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Kuhhandel Rulebook

This document provides the rules for the board game Kuhhandel, which involves bidding on animal cards and trading animals. During a player's turn, they can either auction off the top animal card or trade animals ("Kuhhandel") with another player if they have the same animal. To bid, players place money cards face down with the highest bid winning. For trades, one player places a hidden money offer which the other can accept or counter with their own hidden bid. The player with the most money at the end of the game wins.

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0% found this document useful (0 votes)
2K views2 pages

Kuhhandel Rulebook

This document provides the rules for the board game Kuhhandel, which involves bidding on animal cards and trading animals. During a player's turn, they can either auction off the top animal card or trade animals ("Kuhhandel") with another player if they have the same animal. To bid, players place money cards face down with the highest bid winning. For trades, one player places a hidden money offer which the other can accept or counter with their own hidden bid. The player with the most money at the end of the game wins.

Uploaded by

Just
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Kuhhandel The Auction

The player turns over the topmost card. All the


players bid simultaneously on this card. Each next
(includes rules for the 2nd edition) bid must be higher than the preceeding one. The
player auctioning the card off calls out for example
Published by Ravensburger. - 30 going first - 30 going second - gone for 30! The
Translation by Emanuel Soeding auctioning player may buy the animal for the high-
([email protected]). est bid. In this case he pays the money to thhe high
bidder. If he doesn't want to do so, the high bidder
Components pays the bid to the auctioning player.

• 40 animal-cards 10 x 4 animalcards During the game, there is no chance to exchange


• 55 money cards (10 x 0; 20 x 10; 10 x 50; money and someone who buys a card will not
5 x 100, 200, 500) receive any change. If you can't exactly pay the
• 1 sparecard money you bid, you have to spend a higher mon-
• 1 cardtray eycard. If someone bid more money than he has,
he has to reveal all his moneycards and the auction
EXEPTION: games of the first edition contain only is repeated without him.
5 x 50-cards, but 25 x 10-cards. In addition they
contain a blue card with a dove labeled "bonus If nobody wants to bid on an animal, the player
500" but no sparecard. Setup and scoring is slightly auctioning off the card gets it for free.
different for these games. Please look at the end of
the rules for what's different. Animal cards owned by a player (not in the pile to
beauctioned off) are placed open so each player
The Goal can see what his opponents own.
Aquire the animal cards with the highest value. Do
Kuhhandel (horse trade)
this by bidding on animals during auctions or try
to bluff your opponents during a Kuhhandel When two player own the same kind of animal, a
(horsetrading??). The player with the highest score player may make a horsetrade with the owner of
at the end wins the game. the other card. If more than one player have the
same animal, he may decide, with which one to
Setup trade. Of course a player may still auction of a
card, instead of doing a horsetrade! The other play-
Shuffle the animalcards and place them in the tray,
er may not refuse to horsetrade with the challeng-
backside up. Sort the moneycards by value. Each
ing player.
player receives two 0-cards (to bluff), four 10-cards
and one 50-card. Put the othe moneycards into the For the horse trade, the challenging player simply
cardtray. They are used later. Someone beginns. places any number of money cards face down on
the table. He may of course include 0-cards to
The Game bluff! The opposing player now has two choices:
Each player takes his turn in clockwise order
around the table. During his turn each player has a) accept the hidden offer, take the money and
two options: hand over the animal, the trade was about.

1. Auction off the animal card on top of the stack b) place a bid hinself by laying out money cards
hidden. In this case both players exchange the
or cards and check the bid of the opponent.The player
with the higher bid gets the opponents animal.
2. do a Kuhhandel (horsetrade??) with another Both players keep the money received from the
player. This is only possible if two players have opponent. If both bids were equal, the two players
animals of the same kind, so there will be no horse- bid again in the same order. If they are equal again,
trades in the beginning. the challenging player gets the challenged players
animal for free.
If one player has only one of the animals they Rule changes from the First Edition
want to trade in a horsetrade, the trade is for one
animal, even if the other player has two or three If your game contains a blue card with a dove
animals. If the player with the two or three ani- labeled "bonus 500" and only 5 x 50 cards but 25 x
mals looses the trade, he only has to hand over one 10-cards, you have one of the games of the first
of his animals. However, if both players have two edition of Kuhandel. There are a few changes in
animals of the kind being traded, the trade is for the rules:
both of them, so whoever looses, has to hand over
both of his animals. Of course, a player who has all Setup
four animals of a kind can't be challenged for that
animal anymore, because noone else has one of Deal each player 5 x 10-cards instead of 4 x 10 and
that kind to challenge him. 1 x 50 at the beginning of the game.

The Donkey Horsetrade

Whenever the donkey is turned over for auction, The player who bid the most money on the anmals
the game is immediately interupted. The player gets them, the other player gets the money back he
whose turn it is, deals everybody additional bid, instead of just keeping what he got from the
money. One 50 money card at the first donkey, a other player. The other way of horsetrading was
100 at the 2nd donkey, a 200 at the 3rd, and a 500 mentioned as a variant.
at the 4th donkey. When everybody got the new
money, the donkey is auctioned off normally. Scoring

No more animals to auction off! Simply add up the scores for the animals.
Multiplying with the number of kinds was men-
When there are no more animals to auction off, tioned as a variant.
people have to make horsetrades if they can.
Bonus
End of the Game
The first player to have all animals of one of the
When there are no more horsetrades to be made following combinations: Rooster & Goose, Cat &
and all animals are auctioned off, the game is over. Dog, Sheep & Goat gets the bonus-card, which is
The number on the cards shows the value of all the worth 500 points at the end.
four cards together. Each player multiplies the sum
of his animals value, with the number of different The Game Cabinet - [email protected] - Ken
kinds he collected. Thats his overall score. The Tidwell
highest score wins the game. Note, that money
isn't worth anything at the end.

Example for the score: You have collected: Pigs


(650), Dogs (160) and Roosters (10). Sum up the
animals values: 650 + 160 + 10 = 820 points. You
collected three kinds of animals, so the score is
multiplied with three: 820 x 3 = 2460 points which
is the overall score!

Translators Note:

It is not mentioned in the later rules, but the 1st


edition rules say, that bid 0-cards in a horsetrade
are immediately returned after the players looked
at the opponents bid!

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