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Batting

This document describes 6 different cricket drills: 1. Front Foot Drive - focuses on developing a front foot drive shot with the use of a batting tee and fielding. 2. Rapid Fire - involves hitting balls off tees through goals while scoring runs and avoiding being caught. 3. Pairs Cricket - has pairs batting and bowling to each other over 2 overs each. 4. Backfoot Shot - practices a backfoot hook or cut shot with an underarm throw and running between wickets. 5. Caterpillar Cricket - has teams take turns batting and fielding with batters hitting in a line and all running together. 6. Caterpillar Cricket - involves hitting balls off a

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0% found this document useful (0 votes)
69 views

Batting

This document describes 6 different cricket drills: 1. Front Foot Drive - focuses on developing a front foot drive shot with the use of a batting tee and fielding. 2. Rapid Fire - involves hitting balls off tees through goals while scoring runs and avoiding being caught. 3. Pairs Cricket - has pairs batting and bowling to each other over 2 overs each. 4. Backfoot Shot - practices a backfoot hook or cut shot with an underarm throw and running between wickets. 5. Caterpillar Cricket - has teams take turns batting and fielding with batters hitting in a line and all running together. 6. Caterpillar Cricket - involves hitting balls off a

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Front Foot Drive Time 10 min

Equipment Per • 1 Batting Tee


Group • 1 Ball
• 4 cones
• 1 Bat
Instructions • Set up a batting tee with 2 cones in a goal formation 10-
15m from batting tee
• 1 batter
• 1 fielder
• Students take turns to hit the ball off the tee with a front
foot drive
• Partner fields the ball and throws it back to the batter
who re tee’s
• Swap over after 6 balls

Variations/ • Make goals smaller/ bigger


progression • Use 1 arm to bat (helps develop skill)
• Can add in more students e.g. wicketkeeper, outfielder
• Can take out batting tee and have a sender throw the ball
KTP’s • Step
• Swing
• Drive
Notes • Rink stage 1/2
• Easy to set class up in circle formation with batters hitting
out
(Glenmorecc,2016)
Rapid Fire Time 10-20 min
Equipment Per • Bat • 6 Balls
Group • 6 Batting Tee’s • 4 Markers
• 2 Wickets
Instructions • The object of the game is for the batting team to hit the ball
from the tees, through the goals which are guarded by the
fielding team. Fielders cannot move forward of the goals
(Safety Zone) until the last ball is hit
• The goals should be approximately 20m from the batters.
(This will vary with age/ability)
• Batter has 6 hits
• After the last ball is hit the batter runs between A – D
scoring single runs
• To stop the batter from running the fielders have to retrieve
the balls and put them back on the tees in the designated
area
• When all players from one team have batted, the teams
reverse roles

Variations/ • Add a goal and scoring system to safety zone e.g. through
progression the goals = 4 runs, caught = -2

KTP’s • Step
• Swing
• Drive
Notes • Teams of 4-6
• Rink stage 3
(Glenmorecc,2016)
Pairs Cricket Time 15-30min
Equipment • 2 Bats
Per Group • 2 Balls
• 2 Wickets
• 1 Stumps
• 1 batting tee
Instructions • Matches should consist of no more than 6-8 players (3-4 pairs)
• Players compete in pairs against the other pairs
• Batters can be out bowled caught or run out
• If batters get out they simply swap ends and continue to bat
• After two overs the batting pair retire and the next pair have their
turn to bat
• Each player bowls one over of 6 balls while their partner wicket
keeps
• After they have completed their over they swap
• The ball must be bowled with a straight arm
• If a pair is not batting or bowling, they are fielding, so that
everyone is involved
• You do not have to run when you hit the ball. 12. If the ball is
missed, batters may still run

Variations/ • Spin bowling only


progression • Take out batting tee

KTP’s • Step
• Swing
• Hit
Notes • Good end game
• Rink stage 4
(Glenmorecc,2016)
Backfoot Shot Time 15-30min
Equipment Per • 1 Bat
Group • 6 Balls
• 2 Wickets
• 1 Hoop
Instructions • Object of the game is to hit the ball between the cones
similar to Rapid Fire
• Goals 20m from batter and 10-15m apart
• The batter stands on the cone set up whilst a team
member throws them an underarm ball at chest height
• The batter must perform a hook shot and hit the ball
• Once all balls are hit the batter must run between the
wickets whilst the fielders field the balls
• Fielders cant start fielding until all balls have been hit
• Once all the balls are back into the hoop the batter mnust
stop running
• Repeat until all batters have batted

Variations/ • Add in a scoring system


progression • Add goals in between cones
• Hook shit/ cut shot
KTP’s • Step back
• Step across
• Hit down
Notes • Can be used for hook shot or cut shot
• Rink stage 2
(Glenmorecc,2016)
Caterpillar Cricket Time 15-30min
Equipment Per • 1 Bat
Group • 1 Ball
• 1 Wicket
• 1 Batting tee
• 8 Cones
Instructions • Split into 2 teams, decide which team bats.
• Fielding team spread out behind target line.
• Batting team line up as in diagram.
• In turn a batter strikes the ball from the top of the ball
stand (tee on stump) towards the target line.
• That batter then runs around the box and through the
gate followed in a straight line by the whole batting team.
• On return, that batter joins the back of the line for the
next batter to repeat.
• The batting team do not run if the ball does not cross the
target line or if the batter is caught.
• Drill is mirrored if there is a left-handed batter
• Once the ball has crossed the target line and been
stopped by a fielder, the rest of the fielding team must
form a line behind them. The ball is passed overhead in a
straight line until it reaches the 5th fielder who then runs
to touch the ball on the set of stumps.

Variations/ • Instead of ball stand have a team mate under arm throw
progression • Nominate student who has to return ball
KTP’s • Step back, Step across
• Hit down
Notes • Rink stage 3

(Glenmorecc,2016)

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