DCS A-10c Operator Checklists 8d White
DCS A-10c Operator Checklists 8d White
CREW CHECKLISTS
NORMAL OPERATIONS
NOT FOR REAL WORLD OPERATIONS THIS DOCUMENT IS MADE FOR USE
WITH DIGITAL COMBAT SIMULATOR SERIES DCS: A-10C WARTHOG
HEADQUARTERS,
DEPARTMENT OF THE DCS AIR FORCE
14 JANUARY 2012
DCS-A-10C-CL
TABLE OF CONTENTS
COCKPIT CHECK.............................................4
BEFORE START................................................5
BEFORE TAXI..................................................6
TAKEOFF & APPROACH SPEEDS.....................8
TAXI...............................................................9
BEFORE TAKEOFF...........................................9
LINEUP CHECK...............................................9
EDITING WEAPON PROFILES........................10
WEAPON PROFILE NOTES............................11
FENCE IN/OUT..............................................12
GAU-8..........................................................13
ROCKETS......................................................14
UNGUIDED BOMBS (CCIP) MAN..................15
UNGUIDED BOMBS (CCIP) CR......................16
UNGUIDED BOMBS (CCRP)..........................17
LASER GUIDED BOMBS................................18
GBU-38 IAM.................................................19
AGM-65 MAVERICK.....................................20
AIR TO AIR WEAPONS..................................21
ILLUMINATION FLARES................................22
CLEARING HUNG STORE..............................23
JTAC COORDINATES.....................................24
CREATING MARKPOINTS.............................24
AIR REFUELING............................................25
REPAIRS.......................................................26
HOT REFUEING............................................27
HOT REARMING..........................................28
AFTER LANDING..........................................29
SHUTDOWN................................................30
CMSP DISPENSE PROGRAMS......................31
THREAT CHART............................................32
9-LINE BRIEFING.........................................33
WEAPON Z-DIAGRAM CHARTS...................34
WEAPONS & CAPABILITIES CHART..............35
AIRPORT DATA CHART.................................36
CROSS WIND CHART...................................37
MISSION DATA CARD..................................38
DRAG INDEX CHART....................................39
FUEL PLANNING WORKSHEET....................40
COCKPIT CHECK
Throttles…………......…….……………............................OFF
Speed brake................................….set to center pos'n
Flap lever.………………...........................set to flap pos'n
APU………………………................................................OFF
Engine operate switches....................................NORM
Engine fuel flow switches .................................NORM
EAC.........................................................................OFF
RDR ALTM...............................................................DIS
APU GEN................................................................OFF
AC Gen L & R…..…..............................................…PWR
Battery……..……………............................................PWR
Inverter……...........................................................STBY
Signal lights........................................................tested
Fire detection system.........................................tested
Fuel………….………...............................tested/qty check
Oxygen supply…..........................................ON/tested
Boost pumps main..................................................ON
Boost pumps wing..................................................ON
BEFORE START
APU………………………......................…............…...…START
NOTE: Monitor that APU EGT stabilizes between 400-450° c and APU
RPM at 100% before turning APU gen on (PWR).
APU Gen..........................................................…...PWR
CDU..........................................................................ON
EGI............................................................................ON
VHF/FM………………………....................…….............TR/set
UHF…………………..............................….…........MAIN/set
VHF/AM…………………...........................................TR/set
Seat.....................................................................adjust
Request eng start........................ATC on VHF/AM (fwd)
Master exterior lights switch ........................cycled/aft
Position lights………….....................................…...FLASH
Left engine…........................…………............….……..start
Left eng instruments & hyd…..................…...……..check
Right engine………............................................…….start
Right eng instruments & hyd.............................…check
Notes: 1. Cursor slew rate: STAT page 2 scroll to THRTL and adjust slew rate for cursors on TAD, TGP
and HUD. Use UFC for numerical values then hit SLEW OSB to enter the value.
2. The ALT ALRT on the UFC can be set for terrain avoidance when not actively engaging a
target, i.e. when the MRS/MRC aren't displayed or usable. It can also be used to avoid
known/suspected threat WEZ..(MRS/MRC are set via weapons profile.) To change ALT ALRT
select ALT ALRT on UFC and choose AGL, MSL or Ceiling alert as desired. Change value with UFC
DATA rocker. Fourth press of ALT ALRT button exits the function.
Notes: 1) Subtract 10 kts from two eng approach speed to obtain touchdown speed.
(except for min run landing)
2) Single engine (S/E) final approach speed is maintained untill landing is assured.
3) For crosswind components in excess of 20 kts add 10 kts to approach and
landing speeds. (except S/E)
TAXI
*NWS........................................................................ON
*Request taxi....................................ATC/VHF/AM (fwd)
*Taxi Light.................................................................ON
*Brakes.................................................................check
*Turn needle.........................................................check
*Flaps.....................................................................MVR
*Speed Brakes...................................................CLOSED
*Canopy……….....................................CLOSED/light out
*Ejection seat………….......................................…ARMED
BEFORE TAKEOFF
*Position Lights.................................................STEADY
*Anti-Collision.....................................................FLASH
*Request T/O...................................ATC/VHF/AM (fwd)
*Landing light...........................................................ON
LINEUP CHECK
“Flaps, lights, APU, anti-skid, seat & heat”
*Flaps...................................................confirm at MVR
*Lights........................................................confirm ON
*APU..........................................................confirm OFF
*Anti-Skid.................................................................ON
*Seat....................................................confirm ARMED
*Heat (pitot).............................................................ON
*Engine runup.................................................90% core
*Eng instruments & caution lights....................checked
*Throttles................................................................max
*NWS..........................................................off at 50 kts
Notes: 1. Fuze type: If a MK82AIR is selected, setting the fuze to NOSE will have the bomb drop
without the ballute deploying (low drag). If you select N/T or TAIL, the bomb will be dropped
as a high drag bomb with the ballute deploying.
2. Ripple interval has more to do with the weapons you are using than the target spread.
Suggested ripple intervals: Mk-82 = 75' Mk-84 = 150' CBU-87 = 500' CBU-97 = 600'.
3. To chng CBU HOF:DSMS >INV> select stn to adjust>CBU>choose CBU type>HOF OSB to cycle.
4. Adjust the DSMS MIN ALT setting as required in order to determine the appropriate MRS
(minimum range staple) for weapon release. To set min alt: DSMS>SEL desired stn>PROF>CHG
SET>enter desired min alt on scratch pad>MIN ALT OSB>SAVE OSB>STAT.
5. CCRP mode only uses 5 MIL mode (MAN and 3/9 modes not valid)
6. Latch on/off - When set to ON, selecting the NWS button once will fire the laser and second
press will discontinue it. When latch off, will only fire as long as nws button held.
7. Set the laser code that the laser will fire. If self-designating, you will want to make sure this
code matches the laser code set for the weapon in the DSMS Inventory Store page. (By default
both bomb and TGP will be set to code 1688) If buddy-lasing for another aircraft, this code will
need to match the code the other aircraft is searching for in Laser Spot Search (LSS) mode. To
set TGP laser code: select TGP>A-G >CNTL page> enter code on UFC > OSB 22 (L).
8. To set the laser code for the LGB store: select DSMS>INV>GBU-12>GBU>GBU-12>enter code
on UFC>OSB 7 (LSR CODE).
4. Multiple profiles: based on attack type not just each weapon. Ie A profile
for Mk-82 20° low angle low drag delivery, another for Mk-82 medium alt
toss, another for Mk-82 45° high alt dive bomb. A profile for Mavericks and
one or two for rocket profiles.
FENCE IN
TACAN/NAV......................................................as req'd
Fuel check............................................balance/BINGO
Ext Lights.......................................................OFF (mid)
CMSP switches (MWS/JMR/RWR)...........................ON
CMSP mode selector...........MAN/SEMI/AUTO as req'd
CMSP PROG......................................................as req'd
ECM PROG........................................................as req'd
Master arm..............................................................ON
GUN/PAC................................ARM/GUNARM as req'd
TGP...........................................................................ON
Laser arm.................................................................ON
DSMS................................................set as per briefing
AGM..........................................................MSL (OSB 2)
AGM EO......................................................confirm ON
AIM9 cool.............................MSL>OSB 19 (OFF) select
Contact JTAC.....................................................as req'd
FENCE OUT
Stick master mode.................................................NAV
TACAN..............................................................as req'd
Master arm...........................................................SAFE
GUN/PAC...............................................................SAFE
TGP..........................................................................OFF
Laser arm..............................................................SAFE
CMSP mode selector.............................................STBY
AGM EO..................................................................OFF
Ext Lights.....................................ON (aft)/STDY FLASH
Flight Check..............................................damage/fuel
Note : Complete FENCE IN check prior to entering the combat area. In actual combat, most of the
items in the fence check should be done prior to or right after takeoff.
GAU-8
Configure weapon:
GUN/PAC................................ARM/GUNARM as req'd
Set HUD as SOI..............................Coolie Hat Up Short
MIN ALT...................set as req'd in IFFCC 30mm menu
Weapon Employment:
1) Stick master mode GUNS
2) Gunsight select as req`d DMS left short
3) Place pipper on target and pull trigger to PAC-1 to stabilize.
4) In range with pipper on target, pull trigger to PAC-2 to fire.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. If GUN/PAC switch set to ARM, PAC will be engaged with the first stage of the trigger
and will attempt to keep pipper over target. Second stage of trigger will fire gun. If set to
GUNARM, PAC is disabled. Use GUNARM for strafing along length of a convoy.
3. CCIP gun reticle is default. To cycle to the other gunsights set HUD as SOI then press
DMS Left Short.
4. If “CCIP INVALID” message appears on HUD during a gun run, you have two
options a) Increase altitude above target altitude or min alt warning in IFFCC 30mm menu.
b) Switch to 4/8/12 gun reticle or 4000' wind corrected gun cross.
5. To set min alt in IFFCC 30mm menu: IFFCC switch to TEST> on HUD menu SEL
WEAPONS>ENTER>SEL 30MM>ENTER>SEL MIN ALT>SEL STORE>ENTER>SEL
EXIT>ENTER.IFFCC switch to ON.
6. GAU-8 gunsights, there are four available gunsights. The first is the default CCIP GUN
RETICLE and provides the most aiming info of the four. With CM ammo seected there will be
two pippers in the center of the reticle. The center most pipper is for armour piercing (AP)
rounds, the one to the lower right is for high explosive incendiary (HEI) rounds. If a min alt
other than 0 has been entered in the IFFCC 30MM menu, the min range cue indicator will be
displayed to the right of the reticle. The second sight is the CCIP GUN CROSS. Much like the
CCIP gun reticle, but more compact and removes the analog range bar and moving target
indices. Third sight is the 4/8/12 GUN RETICLE. When accurate target elevation is not
available, this reticle provides three pippers (from the top ) calibrated to 4000', 8000' and
12000' slant ranges. The fourth sight is the 4000' GUN CROSS. It provides a 4000' wind
corrected slant range solution.
7. To switch between the four available gunsights use DMS left short.
ROCKETS
Weapon Employment:
1) Stick master mode CCIP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Place the CCIP Rocket Reticle over target by manoeuvring the aircraft.
5) Within 2 nm of target, the range bar in the reticle starts to unwind.
6) At around 1 nm, press and hold pickle to launch rockets.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. In Rocket sight mode (“RKT” indication on bottom of reticule), the HUD will display the
CCIP gun cross sight to follow a rocket attack with gun strafe.
3. Rocket time of flight indicated at top of HUD data block, bottom left corner of HUD.
4. To set min alt: DSMS>SEL desired stn>PROF>CHG SET>enter desired min alt via UFC scratch
pad>MIN ALT OSB>SAVE OSB>STAT.
5. When releasing a ripple of rockets, they will land centered around the pipper aim point.
6. DO NOT select weapons using the MFCD OSBs on the main DSMS page. Use either the DMS
(left/right short) with HUD as SOI, or select rocker on the UFC or the profile page on the DSMS
and the activate profile OSB.
Weapon Employment:
1) Stick master mode CCIP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Set the desired dive angle (10-45°) with the TVV.
5) Make lateral corrections as req`d to put the PBIL on the target.
6) Allow Pipper to track upwards along the PBIL toward the target.
7) Pickle when the Pipper is on the target.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Adjust the DSMS MIN ALT setting as required in order to determine the appropriate
MRS (minimum range staple) for weapon release. To set MIN ALT: DSMS>SEL desired
stn>PROF>CHG SET>enter desired min alt on scratch pad>MIN ALT OSB>SAVE OSB>STAT.
3. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
4. Enter ripple interval via UFC scratch pad.Left side of HUD shows countdown to first bomb
impact. Bombs will land centered around pipper aim point.
5. Fuze type: If a MK82AIR is selected, setting the fuze to NOSE will have the bomb drop
without the ballute deploying (low drag). If however you select N/T or TAIL, the bomb will be
dropped as a high drag bomb with the ballute deploying.
6. Ripple interval has more to do with the weapons you are using than the target spread. The
Mk-82 as an example, you're ripple spacing is 75ft. Because 75ft between each bomb is the
spacing at which the explosive yield of the Mk-82 produces the most damage. Any closer and
you are not making the most of the weapons capability, any further and you're spreading your
bombs too thin, and will be less effective as a result.Suggested ripple intervals: Mk-82 int = 75'
Mk-84 int = 150' CBU-87 int = 500' CBU-97 int = 600'. Ripple single for soft targets. Ripple pairs
for armoured targets.
Weapon Employment:
1) Stick master mode CCIP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Set the the desired dive angle with the TVV.
5) Make lateral corrections to place dashed reticle and pipper on
target.
6) Press and HOLD the pickle button.
7) Make lateral corrections to place the PBIL on the Solution Cue
8) Maintain the dive angle, or make a gentle pull to "toss" the weapon.
9) The bomb(s) will come off as CCRP Aim Point flies through the
Pipper.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Adjust the DSMS MIN ALT setting as required in order to determine the appropriate
MRS (minimum range staple) for weapon release. To set MIN ALT: DSMS>SEL desired
stn>PROF>CHG SET>enter desired min alt on scratch pad>MIN ALT OSB>SAVE OSB>STAT.
3. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
4. Enter ripple interval via UFC scratch pad.Left side of HUD shows countdown to first bomb
impact. Bombs will land centered around pipper aim point.
5. To set CCIP CR (consent to release) >IFFCC switch test>HUD menu> UFC DATA rocker cycles
CONSENT OPT: OFF, 5 MIL & 3/9>IFFCC switch back to ON.
6. Fuze type: If a MK82AIR is selected, setting the fuze to NOSE will have the bomb drop
without the ballute deploying (low drag). If however you select N/T or TAIL, the bomb will be
dropped as a high drag bomb with the ballute deploying.
7. GBU-10/12's and CBU-97 are not eligible for the 5 MIL release inhibit.
Weapon Employment:
1) Stick master mode CCRP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Set desired target/location as SPI using one of the following
methods:
5) When the SPI has been set, the Azimuth Steering Line (ASL)
on the HUD will indicate heading to SPI (target).
6) Designated target SPI will have SPI locator line extending
from it to the TVV, or the TVV will have SPI locator line
extending to the target, depending on if the SPI target is within
the HUD field of view.
7) Manoeuvre the aircraft to align the IAM Reticle on the ASL.
8)The Release Cue will move from 12 o’clock of the IAM Reticle
counter clockwise and when Release Cue is between the Max
and the Min Range Caret, MAN REL will appear in the In Range
Indication field.When In Range, HOLD DOWN the pickle button
to drop weapon. Do not tap pickle button or this could result in
a hung store.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
3. Hook means to select an object on the TAD. Valid objects to hook are: aircraft symbols,
steerpoint symbols, transmitted SPI symbols, bullseye symbols and, MARK symbols.
4. With SPI set, the Azimuth Steering Line (ASL) on the HUD will indicate heading to SPI (target).
5. Time to Release Numeric (TTRN) next to the Solution Cue on the ASL will indicate the time in
seconds until the weapon should be released.
6. When releasing a ripple of bombs, they will land centered around the pipper aim point.
7. CCRP mode only uses 5 MIL mode (MAN and 3/9 modes not valid)
8. Time to impact of first bomb displayed on left side of HUD once weapon away.
9. Abort on MRS.
Designate Target:
1) RMFCD select TGP > A/G OSB
2) RMFCD make SOI
3) China Hat Aft Long slave to SPI
4) Crosshair slew to target
5) TMS Fwd Short. Select AREA/POINT
6) DMS UP/DOWN zoom in/out
7) Laser on, create SPI (TMS Fwd Long), laser off
Weapon Employment:
1) Stick master mode CCRP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Both the Azimuth Steering Line (ASL) and the SPI will indicate the proper
heading to reach the target.
5) Manoeuvre the aircraft to align the PBIL on top of the ASL.
6) As range to target decreases, Time To Release Numeric (TTRN) will appear
next to the Solution Cue and display time in seconds til bomb release.
7) When approx. 6 seconds from release, the ASL and Solution Cue will drop
down the HUD, then HOLD DOWN the pickle button till solution cue passes
through CCRP Bombing Reticle, the bomb(s) will then be released.
8) With the bomb(s) released, press the NWS button to fire the laser if
AUTO LASE is not set ON. If laser firing, the “L” on the left side of the HUD
will flash.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. As the bomb guides to target, ensure that the targeting pod has an unobstructed line of
sight to the target. Avoid any masking of the target by the aircraft. Is there is masking, the M
indication will be visible on the HUD. A high altitude and keeping the targeting pod on the same
side as the target will reduced masking probability. Use the situational awareness cue on the
TGP display to monitor this.
3. To the left of the laser status indication is the countdown timer of bomb time to impact.
4. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
5. Lase 8-10 seconds for static targets. longer (ie 12 sec) for moving targets.
Weapon Employment:
1) When the SPI has been set, the Azimuth Steering Line (ASL) on the
HUD will indicate heading to the SPI (target).
2) Designated target SPI will have a SPI locator line extending from it to
the TVV, or the TVV will have a SPI locator line extending to the target,
depending if the target is within the HUD field of view.
3) Manoeuvre the aircraft to align the IAM reticule on the ASL.
4) The release cue will move from the 12 o`clock of the IAM reticule
counter clockwise. When the release cue is between the Max and Min
range caret, MAN REL will appear in the range indication field.
5) When in range, HOLD down the pickle button to drop the weapon. DO
NOT tap the weapon release button as this can cause a hung store.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Fly straight and level towards long line.
3. Method 2 good for attacking target with known coordinates through an overcast cloud
layer. WP must be placed over target in mission editor.
4. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
AGM-65 MAVERICK
LMFCD...................................................set to TGP>A-G
RMFCD.........................................................set to MAV
Swap MFCD's..............................coolie hat down short
TGP..............................................RMFCD make TGP SOI
Slew TGP to WP................................china hat fwd long
Zoom TGP.......................................china hat fwd short
Slew TGP.........................................onto desired target
TGP to Point or Area Mode......................TMS up short
Laser on, create SPI (TMS Fwd Long), laser off
Weapon Employment:
1) Set HUD as SOI
2) DMS left/right to select desired profile
3) Set MAV as SOI on LMFCD.
4) Slew MAV to SPI with china hat fwd long
5) Zoom view as desired with china hat fwd short
6) Lock MAV to target with TMS fwd short. (locked if crosshair flashing)
7) Keep hitting TMS fwd short until a valid lock is achieved.
8) When lock is achieved, press pickle button to launch MAV. Call “Rifle”.
9) If more targets in same SPI area, repeat steps 4-9.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Lock on indicated by cross hair slightly vibrating.
3. It may take several attempts to lock Maverick even within range.
4. Switch to TGP as SOI and repeat above steps for next target.
5. If there are other targets nearby you can return to SPI by pressing china hat forward long
and then slew the sensor onto a nearby target. It should snap onto them. I
6. TGP should be loaded on the right wing (stn 10), TGP should be displayed on RMFCD, MAV
on LMFCD. This is why we swap MFCD's. Orbit to the right, towards the TGP.
8. To switch MAV seeker to boresight, china hat aft short. Then use MAV or HUD as SOI and
slew MAV seeker as desired.
9. Ground stabilize MAV with TMS down short. (this will also break a bad MAV lock)
Space stabilize MAV with TMS left long.
10. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
Gun Use
Master mode control..........A2A mode (press and hold)
HUD as SOI...............................................Coolie Hat UP
Cycle AAS options......................DMS left or right short
Weapon Employment:
Place target wingtips in funnel & squeeze trigger to fire.
AIM-9
To lock the seeker on to a target, you have several options:
a) Boresight: Uncage seeker with china hat fwd short
b) Target set as SPI, Slave all to SPI with China Hat Fwd Long
c) Initiate a seeker conical scan with TMS Fwd Short
Weapon Employment:
1) Lock seeker to target.
2) When good tone, press and hold pickle button.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. When the missile has acquired a target, the tone changes to a higher pitched 'growl'. The
pitch will vary according to the quality of the IR lock.
3. Boresight mode: (default) Seeker fixed to boresight line. When attacking a target in
boresight mode, uncage seeker prior to launch to confirm seeker has a good lock. Seeker will
track if IR intensity is strong enough; otherwise seeker will start to drift and will need to be
recaged. Manoeuvre aircraft to place reticle over target for a valid lock prior to launch.
4. Uncaged mode: Seeker no longer bound to boresight line and floating around the scan zone.
5. Conical scan mode: Seeker performs a conical scan pattern around boresight line to cover a
greater volume of airspace ahead of aircraft.
6. HOTAS commands, Track =TMS fwd , Break Lock =TMS aft , Missile Reject =China Hat aft ,
Uncage Seeker = China Hat fwd.
ILLUMINATION FLARES
Weapon Employment:
1) Stick master mode CCRP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Set desired target/location as SPI using one of the following methods:
Flare Employment:
1) Stick master mode CCRP
2) Set HUD as SOI
3) DMS left/right to select desired profile
1. At 6 seconds on the TTRN, the Solution Cue will start fall down the ASL.
2. Manoeuvre so that the Solution Cue falls through the CCRP pipper.
3. When Solution Cue falls through the CCRP pipper, press the pickle button.
Notes: 1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Hook means to select an object on the TAD.
3. In order to "hook" an object, there must be one there in the first place! Valid objects to hook
are: aircraft symbols, steerpoint symbols, transmitted SPI symbols (mini wedding cakes),
bullseye symbols and, MARK symbols.
4. With SPI set, the Azimuth Steering Line (ASL) on the HUD will indicate heading to SPI (target).
5. Time to Release Numeric (TTRN) next to the Solution Cue on the ASL will indicate the time in
seconds until the weapon should be released.
6. Unlike bombing CCRP, you must manually press the weapon release button and not simply
hold it down for automatic release when solution is achieved.
7. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
JTAC DATA
Method 1 (manually enter JTAC coordinates in CDU)
CDU.........................................................WAYPT MODE
OSB 9?..........................................................make WPT
WP name..........................................................entered
OSB 7............................................................save name
OSB 10....................................................switch to UTM
Grid check.....................................................37T or 38T
Coordinates...............................................enter in CDU
OSB 16............................................................save WPT
STEER PT dial...................................................MISSION
TGP slave all to SPI...........................china hat fwd long
PRECONTACT:
CMSP mode switch................................................STBY
RCVR LT.............................................................as req'd
Exterior lights...................................................as req'd
Air refuel control lever.................open/READY light on
Contact tanker..................request contact on VHF/AM
CONTACT:
Air refuel status lights.....................................LATCHED
Fuel flow............................................confirm on gauge
DISCONNECT:
Refuel/reset...........................press/hold (NWS button)
Air refuel status lights...............................DISCONNECT
REPAIRS
HOT PIT:
AFTER LANDING checks.......complete checklist (pg 29)
NWS..........................................................................OFF
APU generator/APU..................................................OFF
DSMS status page.................................deselect all stns
Intercom control rotary selector...............................INT
Contact ground crew..................request ground power
Engines..........................................................shut down
Notes: 1. The airfield must belong to your coalition for it to rearm, refuel, repair. If unsure use F11
and check bottom left colour block. blue=friendly, grey=neutral, red=enemy.
2. Ask for ground power to keep CDU and other flight computers online during the time your
engines are not providing electricity. (Going from APU power will cause some systems to reset)
3. Wait approximately 3 minutes for repairs to commence.
4. All panels will open, the jet goes up on invisible jacks, and repairs commence. Once the jet is
lowered back to the ground, all panels close, and you are ready to rearm/refuel as req'd.
5. Engine ITT has to be at 150c or lower to start. Motor your engines till ITT less than 150c.
6. If proceeding to the before taxi checklist, complete only items preceded by a *
HOT REFUELING
HOT PIT:
AFTER LANDING checks.......complete checklist (pg 29)
NWS..........................................................................OFF
APU generator/APU..................................................OFF
DSMS status page.................................deselect all stns
Canopy...........................................................as desired
Fuel display selector..............................................MAIN
Intercom control rotary selector...............................INT
Contact ground crew...........................request fuel load
Notes: 1.Do not turn on TGP until clear of hot pit area.
2. The airfield must belong to your coalition for it to rearm, refuel, repair. If unsure use F11
and check bottom left colour block. blue=friendly, grey=neutral, red=enemy.
3. If proceeding to the before taxi checklist, complete only items preceded by a *
HOT REARM
HOT PIT:
AFTER LANDING checks.......complete checklist (pg 29)
NWS..........................................................................OFF
APU generator/APU..................................................OFF
DSMS status page.................................deselect all stns
Canopy...........................................................as desired
Intercom control rotary selector...............................INT
Contact ground crew...............request desired payload
AFTER LANDING
Speed brakes.......................................................closed
Flaps..........................................................................UP
Anti-skid switch.......................................................OFF
Landing/taxi light.........................................as required
TGP...........................................................................OFF
Ejection seat ground safety lever...........................SAFE
Canopy...........................................................as desired
CMSP MODE switch...............................................STBY
CMSP system switches.............................................OFF
CMSP........................................................................OFF
Pitot heat.................................................................OFF
Position lights......................................................FLASH
Anti-collision lights..................................................OFF
SHUTDOWN
Landing/taxi light.....................................................OFF
NWS.........................................................................OFF
Standby attitude indicator......................................cage
MASTER armament switch.....................................SAFE
GUN/PAC armament switch...................................SAFE
LASER armament switch........................................SAFE
TGP...........................................................................OFF
CICU.........................................................................OFF
JTRS..........................................................................OFF
IFFCC switch.............................................................OFF
MFCD (L/R)...............................................................OFF
EGI switch.................................................................OFF
CDU switch...............................................................OFF
(After 5 minutes at idle. Taxi time may be included if core rpm < 80%)
Left throttle..............................................................OFF
Right throttle............................................................OFF
Canopy..................................................................OPEN
Inverter switch.........................................................OFF
Battery switch..........................................................OFF
Boarding ladder...................................................deploy
A 2 0 1 sec 10 RDR
C 0 4 1 sec 10 IR
D 2 2 1 sec 10 RDR/IR
F 4 4 1 sec 10 RDR/IR
H 1 0 1 sec 1 RDR
I 2 0 1 sec 1 RDR
J 0 1 1 sec 1 IR
K 0 2 1 sec 1 IR
L 1 0 1 sec 20 RDR
M 0 1 1 sec 20 IR
2. Mix of chaff and flares released at a low interval over a long period of time. When entering a target area,
you may wish to activate such a program to act as a preventative measure against both infrared and radar
guided air defence systems. (i.e. PROG F)
3. Chaff-only released at a fast interval. Use this program to defend against an incoming radar guided air
defense system. (i.e. PROG B)
4. Chaff-only released at a low interval over a long period. When entering a target area, you may wish to
use such a program to act as preventative measure against radar guided air defense systems. (i.e. PROG L)
5. Flares-only released at a fast interval. Use this program to defend against an incoming infrared guided
missile system. (i.e. manually program 1 flare, every .50 sec, x20).
6. Flares-only released at a low interval over a long period. When entering a target area, you may wish to
use such a program to act as preventative measure against infrared guided missile systems. (i.e. PROG M)
Modifying a CMSP program. Use the NXT rocker to select which of the 26 available PROG's you want to
modify. (PROG's O-Z are all identical so it is best to only manually program these slotsl). Now right click DISP
switch to go to menu, use SET buttons to select value, use NXT rocker to adjust selected value, when finished
push RTN button to save the modified program and left click DISP switch x2 to exit menu.
2. Heading:_________________________________
Offset:___________________________________
6 Target Location:____________________________
(Lat/Long, Grid, Offset or Visual)
7. Target Mark:______________________________
(WP, Laser, IR, Beacon)
8. Location of Friendlies:_______________________
9 Egress:____________________________________
REMARKS:
Mk1 (training rocket) N/A Training only Inert warhead practice round
Mk61 (training rocket) N/A Training only Inert warhead practice round
M257 (Illumination rocket) N/A Battlefield illumination Para-flare warhead, 100 sec burn
Mk-82 (unguided bomb) N/A Unarmored & lightly LDGP 500 lb. Mount on TER or SER
armored targets
Mk-82AIR (unguided bomb) N/A Unarmored & lightly 500 lb. ballute high or low drag
armored targets Mount on TER or SER racks
Mk-84 (unguided bomb) N/A Armored targets 2000 lb. SER only
CBU-87 (cluster bomb) N/A Anti-Armour/personnel 950 lb All purpose cluster bomb
BDU-50LD & HD (training bomb) N/A Training only Inert version of Mk-82LD & HD
BDU-33 (training bomb) N/A Training only Inert. Mimics Mk-82 ballistics
LUU-2 (paraflare) N/A Battlefield illumination Visible spectrum, 4.5 min burn
8 LUU-2 per Suu-25 dispenser
GBU-10 (guided bomb) Laser (LGB) Mobile hard, fixed soft, 2500 lb, LGB version of Mk-84. SER
fixed hard only
GBU-12 (guided bomb) Laser (LGB) Mobile hard, fixed soft, 600 lb, LGB version of Mk-82 SER or
fixed hard, armour TER capable
GBU-38 (guided bomb) GPS (JDAM) High priority fixed Day/night, all weather, fire & forget
version of Mk-82.
GBU-31 (guided bomb) GPS (JDAM) High priority fixed Day/night, all weather, fire & forget
version of Mk-84.
CBU-103 (guided cluster bomb) Inertial Nav As per CBU-87 CBU-87 with WCMD via INS
CBU-105 (guided cluster bomb) Inertial Nav As per CBU-97 CBU-97 with WCMD via INS
AGM-65D (guided missile) IIR seeker Armour, air defence, Day/night/all weather, 125 lb shaped
fortified charge warhead.
AGM-65G (guided missile) IIR seeker Hardened tactical Day/night/all weather 300 lb blast
penetrator fragmentation
AGM-65H (guided missile) EO CCD TV Armour, air defence, Day/good weather, 125 lb shaped
seeker fortified charge warhead
AGM-65K (guided missile) EO CCD TV Large Hardened Day/good weather. 300 lb blast
seeker penetrator fragmentation
TGM-65D/G/H & CATM-65K As per AGM- Training only Inert training versions of the AGM-
65D/G/H/K 65D/G/H/K
AIRPORT DATA
CROSSWIND CHART
1 2 3 4 5 6 7 8 9 10 11
PRI TARGET STP WEAPON DELIVERY THREATS CM/ECM PROG MIN SAFE ALT
SEC TARGET STP WEAPON DELIVERY THREATS CM/ECM PROG MIN SAFE ALT
NOTES
Suspension Equipment DI
DRA/LAU-105 (AIM-9 Dual Rail Adapter)............. 0.23
LAU-117 (Maverick Single Rail)............................ 0.20
LAU-88 (Maverick Triple Rail).............................. 0.50
BRU-42 TER (Bombs)........................................... 0.74
LAU-131 (Rockets/Full)........................................ 0.29
LAU-131 (Rockets/Empty)................................... 0.80
SUU-25(Flare Launcher)...................................... 0.98
Notes:
-DI = Drag Index.
-Interference drag exists and is included in the Individual drag indexes, where significant.
-Baseline aircraft is clean with 11 pylons installed; leading edge slats retracted,
and chaff/flare with cover plate installed. (Baseline aircraft drag index = 0)
-Drag of flares is included with SUU-25 flare launcher.
-Drag of 2.75 inch rockets is included with LAU-131.
Phase of Power Altitude Airspeed Distance Time Fuel Flow Fuel Total Gross
Mission Setting Feet KIAS NM Min lbs/hr Burn lbs Wt. Lbs.
Climb
Cruise
Playtime
(Loiter)
Tanker Anchor
Point (In)
Tanker Anchor
Point (Out)
Combat Max
Climb
Cruise to Home
Field
Cruise to divert
Field (at VBR)
Notes:
-Data basis: Standard day, zero wind conditions.
-Max Internal fuel = 10,700 lbs
-Assumes all bombs, missiles, ammo and flares expended in combat.
-Bingo fuel. A pre-briefed fuel state that allows the aircraft to return to base or alternate, if required, using
preplanned recovery parameters and arriving with normal recovery fuel as defined below.
-Normal recovery fuel. The fuel on initial or at the final approach fix (FAF) at the base of intended landing or
alternate. Establish fuel quantity as per operational directive or 1,500 lbs, whichever is higher.
-VBE = maximum endurance speed. (17.5 units AoA)
-VBR = maximum range speed. (15.6 units AoA)
-This document made for DCS A-10C simulation. Not suited for real world operations.
2) I've gone through the lessons and used many of the superb community based training
guides and checklists. I'm getting comfortable with the location of the various switches and
controls in the virtual A-10C, and as such wanted a checklist that reflected this and was
presented in a more abbreviated format.
3) The checklist should be in a format that works equally well as both a printed and electronic
document. Designed to fit in standard plastic approach plate protectors 5.5x8.5” (ie the ASA 7-
Ring Approach Plate Sheet Protectors), this PDF also works very well on the IPAD being fully
indexed with hyperlinks and return to index link on each page.
4) I am not able to fly the sim every day, so it was important that the checklist would guide
me (acting as a refresher) and help me to take a cold jet through to takeoff, fence in/out
checks, after landing and shutdown checks. After landing if you need repairs, refuel or rearm
you stay in the checklist and it will flow you all the way back to take-off. As well the checklist
would incorporate quick reference guides for weapons employment, air refueling, hot pit
rearming, refueling and repairs.
5) The checklist includes items on TM Warthog HOTAS to ensure it is properly configured prior
to start.
6) For calculating unknown factors in the fuel planning worksheet I suggest the following
charts from T.O. 1A-10A-1-1; Figure A4-1 (Optimum Cruise Altitude for Short Range Missions),
Figure A3-1 (Maximum Thrust Climb, 2 sheets), Figure A4-3 (Constant Altitude Cruise, two
sheets), and A6-2 (Combat Fuel Flow).
I can not take credit for all of the information in this document. My contribution is to a certain
degree, the assembling and reformatting information it into a single document.
This checklist would not be possible without the invaluable help found on the DCS and SimHQ
forums, as well as the training documents and checklists created by the community. With this
in mind I would like to thank the following in particular: BlueRidgeDx, Derelor, EinsteinEP,
James “Eddie” Knight, MemphisBelle, nemises, paulrkii, shu77, toby23, War Hawks, WarriorX.
Special thanks to the teams at Eagle Dynamics and Digital Combat Simulator, for an amazing
simulation. Any errors in the document are mine.
Cheers
Lobo
SUMMARY OF CHANGES
Revision # 8d
Two versions of the checklist are now provided: Original black cover, and a new white (ink friendly) cover
Pg 32 Added Mirage 2000 to RWR threat chart
Pg 32 Added Tornado to RWR threat chart
Pg 36 Renamed Kopitnari to Kutaisi
Pg 36 Kutaisi ILS Frequency corrected to 109.8
42 Added combined arms quick reference key summary
Pg 43 Summary of changes page cleaned up
Revision # 8c
Pg 3 Index revised with addition of drag index and fuel planing pages
Pg 4 Added “APU GEN.....OFF”
Pg 13 Corrected Coolie hat up not China hat
Pg 20 TMS up short corrected to include area mode
Pg 27 & 28 Proceed to checklist pg # corrected
Pg 32 Corrections/additions to RWR threat chart
Pg 38 Added space to record weapon drag index for each station
Pg 39 Drag Index chart added
Pg 40 Fuel Planning worksheet added
Pg 41 Added note 6 regarding T.O. 1A-10A-1-1 performance charts
Revision # 8b
Pg 2 Note added regarding the summary of changes page
Pg 3 Index renamed “TABLE OF CONTENTS”
Pg 3 Hyperlink “Return to Index” on each page renamed “Return to TOC”
Pg 3 TOC updated with pages added for crosswind and weapon capabilities
Pg 6 Error in EGI INS alignment note corrected
Pg 6 Spelling error of CICU corrected
Pg 32 Corrected errors showing SA-9 and SA-13 displaying RWR symbols.
Pg 32 Changed color and order of RWR threats. Grouped based on guidance
Pg 35 Added weapons & capability guide for the A-10C
Pg 37 Added crosswind chart & max limits for A-10 under various conditions
Pg 42 Added summary of changes page
Pg 35-41 Pages reordered & renumbered
Revision 8a
Original public release version.
INTENTIONALLY BLANK