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5e Expanded Weapons

This document provides a table listing various simple and martial melee and ranged weapons. It includes each weapon's name, cost, damage type and dice, weight, and any special properties. Special properties include whether a weapon is light, finesse, heavy, two-handed, reach, thrown or has ammunition. Additional details are provided for the kusarigama weapon, which allows a bonus action attack with its weighted end using two-weapon fighting rules.

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0% found this document useful (0 votes)
2K views

5e Expanded Weapons

This document provides a table listing various simple and martial melee and ranged weapons. It includes each weapon's name, cost, damage type and dice, weight, and any special properties. Special properties include whether a weapon is light, finesse, heavy, two-handed, reach, thrown or has ammunition. Additional details are provided for the kusarigama weapon, which allows a bonus action attack with its weighted end using two-weapon fighting rules.

Uploaded by

Luca Monzani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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5e Expanded Weapon Table

Name Cost Damage Weight Properties


Simple Melee Weapons
Brass knuckles 1 gp 1d4 bludgeoning 1 lb. Light
Heavy Mace 15 gp 1d8 bludgeoning 6 lb. Heavy, two-handed
Kpinga 2 gp 1d6 slashing 3 lb. Light,thrown (range 20/60)
Kukri 5 gp 1d6 slashing 2 lb. Light
Military fork 5 gp 1d6 piercing 3 lb. Reach, two-handed
Monk's spade 3 gp 1d8 slashing 3 lb. Two-handed
Nunchaku 1 gp 1d4 bludgeoning 1 lb. Light
Sai 1 gp 1d4 bludgeoning 2 lb. Finesse, light, thrown (20/60)
Scythe 3 gp 1d8 slashing 3 lb. Two-handed
Tonfa 50 sp 1d4 bludgeoning 1 lb. Light

Simple Ranged Weapons


Atlatl 5 sp 1d6 piercing 1 lb. Ammunition (range 50/150)
Shuriken 1 sp 1d4 piercing 1/5 lb. Finesse, thrown (range 20/60)

Martial Melee Weapons


Arming sword 10 gp 1d8 slashing 2 lb.
Bardiche 30 gp 1d12 slashing 7 lb. Heavy, two-handed
Brass chakram 5 gp 1d4 slashing 1 lb. Finesse, light, thrown (80/320)
Estoc 40 gp 2d6 piercing 6 lb. Heavy, two-handed
Greatspear 30 gp 1d12 piercing 6 lb. Heavy, two-handed
Heavy Flail 25 gp 2d6 bludgeoning 12 lb. Heavy, two-handed
Heavy khopesh 20 gp 1d8 slashing 4 lb. Versatile (1d10)
Katana 30 gp 1d8 slashing 3 lb. Versatile (1d10)
Katar 10 gp 1d6 piercing 1 lb. Finesse, light
Khopesh 25 gp 1d6 slashing 3 lb. Finesse, light
Kusarigama 15 gp 1d6 slashing 3 lb. Finesse, light, special
Longspear 5 gp 1d8 piercing 5 lb. Reach, thrown (range 20/60), two-handed
Meteor hammer 20 gp 1d10 bludgeoning 7 lb. Heavy, reach, two-handed
Nagamaki 30 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Naginata 25 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Ōdachi 75 gp 2d6 slashing 5 lb. Heavy, two-handed
Saber 15 gp 1d8 slashing 2 lb. Finesse
Shotel 20 gp 1d8 piercing 3 lb. Finesse
Tetsubō 10 gp 1d12 bludgeoning 10 lb. Heavy, two-handed
Vada chakra 15 gp 1d6 slashing 2 lb. Finesse, thrown (30/120)
Wakizashi 20 gp 1d6 slashing 2 lb. Finesse, light

Kusarigama. When you take the attack action with a kusarigama you can use a bonus action to make a melee attack with
the weighted end of the weapon.The weapon's damage dice for this attack is a d4 with the finesse, light, and reach proper-
ties. The attack is treated using the “Two-Weapon Fighting” rules on page 195 of the Player’s Handbook.

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