Planning Effective Lessons: 5 Developing Learning Environments
Planning Effective Lessons: 5 Developing Learning Environments
Chapter 1
Gaining attention
Informing learner of the objective
Stimulating recall of prerequisite learning
Presenting stimulus material
Providing learning guidance
Eliciting the performance
Providing feedback about performance correctness
Assessing the performance
Enhancing retention and transfer
Communication Model
Feedback
Noise
Learners
Age and Grade Level
General Characteristics, Individual Differences
and Multicultural Awareness and Diversity Issues
Content Area Entry Skills & Implications
Information and Technology Entry Skills & Implications
Learning Environment
Lesson Length
Lesson Setting
Technology Setup
Classroom Management Considerations
Teaching/Learning Strategies
Springboard
Information Exploration
Active Involvement
Closure/Transition
Connection to Outcomes
Student Work Evaluation
Teacher Records
Extensions
Learning Centers, Technology-Rich Projects, Information Dissemination
The Class. Before you can design lessons, you need to know
your class as a whole as well as the individuals that make up
your class. You might have heard teachers say things like "I've
got a wild bunch this year" or "This is my best class in years."
Each class is unique. It's the interactions and relationships
between class members that builds this class atmosphere. Some-
Treehouse Tip times the addition or removal of one child can make a huge dif-
ference. You'll also find that the size of the class matters. You'll
Identifying Learners be surprised at the difference between 18 and 24 students.
The Class
Age
Age and Grade Level. What grade level are you teaching?
Grade Level
General Characteristics What's the chronological age of your students? What's their
Individual Differences developmental age? Each of these elements will impact your
Multicultural Issues planning. The first two are easy. You're teaching third grade
Diversity Issues and your students are generally between seven and ten years
Entry Skills old. Most will probably be seven turning eight. What does this
information tell you? There's a big difference between a fresh-
man and a senior. When you hear a teacher say to a student "act
your age", the teacher is probably hoping that the learner is able
to act like what they expect of a 14 year old rather than a 7 year
old.
General Characteristics, Individual Differences and Mul-
ticultural Awareness. Start with an exploration of the general
characteristics of your students. These include gender, age,
Chapter 1 - Developing Learning Environments: Planning Effective Lessons 15
grade level, interests, health, motivation, achievement level,
abilities, aptitude, social, economic, and cultural factors, foreign
language ability, reading level, problem solving ability, vocabu-
lary, attention span, and previous experience. Each variable is
important because it will have an impact on the effectiveness of
the instructional materials you develop.
Let's say you want all the students in your room to read a
novel. Nice idea, but will all the students possess the skills to
read the book you have in mind? You might provide a reading
list, assign particular books to meet the reading level needs of
individual students, distribute books on MP3 audio players, or
read a book aloud that the entire class can enjoy. What's your
objective? What's the importance of the book? Before you can
create an activity, you need to consider your students and the
instructional need.
When you design a lesson, consider every child, every time.
Until you know your children well, this can be difficult. When
you read a story that involves death, divorce, jealousy, or frus-
tration, you may not be able to predict how some children will
react. It's hard to know what might "set a child off", but the more
you know about your children the better you'll be able to estab-
lish a nurturing, supportive classroom environment.
In addition to becoming aware of the emotional side of each
child, you also need to know their interests, talents, abilities, and
challenges. You can often draw a child into an activity by spark-
ing their personal interests. This may involve letting students
select from multiple story starters, providing varied examples
in an algebra class, or allowing students to select a project from
a list of topics. By following the interests of children, you can
maintain their attention throughout the lesson rather than just
using it as a springboard into the activity.
Talents are another way to meet individual needs. Students
often choose to be involved with activities where they have a
talent or special ability. This is often reflected in their likes and
dislikes. If they "like" drawing, they probably see themselves as
artists. Let students select activities that will help these talents
evolve. At the same time, provide opportunities for students to
work on areas where they need to improve. Rather than requir-
ing them to participate, let them choose activities where they
can be helped by children who feel confident in the area. Teach
students to become effective peer tutors. Encouraging students
to select activities where they can apply their strengths and ad-
dress their challenges creates an effective environment for coop-
erative learning.
Students may not be aware of their strengths and weak-
nesses. They may confuse interests and disinterests with abili-
ties and challenges. Students may find that as they improve in
16 Building Treehouses for Learning: Technology in Today's Classrooms
Working in pairs, select a particular grade level and content area to analyze. Inde-
pendently create a scenario that describes a particular class of students. Compare
your work with your partner. Use the criteria below to evaluate your work:
How are your classes similar? How are they different? Would you be able to do
the same activities in each classroom? How might they be different? Why?
Your pair should meet with another pair who examined an entirely different
grade level. How are your students similar and different?
Visit a school and observe one classroom at least twice. Identify the characteris-
tics of the learners.
Alphabetizing
Butterflies
Gold Rush
Owning Your Own Business
Poetry
Friendship
Measurement
Violence
Basketball
Endangered Animals
Write three generalizations that might be taught in a lesson related to this topic.
Analyzing Content
Chapter 1 - Developing Learning Environments: Planning Effective Lessons 25
Avoid vague words such as know and understand. How
can you test whether a student "knows" something? Be more
specific, do you want students to define, categorize, or dem-
onstrate what they "know". Consider your students and your
expectations. Select high level objectives that will challenge
you and your students. For example, rather than words such as
state, list, or copy, strive for words such as apply, formulate, and
distinguish. These words force students to go beyond spitting
back facts and require students to think, reflect, synthesize, and
elaborate. Figure 1-6 contains a list of popular "words" to get
you started with objectives.
The objective contains the ABCD, but three of the four are
not examples of good elements. The audience is fine. What
about the behavior? "Know about it" is a poor word selection.
What does "know" mean? How are you going to know if they
know? What's "it"? It's probably the concept, but it's useless
without being stated explicitly. The conditions are also inaccu-
rate. Conditions should relate to the performance, not the in-
struction. Finally, "when asked" is not a degree. A degree should
include the level of accuracy. The objective below is much bet-
ter.
When shown a main topic and three other topics, the stu-
dent will identify the topic that is more narrow, more
broad, and related 100% of the time.
Acceptable Objectives
Given sample quilt blocks, students will identify Colonial
period quilt patterns by name.
Working in pairs, students will create a Colonial quilt shape
in KidPix. The quilt should be a Colonial style and be
labeled with the name of the pattern.
Unacceptable Objective
Given books on quilts, the teacher will show students the
different kinds of quilt patterns used in the Colonial pe-
riod.
Lesson Length. How long will the lesson take? Some teach-
ers like to list the length of time for each component of the
lesson while others provide a "ball park" figure for the entire
activity. As you plan, remember that most students can only
concentrate for about ten minutes at a time.
The length of your lesson should be dictated by the desired
outcome. How long will it take for students to grasp the concept
or learn the skill? Have you built in enough time to handle po-
tential problems or slow learners? Unfortunately, lesson length
is most often determined by the length of a "period" or the time
available between music and art rather than the learning need.
32 Building Treehouses for Learning: Technology in Today's Classrooms
Butterflies
Gold Rush
Owning Your Own Business
Poetry
Friendship
Measurement
Violence
Basketball
Endangered Animals
Grade 6 Standards
Locate and map the climate regions.
Identify biomes and their physical features.
Analyze the distribution of renewable and nonrenewable resources and how each is
threatened.
Analyze and give examples of the consequences of human impact on the physical
environment and evaluate ways in which technology influences human capacity to
modify the physical environment.
Goal
To create recommendations regarding the rainforest environment.
Objectives
Given a diagram of a rainforest, the student will label and describe the four layers.
The student will describe characteristics of the rainforest.
The student will compare and contrast the characteristics of a tropical rainforest and a for-
est in southern Indiana.
Given paper and markers, the student will draw the process of transpiration.
The student will describe the process of transpiration and why it happens.
Given a rain chart, the student will estimate the amount of rain that falls in the rainforest
each year and the approximate number of rain days.
The student will describe an animal from the rainforest including information about the
animal's species, habitat, physical characteristics, and enemies.
The student will describe a culture of people who live in the rainforest including informa-
tion about the people's physical characteristics, habitat, and customs.
Given a world map, the student will identify the locations of primary rainforests including
the correct continent and country.
Given objects found in a home, the student will identify those products that come from
rainforest resources.
The student will describe reasons for and against saving the rainforest.
The student will investigate rainforest problems and possible solutions.
The student will debate issues related to the destruction of the rainforest.
Given word processing software, the student will construct a persuasive business letter
including heading, inside address, salutation, body, closing, and signature.
Educational Software
Amazon Trail by Learning Company (CD-ROM)
Simulation used to explore the Amazon River and beyond. This software will be used as
part of an optional, enrichment activity at the conclusion of the unit.
Digital Field Trip to the Rainforest by Digital Frog International (CD ROM)
This software provides introductory information, concept and skill development, practice,
and assessment. The program explores botany, rainforest species and their complex inter-
dependence, and how this vital ecosystem affects the earth and its inhabitants.
EasyBook Deluxe Writing Workshops: Rainforest by Sunburst/Rainforest (CD-ROM)
Writing Workshop combines theme-based activities with EasyBook Deluxe.
A Field Trip to the Rainforest Deluxe by Sunburst by Sunburst/Rainforest (CD-ROM)
Students travel to the tropical rainforests of South America, Africa, and Southeast Asia to
learn about the plants, animals, climate, people, products, and future of the rainforest.
Imagination Express CD: Rainforest by Edmark (CD-ROM)
Students incorporate rainforest backgrounds, sounds, animals, and plants into creative
multimedia projects. Text, graphics, and sounds can be added to a series of screens that
make up the project.
Inspiration and Kidspiration by Inspiration (CD-ROM)
This software tool helps students create visual maps and diagram.
Figure 1-8. Rainforest Unit Resources and Materials.
Chapter 1 - Developing Learning Environments: Planning Effective Lessons 35
Rainforest Designer by Tom Snyder (CD-ROM)
Students design, print, and build 3-D rainforest habitats.
Rainforest Researcher by Tom Snyder (CD-ROM)
With Rainforest Researchers, students become teams of scientists faced with two challeng-
ing assignments about rainforest plants.
Internet Resources
Amazon Interactive
http://www.eduweb.com/amazon.html
Blue Planet Biomes: Tropical Rainforests
http://www.blueplanetbiomes.org/rainforest.htm
Children's Tropical Forests
http://www.tropical-forests.com/
Dr. Blythe's Rainforest Education Website
http://www.blueplanetbiomes.org/rainforest.htm
How Stuff Works: Rainforest
http://www.tropical-forests.com/
Journey into Amazonia
http://www.pbs.org/journeyintoamazonia/
Learning About Rainforests
http://www.srl.caltech.edu/personnel/krubal/rainforest/serve_home.html
Live from the Rainforest
http://passporttoknowledge.com/rainforest/intro.html
National Geographic Habitats
http://www.nationalgeographic.com/geographyaction/habitats/
Be a Habitat Hero http://cgi.nationalgeographic.com/cgi-bin/worldpoll_pledge.pl
Wild World http://www.nationalgeographic.com/wildworld/
Ontario Science Centre: Rainforests
http://www.ontariosciencecentre.ca/scizone/e3/rainforest/default.asp
Rainforest Heroes
http://rainforestheroes.com/kidscorner/
Rainforest Action Network http://www.ran.org/
Action Center http://www.ran.org/action/
What's it Like Where You Live? Rainforests
http://mbgnet.mobot.org/sets/rforest/index.htm
Tropical Rainforest http://www.sci.mus.mn.us/sln/tf/nav/tropicalcluster.html
Rainforest Alliance http://www.rainforest-alliance.org/
Save the Rainforest http://www.savetherainforest.org/
42explore: Trees and Forests http://eduscapes.com/42explore/treesforests.htm
ThinkQuest Rainforest Projects by Students
http://library.thinkquest.org/J0111765
http://library.thinkquest.org/J0112365
http://library.thinkquest.org/C0113340
http://www.thinkquest.org/library/cat_show.html?cat_id=216
WebQuest Ideas
http://www.woodstown.org/~wmslib/SaveQuest
http://www.rainforestsavers.com/rainforestanimalsquest.html
http://oncampus.richmond.edu/academics/education/projects/webquests/drgreen/
http://oncampus.richmond.edu/academics/education/projects/webquests/rainforest/
http://www.mcvts.org/ettc/mentoring/rainforest.htm
http://www.geocities.com/hookerm12000/savetherainforests
http://www.auburn.edu/~rushiaf/titlepage.htm
http://www.sfu.ca/~ftcheng/educ260/
http://www.geocities.com/jazzer1402536/Intro.html
Display Materials
Rainforest Table Display
Contains products that come from rainforest resources including fruits and vegetables,
other foods, spices and flavors, wood, cane, fibers, and resins such as pineapple, orange,
lemon, candy bar, tea, cocoa, sugar and chewing gum. This display will be used before, dur-
ing, and after instruction as a resource in identifying rainforest materials.
Rainforests of the World poster
Students will examine a poster called "Rainforests of the World". This poster gives informa-
tion about where rainforests are located. They will brainstorm about the kinds of products
that might come from rainforests based on their geographic location.
Supplies
Map activity: Markers
Rainforest layers activity: Markers, folders, scissors, tape
Science experiment: Potted Plants, plastic sandwich bag, twisty
Butterflies
Gold Rush
Owning Your Own Business
Poetry
Friendship
Measurement
Violence
Basketball
Endangered Animals
Your mission is to identify resources that might be used in your lessons. Start by
brainstorming places you might find materials you could use as a teacher. Next,
consider the possible formats of resources that could be helpful in planning, such
as books, videos, software, maps, and websites.
Brainstorm materials and supplies that might be needed in teaching lessons asso-
ciated with this topic.
Teaching/Learning Strategies
The next phase in planning is the development of your teach-
ing/learning strategies and their sequence. In other words, what
are you and your students going to do during the lesson?
Instructional strategies are plans for helping learners acquire
the new capabilities described in your objectives. Let's look at
an example. Let's say that your objective is "given a shoe with
shoelaces, the student will tie the shoelaces correctly." Assume
that most of your students can't tie their shoes. Therefore your
students need instruction on tying shoelaces in order to learn
this new skill. Before developing the teaching/learning environ-
ment, you should prepare a plan for the approach and materials
you'll use. What type of instruction will you provide based on
the learners' characteristics and needs? How will you gain the
students' attention? How will you inform them of the objective?
Are there any prerequisite skills they will need help in recalling?
Will you provide a demonstration? Will you give students real
shoes to tie for practice? Will you provide students with guid-
ance and assistance in their early attempts to tie shoelaces? How
will you decrease this outside assistance to the point that they
are successful on their own? Will this be individualized instruc-
tion or large group instruction? All of these questions should be
answered somewhere in your lesson.
40 Building Treehouses for Learning: Technology in Today's Classrooms
Springboards
Information exploration
Active involvement
Closure/transition
Connection to Outcomes
Earlier you developed objectives to help you identify what you
want students to be able to do when they complete your lesson.
Hopefully, you used this information in developing your teach-
50 Building Treehouses for Learning: Technology in Today's Classrooms
Create instructional strategies for one, short lesson. Use one generalization or ob-
jective as your focus. Include the following elements:
Objective:
Students will define biography.
Item:
Which of the following is a definition of biography?
A. nonfiction book about plants.
B. book about a person.
C. A book of autographs.
How would you determine whether your students reached your objective?
Choose one of the following activities.
Write a test question to match each objective.
Write a checklist that could be used to check student performance.
Develop an alternative way to determine whether students met objectives.
What would you collect from students? Why? How would it be used?
What would you record or keep track of to demonstrate student knowledge and
skill? How would this information be used in grading?
and models, organize information, try out ideas, and solve math
problems. Simulation software like Science Sleuths helps stu-
dents investigate problems and test hypotheses. Internet-based
simulations and other online activities can provide practice in
problem solving. Internet can also be used as a way to collabo-
rate on scientific experiments. For example, students living at
three different geographical elevations could compare the re-
sults of chemistry experiments through email. What’s the effect
of altitude on baking? Why?
Displays that contain manipulatives can help promote skills
in classification and other important math and science skills.
Technology can be used to record and analyze data during these
hands-on activities.
Technology in the verbal-linguistic area includes resources
that support the reading and writing area. A writing center
could include a computer and writing software, paper and
pencils, and project starters. Software such as Student Writing
Center and add-one to Microsoft Word such as Scholastic Keys
provide easy-to-use writing and editing tools for children. Word
processing allows students to easily follow the writing process
(see Figure 1-9). They don’t have to worry about “erasing” and
“rewriting” because these steps are no longer a chore. In addi-
tion, the final printed copy is professional looking, polished, and
something students are proud to display.
Learners love to explore information presented in books and
websites, so develop a research area in your classroom where
students can search for answers to their academic questions.
Many teachers develop a language area with tape or digital au-
dio recorders/players, earphones, and books on tape or CD.
Formative Evaluation
Before conducting a lesson in your classroom for the first time,
you need to determine whether it will be effective. Formative
evaluation is the process of determining whether your lesson
needs to be revised before use. In the "real world" formative
Chapter 1 - Developing Learning Environments: Planning Effective Lessons 63
Building the Treehouse
Try It!
I’m strong in. I’m weak in. I like. I dislike. I learn best. I learn least. I find myself...
Verbal-linguistic
Logical-mathematical
Visual-spatial
Musical-rhythmic
Bodily-kinesthetic
Interpersonal-social
Intrapersonal-introspective
What are your strong and weak areas? How might this impact your teaching? What
areas do you want to develop? Why?
Verbal-linguistic: Children choose a tall tale book to read. In pairs, children explore the elec-
tronic book Pecos Bill or Paul Bunyan. They can also read tall-tales online. Students write
tall tales using the software Microsoft Word or Student Writing Center. Student submit
their tales to an online sharing project such as the ones organized by Susan Silverman at
http://kids-learn.org/
Logical-mathematical: Students create math story problems and puzzles based on their own
tall tales. Share these problems through email with another class.
Visual-spatial: Students plan their tall tales using Kidspiration software or illustrate their tall
tales using KidPix. They also design costumes for their tall tale production.
Interpersonal-social: Students compare their tall tales with a small group. In teams, they com-
bine their tales on a word processor into one super tall tale that incorporates all the charac-
ters.
Musical-rhythmic: Students listen to tall tales that have been turned into songs. They use
rhythmic instruments to add background music to their skit.
Bodily-kinesthetic: They make costumes for their tall tale production. Students adapt their
super tall tale into a creative drama that is videotaped.
Intrapersonal-introspective: Students write in their journals about a personal experience that
could be turned into a tall tale.
Conclusion
Lesson planning is a lot of work, but worth the investment of
time. Figures 1-13 and 1-14 show examples of lesson plans. The
first example from a high school economics class deals with the
functions and characteristics of money. The lesson is self-con-
tained and few resources or materials are used.
The second lesson from an elementary classroom uses a vari-
ety of resources and ongoing learning centers.
There are many ways to plan for instruction. This chapter
has provided an assortment of ideas. Use the lesson plan format
that fits best with your learning outcomes and teaching style.
66 Building Treehouses for Learning: Technology in Today's Classrooms
Purpose. This lesson is the third day of a Money unit. Students need to know the func-
tion of money in order to understand how the economy works.
Concepts. Money
Generalizations.
Money is easily transported, divisible, not easily reproduced, and durable.
Money is a medium of exchange, store of value, and unit of measurement.
Objectives
When given examples of money, students will determine which function(s) and
characteristics of money are involved.
Springboard
Ask students about their use of money. Do they have cash? Do they use an ATM
machine? Have they used a credit card? Hold up a seashell and ask students what
it would be like to use shells as currency. What about stones, bread, or coins? Ask
students to imagine the problems of using a loaf of bread to buy a pair of tennis
shoes or a beaver pelt to buy provisions. Explain that this lesson will help them un-
derstand the function and characteristics of money. Recall the definition of money.
Technology Enhancement: Show items on the document reader.
Information Exploration
Trace the history of money using the bulletin board timeline.
Technology Enhancement: Use Timeliner software and a data projector to show a
digital timeline you've produced.
Discuss the characteristics of money (easily transported, divisible, not easily repro-
duced, and durable) using a set of transparencies printed from PowerPoint as a
guide.
Technology Enhancement: Use a PowerPoint presentation with a data projector.
Describe the function of money (i.e., medium of exchange, store of value, unit of mea-
surement).
Technology Enhancement: Using Inspiration and the data projector, use questioning
techniques with students to generate information regarding the function of money.
Distribute the review sheet containing a timeline and characteristics.
Technology Enhancement: Provide a web-based pathfinder containing a review sheet
and links to optional readings and interesting resources.
Active Involvement
Students will complete section 10.3 in their study guide using the booklet Purposes
and Functions as a reference. This activity examines four case studies involving the
function and characteristics of money.
In small groups, ask students to invent a new monetary system for the United States.
They should describe the benefits and drawbacks of their system. Small groups
will share their ideas with the group.
Technology Enhancement: Ask students to create 4 slide PowerPoint slideshows to
support their monetary system presentation.
Closure/Transition
Review the importance that money has in our society and preview the next lesson:
making money. Ask how many people would like to win the lottery. Why? How do
they make so much money on the lottery?
Figure 1-13. Sample Lesson Plan (Continued).
68 Building Treehouses for Learning: Technology in Today's Classrooms
Learning Environment
Lesson Length
45 minutes for overview
The centers will be used over a two week period
Lesson Setting
The students are at their desks for the overview and at learning centers for active in-
volvement activities.
Technology Setup
The classroom contains five, wireless laptop computers. Three computers are used for
Internet and database research. Two computers will be used in the production area. Stu-
dents will have two forty minute periods at each center. The skull activity will only take
about 20 minutes. Students completing work before the allotted time will work on their
reading project.
Information Exploration
Discuss the characteristics of the carnivore, herbivore, and omnivore including skull, teeth,
placement of eyes, and body structure differences using a PowerPoint Presentation.
Show a series of still pictures and identify whether they are carnivore, herbivore, or omni-
vore. Provide additional examples and ask students to identify characteristics.
Pass out the vocabulary handout for the students to use while working on their project to
assist with definitions and spelling.
Active Involvement
Students will participate in three learning centers.
Center 1: Skull identification
Match the skull characteristics with the animal skulls.
Center 2: Reading Center
Students will read a book that involves the food web and complete the reading project.
The guidelines for this project are in a handout provided in an earlier lesson.
Center 3: Information Exploration
Students will use Internet resources and electronic database listed in the resources sec-
tion to explore information about a carnivore, herbivore, or omnivore.
Each student will select an animal and discuss characteristics associated with being a
carnivore, herbivore, or omnivore such as retractable claws or big ears.
Center 4: HyperStudio
Each student will create an animal that has at least two characteristics of a carnivore,
herbivore, or omnivore. These characters will be included in a group story about the
animals written in HyperStudio. Students will have the option to draw their animals on
the computer, or use paper and markers and scan the pictures.
Closure/Transition
The lesson will end with a game that reviews the types of animals and the "foods" they
might order at a fast food restaurant for animals.
Connection to Outcomes
Students Work: We will be having a HyperStudio sharing time. Collect student projects on
the hard drive.
Teacher Records: A checklist will be used to evaluate the projects. Record whether they
included two characteristics in their HyperStudio project.
Did the plan address the multiple intelligences of the learners? If so, how? If not,
what could be added or changed?
Was enough information provided so that you could teach this lesson? If not, what
additional information would you need?
Learners
Was the grade level and number of students stated?
Were the general characteristics of the audience discussed?
Were student entry skills described?
Were implications of the audience characteristics and entry skills discussed?
Expected Outcomes and Purpose
Was a topic, theme, and central concept for the lesson discussed?
Was the purpose of the lesson clear?
Was a web, outline, or other visual overview provided?
Were the concepts and generalizations addressed in the lesson clear?
Was at least one objective stated?
Was each objective measurable and observable?
Was each objective stated in ABCD format?
Lesson Resources and Materials
Were teacher and student resources discussed?
Was a description and intended use provided for each resource?
Were the supplies needed in the lesson listed and described?
Teaching/Learning Strategies
Was the learning environment described?
Was the classroom setting described?
Were springboard activities used to gain student attention?
Were springboard activities used to inform the learner of the objective?
Were springboard activities used to recall prior knowledge and skills?
Was information provided in a logical sequence?
Was information provided in small chunks?
Were the format and channels of information appropriate for the content?
Were students actively involved with the information?
Were opportunities provided for practice with feedback?
Did the active involvement match the outcome desired?
Did the closure activity bring together the elements of the lesson?
Did the transition activity assist in transfer or preparation for the next lesson?
Were remedial and enrichment activities discussed?
Did the plan address the multiple intelligences of the learners?
Connection to Outcomes
Was student work collected or evaluated?
Were specific ideas for recording assessment results discussed?