Keywords and Naming Identifiers
Keywords and Naming Identifiers
Keywords
* These 15 keywords were added in C++98. Some older reference books or material may omit these.
** These 10 keywords were added in C++11. If your compiler is not C++11 compliant, these keywords may not be
functional.
C++11 also adds two special identifiers: override and final. These have a specific meaning when used in certain
contexts.
You have already run across some of these keywords, including int, void, and return. Along with a set of operators,
these keywords and special identifiers define the entire language of C++ (preprocessor commands excluded).
Because these keywords and special identifiers have special meaning, your IDEs will change the text color of these
words (usually to blue) to make them more visible.
By the time you are done with this tutorial series, you will understand what almost all of these words do!
The name of a variable, function, type, or other kind of object in C++ is called an identifier. C++ gives you a lot of
flexibility to name identifiers as you wish. However, there are a few rules that must be followed when naming
identifiers:
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number.
C++ distinguishes between lower and upper case letters. nvalue is different than nValue is different than
NVALUE.
Now that you know how you can name a variable, let’s talk about how you should name a variable or function.
First, it is a convention in C++ that variable names should begin with a lowercase letter. If the variable name is one
word, the whole thing should be written in lowercase letters.
Generally, functions are also started with a lowercase letter (though there’s some disagreement on this point). We’ll
start ours with lower case letters for consistency, since main() (which all programs must have) starts with a
lowercase letter, as do all of the functions in the C++ standard library.
Identifier names that start with a capital letter are typically used for structs, classes, and enumerations (all of which
we will cover later).
If the variable or function name is multi-word, there are two common conventions: separated by underscores, or
intercapped (sometimes called CamelCase, since the capital letters stick up like the humps on a camel).
In this tutorial, we will typically use the intercapped approach because it’s easier to read (it’s easy to mistake an
underscore for a space in dense blocks of code). But it’s common to see either -- the C++ standard library uses the
underscore method for both variables and functions. Sometimes you’ll see a mix of the two: underscores used for
variables and intercaps used for functions.
It’s worth noting that if you’re working in someone else’s code, it’s generally considered better to match the style of
the code you are working in than to rigidly follow the naming conventions laid out above.
Second, you should avoid naming your identifiers starting with an underscore, as these names are typically
reserved for OS, library, and/or compiler use.
Third, and this is perhaps the most important rule of all, give your identifiers names that actually describe what they
are. It is typical for inexperienced programmers to make variable names as short as possible, either to save on
typing or because they figure the meaning is obvious. This is almost always a mistake. Ideally, variables should be
named in a way that would help someone who has no idea what your code does be able to figure it out as quickly
as possible. In 3 months, when you look at your program again, you’ll have forgotten how it works, and you’ll thank
yourself for picking variable names that make sense. The more complex the code the variable is being used in, the
better name it should have.
int i Bad* Generally bad unless use is trivial or temporary, such as loop variables
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int value1, value2 Either Can be hard to differentiate between the two
int x, y Bad* Generally bad unless use is trivial, such as in trivial mathematical functions
* Note: it is okay to use trivial variable names for variables that have a trivial use, such as loop variables, or trivial
mathematical functions.
Fourth, a clarifying comment can go a long way. For example, say we’ve declared a variable named
numberOfChars that is supposed to store the number of characters in a piece of text. Does the text “Hello World!”
have 10, 11, or 12 characters? It depends on whether we’re including whitespace or punctuation. Rather than
naming the variable numberOfCharsIncludingWhitespaceAndPunctuation, which is rather lengthy, a well placed
comment on the declaration line should help the user figure it out:
Quiz
Pick which variables are improperly named according to standard conventions (ie. how you should name a
variable) and indicate why.
1) int sum;
2) int _apples;
3) int VALUE;
4) int my variable name;
5) int TotalCustomers;
6) int void;
7) int numFruit;
8) int 3some;
9) int meters_of_pipe;
Show Solution
Index
1.4b -- Why functions are useful, and how to use them effectively
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