Batting
Batting
Variations/ • Add a goal and scoring system to safety zone e.g. through
progression the goals = 4 runs, caught = -2
KTP’s • Step
• Swing
• Drive
Notes • Teams of 4-6
• Rink stage 3
(Glenmorecc,2016)
Pairs Cricket Time 15-30min
Equipment • 2 Bats
Per Group • 2 Balls
• 2 Wickets
• 1 Stumps
• 1 batting tee
Instructions • Matches should consist of no more than 6-8 players (3-4 pairs)
• Players compete in pairs against the other pairs
• Batters can be out bowled caught or run out
• If batters get out they simply swap ends and continue to bat
• After two overs the batting pair retire and the next pair have their
turn to bat
• Each player bowls one over of 6 balls while their partner wicket
keeps
• After they have completed their over they swap
• The ball must be bowled with a straight arm
• If a pair is not batting or bowling, they are fielding, so that
everyone is involved
• You do not have to run when you hit the ball. 12. If the ball is
missed, batters may still run
KTP’s • Step
• Swing
• Hit
Notes • Good end game
• Rink stage 4
(Glenmorecc,2016)
Backfoot Shot Time 15-30min
Equipment Per • 1 Bat
Group • 6 Balls
• 2 Wickets
• 1 Hoop
Instructions • Object of the game is to hit the ball between the cones
similar to Rapid Fire
• Goals 20m from batter and 10-15m apart
• The batter stands on the cone set up whilst a team
member throws them an underarm ball at chest height
• The batter must perform a hook shot and hit the ball
• Once all balls are hit the batter must run between the
wickets whilst the fielders field the balls
• Fielders cant start fielding until all balls have been hit
• Once all the balls are back into the hoop the batter mnust
stop running
• Repeat until all batters have batted
Variations/ • Instead of ball stand have a team mate under arm throw
progression • Nominate student who has to return ball
KTP’s • Step back, Step across
• Hit down
Notes • Rink stage 3
(Glenmorecc,2016)