Kuhhandel Rulebook
Kuhhandel Rulebook
1. Auction off the animal card on top of the stack b) place a bid hinself by laying out money cards
hidden. In this case both players exchange the
or cards and check the bid of the opponent.The player
with the higher bid gets the opponents animal.
2. do a Kuhhandel (horsetrade??) with another Both players keep the money received from the
player. This is only possible if two players have opponent. If both bids were equal, the two players
animals of the same kind, so there will be no horse- bid again in the same order. If they are equal again,
trades in the beginning. the challenging player gets the challenged players
animal for free.
If one player has only one of the animals they Rule changes from the First Edition
want to trade in a horsetrade, the trade is for one
animal, even if the other player has two or three If your game contains a blue card with a dove
animals. If the player with the two or three ani- labeled "bonus 500" and only 5 x 50 cards but 25 x
mals looses the trade, he only has to hand over one 10-cards, you have one of the games of the first
of his animals. However, if both players have two edition of Kuhandel. There are a few changes in
animals of the kind being traded, the trade is for the rules:
both of them, so whoever looses, has to hand over
both of his animals. Of course, a player who has all Setup
four animals of a kind can't be challenged for that
animal anymore, because noone else has one of Deal each player 5 x 10-cards instead of 4 x 10 and
that kind to challenge him. 1 x 50 at the beginning of the game.
Whenever the donkey is turned over for auction, The player who bid the most money on the anmals
the game is immediately interupted. The player gets them, the other player gets the money back he
whose turn it is, deals everybody additional bid, instead of just keeping what he got from the
money. One 50 money card at the first donkey, a other player. The other way of horsetrading was
100 at the 2nd donkey, a 200 at the 3rd, and a 500 mentioned as a variant.
at the 4th donkey. When everybody got the new
money, the donkey is auctioned off normally. Scoring
No more animals to auction off! Simply add up the scores for the animals.
Multiplying with the number of kinds was men-
When there are no more animals to auction off, tioned as a variant.
people have to make horsetrades if they can.
Bonus
End of the Game
The first player to have all animals of one of the
When there are no more horsetrades to be made following combinations: Rooster & Goose, Cat &
and all animals are auctioned off, the game is over. Dog, Sheep & Goat gets the bonus-card, which is
The number on the cards shows the value of all the worth 500 points at the end.
four cards together. Each player multiplies the sum
of his animals value, with the number of different The Game Cabinet - [email protected] - Ken
kinds he collected. Thats his overall score. The Tidwell
highest score wins the game. Note, that money
isn't worth anything at the end.
Translators Note: