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Counting On

This document describes an instructional software lesson plan for a 1st grade math lesson on counting cars. The lesson allows students to watch a BrainPop video on counting on, then model counting on with their own toy collections. Students bring toys to class to demonstrate counting on and take turns practicing with each other's toys. The lesson incorporates discussion, modeling, and hands-on activities to help students learn additive properties and counting on.

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0% found this document useful (0 votes)
64 views

Counting On

This document describes an instructional software lesson plan for a 1st grade math lesson on counting cars. The lesson allows students to watch a BrainPop video on counting on, then model counting on with their own toy collections. Students bring toys to class to demonstrate counting on and take turns practicing with each other's toys. The lesson incorporates discussion, modeling, and hands-on activities to help students learn additive properties and counting on.

Uploaded by

api-445895368
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Instructional Software

Lesson Idea Name: Counting Cars


Content Area: Math
Grade Level(s): 1st grade

Content Standard Addressed: MGSE1.OA.6 Add and subtract within 20. a. Use strategies such as counting
on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13
– 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12,
one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the
known equivalent 6 + 6 + 1 = 12 + 1 = 13)

Technology Standard Addressed: 3- Knowledge Constructor

Selected Technology Tool: BrainPop

URL(s) to support the lesson (if applicable):


https://jr.brainpop.com/math/additionandsubtraction/countingon/

Type of Instructional Software:


☐ Drill and Practice ☒ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):


☐ Assessment Monitoring/Reporting
☐ Allows teacher to create customized lessons for students
☐ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☒ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☒ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):


☒ Remembering ☒ Understanding ☒ Applying ☒ Analyzing ☒ Evaluating ☒ Creating

Levels of Technology Integration (LoTi Level):


☐ Level 1: Awareness ☐ Level 2: Exploration ☐ Level 3: Infusion ☒ Level 4: Integration
☐ Level 5: Expansion ☐ Level 6: Refinement

Universal Design for Learning (UDL):


Engagement: Students can access BrainPop from any computer, as long as they have an account from the
teacher and internet access. Students can also play the instructional games as well as playing the videos
related to the lesson.
Representation: BrainPop ELL has both French and Spanish, making learning accessible for many types of
English learners. The students can practice outside of school too, so they are able to learn things in a timely
manner.
Action and Expression: The students are able to take ideas from the videos (example: counting toy cars) and
model it themselves in their every day lives. They can also count other things that they enjoy or collect, like

Spring 2018_SJB
Instructional Software
rocks, Barbies, or coins. By giving the child the tools they need and giving them the freedom of expression,
this will make the lesson more meaningful to them.
Lesson idea implementation: As the lesson starts, students will be asked what “counting on” means to
them. The teacher will then lead a discussion about counting on things that you own or collect many of, such
as stamps, or post cards. After this discussion, the class will watch the BrainPop video and create their own
counting on activity with toys that they own a lot of or things that someone in their family collects. They will
then model these counting on activities on the Smart Board to create their own “pages”, which the teacher
will save.

The next day, the class will bring in their counting on items and have a show and tell in front of the class,
showing off their items and showing how they “count on”. The students will then take turns counting on with
each other’s objects that they create individual stations for at their desks. When the activity is completed,
the class will come together and discuss their activities and how they learned about the additive properties of
their items. The class will also take turns participating in the counting on “pages” the students made on the
Smart Boards the day before. The teacher will then publish these on the Smart Board sharing website.

Reflective Practice: The students will be able to count on with their own items and the items of others, and
show their families how they did this with their own items at home.

Spring 2018_SJB

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