ProHD Studio STANDARD UsersManual
ProHD Studio STANDARD UsersManual
KM-IP4000
Page 1
ProHD Studio 4000
LIVE PRODUCTION AND STREAMING STUDIO
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
GUI overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Software Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Production Layout Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Activity Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Screen Layout - PIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Screen Layout - Split Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Mixing Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
PTZ Camera Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Camera Switching Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
PGM Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Live Camera Monitors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Content Management and Settings Section overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Media Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Media IN/OUT Point Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Autocut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Playlist Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Overlays Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
CG Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
CG List Pane Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
CG Operation Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
CG Object Construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
CG Object Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Text Layer Parameters Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Crawl Text Layer Parameters Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Crawl Direction and Loop Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Text Layers Color Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Timer/Score CG Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Timing Options Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Clock Parameters Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Game Part Parameters Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Score Parameters Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Game Part Parameters Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Timer/Score Live Game Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Settings Area Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
System Settings Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Streaming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Layers Ingest , Logo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Audio Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
About . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
System Turn Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Audio Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Audio Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
CG Time / Score Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
JVC Camera Control Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
IP Connect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Zoom and Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
PTZ Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
PTZ Groups Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
PTZ Presets GUI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
PTZ Groups Presets GUI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
PTZ Motion Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Basic Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Reframing Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Safety Zones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Pattern Recognition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Framing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Touch And Follow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Copyright.
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WELCOME
Congratulations on your purchase of the ProHD Studio Live Production Studio KM-IP4000, the ideal live
production system for the new generation of digital native media professionals.
Page 5
GUI - Graphical User Interface Overview
The Live Production Software is operated via an innovative, touch screen user interface,
perfectly tuned for live streaming production.
It was designed to fulfill all the requirements of a live streaming production in the easiest, most efficient
and user-friendly way. It allows a high level of sophistication, creative freedom, operational flexibility
while maintaining a perfect control of every aspect of the production at all times.
The GUI is designed to allow the control of processes, functionalities and workflows in the most logical and
practical way. Its layout is divided into 3 main, horizontal sections, containing logically related, operational
elements and functions.
PRODUCTION LAYOUT
section
PGM CAMERA
OUTPUT MONITOR MONITORS/SWITCHES PGM & CAMERA SWITCHING
section
CONTENT MANAGEMENT
& SETTINGS section
Info bar
NOTE: As you will learn the PGM and Live Camera monitors/switches desktop areas (marked yellow in the above image)
are occasionally used to display certain control elements, logically related to various functionalities. As you learn
the GUI you will quickly understand how it all makes perfect sense and allows for incredible speed with which you
can work with the ProHD Studio SW.
SOFTWARE START
Start the ProHD Studio SW application in a Windows OS usual way
by double clicking its desktop icon.
Page 6
CREATING A PROJECT
After application start the 1st GUI screen appears.
Two large buttons appear in the center of the CONTENT MANAGEMENT AREA.
1 - NEW PROJECT - a new project is created and you can start working immediately
2 - LOAD PROJECT - a dialog screen appears with a list of previously saved projects.
1 2
NOTE: At SW first run an optional QUICK TUTORIAL provides basic operational instructions to get you started
2 3
Page 7
PRODUCTION LAYOUT Section
Located at the very top and partially on the upper left side of the GUI, (as shown in the
picture) this section contains all important functionality controls for the creation of the
look, layout and the overall appearance of your production (PGM output) as well as the
behavior controls of certain related software functions.
LAYERS:
Contains four switches for video layers superimposed on top of the camera layer
ACTIVITY INDICATORS:
6 indicators providing status info about system processes.
Their function is informative only.
OUTPUT - indicators of different types of outputs
RECORDING - indicators of recording functions
Page 8
Image 1 - Selecting the PIP template
4. when all PIP screen areas are populated/filled with content a red GO LIVE button at bottom activates
5. Tap/click the GO LIVE button to switch the SPLIT SCREEN layout to live PGM
6. Tap/click SAVE to save the PIP layout - the saved PIP layout is highlighted in grey in the PIP Templates
You can setup another PIP and save it if you wish or exit the PIP SETUP (see point 8b)
7. When assigning sources to PIP areas tap/click BACKSPACE to go back a step,
press twice to go back two steps and so on
... this way you can modify/clear the existing PIPs
8. Tap/click CANCEL to do the following:
a: when in the Content selection state - to cancel and go back to the PIP Templates selector to choose
another template
b: when in PIP Templates selector - to exit the PIP SETUP window
9. The last PIP used in live PGM is assigned to the main PIP SWITCH button in the top section menu
for fast, repeated use.
If you wish to select another PIP simply tap/click and HOLD the PIP switch to access the PIP Setup
window and select another saved PIP or create a new one.
10. To re-assign new content to areas in an already setup PIP template, tap the PIP template, select the
area you wish to re-assign and select a new source by a tap/click on it’s preview monitor.
Page 9
SPLIT SCREEN - enables the split screen layout functionality
Operating procedure:
The operating procedure of the SPLIT SCREEN is identical to the of the PIP.
Please refer to the previous page for instructions. The only difference is that now you are working with
SPLIT SCREEN TEMPLATES.
MIXING MODES:
Tap/Click any of the three switches to select a switching mode with their respective functionality controls.
DIRECT CUT - enables a direct cut between sources
CROSSFADE - enables automated crossfade transition between sources
TRANSITION - enables automated wipe transition between sources
Page 10
Crossfade Duration Adjustment:
The image bellow shows the CROSSFADE ADJUSTMENT controls window open.
- Use the DURATION BAR to adjust the duration of the crossfade. Slide the red bar to the right to increase
the crossfade duration, ...to the left to decrease it.
Or tap/click anywhere on the duration adjustment bar to set a new duration.
- After a new value is set the Preview window above (with letter A) will play a crossfade animation
previewing the newly set duration.
- When you are OK with the new duration, tap/click OK to confirm the new duration time value.
The CROSSFADE DURATION ADJUSTMENT window closes and from now on all CROSSFADES
are executed with the new duration time value.
The CANCEL button closes the window without any changes to the Crossfade duration.
Use the TRANSITION DURATION BAR to adjust the duration of the transition. Slide the red bar to the right
to increase the transition duration, ...to the left to decrease it.
Or tap/click anywhere on the duration adjustment bar to set a new duration value.
After a new template is selected and /or new duration is set the Preview window above (with letter A)
will play a transition animation previewing the newly set transition template and duration.
When you are done with the transition setup tap/click OK to confirm the new transition settings.
The TRANSITION ADJUSTMENT window closes and from now on all TRANSITIONS are executed with the
new transition and duration time setting. The last selected transition is assigned to the TRANSITION
button for fast access. If you wish to select another transition use the above described process again.
Page 11
PTZ CAMERA CONTROL
These 2 functions become available automatically if PTZ cameras are connected to the ProHD Studio.
NOTE: For a good understanding of these functions we recommend first to go through and familiarize yourself thoroughly
with the CAMERA SWITCHING and JVC CAMERA CONTROL functionalities. Therefore we will discuss the
PTZ CAMERA CONTROL functionalities in detail in the JVC CAMERA CONTROL section on page 41.
PGM Monitor
The large PGM monitor on the left is displaying the composite system output - PGM and the AUDIO LEVELS
indicator superimposed on top.
The audio level indicator is not part of the composite signal created and broadcast by the SW. It is displayed
for information and visual control of the audio output only.
JVC PTZ Camera GROUP PRESETS controls display
If JVC PTZ cameras are connected to the system the PTZ Camera GROUP PRESTS control switches may be
displayed superimposed over the PGM monitor to allow instant access to PTZ CAMERA GROUPS PRESETS.
Page 12
Live Camera Monitors
Activating the PTZ PRESETS button (1a) reveals the existing PTZ PRESETS ( 2 ) in this PTZ.
Click/tap a Preset button to execute a PTZ camera move to that Preset.
Click/tap the [X] button to close the Presets display.
Click/tap the PTZ CONTROL button to hide the PTZ CONTROL SWITCHES and return to normal camera
switching mode.
Page 13
ProHD STUDIO 4000
LIVE PRODUCTION AND STREAMING STUDIO
Page 14
CONTENT MANAGEMENT and SETTINGS Section
This section contains all the control elements of the many functionalities available in ProHD Studio.
It’s content displays various controls depending on what is selected.
It provides great flexibility and speed of operation.
The CMA (Content Management Area) has 4 CONTENT MENU TABS on the left that reveal the operational
controls for the MEDIA LIBRARY, PLAYLIST, OVERLAYS and CG controls.
The SA (Settings Area) has 4 TABS on the top that trigger the display of:
JVC CAMERA CONTROL CG, AUDIO MIXER, SYSTEM SETTINGS.
The image below shows the PLAYLISTS controls in CMA and SYSTEM SETTINGS in the SA.
SYSTEM SETTINGS
AUDIO MIXER
Load Project Access and manage files in OS CG/TIMER/SCORE
JVC CAMERA CONTROL
MEDIA LIBRARY
PLAYLISTS
OVERLAYS
A B
CG
Character generator
CMA - Content management area displaying the REPLAYS controls SA - Settings area displaying
REPLAYS CAPTURE buttons
This image shows the AUDIO MIXER controls in CMA and CG/TIMER/SCORE controller in the SA.
CMA - Content management area displaying the AUDIO MIXER SA - Settings area displaying
CG TIMER/SCORE CONTROLLER
Page 15
CMA (Content Management Area) - MEDIA Menu Tab
Opens the MEDIA LIST pane with all interface elements to operate the MEDIA playback functionality.
A B
9
Media List Item
7 8
1 2 3 4 5 6
1. Media Video Monitor - thumbnail /switch - tap/click it to switch the media file to live PGM.
Media playback is indicated by a red bar moving across the media video preview thumbnail
- when selecting content for a PIP or SPLIT area tap/click will assign the media to a PIP/SPLIT area.
2. Media file info - contains information about the media file status
- 1st row: name of media file | date created | framerate
- 2nd row: entire media duration time | selected duration - when IN/OUT points are set for the media
- 3rd row left: media audio indicator icon
- 3rd row right: large countdown timer displaying the remaining time when the media is playing live
NOTE: When the media is playing the AUTOCUT function is active on the camera switches allowing you to choose to which
camera the system will switch after the media is finished.
Tap any camera switch to cut out of the media playback at any time.
3. Media In/Out Points Editor button - tap/click to enter the media In/Out points editor.
The functionality is described in detail on the next page.
4. Media Preview button - tap/click it to preview the media file in the Media Video Monitor thumbnail
The preview progress is indicated by a blue progress bar moving across the Preview button
A media can be cut to live PGM anytime during the preview by a tap/click on the thumbnail media player
5. Assign to Playlist button - used to assign the media files to a Playlists
Tap/click the button -> a dialog box appears that enables you to select a playlist (or to create a new one)
and add this media file to it. (The procedure is described in detail in the PLAYLISTS section on page 20)
6. Loop button - sets a media file into a loop
- tap/click it several times to cycle through the various loop options
7. Audio Mute switch - mute switch for Media audio
8. Sorting buttons - move Media files up / down in the list
9. Scroll bar - scroll the media files list
Page 16
MEDIA IN/OUT POINTS EDITOR
Enables you to trim your media file by setting up IN/OUT points for media playback.
The functionality is non-destructive and your physical media files are untouched.
You can reset the IN/OUT points at any time.
Enter the IN/OUT points editor by tap/click on any MEDIA IN/OUT POINTS EDITOR BUTTON in the media
file list display - indicated by the yellow arrows in the image bellow.
NOTE: When a media is playing in Live PGM the MEDIA IN/OUT points editor button is disabled for that media file
and In/Out points editing is NOT available - indicated by the red arrow in the image above.
A B C D E
Page 17
2nd row - IN/OUT POINTS SET/NAVIGATE (left to right)
F - GO TO IN Point - moves the playhead to the IN point location
G - IN POINT Time - displays the IN point time
H - MARK IN Point button - tap/click to set the IN point
I - MARK OUT Point button - tap/click to set the OUT point
J - OUT POINT Time - displays the OUT point time
K - GO TO OUT Point - moves the playhead to the OUT point location
F G H I J K
TIMELINE BAR
L M N O P Q R
NOTE: For a manual / keyboard entry of In/Out points DOUBLE CLICK on any of the digit pairs in the IN and OUT
POINT DISPLAYs and enter a desired numeric value.
Page 18
AUTOCUT
Procedure to operate:
1. When a M/PL is switched to Live PGM a darkened area = AUTOCUT SWITCH appears in the lower part of
all Live Camera Monitors.
2. Tap/click on any of them, to activate it.
After the M/PL reaches its end a camera with the active AUTOCUT switch is automatically switched
to Live PGM.
By default, when a M/PL is switched to Live PGM, the AUTOCUT SWITCH of a camera is activated,
that was last in live PGM, before the M/PL was played.
Tap/click above the AUTOCUT SWITCH inside the Live Camera Monitor will terminate the AUTOCUT
function and normally switch that camera to Live PGM, just as usual.
A COUNTDOWN TIMER inside the AUTOCUT button indicates the remaining time of the M/PL.
If a M/PL is set to loop, the countdown timer is showing the remaining time of the M/PL currently playing.
AUTOCUT switches
1
2
AUTOCUT switches
1
Page 19
CMA (Content Management Area) - PLAYLISTS Menu Tab
Opens the PLAYLISTS pane with control elements to operate the PLAYLISTS functionality.
Playlists are virtual collections of MEDIA files or REPLAYS assembled in a list for continuous playback.
Each Playlist can be expanded with the EXPAND button to reveal its content.
Each Playlist Item contains a set of control elements to control its behavior in the Playlist.
PLAYLIST ITEM
1 3 6 7
5 4
2 4
11a
PLAYLIST CONTENT 8 9 10 11 12
The PLAYLIST pane contains a list of PLAYLIST ITEMS with the following controls/buttons:
1. Playlist Preview/Switch - thumbnail video player/monitor of the entire playlist
tap/click it to cut the Playlist to PGM, when live in PGM tap/click it again to cut out of PGM
2. Playlist Content Preview/Switch - thumbnail video player of each item in the playlist
tap/click it to cut to PGM | when playing in PGM tap/click again to cut out of PGM
3. Playlist info - playlist info
4. Playlist content info - playlist content item info
5. Playlist Expansion button - tap/click to expand a playlist to view/manage it’s content
6. Playlist/Loop button - set the playback of the playlist to a number of repeats or a loop
7. Audio On/Off button - entire playlist audio on/off
8. Preview button - playlist content item preview - played in the thumbnail video player (2)
9. Item Loop button - set the playback of a playlist item to a number of repeats or a loop
10. Sorting buttons - move a Playlist item up and down in the list
11. Audio On/Off button - it turns a playlist item’s audio on/off if audio is available
11a. Audio Unavailable Icon - indication that a playlist item does not have audio
12. Delete - delete a playlist item or the entire playlist if the Playlist is closed - DELETE icon is in top line
Playlist Management
2
To assign an item to a Playlist:
1
1. Go to MEDIA or REPLYAS and locate
the ASSIGN TO PLAYLIST button A
2. Tap/click on it reveals a dialog box 3
that enables you to: C
A - select a playlist
B - create a new playlist
C - edit playlist name
B
3. Tap/click a Playlist row in the dialog box list
to assign the Media/Replay to that playlist
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CMA (Content Management Area) - OVERLAYS Menu Tab
The OVERLAYS enables the insert of pre-rendered graphics into your live PGM.
Typical usage is info graphics, bumpers, stingers, advertisements, pop up promos and similar.
PNG files with transparency/alpha channel and FLV animations with transparency are supported.
The OVERLAYS controls are accessed via the OVERLAYS TAB within the left side menu in the CMA.
NOTE: Alternatively if the OVERLAYS LAYER SWITCH in the Production Section on top left is active,
you can switch the Overlay graphics directly by tapping the thumbnail previews in the Overlays
pane in the CMA.
When you are using the optional ProHD Studio Keyboard the keyboard shortcuts for all Overlay slots are
marked in BLUE. (It’s the keys Q - T for the top 5 slots and Y-P for the bottom 5 slots on a PC keyboard)
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CMA (Content Management Area) - CG Menu Tab
It contains a list of CG OBJECTS with all control elements to operate the CG functionality.
The CHARACTER GENERATOR - CG enables you to insert editable real time graphics into your live PGM.
There are 3 types of CG objects that can be created within the Streamstar CG system:
1. Text CG - 5 layers of editable texts positioned over a graphic background file with transparency.
Each layer can be individually positioned and formatted to create a complex CG composite.
2. Crawl CG - animated text layer positioned over a graphic background file with transparency.
It can be formatted and looped to crawl across the screen in various directions and speeds.
CG LIST CONTENT - The CG LIST is accessed via the CG TAB in the left side menu of the CMA.
The TAB BAR on the top of the CG pane contains 6 TABs that provide access to the following:
A - CG DIRECTORY - select a directory containing the CG objects data to load into the CG List
B - OPEN CG DIRECTORY - open selected CG directory in Windows OS to manage its content
C - NEW TEXT - creates a new TEXT CG object in the CG List
D - NEW CRAWL - creates a new CRAWL CG object in the CG List
E - NEW TIMER SCORE - creates a new TIMER/SCORE CG object in the CG List
F - TIMING OPTIONS - access to Timing Options settings for the Timer/Score CG objects
A B C D E F
1 2 3 4 3a 5 6 7 8
Each CG object in the CG List contains the following control elements for that particular CG object:
1. THUMBNAIL - a small preview of the CG that also functions as a SWITCH to select the CG item
2. PREVIEW - play button to preview the CG animation inside the THUMBNAIL
3. EDIT CG NAME - button opens the CG NAME FIELD (3a) to allow typing/editing of its name
4. CG TYPE ICON - indicates the Type of CG Object in the CG LIST
Timer/Score CG Objects are visually differentiated by a lighter background color
5. SETTINGS - access to the Settings Editor to setup the CG Object’s parameters
6. DUPLICATE - creates a duplicate of this CG Object in the list so variations can be made easily
7. SORTING - arrow buttons to move CG Objects in the CG List up/down to organize the CG List
8. DELETE - delete a CG Object from the CG List
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NOTE: The CG Object TYPE is indicated by the CG Type ICON under the CG Name.
TIMER SCORE CGs are highlighted in the CG LIST with a brighter gray background color for quick
visual differentiation.
CG Operation Procedure:
A. Tap/click the CG TAB in the left side menu bar of the CMA to display the CG list pane.
B. Specify where your CG files are located using the Directory selector in the top bar of the CMA.
B1 - Use the CG DIRECTORY tab to SELECT the directory where your CG items are located
B2 - Use the OPEN DIRECTORY tab to OPEN and manage its content
C. Tap/click the CG thumbnail in the list to select it - becomes outlined in red when selected
D. Switch the CG Layer into live PGM using the CG switch in the LAYERS section.
B1 B2
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CG OBJECT CONSTRUCTION
All CG objects are constructed from separately controlled layers. Depending on the type the CG Object
will have different layers that need to be setup.
All CG Objects contain a GRAPHIC BACKGROUND layer plus several other - either editable or dynamic text
layers that are positioned on top of the background layer.
All layers are combined to create a composite CG Objects that can be used in your productions.
CG PARAMETERS EDITING
Tap the CG PARAMETERS EDITOR button of any CG Object in the CG list that you wish to edit.
It provides access to all controls to setup the CG Object for use in your productions.
The CG Editor GUI is divided into TABS containing all controls to setup the parameters of all
layers used in the construction of the CG Object.
• BACKGROUND Layer
Contains the controls to setup the background graphic for all the other TEXT layers placed above.
Supported file formats are: - .FLV for animated backgrounds
- .PNG for static graphics with transparency
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TEXT Layer parameters setup
• Edit/Type the text content in the text field
• Format the text using the provided controls - Font, Size, Line Spacing, Style, Opacity, Alignment
in a usual text editor way.
• Setup the text position using the X-POS, Y-POS, Text Block Width, Text Block Height properties
• Setup the text animation using the In-Time, Out-Time, Crossfade properties
• The LAYER OFF, CANCEL, APPLY and SAVE buttons function the same way as described earlier.
NOTE: X/Y-POS parameters define the coordinates of the TOP LEFT corner of the text block within the video frame.
The TEXT BLOCK WIDTH and HEIGHT define the distance from the X/Y = Left/Top edges of the text block.
That determines the width and height of the whole text block calculated from the X/Y coordinate.
(E.g.: If X=0 and TEXT BLOCK WIDTH = 1920px it means the text block is set to the full width of the frame)
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CRAWL DIRECTION and LOOP parameters setup
NOTE: The loop is only active for as long as set by the OUT TIME parameter which has the priority.
The OUT TIME setting will terminate the crawl regardless of the loop setting.
To loop the crawl text indefinitely you need to set the OUT TIME to 999.
• Push the BUCKET Icon in the STYLE group of icons. The COLOR EDITOR pane opens
• Tap/click inside the color selector or enter the new color RGB values numerically
• Push the APPLY button to view the new text color in the PREVIEW monitor
• Once you decide on the new color push the SAVE button to save the setting
The color editor closes and the CG editor is displayed with text in new color.
• Once you are done with all edits push SAVE to re-render the CG and exit to the CG list view
NOTE: ProHD Studio provides several examples of ready-made CG items to help you get started
working with the CG system quickly. We recommend to duplicate any CG Object before you
start editing it’s parameters so the original configuration is preserved for reference.
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TIMER/SCORE CG Objects
This type of CG Object allows you to create live sports graphics dynamically controlled
via the TIME/SCORE CONTROLLER. It is revealed via the [0:0] tab in the SA MENU
and/or the TIMING OPTIONS Tab found in the CG Tab of the CMA Left Side Menu.
The controller is displayed within the SA (Settings Area) to allow simultaneous operation of the live game
graphics controls along with operating other functionalities of the SW.
The controller offers SCORE and a GAME TIME controls with various options.
Detailed description is provided in the TIMING OPTIONS TAB section on the next page.
TIMER/SCORE CG Layers:
BACKGROUND - a graphics file used as background for all the text layers placed above it
TEAM HOME and TEAM AWAY - regular text layers to be filled in buy user
SCORE HOME and SCORE AWAY - dynamic layers to indicate the current score
DELIMITER - regular text layer to be used as a separator between the score indicator digits
PERIOD - automatic layer indicating the current game period
CLOCK - automatic layer - running timer display
Combining these elements allows the creation of effective live sports graphics. Examples are provided with
the installation of ProHD Studio free to be used in your productions. Your own custom graphics can be used
by selecting them in the background layer setup.
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CG PANE - TIMING OPTIONS TAB
This is where the dynamic layers data output logic is setup. The output of the TIMER/SCORE CG Object
may vary significantly depending on how the various parameters in this pane are set. Please read this sec-
tion carefully and familiarize yourself with all the settings and their effects on the display of the system to
avoid unexpected or confusing results. Once you understand it thoroughly it will serve you well.
1. START TIME - use the +/- buttons to set the starting time for the time counter
or type a time value in the center field manually.
This will be the time value the timer will START at match beginning.
NOTE: Inserting a value here will not yet affect the actual state of the counter in the
controller and the CG display until you press the SET TIMER button described
further down.
2. COUNTING - choose a time counting method. [ + ] for counting UP ... [ - ] for counting DOWN
NOTE 1: Be aware that if the COUNTING Method is set to [ - ] DOWN, the Start Time field needs to be
set to a value allowing a Time Countdown to actually take place!
3. TIME DISPLAY - choose whether the time counter is to display time per MATCH or per GAME PART
NOTE: Be aware that this parameter setting will have dramatic effects on the actual time displayed.
The displayed time will be affected by the Counting Method and the Start Time.
If the Counting method is set to [ - ] Countdown, and Time Display is set to PER MATCH
the Start Time field needs to be set to a value that covers the entire match.
If the Time Display is set to PER GAME PART hence the Start Time field needs to be set
to the duration of a Game Part. The clock has to be stopped manually after each game part.
4. SET TIMER - SET TIMER red button will actually insert the time value in the START TIMER field into
the LIVE TIME COUNTER in the CONTROLLER and in the CG Output.
- CANCEL will undo changes in the Start Time Field to a previously set value which was
confirmed by the SET TIMER button.
5. RESET TIME - will instantly reset the TIME value in the Controller as well as in the CG Output to the
value specified in the Start Time field of the Clock setting.
It will also STOP the clock and timer display.
2 3
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GAME PARTS Parameters Setup
1. GAME PART - use the +/- buttons to set the Number of Game Parts in the game.
NOTE: This value needs to be set if you wish to count time by Game Parts.
2. GAME PART TIME - use the +/- buttons to set the Duration of an individual Game Part
alternatively you can type in the numeric value directly
NOTE: This value needs to be set if the Time Display Clock parameter is set to Game PART.
The clock has to be stopped after the game part. When it is started again at the beginning of
a new Game Part it will start counting the set Game Part Time again regardless of when it
was stopped - thus allowing to count the time of a new Game Part from its start.
1. SCORE TYPE - drop down menu selector allowing the choice of a scoring method.
At the moment a general scoring method is available. Scoring methods for other sports with a different
scoring scheme (e.g. Tennis, Baseball) will be available in a future version of the ProHD Studio SW.
NOTE: Timing options parameters are applied to all TIMER/SCORE CG Objects in the entire CG system to
enable switching of various CG Objects with identical values = synchronized data.
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TIMER/SCORE LIVE GAME CONTROLLER
Push the big SHOW/HIDE button to reveal / hide the Live TIME /SCORE CONTROLLER in the SA to allow
for live game control / manual control of the data in the dynamic layers of Timer/Score CG Objects.
1. TIME Display
indicates the current time based on the
Start Time settings in the Timing Options Pane.
5. SCORE INDICATORS
6 6
6. SCORE ADJUST buttons
Increase the score by pressing the [ + ] on either side.
Press and hold the button for over 1 second turns it 5
to a negative icon [ - ] allowing to decrease a score.
Press and hold again to revert to [ + ]
NOTE: Controller entries are applied to all TIMER/SCORE CG Objects in the entire CG system to enable
switching of various CG Objects with synchronized data.
Page 30
SA - SETTINGS AREA MENU
Contains 4 Menu Tabs revealing user interface elements that provide access to:
1. SYSTEM SETTINGS
2. AUDIO MIXER
3. CG TIME/SCORE CONTROLLER
4. JVC CAMERA CONTROLS
4 3 2 1
NOTE: For a good understanding of all the operating procedures and SW functionalities covered in the
SA MENU TABS it is important to learn about the System Settings and their implications on the
system performance first. Therefore we’ll go through it in right to left order.
The SA Menu Tabs change the content of both the SA and CMA as follows:
2. AUDIO Tab
SA - Live TIME/ SCORE controller *
CMA - AUDIO MIXER in the CMA
*) Access to the live game controller in
the SA has operational priority it is
displayed for as long as possible and is
hidden only when it is unavoidable.
3. CG Time/Score Tab
SA - Live Time/Score Controller
CMA - CG List
4. JVC Tab
SA - camera selection buttons
CMA - JVC camera controls
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SA (Settings Area) - SYSTEM SETTINGS Menu Tab
Provides 8 buttons to access control panes for all system settings and functions. Tap/click on a Settings
button in SA opens a relevant settings pane in CMA. Some panes have additional PREFERENCES TABS in
the top bar of the CMA allowing access to more settings and adjustable parameters.
The screenshot bellow is an example of a typical UI elements organization in the Settings section.
STREAMING SETTINGS TABS SA - SYSTEM SETTINGS TAB
SELECTED SETTINGS BUTTON
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STREAMING / Streaming Destination tab
Login Data Input for the selected streaming platform
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RECORDING / Recording Settings tab
PGM high quality recording setup - start/stop, recording / remaining time, and disks info are provided
Page 34
APPEARANCE / PIP tab
setup PIP border - color, thickness and shadow on/off
AUDIO Setting
setup of audio devices and aux audio delay for A/V synchronization
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ABOUT screen
Provides system information and license key entry button
EXIT
Tap/click the EXIT button to close the application
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SA (Settings Area) - AUDIO Menu Tab
Activates the display of the AUDIO MIXER in the CMA
and the REPLAY CAPTURE buttons in the SA (ProHD Studio SPORTS version only).
The AUDIO MIXER board provides all the standard Audio for Video mixer interface elements.
1. Cameras SDI embedded audio faders with level and peak indicators
2. Audio Follow Video, Solo and Mute buttons for each fader
3. Media audio fader
4. AUX input fader (external audio signal source)
5. Line Out fader
6. Headphones output fader
7. Program Output levels stereo faders with levels, peaking and a stereo lock/unlock
3 4 5 6 7
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SA (Settings Area) - CG TIME/SCORE CONTROLLER
Provides access to the Live TIME /SCORE CONTROLLER in the SA to allow for live game control / manual
control of the data in the dynamic layers of Timer/Score CG Objects.
NOTE: The following description of the TIME/SCORE CONTROLLER is a copy of the same content already
explained on pg. 30. To make things practical and because it is very relevant we included it in this
section as well. If you are familiar with its operation you can skip to the next page.
1. TIME Display
indicates the current time based on the
Start Time settings in the Timing Options Pane.
NOTE: Controller entries are applied to all TIMER/SCORE CG Objects in the entire CG system to enable
switching of various CG Objects with synchronized data.
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SA (Settings Area) - JVC CAMERA CONTROL Menu Tab
It provides all the interface elements to remotely control JVC camcorders or PTZ cameras - over IP.
It is divided into 4 TABS with various logically related controls.
1. IP CONNECT - contains all parameters to establish a connection to a camera
2. CONTROL - contains all camera settings available to be controlled over IP
3 ZOOM & FOCUS - contains zoom focus, presets, recording start/stop controls
4. PTZ - contains all controls to operate individual JVC PTZ cameras and to create camera presets
5. PTZ GROUPS - contains tool for creation of PTZ camera groups and group presets
IP CONNECT Tab
• Setup of the camera connection
• Setup of the camera IP signal
• Tally light control port
NOTE: when a camera is connected, the Streamstar SW takes over the function of the on camera recording
light and uses it as TALLY LIGHT
CONTROL Tab
Provides access to all settings of the JVC camera that can be controlled over IP:
The available controls will differ depending on what type of camera is connected to the ProHD Studio.
NOTE: For details on the functionality and settings of JVC cameras please refer to your camera users
manual.
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ZOOM AND FOCUS Tab
Provides access to the ZOOM and FOCUS related JVC camera controls.
If a PTZ camera is connected a PAN/TILT control grid will displayed as well.
(see the 2nd image on this page)
NOTE: For details on the functionality and settings of JVC cameras please refer to your camera
users manual.
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PTZ GROUPS PRESETS Tab
Provide access to the JVC - PTZ camera groups controls:
• Combine individual camera presets into 14 groups of GROUP PRESETS
• Execute a Group Presets - instantly move multiple cameras to positions assigned in the group preset
2
5
3
1
8 6 7
9
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TOP MENU - Camera Presets and Group Presets - GUI explained
PTZ CONTROLS
1. Tap/click on the PTZ CONTROLS button (1) to reveal the PTZ CAMERA CONTROLS for each PTZ camera
detected by the Streamstar SW
2. Two buttons with icons become visible in the live monitors of the PTZ cameras,
2A - Camera PRESETS
2B - Camera settings HOT KEY
3. Tap/click on the Preset button (2A) reveals a PRESTS GRID of all available presets for this PTZ camera
a - These presets are created in the PTZ CAMERA PRESETS pane in the JVC PTZ Tab.
b - tap/click any of the PRESET (P1-P14) buttons and the camera moves to that position immediately
c - tap/click the [ X ] button in lower right to close/hide the PRESETS GRID.
1
3
2A 2B
NOTE: While the Camera Presets Grid is revealed in the camera monitor, switching of that camera is tem-
porarily unavailable. Click the [ X ] button to close the grid to go back to switching capability.
3. Tap/click on the CAMERA SETTINGS HOT KEY button (2B) opens the PTZ camera settings in the CMA
so quick changes to PTZ Camera presets can be made when needed.
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PTZ GROUPS
The last button in the top menu reveals PTZ GROUP controls
1. Tap/click on the PTZ GROUP button reveals the PTZ GROUP CONTROLS
2. In the PGM monitor area, 2 buttons become visible
2C - PTZ Camera GROUP PRESETS
2D - PTZ Camera GROUP PRESETS HOT KEY
3. Tap/click on the Preset button (2C) reveals a GROUP PRESTS GRID of all available presets (up to 14)
a - These are the presets created in the PTZ CAMERA GROUP PRESETS pane
in the JVC PTZ CAMERA GROUPS PRESETS Tab.
b - tap/click any of the PRESET (G1 - G14) buttons and all cameras within that group move to their
preset positions immediately
c - tap/click the [ X ] button in lower right to close/hide the PTZ GROUP PRESETS GRID
3 2C
2D
3. Tap/click on the CAMERA SETTINGS HOT KEY button (2D) opens the PTZ CAMERA GROUPS settings in
the CMA so quick changes to PTZ Camera Group Presets can be made when needed.
NOTE: If you no longer wish to work with individual camera presets or camera group presets switch of the
PTZ presets and PTZ group presets buttons to have a clean view of the live camera monitors.
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PTZ MOTION TRACKING Tab
Provides access to the JVC - PTZ camera Motion Tracking controls.
The Motion Tracking Tab features its own SUBMENU located bellow the Motion Tracking Tab on the right
side of the CMA. It contains 7 submenu items that reveal various controls needed to setup and control the
Motion Tracking functionality:
1. BASIC SETTINGS - basic parameters setup
2. REFRAMING AREA - setup of borders that activate camera tracking motion
3. SAFETY ZONES - approach zones to borders to fine tune camera tracking motion
4. PATTERN RECOGNITION - pixel pattern definition for recognition analysis
5. FRAMING - positioning preferences for of the tracked pattern within a video frame
6. TOUCH AND FOLLOW - manual tracking triggered by user touch-screen input
7. PREVIEW - preview of the motion tracking behavior and pattern search preferences
A
E
C D
C1 C2
Procedure to operate:
1. Use the ABCD buttons to turn each side border ON/OFF
2. Use the [-/+] buttons to the left to adjust the distance from the edge of the video frame
3. Alternatively tap/click and drag each side area to adjust the distance from the edge of the video frame
- while being adjusted the selected side-area becomes highlighted in red temporarily
4. Tap/click APPLY to confirm the new setting when done
5. Tap/click CANCEL to abandon any changes an return to previous settings
6. Tap/click RESET to set default values - set the values to 10% of the width of the video frame
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PTZ MOTION TRACKING - SUBMENU - SAFETY ZONES
Safety zones (indicated green) are additional areas stretching from the REFRAMING AREA borders
towards the inside of the video frame. They serve as an additional “safety” mechanism that fine tunes the
PTZ camera movements triggered by the Motion Tracking system.
How it works:
- If a tracked object moves into a Safety Zone the system will perform a subtle movement and attempt to
re-establish the framing as set in the FRAMING section further in this chapter. This will initiate a smooth
move of the camera, attempting to place the tracked object into a position defined in the FRAMING sec-
tion further in this chapter.
- If the tracked object move further beyond the SAFETY ZONE and crosses the REFRAMING AREA border
towards the outer edges of the frame - the system will perform a standard reframing action and place the
tracked object into a position defined in the FRAMING section further in thich chapter. The PTZ camera
movement speed applied is set in the MT / BASIC SETTINGS tab.
This combined behavior will result in a nice camera movement that follows the tracked object naturally.
Procedure to operate:
1. Use the SA,SB, SC, SD buttons to turn each Safety Zone side ON/OFF
2. Use the [-/+] buttons to the left to adjust the distance from the edge of the Reframing Area
3. Alternatively tap/click and drag each Safety Area side to adjust the distance
- while being adjusted the selected Safety Zone side-area becomes highlighted in red temporarily
4. Tap/click APPLY to confirm the new setting when done
5. Tap/click CANCEL to abandon any changes an return to previous settings
6. Tap/click RESET to set default values - set the values to 10% of the width of the video frame
As you have seen in the previous sections in order for the Motion Tracking system to function properly it
is of utmost importance to clearly identify the TRACKED OBJECT. The image analysis system defines the
TRACKED OBJECT as a distinctive and recognizable PIXEL PATTERN that is subsequently used for tracking.
Page 46
4. When done tap/click APPLY - the system will perform the image analysis and store the defined Pixel
Pattern as the TRACKED OBJECT.
5. Once the analysis process is finished the rectangle will turn RED to confirm the successful definition of
the pixel PATTERN =TRACKED OBJECT.
Now that the system knows what to track (the TRACKED OBJECT is defined) we need to specify
a preferred position of the Tracked Object within the video frame = FRAMING.
The Motion Tracking system will base its calculations on the FRAMING position and attempt to frame the
shot so that the center of the Tracked Object is placed in that position.
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PTZ MOTION TRACKING - SUBMENU - TOUCH AND FOLLOW
In certain situations it may be necessary or useful to manually control the Motion Tracking system.
This control may be looked at as an alternative to a joystick control if no controller is connected.
Procedure to operate:
1. Turn the TOUCH & FOLLOW function ON using the ON / OFF button on top right of the pane
NOTE: PLEASE NOTE that activation of the TOUCH & FOLLOW feature will TURN OFF automatic motion
tracking since it is now being controlled manually.
2. Tap/click anywhere in the VPM (Video Preview Monitor) to place the Motion Tracking marker icon to
a new position.
3. The Motion Tracking system will immediately move the PTZ camera to center the frame on the new
marker position
4. Adjust the ZOOM using the ZOOM W/T slider
5. Adjust the PTZ camera movement speed using the MOVE SPEED slider.
This pane provides a PREVIEW of the Motion Tracking behavior and is used mainly when setting up the
Motion Tracking parameters.
Procedure to operate:
1. ON / OFF button - to turn Motion Tracking On/Off on this channel
2. AUTO SEARCH ON/OFF - in case the Motion Tracking system loses the Tracking Object and the
Automatic SEARCH function is ON the system will attempt to find it automatically.
3. SEARCH - in case the Motion Tracking system loses the Tracking Object and the Automatic SEARCH
function is OFF, activating the SEARCH button will manually start the search for the Tracking Object.
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For more information on ProHD Studio please visit:
http://pro.jvc.com/studio
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