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Day 3-Teacher Lesson Plan-Example PDF

The document outlines a lesson plan to teach students ages 6-12 what algorithms are by having them write step-by-step instructions for drawing a character and then improving the instructions based on whether their partner can accurately replicate the character, with the overall goal being for students to understand that algorithms are precisely defined sequences of instructions to accomplish a specific task.

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Steven siew
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0% found this document useful (0 votes)
172 views

Day 3-Teacher Lesson Plan-Example PDF

The document outlines a lesson plan to teach students ages 6-12 what algorithms are by having them write step-by-step instructions for drawing a character and then improving the instructions based on whether their partner can accurately replicate the character, with the overall goal being for students to understand that algorithms are precisely defined sequences of instructions to accomplish a specific task.

Uploaded by

Steven siew
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CS Short Course

LESSON NAME:
What is Algorithm
Lesson time : 15 – 30 minutes
Suitable age : 6 – 12 years old

Main Goal:
Understand what algorithms are

Overview:
Learners will create a set of instructions on how to draw a crazy character and so start to
understand what algorithms are.

Objectives:
Students will be able to …
 Decompose a problem
 Know what an algorithm is
 Write an algorithm
 Use an algorithm
 Iterate algorithm

Glossary:
1. Algorithm – It is a precisely defined sequence of instruction or a set of rules for
performing a specific task.

Materials and Tools:


1. Algorithm worksheet in Student Handout
2. Pencil
3. Blank A4 paper
(Students do not need a computer)

Before the lesson Duration: 10 minutes


 Draw a crazy character on a piece of paper.
 Write the algorithm of draw the crazy character.

Introduction:
Activation Duration: 5 minutes
Activate students prior knowledge on:
 Monster face: “What monster do you like the most?”
Into the Lesson 1 Duration: 10 minutes
 Tell students you have thought of a secret crazy character and you would like to
share it with them, but you are not going to let them just copy it.
 Tell students you have already created an algorithm.
 How you will explain “what algorithm is” to student?
 Show students the blocks that they need to draw the exact secret crazy character of
yours:

 Tell students that they are “computer” now and you are the “Computer Scientist”.
o Give out blank A4 paper to students.
o Read out your prepared algorithm
o Students follow the instruction and draw out the character on the blank A4
paper.
 Ask students to show you what they have drawn so that you can model saying if it is
or is not what you expected.
 Ask students how you could change your algorithm so that it is what you wanted.
Students should start to realise the need for precision in algorithms.
 Model adding extra words. For example: on top of, big circle, tiny legs, etc
 Explain that an algorithm is a list of instructions or a set of rules to make something
happen or work something out.
 Guide the students how to create algorithm step by step.
 Ask: “Should we start with the instruction to draw a head or body first?” Take ideas
from students and then write the instruction on the board.
 Group students in a team of 2 – 3
 And explain to them what to do:
o They are going to design their own crazy characters (do not show their friends)
o They are going to write the algorithm
o Use the boxes at the bottom of the worksheet for their partner to try out the
algorithm.
 You can use the Project and Collaboration Rubrics to rate the students as a practice.
Learn By Doing Duration: 10 minutes
 Ask students to think of crazy character. Remind students not to show anyone their
drawing.
 Now it is their turn to write the instructions.
 Students then test out their algorithms with their teammates.
 Ask them: Does your teammate manage to draw the same character? If not, how you
should improve your algorithm?
 Get students to improve their algorithm and try with another teammates.

Enrichment Duration: 15 minutes

Recap
Summarize Duration: 3 minutes
Teacher: “What is a good algorithm?”
Students to give their opinion.

Connect to next lesson


Topics Duration: 2 minutes
Teacher: “We will use SCRATCH to explore algorithms in our next lesson.”

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