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The document describes practice activities to help learn Java fundamentals like variables, data types, operators, and assignment. It includes 8 exercises to create animations in Alice 3 that demonstrate these concepts through programming constructs like declaring variables, arithmetic operations, relational operators, and assignment operators. The goal is to describe variables, Java simple types, operators, and assignment operators.

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0% found this document useful (1 vote)
257 views

2.13 Pbo

The document describes practice activities to help learn Java fundamentals like variables, data types, operators, and assignment. It includes 8 exercises to create animations in Alice 3 that demonstrate these concepts through programming constructs like declaring variables, arithmetic operations, relational operators, and assignment operators. The goal is to describe variables, Java simple types, operators, and assignment operators.

Uploaded by

nadiaela
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Java Fundamentals

2-13: Java Variables and Data Types


Practice Activities
Lesson Objectives:
• Describe variables

• Describe Java simple types

• Define arithmetic operators

• Describe relational and logical operators

• Describe assignment operators

Try It/Solve It:


1. In Alice 3, you will create an animation of a child exercising. You will also declare
variables.
a. Create a world with a child. Save the project as “Child Exercising”.

b. Have the child wave. Assign the value of the wave to “I’m happy”.
c. Have the child say “I would like to exercise today.”
d. Have the child do several exercises (side stretches, touch toes, jumping jacks).
After exercising, have the child stand and say, “I'm all done exercising.”
e. Change the code so that before the child exercises, you declare a variable of
type Integer called numSets. Set the default value to 3. Save your animation.

f. Use this value to control how many sets of exercises the child does.

g. Have the child wave and say goodbye at the end of the animation.

2. In Alice 3, create an animation with an alien riding a vehicle of your choosing.


Save the project as “Alien Landing”. Program the alien to fly through the air, and
then spin as it slowly lowers to the ground. Declare a local variable to count the
number of times the alien should spin and lower to the ground.
3. In Alice 3, create an animation entitled “Flying Birds”. Add two birds to the scene,
each in a random location, and one tree in the center of the scene. Using
variables, an if-else statement, and relational operators, test the distance of each
bird to the tree by programming the birds to act in accordance with the following
textual storyboard (Review slides on Relational Operators for programming
hints):

If bird 1 is currently a shorter distance to the tree than bird 2, then,

bird 1 flies to the tree

else

bird 2 flies to the tree

4. Complete the following Java Syntax Review Sheet:


Construct Syntax
Assignment operators Y*=Z
Arithmetic operators Y=3+2-5
Equality operators Y=Z
Relational operators Y>=Z is true
Logical operators Y || Z

5. What are the results of the following code?


class basicOperators2 {
//using arithmetic operators and variables
public static void main(String[] args) {
int a = 1+ 3;
int b = a * 3;
int c = b / 4;
int d = c – a;
int e = -d;
System.out.println(“a = ” + a);
System.out.println(“b = ” + b);
System.out.println(“c = ” + c);
System.out.println(“d = ” + d);
System.out.println(“e = ” + e);
}
}
JAWAB :
a=4
b = 12
c=3
d = -1
e=1

6. What are the results of the following code?


class Test {
public static void main(String[] args) {
int a = 10;
int b = 20;
System.out.println("a == b = " + (a == b) );
System.out.println("a != b = " + (a != b) );
System.out.println("a > b = " + (a > b) );
System.out.println("a < b = " + (a < b) );
System.out.println("b >= a = " + (b >= a) );
System.out.println("b <= a = " + (b <= a) );
}
}
JAWAB :
a == b = false
a != b = true
a > b = false
a < b = true
b >= a = true
b <= a = false

7. This example demonstrates the NOT operator. Review the code, then fill in the
blanks below with either “true” or “false”.
class BoolNotDemo {
public static void main(String[] args){
int x = 2;
int y = 1;
boolean bl;
bl = !(x > y); // bl is false
System.out.println("x is not greater than y:"+bl);
bl = !(y > x); // bl is true
System.out.println("y is not greater than x:"+bl);
}
}

Fill in the blanks:


x is not greater than y : false
y is not greater than x : true

8. This example demonstrates assignment syntax. Review the code, then fill in the
blanks below with the results.
class AssignmentDemo2{
public static void main(String[] args) {
int x=5;
int y=10;
x += y;
System.out.println("The += result is:"+ x);
x -= y;
System.out.println("The -= result is:"+ x);
x *= y;
System.out.println("The *= result is:"+ x);
x /= y;
System.out.println("The /= result is"+ x);
}
}

Fill in the blanks:


The += result is: 15
The -= result is: -5
The *= result is: 50
The /= result is: 0.5

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