Title: A One/Two-Round Dungeons & Dragons Living Greyhawk™ Furyondy Regional Adventure by Name
Title: A One/Two-Round Dungeons & Dragons Living Greyhawk™ Furyondy Regional Adventure by Name
Title
A One/Two-Round Dungeons & Dragons® Living Greyhawk™
Furyondy Regional Adventure
Version X
by Name
Reviewed by: John du Bois, Britt Frey
Playtesters: Names List these in alphabetical order.
Resources for this adventure [and the authors of those works] include title [author], title [author], title
[author] and title [author]. List these in alphabetical order.
How to use this template: This might look daunting at first, but it is actually fairly simple. Instructions to
the author are in blue text and should be deleted when you are finished writing. Examples are in red text
and should also be deleted when you are finished writing. Text that you need to change is highlighted in
green. Text that you can leave alone is in black. If, after the review, I return a copy of the adventure to
you, look for comments in the right margin of the document. Those portions are areas about which I have
particular concerns and/or need to be corrected.
It is a good idea to find a recent adventure for comparison to ensure that your formatting is correct.
Any year 7 IUZ adventures should have a reliable format with few errors. Also, be sure to consult the
accompanying document, entitled “FUR Adventure Writing Guidelines,” listing various guidelines and tips
for writing and formatting Furyondy regional adventures.
Based on the original DUNGEONS & DRAGONS ® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of
Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20.
This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run
DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com.
DUNGEONS & DRAGONS, D&D, GREYHAWK, Living Greyhawk, D&D Rewards, RPGA, Player’s Handbook, Dungeon Master’s
Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. This material is protected under
the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is
prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual
people, organizations, places, or events is purely coincidental. © 2005 Wizards of the Coast, Inc.
For questions specific to this document, please e-mail your Circle member at [email protected]; for LIVING
GREYHAWK campaign questions email [email protected].
RPGA® SANCTIONED PLAY paraphrase or read aloud when appropriate.
Information on nonplayer characters (NPCs) and
Most likely you ordered this adventure as part of monsters appear in abbreviated form in the
an RPGA even from the RPGA website, or you adventure text. Refer to Appendix 1 for full
received it from your senior gamemaster. To play information on NPCs and monsters. For your
this adventure as part of the LIVING GREYHAWK™ convenience, Appendix 1 is organized by APL
campaign—a worldwide, ongoing D&D campaign Along with this adventure, you’ll find an RPGA
set in the GREYHAWK setting—you must sanction it Session Tracking sheet. If you’re playing this
as part of an RPGA event. This event could be as adventure as part of an RPGA-sanctioned event,
elaborate as a big convention, or as simple as a complete and turn in this sheet to your senior GM
group of friends meeting at the DM’s house. directly after play. You’ll also find a LIVING
To sanction an RPGA event, you must be at GREYHAWK Adventure Record (AR). You need one
least a HERALD-LEVEL gamemaster. The person copy of this for each participating player.
who sanctions the event is called the senior
gamemaster, and is in charge of making sure the
event is sanctioned before play, runs smoothly on LIVING GREYHAWK LEVELS
the date sanctioned, and then reported back to the
RPGA in a timely manner. The person who runs
OF PLAY
Because players bring their own characters to
the game is called the table Dungeon Master (or
LIVING GREYHAWK games, this adventure’s
usually just DM). Sometimes (and almost all the
challenges are proportionate to the modified
time in the cases of home events) the senior
average character level of the PCs participating in
gamemaster is also the table DM. You don’t have
the adventure. To determine this modified Average
to be a HERALD-LEVEL GM to run this adventure if
Party Level (APL) follow the steps below:
you are not the senior GM.
1. Determine the character level for each of the
By sanctioning and reporting this adventure
PCs participating in the adventure.
you accomplish a couple of things. First it is an
If PCs bring animals that have been trained for
official game, and you can use the AR to advance
combat (most likely dogs trained for war),
your LIVING GREYHAWK character. Second player
other than those brought by virtue of a class
and DMs gain rewards for sanctioned RPGA play
ability (such as animal companions, familiars
if they are members of the DUNGEONS & DRAGONS
paladin’s mounts) or the warhorse of a
REWARDS program. Playing this adventure is worth
character with the Mounted Combat feat, use
two (2) points.
the sidebar chart to determine the number of
This adventure retires from RPGA-sanctioned
levels you add to the sum of step one. Add
play on December 31, 2008.
each character’s animals separately. A single
To learn more about the LIVING GREYHAWK
PC may only bring four or fewer animals of
character creation and development, RPGA event
this type, and animals with different CRs are
sanctioning, and DUNGEONS & DRAGONS
added separately.
REWARDS, visit the RPGA website at
www.rpga.com. Mundane
# of Animals
Animals Effect
on APL
PLAYERS READ NO FARTHER 1 2 3 4
If you are planning on playing this adventure, stop
CR of Animal
reading now. The rest of the information in this 1/4 & 1/6 0 0 0 1
adventure is for the DM only. If you read farther 1/3 & 1/2 0 0 1 1
than this section, you’ll know too much about its
challenges, which kills the fun. Also, if you’re 1 1 1 2 3
playing this adventure as part of an RPGA-
2 2 3 4 5
sanctioned event, reading beyond this point
makes you ineligible to do so. 3 3 4 5 6
4 4 6 7 8
PREPARING FOR PLAY
To get the most out of this adventure, you need 5 5 7 8 9
copies of the following D&D books: Player’s
6 6 8 9 10
Handbook, Dungeon Master’s Guide, Monster
Manual, and Spell Compendium. 7 7 9 10 11
Throughout this adventure, text in bold Sum the results of step 1 and 2, and divide by the
italics provides player information for you to number of characters playing in the
FEATS
List alphabetically. Include source and page:
Scorpion’s Resolve
Like the scorpion, you are not easily distracted.
Benefit: You gain a +4 bonus on saving
throws against mind-affecting spells and
abilities.
Source: Sandstorm 53
MAGIC ITEMS
List alphabetically; see above.
MUNDANE EQUIPMENT
List alphabetically; see above.
SPELLS
List alphabetically; see above.
APPENDIX 3: DM AID OR MAP
DM aids and maps go in this section. Use page breaks between each. Every combat and every
encounter in which tactical positioning is important MUST be accompanied by a detailed map. It is
recommended that authors for Furyondy regional adventures create maps that can be mapped with one
set of D&D Dungeon Tiles if possible. A utility for creating maps with these tiles (even if you do not own
them) can be found at http://www.wizards.com/default.asp?x=dnd/dnd/20061121t.
PLAYERS’ HANDOUT X
Player handouts go in this section. Use page breaks between each. If you don’t have any handouts,
replace this line with “N/A”