games give players the chance to score goals, to tackle, to emulate
their heroes. Players also get more touches of the ball and must
utilise a broader range of movements, techniques and skills than in
drills.
These skills can be translated to full-size full-speed games more
easily because the images our players see in training more closely
resemble the ‘moments’ when they need to utilise skills within a
match. Drills can allow players to replicate the movement of a pass,
but only games can replicate the situation as well.
Additionally, SSGs can be easily scaffolded to build up the pressure
and time-constraints on our players gradually. This means the same
conditions can be applied from 1v1 through to 4v4 and up to 11v11
- the only variable is the number of decisions that players have to
make.
And this scaffolding means that every player can be set individual
targets and challenges so, whether they are the strongest player
or are struggling to keep up, they stay engaged in the session and
motivated to improve.
This book contains eight Small Sided Games templates. After
modifications, progressions and variations you could easily use
nothing else for a year’s worth practices. And if you did I promise
your players would be smiling this time next year!
DRIBBLING AT SPEED
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CHASE ALLEY
INITIAL SET-UP
Set-up a series of 30m x 20m
“Mini-Pitches” with two podgoals
and a few balls on each end-line.
Place flags 5m from each end-line
to mark the goal area.
Each “Mini-Pitch” needs four
players but you can have more
if your session has uneven
numbers.
If you have multiple pitches leave CHASE-ALLEY SET-UP
a few metres safety area between
each.
GAME RULES
Players dribble a ball across the
pitch and shoot into either of
their opponents’ goals.
As soon as a player shoots, an
opponent can break the other
way.
If a player scores they earn a goal
and can turn and chase their
opponents .
If a player misses or is tackled
their opponent gets a free run.
STARTING THE GAME
Play for three minutes or until a
team goes three goals up.
PROGRESSIONS
Extend the pitch to increase the
technical challenge.
Take one goal away from each
end-line to force increased
accuracy.
Move the goal area so that players
have to shoot from different
distances.
Add an all-time defender in the
...THEY CAN CHASE middle of the pitch.
Play 2v2 - allowing teams to keep
the ball if they score.
8 www.betterfootball.co.uk
RUNNING WITH THE BALL
THE NEXT STEPS
Continue working on the
aggressive first touch into space
and close ball control during
warm-ups and whenever the
opportunity arises in a game.
A logical progression would be
to look at cutting the ball with
the inside and outside of the foot
and disguise, feint and stop-start
moves to use in 1v1 situations.
FURTHER READING
When Is Dribbling The Best
Option?
http://www.better football.
c o. u k / 2 0 0 9 / 0 6 / t a c t i c a l - p o i n t - i s -
dribbling-the-best-option/
SHIMMY STEP-OVER
C Lift right foot behind the ball, twist
hips to the left and turn right knee
across body to sell fake. [A]
Immediately twist to the right and
bring left leg to outside of the ball,
as if to take with the inside arch of
left foot. [B]
A SHIMMY STEP-OVER
10 www.betterfootball.co.uk
(This game is included in the
GREAT ESCAPE FA Youth Award Module 1)
read more about the course here
sprint +1pt
backwards
+1pt
side-step
+1pt
jump +1pt
GREAT ESCAPE SET-UP
points by tagging
attackers.
If an attacker is tagged attacker +1pt
they also lose a point.
Next give each player ADD GUARDS TO EACH GATE
a football. points and guards You can also add
Attackers must dribble must make a tackle to floating guards,
through gates to earn earn a point. unattached to gates.
MODIFICATIONS
Offer more points for
getting through gates
with tougher guards.
Offer bonus points for
using particular 1v1
moves effectively.
Let struggling guards
earn 2 points if they
tackle an attacker or 1 ADD FOOTBALLS TO
point if they tag them. PRACTICE DRIBBLING MOVES
If a player is finding to score: This game Give guards balls,
the game easy then encourages players to either in-hand to test
ask them to help a create 2v1 situations co-ordination or to
struggling player at the gates. feet to test control.
12 www.betterfootball.co.uk
DISGUISE & FEINT MOVES
THE NEXT STEPS
Include ball manipulation skills
in your warm-ups so that players
can practice their favourite 1v1
moves.
Develop your training games
so that attackers can isolate
defenders and provide incentives
for dribbling past opponents.
Look at ‘Stop-Start’ moves and
different techniques for turning.
FURTHER READING
Cut Moves : Coaching Points
http://www.better football.
co.uk/2009/08/dribbling-cut-moves-
coaching-points/
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INTERCEPTOR
INITIAL SET-UP
Set-up a large square pitch, and
divide into four quarters.
Put 3, 4 or 5 players into each area.
Give 1 player in each area a bib
and a ball. These players will be
the ‘interceptors’.
The remaining players have a
ball between them and are the
‘passers’. 2v1, 3v1 & 3v2 GAMES
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SHORT PASSING/CONTROL
FURTHER READING
Short Passing - More Key Points:
http://www.better football.
co.uk/2009/06/short-passing-inside-
arch-push-pass/
direction
of attack
Young players will and 3v3 game before time attackers to help
benefit from learning progressing to 4v4. your players build
the rules in a 2v2 You can also add all- possessions.
PROGRESSIONS
You can increase the all-time-attacker
number of decisions
players must make by
awarding goals for a
successful switch and
control, or a series
of ten consecutive
passes. all-time-attacker
20 www.betterfootball.co.uk
LONG PASSING
THE NEXT STEPS
You can develop your practice to
work on position specific skills
such as playing a long ball down
the line or firing low crosses
across the penalty area.
Further sessions might look at
long lofted passes or swerve
passes with the inside arch and
outside arch.
FURTHER READING
Long Lofted Passing Technique:
http://w w w.better football.co.uk/
2009/06/long-passing-lofted-drive/
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RISKY BUSINESS
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CREATING SPACE
THE NEXT STEPS
Creating Space is a hugely broad Obviously these tactical aspects
category, providing plenty of build upon strong passing,
scope for a series of related control and dribbling technique.
sessions. These core skills should never be
You might go on to look at Give- far from your coaching schedule.
and-Go variations, discuss overlap
runs or examine how third-man
running can create space.
FURTHER READING
How To Score From Every One-
on-One
http://www.betterfootball.
co.uk/2009/10/score-from-every-one-
on-one/
26 www.betterfootball.co.uk
NON-STOP STARTING NON-STOP
All-Time Attacker
INITIAL SET-UP
Set-up a small pitch with
a goal and goalkeeper at
either end. Position flags
or tall cones on each
sideline to indicate the
halfway line.
Position an all-time
attacker in each half and
then split the remaining
players into three teams
of 2 and give each team All-Time Attacker
bibs.
GAME RULES However, if the attackers lose the
One team starts with the ball. The ball (or kick it out of play), the
other two teams defend one of defenders attack the opposite
the goals. goal - combining with the all-
time attacker at that end.
The attacking team combine with
the all-time attacker in one half to The team who lost possession
score in the goal at that end (3v2). stay and defend that side until
they win the ball again.
If they score, the ‘keeper throws
them the ball and that team The team that scores always keep
attack (with the other all-time the ball and attack alternate ends
attacker) the opposite goal. in a succession of 3v2 attacks.
28 www.betterfootball.co.uk
COUNTER-ATTACKING
THE NEXT STEPS
We should gradually progress
our players from 1v1 attacking
situations to 2v2, 3v3 and then
4v4 situations. It’s our job to
help our players transition these
attacking principles to full-size
games.
Eventually our players should be
able to break with confidence,
understanding when to dribble
and when (and where) to pass.
FURTHER READING
3v1, 3v2 & 3v3 Attack: Key Points
http://w w w.better football.co.uk/
category/03-soccer-tactics/33-soccer-
3v1-3v2-3v3-attack/
30 www.betterfootball.co.uk
HUNGRY HUNGRY HIPPOS
INITIAL SET-UP
Mark out a large square field.
Position a full-size goal in the
middle of each sideline. If goals
aren’t available you can use poles
or large cones instead. Place a few
footballs alongside each goal.
Nominate four goalkeepers and
split the remaining players into
two teams. HUNGRY HIPPOS SET-UP
These two teams play against
each other within the square. GAME RULES
Any player can score for their
team in any of the four goals.
After a team scores, the ‘keeper
on that side rolls another ball to
the scoring team. They continue
the game but must score in a
different goal.
If a shot is caught or the ball goes
out of play, then the GK on that
side gives the ball to the other
RESTARTING THE GAME team and they play on.
Play to a set number of goals
and then rotate the goalkeeping
players.
CHALLENGE
BETTER PLAYERS TO
SCORE HEADERS
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FINISHING
THE NEXT STEPS You might use further sessions
Through this game players will to talk about following up shots /
learn the importance of taking on looking for rebounds, playing into
opportunities early. space early and switching play,
overloading and 2v1 attacking
Each player will have plenty of
principles or even 1v1 defending
chances to finish from different
and shot blocking.
angles and distances.
FURTHER READING
Finishing Technique: Low Driven
Shots
http://www.better football.
co.uk/2009/06/finishing-low-driven-
shot/
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A GAME OF TWO HALVES
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PRESSING
THE NEXT STEPS FURTHER READING
Players have to be really fit to Defending: Key Points
keep the tempo high for an entire h t t p : / / w w w . b e t t e r f o o t b a l l .
game. co.uk/2009/07/1v1- defending-
defending-the-goal/
Research some exercises and
training programmes that they
can do in between football
sessions.
38 www.betterfootball.co.uk
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