Lesson 4 PDF
Lesson 4 PDF
Concepts:
• What is a checkmate pattern?
• Using the Queen!
• Coordinating and using your pieces together for a plan/goal!
Step 1, The Pattern: Queen moves a “Knight's” check/move away from the King:
cuuuuuuuuC Here we will continue our study of the “chess basics”. Now
(wdwdwdwd} that we have taken the steps needed to learn the how the
7dwdwdwdw} game is played, the next step is to learn how the game is
6wdwdwdwd} won. Without knowledge of the basic checkmate patterns
5dwdwiwdw} and principles, it is hard to justify learning anything more
&wdwdwdwd} advanced (why learn how to “win a queen”, if you can't
3dwd*dwdw} even “checkmate with a queen”, right?).
2wdwdwdwd}
%dwdQIwdw} Our first example shows an excellent starting position for
v,./9EFJMV learning, practicing, and mastering the basic checkmate:
White moves 1.Qd3 King and Queen vs King. There is a simple pattern and
process for white to win this endgame 100% of the time...
© ChessKid.com Page 1 of 10
Lesson 4
Step 2, Stop the Queen – Bring In the King
cuuuuuuuuC You will notice that once the black King has been forced to
(wdwdwdwi} the edge of the board, it is no longer necessary to use the
7dwdwdwdw} “Knight's check” pattern to make the box any smaller. In
6wdwdwdwd} fact, if the Queen were to move to g6 after black plays
5dwdwdw!w} ...Kh8 – the game would end in a stalemate – which is a
&wdwdwdwd} draw (tie game). *See Part 3: Stalemate for a more
3dwdwdwdw} detailed description*
2wdwdwdwd}
%dwdwIwdw} Instead of making the box smaller, it is now time to activate
v,./9EFJMV the King. First recognize the best square(s) for the King to
Position resulting after “shoot for”. HINT: The King needs to find a square close
7...Kh8 enough to eventually protect his lady (the Queen)...
© ChessKid.com Page 2 of 10
Lesson 4
Basic Checkmates
and Stalemate
Part 2: Basic Checkmates: “Rook Roller”, Two Rooks vs Lone King
Concepts:
• Coordination and cooperation with your pieces!
• Using the rooks!
• More checkmate patterns!
Step 1, The Pattern: One Rook At a Time – Leave the King Behind
cuuuuuuuuC When checkmating the enemy King with two Rooks there is
(wd*dwdwd} a very simple pattern to follow. The first thing to realize is
7dk8wdwdw} that you will not need your King to execute this particular
6wd*dwdwd} checkmate pattern. To highlight this point, we have setup
5dwdwdwdw} our first diagram with an ideal position for our Rooks, but no
&wdwdwdwd} white King.
3dwdwdwdw}
2Rd*dwdwd} Secondly, remember that a Rook does not have to be close
%dRdwdwdw} to the enemy King in order to force the King to do what the
v,./9EFJMV Rook wants. A rook on b1 controls every square along the
In the above position, b-file, which means an enemy King must find a safe square
black has no choice but to on one of the adjacent files: either a or c...
move to the c-file
When Rotating “Rook Checks”, Always Lead with the Rook On the “Furthest” File
cuuuuuuuuC By leading the attack on the King with the Rook that was
(wdwdwdwd} furthest away (the a-file Rook was farther from the c-file
7dwd*dwdw} then the b1-Rook), white is beginning to push the King
6wdk8wdwd} toward the opposite edge of the board (eventually landing
5dwd*dwdw} on the h-file).
&wdwdwdwd}
3dwdwdwdw} It is very important that the Rooks remain close together,
2wdRdwdwd} taking turns to deliver the vital check. This pattern can
%IRd*dwdw} repeat itself, without interruption, until the black King has
v,./9EFJMV ventured close enough to deliver an attack against one of
After 1...Kc6 white played the Rooks...
2.Rc2+ – Leaving the b-
file under control
© ChessKid.com Page 3 of 10
Lesson 4
Step 2, Separate and Coordinate... Again
cuuuuuuuuC After black reaches his goal of attacking the lead Rook,
(wdwd*dwd} white must – for the first time – separate the Rooks.
7dwdw8wdw} (NOTE: If black were not aggressive in this manner, the
6wdwdwdwd} game would end quickly with the rooks repeating this
5dwdwdwdw} “rotating check” pattern, and eventually delivering
&wdwdwdwd} checkmate on the h-file).
3dwdwdkdw}
2wdwdRdwd} The stars on e7 and e8 highlight the best two squares for
%IwdRdwdw} the Rook on e2. After 5.Re7, for example, the enemy King
v,./9EFJMV faces a tough decision: Stay near the 1st rank – preventing
Position reached after the coming Rf1+; or race to the far side of the board, with
2...Kd5 3.Rd1+ Ke4 hopes of catching the e7-Rook in time to delay checkmate
4.Re2+ and 4...Kf3 for a little longer...
Step 3, “Rock n' Roll” Rooks LOVE the “Edge” of the Board
cuuuuuuuuC With the final three checks occurring on f8, g7, and h8 – in
(wdw$w8w8} that respective order – the black King is helpless. White
7dwdw$w8w} kicks off the final “Rook Roll” with 7.Rf8+ Kg4 8.Rg7+ Kh5
6wdwdwdwd} (the black King is almost close enough to delay the
5dwdwdwdw} inevitable once again, but not quite) 9.Rh8#
&wdwdwdwd}
3dwdwdkdw} As with our first two patterns, your opponent's willingness to
2wdwdwdwd} “work with you” is irrelevant. This mindset is very important
%Iwdwdwdw} for a chess player's overall approach and improvement in
v,./9EFJMV the game of chess: It is good to develop plans of attack
Climax “rotating check” that don't depend on your opponent being lazy.
sequence, position
reached after 6...Kf3
© ChessKid.com Page 4 of 10
Lesson 4
Basic Checkmates and
Stalemate
Part 3: Stalemate (No Legal Moves) Explained
Concepts:
• Basic concept, definition and examples of Stalemate!
Stalemate Example 1
cuuuuuuuuC When a player whose turn it is to move has no legal
(k8wdwdwd} moves by any of his/her pieces, but is not in check – A
78*dwdwdw} stalemate has occurred, and the game is a draw (tie, with
6w!wdwdwd} each player receiving ½ a point).
5dwdwdwdw}
&wdwdwdwd} In our first diagram, the white Queen on b6 controls every
3dwdwdwdw} possible square that the black King can move to, and is
2wdwdwdwd} therefore, placing black in stalemate. This common
%Iwdwdwdw} stalemate position can occur when white takes the
v,./9EFJMV “Knight's Check” pattern too far (see Lesson 4, Part 1)...
With black to move, the
game is over (a stalemate
being the final result)
Stalemate Example 2
cuuuuuuuuC Notice that black would be in stalemate if the white King
(wdwdwdwd} were on b3 or a3 as well. With black to play, the position on
7dwdwdwdw} the board is a stalemate. The white King guards b2, while
6wdwdwdwd} the white Queen is controlling all of black's remaining
5dwdwdwdw} options. The black King is not in check, so we can see the
&wdwdwdwd} difference between this position and one where the white
3dwIQdwdw} Queen is delivering a checkmate – on c2, for example.
2w8wdwdwd}
%dwiwdwdw} In this position, we can see the negative effects of not
v,./9EFJMV using our suggested pattern in Part 1 – but instead using
With black to play, a the King and Queen together to box the King, where they
stalemate has once again inevitably “step on each others toes”...
occurred
© ChessKid.com Page 5 of 10
Lesson 4
Stalemate Example 3
cuuuuuuuuC In this extremely improbable, yet not impossible position,
(wdwdwdwd} we see an extravagant example of stalemate. Every square
7dw$wdwdw} highlighted by a star is controlled by one or more of white's
6wd*8*$wd} pieces, and though white would have multiple “mate-in-
5dw8k8wdw} ones” if it were white to move, with black to play – this
&wd*8*dwd} position is a draw.
3GwIwdNdw}
2wdwdQdwd} One very important step in your growth as a chess player is
%dwdwdwdw} the understanding that you don't need to capture every
v,./9EFJMV enemy piece in order to checkmate the King, and therefore
Black has no legal win the game. This position should display the risks of
moves, as white controls having too many pieces, and not executing a basic
every square checkmate pattern (perhaps one learned in Parts 1 or 2).
Stalemate Example 4
cuuuuuuuuC Example diagram #4 reveals that not all stalemate positions
(wdwiwdwd} occur in the endgame. Black's last move was 1...Qxd1 –
7dp0wdp0w} capturing white's sacrificed Queen and placing white in
6wgwdwdrd} immediate stalemate.
50Pdw0wdw}
&PdwdPdwd} Though white has many pieces, none can move: The Rook
3dwdwdwHb} on h1 is trapped. The King can not move without being
2wdwdw)w)} attacked by the h3-bishop. The Knight on g3, Bishop on e1,
%dwdqGwIR} and Pawn on f2 are all “pinned” to the King (which means
v,./9EFJMV they can not move without placing their own King in check
This famous stalemate by an enemy piece). Finally, every other Pawn is simply
occurred in Troitzky vs. blocked by an enemy piece or Pawn.
Vogt, 1896
© ChessKid.com Page 6 of 10
Lesson 4
Basic Checkmates and
Stalemate
Instructor's Guide
When teaching the basic checkmate patterns, we recommend that students first memorize
the three steps (may also be referred to as rules or principles) associated with each different
checkmate. The coach's instruction/demonstration on either a demo-board, projector, or in
some other “group learning” format is most effective when a child has no experience.
Subsequently, students should practice the position with a partner – preferably another
student trying to master the same technique – alternating offense and defense a minimum of
three to five times.
We recommend having students move quickly from learning stalemate (Part 3) to the practical
“Checkmate or Stalemate?” Worksheets. Without the immediate application of their newfound
knowledge, the differences between checkmate and stalemate will generally become
confused in a child's mind. Coach's will find themselves answering many raised hands – all
with some version of the same question: “Is this checkmate?” - or perhaps, “Am I stalemated
or checkmated?”
• Referencing the invisible “force-field” the Queen creates around the enemy King
can help stimulate the imagination and the child's interest level when learning
this basic checkmate pattern (Part 1).
• Reminding each student that NO check should be played by the Queen, until
checkmate, can help instill discipline in the child's thought process (Part 1).
• Allowing the students to practice this checkmate pattern (Part 2) using only the
two Rooks (without the white King on the board) can help the learning process.
Until the children have developed a better understanding of the pattern, when
“stumped”, children may reach to move their King rather than make the
necessary effort to realize coordination between the Rooks.
© ChessKid.com Page 7 of 10
Lesson 4
Lesson 4: Checkmate or Stalemate?
In each of these positions, the black King is in either “checkmate” or “stalemate”.
Circle the correct answer beneath each diagram.
cuuuuuuuuC cuuuuuuuuC
(wiwdwdwd} (kdwdwdwd}
7dQdwdwdw} 7dw!wdwdw}
6wdKdwdwd} 6Kdwdwdwd}
5dwdwdwdw} 5dwdwdwdw}
&wdwdwdwd} &wdwdwdwd}
3dwdwdwdw} 3dwdwdwdw}
2wdwdwdWd} 2wdwdwdwd}
%dwdwdwdw} %dwdwdwdw}
v,./9EFJMV ,./9EFJM
Circle the correct answer: Circle the correct answer:
Checkmate? or Stalemate? Checkmate? or Stalemate?
cuuuuuuuuC cuuuuuuuuC
(w4w1w4wi} (wdKdwdwd}
7dwgbHw0w} 7dwdwdwdw}
6wdpdw0wd} 6wdwdwdwd}
50pdpdwdw} 5dwdwdwdw}
&wdw)w)Pd} &wdwdwdwd}
3dw)wdwdw} 3dwdwdwdw}
2P)wGwdwd} 2w$wdwdRd}
%dwIw$wdR} %iwdwdwdw}
v,./9EFJMV v,./9EFJMV
Circle the correct answer: Circle the correct answer:
Checkmate? or Stalemate? Checkmate? or Stalemate?
© ChessKid.com Page 8 of 10
Lesson 4
Lesson 4: Checkmate or Stalemate?
In each of these positions, the black King is in either “checkmate” or “stalemate”.
Circle the correct answer beneath each diagram.
cuuuuuuuuC cuuuuuuuuC
(wdwIwdwd} (wdwdwdwd}
7dwdwdwdw} 7dwdwdwdw}
6wdwdwdwd} 6wdwdwdwd}
5dwdwdbiw} 5dwdwdwdw}
&wdwdrdwd} &wdwdwdwd}
3dwdwdwgw} 3dwdwdwIw}
2wdwdwdwd} 2wdwdwdwd}
%dwdwdwdw} %dRdwdwiw}
,./9EFJM v,./9EFJMV
Circle the correct answer: Circle the correct answer:
Checkmate? or Stalemate? Checkmate? or Stalemate?
cuuuuuuuuC cuuuuuuuuC
(wdwdwdwi} (wdwdwdwd}
7dwdwdwdw} 7dwdwdwdw}
6wdwdwdKH} 6wdw0wdwd}
5dwdwGwdw} 5dwdPdwdp}
&wdwdwdwd} &wdwdwdw)}
3dwdwdwdw} 3HKdwdwdw}
2wdwdwdwd} 2wdwHwdwd}
%dwdwdwdw} %iwdwdwdw}
v,./9EFJMV v,./9EFJMV
Circle the correct answer: Circle the correct answer:
Checkmate? or Stalemate? Checkmate? or Stalemate?
© ChessKid.com Page 9 of 10
Lesson 4
Basic Checkmates and
Stalemate
Answer Key
Diagram #2 – Checkmate
Diagram #3 – Stalemate
Diagram #4 – Stalemate
Diagram #2 – Checkmate
Diagram #3 – Checkmate
Diagram #4 – Stalemate
© ChessKid.com Page 10 of 10