Call - of - Duty - UO - FINAL - QXP 8/17/04 6:11 PM Page 1: United Offensive
Call - of - Duty - UO - FINAL - QXP 8/17/04 6:11 PM Page 1: United Offensive
CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Enter CD Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Latest Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Single Player Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
In-Game Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Movement Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Crouching and Going Prone . . . . . . . . . . . . . . . . . . . . . .11
Leaning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Sprinting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
View Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Weapons Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Melee Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Reloading Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Aiming Down the Sight (ADS) . . . . . . . . . . . . . . . . . . . .14
Swapping Weapons and Picking Up Items . . . . . . . . . . . .15
“Cooking Off ” Grenades . . . . . . . . . . . . . . . . . . . . . . . . .15
Call Of Duty: UO Binoculars and Artillery Strikes . . . . . . . . . . . . . . . . . . . .16
Activision PC Manual Other Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
CLIENT PROJECT TITLE
Show Objectives/Score . . . . . . . . . . . . . . . . . . . . . . . . . . .17
08.17.04 100% Quick Save/Quick Load . . . . . . . . . . . . . . . . . . . . . . . . . .17
DATE % OF SIZE SHOWN
Weapons of Call of Duty:™ United Offensive™ . . . . . . . . . . . . .17
RTW_PC
United States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Call_Of_Duty_UO ACT-UOFF-MN1
FILE NAME JOB CODE Browning .30 Caliber M1919A6
Deployable Light Machine Gun . . . . . . . . . . . . . . . . .17
4.5” x 6.875” FINAL 2.36-in Rocket Launcher, M1A1 “Bazooka” . . . . . . . .18
SIZE CONCEPT NUMBER
Russia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
IGNITED MINDS
4499 Glencoe Avenue
Tokarev SVT-40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Marina del Rey, California 90292
T 310.754.3210 F 310.754.3204 Degtyarev-Pekhotny 28 . . . . . . . . . . . . . . . . . . . . . . . .18
www.ignitedminds.com
Tokarev TT-33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
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INTRODUCTION INSTALLATION
On air, land or sea, one thing has remained constant throughout A previous full installation of Call of Duty™ is req
history—in war, no one fights alone. From the skies over Call of Duty:™ United Offensive.™
Western Europe to the rolling plains of Russia, the Allies stood
Insert disc one of Call of Duty:™ United Offensive™
together against their common enemy and prevailed. In Call of
CD-ROM drive. After a few seconds, the splash
Duty:™ United Offensive™ you will be immersed in some of the
Click Install to begin the installation process and
most decisive battles of World War II.
on-screen instructions.
Become Corporal Scott Riley as you and your brothers in the
If the splash screen does not appear, you may hav
besieged 101st airborne hold out in Bastogne during the Battle
Double-click on the My Computer icon on your
of the Bulge. Relive the career of S.O.E. operative James Doyle
CD-ROM drive with the Call of Duty:™ United Of
from your last bombing run as a gunner with the R.A.F. to the
Double-click on Setup.exe to launch the Start sc
invasion of Sicily in 1943. Assume the role of Conscript Private
more information, consult the help files.
Yuri Petrenko as you and your comrades take part in the events
of the summer of 1943, from the Battle of Kursk to the final
battle for the city of Kharkov. Enter CD Key
The Installer will prompt you to enter a CD key.
Whether in a small unit sabotaging an enemy train in occupied valid CD key to continue the installation process
Europe, or part of an entire tank division advancing across the Duty:™ United Offensive.™ Your unique CD key is a
Russian steppes, one truth rings through: success in battle case your game CDs are contained in.
cannot be realized by any one man. Adversity cannot be
overcome without unity, and victory can only be achieved Note: Call of Duty:™ United Offensive™ has its own
through a United Offensive. from Call of Duty.™ Your Call of Duty™ key will n
Call of Duty:™ United Offensive.™
When prompted, enter the CD key as it appears
It’s important that you observe the following guid
privacy of your CD key:
• Keep your CD key in a safe, private place in ca
reinstall your game at a later point.
• Players with invalid CD keys will not be perm
Multiplayer games, so be sure to enter it correc
the jewel case.
• No one from Activision or Gray Matter will ev
CD key (in game, on message boards or in cha
it out to anyone! If you lose your CD key, you
another one.
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INTRODUCTION INSTALLATION
a, one thing has remained constant throughout A previous full installation of Call of Duty™ is required to play
o one fights alone. From the skies over Call of Duty:™ United Offensive.™
o the rolling plains of Russia, the Allies stood
Insert disc one of Call of Duty:™ United Offensive™ into your
heir common enemy and prevailed. In Call of
CD-ROM drive. After a few seconds, the splash screen will appear.
nsive™ you will be immersed in some of the
Click Install to begin the installation process and then follow the
es of World War II.
on-screen instructions.
Scott Riley as you and your brothers in the
If the splash screen does not appear, you may have Autorun disabled.
borne hold out in Bastogne during the Battle
Double-click on the My Computer icon on your desktop. Open the
ve the career of S.O.E. operative James Doyle
CD-ROM drive with the Call of Duty:™ United Offensive™ CD inserted.
mbing run as a gunner with the R.A.F. to the
Double-click on Setup.exe to launch the Start screen. If you need
n 1943. Assume the role of Conscript Private
more information, consult the help files.
ou and your comrades take part in the events
1943, from the Battle of Kursk to the final
of Kharkov. Enter CD Key
The Installer will prompt you to enter a CD key. You must have a
l unit sabotaging an enemy train in occupied valid CD key to continue the installation process and play Call of
an entire tank division advancing across the Duty:™ United Offensive.™ Your unique CD key is affixed to the jewel
ne truth rings through: success in battle case your game CDs are contained in.
by any one man. Adversity cannot be
unity, and victory can only be achieved Note: Call of Duty:™ United Offensive™ has its own CD key, separate
Offensive. from Call of Duty.™ Your Call of Duty™ key will not allow you to play
Call of Duty:™ United Offensive.™
When prompted, enter the CD key as it appears on the jewel case.
It’s important that you observe the following guidelines to ensure the
privacy of your CD key:
• Keep your CD key in a safe, private place in case you need to
reinstall your game at a later point.
• Players with invalid CD keys will not be permitted to join
Multiplayer games, so be sure to enter it correctly, as it appears on
the jewel case.
• No one from Activision or Gray Matter will ever ask you for your
CD key (in game, on message boards or in chat rooms). Never give
it out to anyone! If you lose your CD key, you will not be issued
another one.
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mation New Game – Launch a new Call of Duty:™ United Offensive™ game
st information about the game in the Readme from the beginning of the first campaign. After selecting
isc. Select Readme from the Start screen to New Game, choose your difficulty level from one of the four
ion. If you’re having problems installing or options available.
you’ll also find help in the Help files section Load Game – Load any games you’ve saved. When you reach the
Load/Save menu, select the game name in the box on the left side
of your screen and then click Load.
SINGLE PLAYER GAME Multiplayer – Launch the Multiplayer component of Call of
er campaigns, you play as an Allied soldier Duty:™ United Offensive,™ where you can join or create Multiplayer
of some of the fiercest combat of the Second servers via LAN or Internet.
uccess of your squad, the completion of your Options – Configure your controls and adjust audio/video
your very survival depends on how well you quality and performance settings. Click on the sub-sections on
ou shoot and, perhaps most importantly, how the right side of the screen for additional options. Click on those
r wits about you. settings to change them. A list of default controls can be found
Player game, select Play Call of Duty:™ on the following pages.
™
Single Player from the Call of Duty:™ Quit – Exit the game and return to the desktop.
folder contained in the Programs section
Start Menu.
PLAYING THE GAME
MAIN MENU Each mission loading screen provides crucial information about
the setting, objectives, opportunities and potential obstacles you’ll
introductory movies, the Main menu encounter in the mission. This information comes as personal
menu you can launch new games, resume journal entries or communiqués from your superiors. Study them
switch to the Multiplayer portion of closely before entering the mission. The information they contain
ed could save your life.
s the
ons.
In-Game Display
Resume Compass – The compass helps you navigate your surroundings
st game and get your bearings. In addition to showing you which
can direction you’re facing, it shows you the location of Allies in your
gress vicinity (green arrows) and the location of your current objective
aigns. (a golden star).
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– The changes when you encounter interactive objects. If you move your
on shows crosshair over an ally who’s close to you, you’ll see your crosshair
e. The icon change to the image of a person. Press the Attack key (default: left
ding to mouse button) to ask individuals to move out of your line of sight.
e,
Pickup/Interact Indicator – This indicator appears when there’s
stance you
an item you can pick up, be it a health kit, secret documents or a
nges to a
new weapon. To pick up the desired item, press your Use key
o indicate
(default: F ). In the case of a new weapon (or ammunition for your
s your
current arsenal), press and hold the Use (default: F ) key. This icon
etes, the
also appears when you can interact with an object.
white to black. After you finish sprinting, the
as your energy recharges.
oughout the game, updates appear here
MOVEMENT CONTROLS
in mission objectives, picking up health and The default movement keys are as follows:
COMMAND DEFAULT KEY DESCRIPTION
unter – The box in the lower right-hand Forward W Walk forward.
en is your ammunition counter. The first Backpedal S Walk backward.
how many rounds are in your current
second number indicates your total number Move Left A Sidestep left.
Move Right D Sidestep right.
s bar indicates your current health status. A Lean Left Q Lean left around corners to minimize
cates full health. The bar reduces in size and exposure.
g the spectrum from green to red as you Lean Right E Lean right around corners to
minimize exposure.
our crosshair to aim your weapon. When you Stand/Jump Spacebar Stand upright from either the
crosshair widens, indicating the lack of crouching or prone position or jump
es from attempting to aim while moving. The when in the upright position.
r, the less accurate your shots. When you stop Go to Crouch C Crouch from either the standing
matically steady your weapon and your or prone position.
It’s often wisest to fire when completely
accurate shots (and enable you to conserve Go to Prone Ctrl Lie prone from either the standing or
g or lying prone also keeps your crosshair crouched position.
ese positions whenever possible. Your crosshair
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Jump/ Unbound Jump (when already standing) or Crouching and Going Prone
Stance Up move up to stand from either prone As soon as you enter your first battle, you’ll fin
or crouch. who stands around often winds up dead. A shr
Stance Down Unbound Move down one stance position use of both the crouch and prone stance positi
(from standing to crouching or from thick of battle to keep cover, avoid enemy fire
crouching to prone). exposing himself to danger. Keep in mind that
Stance Up Unbound Move up one stance position (from prone, you’ll be harder to hit, but won’t move
crouching to standing or from standing up. Additionally, when prone, you’ll c
prone to crouching). at a very slow pace and won’t be able to fire wh
Toggle Crouch Unbound Press once to move into crouch Important Tip: Always use available cover! Cr
position. Press again to return to behind trees and brush can keep the enemy fro
your previous stance. Getting behind bulletproof objects can save yo
Toggle Prone Unbound Press once to move into prone
position. Press again to return to Leaning
your previous stance. The ability to lean around corners and obstacle
Hold Down Unbound Hold to crouch. When released, you your survival. Leaning minimizes your exposur
Crouch return to your previous stance. dangerous situations and allows you to look in
corners and otherwise peek from behind cover
Hold Down Unbound Hold to lie prone. When released,
situation, check for hidden enemies and even f
Prone you return to your previous stance.
can still be seen and even shot while leaning, s
Turn Left Unbound Rotate to the left while staying in You activate the lean controls for as long as you
one position. key. Releasing either lean key (default: Q and
Turn Right Unbound Rotate to the right while staying in centered view position.
one position.
Strafe Unbound Sidestep (control direction with Sprinting
the mouse). The ability to sprint for short distances is a new
Duty:™ United Offensive.™ Like leaning and crou
Sprint Alt Run fast for a short period of time.
most useful for minimizing your exposure to e
In addition to running forward, backward, left and right, you’ll sprint to move rapidly from cover point to cov
need to master the other movement skills described on the sprinting, you will be unable to fire your weap
following pages.
Important: Sprint only works when you’re stan
not engage from the prone or crouching positi
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Select Satchel 6 Switch your active weapon to The default toggle key for Aim Down the Sig
Charge satchel charges. mouse button. You can also bind a key to “hol
(Multiplayer Only) ADS and normal modes.
Select Binoculars 7 Switch your active weapon to
binoculars. (Multiplayer Only) Swapping Weapons and Picking U
When you see a weapon on the ground, you ca
Next Weapon Mouse Switch to the next weapon in
Wheel Down your inventory. of your two main weapons (slot 1 or slot 2). To
move your crosshair over the weapon and hold
Previous Mouse Switch to the previous weapon (default: F). You’ll automatically drop your cur
Weapon Wheel Up in your inventory. pick up the new weapon.
Picking up items is as simple as pointing your
Melee Attack item and pressing the Use key (default: F), or,
Sometimes the proximity of your enemies makes it difficult to health and ammunition, walking over the item
aim your weapon and defend yourself properly. Fortunately, you
have a Melee Attack (default: shift) available that allows you to
smack an enemy at close range with the butt end of your rifle “Cooking Off ” Grenades
or pistol. You now have the ability to pull the pin and h
long as you want in order to “cook off ” the ch
if you want to have more precision in your gre
Reloading Weapons Single Player missions, it also reduces the abilit
When your weapon’s clip runs out of ammunition, you will pick up the grenade and throw it back to you.
automatically reload. Monitor your ammunition carefully!
Reloading (default: R) in the middle of a firefight takes time and To cook off grenades, press and hold the Fire b
leaves you unable to defend yourself. If you’re running low on mouse button), then press and hold the Aim D
ammunition, pick up the extra ammunition from a fallen button (default: right mouse button) for as lon
comrade’s weapon of the same type. If all else fails, grab a weapon hold the grenade in your hand. Your crosshair
from a fallen enemy. second you hold it. When you want to throw t
both the fire and ADS mode buttons. The gren
long as it has left on its fuse and explode.
Aiming Down the Sight (ADS)
With every gun, you can enable the “aim down the sight” Important Note: In Multiplayer, you can also
function, bringing the weapon up from your hip to your face so charges in the same way you do grenades.
you can look down the sight (or look into the scope, in the case
of scoped rifles). Aiming down the sight gives you a slight zoom
effect, enabling you to be more accurate. However, when aiming
down the sight, you move more slowly than normal.
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6 Switch your active weapon to The default toggle key for Aim Down the Sight is the right
satchel charges. mouse button. You can also bind a key to “hold down” between
(Multiplayer Only) ADS and normal modes.
7 Switch your active weapon to
binoculars. (Multiplayer Only) Swapping Weapons and Picking Up Items
When you see a weapon on the ground, you can swap it with one
Mouse Switch to the next weapon in
Wheel Down your inventory. of your two main weapons (slot 1 or slot 2). To swap weapons,
move your crosshair over the weapon and hold down the Use key
Mouse Switch to the previous weapon (default: F). You’ll automatically drop your current weapon and
Wheel Up in your inventory. pick up the new weapon.
Picking up items is as simple as pointing your crosshair at the
item and pressing the Use key (default: F), or, in the case of
oximity of your enemies makes it difficult to health and ammunition, walking over the item.
and defend yourself properly. Fortunately, you
ck (default: shift) available that allows you to
t close range with the butt end of your rifle “Cooking Off ” Grenades
You now have the ability to pull the pin and hold a grenade for as
long as you want in order to “cook off ” the charge. This is useful
if you want to have more precision in your grenade throws. In the
eapons Single Player missions, it also reduces the ability for an enemy to
n’s clip runs out of ammunition, you will pick up the grenade and throw it back to you.
ad. Monitor your ammunition carefully!
t: R) in the middle of a firefight takes time and To cook off grenades, press and hold the Fire button (default: left
to defend yourself. If you’re running low on mouse button), then press and hold the Aim Down the Sight
up the extra ammunition from a fallen button (default: right mouse button) for as long as you want to
of the same type. If all else fails, grab a weapon hold the grenade in your hand. Your crosshair pulses for each
my. second you hold it. When you want to throw the grenade, release
both the fire and ADS mode buttons. The grenade will fly for as
long as it has left on its fuse and explode.
n the Sight (ADS)
ou can enable the “aim down the sight” Important Note: In Multiplayer, you can also cook off satchel
the weapon up from your hip to your face so charges in the same way you do grenades.
n the sight (or look into the scope, in the case
Aiming down the sight gives you a slight zoom
u to be more accurate. However, when aiming
u move more slowly than normal.
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Raketenpanzerbüchse “Panzerschrek”
Germany When the Germans captured some American b
Gewehr 43 in 1943, their engineers immediately recognize
Early in the war, the Germans produced a reloading rifle called the design and copied it. Soon after, Germany had
Gewehr 41(W). It was unwieldy, difficult to reload and unreliable tank weapon in the field, the Raketenpanzerbü
in the field, and when German troops found themselves face-to- nicknamed “Panzerschrek” (tank terror). It laun
face with the superior Tokarev SVT-40, its limitations cost many inch shell over an effective range of more than
lives. Seizing several SVT-40s, German engineers noticed the the competent hands of a two-man crew, becam
Tokarev’s gas-operated reloading system was superior to theirs, so nightmares for Allied tank crews, who took to
they integrated it into their existing rifle design. The Gewehr 43 tanks with sandbags and extra lengths of track
was the result. German troops appreciated its easy reloading, high Panzerschrek’s unparalleled armor-piercing cap
accuracy and excellent reliability. Range: Short
Range Long Rate of Fire: Slow
Rate of Fire: Medium Damage: Very High
Damage: High Mobility: Slow
Mobility: Fast
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Raketenpanzerbüchse “Panzerschrek”
When the Germans captured some American bazookas in Tunisia
in 1943, their engineers immediately recognized their ingenious
he Germans produced a reloading rifle called the design and copied it. Soon after, Germany had a reloadable anti-
was unwieldy, difficult to reload and unreliable tank weapon in the field, the Raketenpanzerbüsche 43,
hen German troops found themselves face-to- nicknamed “Panzerschrek” (tank terror). It launched a larger 3.46-
rior Tokarev SVT-40, its limitations cost many inch shell over an effective range of more than 160 yards, and, in
al SVT-40s, German engineers noticed the the competent hands of a two-man crew, became the stuff of
ated reloading system was superior to theirs, so nightmares for Allied tank crews, who took to reinforcing their
nto their existing rifle design. The Gewehr 43 tanks with sandbags and extra lengths of track to combat the
rman troops appreciated its easy reloading, high Panzerschrek’s unparalleled armor-piercing capabilities.
lent reliability. Range: Short
ong Rate of Fire: Slow
edium Damage: Very High
igh Mobility: Slow
ast
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Note: There are no additional health kits when playing the Single Single Player – Launch Single Player Call of D
Player game on the Veteran difficulty setting. Offensive™ to play campaign missions.
Quit – Exit the game and return to the deskto
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o additional health kits when playing the Single Single Player – Launch Single Player Call of Duty:™ United
e Veteran difficulty setting. Offensive™ to play campaign missions.
Quit – Exit the game and return to the desktop.
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takes for your computer to transmit to the server (the lower the SERVER SETTING DEFAULTS TO DESCRIPTIO
ping, the better). By default, servers are sorted by ping. You’ll
Dedicated Only No Set to Yes to
generally experience fewer gameplay slowdowns on a server with
dedicated se
a lower ping than one with a higher ping. The server list also
shows the hardware and operating system of each server with a Mods All Set to Yes to
two-letter icon. (WD stands for Windows Dedicated Server, WL modded ser
stands for Windows Listen Server and LD stands for Linux view only n
Dedicated Server.) Servers running with PunkBuster enabled servers. Set
will show a PunkBuster icon next to the game type listing. both types.
Finally, the column with the hammer icon shows whether or not
Friendly Fire All Set to Off t
a server has been modded. An X in the hammer column next to
with Friend
a server name indicates that the server is running a mod or
Set to On, R
unofficial map.
to show serv
Click Refresh List to update the list of available servers. settings. Set
servers regar
Server Filters Fire setting.
To refine your server browsing results, the server list allows you
to filter out specific servers based on common settings: Killcam All Set to On to
servers with
SERVER SETTING DEFAULTS TO DESCRIPTION Set to Off t
View Empty Yes Set to No to filter out with it disab
empty servers. show server
Killcam sett
View Full Yes Set to No to filter out
full servers. PunkBuster All Set to Yes to
servers with
With Password Yes Set to No to filter out
enabled. Set
password-protected servers.
only servers
Without Password Yes Set to No to filter out servers disabled. Se
that require no password. servers regar
(Useful for quickly finding Punkbuster
password-protected servers.)
Connecting to a Specific Server
Pure Servers Only Yes Set to No to view When you find a server you like, double-click
non-pure servers. connect, or click once to highlight the server a
Join Server.
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mputer to transmit to the server (the lower the SERVER SETTING DEFAULTS TO DESCRIPTION
By default, servers are sorted by ping. You’ll
Dedicated Only No Set to Yes to only view
ce fewer gameplay slowdowns on a server with
dedicated servers.
one with a higher ping. The server list also
re and operating system of each server with a Mods All Set to Yes to view only
WD stands for Windows Dedicated Server, WL modded servers. Set to No to
ws Listen Server and LD stands for Linux view only non-modded
Servers running with PunkBuster enabled servers. Set to All to view
Buster icon next to the game type listing. both types.
n with the hammer icon shows whether or not
Friendly Fire All Set to Off to show servers
modded. An X in the hammer column next to
with Friendly Fire turned off.
cates that the server is running a mod or
Set to On, Reflect or Shared
to show servers with those
to update the list of available servers. settings. Set to All to show
servers regardless of Friendly
Fire setting.
ver browsing results, the server list allows you
c servers based on common settings: Killcam All Set to On to show only
servers with the Killcam on.
DEFAULTS TO DESCRIPTION Set to Off to show servers
Yes Set to No to filter out with it disabled. Select All to
empty servers. show servers regardless of
Killcam setting.
Yes Set to No to filter out
full servers. PunkBuster All Set to Yes to show only
servers with PunkBuster
Yes Set to No to filter out
enabled. Set to No to show
password-protected servers.
only servers with PunkBuster
d Yes Set to No to filter out servers disabled. Set to All to show
that require no password. servers regardless of
(Useful for quickly finding Punkbuster setting.
password-protected servers.)
Connecting to a Specific Server
y Yes Set to No to view When you find a server you like, double-click on the name to
non-pure servers. connect, or click once to highlight the server and then click
Join Server.
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Allow Vote Map Allow players to vote on new map selection. Grace Period Set the amount of time allow
beginning of each round for
Allow Vote Allow players to vote on switching
teams and still be allowed to
Game Type to another game type.
round. (seconds)
Allow Vote Kick Allow players to vote on kicking a player from
Carrier Add an icon over the head o
the server.
Indicator carrying the objective.
Allow Vote Ban Allow players to vote on banning a player from
Friendly Enable this option to add an
the server.
Indicators the head of teammates.
Depending on the game type selected on the Server Settings
Friendly Fire Allow teammates to hurt an
screen, the Settings tab brings up a different set of options.
other. There are 4 settings: O
Settings or Reflect.
Score Limit Set the number of kills needed to win. • Shared – Will share damag
(player points) friendly fire between the v
attacker.
Score Limit Set the number of team points needed to win.
• Reflect – When a player sh
(team points)
the damage the teammate
Time Limit Set the time limit for the map in minutes. is reflected back onto the p
(minutes) the teammate.
Round Limit Set the round limit for the map. (rounds) Auto-Balance Automatically balance numb
Teams on teams.
Round Length Set the time limit for each round in minutes.
(minutes) Force Force players to respawn aft
Respawning
Respawn Set the amount of time before everyone
Wave Time who is dead respawns. (seconds) Allow Enemy Allow dead players to specta
Spectating on the opposing team.
Start Round Set the waiting period at the beginning of
Delay the round before the round starts. (seconds) Allow Free Allow spectators to freely ro
Spectating
End Round Set the amount of time before resetting all
Delay the scores and restarting the round. (seconds) Show Flag Show flag carriers on compa
Carriers
Clear Score Clear the players or teams score at the
Each Round start of the round. Vehicles
Allow or disallow the use of specific vehicles on
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Allow players to vote on new map selection. Grace Period Set the amount of time allowed at the
beginning of each round for players to switch
Allow players to vote on switching
teams and still be allowed to play for that
to another game type.
round. (seconds)
Allow players to vote on kicking a player from
Carrier Add an icon over the head of the player
the server.
Indicator carrying the objective.
Allow players to vote on banning a player from
Friendly Enable this option to add an icon over
the server.
Indicators the head of teammates.
game type selected on the Server Settings
Friendly Fire Allow teammates to hurt and even kill each
s tab brings up a different set of options.
other. There are 4 settings: On, Off, Shared
or Reflect.
Set the number of kills needed to win. • Shared – Will share damage in cases of
(player points) friendly fire between the victim and the
attacker.
Set the number of team points needed to win.
(team points) • Reflect – When a player shoots a teammate,
the damage the teammate would have taken
Set the time limit for the map in minutes. is reflected back onto the player who shot
(minutes) the teammate.
Set the round limit for the map. (rounds) Auto-Balance Automatically balance number of players
Set the time limit for each round in minutes. Teams on teams.
(minutes) Force Force players to respawn after dying.
Respawning
Set the amount of time before everyone
who is dead respawns. (seconds) Allow Enemy Allow dead players to spectate players
Spectating on the opposing team.
Set the waiting period at the beginning of
the round before the round starts. (seconds) Allow Free Allow spectators to freely roam the map.
Spectating
Set the amount of time before resetting all
the scores and restarting the round. (seconds) Show Flag Show flag carriers on compass.
Carriers
Clear the players or teams score at the
start of the round. Vehicles
Allow or disallow the use of specific vehicles on the server.
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press Fire (default: left mouse button), and to fire your machine
the use of specific weapons on the server. guns, use the Melee Attack (default: shift).
online, you must leave the Activision-controlled In the jeep driving position, The Fire button (default: left
all of Duty:™ United Offensive.™ The game’s mouse button) honks your horn. Use it to warn other players of
ated for Teen audiences, but the content of the your approach.
during online play due to, among other things,
ges. Activision and Gray Matter take no Vehicle Views
content external to the game itself. When you enter a tank, your default view is a top-down, third-
person perspective. To zoom in on the tank cannon for more
ed Offensive™ includes PunkBuster™ Anti-Cheat precision firing, use the Aim Down the Sight (default: right
gy. PunkBuster™ Anti-Cheat software mouse button) function.
rvices combat online cheating in Call of Duty:™
Internet play. Jeeps default your view to a first-person, in-the-driver’s-seat
perspective. To change to third person perspective, use the Aim
uster™ Anti-Cheat software is optional and is Down the Sight (default: right mouse button) function.
direct cost to our users. For more information
™
or for PunkBuster™ support, please visit Vehicle Positions
com. Medium tanks and jeeps have multiple positions a player can
occupy. The first person to enter a medium tank or jeep
automatically becomes the driver. The next to jump in occupies
Vehicle Controls the machine gunner position (up top in tanks, on the back in
n Multiplayer is as simple as getting in the
jeeps). Jeeps have a third spot, the passenger seat, where a player
the same commands as moving on foot. To get
can sit and use their own hand-held weapons.
toward it until you see a hand icon, then press
ault: F). The Forward (default: W) command Tip: A player can mount a deployable machine gun in the
e forward. The Backpedal (default: S) passenger seat position, which makes a 3-person jeep a force to
brakes while driving and, when you reach a be reckoned with.
movement. The Move Left (default: A) and
Once in a jeep or medium tank, use the Next Weapon (default:
ult: D) commands turn the body of the vehicle
mouse wheel down) or Previous Weapon (default: mouse wheel
ectively. To control the tank turret, use your
up) commands to change positions. For instance, to move from
and down and swivel the turret left and right.
the driver’s seat to the machine gunner position, enter the
mmand (default: spacebar) to align the body of
vehicle and then move your mouse wheel down. There’s a short
r barrel position.
delay after each position change to avoid players hopping
s between positions too frequently.
g position, you control both the main tank
a mounted submachine gun. To fire the cannon,
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Note: Heavy tanks, such as the Elefant, have a single driver 5. Platoon Artillery Strike – Platoon S
position and no ancillary gunner position. Sergeant use the binoculars they acqu
call in a deadly artillery strik
Multiplayer Battlefield Promotions the map. To use this ability,
Multiplayer team-based game modes feature a battlefield binoculars in Aim Down th
promotion system that rewards players for team-based Your ammo counter should
participation and achievement. As players move up in rank, they’re indicating your artillery are
able to carry more equipment (i.e., more grenades, ammo). Higher to strike. Aim the viewfinde
rank players also get access to special equipment and weapons, and press the Fire button (d
which is detailed below: button). In a few seconds, a
rain down on the area you p
New ranks are awarded when players achieve a certain number of significantly damaging or de
points. Points are awarded for achieving objectives, leading or (friend or foe) in the area.
assisting the capture of a flag, defending a flag and killing enemies.
Note: Each rank enjoys the benefits of the prev
The five ranks and their benefits are as follows: weapons and abilities become available after yo
RANK SPECIAL ABILITIES the exception of artillery, which becomes availa
you gain the Platoon Sergeant rank.
1. Private None
2. Rifleman Additional grenades and pistol ammo. Multiplayer Maps
3. Squad Leader Scouting Binoculars – Squad Leaders can use Players can now view an overhead map of the c
binoculars, which are useful for scouting over Multiplayer level by activating the View Map c
long distances, spotting approaching attacks (default: G). These maps are marked with Targ
and monitoring combat from afar. Points (TRPs), which can make team commun
and more efficient. Using the in-game text cha
4. Section Satchel Charges – Section Sergeants spawn point out a TRP (based on the map) to call att
Sergeant in the game with satchel charges already in their or an objective or stake out a rally point. This
weapons inventory. reference map locations, rather than relying on
Note: Lower rank players can still use satchel terrain that may be vague or confusing. (Exam
charges, but they must pick them up off typing “there’s a sniper in the bombed-out buil
the ground. side” you can simply type “sniper trp 9” and yo
reference the location by referring to its map.)
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, such as the Elefant, have a single driver 5. Platoon Artillery Strike – Platoon Sergeants can now
ncillary gunner position. Sergeant use the binoculars they acquired at Rank 3 to
call in a deadly artillery strike anywhere on
Battlefield Promotions the map. To use this ability, equip the
based game modes feature a battlefield binoculars in Aim Down the Sight mode.
that rewards players for team-based Your ammo counter should show a “1,”
achievement. As players move up in rank, they’re indicating your artillery are standing by ready
equipment (i.e., more grenades, ammo). Higher to strike. Aim the viewfinder at the ground
et access to special equipment and weapons, and press the Fire button (default: left mouse
below: button). In a few seconds, artillery shells will
rain down on the area you pinpointed,
arded when players achieve a certain number of significantly damaging or destroying anything
awarded for achieving objectives, leading or (friend or foe) in the area.
re of a flag, defending a flag and killing enemies.
Note: Each rank enjoys the benefits of the previous rank. New
d their benefits are as follows: weapons and abilities become available after you respawn, with
SPECIAL ABILITIES the exception of artillery, which becomes available shortly after
you gain the Platoon Sergeant rank.
None
Additional grenades and pistol ammo. Multiplayer Maps
Scouting Binoculars – Squad Leaders can use Players can now view an overhead map of the current
binoculars, which are useful for scouting over Multiplayer level by activating the View Map command
long distances, spotting approaching attacks (default: G). These maps are marked with Target Reference
and monitoring combat from afar. Points (TRPs), which can make team communication quicker
and more efficient. Using the in-game text chat, players can
Satchel Charges – Section Sergeants spawn point out a TRP (based on the map) to call attention to a threat
in the game with satchel charges already in their or an objective or stake out a rally point. This makes it easier to
weapons inventory. reference map locations, rather than relying on descriptions of
Note: Lower rank players can still use satchel terrain that may be vague or confusing. (Example: Instead of
charges, but they must pick them up off typing “there’s a sniper in the bombed-out building on the east
the ground. side” you can simply type “sniper trp 9” and your team can
reference the location by referring to its map.)
39
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Base Assault
In this team-oriented mode, each team must locate and destroy
three enemy bases on the map. To destroy a base, teams must
assault the base installations with heavy weapons (e.g., tank
shells, bazookas, satchel charges, artillery strikes) and destroy the
base’s perimeter defenses. Once the defenses are down, infantry
must infiltrate the base and plant charges. Once the charges
detonate, the base is destroyed and the enemy loses use of it as a
spawn point. Each team must defend their bases against assaults,
while striking out against enemy bases. Defending infantrymen
can defuse charges planted in their base.
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find your question/solution there, try inputting a keyword into SOFTWARE LICENSE AGR
the search. IMPORTANT – READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE “PROGRAM”) IS SUB
TERMS SET FORTH BELOW. THE “PROGRAM” INCLUDES ALL SOFTWARE INCLUDED WITH T
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If you cannot find an answer to your issue, you can e-mail us SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING TH
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LIMITED WARRANTY: Activision warrants to the original consumer purchaser of the Program that the recording medium on which
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long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision
retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium
containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not
be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed
by statute are expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,
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When returning the Program for warranty replacement please send the original product disks only in protective packaging and
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returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or
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In the U.S. send to: In Europe send to: In Australia send to:
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rrants to the original consumer purchaser of the Program that the recording medium on which
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e within 90 days of original purchase, Activision agrees to replace, free of charge, any product
ch period upon its receipt of the Product, postage paid, with proof of the date of purchase, as
anufactured by Activision. In the event that the Program is no longer available, Activision
ar program of equal or greater value. This warranty is limited to the recording medium
provided by Activision and is not applicable to normal wear and tear. This warranty shall not
defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed
e 90-day period described above.
rranty replacement please send the original product disks only in protective packaging and
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ubcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in
are clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the
tricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is
ulevard, Santa Monica, California 90405.
ould be irreparably damaged if the terms of this Agreement were not specifically enforced, you
d, without bond, other security or proof of damages, to appropriate equitable remedies with
nt, in addition to such other remedies as Activision may otherwise have under applicable laws.
, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors,
m all damages, losses and expenses arising directly or indirectly from your acts and omissions
to the terms of this Agreement.
represents the complete agreement concerning this license between the parties and
representations between them. It may be amended only by a writing executed by both parties.
held to be unenforceable for any reason, such provision shall be reformed only to the extent
d the remaining provisions of this Agreement shall not be affected. This Agreement shall be
uch law is applied to agreements between California residents entered into and to be performed
d by federal law and you consent to the exclusive jurisdiction of the state and federal courts in
g this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica,
000, Attn. Business and Legal Affairs, [email protected].
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:12 PM Page 52
www.totalwar.com
Violence
Total War Software © 2002–2004 The Creative Assembly Limited. Total War, Rome: Total War and the Total War logo are trademarks or
registered trademarks of The Creative Assembly Limited in the United Kingdom and/or other countries. Published by Activision Publishing,
Inc. Activision is a registered trademark of Activision, Inc. All rights reserved. PC CD-ROM logo TM and © IEMA 2003. The NVIDIA logo and
the “The Way It’s Meant to be Played” logo are registered trademarks or trademarks of NVIDIA Corporation. GameSpy and the “Powered
by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. The ratings icon is a registered trademark of the
activision.com Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners.
Call_Of_Duty_UO_FINAL.qxp 8/17/04 6:12 PM Page 53
www.totalwar.com
Violence
re © 2002–2004 The Creative Assembly Limited. Total War, Rome: Total War and the Total War logo are trademarks or
marks of The Creative Assembly Limited in the United Kingdom and/or other countries. Published by Activision Publishing,
a registered trademark of Activision, Inc. All rights reserved. PC CD-ROM logo TM and © IEMA 2003. The NVIDIA logo and
Meant to be Played” logo are registered trademarks or trademarks of NVIDIA Corporation. GameSpy and the “Powered
sign are trademarks of GameSpy Industries, Inc. All rights reserved. The ratings icon is a registered trademark of the
ftware Association. All other trademarks and trade names are the properties of their respective owners.
53
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NOTES NOTES
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NOTES NOTES
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NOTES
56