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Materials and Interior Design PDF

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com
Materials
and Interior Design

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Published in 2010
by Laurence King Publishing Ltd
361–373 City Road
London EC1V 1LR
Tel +44 20 7841 6900
Fax +44 20 7841 6910
E [email protected]
www.laurenceking.com

Design copyright © 2012 Laurence King Publishing


Text © Rachael Brown and Lorraine Farrelly

Rachael Brown and Lorraine Farrelly have asserted their right under the Copyright, Designs, and Patent Act 1988, to
be identified as the Author of this work.

All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without
prior permission in writing from the publisher.

A catalog record for this book is available from the British Library

ISBN 978 185669 759 0


Designed by John Round Design
Printed in China

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Materials
and Interior Design
Rachael Brown and Lorraine Farrelly

Laurence King Publishing

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Contents

Introduction

PART 1: HISTORICAL CONTEXT OF MATERIALS AND INTERIOR DESIGN

1. The Industrial Age: Design movements and their materials

2. The evolution of materials

3. The historical influence of the environmental agenda and its impact on


materials

4. The twenty-first century

PART II: SELECTION

5. The brief and client


Visual identity
Cost, quality, and program

6. The site
Existing buildings
Step by Step: Recording materials in an existing building
Step by Step: Making a sensory reading of a site

New buildings, proposed buildings, buildings under construction


Temporary sites
Context

7. The concept
Step by Step: Surface to form
Step by Step: Combining materials

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PART III: APPLICATION

8. Material properties
Functional properties
Relative properties
Sensory properties
Sight
Step by Step: Understanding color
Touch
Smell and taste
Hearing

Environmental properties
Be informed
Be responsible
Be creative

Subjective properties
Personal readings
Socially or politically constructed readings
Cultural readings
The maker’s reading

9. Material detail
Step by Step: Repeat components
Step by Step: Recording joints and junctions
Step by Step: Visiting an exemplar building

PART IV: COMMUNICATING FROM CONCEPT TO COMPLETION

10. Thinking and communicating through drawing

11. Concept stage


Thinking “through the material”
Thinking “through the sketch”
The sketchbook
Freehand sketches and “drawings”

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Step by Step: Representing material atmospheres
Step by Step: Representing existing materials

Sketch models and conceptual models


Materials vocabulary
“Spirit of place” samples objects
Precedent images

12. Design development


Drawings and models
Computer-aided design drawings
Sample boards and material products
Step by Step: Presenting material samples

13. Detail and construction stage


Detail and working drawings
Drawing conventions

Written representation and description


Prototypes
Post-construction and occupation

PART V: MATERIAL CLASSIFICATIONS, PROCESSES, AND SOURCES

14. Material classifi cations


Polymers
Metals
Wood and other organic fibers
Ceramics and glass
Stone and slate
Animal products
Composites
New and emerging materials and processes
Materials development
Materials processing

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15. Material sources and resources
Practice libraries (private)
University/institutional libraries (semiprivate or public)
Materials databases
Trade fairs, exhibitions, manufacturers’ showrooms

PART VI: CASE STUDIES

Case study 1. Atmosphere: Beijing Noodle Bar, Design Spirits Co. Ltd
Case study 2. Brand identity: Projects for Levi Strauss, Jump Studios
Case study 3. Narratives: Collaborative interiors, Tracey Neuls
Case study 4. Pattern and surface: Installations, Gunilla Klingberg
Case study 5. Creating space: softwall + softblock modular system, molo design, ltd
Case study 6. A material response to site: Concept for an installation, Alex Hoare
Case study 7. Sustainable exhibition design: “Atmosphere”, Casson Mann
Case study 8. Material detail and construction I: Pink Bar, Jakob + MacFarlane
Case study 9. Material detail and construction II: Republic of Fritz Hansen, BDP and TinTab

Conclusion
Glossary
Further reading
Index
Picture credits
Acknowledgments


Related study material is available on the Laurence King website at
www.laurenceking.com

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Introduction

Until very recently, there has been a limited range of reference books that document the history and practice of
interior design as a specific activity, and there has been a scarcity of relevant texts to promote critical thinking in
interior design. However, a more complete and inclusive history is beginning to emerge and interior design texts,
readers, and guides are being introduced by new authors and educators who are informing contemporary practice.
We have drawn upon these references, and it is hoped that this book makes its own contribution, particularly as a
resource for the design student who is seeking to learn more about the use of materials in the interior design
context.
Understanding how materials are selected, composed, and assembled is an essential skill for interior design.
Designers must be able to assess the aesthetic and functional properties of materials while maintaining an ethical,
investigative, and innovative approach to design. They must also understand how their choice of materials will define
the character of an interior environment and inform how the space is experienced by its occupants.
This book aims to explore these themes: the relationship between materials and the interior environment. It
examines how and why materials are selected for different contexts, the “readings” and meanings of materials, how
materials are assembled and applied, how the designer’s material concepts and intentions are represented and
communicated at various stages of a project, and the sources that designers can use when selecting materials,
material types, and methodologies for classifying materials. The book also includes case studies that exemplify
different uses of materials in the interior.

“étapes” exhibition at Villa Noailles, Hyères, France, 2008. The exhibition included three products by the Bouroullec
brothers: Raintiles, a fabric tile with integral connectors, designed for Kvadrat (left); Algues, designed for Vitra (top
right); and Roc, a prototype room definer/ divider also designed for Vitra using fabric-covered cardboard
components (bottom right).

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The book is organized under the following principal headings:

Part I. Historical context of materials and interior design


How materials are used in an interior environment can be informed by historical, cultural, and physical contexts, and
the traditions and conventions that the designer absorbs. Traditional uses of materials and construction processes
will vary according to time and place; established practices can be adopted or adapted by designers, and these
methods may be combined with, or replaced by, contemporary technologies and materials. When selecting and
assembling materials, designers might also draw inspiration from other cultural practices of their society or the
wider, global community of artists and designers, such as painters, sculptors, fashion designers, and furniture
designers.
This section introduces some of the influences that informed the use of materials in interior design during the
nineteenth and twentieth centuries.

The Castelvecchio Museum, Verona (left) and Querini-Stampalia Foundation, Venice (right), exemplify Carlo
Scarpa’s mastery of the selection and juxtaposition of materials in historic building projects.

Part II. Selection


When considering materials for an interior at the initial stages of a project, the designer will need to engage with the
client, the brief, and the site. As part of this briefing process, key design issues and considerations such as the
client’s visual identity, values, functional aspirations, and spatial needs; cost; program; and issues concerning
sustainability will be discussed and defined. This analytical process of engagement will also include a “reading” of
the site—this may be an existing site, one that exists only in the form of drawings and models, or an imagined locale
yet to be identified.
These initial discussions generally result in a more clearly defined brief and an understanding of opportunities and
limitations: the creative parameters within which designers will generate their ideas and select materials. At this
point, design concepts may begin to emerge and will be presented using precedent images or reference projects,
material samples, and experimental sketches and models. Discussions and debates will ensue, alternatives will be
tested and the refinements of the concept progressed until a clear design proposal is identified and agreed.

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During this process, a palette of materials will be considered: materials of both the existing site and those of the
interior intervention. These materials may be the generators for the concept and form-making or may be assembled
as a response to the spatial concepts (i.e. form follows materials or materials follow form). Designers may draw
their inspiration for using materials directly from the site and the project brief, or they may look beyond these starting
points to the work of other practitioners operating in a wide range of disciplines.

Papercut, Yeshop Inhouse showroom, Athens, by dARCHstudio. In some cases the choice of main material is a
generator of the project, and in other cases the choice of material is a response to the site or the brief.
Ruth Morrow and Trish Belford’s product “Girli Concrete” (a concrete and textile tile) exemplifies how conventions
can be challenged and how different materials can be juxtaposed.

Consideration of a material’s color and texture is a vital part of concept development. Designers will often begin by
gathering together samples (in this case for carpet).

Part III. Application


Once design concepts have been proposed and agreed upon, the designer will begin a rigorous process of
assessing the materials palette and the various aesthetic and functional properties of the materials selected. This
will include issues of composition, durability, and sustainability.
The materials that are finally selected will be specified to create a cohesive whole, a specific atmosphere, and a
“balanced” relationship of functional and sensory properties. Subtle changes or adjustments to any of the ingredients
could change the reading of the interior environment.
In addition to the overall palette, the designer will also consider how materials will be juxtaposed and assembled:
the detail of joints, junctions, fixings, and fastenings (often the generator for design concepts, a starting point rather
than the end of the process).
Finely detailed junctions between marble elements at Scarpa’s Castelvecchio, Verona.

“Camper Together,” 2009, Paris and Copenhagen, by Studio Bouroullec. In this retail interior the designers have
considered the composition of complementary colors and contrasting textures.

Part IV. Communicating from concept to completion


The process of recording observations, thinking through drawing, and developing concepts and design proposals for
the use and application of materials in interiors can be represented and communicated in many ways by the
designer. Some methods, such as sketching, form part of the designer’s personal journey and inquiry of design,
while other methods are used to communicate intentions to a wide group of people, including the client, the
occupants, the contractor, and the installer.
When communicating the visual quality of an interior and the properties of the materials selected, drawings such
as freehand sketches, measured perspectives, and axonometrics may be used. Designers will also use models,
computer-generated images and animations, and material samples.
To accompany these often seductive visual images and artifacts, more precise plans and sections are required to
locate the material in context. Technical detail drawings are also completed to describe how the materials are to be
assembled and constructed.
At the construction stage of a project, materials may also need to be described in writing. This written
documentation is usually referred to as a specification: a list of materials that will be used in a space and a
description of the sources or suppliers, how the materials will be finished and assembled, and any special issues
that need to be addressed.
A freehand perspective drawing is often the most effective way to communicate an early concept to a client. This
example illustrates the Sportsmuseum, Flevohof, the Netherlands, by Rem Koolhaas and Luc Reuse (OMA).

A computer-generated visualization for a sports venue.

Part V. Material classifications and sources


Materials can be grouped and described using a number of different approaches. They might be classified according
to their constituent parts, i.e. natural, synthetic, composite, etc.; or according to their possible applications or
functional requirements, i.e. walls, floors, ceilings, etc. There are many other methods of archiving and classifying
materials, such as scientific, sensory, or aesthetic groupings, which can challenge the designer’s conventional
practice. Different material types are also manufactured and finished using a range of traditional and contemporary
processes.
There is a vast range of manufacturers and suppliers who can provide information and samples of materials that
designers might collect in their practice library. In addition, designers have access to established archives and
libraries of materials—physical, in books and online—that can provide inspiration and suggest alternative uses and
applications of those materials.
Such libraries and archives can often unite the scientific production of materials with the innovative designer
looking for new possibilities and solutions.

Part VI. Case studies


A number of case studies have been identified in order to exemplify particular uses of materials, for example: how
materials are used to communicate a client’s brand, values, and identity; sustainable approaches to using materials;
methods of construction; an artist’s approach to materials in interior design; interdisciplinary approaches to using
materials in interiors; and creating atmospheres through the selection of materials.

A selection of various materials:

Woven plastic

Mother-of-pearl mosaic

Natural seagrass flooring


Glass mosaic

Marble
PART I HISTORICAL CONTEXT OF
MATERIALS AND INTERIOR DESIGN

1. THE INDUSTRIAL AGE: DESIGN MOVEMENTS AND THEIR MATERIALS


2. THE EVOLUTION OF MATERIALS
3. THE HISTORICAL INFLUENCE OF THE ENVIRONMENTAL AGENDA AND
ITS IMPACT ON MATERIALS
4. THE TWENTY-FIRST CENTURY
Now is an exciting time to practice interior design. Owing to environmental and economic
pressures, buildings are frequently being reused rather than rebuilt and interior designers are
recognized as having the skills to make a sensitive intervention within an existing interior. In
addition, design studios often have an interdisciplinary approach to design whereby interior
designers, graphic designers, product and furniture designers, textile designers, artists, and
architects work collaboratively on projects: interior designers work on graphics, architects
detail products, and textile designers and artists work spatially. This interdisciplinary
approach to design allows boundaries to be crossed and methodologies to be transferred,
producing fertile working environments and innovative design solutions. This is particularly
relevant when considering how materials are used in an interior.
Alongside these shifts in working practices, new technologies have transformed design and
manufacturing processes, producing a new generation of sophisticated materials that the
innovative designer can combine with more traditional methods to create inspiring
contemporary interiors.
All designers are influenced by the particular time and place in which they practice; design
concepts are conceived and executed within a particular cultural context and are informed by
the opportunities and constraints of society. Traditions of design are inherited, absorbed, and
adapted to respond to contemporary environments and users’ needs. Design can be reactive to
taste and informed by a range of social and cultural influences, from economics, politics, and
technology to film, literature, fashion, and textiles to art and architecture. Designers are also
influenced by their predecessors, who have provided a rich seam of inspiration and knowledge
to be mined by successive generations.
In this section of the book we shall examine how historically, some of these issues have
influenced the selection of materials for interior applications, and we will identify some of the
key individuals who are recognized as having had a significant influence on the design of
interiors.

“Ideal House” exhibition 2004, Cologne, Germany, by Studio Bouroullec. In this installation, Studio Bouroullec use
polymeric, injection-molded components (called “Algues”) which are connected to create a division of space.
1. The Industrial Age: Design movements and their
materials
The Industrial Revolution in Europe and America transformed methods of production and the
use of materials in product, furniture, and interior design. Manufacturing processes became
increasingly mechanized, coal-fueled steam power was adopted (replacing water mills,
humans, and animals as the primary source of power) and transportation improved, giving
industries access to a plentiful supply of minerals and raw materials. These changes were
particularly significant for iron and steel production and also the textiles industry, which
increased its capacity to produce a diverse range of fabrics for different applications; the quest
for wholly man-made materials (synthetics) can also be traced back to this period.
The Industrial Revolution led to a shift away from the handcrafted product to mass-produced
goods such as ceramics, furniture, carpets, and other domestic objects. The production of
wallpapers and textiles for curtains and upholstery, formerly hand block-printed, was
transformed by mechanization and the invention of cheap aniline dyes1, which replaced the
natural pigments extracted from insects, leaves, and flowers. These changes allowed
wallpapers and textiles to be produced in abundance and in a kaleidoscope of colors and
patterns.
During this period standards of living were rising and the middle-class consumer emerged
with the income to invest in the design of their domestic interiors, following fashionable trends
and often adopting a style that emulated the homes of their social superiors.2 Items that had
previously been regarded as luxurious were viewed as necessities, and an era of mass
consumerism and the quest for instant gratification began. The populace was enthralled by the
novelty of abundance,3 and industry now had the potential to deliver good and affordable
design to a mass market.
Another significant change triggered by the Industrial Revolution was artificial lighting. In
the age of candlelight and gaslight (introduced into homes in the Victorian era) dark materials
were selected to mask the dirty marks left by flames, and reflective materials, gilt, and mirrors
were used in interiors to enhance the effect of the lighting. By the end of the Victorian period,
electric light was used in many homes and this changed the functionality and aesthetic qualities
of some of the materials selected.

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The Tea, oil on canvas, c.1880, by Mary Cassatt. A depiction of a middle-class interior furnished with the products of
the Industrial Revolution: mass-produced textiles, wallpapers, crockery, and silverware. (Photograph ©2012
Museum of Fine Arts, Boston.)

Not all designers and commentators of the period embraced these changes. John Ruskin (1819–
1900), a very influential artist, poet, and critic, lamented the shift away from craft production
and considered it to be dehumanizing and immoral:

It was Ruskin’s bitter denunciation of the design of industrially produced objects that
impacted most strongly on the Arts and Crafts movement. The assumption that machine-
made things would inevitably be tasteless and garish led to advocacy of a return to hand
craft as the only possible route to reform.4

The Arts and Crafts Movement was founded by William Morris (1834–1896) a writer,
designer, and socialist. He believed in the intrinsic value of handmade products, which, unlike
mass-produced artifacts, are imbued with the mark and mind of their maker. He established
Morris, Marshall, Faulkner & Co. with partners including Edward Burne-Jones and Dante
Gabriel Rossetti; this company became Morris & Co., makers of hand-printed textiles and
wallpaper that are still available today. The handcrafted approach to the use of materials can
be seen in the design of Morris’ own home, Kelmscott Manor: hand-printed wallpaper; richly
colored and decorative handmade rugs as wall hangings—the mark of the carpenter, the
metalworker, and the upholsterer are all visible. Stylistically and philosophically, the Arts and
Crafts Movement had much in common with the Gothic Revivalists, including a tendency to
look back to and romanticize the past.
William Morris’ preference for the handcrafted is evident in his own home, Kelmscott Manor, Gloucestershire,
England.

The dark stained wood used in Charles Rennie Mackintosh’s Glasgow School of Art, Scotland, has a handcrafted
quality.

Charles Rennie Mackintosh (1868–1928) was a Scottish architect and designer known for his
architecture, interiors, and furniture designs. He inherited some of the traditions of the Arts and
Crafts Movement, evident in his highly crafted use of materials in projects such as Hill House
in Helensburgh, 1902, and the Glasgow School of Art, 1907–9. However, having traveled in
Europe he was also influenced by and was a proponent of the Continental art and design
movement, Art Nouveau, which grew in the 1890s.
Art Nouveau advocated an interdisciplinary approach to design, with artists, designers, and
architects working collaboratively on fully integrated interiors and architecture (an approach
that can be observed in many design practices today). Its exponents embraced some of the
changes brought about by the Industrial Revolution, particularly the production of new
materials:

The progress made in iron construction during the second half of the nineteenth century is
crucial for the development of the Art Nouveau interior. ... The early Art Nouveau’s frank
exposure of metal in the domestic interior had radical implications in the context of the
traditional styles and materials used by Beaux-Arts architects.5

In 1862, at the London International Exhibition, European artists and designers were exposed
to a significant collection of Japanese art and artifacts including lacquered woodwork,
woodcuts, prints, and textiles. Although Japanese art and design had long since been influential
in the West, this exhibition (and Japonisme in general) had a significant impact on the artists
and designers of the period and also those of subsequent generations, such as Eileen Gray
(1878–1976) and Aubrey Beardsley (1872–98). Beardsley’s use of fluid line and composition
clearly references the art of Japan, and in turn his work was inspirational to leading designers
of the Art Nouveau movement—for example, Victor Horta in Belgium and his use of exposed,
decorative metalwork and vegetal forms; and Hector Guimard in France, famous for his
designs for the Paris Métro. The Art Nouveau designers used materials to create organic forms
and highly decorative, patterned surfaces, rich in color and texture.
As well as being influenced by European design, Charles Rennie Mackintosh had a
significant influence on the Vienna Secessionists. The Secessionists were keen to break away
from established practices and traditions of art and architecture in Austria, and like the Art
Nouveau designers they blurred “professional” boundaries and aimed to unite the arts:
painting, design, architecture, and music. Like the practitioners of the Arts and Crafts
Movement, they had a preference for good-quality handcrafted fixtures and fittings, and
artwork that was integrated in order to create holistic and decorative interiors.
The woodwork of the dining room at the Victor Horta Museum, Brussels, exemplifies the distinctive organic forms of
Art Nouveau.
Hector Guimard used decorative ironwork and glass to create the distinctive vegetal entrances to the Paris Métro.

In 1917, a period influenced by the emergence of the Modernist movement in architecture


and Art Deco, Eileen Gray designed the interior for the rue de Lota apartment. She conceived
all the interior elements—the rooms, the furniture, and the products—creating a hybrid of
Modernist and decorative approaches to design. She furnished the apartment with her own
products, including her Pirogue Chaise, Serpent Chair, and lacquered Block Screen (she had
learned how to use Japanese lacquering techniques). Other items of furniture were also
designed by Gray for this context, resulting in a cohesive “whole”; this interior, along with her
other work, had a significant influence on her contemporaries and future generations of
designers.
Architects, artists, and designers collaborated on the design for the XIV Secessionist Exhibition interior, Vienna,
1902. Gustav Klimt’s frieze, which was painted directly onto the walls, can be seen in the background.

The use of materials in Eileen Gray’s rue de Lota apartment in Paris bridged Art Deco, the Moderne, and
Modernism. This image shows the apartment after a refurbishment in 1930 by Paul Ruaud; her Pirogue Chaise can
be seen on the left.
A designer of furniture and interiors, Emile-Jacques Ruhlmann was influenced by Art Nouveau, the Arts and Crafts
Movement, and eighteenth-century furniture. He used opulent materials, particularly rare woods, as illustrated in this
1926 watercolor of an interior.

The Art Deco movement gained recognition in France in the 1920s, and grew to have an
influence on international art and design—particularly in the UK and America. Art Deco
referenced a diverse range of design influences, from African art, Aztec designs, and Egyptian
art and design. In 1922 Howard Carter unearthed the tomb of Tutankhamen, and this gave a
significant stimulus to the public’s interest in Egyptian styling, a fashion adopted by Art Deco
designers: cinemas, factories such as the Hoover Building, and furniture were “Egyptianized.”
Opulent, rare, and ostentatious materials such as inlaid mahogany and ebony, real animal furs,
and highly lacquered finishes were combined with more modern materials such as aluminum
and Bakelite, the first mass-produced plastic.
The Deco style was interpreted for Hollywood film sets, for example in the designs of
Cedric Gibbons for films such as Grand Hotel (1932) and Born to Dance (1936); Fritz Lang’s
Metropolis (1927); and Darrell Silvera’s sets for Swing Time (1936). These glamorous films
helped to internationalize and popularize the movement’s style, use of materials and
decoration, which was then adapted for ordinary, domestic interiors. During this period, a
number of prominent women began to have a particularly pronounced influence on interior
decoration and design, for example, Candace Wheeler, Edith Wharton, Elsie de Woolf, and
Syrie Maugham—the last-named known for her white interior, designed for a villa in Le
Touquet.
Another important figure in the history of interior design also working in this period was
Pierre Chareau (1883–1950). Like Eileen Gray, his use of materials was also influenced by
both Modernist principles and the decorative arts. In his design for the Maison de Verre
(House of Glass, 1928–32) in Paris, France, he juxtaposes exposed structural steel beams,
used to create a free plan (a plan without load-bearing partitions), with Art Deco furnishings;
glazed elevations (using glass blocks) with decorative room dividers; and contemporary
materials such as perforated metals, rubbers, and concrete with refined wooden furniture and
fabrics.
A contemporary of Chareau, Gerrit Rietveld, was a member of the artistic movement De
Stijl, and applied the philosophy of this movement to the design of the Schröder House (1924),
Utrecht, the Netherlands, which he designed in collaboration with the client, Mrs Truus
Schröder-Schräder. The house is claimed to be an embodiment of De Stijl principles: the use
of material forms; vertical and horizontal planes that slide and intersect; and furniture, primary
colors and essential, “truthful” materials that appear as a three-dimensional interpretation of a
Piet Mondrian painting. The materials used are simple, and were assembled using joinery
techniques. It is important to note that the De Stijl movement influenced the founders of the
Bauhaus in Germany (1919–33), including Modernist architect Walter Gropius, and that the
Bauhaus in turn propelled Modernism and has influenced many generations of designers and
educators.
Modernist architects and designers embraced the changes to manufacturing brought about by
the Industrial Revolution. They were inspired by systems of mass production, efficiency, and
the standardization of components; by new materials such as concrete, mild steel, and
expansive glass; and by developments in other fields of design, such as the automotive and
aeronautical industries. They claimed to eschew applied decoration (a stance first advocated
by Adolf Loos in Ornament and Crime, 1908), instead advocating a “truth to materials”6 and a
doctrine of “form ever follows function,”7 wherein materials are used appropriately according
to their functional properties and their essential qualities are revealed, precluding the need for
decorative veneers, plastering, paint and “faux” materials (one material imitating another).
In the Maison de Verre, Paris, France, Pierre Chareau juxtaposed materials used by Art Deco designers and the
decorative arts with those made available by the Industrial Revolution and preferred by the Modernists.

Schröder House, Utrecht, the Netherlands, Gerrit Rietveld, 1924. The selection, form, and detailing of materials
reflects Rietveld’s background in furniture making, and also corresponds with De Stijl principles.

The use of structural steel and concrete meant that solid, loadbearing walls were no longer a
necessity; this led to the liberation of the plan (the “free plan” as promoted by Swiss architect
Le Corbusier as one of his five points of architecture) and the elevation. Inside and outside
were no longer polarized as spatial experiences, as expansive use of glass led to fluid
connections between the two: the exterior became the material landscape of the interior.
One of the visions of the Modernists was to create a utopian urban environment, an ideal that
responded to modern industry, mechanization, science, and manufacturing and that ruptured
connections with outmoded traditions of the past. The influence of this vision (although
somewhat distorted) can be seen in the housing of the post-war era: low-budget, high-density
high-rise flats with functional, compact interiors.
During World War II, the British Government introduced the Utility Scheme in response to a
shortage of materials and labor. Furniture could only be purchased using a points system, and
the prices of materials and furniture were fixed. The styling of the furniture adopted some
Modernist conventions and use of material was minimized, resulting in a limited choice of
products and a lean, minimal (in terms of scale and materials) approach to design. This
utilitarian response corresponded with the aesthetic and scale of post-war social housing.
This approach to wartime domestic furnishing and post-war housing clearly illustrates the
importance of wealth, labor, and availability of materials in the evolution of interiors—issues
relevant to contemporary designers.
The Surrealist, Pop Art, and Op Art movements have also influenced the use of materials in
interiors; this is particularly evident in the domestic and retail interiors of the 1960s and
1970s, in which the room became “an Environment, a Happening, or a Painting.”8 The
principles and concepts of these movements corresponded with consumerist/Pop culture’s
disregard for tradition and longevity, and its hunger for new polymeric or disposable products
which quickly become obsolete:

Pop design’s challenge to notions about tradition and longevity was further emphasized by
the production of disposable furniture. The lack of seriousness and playfulness of Pop
created an atmosphere in which furniture could be made from sturdy card, assembled by the
purchaser, enjoyed for a month or so and then, discarded as the next model appeared.9

Barcelona Pavilion, by Ludwig Mies van der Rohe, 1928–9, and Villa Savoye, Poissy, by Le Corbusier, 1928–30. Le
Corbusier and Mies responded positively to the new materials and technologies of the industrial era, and were
leaders of the Modernist movement in architecture. In the Barcelona Pavilion, Mies created a free plan using glass
and steel columns, which are set on a plinth of travertine; vertical planes of travertine and green and gold onyx are
used to define the space. At the Villa Savoye, Le Corbusier used less opulent materials: concrete, ceramic and
mosaic tiles, and glass.

The influence of the Pop Art movement can be seen in Ben Kelly’s interior for the Haçienda nightclub in Manchester,
1982. Set against a cool blue background, bright graphic imagery borrowed from the urban environment, catseyes
and bollards (normally used for roads) are used to deliniate the interior, creating a city within a city.
Ettore Sottsass and the Memphis Group had an eclectic, Postmodernist approach to materials, drawing influence
from Pop Art, Op Art, Art Deco, and classical design. The Casablanca cabinet of 1981, pictured, makes reference to
classical furniture but its decorative, plastic laminate finishes are a celebration of modern consumer culture.

In the latter part of the twentieth century economic booms continued to fuel the demand for
retail, commercial, and domestic interiors, leading to the recognition of interior design as a
practice in its own right. In this Postmodernist period there was no unifying rhetoric or
ideology; however, the influence of preceding movements in design could be observed.
The Memphis Group, a movement founded in the 1980s by Italian designer Ettore Sottsass
(1917– 2007), embodied Postmodern ideologies. Designers such as Sottsass, American
architect Michael Graves, and Austrian architect Hans Hollein eschewed the dogma of
Modernism, drawing inspiration from Surrealism, Pop Art, and Op Art, using bold colors,
patterned laminates, and elaborate forms; references to Art Deco can also be observed. The
designs this group produced had a global influence.
French designer Philippe Starck (born 1949) and Dutch architect Rem Koolhaas (born
1944) were also working in this period. Starck designs both products and interiors and, like
other Postmodernists, his work has referenced an eclectic range of genres and styles.
Rem Koolhaas is the founding partner of OMA. OMA’s design for the Netherlands Dance
Theater in The Hague (1987) applies a dynamic and unpredictable approach to the use of
materials and form.
In contrast, the minimalists, also working in the 1980s, continued and adapted Modernist
traditions; the inherent qualities of materials were utilized and revealed and designs were
stripped back to the bare essentials:

With their overtones of a pared-down Japanese aesthetic, minimalist interiors of the 1980s
and 1990s offered a highly publicized oasis of calm in both domestic and retail spaces that
seemed to continue the Modernist tradition of imposing order and regulation upon their
inhabitants.10

The late twentieth century also marked the beginnings of the Technological Revolution and the
Information Age, sociological transformations that had their expression in architecture and
design in a style known as High-Tech.

In OMA’s design for the Netherlands Dance Theater, the materials used appear as disconnected fragments.
Industrial materials such as folded sheet steel are juxtaposed and collaged with more expensive materials and
finishes such as stucco, marble, and gold foil.

Richard Rogers’ (British, born 1933) and Renzo Piano’s (Italian, born 1937) iconic design for
the Pompidou Center (1971–7) is a notable example. This was also an era where former
industrial buildings and sites such as docklands, warehouses, and factories were beginning to
be redeveloped.11 These concurrent events produced an exciting hybrid: the original industrial
materials of existing buildings were juxtaposed with new materials selected for their industrial
aesthetic, and modern mechanical, electrical, and technological infrastructures were revealed.
This High-Tech, industrial approach was still influential at the end of the century and can be
observed in STUDIOS architecture’s interior for the Cartoon Network in Burbank, California
(completed 2000), and Future Systems’ design for Comme des Garçons, New York (1998).
The influence of technology was also changing material production, form-making, and
construction processes, as discussed later in this chapter.
John Pawson’s interior for the fashion retailer Jigsaw exemplifies the minimalist approach to materials: the rich
textural qualities of the clothing are contrasted with the cool, calm, pared-down interior of etched acrylic screens,
stone, and white walls.

St Martins Lane Hotel, London. Philippe Starck’s playful designs are often an assembly of disparate elements and
materials such as plastic, velvet, gold leaf, and glass, composed to create a theatrical tableau. Starck also
manipulates familiar forms by changing their scale and context to create surreal compositions.
Like the bell of a saxophone, Future Systems’ brushed-aluminum, tubular entrance insertion creates a threshold that
links interior and exterior, the old and the new. The tube is a monocoque structure formed from 1⁄4 in sheets of
aluminum with seamless joints; the door is a single sheet of glass with an offset pivot hinge.
2. The evolution of materials
One of the most significant technological developments that influenced interior design in the
twentieth century was the production of plastics and their associated materials and products.
These included Bakelite, the first synthetic mass-produced plastic; nylon, the first entirely man-
made fiber; other synthetic polymers, such as PVC and polystyrene; molded plastics (plastic
forms created using heat or pressure); and plastic laminates.
The world wars and the burgeoning automotive industries gave impetus to the research and
development of materials and advanced technologies such as the injection molding of plastics
and the forming and gluing of plywood;12 these technologies informed the design of interiors,
products, and furniture.
Furniture, or more specifically the chair, is often significant in defining the material quality
of an interior, and, perhaps because of their scale (compared to rooms and buildings), chairs
often serve as prototypes for new, evolving materials and manufacturing processes. Chairs
often become iconic because they embody the material innovations of their era and go on to
influence how materials are used in other contexts, such as the built environment. Notable
examples include: Thonet’s Chair No. 14 (1859), one of the first mass-produced chairs, made
using steam to bend solid wood; Marcel Breuer’s Wassily Chair (1920s), which pioneered and
defined the use of seamless steel tubing; Charles and Ray Eames’ Shell Chair (1952), the first
to be mass produced in plastic, and also their “family” of molded plywood chairs, still
manufactured by Vitra today; and Robin Day’s polypropylene chair, designed for Hille in 1963.
In 1956, plastics were used for the first time in the body of a car (the Citroën DS in 1956)
and were also employed in the design of components for spacecraft.

Vitra Home Collection, 2004, by Studio Bouroullec. Although they are often transient elements, items of furniture can
inform or define the material landscape of an interior. This arrangement, curated for furniture manufacturers Vitra by
Studio Bouroullec, includes furniture designed by Ray and Charles Eames, Verner Panton, Gio Ponti, Arne
Jacobson, Maarten Van Severen, and Jasper Morrison.

These advances were inspiring to many designers, who based their styling and selection of
materials on these industries. This is illustrated in Alison and Peter Smithson’s House of the
Future:

Arguably the purest expression of the Smithsons’ Pop ideology was the House of the Future,
the visionary “model home” they devised for the 1956 Daily Mail Ideal Home Exhibition.
Designed, predominantly by Alison, to be a plastic structure which could be mass-produced
in its entirety, rather than in parts, the house included then-innovative futuristic features,
such as a self-cleaning bath, easy-to-clean corners, and remote controls for the television
and lighting.13

The moon landing of 1969 had a significant impact on public mood and the collective
imagination. Popular culture embraced visions of the future and communicated them to the
masses; the Space Age aesthetic was evident in music, fashion, and film, and was reflected in
the materials of interior design.
The 1960s and 1970s saw an explosion in the production of highly developed plastics;
artists and designers tested the potential of these materials, which were used in furniture,
products, clothing, and domestic fabrics. Plastics were readily available and easily replaced
(“disposable”), which corresponded with the Pop aesthetic and consumers’ desire for the new
—a pernicious condition that continues to pervade many societies.
Advances in technological and manufacturing processes (motivated by economic, scientific,
and environmental imperatives) continue to transform the range of materials available for
interior design today.
Thonet’s Chair No. 14, one of the first mass-produced chairs, made of bent wood, has been in production since
1859.
3. The historical influence of the environmental agenda
and its impact on materials
Contemporary designers’ choice of materials is now informed by concerns about global
warming and the depletion of natural resources—these themes are explored in Part 2 of this
book. However, it is worth noting here that these concerns are not new and that the “green”
agenda has had an influence on design for several decades.
Rachel Carson (1907–1964) was an American marine biologist, conservationist, and early
environmentalist. Her book, Silent Spring, was first published in 1962. It recounts the
destructive nature of human progression and describes a concern for human and animal welfare
and the environment. Carson appeared before Congress in the United States in 1963, and
appealed for new policies to protect the natural world.
The Green Movement and the emergence of the hippies influenced approaches to design. In
the 1960s, Worldshops, Third World Shops, and Fair Trade stores were opened selling goods
for interiors; between 1968 and 1972, the Whole Earth Catalogue was published in the United
States, advertising goods for an environmentally aware counterculture. During this period,
“ethnic” fabrics, carpets, and artifacts from non-Western cultures were used to furnish homes
—these became statements of political identity and symbols of anti-Western capitalism
(although still a form of consumerism).
Twenty years after the publication of Carson’s book, Austrian-born designer and educator
Victor Papanek published Design for the Real World. In the book he explores concerns about
ecology but also writes about the social responsibility of designers.
These early proponents of the environmental movement gave impetus to the environmental
agenda, pressurizing governments and industry. Their convictions led to the first shifts in
government policy and also to changes in the materials used by manufacturers of products for
interiors.
Concerns about the environment have also lead to an increasing tendency to reuse existing
buildings as a way of conserving materials, a process that is described in Part 2 of this book.
However, this approach has historical precedents, which are particularly relevant to
contemporary designers working within existing buildings.
Italian architect and designer Carlo Scarpa is well known for his architectural interventions
within historic buildings, including designs for the Castelvecchio Museum, Verona (1957–75)
and the Querini-Stampalia Foundation, Venice (1961–3); these sites are critical references for
the interior design student.
Scarpa’s sensitive designs respond to the historical and physical context of the building,
complementing and enhancing the qualities of the original space and expressing clear
distinctions between existing and new materials. These spatial concepts are echoed in the
articulation of the details and careful juxtapositions of materials.
At the Castelvecchio Museum, Verona, Carlo Scarpa made sensitive material interventions within an existing,
historic building. Existing materials with their marks, scars, and “memories,” are offset by new materials. Although
there is a distinct separation of the old and the new, there is also a form of embrace as one material is wrapped
around or enfolded by another.
4. The twenty-first century
In our Postmodern world, there is no single dominant style or design movement. Instead, each
designer or design group adopts a very different approach to their use of materials, and there is
an acceptance of pluralism and diversity. Designs draw upon an inclusive and eclectic array of
multicultural sources and motivating influences. However, themes are emerging that may well
unify this generation of designers, philosophically and conceptually if not stylistically: the
environmental agenda, the global economic crisis, and the emerging political, social, and
economic influences of countries and regions such as China, India, and South America. All
could have an influence on the materials used in interior design.
In addition to these themes, digital technologies are revolutionizing how spaces are
conceived, designed, refined, communicated, and constructed:

Much of the material world today, from the simplest consumer products to the most
sophisticated airplanes, is created and produced using a process in which design, analysis,
representation, fabrication, and assembly are becoming a relatively seamless collaboration
process that is solely dependent on digital technologies—a digital continuum from design to
production.14

This “digital continuum” has transformed the potential of materials. There has been a shift
away from the Platonic solids and Euclidian geometries used in traditional architectural design
and there is now an emergence of complex, curvilinear, and biomorphic forms.
Computer programs can also be used to test the performance of materials, for example, the
acoustic properties of a material and the aural experience they create within an imagined
interior, or the quality of light and its effect on the surface of materials.
The beginning of the twenty-first century has also seen the evolution and production of many
new materials: plastics are becoming more environmentally friendly as biodegradable and
compostable polymers have been invented; plastic and metallic materials that have “memory”
are used in product design; and lightweight, translucent concretes have been developed. These
themes and the emergence of new materials and processes are discussed in Part 5 of this book.

Part 1 has introduced some of the significant historical influences on the material qualities of
interiors. The examples discussed in this section are by no means comprehensive; they are
limited primarily to nineteenth-and twentieth-century design and they have a Western bias.
However, they do suggest how interior design has evolved over the last 150 years and they
offer a glimpse of the heritage of the contemporary practitioner.
A visualization of an imagined interior by Zaha Hadid Architects.

For the London offices of Claydon Heeley Jones Mason, 2001, Ushida Findlay Architects designed complex ribbon-
like forms from painted, rolled-steel ribbons. The ribbon served to unify disparate spaces within the office.

The continuing advancements in materials science and methods of production have produced a new generation of
innovative materials. Litracon, shown here, is a lightweight, translucent concrete.
Notes
1 Deborah Cohen, Household Gods, the British and their Possessions, New Haven: Yale University Press, 2006, p.
36.
2 Anne Massey, Interior Design since 1900, London: Thames & Hudson, 2008, p. 7.
3 Cohen, op cit., p. 34.
4 John Pile, A History of Interior Design, London: Laurence King, 2000, p. 267.
5 Massey, op. cit, 2008, p. 33.
6 A concept attributable to John Ruskin, and associated with the artist Henry Moore.
7 A phrase coined by US architect Louis Sullivan in 1896.
8 Massey, op. cit., p. 185.
9 Ibid., p. 178.
10 Sparke, Massey, Keeble et al, Designing the Modern Interior, Oxford: Berg, 2009, p. 221.
11 Ibid., p. 224.
12 Massey, op.cit., p. 155.
13 Design Museum website: http://designmuseum.org/design/alison-peter-smithson_(accessed 04.07.11).
14 Branko Kolarevic, ed., Architecture in the Digital Age: Design and Manufacturing, London and New York: Taylor &
Francis, 2003, p. 7.
PART II SELECTION

5. THE BRIEF AND THE CLIENT


6. THE SITE
7. THE CONCEPT
We live in a world of materials; it is materials that give substance to everything we see and
touch1

Design is an act of will, a considered response to an identified need or desire, a process that
often results in a product, place, or space—a material solution. Ashby and Johnson state:
“materials are the stuff of design,”2 and it is this “stuff” that the interior designer must learn to
test, understand, and manipulate before he or she is able to select materials for a particular
context.
It is the process of material selection at the conceptual stages of a project that will be the
focus of this part of the book—particularly how material selection relates to the project brief
and client, the project site, and the exploration and development of design solutions.
5. The brief and client
Most interior design projects begin with a project brief—a description of a spatial need that
has been identified by a client and/or a user group. The brief is often a “live” document that is
analyzed and refined through an iterative process of design, discussion, and debate. On smaller
projects, this process could be a simple dialog between the client and the interior designer; on
larger projects, the process is likely to include input from other specialist consultants such as
structural engineers; mechanical, electrical, and environmental engineers; lighting designers;
graphic designers; cost consultants; and project managers.
The refined project brief is unlikely to make specific reference to materials but it will set
parameters that will inform the selection of materials, which could include image or brand
identity; cost, quality, or program; the emotions to be elicited; or functional, sensory, technical,
or sustainable requirements.

Visual identity
The client may appoint a designer because they believe that designer’s image and identity,
defined through their portfolio and studio culture, to be sympathetic to their own: the designer
may have a recognized style or use a vocabulary of materials that fit with the client’s values
and aspirations.
Alternatively, the designer might be appointed because they have demonstrated their ability
to read, interpret, and expand the client’s vision. This often happens when designers are
invited to “pitch” for a project, usually a presentation to the client in which they make
proposals in response to a brief in a bid to win a project. During this process designers will
demonstrate their ability to translate the client’s image or brand into an inspiring, innovative
spatial design. This is a chameleon-like existence that can give the designer opportunities to
work with a broad range of clients and on very different building types with contrasting
material needs.
In each case, the designer may well respond to the brief by assembling a selection of
reference images, colors, and materials that are an expression of the client’s identity; the
materials and images selected might correspond with client values such as “strength,”
“openness,” or the need to appear “green.” This selection of information might include key
materials for the built environment, but could also incorporate materials and concepts
associated with products, furniture, and graphic design: uniforms, logos, fonts, and packaging.
This collection will be manipulated and honed until a palette has been agreed.
Discussions about materials at the early stages of a project can inform the client’s brief and set clear parameters for
the designer.

Dalziel and Pow Design Consultants’ identity designs for the Saudi homeware brand Aura. When representing a
client’s values and visual identity, the designer is likely to consider the relationship between the materials of the
interior and other objects that will reinforce the brand, such as packaging, uniforms, and labels.

Not all clients will have a clearly defined image or identity, and it will be the designer’s job to
help the client define their vision. This is part of the development of the brief for the client. In
this context, the designer has the freedom to propose alternative visual identities for the client
and the venue or site. They can be playful with materials and propose innovative solutions.
Materials and colors will be selected to create a particular atmosphere, or a one-off spatial
experience that represents the “values” of the client.
Designers are often required to consider how a brand identity can be reinforced through the
selection of color and materials. The following exercise can help the designer think laterally
about material choices and how they can be used to create a particular image or to reinforce an
existing brand.
Identify a client or brand for this exercise—perhaps a familiar chain retailer. Answer the
following questions assuming that “I” represents the brand:

If I were a car I would be…


If I were a dog I would be…
If I were a item of clothing I would be…
If I were a plant I would be…
If I were a piece of furniture I would be…

Reconsider your response to the questions, trying to avoid obvious answers or clichés.
Does this change your answers in any way?

Consider your answers and identify any shared characteristics or values that could be
identified —perhaps create a list of words. How could these values translate into
materials and colors? Do the words suggest particular material qualities? Types of
supplier? An approach to details?

Collect materials that correspond with the values and characteristics you have identified.
How might the materials be used in the interior? What do they signify about the brand
you have chosen? It can be challenging to identify appropriate materials for different
contexts and functions. A good way to extend your knowledge and to increase your
confidence when selecting materials is to analyze existing uses of materials:

Select and visit two existing buildings (preferably of some design merit) that have
contrasting functions. For example, a hospital and a high-end retail outlet.

Try to identify the materials used in each of the buildings for the same function: walls,
floors, handrails, ceilings, etc.

Compare the aesthetic, functional, and technical properties of the materials. What are the
similarities and differences?

Identify any apparent problems with the materials that have been specified. Are there any
obvious cleaning or maintenance issues? How would you improve the specification of
materials?

Reflect upon your research and identify any significant findings that will inform your

www.ebook3000.com
own choices about materials.

The table below lists the kinds of notes that you might take when following such an exercise.

Cost, quality, and program


The project brief will make reference to the client’s vision for the interior but will also include
other considerations, such as the budget (there is usually a “cost plan”) and the program—
important constraints for the designer.
On most projects there is usually a compromise between how much materials cost, the
quality of the construction (how materials are assembled), and the speed at which the project is
built. If speed is the priority, then the quality may need to be compromised and the project will
cost less; if quality is the priority then the interior is likely to take longer to build and cost
more.
The designer will need to understand the client’s priorities before selecting materials. For
example, if the client’s brief describes a rapid program for a series of “roll-out” projects then
the designer will need to check the availability of the materials selected to ensure that they can
be delivered on time and within budget. Sometimes this process will involve the building
contractor, in order to ensure that the different packages (discrete areas of work) are
subcontracted in sufficient time to allow subcontractors to purchase and assemble materials.
Additionally, if the project is intended as a temporary solution then this will affect the choice
of materials, as a short-term solution could be less durable and so more cost-effective.
While the brief may not make specific reference to materials, designers will often have an
intuitive understanding of appropriate material selections and combinations for the project.
The palette selected needs to balance the functional, technical, aesthetic, and sensory
properties of the materials—this is one of the great challenges for the interior designer and
will be expanded on in the next section of the book.
6. The site
The project site may have been selected by the client before the interior designer is appointed,
although this is not always the case. Sometimes the designer acts as the client’s advisor when
evaluating and choosing a site, and helps the client to negotiate the terms of a lease or
purchase. It is also possible that the designer will be asked to make proposals for a generic
site. This is often the case in retail design, and is referred to as a “roll-out” project. In this
situation, a design will be adaptable to suit a range of different locations and will comprise a
set of key details and a specification or list of material finishes.
However, for most projects the site is a central “character” and will have a direct influence
upon the designer’s concepts and choice of materials. Project sites vary greatly. They can be
existing structures, newly constructed buildings, a proposed building that exists only in the
form of models and drawings, a building under construction, or a temporary site. Every site has
specific contextual issues that need to be carefully considered: there may be historical
elements of a building that need to be retained or complemented through a design approach or
proposal. Each will suggest a different material response.

In their design for a studio in Rotterdam, Studio Rolf.fr in partnership with Zecc Architecten have made a clear
distinction between the materials of the existing building and those of the new intervention. Existing brick walls were
left untreated. New materials include painted timber floorboards, 1⁄8 in “blue plate” steel flooring with a waxed finish,
a new painted timber stair, painted plaster walls, and coated aluminum sink units. Note the traditional chair wrapped
in a polymeric material in the center image.

Existing buildings
An existing building will vary according to age, condition, architectural merit, and previous
use, uses, or misuses. It could be a building that is well loved by the community, a
“personality” that generations of the same family remember, a landmark in a city, a listed
building, an anonymous structure lost in the complexities of the built environment or a hidden
“jewel” waiting to be revived.
Each existing building will have its own material identity, which the designer inherits. The
materials may be a source of inspiration to the designer, who may wish to reveal the essential
character of the existing palette while juxtaposing it with the new. Alternatively, the designer
may wish to conceal the existing materials under a veneer of the new.
In order to decide upon a strategy for the materials of the intervention, first the designer must
analyze and understand the existing. In his book, On Altering Architecture, Fred Scott refers to
this process as “stripping back”:

For this museum project, Dow Jones Architects have made a sensitive insertion into an existing, historic building;
the new materials provide a marked contrast with the existing stone and are designed to minimize damage to the
host building. The insertion was constructed from Eurban prefabricated engineered panels of uncoated laminated
solid timber; natural linoleum was used for the new floor at first-floor level. The axonometric diagram illustrates how
the timber insertion fits into the host building.

Stripping back in its extended manifestation is the process by which the interventional
designer acquires an understanding of the host building with which he or she is engaged. It
is to the end of developing a structured affinity, as a preparation for the correspondence
between their work and the existing. The host building needs to be understood intrinsically
and in terms of its setting, and to be looked at in terms of actualities and provenance. This
is an enquiry that will have both architectural and socio-economic aspects. It is proposed
here as the foundation for all consecutive procedures.3
Scott goes on to define four areas of focus for the process of “stripping back”: Materials,
which is concerned with all material properties, including the structure and construction of the
building; Spatial, which relates to spatial configurations, hierarchies, sequences, proportion,
etc.; Style, which relates to the style of the building (i.e. Georgian) and historical exemplars;
and finally the marks of previous occupants or “Palimpsest”: the layered marks and traces of
subsequent users of the space and the memories the worn materials evoke or embody.
Understanding “of what and how the host building is made” enables the informed designer to
define a clear concept or strategy for the materials of the intervention. Harmonious,
antagonistic, unified, contrasting, separate, juxtaposed, seamless, intrusive, ephemeral,
symbiotic, and parasitic are just a few of the approaches that have been attributed to strategies
for inserting materials within an existing building.
In their project for LBi, in London’s Truman Brewery, the designers, Brinkworth, exposed
the essential material character of the existing building by revealing the muscular, gray, steel
structure and dull red-brick walls; these materials were juxtaposed with those of the new
insertion, which were refined materials with glossy, polished surfaces and saturated colors.

Design firm Brinkworth converted an old London brewery into offices for digital marketing agency LBi. These
photographs describe the physical process of “stripping back” the space to reveal the essential materials and
structure of the existing building; the materials of the new insertion act as a counterpoint to the industrial quality of
the original site.
STEP BY STEP RECORDING MATERIALS IN AN
EXISTING BUILDING

Interior designers often make an intervention within an existing building. In this


context, it is important for the designer to undertake a thorough investigation of
the existing site and record the materials of the host building using drawing and
photography. The designer can then develop concepts and make informed
decisions about the materials to be used for the intervention.
In this example, the Aspex Gallery, Portsmouth, UK, by Glen Howells
Architects, is explored in order to gain a better understanding of its material
qualities.

1 Begin by identifying what you need to understand about the site and its material qualities. For
example, you might decide to record original materials; materials associated with any interventions,
or extensions made to the original building; any damage or “scars” that have been left on materials, or
signs of usage; the sensory nature of materials, including those used for structural purposes. Begin
by making a photographic record.
2 In addition to photographs, make sketches of the space and begin to record the material quality (color,
texture, light, and material relationships). Add your analytical notes.

3 Begin to focus on a particular material (in this case, brick). Complete more detailed drawings and
close-up photographs. Record your analytical notes—these might include your notes about the
condition of the material, its relationship with other materials within the space (joints and junctions)
and its relationship to the external finishes.
4 You could also use some of your recordings as the basis for presentations at a later stage of the
project: for example, sketching over photographs to generate perspective views of the space —these
could be colored up in Photoshop, inserting human figures to show scale.

STEP BY STEP MAKING A SENSORY READING OF


A SITE

This exercise can be completed at the beginning of a design project when


analyzing an existing site. You should begin by identifying the senses you wish to
represent (refer to pages 68–80 for suggestions). Aim to use a wide range of
media, drawing types, diagrams, and notes to represent your sensory
experience of the space. Consider how you can use line, point, color, pattern,
shape, texture, tone, and form to communicate your experience. In this example
a church was explored to gain a better understanding of its material qualities.

1 Use a set of small plans (thumbnail size) to record your initial observations. These diagrams could
represent your reading of temperature, movement of people, light, and sound, etc.

2 Use a range of different media and techniques to represent your observations of color, light, tone, and
pattern.
3 Experiment with alternative methods of representing sound and movement. When focusing upon a
particular sense, take time to absorb your body’s experience; for example, what can you hear? Listen
to the sounds closest to you, those that are slightly removed, and those in the distance. How can you
represent these shifts and layers of sound?

4 Experiment with color and collage in order to represent different textures and temperatures.
5 Make a painting or sculptural object that represents your personal response to the site: a conceptual
portrait or “spirit of place” object.

6 Combine your drawings, notes, paintings, and collages in a “book,” folder, or portfolio.

New buildings, proposed buildings, buildings under construction


If the project is a new building, either proposed or under construction, it is likely that the
interior designer will be working as part of a multidisciplinary team, or one of several such
design teams.
For example, when a new large shopping mall is being designed it will have a base-building
design team for the overall structure, a fit-out design team for the public areas, and also design
teams for the individual retail units. In this case, the different parties have to share information
about materials; codes or guidelines for the use of materials in the public areas are often
published, and there may well be constraints on how materials are used and assembled within
the retail units.
When working on a new building, the interior designer may be introduced to the site when the
base building has been completed or they may have worked on the design as part of a
multidisciplinary team from the outset of the project. In the case of the former, the designer will
inherit and respond to the materials palette of the new building; in the case of the latter, they
will collaborate with other members of the team and negotiate the palette of materials to be
specified (internally and externally) so that a robust and coherent proposal can be presented to
the client.

BDP’s West Lothian Civic Centre, Scotland, was designed by an integrated team of architects, interior designers,
landscape architects, and acousticians. The civic space has an internal gable wall of Jura limestone and flooring of
honed Burlington Brandy Crag slate. Wood, glass, and rich hues of burnt orange and lime green punctuate the
interior.

Temporary sites
A temporary site is usually the scene of a one-off temporary design or intervention; however,
this is not necessarily always the case. The design could be transient, moving from one
temporary location to another. For example, an exhibition display unit may be used several
times at different events and in different locations around the world, or a concept for a “pop-
up” store could result in the same “interior” being used in several temporary sites, perhaps
derelict buildings or empty retail units. The intervention may be fleeting and the material
relationships between the “interior” and the temporary, host site are likely to be incidental—
perhaps resulting in a collision of material identities or very separate, parallel entities, one
paying little regard to and having little impact on the other.

Context
In addition to the character of the existing building, the designer must also consider the
geographical location of a site. The physical context of the project (urban, suburban, or rural);
the associated climate (hot, cold, arid, humid, etc.); the local architectural traditions; uses and
sources of materials that might inform a vernacular approach to design; and the local
community and their cultural and religious identities are all important factors that could
influence the type of materials selected for the new intervention.

Along with issues such as budget and program, the brief and the site provide the creative
constraints within which design concepts are developed.

The overall budget for this temporary, pop-up store for Dr. Martens footwear was about $24,000. The designers,
Campaign, used recycled and industrial materials and fluorescent lighting to display the merchandise.
7. The concept
The creative design process is a complex negotiation of issues involving the analysis and
clarification of the project brief; an analysis and understanding of the site; and an attempt to
reconcile the site and brief and progress with a solution—a process of synthesis. At this stage
a feasibility study is often carried out to test and communicate the proposals. As a result of
this, an evaluation and possible refinement of the solution may be necessary. This nonlinear,
iterative process, involving the client, the designer, and other consultants, may be repeated a
number of times before a clear direction and design concept is agreed upon.
Play is an important part of this phase of a project, which ultimately has to marry creativity
and logic, the aesthetic and the technical. During this playful period, the interior designer or
design team will use a range of methods to generate and test ideas in their studio. For example,
they might use mind-maps, diagrams, sketches, words, concept and spatial models, precedent
images from magazines and books, images of the designer’s own previous projects, and the
design team might also surround themselves with “the stuff of design”: color swatches, product
catalogs, furniture catalogs and of course, samples of the materials themselves. These may be
familiar samples that reside in the studio, forming part of the studio’s visual identity, or a
collection of new materials that have been sourced specifically for the project from exhibitions
or from manufacturers. Ashby and Johnson describe this process in the book, Materials and
Design:

The way materials are stored can characterize a designer’s studio and can encourage innovative practice.

The picture that emerges is that of the designer’s mind as a sort of melting pot. There is no
systematic path to good design, rather, the designer seeks to capture and hold a sea of ideas
and reactions to materials, shapes, textures, and colors, rearranging and combining these to
find a solution that satisfies the design brief and a particular vision for fulfilling it.4

It can be very revealing to visit a designer’s studio and observe this creative process in action.
Some designers work in very formal, tidy, controlled environments but very often their
working environment is more aligned with that of the art studio: walls are covered with
reference images, notes, and drawings; inspirational objects and artifacts are collected and
material samples pepper the space—propped against walls, under desks, and spread out on
meeting tables—giving the studio its visual identity and design culture. This informality allows
materials to be juxtaposed in unexpected ways, permits the conventions of materials to be
challenged, and encourages designers to play with alternatives.
In a fine-art context, materials and meaning are a vital component in communicating the
concept behind a work; for example, Joseph Beuys (German, 1921–1986) juxtaposed
symbolically “loaded” materials, such as felt and lard; Cildo Meireles (Brazilian, born 1948)
uses materials and components including bones, money, and communion wafers to construct his
installations; James Turrell (American, born 1943) uses light to create architectural space. A
more extreme example is the British artist Marc Quinn (born 1964), who uses his own blood.
These theoretical and practical approaches to materials can be adopted by the interior
designer to enrich and substantiate their conceptual thinking. Materials can be selected because
they are imbued with meaning and values, because they can reinforce a narrative and
symbolize an idea; materials communicate, and an audience responds consciously or
subconsciously.
Other areas of design can also inform and influence material choice, including clothing and
fashion design, which can be another inspiring starting point when developing material
concepts for an interior.
The German-born American artist Eva Hesse (1936–1970) had a process-led approach to making art. She explored
ordinary materials and found objects, as well as cutting-edge materials (at the time) such as resin and fiberglass. As
Hesse’s work exemplifies, by physically manipulating and working with materials their possibilities and potential
become apparent. By using materials that already exist the artist/designer can draw on the meaning associated with
the material’s previous state and invest the new form with a translation or interpretation of this meaning.

The Austro-Hungarian architect Adolf Loos (1870–1933) was pioneering in his focus on the
relationship between fashion and architecture, both of which he saw as having evolved from
early man’s development of textile coverings for their bodies and more complex textile
structures for shelter. Both disciplines came from a need for protection.
Hussein Chalayan (born 1970) is a British/Turkish-Cypriot fashion designer and is
recognized for his innovative approach to materials, pattern cutting, and use of new
technologies to generate form. He has spoken of his interest in both science and technology and
architecture. Many of his designs have both symbolic and spatial, architectural qualities,
making reference to human dislocation, furniture, and product design. The detail of his
garments, fixings, and fastenings plays with the relationship between clothing and the interior:
a skirt becomes a table, dresses have doors and decorations combine with structure.
Fashion design borrows from the language of spatial design but the interior designer can also
borrow from the language of fashion, consider: the sensory qualities of cloth (innovative
architextiles—digitally conceived and produced—are informing contemporary interiors)5;
fixings and fastenings such as zippers, buttons, hooks, and eyes; the process and associated
vocabulary of pattern cutting and assembly in order to create form; wrapping, folding, pleating,
stitching, and weaving fabric. All of these processes and techniques may be applied to the
materials of an interior and can be generators for spatial concepts.

Some of Hussein Chalayan’s fashion collections make reference to the materials and forms of spatial and product
design. This garment contracts to form a “coffee table” and makes reference to transient and displaced people who
need to carry their belongings with them.
The language of fashion and textiles can provide inspiration when selecting and detailing materials for an interior: for
example, the way fabrics are cut and assembled to create form and enclosure; fixings and fastenings such as
buttons and zippers; threads, pleats, and laces.

As well as drawing inspiration by looking at the work of other practitioners, designers might
collaborate with others to produce innovative material solutions. Tactility Factory is a
company that represents the professional collaboration of Trish Belford (a textile designer)
and Ruth Morrow (an architect). They apply interdisciplinary or crossover approaches to
create unusual and inventive products for interiors. Girli Concrete, one of their products,
challenges the perception of textiles as the “dressing” to structure and instead integrates textile
technologies into the production of building products (concrete) to create innovative “soft”
building surfaces. Its conceptual aim is to introduce “mainstream tactility” in the built
environment. A similar, experimental approach is taken by Hazel Hewitt and her experiments
with “knitted” concrete.
Trish Belford and Ruth Morrow combine their knowledge of textiles and architecture to create a new tactile product
for interiors.

Hazel Hewitt tests the aesthetic potential of concrete, creating a “knitted” product with integrated fiberoptic lighting;
her aim is to shift our perceptions of concrete, a material that can often be viewed negatively.

Designers develop spatial concepts in response to the client’s values, image, and identity, the
project brief, and the project site. It is often assumed that spatial concepts are defined as forms
and then the appropriate surface or material is selected for its particular properties—that
materials follow form. This is certainly one approach, but it need not be the case. The concept
and the materials palette could be developed concurrently, or the material could be the
generator for a spatial solution. The designer might identify a new, innovative material, which
has not been used before, that suggests new spatial concepts, or might use a familiar material
that has been appropriated from another context; form and spatial concepts could follow
experiments with materials.
The next part of the book will introduce more factors that designers consider as they select
and apply materials.

In this project a student began by experimenting with materials and exploring the potential of thread: knitting,
weaving, and stitching. Her experiments resulted in a spatial proposition: a woven enclosure made from recycled
clothing (bottom right image).

STEP BY STEP SURFACE TO FORM

Concepts for interior space can be developed in response to a project brief


and/or the project site. However, a spatial concept could also develop from
experiments with materials and the forms they can create. This exercise begins
with playful and analytical experiments with paper; the process allows for
accidental or unpredictable discoveries that can fuel the imagination.
1 List as many different methods as you can that could be used to transform a piece of paper from a
flat surface to a three-dimensional form. Start to experiment with sheets of paper by testing and
analyzing contrasting methods of manipulating the surface: fold, cut, rip, score, puncture, weave,
wrap, etc.

2 Record your experiments using sketching, light, and photography. Use these photographs to analyze
the forms and spaces you have created. Compare qualities of solid and void, light and dark, open and
closed, etc. Can you imagine an interior application for the form?
3 Remake the form or space by using a variety of different materials. In this image, acetate and wire
have been used. Do these contrasting materials alter your reading of the space or form? Imagine it at
the scale of a product, the scale of a room, and the scale of a city. What could it be?

4 Using hand drawing, collage, photography, or photomontage, describe alternative applications for your
form or space.

STEP BY STEP COMBINING MATERIALS

Creative uses of materials can emerge from a playful approach in the early
stages of a project. This exercise encourages an exploration of material
differences, and of how juxtapositions of contrasting materials can suggest
exciting possibilities for interiors.
1 Begin by collecting images of three-dimensional art or craft artifacts. Compare the use of materials
and consider what determines the practitioners’ choices. Consider the meaning and properties of the
materials. How do they compare with materials used in interior design? What are the similarities and
differences in material qualities and material application? What informs the selection of the material?

Sculptures by, clockwise from top left: Emma Johnstone, Junko Mori (No. 60 Organism, 2002), Will
Spankie (Clam, carved alabaster), and David Leefe Kendon (Double Drawer, cut from oak, 2007).

2 Having considered the various qualities and potential meanings of materials, collect samples and pair
materials that have contrasting qualities (strong and fragile, opaque and transparent, rough and
smooth, etc.). The objects shown here combine plastic and metal, stone and metal, and stone and
wood.
3 Using the pairs of materials, experiment with alternative methods of combining, joining, and fixing the
materials (avoid using glue). Record your processes using sketching and photography. These
projects incorporate woven wire and glass fragments, and woven cotton and plastic thread.

4 Choose your preferred pair of materials and create a three-dimensional composition that expresses
the material differences. Consider how these experiments might inform your approach to using
materials in an interior. Do they suggest possibilities for creating or detailing spatial interventions? In
these examples metal is combined with paper, clay, and wood.
Notes
1 Mike Ashby and Kara Johnson, Materials and Design: The art and science of material selection in product design,
Oxford: Butterworth-Heinemann, 2002, p. 3.
2 Ibid., p. 55.
3 Fred Scott, On Altering Architecture, London: Routledge, 2008, p. 108.
4 Ashby and Johnson, op. cit., p. 50.
5 Mark Garcia, ed., Architextiles, London: John Wiley & Sons, Publisher, 2006.
PART III APPLICATION

8. MATERIAL PROPERTIES
9. MATERIAL DETAIL
As the designer moves beyond the conceptual phase of a project, ideas begin to crystallize and
detailed designs develop. At this stage, designers will begin to apply a rigorous analysis of the
materials selected and evaluate material qualities and their suitability for various applications.
This will include the consideration of a material’s properties within the overall context of a
project (both functional and aesthetic) and also material details: juxtapositions, joints and
junctions, fixings and fastenings, assembly and construction.

Theatrical events such as a fashion show can provide opportunities for designers to create innovative, temporary
structures. In this set for a fashion launch by Gloss Creative Pty Ltd and LAVA (Laboratory for Visionary Architecture)
the designers generated an 59 ft x 16 ft shell from 2,000 pieces of precisely cut pine.
In another set for the same fashion retailer (by Gloss Creative with producers Rizer and graphic designers Qualia
Creative & Kimberley Witkowski) looped and “knotted” acetate and quilling paper was used to create this sculptural
form.
8. Material properties
Property: a quality or characteristic attribute, such as the density or strength of a material1

An experienced designer will often respond to a material intuitively, and will have an
understanding of its suitability for various applications. However, it is important for the
designer to question these judgments and to ensure they have a full understanding of a
material’s properties when applied in different contexts; for example, understanding whether
the material is durable or fragile, acoustically absorbent or resonant.The designer must gain
this knowledge in order to make informed judgments about the material’s suitability and its
relationship to the selected palette for a particular project or scheme. Questioning your
preconceptions and challenging conventions can also lead to more innovative practice.
There is also the possibility of using materials from other areas of design. Materials from
car manufacture and production, packaging, and other commercial applications can also be
used in an interiors context. A designer needs to look at materials creatively and critically
analyze them to consider new possibilities.
When assessing a material for a particular use, you might consider the following properties:
functional, relative, sensory, environmental, and subjective. These characteristics are
expanded below.

Functional properties
When selecting materials, the designer must balance aesthetic judgments with the technical and
functional requirements of a project. The functional requirements will vary according to the
context; for example, the demands on materials used in a design for a temporary exhibition, set,
or pop-up store will be very different to those used in a more permanent context.
The transient nature of some interior interventions or designs can liberate the designer to
take risks and experiment with materials. Conventions can be challenged and the limitations
and possibilities of materials can be tested. The designer may not be too concerned about the
durability of materials, but other functional and aesthetic characteristics will take priority. A
number of contemporary practitioners have seized such opportunities to create impermanent,
innovative interiors, as illustrated by the projects on the following pages.
When designing a more “permanent” interior— for example, a hospital, school, or museum
—material specification can become an onerous responsibility. Once designers complete such
a project, they leave clients with a material legacy. The clients will “live” with the materials;
their experience may be enhanced by the materials the designer has selected or they may be
frustrated by inadequate, inappropriate specifications that need constant maintenance, repair,
or, in the worst cases, replacement. When tackling this context, designers can still challenge
material conventions but they must also consider the longevity of materials and be confident
that the materials are durable, resilient, and maintainable with reasonable effort and cost to the
client: the materials must be fit for purpose.
Veech Media Architecture is a research-based design practice based in Vienna. Using innovative materials and new
methods of construction, these architects design transient structures and forms for exhibitions and events across
the globe.They combine contemporary materials technology with sophisticated media systems to create
multisensory, immersive environments. Examples include the “Global Tools” exhibition installation, Helsinki, Finland,
2002 (shown above and above right) and the award-winning “Ambient Gem” exhibition installation, designed for
Swarovski ENLIGHTENED™, Basel, Switzerland, 2008 (shown right). The pavilion is constructed using a
translucent, pneumatic material, inflated in facets to create a crystalline form. The functional requirements of a
material in this context are to provide a temporary, branded enclosure that can be easily transported and assembled.
While the structure is not permanent (and resilience and maintenance of materials are not primary concerns), the
designers will have considered the need to transport and assemble the materials (possibly more than once) as well
as the need to withstand the touch of numerous curious visitors.

www.ebook3000.com
The Ice Hotel in Sweden presents an extreme example of transient materials used for an interior. Each year the
hotel is sculpted and formed from ice by artists and designers; it melts in the summer and is reformed by different
artists and designers in the winter: an annual process of renewal that mirrors the seasons.

When designing for longevity, the interior designer must also consider how a material will
change over time as a result of its function: a wooden balustrade will become worn and
molded by the touch of many hands, metal door handles will develop a push–pull patina and
stone steps will erode under abrasive feet. The way the material “wears” will give the space a
lasting sense of identity.
The materials selected for the Royal Alexandra Children's Hospital in Brighton, UK (designed by BDP) were carefully
chosen for their aesthetic qualities, durability, and ease of cleaning and maintenance.
A stone step in Istanbul, Turkey, worn over time by abrasive footsteps.

It connects the space with the user, and the material responds to day-to-day use:

Wood has its own odor, it ages, it even has parasites, and so on. In short, it is a material
that has being. Think of the notion of “solid oak”—a living idea for each of us, evoking as it
does the succession of generations, massive furniture, and ancestral family homes.2

These material changes can enhance the character of an interior; they are equivalent to the
scars and wrinkles that appear on the body, marks that record the passage of time, personal
histories, and experience.
Materials will fulfill numerous functional requirements (see pages 141–55 on
classification). However, it is important to note that some of the functional properties of
materials are governed by codes and legislation. Legislative documents describe how
materials will need to function in order to provide inclusive environments and to minimize the
risk to health and safety of the users: for example, to reduce the surface spread of flame or to
minimize the risk of falling. This applies to materials that can be seen but also to those
materials beneath the surface: leveling compounds, substrates, infill, framing systems, etc.
It is the designer’s job to specify all of these components and to ensure they perform
adequately. This can be daunting but there is plenty of reference material and literature that can
be researched and analyzed, and specialist suppliers who can offer advice. There are no
global standard documents, so designers must become acquainted with the legislation in the
country in which they are working.

TIP SPECIFIC FUNCTIONS


Durability and maintenance are primary considerations when assessing functional performance of materials.
However, there are many more criteria associated with a material’s function that are too numerous to list in full,
but which might include:
Acoustic properties materials that absorb or reflect sound, or that can provide acoustic separation between
different spaces
Strength in compression or tension materials that can be used to provide structure
Hygiene materials that are specifically designed to reduce the risk of infection or contamination: for example, in
an industrial kitchen
Light transmitting or emitting materials that can be used to conduct light, and can have different degrees of
translucency and opacity
Water resistance materials that resist the penetration of water
Safety materials that reduce the risk of injury, e.g. non-slip flooring in a swimming pool
Thermal properties materials that provide insulation in order to reduce the energy required to heat or cool a
space
Fire resistance materials that resist the surface spread of flame or the progress of fire

Relative properties
Materials react with one another and have their own radiance, so that the material
composition gives rise to something unique. Material is endless.3

One of the great pleasures and significant skills associated with interior design is the ability to
compose materials in three dimensions. Good interior designers will be attuned to the sensory
nature of materials and have an understanding of color theory and tone. They will understand
the unique properties of the individual materials selected, but also how these relate to each
other technically and aesthetically:

There’s a critical proximity between materials, depending on the type of material and its
weight. You can combine different materials in a building, and there’s a certain point where
you find they are too far away from each other to react, and there’s a point too where they
are too close together, and that kills them.4

The designer’s challenge is to orchestrate a palette of materials, to form a cohesive whole that
has rhythm, tone, balance, counterpoint, harmony, or discord. Materials convey meaning, evoke
memories, and create atmosphere; the parallels with music and art are clear, and it is helpful to
consider the vocabulary associated with these fields when assembling a material palette.
At Monsoon restaurant, Sapporo, Japan, designed by Zaha Hadid Architects, a “tornado” of red and yellow swirls up
toward the ceiling. Black biomorphic sofas provide a counterpoint, creating a dissonant jazz-like symphony of form
and color.
Studio Bouroullec’s Textile Field installation at the Victoria and Albert Museum, London, 2011. The installation, made
from colored foam and textiles, applies the concept of rhythm and repeat pattern, providing a counterpoint to the
host structure.

TIP SHARED VOCABULARY OF MUSIC AND ART


Chord the simultaneous sounding of a group of musical notes, usually three or more in number
Color the use of all the hues in painting as distinct from composition, form, and light and shade. The distinctive
tone of a musical sound
Composition the harmonious arrangement of the parts of a work of art in relation to each other
Counterpoint the musical texture resulting from the simultaneous sounding of two or more melodies or parts
Discord the harsh, confused mingling of sounds
Rhythm a harmonious sequence or pattern of masses alternating with voids, of light alternating with shade, of
alternating colors, etc.
Tone the effect of the color values and gradations of light and dark in a picture
Definitions from Collins English Dictionary and Thesaurus, Twenty-first Century Edition, Harper Collins, 2003

In his book, On Altering Architecture, Fred Scott refers to the relevance of fine-art practice to
interior design and the resemblance between the use of collage and intervention within an
existing building:
The similarities between collage and intervention make available to the designer a range of
practices and strategies common to the artist, especially the use of the accidental and the
improvisational in carrying through the work. Both are the processes of making a
composition from disparate elements, old and new, found and given. The similarities
between the interventional composition and the work of the Synthetic phase of Cubism must
be apparent.5

The use of collage in art has also had a significant influence on interior design. The practice
began in the early twentieth century with the work of Georges Braque (French, 1882–1963)
and Pablo Picasso (Spanish, 1881–1973). Both overlaid “found” images and materials to
create a newly constructed image. This technique of sticking or layering materials has been
adopted by others such as the German artist Kurt Schwitters (1887–1948) and the British
designer Ben Kelly.
In many of his projects Ben Kelly composes material palettes as though assembling a three-
dimensional collage, resulting in juxtapositions of materials that balance color, tone, and
texture. While not consciously referencing particular paintings or artworks, the influence of art
practice and theory on his work is evident and the parallels are clear.
Paintings can be a source of inspiration when composing materials. The artist can teach the
designer about the use of color and how color affects moods and emotions (see page 68 on
sensory properties). Paintings can also suggest how to balance saturated and neutral colors,
complementary or harmonious colors, and light and dark tones. An artist’s appreciation of
proportion needs to be applied to the selection of material patterns and contrasting textures
such as hard and soft.
The designer must also consider how material scales relate to each other within a space. For
example, an unrelieved expanse of one material may be offset by smaller components of a
contrasting material. The designer must also be aware of how the scale of a modular material
such as brick or mosaic tile will relate to the overall scale of the “room”—the reading or
experience of brick will be very different depending on the size of a space.
In her painting, Sony (Los Angeles) 2004, Sarah Morris positions complementary and harmonious colors to create
tension, rhythm, and counterpoint. A similar use of color can be seen in Ben Kelly’s design for the Produktion offices
(opposite).

In his designs for the Produktion Film Company, London (1995), Ben Kelly collages materials to create layers of
texture and color. His methods reflect the practice of collage artists and suggest a painter’s understanding of color.
As outlined in the first part of this book, an interior design project is likely to occur in one of
three situations: a new building, realized or imagined; a transient location; or an existing
building that has had one or more previous uses. In each situation, there is an existing material
environment which the designer inherits and which will be in dialog with the material palette
of the new interior intervention. As a consequence, the designer must decide how the materials
of the intervention will relate to the inherited context. Material palette and forms may be in
harmony or tension; the new intervention may appear symbiotic or parasitic; new materials
may reveal or conceal the properties of the inherited; they may be sympathetic and
complementary, or juxtaposed and aggressive in their contrast.
In addition to orchestrating the palette for “built-in” materials, the interior designer must
also consider the material quality of surface treatments, “loose” furniture, objects, and
artifacts, and determine how they relate to the whole. Items such as chairs, tables, rugs, light
shades, and blinds furnish a room and welcome habitation.
While more fugitive elements, such as furniture (the “classic” chair being a good example)
and products, may initially be designed or selected by the designer to cohere with and relate to
the overall materials palette, over time they will be moved, altered, replaced, or augmented.
This is the dynamic process of occupation, the animation of an interior:

The individual pieces exhibit varied treatments, materials, and finishes. … The various
elements are intended to stand on their own, capable of being moved about at will without
fundamentally altering the character of the room.6

The idea of things that have nothing to do with me as an architect taking their place in a
building, their rightful place—it’s a thought that gives me insight into the future of my
buildings: a future that happens without me. That does me a lot of good. It’s a great help to
me to imagine the future of rooms in a house I’m building, to imagine them actually in use.
In English you could probably call it “a sense of home.”7

The referencing of the traditional library can be seen in the contemporary interior by Elding Oscarson for the
Stockholm-based magazine and web design bureau Oktavilla. Design journals are used as a material to create a
partition, providing visual and acoustic separation as well as giving the studio a unique visual identity and referencing
the client’s business.
In this project for the D’Espresso Café in New York, which also references the traditional library, nemaworkshop
reimagined the concept of the library by rotating it through 90 degrees: the traditional parquet flooring has become a
wall, and photographs of books printed onto ceramic tiles line the wall and floor; finally, pendant lights project from
the wall instead of hanging down vertically.

Other interior objects of a modest scale may be overlooked when composing a materials
palette, but can have a significant impact on the material quality of an interior. These objects
may be decorative, but could also be unpredictable, personal possessions that reveal the
identity of the user or occupier.

In his essay, “A Wall of Books,” William Braham notes:

Elsie de Wolfe [American, 1865–1950], too, understood books as a means of introducing


colorful variety into the neutral/natural palette acceptable for the masculine stereotype of
the library. “Here, if anywhere, you would think a monotony of brown wood would be
obvious, but think of thousands of books with brilliant bindings. … Can’t you see that this
cypress room is simply glowing with color.” 8

Plants, both internal and external, and artwork can also add meaning, color, and texture—
transient material qualities that alter as a result of organic changes or the process of
augmentation, addition, and subtraction. Digital projection has also become an important and
dynamic method of shaping interiors, as visual imagery, color, and light appear and disappear.

The materials palette, and how materials relate to each other, will elicit a physical, and
possibly an emotional, response from users as they respond to the atmosphere created and the
sensory nature of the materials selected.

Projection—used here for a music awards ceremony designed by LAVA (Laboratory for Visionary Architecture)—can
transform an interior as materials, light, colors, and patterns become dynamic, acting as shifting influences on our
experience of space.
Waterlooville Children’s Library, Hampshire, UK, designed by Hampshire County Architects in collaboration with
artist Eileen White: artists are often commissioned to make an intervention within an interior using materials, color,
pattern, and form to enhance the spatial experience.

At the British Telecommunications headquarters in Watford, UK, BDP’s interior design team worked with artist David
MacIlwaine, who used light-edge acrylic, stainless-steel weights, and cables to create a kinetic intervention.
Abbotts Ann Primary School, Hampshire, UK, by Hampshire County Architects: external planting can be used to
“color” an interior as views of organic materials, texture, shape, and pattern soften the boundaries between inside
and out; internal materials might also be designed and colored to reflect the natural world seen outside.

Sensory properties
Every touching experience of architecture is multi-sensory; qualities of space, matter, and
scale are measured equally by the eye, ear, nose, skin, tongue, skeleton, and muscle.
Architecture strengthens the existential experience, one’s sense of being in the world, and
this is essentially a strengthened experience of self. Instead of mere vision, or the five
classical senses, architecture involves several realms of sensory experience which interact
and fuse into each other.9

When selecting materials for an interior, the designer must consider the phenomenology of
space: how the user will experience and respond to the sensory qualities of space, both
physically and emotionally. This could include responses such as how it feels to touch a
surface, or memories that are provoked, perhaps, by a smell or a particular sound. These
experiences tend to be interconnected and holistic.
Traditionally, “the sensory” refers to the five classical senses (definitions attributed to
Aristotle): sight, smell, touch, taste, and hearing. In addition to these familiar senses, many
others have been identified including: sense of movement; balance; proprioception, or sense of
self (our position in space); sense of life/comfort (well-being); and numinous, a sense of awe
and wonder—these are all attributes to be cultivated by the designer.
In his book, The Eyes of the Skin, Juhani Pallasmaa argues that in Western society sight is
privileged above the other senses, which have become suppressed—a phenomenon referred to
as ocularcentrism. He claims this preferencing of sight in spatial design has led to an
impoverished architectural landscape that does not permit full multi-sensory engagement with
our environment—a form of sensory deprivation or under-stimulation.
There is now a shared recognition among practitioners from very different backgrounds
(artists, designers, dancers, psychologists, etc.) that “the body” and its sensory readings or
perceptions of space have been neglected and undervalued in the built environment. There is
also an understanding that our senses do not exist and respond in isolation: science has proven
that there is a complex crossover between the senses and that, for example, we “touch” with
our eyes; “taste” with our nose; and “see” and “hear” with our skin.
Contemporary definitions of “the sensory” also recognize the subjective nature of spatial
experience, and there is an understanding that our bodies carry with them memories:
physiological, neurological, historical, sociological, and imagined. These memories color our
readings and responses.
When assessing a material’s properties for use in a particular project, the designer should
consider the sensory qualities of that material and the atmosphere that will be created when
materials are juxtaposed in three dimensions. Materials could be used to create holistic, multi-
sensory experiences or to engage a particular sense or senses. We have used the five senses,
below, to explore some of these possibilities.

Sight
When assessing the visual impact of a material the designer needs to understand the effects of
light, which allows us to visually perceive depth, form, texture, color, shape, translucency,
transparency, and opacity. The emissivity of a surface, its reflective qualities, and its impact on
space are also important.
Light alters space in dramatic ways: it can change the color, “temperature,” and atmosphere
of a space; it can change our perceptions of volume, scale, and form; it can impact our
emotions, well-being, and our ability to perform; and as light levels change throughout the day
and seasonally there can be a corresponding shift in our energy levels and our mood.
The quality of light varies as we move across hemispheres, and between longitudes and
latitudes; materials selected for a building in the northern hemisphere, where we experience
dramatic seasonal contrasts, will have a very different character if used in latitudes where the
seasons are constant. Light transforms materials and our reading of space, and it can also be
used as a material itself, to create boundaries, destinations, rhythm, pace, and narrative; light
can illuminate and shape the “stage” on which people perform their daily rituals, celebrate,
play, grieve, contemplate, and commune.
Kunsthaus, Bregenz, Austria, by Peter Zumthor. The space is defined by the quality of light and shadow and the
interaction between the contrasting surfaces of hard concrete and semi-translucent glass.

These images by students convey the dramatic and atmospheric potential of light and shade as light filters through
windows, textiles, and decorative frames; light is a “material” that can be manipulated by the designer.

Tonal composition in space is achieved through the manipulation of natural light, artificial
light, and also the color and tone of the materials selected; slight adjustments to any one of
these ingredients can transform the spatial experience. It may be the designer’s intention to
create a dark, introspective, or contemplative environment that envelops the occupant, or to
create a light uplifting environment that has fluid connections between inside and out. In each
case, very different materials and lighting strategies will be adopted.
James Turrell is an installation artist who explores the potential of natural and artificial
light: “I’m interested in playing with not only the physical limits of how we perceive, but the
learned limits.” Light is the material he uses to transform visual perceptions and experiences of
space.
In their design for Munich Re Group Headquarters, artist Keith Sonnier, with architects
Baumschlager and Eberle, has used artificial lighting to dramatic effect. Applying an
understanding of color theory (in this case, complementary color), and possibly drawing
inspiration from the fine-art practice of James Turrell, they have designed an interior that is
saturated with colored neon light. Their use of a reflective flooring material enhances the
immersive qualities of this “painted” interior.
Artists Mark Rothko (American, 1903–1970), Richard Diebenkorn (American, 1922–1993),
Bridget Riley (British, born 1931), Paul Klee (Swiss, 1879–1940), and Patrick Heron (British,
1920–1999) serve as particularly good examples of how the use of color in painting can
inspire a range of color compositions in an interior. Their work, and that of many other
painters, has influenced interior designers. Paintings can be interpreted to create atmospheric,
cohesive, and complex interiors, created through the careful juxtaposition of color, tone, and
lighting.

Materials can be designed to enhance the interplay between light and form, creating dramatic lighting effects that
can define an interior.
Light and color are reflected in the highly polished flooring material at the Mandarina Duck Flagship Store, Paris,
2001 by NL Architects with Droog Design. This effect can be achieved using polished concrete, stone, or poured
resin-based materials.

In their book, Color: Communication in Architectural Space, Meerwein, Rodeck, and Mahnke
discuss the psychological effects of color and suggest that spaces can be visually
understimulating or overstimulating:

Under- and overstimulation are opposite poles between which a certain perceived amount of
information is experienced. The amount of visual stimuli (colors, patterns, contrasts etc.),
extreme monotony and sensory deficiency can lead to understimulation, while an extreme
surplus of stimuli can produce overstimulation. Overstimulation can trigger physical or
psychological changes. On the physical level, breathing or pulse frequencies can be
affected; blood pressure and muscle tension may increase. Studies have shown that people
who suffer from understimulation displayed signs of restlessness, irritability, difficulties in
concentrating, and perception disorders. ...

Berlyne and McDonnell discovered that diverse, inharmonious, and chaotic patterns led to
an increase in the degree of stimulation.10
Munich Re Group Headquarters, Munich. Artist Keith Sonnier, with architects Baumschlager and Eberle, has created
a permanent installation using neon lighting. The light and color has transformed a long passageway that links two
buildings, to create an immersive, “painted” interior.

In his design for Twisted Frozen Yoghurt, Australia, Morris Selvatico uses complementary colors and vertical
patterning to create visual vibration: patterning that alludes to the Op Art of Bridget Riley.

When selecting and positioning materials, the designer should give careful consideration to the tonal weight of color
and the effects this can have on an interior: ceilings can appear to be lower, rooms narrower or longer.

It is important for the designer to understand the psychological impact that visual stimuli can
have on the occupant of a room or place. Colored and patterned materials can be used to
communicate cultural and religious identities, wealth, and status; they can be used to calm
people and encourage them to relax, or to stimulate and energize them. Consider the visual
differences between materials used in a restaurant, which encourage customers to linger and
immerse themselves in the dining experience, and in cafés, which encourage a rapid turnover.
Such differences are likely to include other senses too: acoustic, smell, touch, etc.
Attitudes toward the use of visually patterned and decorative materials vary according to
function, place, time, and culture. In the West and more widely, there is currently a resurgence
of the decorative, wherein color and pattern are being used to create “immersive” interiors.
This is perhaps a response to new technologies; fashion trends that have revived the art and
design of the 1950s, 60s, and 70s; and also to counter the influence of Modernism. The
Modernist philosophy eschewed decoration, creating minimalist interiors, an approach
embraced by many in the architectural and design community of the period but perhaps not so
enthusiastically by the wider community.

The twenty-first century has witnessed a resurgence of the highly decorated, immersive interior; this can be seen in
the wallpaper designs of Cole and Son (“Hick’s Hexagon” is illustrated on the left) and in the work of Marcel Wanders
at Villa Moda in Bahrain (above). Wanders distorts and enlarges traditional patterns, and the scale of familiar
materials and forms are exaggerated in his designs.
STEP BY STEP UNDERSTANDING COLOR

Color is an integral quality of any material, and it is important that the designer
understands color theory and is able to use color to defi ne three-dimensional
space. This sequence suggests methods of developing knowledge of color
theory and testing alternative approaches to using color in space. If you have no
recent knowledge of color theory, research and understand the basics of the
subject before moving on to the tasks below: we suggest you paint a color wheel
and identify primary, secondary, and tertiary colors. Also, try to understand
complementary colors and terms such as hue, value, tone, saturation, tint, and
harmony.

1 Experiment with mixing complementary color pairings (plus white) to create a series of subtle hues,
grays, and neutral colors.
2 Complete a series of abstract compositions using colored paper cut from magazines. Create
compositions that are warm, cool, harmonious, or complementary in their use of color. Experiment
with different proportions and arrangements of color, giving consideration to hue, value, and
saturation.

3 When you have completed a number of studies, select your preferred composition and make a
painted copy of the design. You will need to experiment with your color mixing—we suggest you use
gouache paint for this exercise. Continue with your experiments. Refl ect upon your work and
consider how you might apply the knowledge gained from these exercises to your choice of color for
an interior space.

Touch
...Hegel claimed that the only sense which can give a sensation of spatial depth is touch,
because touch senses the weight, resistance, and three-dimensional shape (gestalt) of
material bodies, and thus makes us aware that things extend away from us in all directions.

Vision reveals what the touch already knows. We could think of the sense of touch as the
unconscious vision. Our eyes stroke distant surfaces, contours, and edges, and the
unconscious tactile sensation determines the agreeableness or unpleasantness of the
experience. The distant and the near are experienced with the same intensity, and they
merge into one coherent experience.11

Through our sense of touch we record and interpret the built environment and we respond to
the experience of touch physically, emotionally, and intellectually. This form of sensory
perception is sometimes referred to as the “haptic system.”
As designers, we can enhance and to some extent control this physical and psychological
experience by considering, for example, the feel of a door handle or the weight of a door; the
length of stride needed to climb steps; the relationship of our bodies to the height, width, and
breadth of a room, which can liberate or oppress the body; the rhythm and “pace” of a space;
the textures that affect our hands and feet; and the temperatures of objects that we touch.
Consciously or subconsciously, our bodies are in constant dialog with our material world,
and the designer should make conscious decisions about the quality of that material world:
textural juxtapositions and contrasts, the wall that is leaned upon, the floor that is sat upon, and
the balustrade that is gripped.

Both physical interaction and the tactile experience of space should be carefully considered by the designer.
Philippe Rahm Architects work with temperature as a material: the hot and the cold, the heat and humidity of a
place. In their pavilion, Digestible Gulf Stream, for the 2008 Venice Biennale, they explored the potential of these
“materials”: conventional boundaries of space (walls and doors) were abandoned, and space was defined using
shifts of temperature to create thresholds and enclosure.

Nosigner is a Japanese artist and designer whose installations often emphasize a particular aspect of the multi-
sensory nature of spatial experience. He creates ethereal, often monochromatic spaces using materials with subtly
different textures and scales of opacity and translucency; he has explored the “haptic system” in his work. More than
20 people contributed to his exhibition, TECHTILE#3, at the K Gallery in Japan, a collective work that made visible
the everyday surface textures that the conscious mind fails to perceive but that the body “remembers.” Metal foil
was used to create casts of the city’s surfaces, which were assembled in the gallery: an immersion in, and a
memory of, the tactile, textural, haptic experience of the city.

Smell and taste


How a space smells or “tastes” are unlikely to be a primary consideration for the designer
when selecting materials. However, smell is a primordial sense and can act as a long-term
memory aid; it can be very evocative and can remind us of a spatial experience that may have
occurred many years earlier:

In her proposal for the redesign of Portsmouth University’s graduation ceremony, Fiona Damiano, a third-year
student, designed a series of interventions, which included the use of flowers as a visual and olfactory signal to
students and local residents that graduation and a period of academic celebration had begun. The scent of flowers
is used to define a route and to mark the celebration of graduation.

In the home of his parents, which was one of the Grunderzeit bourgeois villas in the town,
there was a wonderful parquet floor in the formal reception room, into which the children
(including the young Hans-Georg) were not allowed to enter except on special occasions
like Christmas. … Gadamer spoke of this surface as something magical—a wonderful
wooden floor, immaculately well-kept and polished so that it filled the space with the smell
of wax.12

There are certain smells that we associate with different emotional states; incense in a church,
baking bread, percolating coffee, or essential oils in a bathhouse all have the potential to
engender a sense of well-being.
As infants, our sense of smell, taste, and oral sensations are used to construct our
understanding of the world. All materials and objects are raised to the nose and mouth to
explore: to sense smell, taste, and the tactile. As we grow and other senses develop, these
instinctive behaviors become less important; however, they nevertheless remain powerful
methods of reading and interpreting our environment:

There is a subtle transference between the tactile and taste experiences. Vision becomes
transferred to taste as well; certain colors and delicate details evoke oral sensations. A
delicately polished stone surface is subliminally sensed by the tongue.13

This quote suggests that in addition to material qualities such as texture, color can also
provoke an oral response: the “taste” of red or blue.
The site of a new design intervention may well have an oral and an olfactory personality,
existing materials such as metals, plastics, rubber, wood, varnish, and wax all omit particular
odors and tastes: acrid, sour, sweet, salt, clear, etc. These smells and tastes have the potential
to inform material choices for the new intervention, as the “inclusive” sensory system equates
these senses with colors, tones, or textures.

Hearing
The acoustic qualities of materials within a space can be manipulated to enhance the
transmission or absorption of sound. Hard materials can be used to reflect sound and to create
rooms that are acoustically “live” and resonant; such spaces may be uncomfortable for long
periods of time (this is often cited as a problem in classrooms). Alternatively, perforated
materials, fabrics, and carpets can be used to soften and absorb sound. Consider again the
contrast between the luxurious restaurant where people are encouraged to linger and the local
café—the quality of sound will be very different as a result of the materials selected for each:

Listen! Interiors are like large instruments, collecting sound, amplifying it, transmitting it
elsewhere. That has to do with the shape peculiar to each room and with the surfaces of the
materials they contain, and the way those materials have been applied.14

Materials can be selected to optimize the acoustic experience of a space relative to its
function. For example, auditoriums have very particular acoustic requirements wherein form
and materials are designed to reflect, project, and absorb speech, song, and music; when
musicians speak of their favorite performance spaces they are usually referring to the acoustic
qualities of the space. In other situations, such as a domestic interior or an office, it may be
necessary to provide “acoustic separation,” whereby materials are used to absorb and contain
sound in order to maintain privacy. Acoustic engineers (acousticians) understand the science of
sound, and can advise about appropriate material specification.
Austrian artist Bernhard Leitner (born 1938) is a pioneer of sound installations. His sound–
space sculptures (or architectural soundscapes) use sound to attract and direct, to define space,
and to caress and envelop the user; sound is not just heard but is experienced viscerally. Edwin
van der Heide (Dutch, born 1970) is also an artist and researcher interested in the qualities of
sound. In his “sound work” Son-O-House in the Netherlands, materials and form are used to
create a space in which the visitor is both audience and composer: sensors detect the
movement of visitors and translate it into a musical score and performance. This metallic
structure has an organic form that reflects the dynamic nature of the space: a shifting musical
landscape.
This form of artistic endeavor and research has resonance for the designer. As stated,
material choices have pragmatic implications when considering the acoustic quality of a space,
but, as these artworks demonstrate, sound is more than just an aural experience.

A considered response to the sensory qualities of materials will benefit all users of an interior
but could also improve the inclusivity of a space. For example, the use of tactile surfaces at
significant thresholds or hardware that contrasts visually with the material of a door could
improve the experience of people with visual impairments; the acoustic properties of materials
could enhance or impair the interior experience for those with poor hearing or a disability such
as autism; the width of corridors and ramps and the associated floor finishes could ease or
hinder access for people using wheelchairs or pushing strollers.
In discussing the sensory properties of materials, we referred to the sense of life/comfort.
This sense allows us to respond to our environment and perceive what is good or bad for our
well-being. The next section illustrates how the environmental properties of materials have a
direct relationship to our individual and collective well-being.

Edwin van der Heide’s sound installation, Son-O-House, emphasizes the relationship between spatial experience
and our aural sense.

Environmental properties
With new technologies and brute force energy supplies (such as fossil fuels), the Industrial
Revolution gave humans unprecedented power over nature. No longer were people so
dependent on natural forces, or so helpless against the vicissitudes of land and sea. They
could override nature to accomplish their goals as never before. But in the process a
massive disconnection has taken place.15

Since the Industrial Revolution, suppliers and producers of materials have focused on
economic growth while neglecting the broader issues and responsibilities of the manufacturing
process. Complicit consumers (including the designer as specifier) have bought goods,
welcomed cheaper products with little regard for the people who manufacture them, and
accepted the associated waste as an inevitable consequence of “progress” and development. In
addition, the toxic content of many materials and products is now known to cause higher than
foreseen levels of asthma, allergy, birth defects, genetic mutations, and cancer.
As a consequence, natural, finite resources have been depleted, the global atmosphere and
environment is polluted, and animal and human well-being (physical and emotional) has been
compromised.
So here is a problem for the designer: a problem with no “quick fix” solution and no easy
answers, a problem that can overwhelm and depress and leave the individual feeling helpless
and ineffectual. However, it is also a problem that can inspire creativity and a commitment to
change: many individuals understand that their actions matter, and they have brought about a
paradigm shift that is transforming patterns of production and consumption.

Designers have influence and responsibilities, and through the choices they make they can
drive this paradigm shift and be part of the vision for a sustainable future. The issues are
complex and there are no straightforward “answers,” but there are strategies that can be
adopted that will make a difference: be informed, be responsible, be creative.

Be informed
There are many books that will inform and inspire you about the broad agenda of sustainability,
and specifically its relation to materials. One of the most influential books of our generation is
Michael Braungart and William McDonough’s Cradle to Cradle, first published in 2002.
In this text, Braungart and McDonough challenge the “three Rs” mantra—Reduce, Reuse,
Recycle—and the associated aspiration to become eco-efficient. They claim that simply
reducing our consumption of natural resources, toxins, and production of waste and becoming
more efficient does not ultimately change anything; it simply slows the process of denuding
resources and degrading the environment, and as the impact is slower it becomes harder to
detect and therefore appears to be acceptable. They also claim that the process of recycling is
actually a process of “down-cycling,” wherein materials are reused but through this process
become contaminated and ultimately discarded as waste.
Instead, Braungart and McDonough propose a “cradle to cradle” approach to manufacturing
and use, a process that is eco-effective rather than eco-efficient. They define two types of
material: X (biological materials) and Y (technical materials) and claim that if these
substances can remain isolated in separate cycles (even if they are used within the same
product or composite material), they can avoid contamination and can be reused endlessly;
they refer to this process as “up-cycling.”
An interpretation of Desso Carpets’ Cradle-to-Cradle diagram: a cycle of production that is eco-effective and adopts
a “cradle to cradle” approach to manufacturing and consumption.

Desso, a manufacturer of carpets, serves as one example of a company that has adopted the
“cradle to cradle” philosophy: it is manufacturing products with materials that can be “up-
cycled.” The manufacturing processes minimize use of water and energy and avoid use of
toxins—these are replaced by chemicals that can have positive benefits for health and the
environment. All the materials used in the carpets can be extracted and reused in an endless
cycle of production.
When assessing the environmental properties of materials for selection, critical and
analytical skills must be used to interrogate manufacturers. It cannot be assumed that a material
that carries a “green” label is truly environmentally friendly; at its most cynical, green
branding promotes consumerism and waste.
Information and advice can be sought from an increasing number of sources such as online
databases and websites, specialist libraries of materials, journals, agencies, and institutions,
guides to specifying materials, and a plethora of books about the subject—some of these
sources are listed at the back of this book. Often, clients will also appoint sustainability or
environmental consultants as part of the design team, trusted specialists who can provide
reliable and current advice about materials specification.
When working on existing buildings, there are opportunities to preserve, conserve, or
restore existing materials, approaches which represent different values and philosophies of
design and intervention. It is also important to be mindful that in an old building some
materials, such as asbestos, may be toxic and will need to be removed or encapsulated.
In practice it is likely that the designer will be involved in decisions having an impact on the
environment that go beyond materials and product specification—for example, ventilation and
insulation, lighting design, and mechanical and electrical installations. These subjects do not
form part of the focus of this book, but it is worth noting that designers will need to develop
their understanding of these topics and contribute to any debate about them with clients and
other consultants.
In its design for the Aesop skincare store in rue Saint-Honoré in Paris, March Studios used only one material:
Victorian Ash, a timber grown in renewable forests in Australia. To create this Jenga-like interior, 3,500 pieces of
wood were hand cut and finished before being numbered according to complex detail drawings and loaded into
shipping containers.

For the Padova Cratehouse, Padua, Italy, German artists Wolfgang Winter and Berthold Hörbelt constructed walls
from re-appropriated plastic bottle crates, which provide color and form while allowing light to permeate the space—
an innovative approach to minimizing and reusing material waste.
Be responsible
Eco-effective designers expand their vision from the primary purpose of a product or system
and consider the whole. What are its goals and potential effects, both immediate and wide-
ranging, with respect to both time and place? What is the entire system— cultural,
commercial, ecological—of which this made thing, and way of making things, will be a
part?16

It is essential for designers to be informed about the environmental agenda so that they are able
to make responsible judgments about the issues associated with material selection. There are
some simple principles that can be applied to the decision making, such as identifying and
avoiding toxic, unhealthy materials, chemicals, and surface treatments. Braungart and
McDonough refer to an “X” list that includes substances such as asbestos, benzene, vinyl
chloride, antimony trioxide, and chromium, which are known to be teratogenic, mutagenic, or
carcinogenic.

In the Green Guide to the Architect’s Job Book, Sandy Halliday recommends that the designer
should:

Vet the specification against a list of deleterious materials, considering the overall effect on
the ability to source locally, indoor air quality, any implications for ventilation strategies,
and the durability of wearing surfaces.17

There are also increasing numbers of guidelines, assessment tools (used to audit materials and
assess their performance in terms of manufacturing processes, life cycle, longevity, and
maintenance), and regulatory bodies that ensure that designers and clients adopt good practice
and take a responsible attitude toward environmental issues.
The Leadership of Energy and Environmental Design (LEED) is the United States Green
Building Council’s (USGBC) points rating system for buildings that adhere to a green footprint.
The rating system is designed to reward buildings that take into account the environment and
the health of the users. LEED points or credits are weighted to reflect their impact on the
environment. The system offers four certification levels: certified, silver, gold, and platinum
(the highest honor). Certification is regulated by the independent, nonprofit Green Building
Certification Institute (GBCI). A building must fulfill the designated prerequisites and earn a
minimum amount of points for certification. Many types of structure can be LEED-certified,
such as commercial interiors, core and shell, new construction, schools, healthcare, retail, and
residential. LEED-certified buildings address sustainability in these key areas:

Sustainable sites
Water efficiency
Energy and atmosphere
Materials and resources
Indoor environmental quality
Locations and linkages
Awareness and education
Innovation in design
Regional priority
Regulatory bodies outside the US include:

DGNB German Society for Sustainable Building


MINERGIE Swiss Sustainable Building Standard
HQE French tool for rating and implementing green building solutions
EU Green Building Program European Commission’s green building program for non-residential
buildings.
CASBEE Japanese tool for assessing and rating the environmental performance of buildings
BREEAM British rating system and tool for environmental assessment
The Code for Sustainable Homes British standard for rating and assessing new homes

When considering alternative products for an interior the design team will also face dilemmas
associated with cost and choice: the product or material that is preferred for ethical reasons
may also cost more and there may be alternatives that are aesthetically more desirable. It might
also be difficult to determine which products are the most sustainable as you try to balance
issues associated with source, transportation, manufacturing processes, human welfare,
toxicity, etc.
In addition to ensuring that materials are “eco-effective,” it is also important to be aware of
the standard sizes of materials such as plywood and sheet metals. Waste ought to be minimized
by using modules that correspond with the standard dimensions, and consideration needs to be
given to how the leftover pieces, or “offcuts,” could be used. Some materials and products for
interiors work have also been designed using only waste material.
The transition to an eco-effective future will take time, but the designer can help to realize
that vision by approaching the process of selecting materials and products with a sound set of
guiding principles and creative thinking.
The eco-efficiency strategy has been used to great effect in the work of Dutch designer Piet Hein Eek in his product
“99% Cabinets.” Working within the dimensions of Cor-ten sheet steel, modular shelves have been designed that
reduce material waste/offcuts to less than 1 percent. The aim of minimizing the use of materials has also been
applied to packaging processes, wherein offcuts of wood from the studio are used to protect the shelves in transit.
Tejo Remy of Droog Design created this chair design using old textiles; the chairs can be personalized using the
user’s own materials—a way of retaining memories associated with old, familiar garments.

Smile Plastics were originally created from recycled domestic plastic bottles; they now also use old Wellington
boots, cell phones, and CDs. At Langley Green Hospital, Crawley, UK, David Watson Works have designed and
made a striking bench using strips of plastic offcuts from Smile Plastics.

TIP ANALYZING SUSTAINABILITY


Ensuring that your practice as a designer is ethical and sustainable can be very challenging. This exercise
provides an opportunity to explore the issues associated with materials and their impact on the environment:

Select a material or product that you are proposing to use in one of your projects; for example, wood, as
illustrated in this proposal for a café in Japan by Design Spirits.
Assess the environmental credentials of the material. Consider: where and by whom it is made; transportation;
raw materials; management of material sources; toxicity; potential for reuse; use of fixings, adhesives, and
finishes. The diagram below examines the impact of using wood in an interior.
Define the negative and positive environmental attributes of this material.
Repeat the exercise with an alternative material, perhaps a different type or supplier of wood or a completely
different material such as a polymer.
Identify which of the materials or products has the least detrimental effect on the environment. Consider
whether there are any other, more sustainable, alternatives.
Be creative
While critical thinking and ethics can be applied to the selection and specification of
conventional products and materials, creative thinking can also be used to achieve sustainable
and innovative interiors.
Many contemporary practitioners have been inspired by the sustainability agenda to design
in an inventive way, reusing and re-appropriating existing materials to create a twenty-first-
century “hybrid” aesthetic. These designs, often for small one-off interiors or products, have in
common their use of the found object or the assembly of an eclectic range of discarded
materials that are brought together to create a new cohesive whole. This new approach to
design has emerged in response to the green agenda, but also borrows from the much more
established practices of “outsider artists” and the Surrealists. In 1917 the French Surrealist
Marcel Duchamp (1887–1968) exhibited Fountain, which he referred to as a “readymade”—a
term he used for an artwork that re-presented and repositioned standard, manufactured goods in
the context of the gallery.
The French outsider artist Ferdinand Cheval (1836– 1924) spent three decades building a
palace made from the stones he collected on his daily postal route, creating a unique material
folly. Similarly, in 1968 American retiree John Milkovisch began work on his “Beer Can
House” using flattened cans to clad and insulate his home, and ring pulls and can lids to create
decorative screens and blinds. Many other people have applied similar approaches to creating
buildings, interiors, and furniture, including Piet Hein Eek, Most Architecture, Ron Arad,
Michael Marriott, and Droog Design.
John Milkovisch’s Beer Can House in Houston, Texas.
Piet Hein Eek, the designer of “99% Cabinets,” illustrated on page 84, also creates new furniture using scraps of
materials and discarded objects, and composes them to create elegant new forms that sensitively respond to the
properties of the original: a poetic, harmonious assembly of color, texture, and form.

Michael Marriott’s “Four Drawers” unit is constructed from birch plywood, pegboard, and discarded Spanish fruit
crates.

Using a similar approach to re-appropriation as Eek, the Dutch practice Most Architecture has designed a temporary
office for the Amsterdam advertising agency Brand Base. The client was keen for the designers to adopt a
sustainable approach to the use of materials—which resulted in the final assembly of industrial palettes, configured
to invite the user to sit, meet, lean, or lie on the surfaces.

Subjective properties
In addition to empirical, physical properties, materials may also have subjective attributes that
emanate from a person’s experience and emotional response or that arise from social, political,
or culturally constructed readings of them.
When selecting materials for an interior, the designer needs to think beyond the very basic
requirements (the physical properties of a material) and consider their subjective properties
and the alternative readings they might suggest. Within product and industrial design, textiles,
furniture, and lighting design, this might relate to “product personality.” Product personality is
not just to do with the form and appearance of materials, but also the sensory experience—how
much the materials weigh, whether they are cool to the touch, their smell and taste, and the
cultural and contextual associations. So for example, we equate plastic with cheap toys, gold
with wealth, and fine jewelry and wood with craftsmanship and a sense of tradition. Materials
are imbued with these meanings, and it is important to understand the alternative readings and
connotations that can inform a spatial concept.

Personal readings
Materials can evoke memories in the individual that may have a particular resonance for that
person while holding little significance for others; this can often be the case when responding
to their sensory nature. For example, a certain material smell, sound, or texture could instantly
trigger memories of a particular time or place from the past—the material allows us to
remember. It is also possible for us to have memories of materials themselves because they
had a particular ambience or atmosphere that we might associate with feelings of numinous
happiness or reflection—a sense of place that creates a feeling of well-being.

Socially or politically constructed readings


Identities (status, gender, ethnicity, etc.) can also be expressed, reinforced, or defined by
materials. Consider the objects and furnishings that surround us in our homes, or the material
quality of a housing estate, a youth club, a jazz club, a municipal building, or a stately home—
buildings that have different meanings and associations for different people but that are
defined, in part, by their materials.
Materials can also be imbued with meaning that is socially constructed and can be used to
symbolize hierarchy, power, and status. Compare, for example, a flight of metal stairs and a
flight of stone stairs. Where do you imagine each set of stairs leads? With what kind of
building might they be associated? Does your immediate response suggest that you have any
preconstructed reading of these materials?
Materials have often been used to express status and wealth. Stone is an expensive material
that requires considerable skill to work effectively, and in Europe it has become symbolic of
power, wealth, and prestige. Exposed brick structures have been used in some places to create
elaborate monuments, stately buildings, cathedrals, and mosques; however, in parts of Europe
they were often faced with stone, or a plaster surface carefully painted to resemble stone, in
order to elevate the status of the building.

Cultural readings
Materials can also have local readings that respond to religious and cultural traditions, or to
the conventions of building and craft. In Islamic art and architecture, mosaic tiles colored using
local pigments were arranged to create complex geometric patterns symbolizing unity and
order— figurative art was avoided, and imperfections were built into the designs as a
recognition of the supremacy of God; only God is perfect.
Another type of surface or decorative technique is that of sgrafitto, wherein a plaster or
ceramic surface is scratched in order to create giant drawings on building façades, to create
frescoes, or to decorate artifacts. These local traditional techniques, seen in European and
African art, have been borrowed and developed by designers to contribute toward an evolving
language of materials.

In Japan, family-based guilds of carpenters were established, and they developed secret
methods of constructing and crafting timber. Some of the guilds specialized in domestic
properties and storehouses, others in the construction of temples and the famous Shinto shrines.
Each guild applied different levels of refinement and methods of detailing to its timber
constructions. Japanese carpenters also had to deal with local issues such as earthquakes, so
timber joints were designed to be flexible and to allow some movement.

Traditions and cultural differences can be observed in the use of patterns, colors, and materials. These examples
are found in Morocco and Spain.
The crafted timber of a traditional Japanese house.

The maker’s reading


The “dynamic of material” is a term used to express how we understand that a material should
be used in art and design. The Finnish craftsman Tapio Wirkkala (1915–1985) explains that
“all materials have their own unwritten laws. This is forgotten far too often. You should never
be violent with a material you’re working on, and the designer should aim at being in harmony
with his material.”18
The idea of a designer “making,” rather than just designing, suggests that he or she should
have an understanding of materials that parallel the understanding a sculptor might have of
stone or wood: an intimate knowledge of the material’s potential allows form to emerge. For
the sculptor, materials are the substance of art—a ball of clay can become many things, but has
limitations that the sculptor understands; for the designer, materials are the substance of place
making and the designer must have the same understanding of their material palette, i.e. the
potential and limitations of materials:

You cannot make what you want to make, but what the material permits you to make. You
cannot make out of marble what you would make out of wood, or out of wood what you
would make out of stone ... each material has its own life.19

By definition, these alternative and subjective readings of materials can be difficult for
designers to navigate. However, it is important for them to consider the possible
interpretations of material configurations, as this can result in more sensitive designs, creative
interpretations, conceptual depth, and integrity.

When considering the properties of a material and how one material relates to others in a
palette, the designer will also consider how materials are to be assembled and constructed. He
or she will resolve material interfaces and intersections, joints, junctions, fixings, and
fastenings. This aspect of design could occur at any stage of a project, and is sometimes
referred to as “detail” or “detailing.” We shall explore the concept and process of detailing in
the next section.

A Japanese woodworker “reading” and working with the material.


9. Material detail
We have a rule that says sometimes the detail wags the dog. You don’t necessarily go from
the general to the particular, but rather often you do the detail at the beginning very much
to inform.20

Material detail, or detailing, is the process by which the designer resolves material interfaces,
assembly, and construction.
Detailing is often viewed as a process that occurs at the latter stages of a project; however,
spatial concepts can be derived from a material detail, or details can be developed as the
materials palette is selected; it is not a procedural, linear process.
Czech-born architect Eva Jiricna (born 1939) has indicated that her design process is very
much a matter of beginning with what others would conventionally regard as detail. She likes
to begin by choosing materials and drawing full-size details of their junctions:

In our office we usually start with full-size detail … if we have for example, some ideas of
what we are going to create with different junctions, then we can create a layout which
would be good because certain materials only join in a certain way comfortably.21

Beginning with an understanding of glass and how it is detailed and assembled has informed Eva Jiricna’s design of
the whole interior at the Boodles flagship jewelry store in London.
At the Castelvecchio Museum, Carlo Scarpa made clear demarcations between new and existing materials.

Material detailing or assembly should be an intrinsic part of an interior design process and
material details should relate to the overall concept, creating a cohesive relationship between
the macro and micro. For example, in the context of an existing building it might be the
designer’s intention to make a clear demarcation between the old and the new. The approach to
detailing will reflect this concept in an expression of “separation”: the worn quality of existing
materials might be juxtaposed with new materials; new materials might always appear to
“float” above the old, or old and new might be separated by “negative details” or shadow
gaps.
Material details might also express a particular philosophy or movement of architecture and
design— concepts that suggest a consistent approach to all aspects of design in each context
(Modernism is a good example of this). For example, all methods of fixing and fastening
materials might be exposed (a concept of “truthfulness”) or, alternatively, many aspects of an
interior’s physical manifestation could be hidden, creating, for example, the impression of
floating surfaces (a concept of “illusion”).
When resolving material interfaces and assembling materials, designers can apply tried and
tested construction methods and they can also specify factory finished, prefabricated details
that are designed by the manufacturer or supplier of a particular product, for example acoustic
paneling or partitioning systems.
In the past, material details and assembly methods would have been resolved by artisans and
craftspeople. They would apply the techniques and design vocabulary of their particular trade:
the stonemason, the language of stone; the carpenter, the language of wood; the blacksmith, the
language of iron and steel; or the glazier, the language of glass.
Material details observed in Venice.

The traditional techniques used and the physicality of these crafts gave historical buildings
their integrity, and are qualities that people often seek in handmade products today: the mark of
the maker, impressions left by hands and tools that could not be replicated by machine, the
unique and the “honest.”
Craft traditions have their appeal and important contributions to make to the quality of an
interior; however, good-quality modern detailing can also have integrity. The contemporary
designer has access to sophisticated materials and manufacturing processes when resolving
how materials are to be detailed and assembled. The alignment of new materials technologies,
computer-aided design (CAD) and computer-aided manufacturing (CAM), has also presented
new possibilities for the innovative designer; spaces that could previously only be imagined
can now be realized. Traditional functions, processes, and vocabularies of materials are being
challenged by these new technologies; blocks and sheet materials (traditional building
components) are coupled with polymorphous, fluid substances and natural materials
juxtaposed with the synthetic.

By now functional substitutes for virtually all organic and natural materials have been
found in the shape of plastic and polymorphous substances: wool, cotton, silk, and linen are
thus all susceptible of replacement by nylon and its countless variants, while wood, stone,
and metal are giving way to concrete and polystyrene.22
… the manufacture of synthetics means that materials lose their symbolic naturalness and
become polymorphous, so achieving a higher degree of abstractness which makes possible a
universal play of associations among materials, and hence too a transcendence of the
formal antithesis between natural and artificial materials.23

Andrew Kudless of US design studio Matsys completed the Manifold installation as part of a research project at
London’s Architectural Association in 2004. As a form of biomimetic design, Manifold makes reference to
honeycomb structures. Using both digital and physical prototyping, the fi nal element of the installation, “Honeycomb
Morphologies,” was constructed from a series of cardboard cells, each varying in their form, size, shape, and
orientation.

These new “crafts” and technical processes are generating new aesthetics, complex organic
forms, and a resurgence of the decorative: a new “Rococo.”
Matsys is a design studio concerned with the relationships between different areas of
engineering, biology, and computation; they consider that architecture can

be understood as a material body with its own intrinsic and extrinsic forces relating to
form, growth, and behavior; the studio investigates methodologies of performative
integration through geometric and material differentiation.24
Working in collaboration with Rob Henderson and Studio Lynn, Brennan Buck created the installation Technicolor
Bloom. First exhibited in Vienna in 2008, it is a spatial study of both the “literal and phenomenological effects of
three-dimensional pattern.” Using digital design and manufacturing processes, 1,400 flat plywood panels were
connected to create complex double curves and filigree patterns.
“Tiles” is a system designed by Studio Bouroullec for the Kvadrat showroom in Stockholm. The individual
thermocompressed foam and fabric tiles can be connected using double-injected rubber bands and a slot detail; the
tiles can be connected and disconnected to create flexible partitions of space.

In his collaboration with Elbo Group and Studio Lynn, Brennan Buck has utilized simple
digital design and manufacturing processes to create complex form and pattern:

Built from 1400 uniquely cut, flat plywood panels, the installation favors intense detail over
seamless elegance. At the same time, it proliferates continuity: continuity of surface
morphology, continuity of the structural patterns across those surfaces, and varied
interrelationships of depth and color from one surface to the next.25

It is clear that detailing can be an imaginative process, an opportunity to apply inventive


solutions to the minutiae of detail at the micro as well as the macro scale. In their projects for
Kvadrat showrooms, designers Ronan and Erwan Bouroullec have created dynamic forms
using repeat components made from fabric, which are folded and joined using various
ingenious techniques. These design and detailing methodologies borrow from and subvert
architectural geometries (the geodesic dome) and the language of textiles.
Designers can also look to nature when trying to solve problems of detail, a process called
“biomimicry.” Biomimicry encourages a respect for and an emulation of “forms, processes,
systems, and strategies” found in nature.26 For example, designers and scientists have
developed carbon-absorbing cements following their observations of coral, skeletal structures
to support building membranes, and Velcro inspired by the form of the burr.

Studio Bouroullec also designed Kvadrat’s showroom in Copenhagen. In this installation, similar tiles are connected
to form “Clouds,” a suspended, motorized fabric partition.

Artist and designer Rachel O’Neill looks to the natural world for inspiration when designing and detailing products—a
process referred to as biomimicry or biomorphic design. “Nest,” pictured, is a textural lighting design made from
dyed Velcro and goose feathers wrapped around an aluminum frame.
In collaboration with Werkplaats de Rijk/Parthesius, Panelite, and RAM Contract, OMA created a new material
—“Prada Sponge”—used at the Prada store in Los Angeles. The material emerged from development that began
with a backlit cleaning sponge. The team experimented with milling and casting techniques, and three-dimensional
computer modeling was used to translate the handcrafted prototype into the final product: a new polyurethane
composite.

Although there are fewer artisans and craftspeople involved in the construction of
contemporary buildings than in historical structures, the designer and the client can refer to
specialist suppliers and contractors for advice about construction methods and material
details. This is particularly useful if the designer is working on a nonstandard design—a “one-
off.” In this case, the relationship between the designer and the specialist contractor can be
very fruitful. Contractors can offer the expert knowledge about a particular material or method
of construction and they have the facilities to manufacture prototypes and test alternatives,
which can then be viewed by the designer and the client. Prototypes can be used to resolve
aesthetic decisions, construction methods, and technical performance such as acoustics or light
emissions.
It is important that the contractor’s or manufacturer’s knowledge is valued by the designer.
The manufacturer understands the physical properties of the materials, how they can be fixed,
and the potential for their application in different situations. Suppliers and contractors can
advise about material finishes and surface treatments, and other essential aspects of material
detailing:
The process of finishing, of dressing, cutting, polishing, curing, sealing, and so on, can
modify the visual appearance of materials every bit as much as any opaque coating. In
practice, materials like wood, stone, brick, metal, and leather grown or produced through
natural processes are valued as such when their finishes enhance or at least do not obscure
the complexity, depth, or variety of their appearance.27

The language of material finishes and coatings is poetic and can evoke particular material
atmospheres and sensory responses, consider: waxed, oiled, riven, honed, glazed, polished,
satin-polished, varnished, lacquered, etc. These words suggest particular smells, sounds, and
textures that can be manipulated by the designer.
Examples of material detail drawings and on-site construction are included in the case
studies in Part VI. There are also many books and periodicals that provide examples of
detailing and construction methods for specific materials. Some of these are listed in the
further reading section at the end of the book.

STEP BY STEP REPEAT COMPONENTS

It is important for the creative designer to look beyond obvious solutions for
materials application and detailing. Playing with and testing alternatives can lead
to innovative and unpredictable solutions for a simple partition.
1 Maintain a visual diary to record alternative methods of fi xing, fastening, and joining materials. Aim to
look beyond (although do include) architectural methods, to gain a broader understanding of materials
and details. Include drawings, photographs, and images.

2 Using only cotton and paper, experiment with making alternative repeat components and methods of
fi xing and fastening.
3 Select one of your designs and consider alternative ways of assembling your repeat components.

4 Using your repeat component or product, design a “partition of space.” Give careful thought to the
material quality of the component and its appearance when repeated as well as to any fi xings and
fastenings: these should be an integral part of your design not an afterthought (avoid using any
adhesives or tape). Issues of opacity, translucency, solid, and void, and issues of surface, form, color,
and texture should also be considered. Identify alternative applications for your design.

STEP BY STEP RECORDING JOINTS AND


JUNCTIONS

An interior space can be characterized or defi ned by its material joints and junctions. These range from the
literal joints created by structures to joints and junctions created by planes and the intersection of materials,
and fi nally the fastenings and fi xings that “dress” the space. This exer cise encourages an ongoing study of
these three-dimensional interfaces. This example is based upon the Aspex Gallery in Portsmouth, England.

1 Begin a visual diary in which you can record your observations of joints and junctions. Identify the
space or place you wish to explore, and begin by recording photographically.
2 Think about the largest scales fi rst. Identify and observe the structure of the building if possible,
photograph and sketch its joints and connections—think about how these connections work and the
combination of materials used in them. These large joints and junctions can be recorded in the form
of quick, sectional sketches.
3 Identify and observe the junctions and joins between materials within the space; observe and sketch
the edges and shadows that are formed when materials converge. Think about how these materials
connect to each other in terms of fi xings, fastenings, and layers—are there any unifying principles
that determine how these materials meet, intersect, and connect?

4 Finally, identify the joints and junctions of the fi xings and fastenings within the space; record the
material qualities and how people interact with them. This example shows a detailed study of how a
new handrail connects to the existing brickwork of the building.

STEP BY STEP VISITING AN EXEMPLAR BUILDING

When visiting an exemplar building—in this case Carlo Scarpa’s Querini Stampalia foundation in Venice—it is
good practice to analyze the designer’s use of materials and record your observations. This can be done
using drawings, notes, and photographs. This Step by Step uses photographs.
1 Begin by making a record of the whole space. This could take the form of sketches or photographs of
the room and notes that record the materials used at the scale of the room.

2 Now take a closer look at these fi nishes and record your analytical observations. Are there other
materials that you can see at this scale? Can you observe how materials are composed: fi xings and
fastenings, etc.?
3 Now focus on a particular feature of the room—for example, a piece of built-in furniture, a light fi tting,
or a door. Examine material junctions and composition.

4 Look more closely at the feature you have identifi ed. Can you observe any new materials? What is
the function of the new material?
Notes
1 Collins English Dictionary and Thesaurus, Twenty-first Century Edition, London: Harper Collins, 2003.
2 Jean Baudrillard, quoted in Mark Taylor and Julieanna Preston, INTIMUS: Interior Design Theory Reader, London:
John Wiley & Sons Ltd, 2006, p. 40.
3 Peter Zumthor, Atmospheres, Basel: Birkhäuser, 2006, p. 25.
4 Ibid., p. 27.
5 Fred Scott, On Altering Architecture, Routledge, 2008, p. 156.
6 Taylor and Preston, op. cit., p. 188.
7 Zumthor, op. cit., p. 39.
8 Taylor and Preston, op. cit., p. 60.
9 Juhani Pallasmaa, The Eyes of the Skin: Architecture and the Senses, London: John Wiley & Sons Ltd, 2005, p.
41.
10 G. Meerwein, B. Rodeck, and F. Mahnke, Color: Communication in Architectural Space, Basel: Birkhäuser,
English edition, 2007, pp. 22 and 23.
11 Pallasmaa, op cit., p. 42.
12 Taylor and Preston, op. cit., p. 145.
13 Pallasmaa, op. cit., p. 59.
14 Zumthor, op. cit., p. 29.
15 Michael Braungart and William McDonough, Cradle to Cradle: Remaking the way we make things, Vintage, 2009,
p. 128.
16 Ibid., p. 82
17 Sandy Halliday, Green Guide to the Architect’s Job Book, London: RIBA Publishing, 2000, p. 19.
18 http://www.scandinaviandesign.com/tapioWirkkala/index1.htm (accessed 12.12.11)
19 Dorothy Dudley, “Brancusi,” Dial, 82, February 1927, p. 124.
20 Robert Venturi quoted in Bryan Lawson, How Designers Think, Architectural Press, 2009, p. 39.
21 Eva Jiricna quoted in ibid., p. 39.
22 Jean Baudrillard, quoted in Taylor and Preston, op. cit., p. 40.
23 Ibid.
24 http://matsysdesign.com/category/information/profile/(accessed 04.07.11).
25 http://www.technicolorbloom.com/(accessed 04.07.11).
26 http://www.asknature.org/article/view/what_is_biomimicry (accessed 04.07.11).
27 Taylor and Preston, op. cit., p. 58.
PART IV COMMUNICATING FROM
CONCEPT TO COMPLETION

10. THINKING AND COMMUNICATING THROUGH DRAWING


11. CONCEPT STAGE
12. DESIGN DEVELOPMENT
13. DETAIL AND CONSTRUCTION STAGE
I don’t make a big myth out of drawings. A real representation of something would destroy
it. The best images of something not yet built are the ones that give you a broad open
feeling, like a promise. … You have to spread some enthusiasm for a project before it is
built. You have to do it for yourself and to contaminate other people.1

To design is to imagine, and the imagined interior requires many different forms of illustration,
expression, representation, and communication to convey its concepts, substance, and
materiality; from this process of drawing and writing, the realized interior will emerge.
It is these themes that will be explored in this section of the book. Some of the methods of
communicating material thinking will be visually exploratory and experimental; others, more
precise presentations of the imagined interior. The processes will include drawings and
models and also written documents, or a combination of both approaches. These alternative
representations of materials need to be used in order to stimulate the imagination and to allow
a shared understanding of design intentions.
Before designers begin to communicate their spatial ideas and use of materials, they must
consider the purpose of the drawing or writing and what is to be conveyed by it. This will
usually vary according to the project type, stage, and the intended “audience” for the
documentation. For clarity we will refer to different stages of a project in order to explore the
alternative communication methods used, but we will begin by considering the more general
process of thinking and communication through drawing.

This CAD visualization describes the material qualities of an interior.


10. Thinking and communicating through drawing
The material qualities of an imagined interior—textures, form, color, pattern, and composition
—can be described by making marks on paper, using models and samples, or by creating a
virtual environment using CAD, all processes used to create representations and presentations
of a spatial design.
A drawing in its broadest sense is simply a mark made with some purpose. More complex
drawings can be about observing, gathering, thinking, and communicating information with
varying degrees of expression, precision, and detail. Drawings can also move beyond two
dimensions to take the form of collections of materials and objects—three-dimensional
collages or “sketches” that could suggest spatial possibilities. Drawings can be used to
analyze, to experiment, to explore concepts, and to develop ideas—a recorded thinking
process.
Since the Renaissance drawing has been the primary method used to design and represent
space. Conventions have been developed in which drawings have been combined with text and
symbols to support the process of designing and constructing a space (consider plans, sections,
elevations, lineweights, hatching, etc.).
In practice, drawings and models are used as tools to convey information and ideas to other
designers, consultants, clients, and contractors, each of whom have different areas of expertise
and differing objectives for the design project. Drawings (and models) can become a focal
point for team conversations, discussions, and debates; information can be added and
subtracted, problems identified and solved, and refinements agreed.
Although drawing is central to the design process, drawn notations have their limitations:
they might hint at material qualities or properties, but they cannot always capture the
phenomenology of materials. As Robin Evans points out in his essay “Translations from
Drawing to Building,” earth art, performance, installations, and environments that deal with
architectural themes and space could not all be developed and communicated through the
medium of drawing.2 For example, he claims, if an installation by James Turrell was presented
through plan and section, the drawings would indicate a design of “witless simplicity”—they
would not capture the holistic spatial experiences that are created by manipulating our
perceptions of space, materials, color and light: “Not all things architectural can be arrived at
through drawing.”
The tools we use within a studio—the computer, ink pen, mechanical pencil, tracing paper,
cardboard, utility knife, etc.—all inform design production and possibly influence the material
manifestation and character of the spaces we design. Over the last 30 years, technology—
specifically computer-aided design (CAD)—has had a radical impact on drawing and design
processes. Computer drawing is less physical than freehand drawing and perhaps discourages
thinking through sketching; computers might also remove the designer from “the material.”
However, the computer can also liberate the designer from the repetitive nature of freehand
drawing. Computer modeling also offers the designer, and others, virtual views of the imagined
interior, and opportunities to combine computer drafting with freehand techniques to create
hybrid drawings.
This drawing by Anne-Laure Carruth uses photography and Photoshop to describe the imagined interior of a seed
bank project.
11. Concept stage
There are many methods of drawing that can be used to generate concepts and convey ideas
about materials.

Thinking “through the material”


The materials that surround us can all be used as starting points to develop spatial concepts.
The design process could begin with observational drawing, for example of a fir cone, shell,
or a leaf. Drawings might be used to explore and examine the form, color, texture, and structure
of the material world (materiality), and these drawings could be used to begin the design
process.

Spatial and material concepts can begin by observing and recording the natural world.

During and following a visit to the historic warship HMS Warrior, students completed observational and responsive
drawings, took photographs, and created forms inspired by the ship. These observations were then the generators
for studio-based experiments with materials and “drawings” made using threads, stitching, weaving, lacing, and
knotting— processes that were ultimately translated into the spatial design propositions illustrated here.

A concept model and design proposal informed by the HMS Warrior project in the previous images, and a process-
led approach to developing material concepts.
Installation by Sarah Sze, Just Now Dangled Still at the Liverpool Biennial, 2008.
Jessica Stockholder’s Of Standing Float Roots in Thin Air, 2006.

Artists Sarah Sze and Jessica Stockholder both use materials to investigate space, scale, color
compositions, and juxtapositions of materials using found or discarded objects such as cotton
bags, water bottles, oranges, clothes, and shipping containers. In response to the work and
processes of these artists, design students at Portsmouth were able to “think through materials”
by exploring the potential of found objects such as elastic, wool, chairs, stickers, and straws at
the scale of a room; three-dimensional material sketches and generators for interior design
concepts.

Thinking “through the sketch”


First thoughts are usually explored through sketches and models (three-dimensional sketches)
—a process of playful thinking and experimentation coupled with analysis.
This sketching process could be a response to a thought or a concept (the designer has an
idea and then sketches it), or the drawing and modeling process might generate thoughts (the
designer models and sketches, and then has an idea about a spatial design). Sketching in this
way is a non-linear and unpredictable process but may ultimately result in the “parti” sketch: a
drawing or diagram that is a distillation of an overall concept for a design. Sketches can also
be used as the design develops, to study and solve material interfaces and details (the micro).
As well as the overall idea (the macro) sketches are also used to solve material interfaces and details (the micro).
Michael Bates’ drawings record his response to a site: the pace and rhythm of the space; movement and circulation;
the objects within the space; aural experiences; and his personal, intellectual, and emotional response. Bates was
particularly interested in movement: how the user of the space navigated boundaries, the user’s physical
interactions with the building, and the physical coming together and separation of people who inhabited the space.
This drawn exploration of the site and the recording of his sensory experience led to the development of a spatial
concept illustrated in the “parti” sketch and model, above. The sketch of the “big idea” (the macro) was then used to
develop the overall form and associated materials.

The sketchbook
Sketching is an essential and ongoing process of design, and the sketchbook an essential tool.
The sketchbook can be used as a journal to observe and record ideas about materials; to
question, evaluate, and reflect upon the recordings in a search for understanding and meaning;
to plan areas to be developed and explore ideas, and to progress material concepts and
designs.
Sketchbooks could contain some refined and detailed drawings, collages, paintings, and
photographs. However, they are more likely to include many quick, analytical sketches or
diagrams; drawing experiments; observational sketches of materials and associated sensory
factors such as light, smells, textures, colors, and sounds; mind-maps; and measured site
surveys and scribbled notes.
Although certainly used at the conceptual stage of the project, the sketchbook is an ongoing
record of a creative and intellectual journey.
Images of students’ sketchbooks, in which drawing was used to record and as a thinking tool.
A collage that explores the optic–haptic experience of space. Abstract and conceptual representations of an interior
can also be used to engage the audience and promote dialog. These methods encourage clarity of thought on the
part of the designer: abstractions and distillations of ideas cannot be achieved unless there is a clear concept in
place.

Freehand sketches and “drawings”


As ideas about materials begin to crystallize, designers will want to use a selection of methods
to communicate their thinking in order to evoke the “spirit of place”; to communicate concepts;
and to convey the sensory quality of a space and the atmospheres created using materials,
material palettes, and juxtapositions of materials. These methods will vary according to
intentions, and could be abstract/atmospheric drawings and paintings or more literal
representations.
Sketch perspectives are one method, but the materials proposed for an interior space can
also be described using techniques borrowed from the visual language of art: the use of
abstraction and collage, assemblage and sculpture, printing, painting, and mark making. These
artists’ techniques use a broad range of materials, and can be used to describe the materials of
an interior. Taking a creative and non-literal approach to drawing at this stage of a project can
be an investigative and experimental process and can lead to unpredictable, significant
outcomes.
When developing and representing ideas about material quality, it will be important to
consider the effects of light within an interior. The designer will need to represent the quality
of controlled natural light, which changes throughout the day, and also any artificial light used
to enhance the interior experience. It is important that the designer develops techniques to
convey this relationship between light and materials, with the light falling on different
surfaces: textured, reflective, translucent, or opaque.

Handrendering has been used here to communicate an interior atmosphere and representations of materials and
light.

STEP BY STEP REPRESENTING MATERIAL


ATMOSPHERES

Most designers develop their own style and methods of communicating material
intentions through drawing. This exercise encourages an experimental approach
to drawing, and to representing different materials and the atmospheres they
create. Begin by identifying a poem that describes a particular material quality or
atmosphere. Good reference poets include Sylvia Plath, Walt Whitman, T. S.
Eliot, Samuel Taylor Coleridge, and Omar Khayyám. Write down some of the
vocabulary from the poem that describes materials or atmosphere.
1 Collect and combine material samples that reflect the descriptions of materials and colors described
in the poem (the material atmosphere). Assemble the materials to create a sculptural, spatial object.

2 Photograph the objects from different angles using natural and artificial lighting. Put a scaled figure
into some of your photographs.
3 Choose your preferred object and light it from different angles. Prepare different media for your
representational experiments.
4 Draw one of the materials, or the assembly of materials, several times using tone only.

5 Repeat the exercise using different media and color.


6 Try alternative methods of representing the materials, patterns, and textures. These examples use
stitching, collage, and paint on fabric.

STEP BY STEPREPRESENTING EXISTING


MATERIALS

Using stone as an example, this Step by Step presents different ways in which a
material can be represented in order to express the atmosphere it can create.
This may be done using a variety of media including photography, pencil drawing,
color, painting, and photo manipulation.
1 Firstly select the material you wish to represent. In this Step by Step we are going to explore stone,
but this method could be applied to any material.
2 The texture and surface of a material is emphasized when hit by light, so aim to complete this step on
a bright day. Using tonal drawing (in this example, charcoal has been employed), record the quality of
light in the space and the effects that this has on the material you are investigating.
3 Complete tonal drawings of material details using different media.

4 When light hits the surface of the stone, it does not merely affect brightness and contrast but it also
illuminates the color of the material. In this case, the stone is very cool and gray but there are also
hints of blues, mauve, and purple. Aim to record the subtle shifts in color that you observe.
5 Take photographs of the material using a macro lens so that you capture the fine details.
6 Using digital media, alter the image by changing the tonal contrast, color, or translucency.

7 With the help of digital media, use the photographs to represent the material in your own design. You
could also try manipulating the scale of the material to see how this could transform your interior. Add
images of people to give the image scale, and consider how the qualities of the material can be used
to create different atmospheres.

Sketch models and conceptual models


Sketch models are very powerful tools at this stage of a project. Like drawings, the making
process and experimental modeling can suggest solutions for projects; models can also be
made to test alternative concepts and ideas about materials. It can be helpful to combine these
methods with lighting and photography in order to explore the spatial potential suggested by the
models.
The sketch model can be made to scale or as an abstract three-dimensional interpretation of
an idea.
Scale models can have elements of the correct proportion within them, such as furniture, to
help the viewer understand how activities may affect the space. A model can also have
surfaces applied to it, in order to demonstrate how material applications affect the overall
impression of the space.

Experimental sketch models used to test alternative forms and color compositions: the models suggest a range of
spatial design solutions.
The CAD interior design proposal shown at the top of the page was generated from a process of sketch modeling
using paper, as shown in the models above.

Materials vocabulary
Words can be used to generate concepts and to communicate ideas. This process could include
the use of single words, a poem, or more extensive descriptive writing, which would elaborate
on the atmospheric or phenomenological aspect of the materials—for example, how a
materials feels, smells, or sounds. Words can be combined with drawings to clarify the
intentions and to evoke impressions of a proposed interior.
Stacey Close created “linguistic collages” following a workshop with the novelist Tony White. In the workshop, White
introduced experimental strategies (relating to narrative, morphology, grammar, and syntax) to explore new kinds of
writing about place.

Words can be used to generate concepts, and can be combined with drawings to convey material atmospheres.

TIP BUILDING A VOCABULARY


It is important that designers develop an appropriate vocabulary of materials, which they can draw upon when
developing concepts and when communicating verbally with other designers, clients, manufacturers, and
contractors. This vocabulary may include scientific definitions, technical terminologies, the language of materials
production and material finishes, and artistic or poetic descriptions.
Using digital media, list as many words as you can that are associated with materials. Order the words
alphabetically and illustrate them with images or your own photographs.
As you encounter new words associated with materials, add them to your dictionary and include definitions where
necessary.
Practice using appropriate vocabulary in your discussions and presentations about materials.
“Spirit of place” samples objects
Using physical materials to describe and discuss intentions is essential for the designer. As
mentioned earlier in this book, many design studios are full of material samples that may be
collected over long periods of time but that are also ordered for specific projects.
At the concept stage material solutions are not fixed, so samples might be presented as an
assembly of “loose” products; however, other methods could also be used to convey
intentions:
Collage or material models can be employed as techniques for composing and presenting
materials. A sample board may comprise a series of layered textures, colors, and finishes that
explores ideas about material relationships and proportions of color and tone.
Alternatively, materials might be assembled and combined in order to suggest ideas about the
overall concept for a scheme—for example, the relationship between existing and new
materials or ideas about lighting. With this approach, the challenge is to capture the essence of
the design concept and express this idea through a sculptural object; this could be viewed as an
equivalent of the “parti” sketch.
During the concept stage, it is essential for designers to explain their ideas and proposals
using methods that are engaging and exciting, but that also promote critical thinking; this can
make the difference between a project progressing or not, and will also inform the quality of
the more developed design.

Experimental models and material samples can be used to test ideas and communicate intentions.
Precedent images
When designing any type of space, it can be helpful to identify reference images or precedent
projects that inspire conceptual thinking or help to communicate ideas to others—particularly
the client.
It is important when responding to a project brief to investigate similar types of spaces. For
example, if designing a restaurant, researching and analyzing other inspiring and successful
restaurants can be helpful in resolving both functional and aesthetic issues, e.g. the relationship
of the public and private areas, ideas for lighting, ceilings, and furniture. Alternatively, the
precedent image may be selected not because the function is similar, but because it inspires in
other ways—for example, the palette of materials that has been used.
The designer may also look to practitioners in other disciplines for inspiration. For
example, how materials are used in different contexts, such as cloth in fashion, could be
translated into a spatial design, or how materials are used in a particular piece of furniture
could be adapted for an interior.
When sourcing images to communicate and represent ideas about materials, it must be clear
why the reference is important: it could be the context of the material, the methods of assembly
and construction, or a particularly unusual application of a material; it may be the texture,
color, lighting, or juxtaposition of the material in a particular context. It is helpful to make
some immediate notes in your sketchbook recording why you selected the image, as you may
wish to refer back to it in the future.
It is good practice as a designer to build up folders or sketchbooks of ideas and references,
both printed and digital. These can be used to record processes, design ideas, ways of
drawing, and useful reference images and websites. The designer can build and refer to these
sources when designing a particular project, but can also refer back to the folders to stimulate
ideas for projects in the future. Note, all sources of information should be carefully referenced
if used in presentations; referencing should include the name of the project, its date, and the
name of the designer. If the image is intended to be published or reproduced in any way, then
the photographer of the image should be contacted and permission agreed with them in
advance.
In this project, student Iwona Galazka has analyzed the work of Cinimod Studios (the precedent project was a
frozen-yogurt shop, shown bottom row) and adapted Cinimod’s inspirational use of light and color to suit her own
concept (shown left).
12. Design development
Drawings and models
Once a design concept is agreed, drawings and models are used to develop a more robust and
resolved design proposal. As described for the concept stage of a project, a wide range of
methods can be used to test ideas and communicate the design intentions; however, these are
likely to be different to those used earlier in the project.
CAD and freehand drawing techniques will still be used, but will be focused on articulating
the proposals and spatial experience in more detail and to scale. A combination of drawings or
composite drawings might be employed, including a range of two- and three-dimensional
projections; for example, a combination of plans, rendered sections, elevations, axonometrics,
and perspective drawings could be used.
At this stage, the perspective drawing is probably one of the most important methods that an
interior designer can use to explore ideas and then present these ideas to a client. The
perspective can be used to represent alternative views of the interior and can be used to
describe the relationship of materials and light.
Physical models can also be used to great effect to communicate more detailed intentions, and
are often a very seductive form of representation. They have value in themselves, but also as
an object to photograph—the resulting images can be manipulated using the computer and
presented as a set of alternative perspective views. Clients often respond well to models, as
they can be easier to read than scale drawings.
Bird’s-eye and straight-on views of a perspective model illustrating the material qualities, color, and patterns of a
proposed interior.
Ushida Findlay Architects, Museum of National Textiles and Costumes, Qatar. Physical models were combined with
CAD visualizations to test and communicate spatial concepts, inspired by the threading of fabric in Islamic art.

Computer-aided design (CAD) drawings


Computers can be used to create powerful and seductive images to suggest the qualities of
imagined spaces. Computer images may be combined with freehand drawings and photographs
of models to create evocative hybrid representations of an interior.
Many software packages allow materials and images to be scanned and combined with
rendered drawings, and perhaps photographs, of the site; they can be used to create
“photorealistic” impressions of space or more abstract interpretations.
CAD can also be used to explore the variables of an interior—such as alternative selections
of colors, materials, and products—and how light may affect the surface of a material over the
course of a day. The computer image can be amended quickly to show different combinations
and juxtapositions of materials within the same space and with different qualities of light.
A CAD visualization illustrating the interior qualities of lighting, pattern, wood, and reflective surfaces.

Using InteriCAD 6000 3D rendering software, student Tony Tan tested alternative colors and materials in his winning
design for the Janine Stone Young Interior Designer Award, 2011.

To create this image, the following steps were taken by the Portsmouth University student Fiona Damiano:

1 A plan of the building was imported into SketchUp, and then was traced to create a three-dimensional model of the
space.
2 A view was chosen (in this case, a view of the shop) and was rendered using Podium. This view was then saved
as a JPEG.

3 The same view was then exported as a JPEG using different “styles” in SketchUp: one view being a “wireframe
style,” another “white with lines style,” and finally a “colored transparent style.”

4 These different JPEGs were then opened up in Photoshop, and all positioned in the same image as layers placed
one on top of the other.

5 The “Podium rendered view” was placed on top of all these layers.

6 All the layers were then altered one by one by using the rubber in Photoshop: different areas on each layer were
erased to reveal the layer beneath.

7 Some layers were further edited in Photoshop by desaturating them completely, by adding color and material, or
by applying an artistic filter such as a sketchy style.

Sample boards and material products


One of the most useful tools that can be employed to communicate developed design proposals
is the samples board or samples object (a sculptural assembly of materials). This can be
presented alongside drawings and models in order to give a very complete representation of an
interior.
As its name suggests, the samples board/object is a collection of the precise materials,
colors, and finishes that are being proposed, and it can be coupled with larger samples of
specific details and material products such as ironmongery or sanitary ware.
The sample board/object can take many forms and is, in itself, a design exercise. Its
materials need to be combined and composed in correct proportions, and also as an expression
of the design concept. If the scheme has a minimalist concept, then this should be reflected in
the way material samples are organized and assembled; if bright orange is used as an accent
color in the scheme, then the paint swatch on the samples board should be represented at the
same proportion to other materials and not dominate the board.
Traditionally, sample boards are arranged on panels of wood or cardboard. If this is the
approach used, materials may be window mounted (framed by the board) or a combination of
surface mounted and inset: the board is likely to have depth in order to accommodate the
various thicknesses of materials. However, the presentation of such samples could be three-
dimensional and “sculptural,” and perhaps a specially designed case, box, set of drawers, or
hinged “cupboards” could be designed and made as an extension of the concept and for
practical purposes. The solution should be creative and demonstrate your design integrity and
conceptual thinking. The designer should also consider how the materials are to be transported
and exhibited, as it is possible that they will be presented at several different meetings in
different locations.
In addition to this traditional technique, digital sample boards could be generated for a
computer-based presentation. Images of samples can be used from the Internet (these must be
carefully referenced and sourced), and materials can be scanned and composed. This approach
has its uses; however, it removes the viewer from the tactile nature of real materials and
surfaces, textures, smells, etc. such that these cannot be fully appreciated and understood.
The sample board and material products are often used to agree and “sign off” the design
before the detailed drawing, specification, and documentation process is commenced.

Presentation samples need not be simply arranged flat on panels. These examples show more innovative ways to
display samples.

STEP BY STEP PRESENTING MATERIAL SAMPLES

Materials are often presented to clients and other interested parties at different
stages of a project to communicate and discuss initial thoughts, to show
developed ideas, or present prototypes.
The exercise illustrated here encourages the designer to think about how samples are assembled in order
to communicate preferred material intentions, and how the choice of materials relates to the overall design
concept.
1 Consider the relationship between the materials you have selected and the overall design concept.
How do the materials express and reinforce this concept? How do they relate to those of the existing
context?

2 Gather your material samples and consider how they can be assembled to reflect the overall concept
of your scheme. Will the materials be presented on a board? Window mounted or framed? Presented
as a sculptural or spatial object? Does the form or composition relate to the site, design concept,
sectional drawings, or plans?
3 Consider the proportions of the materials you are composing. Do they reflect the proportions that will
be used in your interior design? Test the relationship of material finishes and colors. Are there
alternatives that might be more successful?

4 Once you have decided upon the appropriate proportion of materials to be used and the approximate
format, begin testing alternative arrangements.
5 When you have finalized your composition, assemble your materials using precise methods of
cutting, fixing, and fastening. You could use this opportunity to express the relationship between the
overall concept and the material details (the macro and the micro scales).
13. Detail and construction stage
Detail and working drawings
Detail drawings are used to resolve functional and aesthetic relationships between materials
and to communicate the finalized design. These drawings can convey information that will
permit the interior to be “costed” (how much it will cost to build), and allow contractors to
understand the designer’s intention and construct the interior; they can also be used to agree
construction methods with specialist contractors/ consultants.

A student has combined a tenth-of-full-size detail drawing (opposite) with a visualization (left) to communicate how
her design will be constructed and the intended appearance. The red square on the left highlights the area shown in
detail opposite.

SECTION DETAIL SCALE 11⁄2”:1’0”


1. 31⁄ 2 × 1⁄ 2 × 1⁄ 16 in Karndean—Michelangelo
scorched oak vinyl planks
screed
underfloor heating
thermal insulation
DPM
concrete slab
2–4. recycled aluminum
5. stainless-steel bracket bolted to tensile frame
6. steel angle
7. EPPM intermediate layer
8. gray imitation suede polyester fabric
9. polyurethane upholstery
10. 1 in molded fiberboard element
11. 1⁄ 8 in translucent acrylic glass

12. fluorescent tube


13. fiberboard
14–15. timber section
16 heavyweight PVC-coated glass-based mesh fabric
1⁄ 8 in stainless-steel cable attached to open swage
17
socket
18 steel frame
19 woven fiber mesh sandwiched between toughened
safety glass with a beveled edge

At this stage of a project, different scales of drawing are necessary to explain the design
intentions: how materials are juxtaposed; joints, junctions, fixings, fastenings; the relationship
between different types of materials (structural, decorative, acoustic, hygienic, etc.). The
drawings will also be used to locate various aspects of the interior and coordinate building
services, such as ducts and light fittings, with ceilings and partitions. These drawings can be
referred to as “working drawings,” they inform the process of building and making a space or
an element within a space, and they will be “worked to” by the building contractor,
manufacturer, or installer. Sometimes these are developed in conjunction with, or by, the
contractor. (For more on detail and construction drawings see case studies on pages 178 and
180.)
Detail drawings can be at 1’0”:1’0” (full size). This scale allows a very close inspection of
materials, how they fit together and integrate with other elements of the interior. There may be
a particularly difficult condition in a space, which needs careful thought; 1:1 scale allows this
level of interrogation, and can explain how something very complex needs to be assembled or
built.
Other scales, for example 6”:1’0”, 3”:1’0”, and 11⁄2”:1’0” allow different kinds of
exploration and explanation. If a drawing is one-tenth real scale, then it is clear that it is not
suitable for the communication of surface details, but the position of elements adjacent to one
another—for example, on a door or a piece of designed furniture or fitting—can be
communicated. 6”:1’0” and 3”:1’0” scales are often used to describe the detail of joints,
junctions, and assembly. The 3⁄4”:1’0” scale will often be used to indicate the location of
details (drawn at 6”:1’0” scale, etc.). Other scale drawings will also be developed by interior
designers, architects, and engineers to coordinate, for example, building services and to set out
(position) lighting.
All of the above drawings will then be contextualized in 1⁄4”:1’0”, 1⁄8”:1’0”, and possibly
1⁄16”:1’0” drawings, to form a coherent set of documents that describes the interior in full. The

completed set—along with the specification, described overleaf—forms the construction


package that is sent to the building contractor(s).

DRAWING CONVENTIONS

When preparing technical drawings that describe material details, the designer
will often employ recognized drawing conventions. The diagrams below provide
some examples; drawing conventions are also described in reference books and
industry guidelines.
Written representation and description
Once the client has agreed to the materials selected and approved the cost, the designer can
then specify the product.
At this stage, interiors are described through a language of specification, for example: cavity
wall, leveling compound, suspended ceiling, stud partition, fair-faced brick, tiled flooring,
adhesive, book-match veneer, lacquered finish, and plaster finish. Specification is the process
by which the designer confirms to the client, the design team, and the building contractor the
precise material or product that has been agreed and how it is to be built; the material can then
be purchased and assembled as part of the construction package. A specification is often read
in conjunction with a set of drawings that locate the material and describe the construction
details.
Materials can also be identified in a Bill of Quantities. This document itemizes all the
materials to be used in a space, like a list of ingredients, so they can be measured, quantified,
and costed by the designer or a quantity surveyor. For example, the area of timber specified by
the designer can be measured and quantified, allowing the price for the purchase and
installation of this material to be estimated. This is a very useful way to understand how much
the overall project will cost, and also allows an understanding of how the selection of
alternative materials can reduce or increase cost.
Fabrics

Ref: FN006 Location: Focus


Rooms
Item: Furniture Upholstery
Trade name: DIVINA2
Manufacturer: KVADRAT
Specification:
• 100% new wool fabric
• 45.000 Martindale Rub Test index
• Use double stitching on all upholstery seams in thread color to match fabric
• Ref. 224 WARM GREY for acoustic ceiling panel in Focus Room
• Ref. 334 TAUPE for Reception/Partner Sofa
• Ref. 552 TERRACOTTA for Reception/Touchdown Armchairs
• Ref. 671 AUBERGINE for Operational Chairs

In practice, material specifications can be communicated in words only but also often appear with visual references
in the form of specification sheets, as illustrated below and on the following pages. This form of documentation
provides a clear and helpful reference for the designer, the client, and the contractor. Based on data sheets
generated by Freehand Projects, the specification sheets illustrated here describe the product name and color, the
supplier or manufacturer’s details, and can also be used to communicate associated costs.
Ceiling Finishes

Ref: FN008 Location: EA/CSSA


Item: Acoustic Ceiling Tile
Trade name: Offecct, Soundwave®Flo
Specification:
• White acoustic tile/24 x 24 mm, applied to plasterboard ceiling for improved acoustics
• Recyclable molded polyester fiber upholstered in white wool fabric

Armchair and Footrest

Ref. FU002 Location: Reception


Item: Armchairs
Trade name: EGG
(the original Fritz Hansen Egg™ Chair, designed by Arne Jacobsen)
Manufacturer: FRITZ HANSEN
Specification:
• Fabric DIVINA2 KVADRAT
Prototypes
Prototypes are full-size representations of part of an interior that can be built by the main
building contractor or specialist subcontractors, either on site or in their workshop. The
prototype can be used to test a particularly unusual configuration or use, or the performance of
a material, prior to constructing the interior; alternative methods and materials may be used,
and the prototype can be assessed by all relevant members of the design team and approved by
the client.

Post-construction and occupation


Once the interior has been constructed, there are some final forms of representation and
communication that will need to be completed. These include:
Punch lists: this is a list of concerns about the finished interior that can be identified by the
client or designer; it relates specifically to the build quality and whether the building
corresponds with the construction drawings and specifications. The list of items is then handed
to the contractor to address.
A set of “as built” drawings: this is a set of drawings that describe in full what has been
built. These are useful documents for the client and can be referred to in future if further works
are completed or if there are specific areas of the interior that require access or maintenance
but are not easily accessed.
The Operations and Maintenance Manual: this document is handed to the client when the
project is complete, and it is particularly important for larger projects. It includes information
about how interior elements are operated and serviced; for example, if a material has been
specified that requires specialist cleaning and maintenance this will be identified in the manual
and the cleaning methods described. The manual will also include information about the
mechanical and electrical installations such as lighting and power, security installations, and
mechanical ventilation systems, and will identify the suppliers of, for example, new lamps for
the light fittings or of audiovisual equipment.
Finally, when the building is complete it is often represented photographically. Photographs
are used by clients to promote their new building, and designers add these photographs to their
portfolio; the images can also be used in books and design journals. This photographic record
can be inspirational to other designers and clients, it may form part of design archives and can
ultimately inform historical accounts of the interior, as illustrated earlier in this book. One
might question the following claim by Swiss architects Herzog and de Meuron, but the
statement is thought-provoking:

And afterward, once the project has been finalized and the building completed, the
representation of the work in photographs has become just as important, if not more
important than, the building itself.3
Notes
1 Peter Zumthor, lecture, Royal Academy, London Summerworks, 2006.
2 Robin Evans, Translations from Drawing to Building and Other Essays, London: AA Publications, 1997, p. 157
3 Jacques Herzog and Pierre de Meuron, Herzog & de Meuron, Natural History, Canadian Centre for Architecture
and Lars Muller Publishers, 2002, p. 399.
PART V Material classifications, processes,
and sources

14. MATERIAL CLASSIFICATIONS


15. MATERIAL SOURCES AND RESOURCES
Many designers work with a palette of “favorite” materials that they have tested, collected, and
stored over several years; however, good designers are also likely to be alert to shifting trends
and material innovations and will search for supplements or alternatives to the familiar palette.
This section will include some of the material sources and resources available to the
designer searching for information and material products. It also introduces material types,
processes, and methodologies for classifying, describing, and organizing materials.

Materia Inspiration Center, Amsterdam. Associated with the online resource Materia (see page 157), this physical
showroom has an inspirational collection of new materials and provides opportunities for practitioners from different
disciplines to share knowledge and ideas. There are other similar resources across the globe.
14. Material classifications
The way designers classify and organize materials, both physically (such as in a library) or
when searching for products, will inform their practice and the interiors they create. It is good
for a designer to challenge preconceptions about materials, such as the way they are
indentified, understood (in terms of appropriate applications), named, and grouped, and to
consider alternative ways of knowing “all about” a material.
Materials can be classified and archived according to their mechanical properties, which
the designer will assess when considering the intended function of the material, for example:

Strength materials can be classed as strong or weak according to their ability to resist stress;

Stiffness materials can be stiff or flexible according to their ratio of applied stress to elastic
strain;

Plasticity if a material has plasticity in tension it is described as being ductile; if it has plasticity
in compression then it is described as being malleable;

Toughness a material can be tough or brittle—this relates to how much energy a material
absorbs before it fractures;

Hardness a material can be classed as hard or soft according to its ability to resist surface
indentation.

Materials might also be classified according to their likely function or intended application;
for example, materials that are used for ceilings could be grouped together as could materials
that are used as floor finishes, partitions, etc. Although this is a logical archiving system to use
in practice and serves its purpose well in some situations, it can prevent more creative,
exciting possibilities, such as using a material outside its original intended context (its
reappropriation).
The designer might also adopt a method of classification and organization that corresponds
approximately with scientific definitions of materials. Using this conventional, “scientific”
method recognizes that a single material could fulfill multiple functions: wood could be used
as a floor finish, but it might also be specified as a wall or ceiling panel; it might be specified
because of its structural integrity, or as a decorative surface; it could be considered a warm,
durable hardwearing floor material or a surface that requires considerable care. However, this
method of classification can still be predictable and can be challenged by some contemporary
materials that do not fit these definitions—for example, composite materials, which are made
from two or more substances, or “smart” materials that are designed to respond to the
environment, such as shape-memory alloys or piezoelectric ceramics.
Testing alternative methods of classifying materials can encourage the designer to think
laterally and explore the potential of materials, as the images overleaf illustrate.
On the following pages we have used the broadly scientific classifications of materials to
provide descriptions of the different materials available for interior design, and the associated
material finishes and processes.

Classification 1 Grouped according to common names. This is a familiar method of storing materials in a practice.
However, groupings are inconsistent, in some places referring to the form that the material takes (film or carpet) or
in others, to the scientific classification of material (glass).

Classification 2 Corresponds, broadly, with scientific classifications of materials.


Classification 3 Grouped according to the material’s likely application.

Classification 4 Grouped according to the material’s sensory properties.

Polymers
Polymers encompass naturally occurring materials such as rubber, shellac, and cellulose, and
also include synthetic or semisynthetic materials—for example, Bakelite, polypropylene,
nylon, and silicone (all have been widely used in interior design).
Polymers can be manipulated using thermosetting and thermoplastic processes—these
processes make the material temporarily more malleable and/or ductile. Some polymers heated
using these methods can be easily molded using techniques such as casting, injection molding,
and rotational molding; as the materials cool they set hard in their new form. Polymers can also
be cut using water jets and laser cutting, and “laminated” using stereolithography. These
processing methods are used to create a vast range of mass-produced and one-off products:
chairs, tables, cladding, etc.
The strength, toughness, and ductility of plastics vary greatly, so suitability for the intended
function needs to be checked carefully. Designers must also be aware that some plastics are
known to be toxic to the environment, although increasingly they are being developed using
100 percent biodegradable and organic materials such as starch and cellulose.
There are dozens of polymeric materials that can be used in interiors, such as plastic
laminates, plastic cladding, plastic sheet materials, and rubber flooring. Different finishes can
be applied to these materials during the manufacturing process, such as textures, indented or
relief patterns, or laminated finishes; once the polymer has taken its form, the materials can
then also be screen-printed, cut, polished, and coated with decorative or protective finishes.

Woven plastic.
In Lauren Moriarty’s Noodle Block Light, heat-formed rubber has been laser cut to create a “3D textile” cube.

Polymers can be manufactured in many colors, surface textures, and levels of translucency.

Mandarina Duck flagship store, Paris, 2001, by NL Architects with Droog Design. A wall of elastic bands is used to
display merchandise.
Anna Siedlecka and Radek Achramowicz of Puff-Buff Design designed the low-voltage-light “Superstar” chandelier
using inflated, high-frequency welded, PVC film (phthalate free). Each “bubble” has its own valve and a single LED
light point.

Metals
Metals account for 75 percent of the elements in the Periodic Table—for example, tin, lead,
aluminum, zinc, titanium, mercury, iron, copper, and cobalt. Metal elements can be combined
with other metallic or nonmetallic materials, such as carbon, to create alloys—for example,
iron is combined with carbon to create steel, which is harder and has a greater tensile strength
than pure iron.
Metals tend to be strong and ductile, although their mechanical properties also vary greatly:
some metals, such as nickel alloys, resist corrosion; titanium can be stronger at high
temperatures than other metals; aluminum is easy to form; and iron and steel are used in
construction for their strength.
Metals can be formed using various processes, such as casting and molding, laser cutting,
panel beating, tube bending, metal spinning, and metal stamping. Metals are very often used for
structure and as a cladding material, but also in product design such as ironmongery and for
fixings and fastenings: nails, rivets, hinges, clamps, etc. Designers select metals for interior
projects for their functionality, but also based on their aesthetic qualities, which will vary
according to the metal’s inherent properties, e.g. the color of copper or bronze. However, the
aesthetic qualities of metals can also be transformed by the finishes applied to them: metals
can be pressed or indented with a surface texture and patterns can be applied using screen-
printing, perforation, bead blasting, or photo-resist acid etching. They can be abraded,
hammered, burnished, oxidized, anodized, oiled, or polished, and coatings can be applied
using electroplating or powder-coating. These all present numerous possibilities for the
designer to explore.
Metals produced in various forms including mesh, perforated sheet metal, ridged copper, and corrugated aluminum.
In their design for Mandarina Duck’s flagship store in Paris, NL Architects and Droog Design also designed an
“inverse clothes rack.” Inspired by the forms of clothes on hangers, they created a cocoon with seamless joints from
brushed aluminum.

Zaha Hadid Architects created a metallic, deconstructivist intervention at a point of transition within Monsoon
restaurant in Sapporo, Japan.

Wood and other organic fibers


Woods and other natural materials such as bamboo, cork, cotton, wool, silk, and hemp are
organic, fibrous, composite materials. They have various qualities, including strength and
stiffness, and can be recycled and renewed if sources are correctly managed; they also have
sensory qualities that can be appealing, such as inherent natural odors, textures, and colors.
Wood can be processed to create veneers, composite block, and board materials, and may
also be formed using lathes, saws, laser cutting, separating methods, wood turning, and steam
bending.
Like metal, different woods have different functional and aesthetic characteristics, and
finishes can be applied to transform appearance and protect the material. Wood can be waxed
or sealed using shellac, varnish, or oil (these processes can impregnate the wood with the
scent of lemons, linseed, or beeswax). They may be sanded, scraped and polished using wire
wool, pumice, and fabric pads; stains and paint can be applied in order to color and protect the
material; lacquering can also be applied, to provide heat resistance and to create a high gloss,
satin, or matte finish.
Design Spirits’ design for the Niseko Look Out Cafe, Hokkaido, Japan. A vertical timber lattice, known to represent
Japanese identity, is used to create seating booths, walls, and ceiling.
Various samples of wood/timber-based products including Art Wood, bamboo (from the Bamboo Flooring
Company), milled MDF, and Flakeboard (laminated timber flakes).

Paper, a product of wood and other organic materials, is also used in interiors for a range of
functions—for example, wallpaper, wall panels, and screens such as the shoji screens used in
Japan. Paper or paper pulp is a versatile material and can be processed using many techniques,
such as pressing, molding, and casting, to create a range of translucent and opaque forms.
Similarly, cardboard can be used to create lightweight but strong forms.
Product designers MIO use compressed, molded paper to create wall and ceiling tiles.

Woodstock, a decorative wallpaper manufactured by Cole and Son.


“Papercut,” designed for the Yeshop fashion showroom in Athens, Greece, by dARCHstudio (Elina Drossou with
collaborators Nikos Karkatselas, Chrysa Konstantinidou, and 10 volunteers). The project incorporates 100%
recyclable materials including thousands of sheets of corrugated cardboard packaging and low-cost OSB (oriented
strand board). The biomorphic construction was inspired by the human body.

Organic yarns—such as wool, silk and cotton—are used extensively in interior design, for
curtains, upholstery, screens, carpets, rugs, light fittings, and acoustically absorbent or
decorative cladding. Processing methods include pressing, molding, weaving, tufting, and
knotting—the resulting fabrics can be stitched, fastened, or glued to create a range of forms and
surfaces.
Anne Kyyro Quinn makes interior textiles using hand-cut, sewn, and finished natural fabrics such as felt.

A woven-fabric rug.
Silk.

Ceramics and glass


Ceramic is a wonderful material; malleable and pliable, it can be pushed and pulled,
squeezed, molded, poured, and ground.1

Ceramics are nonmetallic materials that can be slip-cast, thrown, molded, or formed and fired
at high temperatures to create various products such as floor and wall tiles, mosaics, crockery,
and sanitary ware. Ceramic products are generally resistant to moisture and high temperatures;
they can be strong, hard, wear-resistant, and tend to be brittle. Ceramics can be textured or
smooth, slip- and frost-resistant, they can be pigmented or painted, and glazes can be applied
during the firing process. Bricks, an ancient product primarily made from clay, are “ceramic”
and can be used for their structural integrity, warm colors, and decorative potential. Bricks are
modular components (8 x 35⁄8 x 21⁄4 in is the standard US size) and can be laid in rows (known
as courses) and in different arrangements (known as bonds, for example Flemish Bond,
Stretcher Bond, etc.).
Glass (also considered part of the ceramics “family”) has been used for millennia for
products, jewelry, decoration, and glazing. More recently, methods of blowing and processing
glass have produced a widened array of products and uses: structural glazing, thermal
insulators, glass-fiber-reinforced concrete, and glass-fiber-reinforced plastics; glass is also
essential to fiberoptics and telecommunications technologies.
Glass can be tempered or laminated for security purposes; fabrics, metal meshes, and other
materials can be “captured” between laminated layers to creative decorative finishes. “Smart”
glass can literally be switched so that the transmission of light is altered (from transparent to
opaque) when electricity passes through the material.
A number of finishes can be achieved during the glass-manufacturing process: metals can be
added to the material or applied to the surface in order to create iridescent or dichroic effects.
Glass can be acid etched or sandblasted to create patterns and to achieve different degrees of
translucency; CVC machining can be used to cut glass; and colored pigments can be added or
color applied using screen-printing or back painting.

“Pict,” a modular partitioning product designed by Fred & Fred, uses frosted glass blocks with numerous integral
optical lenses that refract light. This design provides luminosity without the need for electricity.
The installation “Indigo” was designed by Jurgen Bey for Droog Design for Levi’s Red Line. Using liquid crystal
technologies, the laminated glass constantly shifts its appearance from transparent to translucent indigo. As
electrical charges transform the glass, the clothing displayed is revealed and then appears to sink back into a pool of
indigo.

Examples of wired and cast glass.

Stone and slate


Naturally occurring materials such as stone (including granite, marble, and limestone) and slate
are extracted from the earth, processed, and used in the built environment.
Stone can be used in the form of modular blocks, slabs, paviours, and tiles of very different
sizes (from 1⁄2 in square stone mosaics to slabs that can be more than 39 in in length). Stone can
also be chiseled and cut into complex forms.
Stone floor tiles are usually 3⁄4–11⁄8 in thick and can be laid on a sand bed or bonded to a
level substrate. Stone laminates are also now available—thinner stone tiles are bonded to rigid
sheet polymers, metal, or particle boards.
The functional properties of stone can vary greatly. Granite, for example, is a very hard
material and is nonporous; it is often used as a floor finish, as a cladding material, or for
kitchen and bathroom worktops. Other stones such as marble, limestone, and slate can be used
in these contexts but they are softer and less moisture-resistant, so the application and finishing
needs to be considered carefully. Travertine is pitted and would be inappropriate for an
interior environment that is dusty or polluted (where cooking fats are used, for example) unless
the holes were filled.
These materials are available in numerous colors (with natural variations) and finishes:
polished, hewn, rough-hewn, honed, and hammered. Stone chips can also be combined with
cement or resin-based materials to create composites such as Terrazzo.
Stone is a durable, high-quality, expensive material but it is derived from finite sources that
are not renewable.

A selection of stone types and forms including marble, sandstone, and limestone, and setts, blocks, and cobbles.
The images illustrate some of the range of colors, patterns, textures, finishes, and modules available.
A selection of real and synthetic animal products.

Animal products
Animal “products” such as ivory, leather/skin, fur, shell, and bone have also been used in
interior design (consider the materials of the Art Deco period). Leather is still used widely for
upholstery, but also as a cladding and flooring material, while mother-of-pearl is used to
create decorative tiles. Trading in many other such products is now illegal, as the species
involved are protected—for example, elephants in the case of ivory. However, these materials
are still valued and purchased by some people. Synthetic alternatives to all animal-derived
products are available.

Composites
Many of the materials discussed in these pages can also be defined as composites, a
combination of more than one material element. Steel is a composite; other familiar examples
include epoxy resins, fiberglass, and concrete.
Concrete is an ancient building material that does not fit any of the above “scientific
classifications.” Owing to its potential strength and versatility, it is used in contemporary
buildings more than any other man-made material. Concrete is made from cement; a substance
such as lime, which sets hard and can bind other materials; coarse aggregates, such as crushed
stone; fine aggregates, such as sand; and finally water (although other chemicals can be added
depending upon the application). The “recipe” chosen for the concrete mix will affect its
appearance and physical properties. For example, concrete can be “foamed” (air bubbles are
entrained within the mix) to create a lighter, more frost-resistant product or glass-fiber optical
strands can be added to create a light transmitting product (see page 27).
Like other materials that are poured or cast, concrete can have different surface textures.
This can be achieved by selecting shuttering or formwork (used to contain the concrete before
it sets hard) with a particular pattern such as wood grain. Surface texture will also vary
according to the size of the aggregate. Concrete can also be supplied in precast units that can
be assembled quickly on site.
There are environmental concerns associated with the sourcing of materials, manufacturing
processes, and disposal; however, efforts are being made by the concrete industry to improve
sustainability; for example, waste paper pulp is now being used as a form of cement.

Concrete can be cast to achieve many different surface textures.


Concrete can be mixed with various sizes of aggregate to get different colors and textures.
Concrete steps at the Castelvecchio Museum.

Stucco (or plaster) is a similar, cementitious material that is also used extensively in
interior environments. Plaster can be colored, mixed with fine aggregates or glass, and can be
applied using different techniques to create a range of finishes. Historically, plaster was also
used as a surface upon which to paint and decorate— examples have been found in Roman
villas. Today, plasterboard (rigid panels made from plaster) is a ubiquitous material that can
be used to construct walls and can be finished using plaster skim coats (smooth or textured),
paper, decorative paneling, and paint.
Contemporary materials are often categorized as composites: for example, biopolymers that
use biodegradable materials derived from rice husks, soya, maize, and corn; “plastic woods”
that combine polymers with recycled wood flour; laser-sintered materials; elastic synthetic
materials; Dupont Corian® and other similar solid surfacing materials, which combine acrylic
and aluminum trihydrate; and numerous other products that combine recycled metals, stones,
plastics, and ceramic materials.
These and many other traditional materials can be processed using contemporary, computer-
aided technologies to design and make elaborate forms.
Original painted plaster walls at the Castelvecchio Museum.

New and emerging materials and processes


In Part 1 of this book we referred to the transformative effect nascent digital technologies are
having on spatial design. However, as these new methods are at an early stage of their
evolution, it is difficult to predict how they will continue to shape the creation, manufacture,
and application of materials. Research and product prototyping by designers and scientists,
often in collaboration, suggest many tantalizing possibilities.
Materials development
Materials that have been developed and are continuing to emerge from academic research and
scientific and industrial endeavor have characteristics that were unimaginable in previous
generations. A few examples are outlined below but there are many more alternatives.
Nanotechnology is one of the most significant areas of research in materials science and
refers to the development and manipulation of synthetic materials at the atomic or molecular
level.
Graphene is a material that is only one atom thick and believed to be the strongest material
ever measured: “Graphene does not just have one application,” says Professor Andre Geim,
the current co-holder of the Nobel Prize in physics for his work with the material at
Manchester University. “It is not even one material. It is a huge range of materials. A good
comparison would be to how plastics are used.”2
Nanotechnology-enabled materials and processes result in products that are smaller, lighter,
stronger, and cheaper than traditional alternatives. For example, carbon nanotubes (CNTs) are
super-strong, resilient materials and could be used in the future to replace steel and concrete to
create lightweight structures. Nanotubes could be used to create “gossamer structures that open
up spatial realms far beyond anything we could imagine ... nanoscale structures would be like
clouds.”3 Nanotechnology is also beginning to inform the development of smart materials used
in the interior.
Smart materials are composite materials that are capable of reacting to external stimuli; the
reactions can be defined as sensory, adaptive, or active. For example, sensory materials could
have built-in sensors that detect changes in the material’s structure; adaptive materials might
change their color or volume in response to environmental conditions such as heat and light;
and active materials have both sensors and actuators and are capable of complex behavior—
they can sense changing conditions and adapt to them.4 These “living” materials have various
applications in the interior and include materials that can absorb smells, detect and absorb
bioagents, and change color if they are about to break or in response to heat and light
(thermochromic or photochromic). Such materials might possess shape memory, or the ability
to collect light during the day and release it after dark. Some can even self-extinguish in the
case of fire and clean and repair themselves.
Materials processing
Digital processes coupled with more traditional methods of manipulating materials have
created new opportunities for the innovative designer. As well as digitally processing new
materials, digital technologies can also be used to “reimagine” and configure familiar
materials such as brick.

Contemporary processes include:

Two-dimensional processes: digitally controlled water jet cutting and laser cutting.

Subtractive processes: computer numerical control (CNC) milling.

Additive processes: three-dimensional printing, rapid prototyping, stereolithography, laser


sintering, and laminated object manufacturing.

Robotics: used to translate and connect digitally designed space with the material reality.

The examples illustrated on these pages and similar research projects suggest that robotics
will be used not only in the manufacturing of materials but also in building construction, where
materials will be assembled and connected with efficiency and precision. It is also clear that
materials science will transform our understanding of materiality and material realities.
It is important that the designer remains informed about new and emerging materials and
processes and understands how to find and store information.
The Programmed Wall, ©Gramazio & Kohler, ETH Zürich. Using digital fabrication methods and robotics, the design
potential of traditional brick was challenged. In accordance with algorithmic programs, a robot laid 400 bricks, each
in a slightly different location and rotation in space.

Procedural Landscapes 2, ©Gramazio & Kohler, ETH Zürich. Decorative concrete panels are usually created using
subtractive processes, which can be efficient for large-scale production of identical units, but are wasteful on a
smaller scale. As a more efficient alternative, students at ETH Zürich used digital robotic fabrication methods and
granular materials such as sand to create molds that could be reconfigured or reused.
Sequential Wall 2, ©Gramazio & Kohler, ETH Zürich. Constructed using additive digital fabrication methods, robots
first cut and then stacked individual timber slats. The straight-edge timbers were positioned to create complex
curved surfaces and to fulfill functional criteria (that the wall should be loadbearing, insulating, and waterproofing).
15. Material sources and resources
Materials libraries are an important resource for the designer; they may be part of a practice
office (a “private” collection), or an external resource housed by a specialist company or an
independent association (a semiprivate or public collection). Online libraries and databases
are also becoming increasingly popular, and trade fairs and exhibitions provide excellent
opportunities for encountering new and innovative materials.

Practice libraries (private)


In practice offices, materials are often kept in libraries, which vary in their formality—from
drawers and boxes of samples roughly organized by type to carefully cataloged and arranged
collections that can be searched using a database.
Technical information and data from manufacturers is a vital accompaniment to the physical
material sample and forms an important part of the library. Other key information sources that
may be kept in a materials library include trade directories and trade journals, which cover
every conceivable product and material category from contract flooring to non-woven textiles.
Designers might employ a materials consultant, a materials librarian, or materials researcher
to work on a specific project brief, or to oversee the organization of their materials library.

Visitors consulting with a specialist advisor at the 100% Design fair, London, 2011.
In practice, samples can be stored in managed libraries or more informally on shelves, in boxes, or on a samples
table.

University/institutional libraries (semiprivate or public)


Some universities and other public institutions with materials libraries offer access to
designers, though this may be limited through membership schemes or to alumni.
These institutional libraries often have a particular focus, such as the history of plastic
materials, sustainable and environmentally friendly materials, metals, or perhaps materials that
are relevant to a particular place or indigenous group of people.
The Construction Specifications Institute (CSI) publishes MasterFormat, a North American
industry list of standardized numbers and titles for organizing construction bidding and contract
requirements, specifications, drawing notes, cost data, and building operations.
In the United States, the School of Architecture at the University of Texas, Austin, has a
materials library (both a physical archive and an electronic database) with over 25,000
samples. Similar archives exist at Harvard University’s Graduate School of Design, the Rhode
Island School of Design, and the Material ConneXion materials archive at Kendall College of
Art and Design.5

In addition to materials kept in a library, many other resources can be used to develop
designers’ understanding of materials and introduce them to new material products. Some
examples are listed on this page.

Materials databases
Databases provide access to a broad range of materials information. Some of the classification
problems discussed above can be effectively addressed when working digitally, as materials
can be tagged with multiple keywords relating to their physical and sensory properties as well
as their intended applications. Links to manufacturers’ websites, and to examples of the
material in use can help you quickly understand what the material’s properties and appropriate
applications are.
One of the main drawbacks of a digital database is that it is very difficult to get an accurate
idea of a material by looking at photographs and reading about it. Designers need to get their
hands on the real thing in order to understand and make decisions about it; therefore, online
resources should be seen as a complementary research tool, not a replacement for a physical
library of material samples.
The companies behind the main online databases also have physical materials libraries,
combining their offer of a virtual search tool, accessible from anywhere in the world, with the
hands-on experience that real samples provide.

Materia, based in the Netherlands, comprises a physical resource center and a free online
database: Material Explorer. Searches can be conducted using keywords, or by selecting from
a range of different properties (including glossiness, texture, and translucence) as well as
country of origin. http://www.materia.nl (accessed 04.07.11)

matériO has libraries in Paris, Antwerp, and Barcelona, with future plans to open in Prague
and Bratislava. Their subscription-based online database, Materiotheque, holds information
on materials produced by more than 4,000 manufacturers. http://www.materio.com (accessed
04.07.11)

Material ConneXion has libraries in New York, Bangkok, Cologne, Milan, Daegu (South
Korea), Istanbul and Beijing. Their subscription-based online database covers an ever-
growing range of materials. http://www.materialconnexion.com (accessed 04.07.11)

Material Lab is a materials showroom located in London and established specifically as a


resource for designers— “not a shop but a studio.” http://www.material-lab.co.uk (accessed
04.07.11)

matériO in Paris and Materia Inspiration Center, Amsterdam. At such a resource, designers can be inspired by new
materials or search for materials for a specific project.

Materials Lab, London. Similar to the Materia Inspiration Center, this is a resource where designers can find out
about the latest material trends and innovations and seek expert advice.

Trade fairs, exhibitions, manufacturers’ showrooms


Trade fairs and exhibitions provide good opportunities to see a large range of different
materials and products in one place. Manufacturers will often use these as a platform to launch
a new product or announce an innovation. They also provide a forum for face-to-face
discussion with technical sales representatives, who are usually very knowledgeable about
what their materials can do and how they may be used. Manufacturers’ showrooms can also be
helpful—especially if you know the type of material you are looking for, or you need to get
hold of samples very quickly.

International expositions and exhibitions include:

Six Cities Design Festival, all areas, Scotland, UK (January)

Toronto International Design Festival, Toronto, Canada (January)

Indian Design Festival, Pune, India (February)

Milan Furniture Fair and Public Design Festival, Milan, Italy (April)

Design Festa, Tokyo, Japan (May)


International Contemporary Furniture Fair (ICFF), New York, USA (May)

Interzum, Cologne, Germany (May)

DWELL on Design, Los Angeles, USA (June)

Architectural Biennale, Venice, Italy (June)

Istanbul Design Weekend, Istanbul, Turkey (June)

DMY International Design Festival, Berlin, Germany (June)

State of Design Festival, Melbourne, Australia (July)

Sydney Design, Sydney, Australia (August)

Copenhagen Design Week, Copenhagen, Denmark (August)

London Design Festival, London, UK (September)

Green Design Festival, Athens, Greece (September)

ZOW, Istanbul, Turkey (September)

Experimenta Design, Lisbon, Portugal (September)

World Design Congress, Beijing, China (October)

Bangkok Design Festival, Bangkok, Thailand (October)

IIDEX/NeoCon, Toronto, Canada (September/October)

Singapore Design Festival, Singapore (November)


The Material Sourcing Company’s stand at Surface Design Show, London 2010.

100% Design, London, 2011. Exhibitions and trade fairs provide opportunities for designers to see new products and
materials and to speak to manufacturers and suppliers; material samples can also be collected for personal or
practice-based materials libraries.
Notes
1 Chris Lefteri, Materials for Inspirational Design, Brighton: RotoVision, 2006, p. 6.
2 http://news.bbc.co.uk/1/hi/programmes/ click_online/9491789.stm (03.10.11).
3 Erik Baard, “Unbreakable” in Architecture, June 2001, p. 52.
4 Branko Kolarevic, Architecture in the Digital Age: Design and Manufacturing, London: Taylor & Francis, 2003, p.
51.
5 Alison Zingaro, “Innovation in the Classroom,” at http://materialconnexion.com/Home/Matter/
MATTERMagazine/InnovationintheClassroom/ tabid/751/Default.aspx (accessed 26.10.11).
PART VI CASE STUDIES

1. Atmosphere: Beijing Noodle Bar


Design Spirits Co. Ltd, Las Vegas, Nevada, USA

2. Brand identity: Projects for Levi Strauss International


Jump Studios, Florence, Tokyo, Berlin

3. Narratives: Collaborative interiors


Tracey Neuls, London, UK

4. Pattern and surface: Installations


Gunilla Klingberg, Sweden

5. Creating space: softwall + softblock modular systems


molo design, ltd

6. A material response to site: Concept for an installation


Alex Hoare, Lybster, Scotland, UK

7. Sustainable exhibition design: “Atmosphere”


Casson Mann, Science Museum, London, UK

8. Material detail and construction I: Pink Bar


Jakob + MacFarlane, Paris, France

9. Material detail and construction II: Republic of Fritz Hansen


BDP (concept and design) and TinTab (detail and construction), London, UK
Case study 1 Atmosphere
Beijing Noodle Bar, Las Vegas, Nevada, USA
Design Spirits Co. Ltd

Clockwise from top left: the fish tank-lined entrance corridor, main dining area, and banquette seating on the side.

An essence makes a space.


We search for that essence, to create a space with long life.
As craftsmen, this is our design spirit.
Design Spirits

Design Spirits Co. Ltd is an interior design and consultancy practice based in Tokyo.
The Beijing Noodle Bar, in Caesars Palace, Las Vegas, was designed by Yuhkichi
Kawai of Design Spirits in collaboration with graphic designer Alan Chan and lighting
designer Kazuhika Suzuki of Muse-D Co.
Located in a huge hotel and adjacent to a casino, the restaurant has a very distinctive, ephemeral atmosphere
created through a veneer of material and light. It is an oasis of calm, a retreat from the noisy gaming machines and
neon lights.
Design Spirits’ concept for the interior was to cover the space with light diffused through a silk-like skin. The
practice’s aim was to move away from the conventional elements that define an interior—such as walls, floors, and
ceilings—and to create an interior with seamless borders: a single entity. The range and quantity of materials is
minimized and a single decorative motif, an arabesque pattern, is used throughout to create a cohesive, harmonious
whole.
Upon entry, customers move through an enclosed entrance of sparkling aquarium tanks, which provides a
transition from the noisy, aggressive atmosphere of the casino to the calmer, tranquil interior of the restaurant.
The arabesque pattern is repeated at different scales: white built-in furniture is etched with the pattern, and laser-
cut white powder-coated steel sheets are used on the walls and ceilings and lit from behind with LED lights to cast
arabesque patterns on the tables, chairs, and floor, creating a “soft, cocoon-like interior.” All the loose furniture is
white with details in stainless steel and aluminum; the only colors used in the interior are pink, which gives a gentle
warm blush to the room, and flashes of orange from the aquarium fish.
The composition of materials is elegant and restrained, and Design Spirits’ aim of creating a tranquil retreat has
been achieved; the practice describes the atmosphere created as: “a sensuous embrace like the wonder of a deep
forest or the secrets of an ocean.”

Drawings are used extensively by Design Spirits to develop and refine their designs and communicate with their
clients.
Case study 2 Brand identity
Projects for Levi Strauss International, Florence, Tokyo, Berlin
Jump Studios

Jump Studios is a London-based practice that aims to achieve innovation by breaking down barriers between
creative disciplines —its creative team includes design consultants, architects, interior designers, graphic
designers, and digital designers.
The practice specializes in architecture, interior design, brand consultancy, and installations/design projects that
are underpinned by clear concepts, taking “intangible ideas, such as brands, and creating tangible, physical
spaces.”1 When working on a project it follows the principle of the “Three Es,” all of which have relevance when
considering and selecting materials:

Efficiency: plan, program, budget, resources


Engagement: to consider how the user or client will engage with a space
Expression: to respond to, or create, a visual identity for the client

Jump Studios’ projects for Levi Strauss provide good examples of how materials can been used to reinforce and
communicate brand identity or to give visual expression to a client’s image. Each project is different, but the Levi
brand image is maintained in each location:

Levi’s Pitti Immagine, Florence


Jump Studios was commissioned by Levi Strauss Europe to design an exhibition space for the Florentine fashion
trade fair Pitti Immagine that expressed the brand value of craftsmanship. By referring to the traditional couture
atelier, a space in which “you will find one large table around which the garment-makers work, with their beautiful
hand-crafted pieces hanging above the table, wrapped in tissue paper,”2 Jump Studios designed an environment
that evoked a traditional craft-centered fashion house:
The focal point of the exhibition was a cluster of antique wooden drawers, above which vintage denim jeans were
suspended, wrapped in dressmaker’s tissue and lit from above, creating a “ceiling” surface of delicate paper and
tailored denim. New products were housed in the heavy wooden drawers, which were opened for the individual upon
request, giving ritual and ceremony to the process of buying and heightening the perceived value of the crafted
product.
The perimeter of the room was clad in mirrors, expanding and distorting the physical space and creating a sense
of looking forward and backward. This concept was a “response to the paradox of the two premium Levi’s brands:
Levi’s Vintage Collection (LVC) and Red. LVC focuses on the heritage and history of the company, while Red is the
‘lab’ where Levi’s look to the future with new cuts and engineering.”3

Levi’s LVC Store, Tokyo


Jump Studios was commissioned by Levi Strauss Japan to design the first solo LVC (Levi’s Vintage Collection)
boutique worldwide. The site was a Japanese worker’s cottage in the Aoyama area of Tokyo.
For this project, Jump Studios took its inspiration from a pair of worn Levi’s jeans that have developed their “own
unique material character over time”4—the shape of the wearer, faded denim, thinning fabric, frayed edges, etc. The
concept that the inherent qualities of materials can be revealed by time was applied to this interior by using materials
that also take on their own patina and character with use: untreated wooden cladding with copper details and a raw
concrete floor that would be worn smooth. In contrast to these “unfinished” materials, the crafted products were
placed like jewels in velvet lined, full-height drawers— conveying the message that Levi’s products are collectable,
desirable, and precious commodities.
Levi Strauss, Pitti Immagine, Florence.

Levi’s LVC Store, Tokyo.

Levi’s 150, Berlin


To celebrate the 150th anniversary of Levi Strauss, Jump Studios was asked to design an exhibition that described
the history of Strauss as an emigrant from Germany to America and the significance of that journey to the
company’s success.
The exhibition was held in a disused railway station in Berlin, giving conceptual relevance and emotional
resonance to the design. It was designed using the track as a timeline, marked with “billboards” that described
stories and myths about the Levi Strauss brand.
The products themselves were contained within purpose-designed cargo train carriages, which were positioned
within the industrial, cold environment of the disused station; finishes were deliberately weathered on the outside and
the interiors were treated with highly “polished” materials such as perforated backlit copper and refined timber, to
create a “magical and transformative experience once visitors crossed the threshold.”5 Like the drawers in Tokyo,
the interiors of the carriages presented the merchandise as precious, gem-like commodities.
In each of these Levi projects, it is clear that materials have been selected to reinforce a brand identity: they have
been used to represent ideas of heritage, tradition, craftsmanship, quality, and style. While each venue expresses a
different concept or narrative, the values underpinning the brand remain constant and are reflected in the interior
designs.

Levi’s 150, Berlin.


1 http://www.jump-studios.com/#/about-us/what-we-do (accessed 04.07.11).
2 http://www.jump-studios.com/#/showcase/levis-pittiimmagine (accessed 04.07.11).
3 http://www.jump-studios.com/#/showcase/levis-pittiimmagine (accessed 04.07.11).
4 http://www.jump-studios.com/#/showcase/levis-lvc-store (accessed 04.07.11).
5 http://www.jump-studios.com/#/showcase/ levis-150 (accessed 04.07.11).
Case study 3 Narratives
Collaborative interiors, various locations, London, UK
Tracey Neuls

Pop-up store and exhibition designed in collaboration with Retrouvius, London, 2007.

Tracey Neuls is a shoe designer based in London whose interdisciplinary approach to design has resulted in a
number of collaborative, innovative works, including various interior installations in her store on Brompton Road.
One of her first collaborative “pop-up” store designs with the reclamation company Retrouvius, open for only three
weeks, adopted methods of re-appropriation in its design: discarded drawers (supplied by Retrouvius), once used to
conceal and contain small objects, were assembled vertically, their interiors exposed, to create containment and
enclosure at the scale of the room. The store was defined by these discarded drawers—the “retrieved” objects—
giving the interior a material quality that could not be manufactured: worn timber, rusting hinges, burnished brass—
materials that evoked memories of the past and a suggestion of lives lost. The drawers’ reuse or “rebirth” provided
both symbolic meaning and also a sustainable approach to using materials in interior design.
Tracey has also collaborated with contemporary artist Nina Saunders, and the British textiles company,
Sanderson, in an event marking the latter’s 150th anniversary.
This interior was centered around a “liquid,” morphing chair designed by Saunders and a specially designed
collection of shoes by Neuls: both designer and artist used reissued vintage Sanderson fabric in their installations,
and both played with ideas of distortion and subverting conventions in their use of materials. The rubber soles of
Neul’s shoes were cast with Sanderson’s textile, giving pattern to all sides of the shoe, and Saunders’ chair, a piece
of furniture that one would expect to be made of solid and secure materials, has a disconcerting disintegration of
form.
The combination of Sanderson textiles, the amorphous chair, and the shoes suspended in a “decapitated” forest
had a surreal quality; the juxtaposition of materials, pattern, and form disorientated the user as the boundaries
between the real world and the world of dreams become blurred—the narrative is not explicit and the story is left to
the viewer to complete.
Finally, for the London Design Festival 2010 Tracey collaborated with Nicola Yeoman, a London-based artist. In
this installation, also at the Brompton Road store, materials were used to evoke the freedom and creativity of
childhood play, and memories of making with found objects: buttons, beads, fabrics, and fastenings.
The installation distorts perspective, encouraging the user of the space to revisit the imaginative inner life of the
child where the world beneath the table becomes the host of numerous alternative landscapes and narratives ...
anything is possible.
All of Neuls’ collaborative installations demonstrate a narrative use of materials and material objects, which tell
their own stories but also leave the user of the space free to interpret their meaning.

Most Curious, a celebration of Sanderson’s 150th anniversary; pop-up store and exhibition, London.
Home, an installation for London Design Festival 2010; pop-up store and exhibition.
Case study 4 Pattern and surface
Installations, Sweden
Gunilla Klingberg

Repeat Pattern, 2004.

Split Vision bathroom cabinets, 2010.

Gunilla Klingberg is an artist living and working in Sweden. She creates colorful and highly decorative installations
using surface and pattern. However, these installations are more than mere spectacle: the seductive interiors,
installations, paintings, and graphic designs provide a commentary on global commercialization, geopolitical issues,
and consumerism.
In many of her works, Gunilla combines corporate logos, everyday signs, and the symbols that saturate our
environment to create new imagery. The new designs reference Oriental artwork and the sacred mandalas of
Hinduism and Buddhism; they juxtapose Eastern and Western conventions, the spiritual and the prosaic, the
commercial and the religious, and they convey messages of both hope and despair:

I employ symbols that are visible in everyday life. The logotypes and brands I use are neither glamorous nor
“loaded” brands like Nike, which we tend to—after Naomi Klein’s “No Logo”—more easily recognize as something
“evil” because of their horrible production conditions, with child labor, sweatshops.1

The materials selected for Gunilla’s designs are usually simple everyday materials or objects presented in a new
way, for example the scaffolding and self-adhesive tape printed with logos and symbols used in Cosmic Matter, the
kitchen cabinets in Split Vision, and the screen-printed linoleum and vinyl film in Repeat Pattern. In these examples,
the substance is secondary to the materials’ surface treatment: the pattern and decoration applied to the material.
The use of the everyday, both in her use of materials and of graphic signs and symbols, is an important aspect of
Gunilla’s artworks:

Each work is built up with the more unglamorous design of everyday life, which in turn makes it very simple for the
observer to find his or her own position in—and connection to—the space.2

Reimagining and reconfiguring familiar objects and imagery, and understanding that materials and their surfaces
can convey meaning, is an important skill of the interior designer: materials may be applied as a “veneer,” but the
“veneer” can have intellectual substance.

Cosmic Matter: scaffolding, printed tape, highly polished metal, wall paintings, 2009.
Brand New View, 2003.


1 http://www.gunillaklingberg.com/text.Pernille.html, Quote 4 (accessed 29.11.11).
2 Mats Stjernstedt at http://www.gunillaklingberg.com (accessed 04.07.11).
Case study 5 Creating space
softwall + softblock modular systems
molo design, ltd

The textile system is made of a non-woven polyethylene material (trade name Tyvek®). It is 100% recyclable and is
made from 5–15% recycled content. Its lightweight paper look and feel is tear-, UV-, and water-resistant, making it
durable to handle and maintain.

Molo, based in Vancouver, Canada, is a collaborative design and production studio led by Stephanie Forsythe, Todd
MacAllen, and Robert Pasut. The molo studio is dedicated to research in materials and the exploration of space
making. As a design and manufacturing company, it creates and distributes its unique and innovative products to
clients around the world. Molo products grow from Forsythe and MacAllen’s architectural explorations. Inspired by
the idea that smaller tactile objects have a real potency in the physical experience of space, the practice sets out to
create objects that define intimate temporal spaces.
Molo’s products have received numerous international awards and have been acquired by museums and galleries
worldwide, including the Museum of Modern Art in New York. The project “softwall + softblock” is a modular space-
shaping system at the core of molo’s “soft” collection. Utilizing flexible honeycomb structures that expand, contract,
and flex, forming sculptural spaces and seating topographies, “soft” is a research-driven exploration of materials,
structure, and space making. The elements of the “soft” collection have been designed to be uniquely shaped for a
specific occasion or space, folded away for storage and/or reshaped again in variable and dynamic ways, replacing
inflexible alternatives for partitioning and arranging space.
The tactile, experiential qualities of the textile-and-kraft-paper softwall + softblock system are suited to shaping
intimate ephemeral areas within larger, open spaces. Softwall + softblock further provides a medium for shaping the
acoustics and lighting of a space. The cellular structure and vertical pleats that run the course of its expanded walls
serve to dampen sound, while translucent or opaque versions of softwall + softblock can sculpt the light in a space.
Molo’s new system of flexible LED lighting, which integrates with its existing softwall + softblock modular systems,
transforms these elements into completely flexible, freestanding, glowing partitions. This luminous version of
softwall + softblock emphasizes the visual delicacy of the translucent white textile fiber and makes the expansion,
contraction, and fluid movement of these freestanding, soft structures all the more magical. And now, the element of
light, softly glowing and contained within the flowing layers of softwall + softblock, can bring another expression and
atmosphere to dim, moody environments: spaces created to immerse themselves in the dusky shadows of twilight
and night. As a light source, softwall + softblock provides the possibility to shape pure, uncluttered sculptural
environments using softwalls, softseating, and softlighting.
Opening softwall is dramatic experience, as the honeycomb expands to create a completely freestanding
structure, hundreds of times larger than its compressed form. You can choose to open any softwall or softblock
element to a maximum 14 ft 9 in in length, or opt to open it a shorter length to suit a particular occasion or space.
The softwall + softblock modular system includes a variety of standard and custom heights, up to 10 ft.

The flexible, freestanding partition system can expand and contract to shape intimate spaces within larger open
areas. The cellular structure dampens sound while sculpting the light of a space in different ways, depending on
whether the opaque or translucent version of the system is being used.
There is also a version of the system featuring integrated LED lighting, which turns the white textile volume into an
amazing source of light. The luminous version of the system emphasizes the visual delicacy of the textile fiber.
The system’s elements are available in two materials: textile and kraft paper. The former is a 100 percent
polyethylene non-woven textile with a lightweight paper-like look and feel. It is highly tear-, UV-, and water-resistant,
and thus easy to handle and maintain. softwall + softblock is available in translucent white and opaque black. Light
transmitting through a white textile softwall element brings the visually delicate fibers of the material to life, absorbing
and containing luminosity in a similar way to a block of snow. The opaque, black softwall is dyed a deep, rich, inky
black with UV-resistant bamboo-charcoal ink, which produces a subtle sheen reminiscent of charred wood and
allows the fine pattern of the fibers to show.
The second material, kraft paper, is an unbleached paper made with 50 percent recycled fiber and 50 percent
new, long fiber. The new, long fibers give strength, reinforcing the smaller recycled fibers to make a stiff robust
paper. Kraft paper softwall + softblock elements are all opaque and available in a natural, unbleached brown with a
warm, earthy presence, and also a deep black that has been dyed with bamboo-charcoal ink.

Assembly
All elements in the softwall + softblock modular system connect together with concealed magnets in an almost
seamless way, with the vertical joints between elements blending with the rhythm of the vertically pleated structures.
The magnetic end panels can also anchor to any steel or magnetic surface. A white powder-coated steel strip is
available from molo to create an anchor point on walls, columns, or cabinets.
The “soft” collection combines abstractly poetic, sculptural form and pragmatic function to create spaces for
modern flexible life.

The softwall is easy for two people to assemble. The folded wall is first lifted off of its wall storage unit. While
continuing to hold opposing end panels by their circular holes, pull the softwall open by slightly lifting the ends off the
floor (to reduce friction) and then slowly moving away from one another until the wall is pulled open about 10 ft.
Softblocks may be stacked in horizontal layers to reach a desired height. Set up the first layer of softblocks,
connecting blocks end to end, folding the magnetic end panels lengthwise for stability. The panels can then be
arranged to the desired configuration before starting on the next layer.
Case study 6 A material response to site
Concept for a temporary installation in a church, Lybster, Scotland, UK
Alex Hoare

Setting up the installation.


Inspirational photographs of local fishermen, fishing net, and the church window.

Alex Hoare is an artist and a scenographer. The following “design journal” describes her investigation of and
response to a site, its alternative readings, histories, and narratives, and ultimately her material response.

Scenography
“My first impressions of the exterior of the building were of an imposing and unwelcoming façade, a shell to protect
the inhabitant from the Scottish weather. The interior looked dark and empty from the outside.
On entering, my initial impression was of a damp and cold space, the earthy smell of wet and decay, cold air, the
sound of swallows singing and flitting through rafters, and bright light from the windows piercing the dim interior.
Observing the rest of the group filing through the door, like tourists with their cameras, my thoughts turned to the
past, of other people funneling through the door, down a central aisle and into the pews (now gone but which must
have once existed). I imagined singing, preaching, and the church as a haven from the inclement weather, the sea,
and the harshness of life in a fishing village. I walked through the space as the communities of the past may have
done.”

Visual stimulus
“Several things struck me about the visual appearance of the building. Firstly, the structure of the gallery/balcony,
which indicated there may have been side aisles, adding to the path of my imagined flow of people through the
space. The design of the windows also mirrored a sort of funneling effect.
Overall, I came away from the first visit with a sense that the building was a quiet place of refuge. The inside was
a dark space where you were drawn toward the light from the windows; the solidness of the architecture contrasted
with the fragility and decay of the interior.”

Place
“The community’s historical relationship to the sea played an important part in the development of my ideas. Life as
a fisherman in the 19th century and into the 20th was very hard. The constant proximity to the elements (sea, wind,
rain, rock) and the nature of their work must have meant that the precariousness of life was daily apparent. Reading
and listening to oral histories from the Am Baile website highlighted the importance of the relationship to the sea and
the herring fishing industry.1 Bachelard states, in The Poetics of Space: “A nest-house is never young … not only do
we come back to it, but we dream of coming back to it, the way a bird comes back to its nest, or a lamb to the fold.”2
This quote summed up my imagining of fishermen returning from the sea to the village, the hearth, the church, and
perceptions of the space in a metaphorical sense.

Inspirational photographs of the waterfront area.

Composite visualization of the project.


Detail of the glass curtain.

My extended observations of the place incorporated walks down the coast and in the next village, Latheronwheel.
Visual motifs kept repeating themselves: the way the sea channeled through the rocks, the river rushed over the
stones finding a way through, a sense of movement, and again “funneling.” The colors of the water, the kelp, and the
sky were everywhere, steel blues, amber browns, light aqua pools—I started to think about these qualities in relation
to the building and to the material I had chosen to work with, glass.
The colors of the natural environment, and its direct relationship with the community that would have used the
church led me to start experimenting with glass to achieve watery effects, encapsulating movement and light in
small segments that could be strung together to create a curtain. For some time I have wanted to experiment with
the idea of an articulated curtain of glass, to try and create a wall of light and color. My initial experiments using clear
glass focused on methods to string the glass together. At around this time I met a retired fisherman in the village
who agreed to teach me to make nets. Whilst in the Waterfront Museum in Lybster, I had noticed a visual display of a
net which formed in channels, and that in photos of Lybster from the past, nets are apparent everywhere, hanging
out to dry. They are still omnipresent in the harbor today, although in the form of lobster pots rather than fishing nets.
I chose to integrate the netting into the glass to hold it and make it hang but also to show the nets hanging in the
water.”

Final concept
“The final concept is for a temporary, walk-through installation to be located in the church during the transitional
phase from derelict building to new arts center in the village. The installation will use curtains of glass to divide the
space into channels. It is intended as a temporary installation and will include soundscapes of the external
environment, i.e. sea, birds, waves. A bench, with integrated headphones, will run around the sides of the room so
that visitors can pause at different points to listen to the stories of the old inhabitants of the village relating different
facets of life in the village. The color in the glass curtain will change as the visitor moves around the space, and the
glass will reflect the changing light as the day progresses, so different places will be illuminated at different times of
the day.
In addition to this, there will be an oral history booth at the side of the entrance porch where people can record
their memories and stories, and people will be encouraged to place rolled up notes into the glass netted curtain with
ideas of how they would like the space to be used in the future.” Alex Hoare, 2011

1 http://www.ambaile.org.uk (accessed 04.07.11).
2 Gaston Bachelard, The Poetics of Space, Boston: Beacon Press, 1994, p. 99.
Case study 7 Sustainable exhibition design
“Atmosphere: Exploring Climate Science,” Science Museum, London, UK
Casson Mann

The main element of the display units is provided by continuous folding sheets of FSB plywood.

Exhibition design has evolved to become a very influential and specialist branch of interior design. Beginning
perhaps with Renaissance “cabinets of curiosities” and their equivalents across the globe, exhibition design has
become established as a sophisticated form of spatial design that is informed by the fields of curation and
museology, and developments in product design, materials science, and technological innovations. Exhibitions are
no longer simply “contained” collections of objects, but can be dynamic, interactive spaces that provide education
and recreation, information and spectacle. An exhibition can be contained within a room or series of rooms but might
also occupy much bigger spaces— consider “installations” at world fairs, expos, and events such as the Venice
Biennale.
Casson Mann are recognized for their distinctive interiors and particularly for their work in museums and galleries.
When designing the exhibition “Atmosphere: Exploring Climate Science” for the Science Museum in London in 2010,
they were concerned that the materials they used should satisfy both functional and aesthetic considerations but
that they should also specify materials from sustainable sources with minimal impact on the environment.
The physical construction of the exhibition was thought to be responsible for around 40 percent of the lifetime
climate change impact of the whole project; only a small proportion of this was estimated to come from the
emissions embodied in the materials. Nevertheless, the choice of materials offered the possibility to support
emerging low-carbon construction technology and to provide visual evidence (to visitors) of practical carbon
management.
Several materials were considered for the floor, walls, ceiling, and table displays. These included plywood,
oriented strand board (OSB) or “Flakeboard,” “Ecosheet,” acrylic/ plaster sheeting, Corian® surfacing product,
Formica, polystyrene blockwork, fiberglass, honeycomb cardboard panels, and reusable scaffolding. The materials
were assessed for their functionality, cost, and broader environmental credentials, as well as their embedded
carbon.
Following consideration, Ecosheet emerged as a particularly interesting new material, made from recycled mixed
plastic waste. It was thought important to support this new material if possible, so the decision was taken to use it in
a small area of the exhibition where it could be a practical demonstration of a sustainable technology and its long-
term functionality could be tested.
The “Tectonic Plates” feature of the display was conceived as a single continuous folding sheet material that
would provide the principal support for all of the exhibits. Though Ecosheet was given a considerable amount of
attention during design development, FSB plywood emerged as the safest option in terms of having a well-
established history of fabrication techniques and durability that would ensure the structures lasted the lifetime of the
gallery. On a schedule of materials issued to Casson Mann by the Crichton Carbon Centre, plywood and softwood
also rated well and achieved a low CO2e/unit score. Softwood and plywood formers were, therefore, used to create
the undulating forms and associated structures. These materials were finished in a tough polyester lacquer—a
robust finish that added color and could be used as a projection surface.

A delicate fabric ceiling follows the patterns of isobars.

In other areas of the exhibition timber was chosen for its natural, warm, tactile quality. Spruce, supplied by the
specialist timber contractor Eurban, was specified because it had particularly good credentials as a fast-growing
timber from well-managed sources. Eurban also have a preference for integrated sawmill manufacturing plants local
to the UK. The Eurban sheets were cross-laminated and bonded with non-formaldehyde adhesives.
The selection of materials has resulted in an interior that is both “responsible” in its specification and visually
engaging. Color is used to create a harmonious purple-blue-green background which is punctuated by
complementary yellow and orange, used to signify points of information and interaction. The luminance of the
delicate fabric ceiling, which follows the patterning of isobars, shrouds the interior.
Case study 8 Material detail and construction I
Pink Bar, Pompidou Center, Paris, France
Jakob + MacFarlane

Using digital technologies, Jakob + MacFarlane designed Georges Restaurant and the later insertion, Pink Bar, to
occupy the top floor of the Pompidou Center in Paris.
The host building, designed by Richard Rogers and Renzo Piano in the High-Tech style, was organized according
to a 311⁄ 2 in structural grid that was also used to locate ceilings, floors, and services. The internal services were
exposed and color coded: yellow for electricity, blue for air, and green for water.
Jakob + MacFarlane were not able to alter the existing building and could only connect the new structures to the
floor (not walls or ceilings). Their intention was to create an insertion with a distinctive identity but that also
responded conceptually to the character of the site. The total floor area of the project is 322 sq ft.
Their approach was to use the existing grid as a generator for forms that appeared to emerge from the gridded
floor but which then “exploded” and transformed to create morphed forms.
The insertions were manufactured by a boat-building company who were able to transfer skills normally applied to
yacht and ship construction. Monocoque structures were adopted—these utilized the strength of the 3⁄ 16 in thick
aluminum panels that were used for both the floor and as the cladding/structure of the organic forms. The aluminum
surfaces were brushed to both absorb and reflect light. The internal surfaces of the new insertions were lined with
thin, brightly colored sheet rubber.
Pink Bar is built inside one of the original monocoque forms created for the restaurant. The form of the bar is also
based on the same grid as the original restaurant, but instead of deforming the grid to create the surfaced volumes,
Jakob + MacFarlane “carved out” a resultant volume from a three-dimensional matrix of 0.024 cu in, a micro-division
of the original building grid at the Pompidou Center. This matrix is built from 3⁄8 in thick aluminum sheets using laser-
cutting technology.
The cuboid furniture for Pink Bar was also designed by Jakob + MacFarlane and produced by Capellini. Lighting
was designed by iGuzzini.

The bar was installed in one of the restaurant’s original aluminum-clad monocoque structures.
Part plan showing the bar area.

Sections through the monocoque bar structure.


The Pink Bar was constructed off-site using 3⁄8 in thick laser-cut aluminum sheets (in this image, the aluminum is
protected by a layer of plastic). The conceptual “grid” or matrix (which relates to the Pompidou’s structural grid) is
clearly visible.
The organic, “blobular” forms designed for Georges Restaurant were constructed by a boat-building company. This
image shows the aluminum monocoque structure (with metal ribs and 3⁄16 in thick sheets of aluminum) being
assembled.
Case study 9 Material detail and construction II
Republic of Fritz Hansen staircase, London, UK
BDP (concept and design) and TinTab (detail and construction)

The initial site consisted of two floor levels, which needed to be combined not only to unite the two spaces but also
to enhance the light, views, and connectivity between them. The creation of the opening and design of the staircase
were largely informed by these considerations.
A series of studies were carried out to determine the best position and geometry in terms of maximizing the
opening and the creation of a structure that appeared to float in the space. This was achieved in consultation with
the client and through the use of simple three-dimensional representations.
The initial inspiration for the staircase came from a series designed by Arne Jacobsen (who designed several of
Fritz Hansen’s iconic products), notably that for the Danmarks Nationalbank completed in 1978, together with a
desire to create a robust, industrially crafted element that would feel part of the original building.
The stove-enameled main framework gives a sense of strength, while the glass balustrade creates a feeling of
lightness.

The staircase under construction.


Detail construction drawings and section.

The materials were chosen to reflect these aspirations and also to meet budget considerations. The stove-
enameled main framework and uprights provide a strong aesthetic, with the stepped stringer providing a reference
to the Jacobsen heritage. Within this a structural glass balustrade creates a feeling of lightness capped with a
simple angle-section handrail. Glass fixings are in a bronze finish to create a subtle link to the general palette of
finishes. Slabs of Multiply flooring finished in oak veneer for the main treads add a natural element and link the
finishes of the upper and lower floors.
Of particular note is the extended landing, which allows both for social gathering and the potential for display
areas. This created some structural challenges, which necessitated the use of a product called “Z steel,” which
provides an enhanced structural performance, allowing the design sections to be maintained at the desired
proportions.

Text provided by Stephen Anderson, Interior Design Director, BDP


Conclusion
Like the artist, the designer has a palette of materials that can be composed and constructed to
create surface and form, to represent a concept, to express an identity, to engage the senses, and
to elicit a response (physical, emotional, or intellectual) from the audience or user. Unlike
most artists (there are exceptions), the designer also has to consider the functional application
of materials and respond to the needs of the client and the occupants whose lives will be
impacted by the choices made: staff and patients in hospitals, curators and visitors to museums,
staff and pupils in schools, actors and audience, retailers and consumers, residents of homes,
etc.
The opportunities for designers and their use of materials are many and varied, and the
associated responsibilities are significant. At the beginning of this book, we stated that the
designer must be able to assess the aesthetic and functional properties of materials while
maintaining an ethical, investigative, and innovative approach to design; designers’ attitudes
toward these considerations will inform their actions:

Ethical attitude designers’ ethical positions will inform many of their choices regarding
materials, choices that ultimately impact on the well-being of people, animals, and the
environment. A responsible attitude will help to improve health and safety (of material
providers, manufacturers, construction workers, and users), and the sustainability and diversity
of resources.

Investigative attitude engaged and inquiring designers will seek information and record
their observations of the natural and synthetic world. They will be inquisitive about historical
and contemporary practices (within their own discipline and beyond); they will collect
samples and will ask questions, challenge answers, and as a result increase their knowledge
and understanding of materials.

Innovative attitude armed with knowledge and understanding, the designer can experiment
with materials, interpret the practice of other disciplines, and test alternative methods of
applying, juxtaposing, and assembling materials. This attitude is one of invention and
progression.

Adopting positive attitudes will give rigor and integrity to the designer’s actions—actions
that could improve well-being and result in interiors that are exemplary and inspirational in
their aesthetic, technical, and functional use of materials.
In their design for the London Issey Miyake store (1988), Stanton Williams created an interior with a lasting quality. A
restrained palette of materials—including oak, bead-blasted stainless steel, powder-coated stainless steel, glass,
render, and limestone—was selected and composed to created an environment that complemented the clothing on
display. The architects have expressed material qualities and material interfaces, articulating joints and junctions,
fixings and fastenings. Note the use of negative details, shadow gaps, and the way in which some materials wrap
around others.
More than 20 years later, in 2011, Stanton Williams completed their design for the new campus for Central Saint
Martins College of Art at King’s Cross in London. The design combines a historic 19th-century granary building and
transit sheds with a 656-ft long new building. In the historic buildings, existing materials and components such as
the timber structure and sliding industrial doors were preserved—the marks of previous occupants are visible and
the buildings’ histories can be “read.” New insertions are restrained and composed to provide a subtle contrast with
existing materials; material interfaces and new services are expressed and clearly articulated— an honest approach
to the use of materials in an existing building.
Glossary
assemblage In art, the placing together of found objects to create two- or three-dimensional compositions.
BREEAM The UK Building Research Establishment’s Environmental Assessment Method sets the standard for
best practice in sustainable building design, construction, and operation and measures a building’s environmental
performance.
biomimicry The process of taking inspiration from nature and applying observations to design solutions.
carcinogenic Term for any substance that causes cancer.
chiaroscuro The distribution of light and shade or dramatic tonal contrast in a painting or drawing.
chord The simultaneous sounding of a group of musical notes, usually three or more in number.
collage In art, a composition made from a collection of elements (paper, text, found images, photographs, etc.)
assembled to create a new whole.
color In art, term referring to hue (red, blue, green, etc.) as distinct from other formal elements such as tone,
pattern, shape, and line.
composite Term to describe synthetic or naturally occurring materials made from two or more material elements.
composition In the visual arts, the arrangement and proportion of elements in relation to each other.
CAD (computer-aided design) Technology used to create and represent or document designs.
CAM (computer-aided manufacturing) Technology used to control machines or robots to manufacture physical
objects (linked to CAD).
CNC (computer numerical control) Automated machinery linked to CAD and CAM systems and used to create
physical objects.
counterpoint In music, two or more melodies or parts performed simultaneously; the parts have harmonic
relationships but may have different rhythms and contours.
dichroic Term used to describe optical properties in glass that allow an array of apparently changing colors to be
displayed.
discord In music, a lack of harmony or dissonance, a disharmonic mingling of sounds.
ductile Term for a malleable material that has plasticity in tension.
durable Able to resist wear and decay; long-lasting.
eco-efficient Term for goods created using fewer resources with the intention of slowing the depletion of resources
and the emission of polluting chemicals.
empirical Knowledge derived from observation, experimentation, or experience as opposed to theory.
fabric In architectural design, fashion, and textiles, the material used to create form.
fragile Easily broken, delicate, or brittle.
intervention In architectural design, an insertion or change made to an existing place or space.
iridescent Quality whereby surfaces appear to change color when the viewing angle or angle of illumination is
shifted.
LEED The Leadership of Energy and Environmental Design, the United States Green Building Council’s (USGBC)
points rating system for buildings that adhere to a green footprint.
mutagenic An agent that can cause changes in genetic material resulting in mutations (including cancer).
objective Based on facts, not influenced by personal bias or opinions; the opposite of subjective.
ocularcentrism The state of vision being privileged over the other senses.
opacity The degree to which an object allows light to pass through. An opaque object does transmit light.
palette In the visual arts and architectural design, the selection of colors, materials, textures, etc., composed to
create the artwork or space.
parti sketch The overarching concept for a scheme expressed in a simple or abstracted drawing.
polymer A synthetic material formed by a process of molecular linkage, by which large chains of monomers form a
molecule with a repeated structural unit. Examples include plastics and rubber.
proprioception A sense of the body’s relationship to and position in space.
readymade (or found art) The repositioning or reconfiguring of existing everyday objects (not previously
considered to be art).
resilient Not easily transformed or able to return to its original form after some degree of bending, stretching,
pressing, etc.
sensory Of or relating to the senses; experience gained through one or more senses.
synthetic Man-made rather than naturally occurring.
tone In the visual arts, the gradation of light and dark.
transient An experience, idea, or image that is short-lasting or temporary.
translucency The degree to which some light passes through a material; the diffusion of light.
transparency The property of a material that allows light to be transmitted. Although clear, a transparent material
may be colored.
USGBC The United States Green Building Council.
Further reading
Abercrombie, S., A Philosophy of Interior Design, Harper and Row, New York, 1990
Anderson, J., Shiers, D., and Sinclair, M., The Green Guide to Specification, third edition, Wiley-Blackwell, Oxford,
2002
Ashby, M., and Johnson, K., Materials and Design: The Art and Science of Material Selection in Product Design,
ButterworthHeinemann, Oxford, 2010
Ballard Bell, V., Materials for Architectural Design, Laurence King, London, 2006
Aynsley, J., Breward, C., and Kwint, M., eds, Material Memories: Design and Evocation, Berg, Oxford, 1999
Baard, E., “Unbreakable” in Architecture, June 2001
Berge, B., The Ecology of Building Materials, Architectural Press, Oxford, 2009
Beylerian, G., and Dent, A., Material Connexion, Thames & Hudson, London, 2005
Beylerian, G., and Dent, A., Ultra Materials: How Materials Innovation is Changing the World, first edition, Thames &
Hudson, London, 2007
Beylerian, G., Material Strategies: Innovative Applications in Architecture, Princeton Architectural Press, New York,
2012
Braungart, M., and McDonough, W., Cradle to Cradle: Remaking the way we make things, Vintage, London, 2009
Brooker, G., and Stone, S., Re-readings: Interior Architecture and the Design Principles of Remodelling Existing
Buildings, RIBA Publishing, London, 2004
Brooker, G., and Stone, S., Form and Structure, AVA, Lausanne, 2007
Brownell, B., ed., Transmaterial: A Catalog of Materials that Redefine our Physical Environment, Princeton
Architectural Press, New York, 2006
Brownell, B., ed., Transmaterial 2: A Catalog of Materials that Redefine our Physical Environment, Princeton
Architectural Press, New York, 2008
Evans, R., Translations from Drawing to Building and Other Essays, Architectural Association, London, 1997
Farrelly, L., Representational Techniques, AVA, Lausanne, 2008
Fiell, C. and Fiell, P., eds, Designing the 21st Century, Taschen, Cologne, 2005
Garcia, M., Patterns of Architecture, Architectural Design, vol. 79, no. 6, John Wiley & Sons, London, 2009
Gibson J., The Senses Considered as Perceptual Systems, Houghton Mifflin, Boston, 1996
Halliday, S., Green Guide to the Architect’s Job Book, second edition, RIBA Publishing, London, 2007
Holl, S., Questions of Perception: Phenomenology of Architecture, a + u Publishing, Tokyo, 1994
Hornung, D., Colour: A Workshop for Artists and Designers, Laurence King, London, 2005
Hudson, J., Process: 50 Product Designs from Concept to Manufacture, Laurence King, London, 2008
Iwamoto, L., Digital Fabrications: Architectural and Material Techniques, Princeton Architectural Press, New York,
2009
Itten, J., The Elements of Color: A Treatise on the Color System of Johannes Itten Based on his Book The Art of
Color, John Wiley & Sons, 1970
Kawashima, K., Art Textiles of the World: Japan, Telos, Brighton, 1997
Kolarevic, B., Architecture in the Digital Age: Design and Manufacturing, Taylor & Francis, London, 2005
Kolarevic, B., Manufacturing Material Effects: Rethinking Design and Making in Architecture, Routledge, London,
2008
Lawson, B., How Designers Think, fourth edition, Architectural Press, Oxord, 2009
Lefteri, C., Materials for Inspirational Design, Rotovision, Brighton, 2006
Littlefield, D., and Lewis, S., Architectural Voices: Listening to Old Buildings, John Wiley & Sons, Chichester, 2007
Massey, A., Interior Design Since 1900, Thames & Hudson, London, 2008
Meerwein, G., Rodeck, B., and Mahnke, F. H., Color: Communication in Architectural Space, Birkhäuser, Basel,
2007
Pallasmaa, J., The Eyes of the Skin: Architecture and the Senses, John Wiley & Sons, Chichester, 2005
Pallasmaa, J., The Thinking Hand, John Wiley & Sons, Chichester, 2009
Pile, J., A History of Interior Design, Laurence King, London, 2000
Quinn, B., The Fashion of Architecture, Berg, Oxford, 2003
Ritter, A., Smart Materials in Architecture, Interior Architecture and Design: Types, Products, Architecture,
Birkhäuser, Basel, 2006
Schröpfer, T., Material Design: Informing Architecture by Materiality, Birkhäuser, Basel, 2010
Scott, F., On Altering Architecture, Routledge, London and New York, 2008
Spankie, R., Drawing out the Interior, AVA, Lausanne, 2009
Sparke, P., The Modern Interior, Reaktion, London, 2008
Taylor, M., and Preston, J., eds, Intimus: Interior Design Theory Reader, John Wiley & Sons, Chichester, 2006
The Building Regulations 2000: Materials and Workmanship, Approved Document to Support Regulation 7,
Stationery Office, London, 2006
Thomas, K. L., Material Matters: Architecture and Material Practice, Taylor & Francis, London and New York, 2009
Thompson, R., Manufacturing Processes for Design Professionals, Thames & Hudson, London, 2007
Ursprung, P., ed., Herzog & de Meuron, Natural History, Canadian Centre for Architecture and Lars Müller
Publishers, Zurich, 2002
Zumthor, P., Atmospheres, Birkhäuser, Basel, 2006

Useful websites
Azom, The A to Z of Materials
www.azom.com
Connect, Materials Knowledge Transfer Network
https://connect.innovateuk.org/web/materialsktn
Design Museum
www.designmuseum.org
Designboom
www.designboom.com
Design inSite
www.designinsite.dk
dezeen
www.dezeen.com
Forest Stewardship Council
www.fsc.org
Frame, Mark and Elephant (online journals)
www.frameweb.com
Materia
http://www.materia.nl/
Material ConneXion
http://www.materialconnexion.com
Material Lab
http://www.material-lab.co.uk
matériO
http://www.materio.com/
Tate
www.tate.org.uk
Transstudio
www.transstudio.com
USGBC, The United States Green Building Council
http://www.usgbc.org/
University of Texas at Austin School of Architecture Materials Lab
http://soa.utexas.edu/matlab/
Index

Page references in italics refer to captions

A
Abbotts Ann Primary School, Hampshire, UK (Hampshire County Architects) 67
Achramowicz, Radek (Puff-Buff Design) 145
Aesop skincare store, Paris (March Studios) 82
Algues (Studio Bouroullec for Vitra) 7, 14
aluminum 19, 23, 146, 147, 178, 179
“Ambient Gem” exhibition installation (2008), Basel, Switzerland (Veech Media Architecture) 56
analyzing materials
assembly 44, 45, 54, 172, 173
fixings and fastenings 44, 45, 54, 99, 100, 102–3
joints and junctions 54, 102–3
on site 32, 36–9, 93, 102–5, 118–19, 124 see also detailing; properties of materials
animal products 19, 152
Arad, Ron 86
art as an influence 61, 70, 72, 77, 80, 86, 115
Art Deco 18–19, 21
Art Nouveau 17
Art Wood 148
Arts and Crafts movement 16, 17
Aspex Gallery, Portsmouth, UK (Glen Howells Architects) 36–7, 102–3
atmosphere, creating 9, 31, 60, 66, 68, 88, 162–3
“Atmosphere: Exploring Climate Science” exhibition, Science Museum, London (Casson Mann) 176–7
Aura identity designs (Dalziel and Pow Design Consultants) 31

B
Bakelite 19, 24, 144
bamboo 148
Barcelona Pavilion (Mies van der Rohe) 20
Bates, Michael 113
Bauhaus 19
Baumschlager and Eberle 70
BDP 40, 58, 67, 180–1
Beardsley, Aubrey 17
beech 148
Beer Can House, Houston, Texas, USA (Milkovisch) 86
Beijing Noodle Bar, Las Vegas, Nevada, USA (Design Spirits) 162–3
Belford, Trish (Tactility Factory) 8, 46
Beuys, Joseph 43
Bey, Jurgen 150
Bill of Quantities 135
biomorphic and biomimetic design 27, 60, 94, 95, 97
Block Screen (Gray) 18
boards 142, 148, 149, 153
Boodles jewelry store, London (Jiricna) 91
Bouroullec, Ronan and Erwan see Studio Bouroullec
Brand Base temporary office (Most Architecture) 87
Brand New View installation (Klingberg) 169
Braque, Georges 62
brass 104, 105
brick 62, 88, 134, 150, 154, 155
the brief 8, 30–2, 42, 47, 48
Brinkworth 35
BT headquarters, Watford, UK (BDP) 67
Buck, Brennan 95, 96

C
CAD (computer-aided design) 37, 93, 95, 108, 109, 125, 127–8
CAM (computer-aided manufacturing) 93, 95
Campaign 41
“Camper Together,” Paris and Copenhagen (Studio Bouroullec) 9
Capellini furniture 178
cardboard 7, 94, 149
carpet 8, 142
Carruth, Anne-Laure 108
Cartoon Network building, Burbank, California, USA (STUDIOS) 22
Casablanca cabinet (Sottsass) 21
Cassatt, Mary 15
Casson Mann 176–7
Castelvecchio Museum, Verona, Italy (Scarpa) 7, 9, 26, 92, 153
ceilings 72, 105, 136, 148, 149
Central Saint Martins College of Art, London (Stanton Williams) 183
ceramics 89, 141, 142, 150
Chair No. 14 (Thonet) 24, 25
chairs 18, 24, 25, 64, 84, 136
Chalayan, Hussein 44
Chan, Alan 162
Chareau, Pierre 19
Cheval, Ferdinand 86
Cinimod Studios 124
Clam (Spankie) 50
classification of materials 11, 141–3 see also properties of materials
Claydon Heeley Jones Mason offices, London (Ushida Findlay Architects) 27
Clients
brand identity 30, 31, 40, 56, 164–5
communicating with 10, 109, 122, 125, 130, 135, 137
cost issues 8, 30, 32, 58, 135
program issues 8, 30, 32
in selection of materials 8, 30–2, 47, 55, 58
visual identity 8, 30–2, 47, 64, 65, 164
Close, Stacey 122
“Clouds” partition (Studio Bouroullec) 97
Cole and Son 73, 149
collage 22, 39, 62, 63, 109, 114, 115, 117, 123
Color: Communication in Architectural Space(Meerwein, Rodeck, and Mahnke) 71
color
complementary 9, 72, 74, 75
and light 68, 70, 71, 119
in selection of materials 8, 9, 60, 61, 70–2, 74–5, 101
understanding 74–5
combining materials 8, 46, 50–1
Comme des Garçons, New York (Future Systems) 22
communication
with clients 10, 109, 122, 125, 130, 135, 137
construction and post-construction 133, 135, 137
drawings 10, 108, 109, 132–4, 163
material properties 10, 108, 116–19, 134
models 10, 108, 109, 123
prototypes 130, 137
samples 10, 109, 123, 130
sketches 10, 109, 115
specifications 10, 133, 135–6
vocabulary of materials 30, 122
composites 98, 141, 142, 153
computer-aided design see CAD
computer-aided manufacturing see CAM
computer modeling 98, 109
concept stage
creative process 42–3, 110–13
drawings 8, 10, 42, 110–19
material selection 8, 42–7
models 8, 10, 42, 111, 113, 120–1, 123
photography 48, 49, 51, 108
samples 8, 42–3, 51, 123
sketches 8, 42, 48, 51, 113
vocabulary of materials 60, 122
concrete 8, 20, 27, 46, 94, 134, 153
construction stage 54, 92, 133, 135, 178, 180–1
copper 146, 165
Cor-ten steel 84
Cosmic Matter installation (Klingberg) 168, 169
cotton 51, 94, 100, 149
Cradle to Cradle (Braungart and McDonough) 81–2, 83
Cradle-to-Cradle diagram (Desso Carpets) 80, 82
cultural influences 7, 14, 17, 18–19, 21, 27, 72, 88–9

D
Dalziel and Pow Design Consultants 31
Damiano, Fiona 78, 128
dARCHstudio 8, 149
databases of materials 11, 82, 156, 157
David Watson Works 84
Day, Robin 24
De Stijl 19
de Wolfe, Elsie 19, 65
design development 54, 109, 113, 125–31
Design Spirits Co. Ltd 85, 148, 162–3
D’espresso Café, New York (nemaworkshop) 65
Desso Carpets 80
detailing 19, 45, 54, 91–9, 178–81
and assembly 9, 44, 45, 92, 172, 173
construction 54, 92, 178, 180–1
drawings 10, 82, 132–3
finishes 98, 99, 104, 136
fixings and fastenings 9, 44, 45, 92, 99, 100, 102–3
historical context 92–3
joints and junctions 9, 54, 102–3
repeat components 100–1
development of materials 15, 19, 20, 22, 24–5, 27, 93–4, 154
diaries, visual 99, 100, 102
Diebenkorn, Richard 70
Digestible Gulf Stream, 2008 Venice Biennale (Philippe Rahm Architects) 77
digital technologies 27, 66, 93–5, 119, 129, 154, 155 see also CAD; CAM
disability issues 80
Double Drawer (Leefe Kendon) 50
Dow Jones Architects 34
Dr. Martens footwear pop-up store (Campaign) 41
drawings 109
for analyzing sites 8, 36, 37
“as built” 137
CAD 10, 37, 93, 95, 125
for communication 10, 108, 109, 132–4, 163
at concept stage 8, 10, 42, 110–19
construction stage 133
conventions 134
in design development 109, 125
detail drawings 10, 82, 132–3
perspective drawings 10, 115, 125
scale drawings 125, 133
working drawings 133
see also sketches
Droog Design 70, 84, 86, 145, 147, 150
Duchamp, Marcel 86
durability 9, 32, 55, 58–9, 141, 150, 151
dynamic of materials 90, 93, 183

E
Eames, Charles and Ray 24
“Ecosheet” 176
Eek, Piet Hein 84, 86, 87
Elding Oscarson 64
environmental issues 81–7, 176–7
and existing buildings 14, 26, 82
guidelines 83
historical context 26, 81
in selection of materials 8, 9, 26, 82, 83–8, 144, 151
“étapes” exhibition (2008), Villa Noailles, Hyères, France 7
ETH Zurich 155
ethical approach 6, 83, 85, 182
Eurban 34, 177
exhibitions 43, 56, 156, 159, 176–7, 183
existing buildings
analyzing use of materials 32, 36–9, 93, 102–5, 118–19, 124
and evironmental issues 14, 26, 82
old and new, mixing 34, 35, 64, 92, 178
“reading” 34, 38–9
selection of materials 7, 8, 33, 34–5, 36, 64, 174–5, 183
sensitive interventions 14, 26, 34, 174–5, 183
“stripping back” 34–5

F
fashion as an influence 43–4, 45, 124
felt 149
film 142, 143, 145
finishes
decorative 19, 22, 89, 143, 144, 146, 150
detailing 98, 99, 104, 136
environmental issues 83, 85
see also laminates
fixings and fastenings 9, 44, 45, 92, 99, 100, 102–3, 142, 146
flakeboard 148
flooring 11, 33, 40, 78, 143, 151, 152, 181
Forsyth, Stephanie (molo design) 170
“Four Drawers” (Marriott) 87
Fred & Fred 150
Freehand Projects 135
fur 19, 152
furniture 64, 124, 178 see also chairs
Future Systems 22, 23

G
Galazka, Iwona 124
Geim, Professor Andre 154
Georges Bar, Pompidou Center, Paris (Jakob + MacFarlane) 178, 179
“Girli Concrete” (Tactility Factory) 8, 46
Glasgow School of Art, Scotland, UK (Mackintosh) 16, 17
glass 11, 20, 134, 142, 150, 175
Glen Howells Architects 36–7
“Global Tools” exhibition (2002), Helsinki (Veech Media Architecture) 56
Gloss Creative Pty Ltd 54
Gothic Revival 16
Gramazio & Kohler 155
granite 151
graphene 154
Graves, Michael 21
Gray, Eileen 17, 18
Green Guide to the Architect’s Job Book (Halliday) 83
Gropius, Walter 19
Guimard, Hector 17

H
Haçienda nightclub, Manchester, UK (Kelly) 21
Hampshire County Architects 67
health and safety issues 59, 82, 83, 182
hearing 39, 68, 80, 88
Heavenly Body Works store front, New York (Future Systems) 23
Heide, Edwin van der 80
Henderson, Rob (Elbo Group) 95
Heron, Patrick 70
Herzog and de Meuron 137
Hesse, Eva 43
Hewitt, Hazel 46
“Hick’s Hexagon” wallpaper (Cole and Son) 73
High-Tech style 21–2
historical context
21st century 27
cultural influences 7, 14, 17, 18–19, 21, 27
design movements 16–23
detailing 92–3
development of materials 15, 19, 20, 22, 24–5, 27, 93–4
environmental issues 26, 81
traditions 7, 14, 17, 93
HMS Warrior project (Portsmouth University) 110–11
Hoare, Alex 174–5
Hollein, Hans 21
Home installation, 2010 London Design Festival (Neuls and Yeoman) 166–7
Hörbelt, Berthold 82
Horta, Victor 17
House of the Future (Smithson) 25

I
Ice Hotel, Sweden 57
“Ideal House” exhibition (2004), Cologne, Germany (Studio Bouroullec) 14
iGuzzini lighting 178
“Indigo” installation (Bey) 150
Industrial Revolution 15, 17, 19–20, 81
injection molding 14, 24, 144
innovation in selection of materials 11, 14, 47, 56, 99, 182 see also new and emerging materials
installations 56, 77, 80, 166–9
InteriCAD 6000 software 127
Issey Miyake store, London (Stanton Williams) 183
ivory 152

J
Jacobsen, Arne 24, 180, 181
Jakob + MacFarlane 178–9
Jigsaw interior (Pawson) 23
Jiricna, Eva 91
Johnstone, Emma 50
joints and junctions 9, 54, 102–3
Jump Studios 164–5
Just Now Dangled Still installation (Sze) 112

K
Kawai, Yuhkichi (Design Spirits) 162
Kelly, Ben 21, 62, 63
Kelmscott Manor, Gloucestershire, UK 16
Klee, Paul 70
Klimt, Gustav 18
Klingberg, Gunilla 168–9
knitted materials 46, 47
Koolhaas, Rem (OMA) 10, 21
Kudless, Andrew (Matsys) 94
Kunsthaus, Bregenz, Austria (Zumthor) 69
Kvadrat showrooms, Copenhagen (Studio Bouroullec) 96, 97
Kyyrö Quinn, Anne 149

L
laminates 21, 24, 144, 150, 151
Langley Green Hospital, Crawley, UK (David Watson Works) 84
LAVA (Laboratory for Visionary Architecture) 54, 66
Le Corbusier 20
leather 152
Leefe Kendon, David 50
legal issues 40, 59
Leitner, Bernhard 80
Levi Strauss International projects (Jump Studios) 164–5
libraries of materials 11, 42–3, 82, 156–7, 158
light and materials 59, 68–70, 71, 115, 118–19 see also lighting
lighting
artificial 15, 41, 46, 70, 71, 115, 170, 172, 178
natural 70, 115
limestone 40, 151
Litracon 27
Loos, Adolf 20, 44

M
MacAllen, Todd (molo design) 170
Macilwaine, David 67
Mackintosh, Charles Rennie 16, 17
mahogany 148
maintenance issues 58, 59
Maison de Verre, Paris (Chareau) 19
Mandarina Duck flagship store, Paris (NL Architects with Droog Design) 70, 145, 147
Manifold installation (Matsys) 94
marble 9, 11, 22, 151 see also travertine
March Studios 82
Marriott, Michael 86
mass production 15, 16, 19–20, 24, 25, 144
Materia 140, 157
Materia Inspiration Center, Amsterdam 140, 158
Material Lab, London 157, 158
Material Sourcing Company 159
matériO 157, 158
Matsys 94, 95
Maugham, Syrie 19
MDF 148
meaning of materials 43, 50, 51, 60, 88–90, 166–7, 168
Meireles, Cildo 43
Memphis Group 21
metals 51, 58, 83, 94, 142, 146–7 see also aluminum; brass; steel
Mies van der Rohe, Ludwig 20
Milkovisch, John 86
Minimalism 21, 23, 72
MIO 149
Models
for communication 10, 108, 109, 123
computer modeling 98, 109
at concept stage 8, 10, 42, 111, 113, 120–1, 123
in design development 125, 126
and photography 120, 125
scale models 120, 125
sketch 120, 121
Modernism 18, 19–20, 72, 92
molo design, ltd 170–3
Monsoon restaurant, Sapporo, Japan (Zaha Hadid Architects) 60, 147
Mori, Junko 50
Moriarty, Lauren 144
Morris, Sarah 62
Morris, William 16
Morrow, Ruth (Tactility Factory) 8, 46
mosaics 11, 62, 89, 150, 151
Most Architecture 86, 87
Most Curious exhibition, London (Neuls and Saunders) 166, 167
mother-of-pearl 11, 152
Munich Re Group Headquarters, Munich, Germany (Sonnier with Baumschlager and Eberle) 70, 71
Museum of National Textiles and Costume, Qatar (Ushida Findlay Architects) 126
music as an influence 60, 61, 62

N
nanotechnology 154
natural fibers 142
nemaworkshop 65
neon lighting 70, 71
“Nest” lighting (O’Neill) 97
Netherlands Dance Theater, The Hague (OMA) 21, 22
Neuls, Tracey 166–7
new and emerging materials and processes 24–5, 27, 56, 94–7, 154, 155, 176
99% Cabinets (Eek) 84
Niseko Look Out Café, Hokkaido, Japan (Design Spirits) 148
NL Architects 70, 145, 147
No. 60 Organism (Mori) 50
Noodle Block Light (Moriarty) 144
Nosigner 77
nylon 24, 94, 144

O
Of Standing Float Roots in Thin Air installation (Stockholder) 112
Oktavilla office, Stockholm (Elding Oscarson) 64
OMA 10, 21, 22, 98
On Altering Architecture (Scott) 34–5, 62
100% Design fair, London 156, 159
O’Neill, Rachel 97
online sources of materials 11, 82, 140, 156, 157
Op Art 20, 21, 72
opacity 51, 59, 68, 77
Operations and Maintenance Manuals 137

P
Padova Cratehouse, Padua, Italy (Winter and Hörbelt) 82
Pallasmaa, Juhani 68
paneling 142, 143
Papanek, Victor 26
paper 48, 54, 100, 142, 149, 170, 172 see also wallpaper
paper pulp 149, 153
“Papercut,” Yeshop showroom, Athens (dARCHstudio) 8, 149
Paris Métro entrances (Guimard) 17
Pasut, Robert (molo design) 170
pattern 17, 21, 62, 72, 117, 168–9
Pawson, John 23
perspectives 10, 115, 125
Perspex 142
Philippe Rahm Architects 77
photography
for analyzing sites 36, 37, 102, 104–5, 119
at concept stage 48, 49, 51, 108
and models 120, 125
post-construction 137
Photoshop software 37, 108, 128
Piano, Renzo 22, 178
Picasso, Pablo 62
“Pict” glass partitioning (Fred & Fred) 150
Pink Bar, Pompidou Center, Paris (Jakob + MacFarlane) 178–9
Pirogue Chaise (Gray) 18
Pitti Immagine fair, Florence (Jump Studios) 164
plants 66, 67
plaster 88, 89, 105, 153
plasterboard 134, 136, 153
plastics
biodegradable 27, 144
development 19, 24, 25, 144
laminates 21, 24, 144
molded 14, 24, 144
woven 11, 144
plywood 24, 83, 134, 176–7
Podium software 128
polymers 14, 142, 144–5, 153
polypropylene 24, 144
polystyrene 24, 94
Pompidou Center, Paris (Rogers and Piano) 22, 178–9
Pop Art 20, 21, 25
Portsmouth University graduation ceremony design (Damiano) 78
Postmodernism 21
“Prada Sponge” material (OMA with Werkplaats de Rijk/Parthesius, Panelite, and RAM Contract) 98
Prada store, Los Angeles, California, USA (OMA) 98
presentations 8
Procedural Landscapes 2 (Gramazio & Kohler with ETH Zürich) 155
Produktion Film Company offices, London (Kelly) 62, 63
The Programmed Wall (Gramazio & Kohler with ETH Zürich) 155
properties of materials 35, 50, 55
acoustic properties 27, 55, 59, 64, 72, 80, 88
communicating 10, 108, 116–19, 134
environmental properties 81–7
fire resistance 59
functional properties 6, 9, 20, 32, 55–9, 146, 182
hardness 62, 141, 146, 150, 151, 153
light transmission 59, 68–70, 115, 150, 170, 172
plasticity 141, 144, 153
psychological effects 71–2, 76, 78–9, 88
relative properties 9, 60–7
sensory properties 9, 32, 38–9, 60, 62, 68, 70–80, 88, 143
stiffness 141, 148
strength 59, 141, 144, 146, 148, 150, 153, 178
subjective properties 88–90
thermal properties 59
toughness 141, 144, 150
water resistance 59, 172
prototypes 24, 98, 130, 137
psychological issues 71–2, 76, 78, 79, 88
punch lists 137
PVC 24, 145

Q
Qualia Creative 54
Querini-Stampalia Foundation, Venice, Italy (Scarpa) 7, 26, 104–5
Quinn, Marc 43

R
Raintiles (Studio Bouroullec for Kvadrat) 7
recycled materials 41, 47, 81, 84, 149, 153, 171, 176
Remy, Tejo (Droog Design) 84
Repeat Pattern installation (Klingberg) 168
Republic of Fritz Hansen staircase, London (BDP and TinTab) 180–1
resources for materials 11, 42–3, 82, 140,156–9
Retrouvius 166
Reuse, Luc (OMA) 10
Rietveld, Gerrit 19
Riley, Bridget 70, 72
Rizer 54
robotics 154, 155
Roc (Studio Bouroullec for Vitra) 7
Rogers, Richard 22, 178
Rothko, Mark 70
Rotterdam studio, Netherlands (Studio Rolf. fr) 33
Royal Alexandra Children’s Hospital, Brighton, UK (BDP) 58
Ruaud, Paul 18
rubber 79, 144
Rue de Lota apartment, Paris (Gray) 18
Ruhlmann, Emile-Jacques 18
Ruskin, John 16

S
sample boards 123, 129, 130
samples
for communication 10, 109, 123, 130
at concept stage 8, 42–3, 51, 123
and design development 129–31
storage issues 42, 43, 156
Sanderson 166
sandstone 151
Saunders, Nina 166
Scarpa, Carlo 7, 9, 26, 92, 104–5
Schröder House, Utrecht, Netherlands (Rietveld) 19
Schwitters, Kurt 62
seagrass 11
selection of materials
analyzing use of materials 32, 36–9, 50, 64, 93, 102–5, 118–19, 124, 182
art as an influence 61, 70, 72, 77, 80, 86, 115
the brief 8, 30–2, 42, 47, 48
for buildings under construction 33, 40, 64
and clients 8, 30–2, 47, 55, 58
color 8, 9, 60, 61, 70–2, 74–5, 101
concept stage 8, 42–7
context of the site 10, 26, 33, 41, 64, 92
conventions 7, 8, 43, 55, 58, 89
cost issues 8, 30, 32, 58, 83, 135
cultural influences 7, 14, 17, 18–19, 21, 27, 72, 88–9
environmental issues 8, 9, 26, 82, 83–8, 144, 151
ethical approach 6, 83, 85, 182
for existing buildings 7, 8, 33, 34–5, 36, 64, 174–5, 183
fashion influences 43–4, 45, 124
form-making 8, 44, 47, 48–9, 101
innovative approach 11, 14, 47, 56, 99, 182
by material properties see properties of materials
music as an influence 60, 61, 62
for newly constructed buildings 33, 40, 64
program issues 8, 30, 32
for proposed buildings 33, 40, 64
psychological influences 71–2, 76, 78, 79, 88
research 11, 32, 38–9
the site 8, 33–5, 40–1, 64, 174–5
space, creating 8, 26, 47, 110–12, 170–3
sustainability issues 8, 81–7, 148, 151, 153
for temporary sites 33, 40, 54, 55, 56, 57, 64, 166, 174–5
texture 8, 9, 62, 76–7, 80, 101
and tradition 7, 14, 17, 89, 93–4
see also new and emerging materials
Selvatico, Morris 72
Sequential Wall 2 (Gramazio & Kohler with ETH Zurich) 155
Serpent Chair (Gray) 18
Shell Chair (Eames) 24
showrooms 140, 159
Siedlecka, Anna (Puff-Buff Design) 145
sight 68–73 see also color
Silent Spring (Carson) 26
silk 149
the site
analyzing 8, 32, 36–9, 93, 102–5, 113, 118–19, 124
buildings under construction 33, 40, 64
context 10, 26, 33, 41, 64, 92
newly constructed buildings 33, 40, 64
proposed buildings 33, 40, 64
in selection of materials 8, 33–5, 40–1, 64, 174–5
temporary sites 33, 41, 54, 55, 56, 57, 64, 166, 174–5
see also existing buildings
sketchbooks 114, 124
sketches for analyzing sites 36, 102, 103, 104, 113
for communication 10, 109, 115
at concept stage 8, 42, 48, 51, 113
in design development 113
see also drawings
SketchUp software 128
slate 40, 151
“smart” materials 27, 141, 150, 154
smell 68, 72, 78–9, 88
Smile Plastics 84
Smithson, Alison and Peter 25
softness 46, 62, 141, 143, 151, 170–3
softwall + softblock modular systems (molo design, ltd) 170–3
softwood 134, 176–7
Son-O-House (Heide) 80
Sonnier, Keith 70
Sony (Los Angeles) (Morris) 62
Sottsass, Ettore 21
space, creating 8, 26, 44, 47, 48–9, 110–12, 113, 170–3
Space Age style 25
Spankie, Will 50
specification sheets 135, 136
specifications 10, 133, 135
Split Vision installation (Klingberg) 168
Sportsmuseum, Flevohof, Netherlands (OMA) 10
St Martins Lane Hotel, London (Starck) 23
Stanton Williams 183
Starck, Philippe 21, 23
steel 20, 22, 24, 27, 33, 84, 146, 153
Stockholder, Jessica 112
stone 58, 88, 94, 134, 142, 151
stucco 22, 153
Studio Bouroullec 7, 9, 14, 24, 61, 96
Studio Lynn 95, 96
Studio Rolf.fr 33
STUDIOS 22
“Superstar” chandelier (Puff-Buff Design) 145
surface 48–9, 101, 168–9
surface decoration see finishes Surface Design Show, London 159
Surrealism 20, 21, 86
sustainability issues 8, 81–7, 148, 151, 153, 176–7, 182
Suzuki, Kazuhika (Muse-D Co.) 162
synthetics 15, 24, 94, 144, 152, 153
Sze, Sarah 112

T
Tactility Factory 8, 46
Tan, Tony 127
taste 68, 78–9
The Tea (Cassatt) 15
Technicolor Bloom installation (Buck with Elbo Group and Studio Lynn) 95, 96
TECHTILE#3, K Gallery, Japan (Nosigner) 77
temporary installation in church, Lybster, Scotland, UK (Hoare) 174–5
Textile Field installation, Victoria and Albert Museum, London (Studio Bouroullec) 61
textiles 8, 44, 45, 46
texture 8, 9, 62, 76–7, 80, 101, 117, 118
Thonet 24, 25
tiles 7, 8, 96, 97, 149, 150, 151
TinTab 180–1
touch 68, 72, 76–7, 88 see also texture
trade fairs 156, 159
translucency 27, 59, 68, 77, 114, 143, 145
transparency 51, 68, 143, 150
travertine 20, 104, 151
Truman Brewery, London (Brinkworth) 35
Turrell, James 43, 70, 109
Twisted Frozen Yoghurt, Australia (Selvatico) 72
Tyvek 171

U
upholstery 135, 143, 149, 152
Ushida Findlay Architects 27, 126
Utility Scheme 20

V
Veech Media Architecture 56
Victor Horta Museum, Brussels 17
Vienna Secessionists 17–18
Villa Moda, Bahrain (Wanders) 73
Villa Savoye, Poissy, France (Le Corbusier) 20
visualizations 10, 27, 108, 126, 127, 132, 175
Vitra 7, 24
Vitra Home Collection (Studio Bouroullec) 24

W
wallpaper 15, 73, 149
Wanders, Marcel 73
Wassily Chair (Breuer) 24
wastage issues 81, 83, 84
Waterlooville Children’s Library, Hampshire, UK (Hampshire County Architects) 67
West Lothian Civic Centre, Scotland, UK (BDP) 40
Wharton, Edith 19
Wheeler, Candace 19
White, Eileen 67
White, Tony 122
Winter, Wolfgang 82
Wirkkala, Tapio 90
Witkowski, Kimberley 54
wood 24, 59, 94, 142, 148, 177
drawing conventions 134
sustainability issues 82, 85, 87, 148, 176–7
see also plywood
“Woodstock” wallpaper (Cole and Son) 149

Y
Yeoman, Nicola 166–7

Z
Zaha Hadid Architects 27, 60, 147
Zumthor, Peter 69
Picture credits
T = top, L = left, R = right, C = center, B = bottom

Front cover softwall + softblock modular system, molo design, ltd.


Back cover Litracon Kft, Hungary, www.litracon.hu 1 David Joseph: 3 ©Paul Tahon and Ronan and Erwan
Bouroullec; 6 ©Studio Bouroullec; 7 Rachael Brown; 8L Vassilis Skopelitis; 8T and BR Rachael Brown; 9T Rachael
Brown; 9B Muracciole_Ansorg; 10T ©OMA/DACS 2012; 10B Robin Walker; 11 (except TC) ©2004–2010 Mayang
Adnin and William Smith, www.mayang.com/textures; 11TC Shell Shock Designs Ltd; 12 courtesy of Zaha Hadid
Architects; 14 ©Ronan Bouroullec; 15 Mary Stevenson Cassatt, American, 1844–1926, The Tea, about 1880, oil on
canvas, 64.77 x 92.07cm (25½ x 36½ in.), Museum of Fine Arts, Boston, M. Theresa B. Hopkins Fund, 42.178; 16L
William Morris Gallery, London Borough of Waltham Forest; 16R ©Sandy Young, Alamy; 17T ©Paul M.R. Maeyaert/
©DACS 2012; 17B ©Paul M.R. Maeyaert; 18TL photo: Secession; 18BL courtesy Philippe Garner; 18R The
Stapleton Collection, interior with furniture designed by Ruhlmann, from a collection of prints published in four
volumes by Albert Levy, c.1924–26 (pochoir print); 19T Jordi Sarrà; 19B Frank den Oudsten/©DACS 2012; 20L
Briony Whitmarsh/©DACS 2012 ; 20R Roger Tyrell/©FLC/ADAGP Paris, and DACS, London 2012; 21L photo: Ian
Tilton, www.iantilton.net; 21R ©Victoria and Albert Museum; 22 ©OMA/DACS 2012; 23T ©Richard Glover/VIEW; 23L
©Andreas von Einsiedel/Alamy; 23R Comme des Garçons, New York, courtesy AL_A. Commissioned and
completed as Future Systems; 24 ©Paul Tahon and Ronan and Erwan Bouroullec; 25 courtesy Thonet; 26 Rachael
Brown; 27L courtesy of Zaha Hadid Architects; 27C Ushida Findlay Architects; 27R Litracon Kft, Hungary,
www.litracon.hu; 28 photo: Frank Hanswijk, Studio Rolf.fr (www.rolf.fr) in partnership with Zecc Architecten
(www.zecc.nl); 30 Rachael Brown; 31 Dalziel and Pow Design Consultants; 33 photos: Frank Hanswijk, Studio
Rolf.fr (www.rolf.fr) in partnership with Zecc Architecten (www.zecc.nl); 34T Dow Jones Architects; 34B David
Grandorge; 35 Louise Melchior; 36–37 photos: Rachael Brown and Lorraine Farrelly, artworks: Rachael Ball; 38–39
photos: Rachael Brown, artworks: Rachael Ball, Alja Petrauskaite, Amber Hurdy, Maxine Tamakloe, Alexandra
Gheorghian; 40 David Barbour/BDP; 41 Rachael Brown; 42L Belinda Mitchell; 42R Rachael Brown; 43 ©The Estate
of Eva Hesse/courtesy Hauser & Wirth; 44 ©Reuters/Corbis; 45 Rachael Brown; 46TL and R Tactility Factory Ltd;
46CL Hazel Hewitt; 46CR, BL and R Teresa Dietrich Photography, www.teresadietrich.com; 47 photos: Rachael
Brown, artworks: Rachael Ball; 48–49 photos: Rachael Brown, artworks: Kate McDermott, Claire Magri-Overend,
Viviana Diaz, Emma Curtis; 50TL photo: James Waddel; 50TR courtesy Junko Mori; 50BL courtesy David Leefe
Kendon; 50BR courtesy Will Spankie, www.willspankie.com; 51 photos: Rachael Brown; 52 Rogier Jaarsma,
www.rogierjaarsma.nl; 54TL and B Rocket Mattler and Kyle Ford; 54TR Gabrielle Coffey; 56 photos: Mag. Eveline
Tilley-Tietze and Stuart A. Veech; client: D. Swarovski & Co; project: Swarovski trade show stand at the
BASELWORLD Watch and Jewellery Fair 2008, Basel; project time frame: all stages of concept, design and
realization – 11 weeks; design team VMA: Stuart A. Veech, Mascha Veech-Kosmatschof, Peter Mitterer, Ange
Weppernig; project and site supervision: VMA, werkraum wien ingenieure; animated graphics: Neville
Brody/Research Studios, London; lighting concept: Stuart A. Veech; consulting HVAC: TGA Consulting GmbH;
general contractor: Veech Media Architecure GmbH (VMA); subcontractors: Gahrens + Battermann, Deko Trend
KEG; 57 Fiona Brocklesby; 58L Sanna Fischer-Payne/BDP; 58R Lorraine Farrelly; 60 Paul Warchol; 61 ©Studio
Bouroullec and V&A Images, Victoria and Albert Museum; 62 photo: Christopher Burke, artist: Sarah Morris, image
courtesy of Friedrich Petzel Gallery, New York; 63 ©Richard Glover/VIEW; 64 Åke E:son Lindman; 65 David Joseph;
66 Chris Bosse, Peter Murphy; 67TL Hampshire County Council Property Services, interior design with artist Eileen
White; 67R Hampshire County Council Property Services; 67BL David Barbour/BDP; 69T Lorraine Farrelly; 69BL
and R Rachael Brown; 70T Roger Tyrell; 70B Ralph Kamena; 71 ©Eduard Hueber/archphoto.com; 72T Ben Cole;
72B Rachael Brown and Lorraine Farrelly; 73T Marcel Wanders; 73B Cole and Son; 74T photo: Rachael Brown,
artwork: Munerah Almedeiheem; 74B: Rachael Brown; 75 Rachael Brown; 76T Roger Tyrell; 76B Nicola Crowson;
77T and C Noboru Kawaghishi; 77B HATTA; 78 Fiona Damiano; 80 Joke Brouwer; 81 Rachael Ball and Lorraine
Farrelly, based on Desso Carpets’ diagram; 82L Louis Basquiast; 82R Winter/Hörbelt/©DACS 2012 ; 84TL Eek en
Ruigrok; 84TR Gerard van Hees; 84B All rights reserved ©2011 David Watson and Stig Evans; 85T photo: Toshihide
Kajiwara, Design Spirits Co. Ltd, Interior Designer: Yuhkichi Kawai; Lighting Designer: Muse_D Inc., Kazuhiko
Suzuki & Misuzu Yagi; 85B Rachael Brown and Lorraine Farrelly; 86 Debbie Riddle 2010; 87TL and C Eek en
Ruigrok; 87TR David Cripps; 87 bottom three images Rogier Jaarsma, www.rogierjaarsma.nl; 89TL and C Roger
Tyrell; 89TR Lorraine Farrelly; 89B Alan Matlock; 90T Alan Matlock; 90B ©Tetsuya Ito; 91 ©Richard Bryant/Arcaid;
92–93 Rachael Brown; 94 Andrew Kudless; 95 photos: Christof Gaggl; Technicolor Bloom credits: Brennan Buck,
Freeland Buck with Rob Henderson, Dumene Comploi, Elizabeth Brauner, Eva Diem, Manfred Herman, Maja
Ozvaldic, Anna Psenicka, Bika Rebeck; 96T ©Ronan and Erwan Bouroullec; 96B ©Paul Tahon and Ronan and
Erwan Bouroullec; 97T ©Paul Tahon and Ronan and Erwan Bouroullec; 97B Glenn Norwood; 98 Phil Meech/
©OMA/DACS 2012 ; 99 photos: Rachael Brown, artworks: Rachael Ball, Alexandra Gheorghian; 100CR Rachael
Ball, all other images Rachael Brown ; 101 top six images Rachael Ball; 101 bottom three images Rachael
Brown; 102–103 Rachael Brown and Lorraine Farrelly; 104–105 Rachael Brown; 106 Ushida Findlay Architects; 108
Fiona Damiano; 109 Anne-Laure Carruth in collaboration with Joanna Lewis; 110 top two rows Rachael Brown; 110
bottom two rows photos: Belinda Mitchell, artworks: Jekaterina Zlotnikova, Erin Hunter, Krishna Mistry; 111 Fiona
Damiano; 112L Sarah Sze; 112R photo: Tom Powel Imaging, artwork: Jessica Stockholder, courtesy P.S.1
Contemporary Art Center; 113 left column Michael Bates; 113 right column Rachael Brown; 114TL photo: Belinda
Mitchell, artwork: Kendal James; 114BL photo: Nicola Crowson, artwork: Jonathan Adegbenro; 114BR photo:
Belinda Mitchell, artwork: Christina Kanari; 115 Paul Cashin and Simon Drayson; 116–117 Rachael Brown; 118–119
Rachael Brown and Lorraine Farrelly; 120T Rachael Brown; 120B photo: Rachael Brown, model: Steven Palanee;
121T Steven Palanee; 121B Rachael Brown; 122L photo: Belinda Mitchell, artwork: Katie Horton and Stacey Close;
122R Rachael Brown; 123TL photo: Rachael Brown, model: Jonathan Adegbenro; 123TR photo: Rachael Brown,
model: Dan Terry, Rob Kahn, Jonny Sage; 123BL photo: Rachael Brown, model: Khalid Saleh; 123BR photo:
Rachael Brown, artwork: Amy Farn; 124T Iwona Galazka; 124BL and R Cinimod Studios; 125 Sajeeda Panjwani;
126 Ushida Findlay Architects; 127T Robin Walker; 127B Tony Tan; 128 Fiona Damiano; 129 photos: Rachael
Brown, presentations, clockwise from TL: Jekaterina Zlotnikova, Zina Ghanawi, Fiona Damiano; 130–131 photos:
Rachael Brown, artworks: Natalie Bernasconi; 132–133 Fiona Damiano; 134 Rachael Brown and Lorraine Farrelly;
135 Kvadrat; 136T Peterfotograph/Offecct, Soundwave®Flo; 136B Fritz Hansen; 138 Pawel Korab Kowalski/Puff-
Buff; 140 Materia Inspiration Centre; 142–143 metal panelling, metal, wood, stone and flooring ©2004–2010, Mayang
Adnin and William Smith, www.mayang.com/textures; all other images Rachael Brown and Lorraine Farrelly; 144L
©2004–2010, Mayang Adnin and William Smith, www.mayang.com/textures; 144R Lauren Moriarty; 145 top row
Rachael Brown and Lorraine Farrelly; 145C Ralph Kamena; 145BL Radek Achramowicz/Puff-Buff; 145BR Pawel
Korab Kowalski/Puff-Buff; 146TL, TR, BL Rachael Brown and Lorraine Farrelly; 146BR ©2004–2010, Mayang Adnin
and William Smith, www.mayang.com/textures; 147T Paul Warchol; 147B Ralph Kamena; 148L Toshihide Kajiwara;
148TC Rachael Brown; 148TR and BC Rachael Brown and Lorraine Farrelly; 148CL and R ©2004–2010, Mayang
Adnin and William Smith, www.mayang.com/textures; 148BR Bamboo Flooring Company,
www.bambooflooringcompany.com; 149TL and TR Rachael Brown; 149TC Cole and Son; 149BL Vassilis
Skopelitis; 149C and BR ©2004–2010, Mayang Adnin and William Smith, www.mayang.com/textures; 150T
©Studio Fred & Fred; architect: Studio 54; project: Exhibition EURATECHNOLOGIE, Lille, France; 150C Levi’s;
150BL and C ©2004–2010, Mayang Adnin and William Smith, www.mayang.com/textures; 150BR Rachael Brown;
151 ©2004–2010, Mayang Adnin and William Smith, www.mayang.com/textures; 152 top row ©2004–2010, Mayang
Adnin and William Smith, www.mayang.com/textures; 152BL Shell Shock Designs, Ltd,
www.shellshockdesigns.com; 152BR Zoubida Tulkens; 153T and CL ©2004–2010, Mayang Adnin and William
Smith, www.mayang.com/textures; all other images Rachael Brown; 155 ©Gramazio & Kohler, ETH Zürich; 156TL
100% Design; 156BL and R Rachael Brown; 158TL ©matériO; 158TR Materia Inspiration Centre; 158B Matthew
Stansfield/Material Lab/Boomerang PR Ltd; 159L Rachael Brown; 159R ©100% Design; 160 Nicolas Borel; 162
Barry Johnson; 163 Design Spirits Co. Ltd; 164–165 Jump Studios; 166 TN29; 167L photo: Uli Schade; footwear:
Tracey Neuls; sculpture: Nina Saunders; textiles: Sanderson’s; 167R Nicola Yeoman and Tracey Neuls; 168–169L
and B Matthias Givell – Bonniers Konsthall, Stockholm, Sweden, courtesy Gunilla Klingberg and Galerie
Nordenhake/©DACS 2012 ; 169TR Peter Geschwind, courtesy Gunilla Klingberg and Galerie Nordenhake/©DACS
2012; 170–173 molo design, ltd.; 174–175 Alex Hoare, Lybster, June 2010; 174TC Waterlines Museum, Lybster;
176–177 photos: John Maclean for Casson Mann; lead exhibition design: Casson Mann; graphic design: Nick Bell;
interactive exhibition strategy: All of Us; lighting: dha design; 178 Nicolas Borel; 179 Jakob + MacFarlane; 180 Sanna
Fisher-Payne/BDP; 181 photos: Stephen Anderson, drawings: BDP and TinTab; 183T ©Peter Cook/VIEW; 183B
©Hufton + Crow/VIEW
Authors’ acknowledgments
This book has only been possible because so many people have been prepared to give their time to discuss ideas
and provide information for its publication. We have enjoyed the collaboration and we are most grateful.
Special thanks go to Belinda Mitchell, Senior Lecturer at Portsmouth University, for the many helpful discussions
when we began this book, and particularly her contributions regarding the sensory properties of materials and
communicating material thinking (some of Belinda’s comments were informed by The Sensory Experience of
Space (2008), a research project led by Belinda Mitchell and Kate Baker. Artists, dancers, and scenographers were
also involved). Thanks also go to Clare Qualmann, artist, lecturer, and materials librarian, for her inspiring thoughts
and words about artists and their materials and material classifications; and to Matt Sheard, designer and historian,
particularly for his thoughts regarding the history of materials.
Thanks go to the following Portsmouth students: David Holden, for his photography; to research assistant Amy
Walker, who has been very patient and meticulous in her support of the authors; and to Rachael Ball and Fiona
Damiano, whose projects and drawings feature in the book. We would also like to give our thanks to the many other
students at the University of Portsmouth’s School of Architecture who are featured or who have taken part in
projects and exercises that have supported the content of the book; we are very sorry that we cannot name you all.
In addition, our sincere thanks go to the numerous practitioners who have contributed so generously to this
publication, particularly Ben Kelly of Ben Kelly Design, Kevin Brennan of Brinkworth, and Simon Jackson of Jump
Studios, who all gave time to discuss their approach to using materials in the interior. All of the practitioners who are
included in this book have been incredibly supportive and have supplied information about their design projects that
have inspired the authors—and, we hope, the designers of the future.
Finally, we must acknowledge the support of the editorial team at Laurence King: thanks to Philip Cooper for
encouraging the development of the book, Liz Faber for her support and direction as editor, production controller Kim
Wakefield, and designer John Round.

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