Collimated HUDs in FSX and P3D
Collimated HUDs in FSX and P3D
Ant's Airplanes 1
Collimated HUDs in FSX and P3D Version 1.0
If you load the T-28A Attack interior models into ModelConverterX for examination the textures
used are $PAN_GUNSIGHT and T28_ATT_COLLIMATED.
Ant's Airplanes 2
Collimated HUDs in FSX and P3D Version 1.0
Ant's Airplanes 3
Collimated HUDs in FSX and P3D Version 1.0
Ant's Airplanes 4
Collimated HUDs in FSX and P3D Version 1.0
Ant's Airplanes 5
Collimated HUDs in FSX and P3D Version 1.0
Ant's Airplanes 6
Collimated HUDs in FSX and P3D Version 1.0
MATERIALS IN P3D
Use the following material for both the tunnel and HUD VC. If you followed the advice in the FSX
version then your HUD VC would be 1024x1014 pixels in size so you can use those bottom 10
pixels to texture the tunnel. If you are modifying your FSX model and followed the steps above
then you should now only need to retexture the tunnel using a small patch of the VC texture. The
Final Alpha Blend and Framebuffer Blend properties are again the magic settings which get this
material to work.
Ant's Airplanes 7
Collimated HUDs in FSX and P3D Version 1.0
Ant's Airplanes 8