Huck Form Fillable Sheet
Huck Form Fillable Sheet
Outlander Will
CLASS & LEVEL BACKGROUND PLAYER NAME
Huck
Human Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +3 30
20 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+5 PERSONALITY TRAITS
16 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
+3 Wisdom
Charisma My axes are my Babies
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 d10
Acrobatics (Dex) Total SUCCESSES
+3 I won't stray from my rules
●
+5
Animal Handling (Wis) FAILURES
10 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Dual Wielder-
Handaxe +7 1d6+5 slashing
+0 Insight (Wis) +1 AC when dual wielding
Intimidation (Cha) Longbow +7 1d8+5 piercing
Favored Enemy- Beasts
WISDOM ●
+2
Investigation (Int) +2 dmg, advantage to track (wis) and
Battleaxe +7 1d8/1d10+5 slashing
Medicine (Wis) recall info (int)
16 ●
+2
Nature (Int)
Hunter's Mark- (1 Bonus Action, V) You choose a creature you can see within
range (90 ft) and mystically mark it as your quarry. Until the spell ends, you deal
an extra 1d6 damage to the target whenever you hit it with a weapon attack, and Natural Explorer-
+3
●
+5
Perception (Wis) you have advantage on any Perception or Survival check you make to find it. If
the target drops to 0 hp before this spell ends. you can use a bonus action on a diff. terrain easy, adv. on in., first turn in
subsequent turn of yours to mark a new creature.
Performance (Cha) fight adv. vs. guys who haven't acted,
Speak with Animals- (1 Action, V, S, 10 Min) You gain the ability to comprehend
Persuasion (Cha)
and verbally communicate with beasts for the duration. The knowledge and
CHARISMA awareness of many beasts is limited by their int, but at minimum, beasts can
give you information about nearby locations and monsters, including whatever Fighting Style-
Religion (Int) they can perceive or have perceived within the past day. You might be able to
Two-Weapon Fighting- Add str. modifier
11 Sleight of Hand (Dex)
persuade a beast to perform a small favor for you, at the DM's discretion.
Primeval Awareness-
15 PASSIVE WISDOM (PERCEPTION)
Scale Mail (disadvantage Comm. with animals and know stuff
CP
on stealth), Phil, Lil, Betty, about favored enemy within 5 miles
Howard, Explorer's Pack (p.
SP
Languages- 151), Long Bow, Quiver, Colossus Slayer-
Common, Elvish, Draconic, Dwarvish Arrows ( ), Staff, Hunting 1d8 dmg if below hp max, once per turn
EP Trap, Tiger Claw,Traveler's
Armor- Light, Medium, Shields Clothes, Beltpouch, Staff
(1d6/1d8 bludgeoning),
GP
Weapons- Simple, Martial Large Monster Tooth
Tools- Flute PP
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24 5'10" 180
AGE HEIGHT WEIGHT
Huck
Green Copper Red
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Natural Explorer-
You gain the following benefits when traveling for an hour or more: Difficult terrain doesn’t slow your group’s
5 Rules of Life travel. Your group can’t become lost except by magical means. Even when you are engaged in another activity
while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone,
- No Sneak Attacks you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed
- Disagreements Will Be through the area.
Settled with Competition
Primeval Awareness-
- Always Fight Fair Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic
mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs
- Never Hit a Lady (such as food or safety), and actions you can take (if any) to persuade it to not attack. You cannot use this ability
- Only Eat What You against a creature that you have attacked within the past 10 minutes. Additionally, you can attune your senses to
determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration, you
Kill/Forage can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of
your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from
- Never Give Up you. If there are multiple groups of your favored enemies within range, you learn this information for each group.
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Ranger Wis 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
● Hunter's Mark
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.