Natl Kinder CG Part2 PDF
Natl Kinder CG Part2 PDF
Copyright Notice. Section 9 of Presidential Decree No. 49 provides: “No copy shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office wherein the
work is created shall be necessary for exploitation of such work for profit.”
The National Kindergarten Curriculum Guide (NKCG) was prepared by the Curriculum Development Division,
Bureau of Elementary Education (BEE), Department of Education (DepEd).
Management Staff – Yolanda S. Quijano, Undersecretary for Programs and Projects; Angelita M.
Esdicul, Director III, OIC-Office of the Director IV; Simeona T. Ebol, Chief, Curriculum Development
Division; Irene C. de Robles, OIC Assistant Chief, Curriculum Development Division; Josefina V.
Lacuna, Senior Education Program Specialist, Project Coordinator; Forcefina E. Frias Education
Program Specialist; Nerisa M. Beltran, Education Program Specialist and Eldy U. Oñas, Education
Program Specialist, Assistant-Team Project Coordinators
BEE Management 2012 - Dr. Marilyn D. Dimaano, Director IV, Dr. Marilette R. Almayda, Director
III, Bureau of Elementary Education
BEE Writers - Rogelio O. Doñes, Ofelia H. Eustaquio, Virginia T. Fernandez, Galileo L. Go, Josefina V.
Lacuna, Nerisa M. Beltran, Kathleen C. Diza, Forcefina E. Frias, Robesa R. Hilario, Thea Joy G.
Manalo, Judy Ann R. Marquez, Marion Grace A. Murillo, Eldy U. Oñas, Marilou D. Pandiňo and
Rosalinda T. Serrano
Consultant - Community of Learners Foundation, (COLF) Inc. headed by Ms. Feny de los Angeles-
Bautista, Director, with Ms. Marissa J. Pascual, Assistant Director, Ms. Marjorie Salcedo–Javier, Senior
Trainor and other COLF Facilitators
Funding Partner - UNICEF, Philippines, represented by Mrs. Ma. Lourdes de Vera-Mateo, Chief,
Education Section and, Ms. Fe Nogra-Abog, ECD Specialist
Messages………………………………………………………………………………………. iii-v
Acknowledgement…………………………………………………………………………….. vi
Foreword……………………………………………………………………………................ vii
PART II Page
THIRD GRADING WEEKLY PLANS
Week 21 – Family Members are Alike/Different in Some Ways ...................................... 1- 13
Week 22 – A School is a Place Where Children and Adults Do Many Things Together 14-26
Week 23 – School Activities and Parents Participation .................................................. 27-40
Week 24 – Places of Learning in the Community ............................................................ 41-50
Week 25 – Our Community ............................................................................................ 51-63
Week 26 – Plants in the Community .............................................................................. 64-74
Week 27 – There are Different Kinds of Animals ............................................................. 75-89
Week 28 – There are Many Things that Animals can Do ............................................... 90-104
Week 29 – Caring for the Animals ................................................................................... 105-118
Week 30 – Places in the Community: Sari-sari Store ..................................................... 119-129
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THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: Family members are like one another in some ways and Message: Some family members share the same name. Other
different in other ways. family members have different names.
Some may have similar interests and do common activities. Some
may differ in things they like and do.
Questions: What games do your brother/sister play? Do you like the Question: Who among your family members have the same
games your brother/sister play? name?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: : Let’s Write Oo Teacher-Supervised: Family Name Designs
Independent: Independent:
• Picking Up Game : Letters • Picking Up Game: Letters
• Blocks/Construction Toys • Blocks/Construction Toys
• CVC Word Connect • CVC Word Connect
• Fingerpainting • Fingerpainting
• Odd One Out: Words • Odd One Out: Words
MEETING TIME 2: MEETING TIME 2:
Listen to the Last Sound Song: Brother, Sister, Help Me Do- PEHT p. 162
Circle Game (7) With My Family
Supervised Recess Supervised Recess
STORY: Milly, Molly and Heidi Untidy STORY: Papa’s House, Mama’s House
WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Hand Game and Cave Game (concrete; Teacher-Supervised: Shape patterns
quantities of 7)
Independent: Independent:
• Number stations/ number books (quantities of 7) • Number stations/ number books (quantities of 7)
• Comparing quantities: A Game for Partners • Comparing quantities: A Game for Partners
• It’s A Match/ Number Concentration (1-7) • It’s A Match/ Number Concentration (1-7)
• Number Cover All/Call Out: Numbers (0-7) • Number Cover All/Call Out: Numbers (0-7)
• Number Picking Up Game (0-7) • Tapatan
• Tapatan
INDOOR/OUTDOOR ACTIVITY: Footprint Walk (PEHT p.70); INDOOR/OUTDOOR ACTIVITY: The Boat is Sinking
Mother/Father May We? (PEHT p. 230); House to Rent Body Letters; People Counting Games (up to 7); Count and
Turn (up to 7)
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX: WEEK 21
Procedure:
1. Let the children conduct a survey on the number of male and female siblings each one in class has.
2. Have children write the name of their classmate, the number of male and female siblings on the chart.
3. Show the graph to the class during meeting time. Ask the following questions:
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Family Portraits: Family Activities
Objectives: to draw and describe family activities
to develop fine motor coordination
Materials: popsicle sticks, small accessories to stick on the frame, glue, scissors, yarn
Number of players/participants: small group
Procedure:
1. Talk about different family activities that their families engage in. Have them talk about which
activities family members enjoy doing together. Assign children to draw these.
2. Then assign some children to draw activities that their family members do separately from
the rest of the family. Have them talk about these too. Ex. My brother likes climbing trees. My sister
likes playing with marbles.
3. Let children make borders around their drawings using popsicle sticks.
4. Let them design the popsicle sticks.
Variation: Children can explore other materials such as pebbles, popsicle sticks, blocks and others.
[
Number Books (quantities of 7)
Objectives: to use numerals to describe and record quantities
Materials: old magazines, scratch paper, crayons, pencils
Number of players/participants: small group
Procedure:
1. Help your child to draw pictures or glue in pictures from magazines of things that are important to him and write a
number caption underneath.
2. It is a good idea to include zero in your book.
3. Try making a book to illustrate a favorite number story or rhyme.
Variation: Glue the designs from the Number Stations activity on sheets of paper. Bind the paper to make a book.
Number Cover All (0-7)
Objective: to match numerals
Materials: number boards, 2 sets of number cards, 0-7
Number of players/participants: 2 - 4 children
Procedure:
1. Give each player a cover all board.
2. Players take turns to pick up a card from the deck.
3. If the number appears on their board they use this to cover the number up.
4. Continue until someone fills their board.
Variation: One person is a caller as in a cover all game. She holds up the number cards and players have to shout out the
name of the number in order to claim it to put on their board.
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Number Concentration (0-7)
Objective: to match numerals
Materials: 2 sets of number cards, 0-7
Number of players/participants: small group
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Player with most number of cards win.
Play Dough Numerals (1-7)
Objective: to identify the numerals 1, 2, 3 and 4
Material: play dough
Number of players/participants: 6 children
Procedure:
1. Give each child a medium-sized ball of play dough.
2. Let them form the numerals 1, 2, 3 and 4.
3. Then ask each child to create the number of objects for each numeral. (Example: 2 hearts – numeral 2)
Number Connect Game
Objectives: to recognize numbers 1-7
to match numbers that are alike
Materials: set of 28 connecting numbers
Number of players/participants: small group
Procedure:
1. All call out numbers are placed face down.
2. Each player draws 7 call out number.
3. A player with a “double” begins to play.
4. Each player in turn says the number names and then plays as in a regular connect game.
5. The winner is the player who has played all connecting numbers, or the player with the smallest connecting
numbers when all players must pass.
Call Out Number (0-7)
Objective: to match numerals
Materials: call out card for each player, calling cards, tokens
Number of players/players: 1 or more children
Procedure:
1. Provide each player with a call out card (numerals).
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Call Out, they should
reshuffle the cards, then turn them face down again and continue playing until someone has won.
Number Picking Up Game
Objective: to recognize and identify numerals
Materials: fish or guava shape cut-outs (that have the numbers 1-7 written on them) with paper clip, rod with magnet
Number of player/participants: 4 - 6 children
Procedure:
1. Set up a “picking area” where shapes are placed on the floor.
2. Children take turns using the rod to pick a ‘number’.
3. When a child picks a ‘number’ he identifies the number written on the fish or guava shape.
4. The next child takes his turn.
Mixed Up Numbers
Objectives: to read and recognize number words
to recognize the sequence of numbers
Materials: vocabulary cards of number words
Number of players/participants: small group
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the students to say each word with you.
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and changes the order of the cards.
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5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
It’s a Match
Objective: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -7, one set of cards with dots (corresponding to the numerals)
Number of players/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card from the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
Variations:
1. Put the same number of things in two of the saucers.
2. Put four big things and four small things in another saucer.
3. Put out bigger number of things.
Variation: Swap two cards around instead of hiding one or spread the cards out anyhow and then hide one.
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Teacher says: Children say:
"Place seven sticks in your right hand." "None and seven is seven." or "Zero and seven is
seven."
"Place one stick in your left hand." "One and six is seven."
"Place one more stick in your left hand." "Two and five is seven."
"Place one more stick in your left hand." "Three and four is seven."
"Place one more stick in your left hand." "Four and three is seven."
"Place one more stick in your left hand." "Five and two is seven."
"Place one more stick in your left hand." "Six and one is seven."
"Place one more stick in your left hand." "Seven and none is seven." or "Seven and zero is
seven."
Variation: CAVE GAME (concrete): The game proceeds as Hand Game but the position of hands is varied.
Tapatan (tic-tac-toe's brainy Filipino cousin)
Objective: to arrange the same color
Materials: playing board, 3 markers of two colors (3 red and 3 blue)
Procedure:
The object of the game is to arrange 3 markers of the same color in a row along any of the board lines
(horizontally, vertically or diagonally). Players take turns placing one marker at a time on any of the board points.
When all six pieces are placed, the players take turns sliding from point to point along the board lines until one
player is able to arrange 3 markers of the same color in a row.
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CVC Word Cover All
Note: This game is played like Letter Cover All but instead of letter boards and individual letters, prepare CVC words
composed of vowels and consonants that have already been learned during the second quarter. These could include
different rimes or word chunks such as –an, -at, -et, -en, -in, -it
Picture-Sound Match
Objective: to identify initial sounds
Materials: cardboard, pictures to represent the sounds of the initial alphabet letters.
Number of players/participants: 8 children
Procedure:
1. Divide a piece of cardboard or heavy paper into six sections.
2. Draw or cut out three pictures and glue them on the top three sections of the card. On the bottom three sections
write (in random order) the letters that correspond to the pictures above. Laminate the card. (You can identify the
letters you are targeting for a specific period.)
3. Let the children match the pictures to their appropriate initial letters by using a yarn to connect them
RHYMES/POEMS/SONGS
We're girls and boys, This is a family hold up one hand, fingers spread
We're big and small, Let's count them and see,
We're young and old, How many there are,
We're short and tall. And who they can be count 1, 2, 3, 4, 5
We're everything
That we can be This is the mother touch pointer finger
And still we are Who loves everyone
A family. And this is the father touch big finger
Who is lots of fun.
We laugh and cry,
We work and play,
This is my sister touch ring finger
We help each other
She helps and she plays,
Every day.
And this is the baby touch little finger
The world's a lovely
He's growing each day.
Place to be
Because we are
A family. But who is this one? touch thumb
He's out there alone,
Why it's Jackie, the dog,
And he's chewing a bone. wiggle thumb.
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With My Family (Original Author Unknown)
Sung to: "The Muffin Man Family Items
Family Items
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STORIES
Chenelyn! Chenelyn
(Garlitos, C, 2002, Adarna House,Inc., Quezon City, Philippines)
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The Family Teenagers
(Vendrell, CS and Parramon, JM, 1987, Barron’s Educational Series, Inc., New York)
INDOOR/OUTDOOR ACTIVITIES
Movement Counting
Objectives: to count up to quantities of 7
to develop gross motor coordination
Number of players/participants: 8 children
Procedure:
1. Have the children stand.
2. Give directions for moving in different ways:
Jump one time
Hop two times
Tiptoe three times
Turn four times
Gallop four times
(Continue until 7)
House to rent
Kids make groups of 3, two of them hold hands and the third one stands in the middle of the house. As soon as
the teacher says 'House to rent' the kid in the middle has to run and search another house and enters it.
Body Letters
Divide the class into groups of three to five students. Assign each group a letter to form with their bodies. They
might form the letter individually (each child forming it), or use the entire group to form it (four children might lie on the floor
to form letter E).
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People Counting Games (7)
Objectives: to count in sequence
to learn one-to-one correspondence
to develop body coordination
to develop a sense of rhythm
Materials: ball or jump rope
Number of players/participants: whole or small group
Procedure:
Hopping forward: “One, two, three, four, five, six, seven” (change direction)
“one, two, three, four, five, six, seven” (change direction)
Circle Game
Objectives: to count in sequence
to learn one-to-one correspondence
to develop body coordination
to solve problems
to predict outcomes
Materials: chairs for each player
Number of players/participants: 6 - 8 children
Procedure:
Children stand in a circle with their chairs behind them. One child is designated to start the counting, and this child
wears a hat to clearly delineate him or her from the others. The starter begins the counting and each child counts
off in sequence. The child who says the last number in the sequence, in this case 7, sits down. The children go
around and around the circle, skipping over those sitting down, until only one child is left standing.
Repeat the activity exactly, starting with the same child and going in the same direction, using the same sequence,
and neither adding nor removing any children. Ask the children to predict who they think will be the last one
standing.
DISMISSAL ROUTINE
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KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 22: _______________________
Monday Tuesday Wednesday
CONTENT FOCUS: A School is a Place Where Children and Adults Do Many Things Together
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: A school is a place where children and adults learn Message:There are many different areas in school. We use these areas Message: Adults do different jobs in school.
and play together. There are many different areas in school. in particular ways. Certain things can be found in these areas ⇒ Teachers teach children. They make materials
We use these areas in particular ways. Certain things can be that children use in class. They meet with parents.
found in these areas. They make classroom a nice place for learning.
Questions: What are the different areas in school? What can Questions: What are the other areas in school? What can we find in Questions: Who are the people who help me in school?
we find in these areas? What do people do in these areas? these areas? What do people do in these areas? How do they help me?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Making a Trip Chart Teacher-Supervised: School Tour Teacher-Supervised: Big Book: All About Our
School/School Map
Independent: Independent: Independent:
• Playdough • Dramatic Play: At the ______ (specify school area) • Dress Me Up
• Comparing Quantities: A Game for Partners • Block Play: School • Odd One Out ( CVC words)
• Writing Papers (7) • Letter Snap • Where do I work? (matching: school helpers and
• Threading Letters • Threading Letters areas)
• Letter Snap • CVC Word Connect • Dramatic Play
MEETING TIME 2: MEETING TIME 2: MEETING TIME 2:
Songs: A Game in School; Mga Nagagawa ko sa Paaralan Songs: Off to School we Go; School’s the Place to Be Songs: I Like to Come to School; School’s the Place to Be!
Talk about your walking trip around the school. Iniisip Ko…Ano Ito? (PEHT p. 79) Post the school words on the board again.
Ask children to list down in strips of paper things that
they saw around the school and post them on the board. Have Game: Guess the Sound Play Word Sort using different categories e.g. words that
them sort these words by a given category e.g. beginning rhyme, 3-letter words, 4-letter words
sound, ending sound or # of letters.
Supervised Recess Supervised Recess Supervised Recess
STORY: Ayaw Kong Pumasok Sa Paaralan STORY: Ingatan at Tipirin STORY: Pasan Ko si Bunso
Question/s: Bakit kaya gustong pumasok sa paaralan ng mga Question/s: Ano ang inyong ginagawa sa putol putol na krayola o Question/s: Ano-ano ang daladala mo sa pagpasok sa
bata? Ano ang mga ginagawa ng mga bata sa loob ng lapis? Bakit nagbulungan ang mga kaklase nila Avy at Marian? Bakit paaralan? Sino ang nagdadala ng kapatid sa paaralan?
paaralan? kaya nagkakaputol putol ang mga krayola? Bakit?
WORK PERIOD 2: WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: School Tour Teacher-Supervised: Hand Game (connecting; up to quantities of 7) Teacher-Supervised: Lift the Bowl and Peek Thru the Wall
(concrete; up to quantities of 7)
Independent: Independent: Independent:
• Block Play: school/ parts of a school • Block Play • Block Play
• Drawing: This is My School • Comparing Quantities: A Game for Partners • Find 7; 7 Concentration
• Different Parts of a School • Writing Papers (7) • Number Snap/ Mixed Up Numbers (1-7)
• Count Game: Numbers (0-7) • It’s A Match/ Mixed Up Numbers (1-7) • Number Cover All/ Call Out: Numbers (0-7)
• Number Snap/ Number Concentration (0-7)
• Count Game: Numbers (0-7)
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INDOOR/OUTDOOR ACTIVITY: This is the Way I Learn INDOOR/OUTDOOR ACTIVITY: Obstacle course; I Spy INDOOR/OUTDOOR ACTIVITY: Going to a the Canteen;
Obstacle course
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX: WEEK 22
A. SMALL GROUP ACTIVITIES
THEME-RELATED ACTIVITIES
Trip Chart
Objective: to make a trip chart in preparation for the school tour
Materials: clean bond paper, pencil,
Number of players/participants: individual
Procedure:
1. Give each child 2 pieces of clean bond paper
2. Assign each child a partner.
3. Ask the child to fold one bond paper into 2 (crosswise).
4. On the upper part of the paper tell the children to copy and fill-up the following (teacher can prepare format for children):
My name is ___________
Today is ____ ___, 201___
My partner is _____________
We will leave at __:00 A.M.
We will be back by __:30 A.M.
5. During the tour, tell the children to bring at least 3 pieces of clean bond paper or teacher made format (shown below) and
pencil. Tell them to draw the things and people they saw in the school on the corresponding column. (see sample below)
People Things
At the (canteen)
People Things
At the (library)
School Tour
Objective: to identify parts of the school
Materials: trip chart, pencil
Number of players/participants: 8 - 12 children
Procedure:
1. Discuss the purpose of the trip.
We will go around the school to learn more about it and the people we see here.
2. Discuss rules regarding the school tour.
During our school tour, always remember:
- Keep quiet while walking around the school so that others will not be disturbed
- Just walk. No running allowed.
- Listen well when people we interview are talking to us.
- Ask questions in a polite way.
- Greet the people you meet.
- Ask permission before using anything you see in the places we will visit.
3. While going around the school tell the children to take note of and draw what they see (hear, smell, feel).
4. Encourage the children to ask questions about the places that you will go to.
5. Back in the classroom give children some time to finish their trip charts.
6. Discuss observations and show the class each one’s drawings.
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Drawing: My School
Objectives: to identify people and places in the school
to recall
to develop fine motor coordination
Materials: bond paper, pencil, crayons
Number of players/participants: individual
Procedure:
1. Tell children to fold the papers into halves, crosswise
2. Write the title on the cover page.
3. Tell the children to draw what they saw during the tour
4. Ask the children to color and label their drawings.
School Map
Objectives: to identify the different areas of the school
to show how to find their way around the classroom
Materials: medium –sized manila paper, scratch papers, pencils, crayons
Number of players/participants: 8 children
Procedure:
1. Ask children to draw the different parts of the school in small strips of paper.
2. Have them lay these out on the manila paper. Ask questions that can help think about the locations of these areas
Ex. What’s beside this area? What is in front of this room?
3. Let them write labels/signs where appropriate.
.
Big book: All About My School
Objective: to identify favorite activities in their school
Materials: bond paper, pencil, crayons
Number of players/participants: individual
Procedure:
1. Distribute individual mini-books to children.
2. On the first page, have them draw their school and describe how it looks.
3. On the succeeding pages, have them write about their favorite activities in school, what they like about their school, things
they do in school and ways they can care for their school
Note: Children can work on this project over a period of several days.
Dress Me Up Paperdolls
Objective: to identify school helpers
Materials: card board cut outs of people, scissors, scrap cloth, yarn or string, card board, glue
Number of players/participants: individual
Procedure:
1. Ask each child to choose a school helper he/she would like to dress up.
2. Give each child a card board cut-out to dress up.
3. Encourage children to think of the things this school helper needs and to make these out of the materials provided.
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What Do I Need? Matching Cards
Objective: picture association
Materials: one set of cards with drawings or pictures of tools used in the school (at least 10 cards)
one set of cards with drawings or pictures of school helpers (at least 10 cards)
Number of players/participants: pairs or small group
Procedure:
1. Spread the cards on the floor.
2. Children take turns matching school helpers with the tools that they use.
Sorting Pictures
Objective: to identify inappropriate and appropriate behavior in school
Materials: pictures showing appropriate and inappropriate behavior during different school activities
Number of players/participants: small group
Procedure:
1. Lay down all the pictures of activities on the table.
2. Each child picks up a card and identifies if the behavior shown is appropriate or inappropriate.
3. Encourage children to explain his/her choice and to think of alternative ways of solving problems when these arise.
Mobile-Making
Objective: to identify school helpers, to develop fine motor coordination
Materials: cartolina, pictures of different school helpers, paste, string, hanger and a puncher
Number of players/participants: small group (individual)
Procedure :
1. Prepare cartolina round cut-outs for the group, pictures of different school helpers, paste, string, hanger and a puncher.
2. Ask the pupils to paste each picture on the round cutouts.
3. Then, assist the pupils to put a string in the hole at the upper part of the cutouts.
4. Then tie each cut out to the hanger to make a mobile.
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Writing Papers (7)
Objectives: to follow sequence
to observe the form of each numeral
to develop eye-hand coordination
Materials: writing papers (with number dot patterns for each numeral), crayon
Number of players/participants: individual
Procedure:
1. Each child is given a writing paper with the numeral he is working on, in this case 4.
2. Children use a crayon to connect the dots of the number pattern.
Number Cover All Game (0-7)
Objective: to match numerals
Materials: number boards, 2 sets of number cards, 0-7
Number of players/participants: 2 or more children
Procedure:
1. Give each player a number board.
2. Players take turns to pick up a card from the deck.
3. If the number appears on their board they use this to cover the number up.
4. Continue until someone fills their board.
Variation: One person is a caller as in a call out game. She holds up the number cards and players have to shout out the name
of the number in order to claim it to put on their board.
Call Out: Number (0-7)
Objective: to match numerals
Materials: call out card for each player, calling cards, tokens
Number of players/participants: 2 or more children
Procedure:
1. Provide each player with a call out card (numerals).
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching all the spaces , they should reshuffle
the cards, then turn them face down again and continue playing until someone has won.
Number Concentration (0-7)
Objective: to match numerals
Materials: 2 sets of number cards, 0-7
Number of players/ participants: 2 – 4 children
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Player with most number of cards win.
It’s A Match
Objective: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -7
one set of cards with dots (corresponding to the numerals)
Number of players/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card from the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
Mixed Up Numbers
Objectives: to read and recognize number words
to recognize the sequence of numbers
Materials: vocabulary cards of number words (1-7)
Number of players/participants: small group
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the students to say each word with you.
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
Variation: Distribute the cards to the children. Call one of the word names. A student with the corresponding card is invited to
stand. “Neighbors” – those whose numbers are one less or one more than this student’s – are then invited to join in.
Continue until all are standing in the appropriate number.
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Comparing Numbers – A Game For Partners
Objective: to compare quantities
Materials: clothespins, small card numbers, more/less spinner
Number of players/ participants: 3 pairs
Procedure:
1. Each player draws a numeral card from a pile of cards.
2. They each build the appropriate clothespin stack to match their cards.
3. One child turns the more/less spinner. If it lands on less, the partner whose stack has lesser clothespins wins both stacks. If
the spinner lands on more, the partner with more clothespins wins both stacks.
4. They continue to take turns, each accumulating clothespins.
5. When the time is up or the children decide to end the game, they snap together all the clothespins. They turn the spinner to
see if the person who has accumulated more or less clothespins is the winner.
"Place one stick in your left hand." "One and six is seven." 1 6
"Place one more stick in your left hand." "Two and five is seven."
2 5
"Place one more stick in your left hand." "Three and four is seven."
3 4
"Place one more stick in your left hand." "Four and three is seven."
4 3
"Place one more stick in your left hand." "Five and two is seven." 5 2
"Place one more stick in your left hand." "Six and one is seven."
6 1
"Place one more stick in your left hand." "Seven and none is seven." or "Seven and
zero is seven" 7 0
Variation: CAVE GAME: The game proceeds as Hand Game but the position of hands is varied.
20
Peek thru the wall (concrete, up to quantities of 7)
Objective: to explore different combinations that make a given quantity
Materials: a wall made of plastic with tape around the edges, any kind of counters
Number of players/participants: small group
Procedure:
Game proceeds as Hand Game but walls are used for separating quantities.
Find 7
Objective: to explore different combinations that make 4
Materials: 4 sets of numeral cards 0, 1, 2, 3, 4
Number of players/participants: 1-4 children
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack, face-down, without
looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of 4, the
player can take it and keep the pair. If there are no cards that can be used, he has to discard his card in the middle of the
table, face up.
3. The player who collects the most number of pairs wins.
7 Concentration
Objective: to explore different combinations that make 4
Materials: 4 sets of numeral cards 0, 1, 2, 3, 4
Number of players/participants: 1 – 4 children
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are placed
face-down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 4. If a pair can be made, the player keeps it and
continues to play as long as he is successful. If he is not successful, he returns the two cards to their original face-down
positions and replaces any cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left.
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6
Number Snap
Objective: to match numerals
Materials: 3 sets of number cards, 0-4
Number of players/participants: 2 – 4 children
Procedure:
1. Shuffle and deal the cards.
2. The players take it in turns to turn over their top card.
3. If two matching cards are turned over, the first player to shout "snap" wins both the piles concerned.
4. Continue until only one player is left.
Variation: Make a set of cards with the numbers shown in different ways.
Tapatan (tic-tac-toe's brainy Filipino cousin)
Objective: to match same colors
Materials: playing board, 3 markers of two colors (3 red and 3 blue)
Number of players/participants: 1 – 3 children
Procedure:
The object of the game is to arrange 3 markers of the same color in a row along any of the board lines (horizontally, vertically
or diagonally). Players take turns placing one marker at a time on any of the board points. When all six pieces are placed, the
players take turns sliding from point to point along the board lines until one player is able to arrange 3 markers of the same
color in a row.
21
Can You Find Me?
Objective: to recognize shapes and their characteristics and properties
Materials: cut outs of geometric shaped regions, large paper bag, bulletin board chart of basic shapes
Number of players/participants: pairs or small group
Procedure:
1. Place the cut outs in a large paper bag.
2. Have the students find, without looking in the bag, a cut out corresponding to one they have designated on the bulletin board.
STORIES
23
Questions After the storytelling:
- Sino ang pangunahing tauhan sa kwento? Sino-sino ang kanyang mga kaibigan?
- Ano-ano ang gustong-gustong gawin ni Buzzz sa maghapon kasama ang kanyang mga kaibigan?
- Saan sinamahan ng Nanay si Buzzz?
- Ano-ano ang ginagawa ni Buzzz sa paaralan?
- Bakit nagustuhan ni Buzzz pumasok sa paaralan araw-araw?
Ingatan At Tipirin
Pasan Ko Si Bunso
Questions Before the storytelling:
- Ano-ano ang daladala mo sa pagpasok sa paaralan?
- Sino ang nagdadala ng kapatid sa paaralan? Bakit?
Questions During the storytelling:
- Sino ang isinasama ni Jenny sa paaralan? Bakit?
Questions After the storytelling:
- Saan pumupunta sina tatay at nanay? sina Jenny at bunso ?
- Ano ang nararamdaman ni Jenny habang siya ay nasa loob ng paaralan?
- Bakit nahihirapan si Jenny sa pag-aaral?
- Bakit pinatawag ang mga magulang ni Jenny?
- Saan iniiwan nina Jenny, Tatay at Nanay si Bunso?
- Naging maayos na ba ang pag-aaral ni Jenny / Bakit?
- Sa iyong palagay, tama ba ang naging pasya ng mag-anak para kay Bunso / Bakit?
Bong’s Day
Questions Before the storytelling:
- Anong oras kayo gumigising sa umaga?
- Anong oras naman kayo pumapasok sa paaralan?
Questions During the storytelling:
- Ano nga ang bilin ni Nanay kay Bong sa pagpasok niya sa paaralan?
- Bakit kaya dapat matulog ng maaga ang batang tulad ni Bong?
Questions After the storytelling:
1. Ano ang mangyayari kapag hindi gumising si Bong sa tamang oras?
2. Ano ang mangyayari kapag hindi sumunod sa tamang oras si Bong sa kanyang mga ginagawa?
3. Bakit kailangan matulog si Bong sa hapon?
D. RHYMES/POEMS/SONGS
I Like To Come To School
Objective: to introduce the theme of the day
Materials: none
Procedure:
Sing the first verse to let the children know you are ready for them to join you.
3. Continue having children what they learn in school as you sing the words in the song
25
School's the Place to Be! This Is the Way I learn in School
(Sung to the tune of "Sing a Song of Sixpence.") (sung to the tune of This is The Way I brush My
Teeth)
Sing a song of gladness;
Another year's begun! This is the way I learn in school,
We'll be busy learning I learn in school, I learn in school
Till the year is done. This is the way I learn in school,
So early in the morning
Sing a song of good times,
For all my friends and me! (change the word learn to count, read, play, dance,
New discoveries every day. draw, write, etc)
Yes, school's the place to be!
The children sit in a circle. The first one says, “I’m going to the canteen. And I’m taking (names anything).” The second repeats what
the first person said and adds one new item. This continues until a child forgets the items, and then the game starts over. (For older
children, have them name items in alphabetical order, such as A-apples, B-books, (c-cap, etc.)
I Spy!
The teacher starts the game by picking out an object in the room and saying, I spy something (names a color).” Children take turns
guessing it could be. The first one to guess it right becomes “it.” (Besides spying objects of different colors you can use beginning
sounds or shapes.)
Teacher May I?
Children line U with their backs to the wall. One person is chosen to be “teacher” and stands about 20 feet in front of them. One at a
time “teacher” names a child and tells them a motion they must perform, such as three baby steps or four scissors steps, or two giant
steps. The child must remember to ask, “Teacher May I?” before performing the movement or they must go back to the starting line.
The first one to reach “teacher” becomes “it.”
Obstacle Course
Set up an obstacle course on your playground using cardboard boxes, ropes, tricycles tires, climbing apparatus, and other equipment.
The teacher explains what the children should climb over, crawl under, run around, etc. The class lines up single file and goes through
the course from one obstacle to the next.
26
KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 23:______________________
Monday Tuesday Wednesday
CONTENT FOCUS: School Activities and Parents Participation
MEETING TIME 1: MEETING TIME 1:
Message: I do many activities in school Message: I learn many things in school.
I participate in many celebrations. I need certain things when I play and work.
I need many things to learn in school.
Questions: What are the different things you do in school? Questions: What do I learn in school? What are the
What celebrations or special activities do you join and participate in? things I need when I am in school?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Mural: Our Life in School Teacher-Supervised: School Activity Quilt Teacher-Supervised: Target Letter: J
Walk Around the Letter
Independent: Independent: Independent:
• Outline Game: Things we use in School • Mini Book: Things I Do in School • Letter Mosaic
• Board Game: I go to School • Word Family Flip Book • Picture-Sound Match
• Word Family Flip Book • Straw Painting • Mini-book: Things I Do in School
• Find a Pair: CVC Words • Find a Pair: CVC Words • Straw Painting
• Playdough • Playdough • Upper and Lower Case Puzzles
MEETING TIME 2: MEETING TIME 2: MEETING TIME 2:
Question: Which activities in school do you like best? Questions: How do you feel when you cannot go to school? What Questions: How can you help your classmates learn?
happens if you do not go to school? How can they help you learn?
Game: Which does not belong? Song: Paaralan (PEHT page146) Game: Stand, Sit and turn (up to 7)
Song: Tayo’y Magligpit (PEHT page139) Let’s Clean
Up Today
Supervised Recess Supervised Recess Supervised Recess
STORY: Sampung Magkakaibigan STORY: Si Tembong Mandarambong STORY: Pasko sa Klasrum
WORK PERIOD 2: WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Lift the Bowl (connecting; up to Teacher-Supervised: Lift the Bowl (connecting; up to quantities of 7) Teacher-Supervised: Lining Up Snakes (7)
quantities of 7)
Independent: Independent: Independent:
• Block Play • Block Play • Subtraction Cards (2-7)
• Playdough Numerals (1-7) • Playdough Numerals (1-7) • Call Out Card: Addition (0-7)Call Out Card:
• Go 7/Draw 7/Find 7/ 7 Concentration • Go 7/Draw 7/Find 7/ 7 Concentration Subtraction (0-7)
• It’s A Match/ Mixed Up Numbers (1-7) • It’s a Match/ Mixed Up Numbers (1-7) • Go 7/ Draw 7/ Find 7/ 7 Concentration
• Grab Bag with Partners • Number Train Graph • Writing Numerals (0, 1, 2, 3, 4, 5, 6, 7)
• Hand Game/Lift the Bowl worksheets (quantities of
7)
• What Numbers Can You Make
INDOOR/OUTDOOR ACTIVITY: I like to come to school INDOOR/OUTDOOR ACTIVITY: Follow the Leader INDOOR/OUTDOOR ACTIVITY: Circle Kick Balls
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
27
THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: Parents help the school in many ways. Message: Parents participate in school activities.
Question: How do your parents help the school? Question: What activities do your parents participate in?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Poster: Our Parents Help our School Teacher-Supervised: Parent Helpers
Walk Around the Letter
Independent: Independent:
• Block Play: Constructing the school ground • Block Play: Constructing the school ground
• Letter Collage • Letter Mosaic
• Literature-based: Tell Me About Character • Upper and Lower Case Puzzles
• Literature-based: Storyboards • Picture-sound Match
MEETING TIME 2: MEETING TIME 2:
Introduce oral segmentation games. Play Syllable Clap
Sing “ I am Thinking of a Word “ Song: Mother’s Day Song(PEHT p.181)
Playmates
Supervised Recess Supervised Recess
STORY: Si Emang Engkantada at ang Tatlong Haragan STORY: Sa Araw ni Titser
WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Hand game (up to quantities of 7; Teacher-Supervised: Lift the bowl (up to quantities of 7; writing
writing number sentences) number sentences)
Independent: Independent:
• Block Play • Block Play
• Counting Boards (quantities of 7) • Counting Boards (quantities of 7)
• Subtraction Cards (2-7) • Subtraction Cards (2-7)
• Call Out Card: Addition/Call Out Card: Subtraction (0-7) • Call out Card: Addition/ Call Out Card: Subtraction (0-7)
• Go 7/ Draw 7/ Find 7/ 7 Concentration • Go 7/ Draw 7/ Find 7/ 7 Concentration
• Writing Numerals (0, 1, 2, 3, 4, 5, 6, 7)
INDOOR/OUTDOOR ACTIVITY: Mother May I? INDOOR/OUTDOOR ACTIVITY: Going to a Trip
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
28
APPENDIX: WEEK 23
A. THEME-RELATED ACTIVITIES
Outline Game
Objective: to match object to outline
Materials: outline game board, things found in school
Number of participants/players: 4 - 6 children
Procedure:
1. Lay down the outline board and materials on the table or floor.
2. Players take turns in picking an object and matching this with its corresponding outline on the board.
3. Ask each child to name the object and describe how people use it in class/school.
Straw Painting
Objectives: to develop creativity and fine motor coordination
Materials: drinking straw, paper, spoon, paint or food color, glitters (optional)
Number of participants/players: 4 – 6 children
Procedure:
1. Put a spoonful of paint on the paper.
2. Take the straw and blow a design.
3. Let the children label their works.
Variations: Drop several different colors and blow to make “fireworks,” add details to your design with crayons or markers.
Parents Helpers
Objectives: to organize data; to develop expressive language skills
Materials: cartolina or manila paper
Prepare a pictograph showing these different activities
Number of participants/players: 6 – 8 children
29
Procedure:
1. Show the graph to the group. Talk about each activity and ask them if their parents volunteer for any of these activities.
2. Ask each child to paste a strip of paper with her name in it on each column that shows an activity that
his/her parent participates in.
Attend meetings Cook food for the Help clean the school Make playthings for
students children
Pantomime
Objective: to identify things found in school
Materials: assorted objects or supplies used or found in school
Number of players/participants: small or whole group
Procedure
1. Ready as many different articles as there are players. Take any articles related to school things like - a piece of pencil, a
book, an eraser, a bag, a crayon, etc. Do not show all these articles to the players.
2. Write the name of each article on the sheet of paper. Fold up all the sheets of paper so that the players cannot see what is
written on them.
3. Each player draws out a sheet of paper. With the help of pantomime the players must show what is written on their sheets of
paper.
4. All the rest of the players try to guess what kind of article is represented
Block Play
Objectives: to explore the attributes of 3-dimensional or space figures
to demonstrate understanding of the relationship between figures
to build structures using blocks
Materials: table or floor blocks
Number of participants/players: 1 – 4 children
Procedure:
Children use table or floor blocks to build structures.
While building structures, children are encouraged to talk about attributes of block (e.g. long/ short, heavy/light) and the
relationship of each block to another (e.g. 2 of these blocks make 1 of these blocks)
Children can also be encouraged to build structures based on the theme of the week (e.g. building homes, schools,
establishments in the community)
30
Playdough Numerals (0-7)
Objective: to identify the numerals 0, 1, 2, 3, 4, 5, 6 and 7
Materials: playdough
Number of participants/players: 6 children
Procedure:
1. Give each child a medium-sized ball of playdough.
2. Let them form the numerals 0, 1, 2, 3, 4, 5, 6 and 7.
3. Then ask each child to create the number of objects for each numeral. (Example: 2 hearts – numeral 2)
It’s A Match
Objective: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -7
one set of cards with dots (corresponding to the numerals)
Number of participants/players: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card from the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player
Mixed Up Numbers
Objectives: to read and recognize number words
to recognize the sequence of numbers
Materials: vocabulary cards of number words (1-7)
Number of participants/players: small group
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the students to say each word with you.
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
Variation: Distribute the cards to the children. Call one of the word names. A student with the corresponding card is invited to stand.
“Neighbors” – those whose numbers are one less or one more than. These students are then invited to join in. Continue until
all are standing in the appropriate number.
Draw 7
Objective: to explore different combinations that make 7
Materials: 4 sets of numeral cards (0 –7)
Number of participants/players: 3- 5 children
Procedure
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a mate at the
end of the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 7. All the pairs thus made are discarded in the
middle of the table.
3. The players then take turns, each holding her cards like a fan and letting the person to her left draw one of them without
looking at them. If the person who draws the card can use it to make 7 with one of the cards in her hand, she discards the
pair in the middle of the table. If she cannot use it, she has to keep it. She then holds all her cards like a fan so that the
person to her left can draw one of them by chance.
4. Play continues until one person is left holding the odd card and loses the game.
31
7 Concentration
Objective: to explore different combinations that make 7
Materials: 4 sets of numeral cards (0-7)
Number of participants/players: 1- 4 children
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are placed
faced-down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 7. If a pair can be made, the player keeps it and
continues to play as long as he is successful. If he is not successful, he returns the two cards to their original face-down
positions and replaces any cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left.
4. The person who collects the greatest number of pairs is the winner.
Find 7
Objective: to collect pairs of cards
Materials: 4 sets of numeral cards (0-7)
Number of participants/player: 3 - 5 children
Procedure
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack, face-down, without
looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of 7, the
player can take it and keep the pair. If there are no cards that can be used, he has to discard his card in the middle of the
table, face up.
3. The player who collects the most number of pairs wins.
Go 7
Objective: to explore different combinations that make 7
Materials: 4 sets of numeral cards (0-7)
Number of participants/players: 1 – 4 children
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For example,
John may say to Carol “Do you have a 1?" If Carol has a 1, she has to give it up to John. John then lays this 1 and a 6 in
front of himself, face up. A player can continue asking for a card as long as he gets the card he requested. If he does not get
the card he asked for, the turn passes to the person who said, "I don't have it."
3. The person who makes the greatest number of pairs is the winner.
32
Counting Boards (concrete, up to quantities of 7)
Objective: to explore different combinations that make a given quantity
Materials: counting boards & counters (example: webs & spiders, rivers & fish, stores & hats, tables & chairs, sinks & plates)
Number of participants/players: small group
Procedure:
1. Give each child one counting board.
2. Have the children take the number of counters being worked with for the day and decide what they want to represent.
3. Take turns in telling a story to go with the counters.
Ex: Three fish were swimming. Three more came. That makes six fish swimming.
I saw seven mangoes in the tree. I climbed the tree and got two mangoes. Five mangoes were left.
Hand Game
Objective: to explore different combinations that make a given quantity
Materials: any kind of counter such as pebbles, chips, or sticks
Number of participants/players: small group
Procedure:
1. Children work in small groups.
2. Teacher gives each child a given quantity of sticks, in this case 7.
3. Children separate counters in different ways and verbalize the combinations that result.
4. While playing the game, children write the equations or number sentences that represent each combination.
Teacher says: Children say: Children write:
"Place seven sticks in your right hand." "None and seven is seven." or "Zero and seven is seven." 0+7=7
"Place one stick in your left hand." "One and six is seven." 1+6=7
"Place one more stick in your left hand." "Two and five is seven." 2+5=7
"Place one more stick in your left hand." "Three and four is seven." 3+4=7
"Place one more stick in your left hand." "Four and three is seven." 4+3=7
"Place one more stick in your left hand." "Five and two is seven." 5+2=7
"Place one more stick in your left hand." "Six and one is seven." 6+1=7
"Place one more stick in your left hand." "Seven and none is seven." or "Seven and zero is seven" 7+0=7
Variation: CAVE GAME: The game proceeds as Hand Game but the position of hands is varied.
Lift The Bowl
Objective: to explore different combinations that make a given quantity
Materials: bowl or cup, any kind of counter such as pebbles, chips, or sticks
Number of participants/players: small group
Procedure:
1. Game proceeds as Hand Game but bowls are used for separating quantities.
33
"Place two blocks on the bowl." "Two and five is seven."
2
Continue until…
"Place seven blocks on the bowl." "Seven and none is seven." or “Seven and
7
zero is seven.”
2. After 1 round children can be introduced to the word PLUS. “Instead of using the word AND I’d like you to use the word PLUS
instead. PLUS means to put two groups of objects together.”
Lift The Bowl
Objective: to explore different combinations that make a given quantity
Materials: bowl or cup, any kind of counter such as pebbles, chips, or sticks
Number of participants/players: small group
Procedure:
1. Game proceeds as Hand Game but bowls are used for separating quantities.
2. Children write equations or number sentences that represent each combination.
34
Subtraction Cards (7)
Objective: to subtract quantities
Materials: subtraction cards, counters
Number of participants/players: individual or pairs
Procedure:
1. Child 1 reads the total on the card, for example 7.
2. Child 2 gets 7 counters.
3. Child 1 says "take away three".
4. Child 2 gets the subtraction card and lifts the right hand flap that indicates 3 dots.
5. Child 1 counts remaining dots and say "four".
6. Both children write the corresponding equation: 7 – 3 = 4
35
Lining Up Snakes
Objectives: to measure length using nonstandard tools
to order objects from longest to shortest
Materials: rubber or plastic snakes of different sizes, playdough, string for measuring
Number of participants/players: small group
Procedure:
1. Read the poem Snake Time.
Snake Time
The snakes lined up
On measuring day,
I measured each one
Before they could play.
They got in a row
In an orderly way,
Then shortest to longest
They slithered away.
2. Discuss lengths of the 4 rubber or plastic snakes. Ask children which snake is longest, the next longest, the next longest then
the shortest.
3. Ask children to measure the snakes using yarn or paper clips (or other nonstandard tools) to verify their answers.
4. Provide play dough so that each child can mold 4 of their own snakes. Naming the snakes can make this activity even more
personal.
5. Have children compare the lengths of their snakes and line them up in order.
6. Again, children may use a variety of measuring tools to measure the length of their snakes.
Which Does Not Belong? (see attachments for Weeks 21 and 22)
Syllable Clap
Objective: to orally segment words
Materials: none
Number of players/participant: whole or half groups
Procedure:
1. Ask them to clap with you as you say these words:
sunshine vacation delicious
furniture alphabet transportation
school wonderful playground
Note: You may also begin with clapping the names of your students, things in the classroom and school
Tell Me About the Character
Objective: to describe characters
Materials: crayons, pencil, paper
Number of players/participants: -5-6 children
Procedure:
1. Distribute a piece of paper to each child.
2. Have them draw things they know about the character - what he does in the story, what he likes and does not like and how he
felt at different parts of the story.
Picture-Sound Match
Objective: letter-sounds correspondence to match sounds to letters
Materials: cardboard, pictures to represent the sounds of the initial alphabet letters
Preparations:
1. Divide a piece of cardboard or heavy paper into six sections.
2. Draw or cut out three pictures and glue them on the top three sections of the card.
3. On the bottom, three sections write (in random order) the letters that correspond to the pictures above. Laminate the card or
cover with a scotch tape.
36
Procedure:
1. Let the children match the pictures to their appropriate initial letters by using an erasable marker to draw connecting lines
Variation: Set the game up so that the pictures represent ending consonant sounds, or digraphs (sh, th, wh, ch), or blends (br, bl,
sw).
37
Letter Mosaic/Letter Collage (refer to instructions in previous weeks)
STORIES
Sampung Magkaibigan
ni: Kristine Canon
Questions before reading the story
• Mayroon ba kayong mga kaibigan dito sa paaralan?
• Ano ang pakiramdam kapag hindi kayo isinasali sa mga laro?
Pasko sa Klasrum
Question before reading:
• Ano-ano ang iyong mga nakikita kapag malapit na ang pasko?
Sa Araw ni Titser
Question before reading the story:
• Kayo ba’y nakapaghandog o nakapagbigay na ng regalo sa iyong mga mahal sa buhay?
38
RHYMES/POEMS/SONGS
39
GOODBYE SONG Paalam Na Sa ‘Yo
(Tune: “Are You Sleeping”)
We are going, 2x Paalam na sa ‘yo? 2x
Now goodbye. 2x Bukas babalik 2x
See you all tomorrow. 2x Paalam na sa ‘yo? 2x
Now goodbye. 2x Bukas babalik
Teacher Sings:
I’m thinking of a word named /t/ /e/ /n/, /t/ /e/ /n/, /t/ /e/ /n/,
I’m thinking of a word named /t/ /e/ /n/,
What is my word?
Students Sings Back:
Is the word that you’re thinking called ten, ten, ten, ten, ten, ten, ten, ten, ten?
INDOOR/OUTDOOR ACTIVITIES
Roll Ball
Children sit in a circle with their legs stretched out. The teacher takes a beach ball or sponge ball and rolls it to a child saying, I roll the
ball to _____, and he rolls it back to me.” Continue rolling the ball to all the children in the circle. The children then take turns calling a
name and rolling the ball to that person. (You can play a similar game
The class lines up behind a chosen leader. Whatever the leader does, the rest of the class must follow. The leader may hop, march,
skip, crawl under a table, or perform other actions. Give several children a turn to play leader. (This is also fun to play outdoors.)
Circle Kick Ball
The children stand in a circle and join hands. One child begins by trying to kick a ball between the legs of another player or two
players. The children continue to kick the ball around the circle. If the ball is kicked out of the circle the player or players who let it out
are eliminated. If a child kicks the ball over the heads of other players, the child who kicked the ball is eliminated. The game continues
until there are only two children left.
Going On A Trip
The children sit in a circle. The first one says, “I’m going on a trip. And I’m taking (names anything).” The second repeats what the
first person said and adds one new item. This continues until a child forgets the items, and then the game starts over. (For older
children, have them name items in alphabetical order, such as A-apples, B-books, (c-cap, etc.)
Mother May I?
Children line U with their backs to the wall. One person is chosen to be “mother” and stands about 20 feet in front of them. One at a
time “mother” names a child and tells them a motion they must perform, such as three baby steps or four scissors steps, or two giant
steps. The child must remember to ask, “Mother May I?” before performing the movement or they must go back to the starting line.
The first one to reach “mother” becomes “it.
40
KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 24: ________________________
Monday Tuesday Wednesday
CONTENT FOCUS: Places of Learning in the Community
MEETING TIME 1: MEETING TIME 1:
Message: There are schools or places of learning in a community. Message: A Madrasah is a school for Muslim children.
⇒ A Daycare center is a place for learning for very young children. Some children attend daycare classes before they go to a big Children learn about Allah and His teachings in a
school. Madrasah. They also learn how to speak, read and write
⇒ There are public elementary and high schools for older children. Families do not have to pay to send their children to a public school. Arabic in their Madrasah.
⇒ There are also private schools in some communities. Families have to pay when they send their children to these schools.
Questions: Where is our school located? Are there other schools in our community? Question: Where else do you know places for learning?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Diorama : Different Schools in our Community Teacher-Supervised: Where does your sibling go to school Teacher-Supervised: Target Letter : Hh Letter Poster
Independent: Independent: Independent:
• Mapping: Home to School Block Play: Schools in the community • Literature-based: Story Mobile
• Block Play: Schools in the community Mapping: Home to School • Literature-based: Picture Walk
• Word Walls: CVC words Word Walls: CVC Words • Same and Different: Medial Sounds
• Call Out Letter Game Same and Different : Medial sounds • Call Out Letter Game
• Writer’s Workshop Kaya kong – (Draw what on can do in school) PEHT p. 80 • Kaya kong – (Draw what on can do in school) PEH p.80
MEETING TIME 2: MEETING TIME 2: MEETING TIME 2:
Game: Listen to the Sound ( medial sound) Message: Some children go to schools within their Message: There are many activities children do in school.
community. Some children live in communities where there Activities can be inside the room, they can be outdoor
are no schools so they have to walk to another village just activities. They can also be in the community, like parade,
to be able to go to school scouting activities and Alay tanim project.
Poem: I can Do Many Thing, Everybody Do this Activity: Snap and Clap
Supervised Recess Supervised Recess Supervised Recess
STORY: Ang Batang Ayaw Gumising (UNICEF) STORY: Pasan Ko si Bunso STORY: Sumunod sa Panuto
WORK PERIOD 2: WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Number Stations and Number Books Teacher-Supervised: More Than, Less Than, As Many As Teacher-Supervised: Hand Game and Cave Game
(quantities of 8; using toothpicks or squares) (comparing quantities up to 8) (concrete; quantities of 8)
Independent: Independent: Independent:
• Sand Play • Sand Play • Block Play
• Cover All Game (0-8) • Playdough Numerals (0-8) • Playdough Numerals (0-8)
• Call Out Game: Numbers (0-8) • Writing Papers (8) • Writing Papers (8)
• Number Concentration (0-8) • Number stations/ number books (quantities of 8) • Number stations/ number books (quantities of 8)
• Number Connect Game • Cover All Game/Call Out Game: Numbers (0-9) • Comparing quantities: A Game for Partners
• Number Concentration/ It’s A Match (1-8) • It’s A Match (1-8)
• Picking Up Game: Numbers • Who Has More?
• Which Card is Missing
INDOOR/OUTDOOR ACTIVITY: Drop the Handkerchief INDOOR/OUTDOOR ACTIVITY: Body Letters INDOOR/OUTDOOR ACTIVITY: Hop Relay
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
Homework: Draw your classroom Homework: Draw the things you usually do in school. Homework: List down the things other people in the
community do in school
41
THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: The community uses the school in different ways. Message: The community uses the school in different ways.
⇒ Sometimes schools are used as evacuation centers. ⇒ Sometimes schools are used for special
celebrations in the community.
Question: How can the school help evacuees? ⇒ Schools are used during election.
Question: How else can the school be used by the
community?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Opposite Words Teacher-Supervised:
• Let’s Write : Hh
• Poster : The School can be used in different
Independent: Independent:
• Literature-based: Story Mobile • Letter H Designs
• Literature-based: Picture Walk • Opposite Words Booklet
• Find a Pair: Opposite Words • Letter Collage
• Opposite Words Booklet • Writer’s Workshop
• Letter H Designs
MEETING TIME 2: MEETING TIME 2:
Message: People in the community can help the school in many ways. Message: People in the community can help the school in
⇒ They can help clean the school before classes begin many ways.
⇒ They can volunteer when something needs to be built or made ⇒ They can cook food for the children in the Madrasah.
in the Madrasah. ⇒ They can make learning materials for children.
Game: Same and Different Medial Sound ⇒ They can set-up a garden in school.
Song This is the Way We Cross The Road
Supervised Recess Supervised Recess
STORY: Fireman Fred (Letterland Handbook) STORY: Fireman Fred (Letterland Handbook)
WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Hand Game and Cave Game (concrete; Teacher-Supervised: Measuring Strings
quantities of 8)
Independent: Independent:
• Number Stations/ Number Books (quantities of 8) • Number Stations/ Number Books (quantities of 8)
• Comparing quantities: A Game for Partners • Comparing quantities: A Game for Partners
• Number Concentration/ Mixed Up Numbers (1-8) • Number Concentration/ Mixed Up Numbers (1-8)
• Cover All Game/Call Out Game: Numbers(0-8), It’s a Match • Cover All Number/Call Out Game: Numbers (0-6); It’s A
Match (1-8)
INDOOR/OUTDOOR ACTIVITY: One Potato (PEHT 231) INDOOR/OUTDOOR ACTIVITY: People Counting Games
Count and Turn (up to 8) Circle Game (up to 8)
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
42
APPENDIX: WEEK 24
SMALL GROUP ACTIVITIES
A. THEME-RELATED ACTIVITIES
Block Play
Objectives: to explore the attributes of 3-dimensional or space figures
to demonstrate understanding of the relationship between figures
to build structures using blocks
Materials: table or floor blocks
Number of participants/players: 1 – 4 children
Procedure:
Children use table or floor blocks to build structures.
While building structures children are encouraged to talk about attributes of block (e.g. long/ short, heavy/light) and the relationship of each
block to another (e.g. 2 of these blocks make 1 of these blocks)
Children can also be encouraged to build structures based on the theme of the week (e.g. building homes, schools, establishments in the
community)
Number Stations (quantities of 8)
Objectives: to count up to quantities of 8
to see that despite differences in appearance quantities remain the same (conservation)
to develop fine motor coordination
Materials: several boxes of toothpicks, paper and pencil
Number of participants/players: small group
Procedure:
1. Teacher chooses a number to work with for the day, in this case 8.
2. Children work together exploring a given quantity of toothpicks, in this case 8, making as many arrangements as possible. Then let the
children write the number on their paper.
3. Teacher encourages the children to describe the toothpick patterns in a variety of ways.
Variation: Children can explore other materials such as pebbles, popsicle sticks, blocks and others.
43
Number Books (quantities of 8)
Objective: to use numerals to describe and record quantities
Materials: old magazines, scratch paper, crayons, pencils
Number of participants/players: small group
Procedure:
1. Help your child to draw pictures or glue in pictures from magazines of things that are important to him and write a number caption
underneath.
2. It is a good idea to include zero in your book.
3. Try making a book to illustrate a favorite number story or rhyme.
Variation: Glue the designs from the Number Stations activity on sheets of paper. Bind the paper to make a book.
Number Cover All
Objective: to match numerals
Materials: cover all boards, 2 sets of number cards, 0-8
Number of participants/players: 1 – 4 children
Procedure:
1. Give each player a cover all board
2. Players take turns to pick up a card from the deck.
3. If the number appears on their board they use this to cover the number up.
4. Continue until someone fills his/her board.
Variation: One person is a caller as in a call out game. She holds the number cards and players have to shout out the name of the number in
order to claim it to put on their board.
Concentration
Objective: to match numerals
Materials: 2 sets of number cards, 0-8
Number of participants/players: small group
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Player with most number of cards win.
Playdough Numerals (0-8)
Objective: to identify the numerals 0, 1, 2, 3, 4, 5, 6, 7 and 8
Materials: play dough
Number of players/participants: 6 children
Procedure:
1. Give each child a medium-sized ball of play dough.
2. Let them form the numerals 0, 1, 2, 3, 4, 5, 6, 7 and 8.
3. Then ask each child to create the number of objects for each numeral. (Example: 2 hearts – numeral 2)
Writing Papers (8)
Objectives: to observe sequence
to observe the form of each numeral
to develop eye-hand coordination
Materials: writing papers (with number dot patterns for each numeral), crayon
Number of players/participants: individual
Procedure:
1. Each child is given a writing paper with the numeral he is working on, in this case 8.
2. Children use a crayon to connect the dots of the number pattern.
Variations:
1. Put the same number of things in two of the saucers.
2. Put four big things and four small things in another saucer.
3. Put out bigger number of things.
Variation: CAVE GAME (concrete): The game proceeds as Hand Game but the position of hands is varied.
46
Measuring Strings
Objectives: to measure lengths using non standard tools
to compare lengths of objects
Materials: 5 lengths of string labeled with a colored dot on a strip of masking tape
5 objects marked along one edge with a length of masking tape and a letter
Number of participants/players: small group
Procedure:
1. Tell the children to take the strings and match them with the masking tape, trying to find the appropriate length of string to measure each
object.
2. The children make a record of which string matches each item.
3. Repeat the activity if you change the items to be measured. At the start measurements should be quite different but as the children gain
skill the measurements should become less differentiated, requiring more accurate measurements.
47
Opposite Booklets
Objective: to identify words with opposite meanings
Materials: blank booklets
Number of participants/players: 6 - 8 children
Procedure:
1. Distribute blank booklets to children.
2. On each page, have them write words or draw pictures that show opposite meanings.
Find a Pair (opposite meanings)
Objective: to identify words with opposite meanings
Materials: word cards with opposite meanings
Number of participants/players: 4 – 6 children
Procedure:
1. Spread out words on the table.
2. Ask each child to pick out two words with opposite meanings.
3. Talk about these words. Have them practice using these words in a sentence.
4. Continue the game until all words with opposite meanings have been located.
E. INDOOR/OUTDOOR ACTIVITIES
Count And Turn
Objectives: to count in sequence
to develop body coordination
to develop a sense of rhythm
to count in one-to-one correspondence
Materials: none
Number of players/participants: whole or small group
Procedure:
1. The children stomp their feet as they count, throwing their arms up in the air to emphasize the last number in the sequence. The children
change directions without losing the beat, counting “one” as they turn.
50
KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 25: _____________________
51
THURSDAY FRIDAY NOTES
Message: There are different places in the community.
Questions: What are the different places in our community? What are each for? What do you find in these places.
Note: choose 1-2 places in the community you will focus on each day (ex. school, hospital, church/mosque, police station, fire
station, municipal/barangay hall, store, market)
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Community Map Teacher-Supervised: cont … Community Map
Independent: Independent:
• Poster: At the _________________ • Poster: At the _____________
• Dramatic Play • Dramatic Play
• Who is the helper? /Where’s the place? • Who is the helper? /Where’s the place?
• Upper and Lower Case Memory Game • Three Sound Word Building
• Three Sound Word Building • Look, Say, Name Cover, Write Check
• Who are the people in the neighborhood? • Writer’s Workshop
MEETING TIME 2: MEETING TIME 2:
Questions: Who are the people who help us in the community? What do they do for us?
Poem: People Everywhere
Play “Which does not belong?”
Supervised Recess Supervised Recess
STORY: The Gingerbread Man STORY: Isang Dosenang Sapatos
WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Lift the Bowl and Peek Thru the Wall Teacher-Supervised: Weighing and Comparing
(concrete; up to quantities of 8)
Independent: Independent:
• Block Play • Block Play
• Find 8/ 8 Concentration • Find 8/ 8 Concentration
• Go 8 • Go 8/ Draw 8
• Draw 8 • Number Snap/ Mixed Up Numbers (1-8)
• Number Snap/ Mixed Up Numbers (1-8) • Call Out: Numbers (0-8)
• Call Out: Numbers (0-8)
INDOOR/OUTDOOR ACTIVITY: People in the neighborhood INDOOR/OUTDOOR ACTIVITY: Word Writing Race
(PEHT p117)
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
52
APPENDIX: WEEK 25
A. THEME-RELATED ACTIVITIES
My name is ___________.
Today is __________ __________, 201____..
My partner is _____________.
We will leave at __:00 A.M.
We will be back by __:30 A.M.
5. During the tour, tell the children to bring at least 3 pieces of clean bond paper or teacher made format (shown below) and pencil.
Tell them to draw the things and people they saw in the community (play ground or plaza; church; barangay hall, health center;
etc.) on the corresponding column. (see sample below)
People Things
People Things
In the church
6. After the trip, tell the children to compile their drawings (people and things in the community).
7. Talk about the visit.
Note: As children progress through the unit, help them add more words to the Wall.
How to play:
- The child sorts the pictures under appropriate categories
- The children can paste the workers and tools on a specific job environment.
Variation: The children can tell something about the worker and the tool. They can also describe the job environment. They can also relate
their mother or father’s work and match them with the pictures of the workers.
54
Procedure:
1. Let the children take turns reading the clues on the board.
2. Have them guess which community helper is being described in each section.
3. Ask them to pick out the appropriate picture card and place this on the box.
a. “Go Fish. “”
b. Memory Game
How to play:
1. Lay cards facedown.
2. At each turn, player turns over two cards at a time to try to match needs with workers.
Pantomime
Objective: to show the different people and services rendered
Materials: none
Number of players/participants: 5 -7 children
Procedure
1. Tell the children to act out one community helper and the services he gives without talking or making sound.
2. Ask the other children of the group to identify what he/she is acting out.
55
Number Concentration (0-8)
Objective: to match numerals
Materials: 2 sets of number cards 0-8
Number of players/ participants: 2 - 4 children
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Player with most number of cards win.
It’s A Match
Objective: to match numeral to set of objects/ dots
Materials: one set of cards with numerals 0 -8,
one set of cards with dots (corresponding to the numerals)
Number of players/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card form the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
Mixed Up Numbers
Objectives: to read and recognize number words
to recognize the sequence of numbers
Materials: vocabulary cards of number words (1-8)
Number of players/participants: small group
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the children to say each word with you.
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
Variation: Distribute the cards to the children. Call one of the word names. A child with the corresponding card is invited to stand.
“Neighbors” whose numbers are one less or one more than this child’s card, are then invited to join in. Continue until all are
standing in the appropriate number.
56
Teacher says: Children say: Teacher places these cards on the
Hand Game counting board
"Place eight sticks in your right hand." "None and eight is eight." or
"Zero and eight is eight." 0 8
"Place one stick in your left hand." "One and seven is eight."
1 7
"Place one more stick in your left hand." "Two and six is eight."
2 6
"Place one more stick in your left hand." "Three and five is eight."
3 5
"Place one more stick in your left hand." "Four and four is eight."
4 4
"Place one more stick in your left hand." "Five and three is eight."
5 3
"Place one more stick in your left hand." "Six and two is eight."
6 2
"Place one more stick in your left hand." "Seven and one is eight."
7 1
"Place one more stick in your left hand." "Eight and none is eight." or "Eight
and zero is eight" 8 0
Variation: CAVE GAME: The game proceeds as Hand Game but the position of hands is varied.
"Place six block under the bowl." "One and seven is eight."
"Place five blocks under the bowl." "Two and six is eight."
"Place four blocks under the bowl." "Three and five is eight."
"Place three block under the bowl." "Four and four is eight."
"Place two blocks under the bowl." "Five and three is eight."
"Place one block under the bowl." "Six and two is eight."
"Place no blocks under the bowl." "Eight and none is eight." or "Eight and zero is eight"
“Wall off no blocks.” "Eight and none is eight." or "Eight and zero is eight"
Find 8
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards 0, 1, 2, 3, 4, 5, 6, 7 and 8
Number of players/participants: 1- 4 children
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack, face-down, without looking at
them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of 8, the player can
take it and keep the pair. If there are no cards that can be used, he has to discard his card in the middle of the table, face up.
3. The player who collects the most number of pairs wins.
8 Concentration
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards 0, 1, 2, 3, 4, 5, 6, 7 and 8
Number of players/participants: 1- 4 children
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are placed face-down in
a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 8. If a pair can be made, the player keeps it and
continues to play as long as he is successful. If he is not successful, he returns the two cards to their original face-down positions and
replaces any cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left.
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6
Draw 8
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards (0 –8)
Number of players/participants: 3- 5 children
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a mate at the end of
the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 8. All the pairs thus made are discarded in the middle of the
table.
3. The players then take turns, each holding her cards like a fan and letting the person to her left draw one of them without looking at
them. If the person who draws the card can use it to make 8 with one of the cards in her hand, she discards the pair in the middle of
the table. If she cannot use it, she has to keep it. She then holds all her cards like a fan so that the person to her left can draw one of
them by chance.
4. Play continues until one person is left holding the odd card and loses the game.
58
Go 8
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards (0-8)
Number of players/participants: 1- 4 children
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For example, John may
say to Carol, Do you have a 1?" If Carol has a 1, she has to give it up to John. John then lays this 1 and a 7 in front of himself, face
up. A player can continue asking for a card as long as he gets the card he requested. If he does not get the card he asked for, the turn
passes to the person who said, "I don't have it."
3. The person who makes the greatest number of pairs is the winner.
Number Snap
Objective: to match numerals
Materials: 3 sets of number cards 0-8
Number of players/ participants: 2 – 4 children
Procedure:
1. Shuffle and deal the cards.
2. The players take turns in turning over their top card.
3. If two matching cards are turned over, the first player to shout "snap" wins both the piles concerned.
4. Continue until only one player is left.
Variation: Make a set of cards with the numbers shown in different ways.
Weighing and Comparing
Objectives: to weigh and compare objects according to their mass
to arrange objects according to their mass
Materials: common objects to be weighed; scale (made of milk carton or small box and rubber band), paper
Number of players/ participants: 2-4 children
Procedure:
1. The children select three items to weigh on the milk carton scale. As each item is weighed, they record the name of the item on the
paper behind the scale on a line with the bottom of the milk carton.
2. When they finish, they have recorded the three items in order from lightest to heaviest on their paper.
3. Other children can check this by repeating the experiment and signing their name indicating if they agree or disagree.
C. OTHER LANGUAGE ARTS ACTIVITIES
Which Does Not Belong? (Meeting Time 2)
Objective: to recognize/identify different medial sounds
Materials: set of words with different medial sounds
Number of players/ participants: big group
Procedure:
1. Ask children to listen carefully to the words you are going to say. Have them identify the word that has a different medial sound as the
rest.
2. Slowly say “man, ten, bat". Ask “What is the first sound that you hear in the first word? in the second word? in the third Which word
has a different medial sounds? “
3. Repeat the procedure using other sets of words.
cake, lake, bike
ban can, pin
cone, lone, mine
pet, met. fan
mine, line, cane
Blend a Word (Meeting Time 2)
Objective: to blend sounds orally
Materials: set of words
Number of players/ participants: big group
Procedure:
1. Say “ Im going to say a word very slowly, sound by sound. Then I’ll say the word a bit faster. Finally I’ll say the word the way it is
usually said. For example, if I hear the word parts /m/ /a/ /t/, I can blend them together like this: “ mmmmaaaat, mmaat, mat “
Initial words to blend: mat, sat, fat, rat
Sam, fan, let, men
Note: Begin with CVC words that start with continuous sounds such as m, s, l, r.
To help children visually note when you change from sound to sound as you blend the word, add movements. For example, you might
move your hands from right to left as you change from sound to sound.
59
Word Sort (High Frequency Words) – refer to instructions in Weeks 23-24.
Pick a Part
Objective: to blend 3-letter sounds
Materials: individual letter cards, word segment cards, any box or plastic container
Number of players/ participants: small group
Procedure:
1. Place the individual consonant letter cards into one bowl. Put the word segment cards (an, ap, at) into another bowl. Take turns
drawing one card from each bowl. If you can make a real word with your cards, keep them. If you can’t, return them. Cooperate to
make as many real words as you both can.
Upper and Lower Case Memory Game (played like Letter Memory Game only but this time involving matching
upper and lower case letters
Five strong Police Officers standing by a store, All around the neighborhood,
(hold up one hand) People help each other.
One became a traffic cop, then there were four. The driver on the bus,
(hold up four fingers) Helps a girl and her mother.
Four strong Officers watching over me,
One took a lost boy home, then there were three The girl and her mother,
(hold up three fingers) See the butcher for meat.
Three strong Officers all dressed in blue, The butcher gives a letter,
One stopped a speeding car and then there were two. To the carrier down the street.
(hold up two fingers)
Two strong Police Officers, how fast they can run, The carrier asks the barber,
One caught a bad man and then there was one. To trim his mustache.
(hold up one finger) The barber sweeps the hair up,
One strong Police Officer saw a smoke one day, And puts out all the trash.
He called a firefighter who put it out right away.
The trash collector stops,
When a fire truck clangs its bell.
Firefighters join the police,
Who make sure all is well.
E. INDOOR/OUTDOOR ACTIVITIES
Head race
Materials: balloons or books or balls
Number of players/participants: small to large groups
Procedure :
1. Organize players so that they’re into pairs and each team receives a partially inflated balloon.
2. When the game starts, teams must race to a finish line carrying a balloon between their heads (a book or ball), remember don’t
use your hands.
3. On hot days try it with water balloons or through a sprinkler.
4. You can even try an obstacle course.
Hide the Letter Game
Materials: flash cards (3” x 5”) of community words
Number of players/participants: 10 and more children
Procedure:
1. Divide the children into 2 or 3 groups.
2. Ask the group to identify the letter to be flashed by the teacher.
3. Cover first letter of a word (related to community) in a “3 x 5” flash card.
4. Ask for the class to read the text again and see if they can guess the missing letter. Ask them to say the sound of the beginning letter.
If they guess the missing letter and able to say the letter sound correctly. Then ask them to read again the word aloud.
5. The first group to say the letter sound correctly wins a point. Another point for the group to read and say the word correctly.
Who’s the person (song and riddle)
(to the tune of “where is thumbman?”)
Who’s that person, who’s that person?
Teaching in the school, teaching in the school
Writing on the blackboard, writing on the blackboard
Who is it, who is it?
Who’s that person, who’s that person?
Baking the bread, baking the bread
Working in a bakery, working in a bakery
Who is it, who is it?
Who’s that person, who’s that person?
Keeping us safe, keeping us safe
Catching the criminals, catching the criminals
Who is it, who is it?
Who’s that person, who’s that person?
Keeping us well, keeping us well
He treats us when we’re sick, he treats us when we’re sick
Who is it, who is it?
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Community Olympics
Materials: pictures of community places
Number of players/participants: 8 – 10 children
Procedure:
1. Divide the group into teams of 8-10 players and give each team pictures of community places. Each team will complete several series
of different relays using their picture card. Here are some ideas for those relays.
• The picture under their armpit and hopping on one leg down a field and back.
• Place the picture card between the knees and hop down a field and back.
• Two teammates tossing the card and forth down the field and back.
• Place the card on the ground and each teammate must roll across the card.
• Teammates line up in leapfrog formation and first player hops over players while holding card and then tosses card to next
player in line to do the same.
• After the game, talk about and ask them who and where they will go of the actions they played. What do people in the
community do in this places.
Divide children into two teams. Have them stand in 2 rows behind a starting line. Write or post words about community and services
in the community on the board. Stand back and call out the word. Each child on each team gets a chance to race to the board. The
first team to circle the letter called out gets a point. The two children who raced go to the back of the line and those now in front do the
next race.
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KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 26:_____________________
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
64
THURSDAY FRIDAY NOTES
Message: Plants have many needs. All plants need Message: We care for plants in different ways.
water and sunlight. Some plants need soil. (Some plants grow in the wild and don’t need to be cared for.)
Questions: What do plants need? Do all plants need the Question: How do people care for plants?
same things? Why? Resource person (ex. farmer) talks about how to care for plants
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Teacher-Supervised: Poster: How do we take care for plants?
• Poster: Plants need …
• Seeds Around Us
Independent: Independent:
• Flower Cut-outs (PEHT p118) • Flower Cut-outs (PEHT p118)
• Printing (PEHT p105) • Printing (PEHT p105)
• Story Banner • Seeds Around Us
• Drawing: My Favorite Plant • Playdough
• Playdough • Drawing: My Favorite Plant?
• Writer’s Workshop
MEETING TIME 2: MEETING TIME 2:
What happens to plants if they don’t get enough water or What do you think will happen to the environment if all the
sunlight? plants died because we did not take care of them? or what do
you think will happen if you take care of plants very well?
Eight Green Speckled Frogs Ating Alagaan (Likas na Yaman) PEHT p.179
Eight Little Monkeys Farm Chores (Peht P.163)
Eight Little Fish
Supervised Recess Supervised Recess
STORY: Mayroon Akong Alagang Puno STORY: Ang Huling Puno
WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Hand game (up to quantities of 8; Teacher-Supervised: Lift the bowl (up to quantities of 8; writing
writing number sentences) number sentences)
Independent: Independent:
• Block Play • Block Play
• Counting Boards (quantities of 8) • Counting Boards (quantities of 8)
• Subtraction Cards (2-8) • Subtraction Cards (2-8)
• Call Out Game: Addition/ Subtraction (0-8) • Call Out Game: Addition/ Subtraction (0-8)
• Go 8/ Draw 8/ Find 8/ 8 Concentration • Go 8/ Draw 8/ Find 8/ 8 Concentration
• Writing Numerals (0, 1, 2, 3, 4, 5, 6, 7, 8)
INDOOR/OUTDOOR ACTIVITY: Potato and Spoon INDOOR/OUTDOOR ACTIVITY: Potato Carrier’s Relay
Relay
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX: WEEK 26
A. THEME-RELATED ACTIVITIES
Walking Trip
Objective: to classify plants
Materials: Community Surroundings
Number of players/participants: small group
Procedure:
1. The class will visit different places in the neighborhood.
2. Children draw or write down all the plants they see.
3. When the class is back in the classroom the children talk about similarities and differences between the different plants they have seen.
4. Enumerate and identify the plants.
Plants Mobile
Objective: to identify needs of plants
Materials: cut-out of a big plant, cut-out of circles, crayons or markers
Number of players/participants: small group
Procedure:
1. Make a 3-D model of a plant.
2. Put a hole on top of it.
3. Have children draw different things that plants need to grow on the shape cut-outs.
4. Then let them thread a piece of string through the hole at the top of each shape and tie a knot.
5. Tie the string into the plant model.
Matching Cards
Objective: to match word-picture of plants
Materials: Word Cards, large picture or drawing of a tree
Number of players/participants: 5 groups of children
Procedure:
1. Teacher places a large picture of a tree on the board and places word cards (branch, leaves, flower, roots, fruits, stem) on the chalk board
ledge.
2. Teacher calls on volunteers to identify parts of the tree and match the word cards to each part.
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Flower For You (PEHT 103-105)
Objective: to develop fine motor coordination
Materials: old glossy colored magazines or art paper
Number of players/participants: 8 – 10 children
Procedure:
1. Give each pupil a square-shape of glossy colored magazine or art paper.
2. Fold in half to make a triangle.
3. Fold up diagonally from a bottom point beyond the center.
4. Fold up the other side in the same manner.
5. Turn upside down and fold in the other side.
6. Fold inside corner just formed.
7. Turn over the completed tulip.
For the stem:
1. Cut 6” squares into quarter lengthwise. Each strip makes one stem. Give one to each pupil.
2. Fold lengthwise in half.
3. Fold in half again.
4. Combine two leaves.
5. Do many flowers you want and give to your parents.
See Seeds Grow (PEHT p. 112)
Objective: to identify what plants need In order to grow
Materials: plastic cups, tissue paper, water and mongo seeds
Number of players/participants: 8 – 10 children
Procedure:
1. Group the class by 5s.
2. Have each group :
- Place a wad of moistened tissue paper in a plastic cup.
- Put about 10 pieces of mongo seeds on top of the tissue paper.
- Place the cup in different places of the room.
Examples: in a dark corner, on the window sill.
Printing (PEHT p105)
Objective: to show one’s creativity
Materials: spool, bottle caps, leaves, cork, a piece of woven material, water color or dye, white paper, newspaper
Number of players/participants: 8 – 10 children
Procedure:
1. Give each child a white paper.
2. Let the child select the materials for printing (example: spool).
3. Place sheet of newspaper under the paper to be printed. Have another sheet of paper on which to try the design and to ascertain whether
or not too much water color or dye is being used.
4. Cover the surface of the spool with water color and make a trial print on the other sheet of paper to eliminate excess color. One or two
prints may be tried so that too much water color is not being used.
5. Start printing.
6. Several different colors may be applied. If these colors are also applied to different areas of the spool, interesting prints may result.
Flower Cutouts (PEHT p118)
Objective: to show one’s creativity
Materials: crayon, bond paper, scissors, paste
Number of players/participants: 8 – 10 children
Procedure:
1. Prepare flower templates.
2. Children make pattern of dots using crayons on a ¼ size bond paper.
3. Vary the sizes and colors of the dots.
4. Trace the flower template on the dot pattern.
5. Cut-out the flower, arrange them on a bond paper and paste.
B. OTHER MATH ACTIVITIES
Block Play: Places in the Community
Objectives: to explore the attributes of 3-dimensional or space figures
to determine understanding of the relationship between figures
to build structures using blocks
Materials: table or floor blocks
Number of players/participants: 1- 4 children
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Procedure:
1. Children use table or floor blocks to build structures.
2. While building structures children are encouraged to talk about attributes of block (e.g. long/ short, heavy/light) and the relationship of
each block to another (e.g. 2 of these blocks make 1 of these blocks)
3. Children can also be encouraged to build structures based on the theme of the week (e.g. building homes, schools, establishments in the
community)
Playdough Numerals (0-8)
Objective: to identify the numerals 0, 1, 2, 3, 4, 5, 6, 7 and 8
Materials: playdough
Number of players/participants: 6 children
Procedure:
1. Give each child a medium-sized ball of playdough.
2. Let them form the numerals 0, 1, 2, 3, 4, 5, 6, 7 and 8.
3. Then ask each child to create the number of objects for each numeral. (Example: 2 hearts – numeral 2).
It’s A Match
Objective: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -8
one set of cards with dots (corresponding to the numerals)
Number of players/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card from the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player
Mixed Up Numbers
Objectives: to read and recognize number words
to recognize the sequence of numbers
Materials: vocabulary cards of number words (1-8)
Number of players/participants: small group
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the students to say each word with you.
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
Variation: Distribute the cards to the children. Call one of the word names. A student with the corresponding card is invited to stand.
“Neighbors” – those whose numbers are one less or one more than this child’s – are then invited to join in. Continue until all are
standing in the appropriate number.
Draw 8
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards (0 –8)
Number of players/participants: 3-5 children
Procedure:
1. One card is drawn from the deck and is set aside throughout the game so that there will be an odd card without a mate at the end of the
game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 8. All the pairs thus made are discarded in the middle of the
table.
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3. The players then take turns, each holding her cards like a fan and letting the child to her left draw one of them without looking at them. If
the child who draws the card can use it to make 8 with one of the cards in her hand, she discards the pair in the middle of the table. If she
cannot use it, she has to keep it. She then holds all her cards like a fan so that the child to her left can draw one of them by chance.
4. Play continues until one child is left holding the odd card and loses the game.
8 Concentration
Objective: to explore different combinations that make 8
Materials: 4 sets of numeral cards (0-8)
Number of players/participants: 1-4 children
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are placed faced-down in a
stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 8. If a pair can be made, the player keeps it and continues to
play as long as he is successful. If he is not successful, he returns the two cards to their original face-down positions and replaces any
cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left.
4. The person who collects the greatest number of pairs is the winner.
Find 8
Objective: to collect pairs of cards
Materials: 4 sets of numeral cards (0-5)
Number of players/participants: 3-5 children
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack, face-down, without looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of 5, the player can take
it and keep the pair. If there are no cards that can be used, he has to discard his card in the middle of the table, face up.
3. The player who collects the most number of pairs wins.
Go 8
Objective: to explore different combinations that makes 8
Materials: 4 sets of numeral cards (0-8)
Number of players/participants: small group
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For example, John may say to
Carol, “Do you have a 1?" If Carol has a 1, she has to give it up to John. John then lays this 1 and a 7 in front of himself, face up.
A player can continue asking for a card as long as he gets the card he requested. If he does not get the card he asked for, the turn passes
to the person who said, "I don't have it."
3. The person who makes the greatest number of pairs is the winner.
Subtraction Cards
Objective: to subtract quantities up to 8
Materials: subtraction cards, counters
Number of players/participants: 1-4 children
Procedure:
1. Teacher reads the total on the card, in this case 8.
2. Children get 8 counters.
3. Teacher says "take away one" while lifting the right hand flip.
4. Children take away 1 counter, count remaining counters and say "seven".
5. Teacher shows the group the seven remaining dots on the subtraction card.
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Call Out: Subtraction (up to quantities of 8)
Objective: to practice subtraction up to quantities of 8
Materials: call out card for each player, calling cards, tokens
Number of players/participants: 1-4 children
Procedure:
1. Provide each player with a call out card.
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching call out, they should reshuffle the cards, then turn
them face down again and continue playing until someone has won.
Counting Boards (concrete, up to quantities of 8)
Objective: to explore different combinations that makes a given quantity
Materials: counting boards & counters (example: webs & spiders, rivers & fish, stores &
hats, tables & chairs, sinks & plates)
Number of players/participants: small group
Procedure:
1. Give each child one counting board.
2. Have the children take the number of counters being worked with for the day and decide what they want to represent.
3. Take turns in telling a story to go with the counters.
Ex: Three fish were swimming. Three more came. That makes six fish swimming.
I saw seven mangoes in the tree. I climbed the tree and got two mangoes. Five mangoes were left.
Lift The Bowl (connecting, up to quantities of 8)
Objective: to explore different combinations that makes a given quantity
Materials: bowl or cup, any kind of counter such as pebbles, chips, or sticks
Number of players/participants: small group
Procedure:
Game proceeds as Hand Game but bowls are used for separating quantities.
Teacher says: Children say: Teacher places these cards on the Lift the Bowl counting board
"Place eight blocks under the bowl." "None and eight is eight." or 0
"Zero and eight is eight."
After 1 round children can be introduced to the word PLUS. “Instead of using the word AND I’d like you to use the word PLUS instead.
PLUS means put two groups of objects together.”
"Place one block under the bowl." "Four and four is eight." 4
+4
8
"Place no blocks under the bowl." "Eight and none is eight." or "Eight and 8
zero is eight.." +0
8
After 1 round children can be introduced to the word PLUS. “Instead of using the word AND I’d like you to use the word PLUS instead.
PLUS means to put two groups of objects together.”
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Procedure:
1. Instruct children to play the Hand game as before.
2. Tell them to record or write equations that represent their concrete manipulations on the Hand game worksheet
If worksheets are not available, teacher can simply write the combinations
0 + 5 = ____ 1 + 4 = _____ 2 + 3 = ____ 3 + 2 = _____ 4 + 1 = _____ 5 + 0 = _____
5 – 0 = ____ 5 – 1 = _____ 5 – 2 = _____ 5 – 3 = _____ 5 – 4 = _____ 5 – 5 = _____
1 5
+4 −4
2 5
+3 −3
3 5
+2 −2
4 5
+1 −1
5 5
+0 −0
E. RHYMES/SONGS/POEMS
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Eight Green Speckled Frogs Eight Little Monkeys
F. INDOOR/OUTDOOR GAMES
4. The first that is tapped on the word “more” goes behind the back or is out.
5. Start the game again and continue until only one child remains.
6. That child becomes the leader for the next game.
Two meters in front of each team there is a circle with a piece of potato in it; at the turning line there is another circle, empty. Give a spoon each to
the first player of each team. At the signal, he runs to the potatoes, picks it up in the spoon without the use of the other hand, runs to the second
circle, deposits the potato in it returns to the starting line, and gives the spoon to the second player. This player runs to the potatoes, picks it up, and
brings it back to the first circle, and so on.
In front of each team’s position is a row of eight circles with a potato in each basket. The first player runs down the course, picks up all the potatoes
continue until all have run
74
KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 27: __________________________
Monday Tuesday Wednesday
CONTENT FOCUS: Different Kinds of Animals
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: There are different kinds of animals. Some animals live Message: Some animals live only in water. Other animals live in rivers and lakes Animals have different body parts. Some animals have
only on land. (fresh water). Some animals live in the sea or ocean (salt water). While still special body parts. These body parts help the animal in
some animals live on both land and water. different ways.
Questions: Where do other animals live? Questions: Which animals live in water? Which animals live in both land and water? legs
live in both
live only wings tail
on land land andwater
live only Body parts
in water
fins beak
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• Sand Play: Mark the Scoops • Playdough Numerals (0-9) • Playdough Numerals (0-9)
• Number Cover All (0-9)/ Call Out: Numbers (0-9) • Writing Papers (9) • Writing Papers (9)
• Number Concentration/Picking Up Game: Numbers (0-9) • Number Stations/ Number Books (quantities of 9) • Number Stations/ Number Books (quantities of 9)
• Number Connect • Number cover All/Call Out: Numbers (0-9) • Comparing quantities: A Game for Partners
• Number Concentration/ It’s A Match (1-9) • More than, Less than, As Many as
• It’s A Match (1-9)
INDOOR/OUTDOOR ACTIVITY: Calling the Kittens INDOOR/OUTDOOR ACTIVITY: A Fish Story INDOOR/OUTDOOR ACTIVITY: Duck.. Duck.. Goos
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: Animals differ in the number of legs they have. Message: Animals have different coverings that help and protect them.
⇒ Some animals have two legs. Note: Draw a web for body coverings. Write the children’s answers while discussing
⇒ Some animals have four legs. animal body coverings. Web strands will depend on the body coverings the class
⇒ Some animals have no legs. talks about.
Question: Do animals have the same number of legs?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Let’s Write Vv Teacher-Supervised: Fish Mobile or Underwater Diorama
Chart” Animal Body Covering
Independent: Independent:
• Hand Antler Headbands • Make Me An Animal
• Make Me An Animal • Elephant Paper Plate Mask
• CVC Memory Game • CVC Memory Game
• Word Family Wheels • Fold a Word
• Fold a Word • Writer’s Workshop
MEETING TIME 2: Sound it Out MEETING TIME 2: Snap and Clap (9)
Supervised Recess Supervised Recess
STORY: Ang Isang Mayang Uhaw STORY: Si Pilandok at ang Buwaya
WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Hand Game and Cave Game (concrete; Teacher-Supervised: Hand Game and Cave Game (concrete; quantities of 9)
quantities of 9)
Independent: Independent:
• Number Stations/ Number Books (quantities of 9) • Number stations/ number books (quantities of 9)
• Comparing quantities: A Game for Partners • Comparing quantities: A Game for Partners
• More than, Less than, As many as • It’s A Match (1-9)
• It’s A Match (1-9) • Number Concentration/ Mixed Up Numbers (1-9)
• Number Concentration/ Mixed Up Numbers (1-9) • Number Cover All/Call Out: Numbers (0-9)
• Number Cover All/Call Out: Numbers(0-9)
INDOOR/OUTDOOR ACTIVITY: Animal Relay (animal movements) INDOOR/OUTDOOR ACTIVITY: Animal Relay (animal movements)
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX: WEEK 27
Fish Mobile
Objectives: to make fish designs
to develop fine motor coordination
Materials: construction paper, sticks, glue, tape, scissors, yarn
Number of players/participants: 10 children
Preparation: sample template of fishes (different sizes)
sticks crossed and tied together
sample of mobiles
Procedure:
1. Each child chooses a fish template and traces this on a piece of construction paper.
Variation: Children can cover the construction paper with cut-out magazine to make fish designs more colourful.
2. Teacher helps children fasten a piece of string to each fish, and hangs this on the mobile. String length should be
varied.
Underwater Diorama
Objectives: to identify animals that live in water
to construct a diorama depicting life in rivers. Lakes or oceans
Materials: shoe box (or other box of similar size), cardboard, coloring materials, pencils, scissors, glue
Number of players/participants: groups of 4 children
Procedure:
1. Each group decides what kind of water environment to make – ocean, river, lake
2. The groups brainstorm and decide what is found in the water environment they decided on – fish, shrimps, crabs,
snakes, seaweeds, rocks, sand, waves, etc
The group makes cut-outs of these and glues/ pastes these on the box.
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Procedure:
Preparation: Teacher prepares a classification chart on animal legs on Manila paper.
Animals without legs Animals with two legs Animals with four legs
1. Ask children to think of examples of animals without legs, with two legs and four legs.
2. Have them draw these animals in 1/8 construction paper.
3. Let them paste/glue their drawings on the appropriate column.
1. Ask children to think of examples of animals with hair/fur, scales, feathers, and with shell.
2. Have them draw these animals in 1/8 construction paper.
3. Let them paste/glue their drawings on the appropriate column.
Poster: Animals that live on land (note: same instructions for poster: Animals that Live in Water)
Objective: to sort animals according to their habitat
Materials: ½ or ¼ manila paper
Number of players/participants: 6-8 children
Procedure:
1. Have children think of animals that live on land.
2. Let tthem draw each animal on 1/8 bond or construction paper.
3. Have them glue these on the manila paper.
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Hand Antler Headbands
Objective: to develop fine-motor coordination and creativity
Materials: kraft paper, scissors, brown construction paper, glue
Number of players/participants: 6-8 children
Procedure:
1. Trace the child's hands onto brown paper.
2. Have the child cut out the hand shapes.
3. Measure your child's head, and have the child cut a piece of brown construction paper long enough to create a
headband.
4. Glue the paper together so the headband fits snugly on your child's head but is loose enough to take off easily.
5. Then affix the hands for antlers.
Make Me An Animal
Objectives: to mold animal figures out of play dough
to develop fine motor coordination
Materials: play dough
Number of players/participants: individual or small group
Procedure:
1. Give each child some playdough and tell him/her to mold animal figures out of this.
2. While child is molding figures, encourage the children to discuss the different physical characteristics of each
animal, to talk about where the animal lives, what it eats.
Block Play
Objectives: to explore the attributes of 3-dimensional or space figures
to demonstrate understanding of the relationship between figures
to build structures using blocks
Materials: table or floor blocks
Number of players/participants: 1-4 children
Procedure:
1. Children use table or floor blocks to build structures.
2. While building structures children are encouraged to talk about attributes of block (e.g. long/ short, heavy/light) and
the relationship of each block to another (e.g. 2 of these blocks make 1 of these blocks).
3. Children can also be encouraged to build structures based on the theme of the week (e.g. building homes,
schools, establishments in the community).
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Writing Papers (9)
Objective: to learn sequence
to observe the form of each numeral
to develop eye-hand coordination
Materials: writing papers (with number dot patterns for each numeral), crayon
Number of players/participants: individual
Procedure:
1. Each child is given a writing paper with the numeral he is working on, in this case 9.
2. Children use a crayon to connect the dots of the number pattern.
Number Stations
Objectives: to count up to quantities of 9
to see that despite differences in appearance quantities remain the same (conservation)
to develop fine motor coordination
Materials: several boxes of toothpicks, paper and pencil
Number of players/participants: small group
Procedure:
1. Teacher chooses a number to work with for the day, for example 9.
2. Children work together exploring a given quantity of toothpicks, in this case 9, making as many arrangements as
possible. Then let the children write the number on their paper.
3. Teacher encourages the children to describe the toothpick patterns in a variety of ways.
Variation: Children can explore other materials such as pebbles, popsicle sticks, blocks and others.
Number Books
Objective: to use numerals to describe and record quantities
Materials: old magazines, scratch paper, crayons, pencils
Number of players/participants: small group
Procedure:
1. Help your child to draw pictures or glue in pictures from magazines of things that are important to him and write a
number caption underneath.
2. It is a good idea to include zero in your book.
3. Try making a book to illustrate a favorite number story or rhyme.
Variation: Glue the designs from the Number Stations activity on sheets of paper. Bind the paper to make a book.
Variation: One person is a caller as in a call out game. She holds the number cards and players have to shout out
the name of the number in order to claim it to put on their board.
Concentration
Objective: to match numerals
Materials: 2 sets of number cards, 0-10
Number of players/participants: small group
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Player with most number of matched cards wins.
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Number Connect Game
Objectives: to recognize numbers 1-10
to match numbers that are alike
Materials: set of 28 number connect cards
Number of players/participants: small group
Procedure:
1. All number connect cards are placed face down.
2. Each player draws 7 number connect cards.
3. A player with a “double” begins the play.
4. Each player in turn says the number names and then plays as in a regular connect game.
5. The winner is the player who has played all number connect cards, or the player with the smallest number of
number connect cards when all players must pass.
Mixed Up Numbers
Objectives: to read and recognize number words
to recognize the sequence of numbers EIGHT
Materials: vocabulary cards of number words
Number of player/participants: small group SIX
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the students to say each word with you. NINE
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
It’s a Match
Objective: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -9
one set of cards with dots (corresponding to the numerals)
Number of player/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card from the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
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1 2 3 4 5 6 7 8 9
[
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Hand Game (concrete, up to quantities of 9)
Objective: to explore different combinations that makes a given quantity
Materials: any kind of counter such as pebbles, chips, or sticks
Number of players/participants: small group
Procedure:
1. Children work in small groups.
2. Teacher gives each child a given quantity of sticks, in this case 8.
3. Children separate counters in different ways and verbalize the combinations that result.
"Place one stick in your left hand." "One and eight is nine."
"Place one more stick in your left hand." "Two and seven is nine."
"Place one more stick in your left hand." "Three and six is nine."
"Place one more stick in your left hand." "Four and five is nine."
"Place one more stick in your left hand." "Five and four is nine."
"Place one more stick in your left hand." "Six and three is nine."
"Place one more stick in your left hand." “Seven and two is nine”
"Place one more stick in your left hand." “Eight and one is nine”
"Place one more stick in your left hand." "Nine and none is nine." or "Nine and zero is nine."
Variation: CAVE GAME (concrete): The game proceeds as Hand Game but the position of hands is varied.
Note: Refer to instructions in previous weeks for the following activities: Letter Collage, CVC Memory Game
Please refer to the following for Word Blocks, Fold a Word and Word Family Wheels
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Story Mobile
Objective: to note details in a story heard
Materials: hanger glue, string, large triangles, rectangles and circles per mobile, glue, art paper, newsprint, scissors, crayons
Number of players/participants: small group
Procedure:
1. After storytelling, have children talk about the characters, setting and major events of the story.
2. Tell them that they will make a story mobile showing these different story elements.
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3. Have students work in groups of three. Give each group pieces of string, one of each of the three shapes. (Shapes
will have a hole at the top which you have punched ahead of time) Explain to pupils that the shapes are going to
be used to represent different aspects of the story.
• The triangle represents the setting.
• The circle represents the characters.
• The rectangle represents the main events in the story.
4. Have them draw the characters and story events on the shape cards.
5. Then let them thread a piece of string through the hole at the top of each shape and tie a knot.
6. Let them tie the string to the hanger.
Rime Time
Objective: to demonstrate understanding that words are made up of letters
Procedure:
1. Teach children various decoding strategies such as chunking, blending sounds, using picture clues and context,
and recognizing sight words and watch reading confidence soar!
2. Try any of these ideas below to help children manipulate letters and make new words. Young children can
manipulate only two “chunks” of information at a time in their brain. That’s why word family “chunking” is such a
powerful decoding strategy for beginning readers.
STORIES
Sa Ilalim ng Dagat
Kwento ni: Augie Rivera, Jr.
Guhit ni: Katti Sta. Ana
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Question after reading:
Kung kayo si Langgam, gagawin din ba ninyo ang ginawa niya kay Tipaklong?
Question:
- Ano ba ang pakiramdam mo kapag nauuhaw?
SONGS/RHYMES/POEMS
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Sungay koy matataba Walang katawan, ngunit may ulo,
Buntot ko’y di mahaba Ang kamay niya ay walo.
Pag ako’y umuunga
Natatakot ang mga bata Sino Ako? __________
Sa akin ay natatakot
Matatakaw na daga
Pag ngiyaw ko’y narinig
Takbo sila sa lungga
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The Eency-Weency Spider Malilit Na Gagamba
Ang mga isda na lumalangoy, Minamahal ng Tong, tong, tong, tong, Pakitong-kitong
Diyos di kumukupas Alimango sa Dagat, Malaki at masarap
Ang mga isda na lumalangoy, minamahal ng Mahirap mahuli, sapagkat nangangagat. (2X)
Diyos di kumukupas
Wag ka nang malungkot oh Praise the Lord!
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Alone in a desert, Four little parakeets sitting on a tree,
Or grouped on a farm, One flew away and then there were three,
Or tucked in a tree trunk Parakeets, parakeets, happy and gay
Away from all harm. Parakeets, parakeets, fly away
INDOOR/OUTDOOR ACTIVITIES
Note: You can change the fish to other animals like whales (butanding), frogs, turtles)
The teacher asks for a volunteer who will demonstrate the movement of each animal. Relay will start after the cue of the
teacher. (Teacher can use whistle for cuing) At a signal, the first player of each team moves/runs forward around the turning
point and back to the starting line. Here he/she touches the second player who repeats. This continues until all have fun.
First group to finish will be declared as a winner.
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KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 28: ________________________
Monday Tuesday Wednesday
CONTENT FOCUS: There are Many Things that Animals can Do.
MEETING TIME 1: Crawl/ creep
MEETING TIME 1:
Message: Animals move in different ways. Message: Animals make different sounds.
Note: Draw this web on a sheet of Manila paper. fly Walk/run
Write the children’s answers while discussing the different Animal moves in
different ways
ways animals move. The web strands will depend on the Question: Why do animals make sounds?
different movements the class will talk about.
Questions: How do animals move? Can you name animals hop/ jump swim
Song: Tong, Tong, Tong… Questions: What will happen if you pull out the wings of insects? What Song: Tong, Tong, Tong…
Vary the song by substituting the beginning letter. will happen if you pull out the legs of grasshoppers? Vary the song by substituting the medial sound.
Poem : Jump or Jiggle
Ex. bong bong bong bong babibong bibong”
Supervised Recess Supervised Recess Supervised Recess
STORY: Si Aling Oktopoda at Walong Pugita STORY: Sina Linggit Laban Kay Barakuda STORY: The Blind Duckling
WORK PERIOD 2: WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Hand Game (connecting; up to Teacher-Supervised: Hand Game (connecting; up to quantities of 9) Teacher-Supervised: Lift the Bowl and Peek Thru the Wall
quantities of 9) (concrete; up to quantities of 9)
Independent: Independent: Independent:
• Block Play • Block Play • Block Play
• Comparing numbers • Stack, Tell, Spin and Win • Find 6/ 6 Concentration
• Grab Bag Counting • Roll and Count • Mixed Up Numbers (1-9)
• It’s A Match/Mixed Up Numbers/ Number Concentration/ • It’s A Match/ Mixed Up Numbers/ Number Concentration/Call Out: • Number Cover All/ Call Out: Numbers / Number Connect(0-9)
Call Out: Numbers (0-9) Numbers (0-9)
INDOOR/OUTDOOR ACTIVITY: Puppies Go Free INDOOR/OUTDOOR ACTIVITY: Animal Relay INDOOR/OUTDOOR ACTIVITY: Rat, rat, Cat
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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THURSDAY FRIDAY NOTES
MEETING TIME 1:
Message: Animals are important. Animals help us in different ways.
Independent: Independent:
• Sand/Water Play • Sand/Water Play
• Animal Connect • Animal Connect
• ABC Race • ABC Race
• Picture-Letter Puzzles • Picture Letter Puzzles
• Sand Paper Letters/Form a Letter • Writer’s Workshop
MEETING TIME 2: MEETING TIME 2:
Poem: Ako’y May Alaga
Song “ I’m a Little Fish “ People Counting Games (9)
Independent: Independent:
• Block Play • Block Play
• Find 9/ 9 Concentration • Find 9/ 9 Concentration
• Go 9/Draw 9 • Go 9/ Draw 9
• Addition Call out/ Subtraction Call Out • Addition Call Out/ Subtraction Call Out
• Mixed Up Numbers (1-9) • Mixed Up Numbers (1-9)
• Call Out: Numbers/ Number Connect (0-9) • Call Out: Numbers/ Number Connect (0-9)
INDOOR/OUTDOOR ACTIVITY: Cat and Mouse INDOOR/OUTDOOR ACTIVITY: Animal Relay
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX: WEEK 28
SMALL GROUP ACTIVITIES
A. THEME-RELATED ACTIVITIES
breathes
jumps
through lungs breathes only through
gills
lives on land lives in both land swims in water
barks has four legs meows and water lives only in water
has hair lives in water when
has bigger teeth has a tail has smaller teeth has legs very small has fins
can be a pet
eats bugs eats small fish
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1. Brainstorm and discuss How do animals move? Try to identify as many animals as possible.
2. Divide the group into five and assign each group to a particular animal movement.
A – walk
B – hop
C – fly
D – swim
E - wiggle
3. Children will draw animals that move in a particular way.
4. As children finish drawing animals he/she pastes his/her drawing on the web.
Animal Puppets
Objective: to develop fine motor coordination; to describe animal features/characteristics
Materials: popsicle stick or tongue depressors, construction paper or folder, crayons/colored markers
Number of players/participants: 6-8 children
Procedure:
1. Have children choose an animal they want to describe/talk about in class.
2. Let them draw their animal of choice on construction paper or folder.
3. Encourage them to color/design their animals.
4. Help each one glue or tape their drawings on a popsicle stick or tongue depressor.
5. Stick their puppets on a pan or box of sand.
Animal Shape Designs
Objective: to create animal figures out of paper, to develop fine-motor coordination
Materials: art paper cut-outs, paste/glue, scissors, ½ bond paper
Number of players/participants: 6-8 children
Procedure:
1. Distribute assorted shape cut-outs among the children.
2. Ask each child to create an animal figure out of the shape cut-outs and paste this on
1/2bond or oslo paper.
3. After everyone is done with their animal designs, let them take turns showing their animal
designs. Have them describe the features/characteristics of the animal of their choice.
Animal Cover All (Note: played like Letter Cover All but instead of using letters, you use animal picture cards.)
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Poster: Animals help us in many ways:
Objective: to identify ways animal help people
Materials: Manila or kraft paper, markers, crayons, bond or construction paper
Number of players/participants: small group
Procedure:
1. Ask children to think of ways animals help people.
2. Each child gets to draw at least one way on ½ construction or bond paper.
3. After everyone has finished, have them glue/paste their drawings on ½ manila paper.
Note: You may work on 2-3 letters per day. You may also opt to use Filipino instead of English text.
Make Me An Animal
Objectives: to mold animal figures out of play dough
to develop fine motor coordination
Materials: play dough
Number of players/participants: individual or small group
Procedure:
1. Give each child some playdough and tell him/her to mold animal figures out of this.
2. While child is molding figures, encourage the children to discuss the different physical characteristics of each
animal; to talk about where the animal lives, what it eats.
Animal Connect Game (Note: played like Letter Connect Game but instead of using letters, you use animal picture cards).
Block Play
Objectives: to explore the attributes of 3-dimensional or space figures
To demonstrate understanding of the relationship between figures
to build structures using blocks
Materials: table or floor blocks
Number of players/participants: 1-4 children
Procedure:
1. Children use table or floor blocks to build structures.
2. While building structures children are encouraged to talk about attributes of block (e.g. long/ short, heavy/light) and
the relationship of each block to another (e.g. 2 of these blocks make 1 of these blocks)
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3. Children can also be encouraged to build structures based on the theme of the week (e.g. building homes,
schools, establishments in the community)
Hand Game
Objective: to explore different combinations that makes a given quantity
Materials: any kind of counter such as pebbles, chips, or sticks
Number of players/participants: small group
Procedure:
1. Children work in small groups.
2. Teacher gives each child a given quantity of sticks, for example 9.
3. Children separate counters in different ways and verbalize the combinations that result.
Teacher says: Children say: Teacher places these cards on
the Hand Game counting board
"Place nine sticks in your right hand." "None and nine is five." or 0 9
"Zero and nine is nine."
"Place one stick in your left hand." "One and eight is nine." 1 8
"Place one more stick in your left hand." "Two and seven is nine." 2 7
"Place one more stick in your left hand." "Three and six is nine." 3 6
"Place one more stick in your left hand." "Four and five is nine." 4 5
"Place one more stick in your left hand." "Five and four is nine." 5 4
"Place one more stick in your left hand." "Six and three is nine." 6 3
"Place one more stick in your left hand." "Seven and two is nine." 7 2
"Place one more stick in your left hand." "Eight and one is nine." 8 1
"Place two blocks under the bowl." "Two and seven is nine."
"Place three blocks under the bowl." "Three and six is nine."
"Place four blocks under the bowl." "Four and five is nine."
"Place five blocks under the bowl." "Five and four is nine."
"Place six blocks under the bowl." "Six and three is nine."
"Place seven block under the bowl." "Seven and two is nine."
"Place eight blocks under the bowl." "Eight and one is nine."
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"Nine and none is nine." Or
"Place nine blocks under the bowl."
“nine and zero is none”
Peek thru the wall (concrete, up to quantities of 9)
Objective: to explore different combinations that makes a given quantity
Materials: a wall made of plastic with tape around the edges, any kind of counters
Number of players/participants: small group
Procedure:
1. Game proceeds as Hand Game but walls are used for separating quantities.
Teacher says: Children say:
‘Wall off eight blocks” "None and nine is nine." or "Zero and nine is nine."
“Wall off no blocks.” "Nine and none is nine." or "Nine and zero is nine"
Extension: Ask the children to tell how many more and how many less one number is than another.
Comparing Numbers
Objective: to compare quantities
Materials: clothespins, small card numbers, more/less spinner
Number of players/participants: 2-4 children
Procedure:
1. Each player draws a numeral card from a pile of cards.
2. They each build the appropriate clothespin stack to match their cards.
3. One child turns the more/less spinner. If it lands on less, the partner whose stack has lesser clothespins wins both
stacks. If the spinner lands on more, the partner with more clothespins wins both stacks.
4. They continue to take turns, each accumulating clothespins.
5. When the time is up or the children decide to end the game, they snap together all the clothespins. They turn the
spinner to see if the person who has accumulated more or less clothespins is the winner.
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Number of players/participants: 2-4 children
Procedure:
1. Each partner begins the game with a clothes train the same length as the other (about twenty clothespins long).
Accomplishing this task is an interesting first step that can be handled in a variety of ways. One way is to have
about forty clothespins in a baggie available to the children when they play this game. They can snap the
clothespins together, comparing lengths until they end up the same. That can be a valuable problem-solving
situation in itself. Another way to handle the task is to provide a string that is the appropriate length, and have the
children each build a train as long as the string. A third way is to have a line drawn on the chalkboard that
indicates the appropriate length.
2. Once they have identical trains, the children sit facing each other, putting their trains behind their backs.
3. With their hands behind their backs, the partners simultaneously break off a piece of their trains (clothespins) and
place those pieces in front of them.
4. Each child tells the other if his or her stack is more or less than the other child’s stack. (If the stacks are the same,
they put those back and put out different lengths.)
5. One partner turns the spinner. If it comes up on more, the child whose clothespins were longer takes both stacks.
If the spinner lands on less, the child with less takes both stacks.
6. They continue to play until one player runs out of clothespins.
Variation: One person is a caller as in a call out game. She holds up the number cards and players have to shout out
the name of the number in order to claim it to put on their board.
Concentration
Objective: to match numerals
Materials: 2 sets of number cards, 0-9
Number of players/participants: 2-4 children
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Player with most number of cards win.
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Procedure:
1. All number connect cards are placed face down.
2. Each player draws 7 number connect cards.
3. A player with a “double” begins play.
4. Each player in turn says the number names and then plays as in a regular connect game.
5. The winner is the player who has played all number connect cards, or the player with the smallest number of
number connect cards when all players must pass.
Mixed Up Numbers
Objectives: to read and recognize number words EIGHT
to recognize the sequence of numbers
Materials: vocabulary cards of number words
Number of players/participants: small group SIX
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the students to say each word with you. NINE
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
It’s a Match
Objectives: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -9, one set of cards with dots (corresponding to the numerals)
Number of players/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card form the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
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Subtraction Call Out
Objective: to practice subtraction
Materials: call out card for each player, calling cards, tokens
Number of players/participants: 1-4 children
Procedure:
1. Provide each player with a call out card.
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Call Out, they should
reshuffle the cards, then turn them face down again and continue playing until someone has won.
Find 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack, face-down,
without looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total
of 9, the player can take it and keep the pair. If there are no cards that can be used, he has to discard his card in
the middle of the table, face up.
3. The player who collects the most number of pairs wins.
Draw 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 8)
Number of players/participants: small group
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a
mate at the end of the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 9. All the pairs thus made are discarded
in the middle of the table.
3. The players take turns. Each players holds the cards like a fan to let the person to the left draw one of them
without looking. If the person who draws the card can use it to make 9 with one of the cards in one hand then, the
card is discarded and placed in the middle of the table.
4. Play continues until one person is left holding the odd card and loses the game.
Nine Concentration
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are
placed faced-down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 9. If a pair can be made, the player
keeps it and continues to play as long as he is successful. If he is not successful, he returns the two cards to their
original face-down positions and replaces any cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left.
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6
arrangement may be more interesting.
Go 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For
example, John may say to Carol, Do you have a 1?" If Carol has a 1, she has to give it up to John. John then
lays this 1 and a 9 in front of himself, face-up.
3. A player can continue asking for a card as long as he gets the card he requested. If he does not get the card he
asked for, the turn passes to the person who said, "I don't have it."
4. The person who makes the greatest number of pairs is the winner.
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Walk The Number Line
Objective: to sequence numbers
Materials: chalk, number cards 0 to 6
Number of players/participants: 1 – 8 children
Procedure:
1. Chalk a line outdoors, long enough to include all the numbers 0 to 10 one step apart
2. Make a mark where each number will come but don’t actually write them in.
3. Shuffle a set of number cards
4. Take turns to take a number card and walk along the line from the start, stepping on the markers and counting out
loud as you do so.
5. When you get to the correct spot for your number, put the card on the ground.
6. When all the cards are in position, turn them face down. Ask your child to walk slowly along the line from the
beginning until you shout “stop”. Then see if she can tell you which number she is on. Check by turning the card
over.
A _________________
L _________________
O _________________
Y _________________
2. Ask him to think of as many words as they can that begins with each letter.
3. Teacher helps him write the words by sounding out the letter sound and guiding him how to write the letters.
4. Find out what letter in each child’s name will have the most words.
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Upper and Lower Case Memory Game (Note: This is played like Letter Memory Game but instead of identical letters, he
will have to match upper and lower case letters.)
STORIES
Question:
- Ano-anong mga isda na ang inyong nakita?
- Ano ang mga itsura nila?
SONGS/RHYMES/POEMS
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Animal Movement Bugs
(sung to “ Goodnight, Ladies”) (sung to “When the Saints Go Marching In”)
Hello, eagle, hello, robin, Oh, when the bugs go marching in,
Hello, sparrow, we love to watch you go! Oh, when the bugs go marching in,
Merrily you fly along, fly along, fly along, Oh, how I’ll see the ants and the beetles,
Merrily you fly along, Oh, when the bugs go marching in,
Yes, that is how you move!
Oh when the bugs begin to crawl,
Hello, dolphin, hello, marlin, Oh when the bugs begin to crawl,
Hello, salmon, we love to watch you go! Oh, how I’ll see the roaches and termites,
Merrily you swim along, swim along, swim along, Oh, when the bugs begin to crawl,
Merrily you swim along,
Yes, that is how you move! Oh, when the bugs come flying in,
Oh, when the bugs come flying in,
Hello, beetle, hello turtle, Oh, how I’ll see the moths and mosquitoes,
Hello, inchworm, we love to watch you go! Oh, when the bugs come flying in.
Merrily you crawl along, crawl along, crawl
along, Oh, when the bugs begin to buzz,
Merrily you crawl along, Oh, when the bugs begin to buzz,
Yes, that is how you move! Oh, how I’ll hear the bees and cicadas,
Hello, cricket, hello, rabbit, Oh, when the bugs begin to buzz.
Hello, froggy, we love to see you go!
Merrily, you hop along, hop along, hop along, Oh, when the bugs begin to leap,
Merrily you hop along, Oh, when the bugs begin to leap,
Yes, that is how you move! Oh, how I’ll see the fleas and the crickets,
Oh, when the bugs begin to leap!
Hello, ostrich, hello, cheetah,
Hello, greyhound, we love to see you go!
Merrily you run along, run along, run along,
Merrily you run along,
Yes, that is how you move!
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AKO’Y MAY ALAGA MRS. HEN
Ako’y may alagang asong mataba, Chook, chook, chook, chook, chook
Bunto’t niya’y mahaba, makinis ang mukha Good morning, Mrs. Hen
Mahal niya ako, mahal ko rin siya How many chickens have you got?
Sa aking paglalaro, kami’y kaging magkasama. Madam, I’ve got ten.
Four of them are yellow,
And four of them are brown,
And two of them are speckled,
The nicest in the town.
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People Counting Games (9)
Objectives: to count in sequence
to learn one-to-one correspondence
to develop body coordination
to develop a sense of rhythm
Materials: ball or jump rope
Number of players/participants: whole or small group
Procedure:
1. Stand and sit: “one” (sit), “two” (stand), “three” (sit), “four”(stand)
2. Hopping forward: “One, two, three, four, five, six, seven, eight, nine” (change direction)
“one, two, three, four, five, six, seven, eight, nine” (change direction)
3. Bouncing ball: “one, two, three, four, five, six, seven, eight, nine” (bounce a ball)
“one, two, three, four, five, six, seven, eight, nine” (bounce a ball)
4. Jumping rope: “one, two, three, four, five, six, seven, eight, nine” (jump rope)
“one, two, three, four, five, six, seven, eight, nine” (jump rope)
INDOOR/OUTDOOR ACTIVITIES:
Puppies, Go Free
Group children by threes, comprising a dog family: Father dog, Mother Dog and a Puppy. The child not belonging to a
“family” becomes the “it”. Father and mother dogs hold hand together and the puppies stand inside. When the “it” shouts
“Puppies, Go Free” all the puppies run to the other dog Families. The “it” also runs to a dog family. The child who does not
get into a dog family becomes the next ‘it”.
Animal Relay
Group the children into 5 and ask them to form 5 lines. By turns, children run towards the post, moving like the animal
assigned to him/her.
• First – Bird (fly)
• Second – Grasshopper (hop)
• Third – Fish (swim)
• Fourth – Dog (ran)
• Fifth – Turtles (crawl)
• Sixth (optional) – worm (wiggle)
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KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 29:____________
Monday Tuesday Wednesday
CONTENT FOCUS: Caring for Animals
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: Animals need food to live. Some animals eat Message: Animals need shelter. Animals live in different homes. Message: Some animals are cared for by their parents when they are
plants. Some animals eat other animals. Some young. Some animals are left to feed for themselves after
animals eat both plants and animals. they are born.
Questions: What do animals need to live and grow? What do Question: Where do animals live? What animal homes do you see Questions: Have you seen animals take care of their young? How do
animals eat? around you? they take care of their young?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Animals Eat Too Teacher-Supervised: Animal Pet Graph Teacher-Supervised: Poster: How do animals take care of their young?
Literature-based: Story Filmstrip: The Little Red Hen
Poem: This Little Cow Introduce the poem “ Animal Homes “ Song: Baby Animals Play “ Put It Together “
Supervised Recess Supervised Recess Supervised Recess
STORY: Lester The Fat Cat STORY: The Little Red Hen STORY: Whose Home
WORK PERIOD 2: WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Lift the Bowl (connecting; up to quantities Teacher-Supervised: Lift the Bowl (connecting; up to quantities of 9) Teacher-Supervised: Exploring One Shape at a Time
of 9)
Independent: Independent: Independent:
• Block Play: Building Houses • Block Play: Building Houses • Block Play: Building Houses
• Playdough Numerals • Playdough Numerals • Subtraction Cards (2-9)
• Go 9/Draw 9/ Find 9/ 9 Concentration • Go 9/ Draw 9/Find 9/ 9 Concentration • Call Out: Addition (0-9)/ Call Out: Subtraction (0-9)
• It’s A Match/ Mixed Up Numbers (1-9) • It’s a Match/ Mixed Up Numbers (1-9)\ • Go 9/ Draw 9/ Find 9/ 9 Concentration
• Grab Bag with Partners • Grab Bag with Partners • Writing Numerals (0, 1, 2, 3, 4, 5, 9)
• Hand Game/Lift the Bowl worksheets (quantities of 9)
• Number Train Graph
INDOOR/OUTDOOR ACTIVITY: Duck, Duck Goose INDOOR/OUTDOOR ACTIVITY: Animals Run Home INDOOR/OUTDOOR ACTIVITY: Blend Baseball
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: We take care of animals at home. Message: We take care of animals both the parent and their
Questions: Do you have pets at home? young.
Questions: Who takes care of them? How do you take care of them?
Independent: Independent:
• Block Play • Block Play
• Counting Boards (quantities of 9) • Counting Boards (quantities of 9)
• Subtraction Cards (2-9)B • Subtraction Cards (2-9)
• Call Out: Addition/ Call Out: Subtraction (0-9) • Call Out: Addition/ Call Out: Subtraction (0-9)
• Go 9/ Draw 9/ Find 9/ 9 Concentration • Go 9/ Draw 9/ Find 9/ 9 Concentration
• Writing Numerals (0, 1, 2, 3, 4, 5, 9) • What Numbers Can You Make
• Number Train Graph
INDOOR/OUTDOOR Activity: Animals Run Home Indoor/Outdoor Activity: Team Sound Off
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX: WEEK 29
SMALL GROUP ACTIVITIES
A. THEME-RELATED ACTIVITIES
Procedure:
1. Show the diagram to the children. Read each category to them and explain how the diagram can be used.
2. Ask children to draw animals that eat meat. Ask them where they should paste/glue this pictures in the diagram.
3. Then have them draw animals that eat plants only. Again ask them to figure out where their drawings should be
placed in the diagram.
2. Then have them draw animals that eat both plants and animals. Have them glue these on the appropriate space.
Animal Pet Graph
Objectives: to identify animals that can be cared for as pets
to develop fine motor coordination
Materials: strips of paper, manila paper or cartolina with graphing chart, glue, pencils/coloring materials
Number of players/participants: small group
Procedure:
1. Ask the children which among the animals on the list they choose to take care of as a pet.
2. Give each child a piece of paper where he/she will draw his animal of choice.
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Animal Mosaic
Objectives: to identify places where animals live
to develop fine motor coordination
Materials: colored paper or old magazine (from which small pieces of paper can be torn), glue, pencil, oslo paper or cartolina
Number of players/participants: small group
Procedure:
1. Tell the children to choose an animal and draw this animal and its home.
2. Tell the children to use paper cut-outs to cover their drawing to make a mosaic.
3. Tell the children to write a sentence or two to describe their animal and its home.
Note: Teacher can assist children when they do their write-up.
Variation of Letter Cover All (refer procedure in Letter Cover All from previous weekly plans)
Animal Masks
Objective: to develop fine motor coordination; to identify animal features
Materials: paper plate, brown paper bag, glue, art paper, yarn, assorted junk, scissors
Number of players/participants: individual or pairs
Procedure:
1. Have children create animal masks out of paper plate or brown paper bag.
2. Let them think about specific facial features of the animal they are representing and have them show these in the
masks they are making.
3. Let children wear the mask during meeting time. Call in each child in front and have the rest of the class guess
which animal is being shown.
Animal Clotheslines
Objective: to classify animals according to habitat
Materials: animal pictures, category cards where the following words are printed out: WATER, AIR, LAND, clothesline,
clothespin
Number of players/participants: 6-8 children
Procedure:
Preparation: Set up a clothesline in one part of the room. Divide the clothesline into three parts. Hang one category
card on each part.
1. Ask children to look at the pictures carefully and let them figure out which animals live in land, water and air.
2. Have them hang the pictures in the appropriate area along the clothesline.
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B. OTHER MATH ACTIVITIES
Block Play:
Objectives: to explore the attributes of 3-dimensional or space figures
To demonstrate understanding of the relationship between figures
to build structures using blocks
Materials: table or floor blocks
Number of players/participants: 1-4 children
Procedure:
1. Children use table or floor blocks to build structures.
2. While building structures children are encouraged to talk about attributes of block (e.g. long/ short, heavy/light) and
the relationship of each block to another (e.g. 2 of these blocks make 1 of these blocks)
3. Children can also be encouraged to build structures based on the theme of the week (e.g. building homes,
schools, establishments in the community).
1. Game proceeds as Hand Game but bowls are used for separating quantities.
Teacher says: Children say: Teacher places these cards on the Lift
the Bowl counting board
"Place one block under the bowl." "One and eight is nine."
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2
"Place two blocks under the
"Two and seven is nine."
bowl."
7
3
"Place three blocks under the
"Three and six is nine."
bowl."
6
4
"Place four blocks under the
"Four and five is nine."
bowl."
5
5
"Place five blocks under the
"Five and four is nine."
bowl."
4
"Place six blocks under the bowl." "Six and three is nine."
7
"Place seven block under the
"Seven and two is nine."
bowl."
2
8
"Place eight blocks under the
"Eight and one is nine."
bowl."
1
9
"Place nine blocks under the "Nine and none is nine." Or
bowl." “nine and zero is none”
0
Hand Game
Objective: to explore different combinations that makes a given quantity
Materials: any kind of counter such as pebbles, chips, or sticks
Number of players/participants: small group
Procedure:
1. Children work in small groups.
2. Teacher gives each child a given quantity of sticks, 9 in this case.
3. Children separate counters in different ways and verbalize the combinations that result.
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Teacher says: Children say: Children write:
"Place nine sticks in your right hand." "None and nine is nine." or 0+9=9
"Zero and nine is nine."
"Place one stick in your left hand." "One and eight is nine." 1+8=9
"Place one more stick in your left hand." "Two and seven is nine." 2+7=9
"Place one more stick in your left hand." "Three and six is nine." 3+6=9
"Place one more stick in your left hand." "Four and five is nine." 4+5=9
"Place one more stick in your left hand." "Five and four is nine." 5+4=9
"Place one more stick in your left hand." "Six and three is nine." 6+3=9
"Place one more stick in your left hand." "Seven and two is nine." 7+2=9
"Place one more stick in your left hand." "Eight and one is nine." 8+1=9
"Place one more stick in your left hand." "Nine and none is nine." Or “Nine 9+0=9
and zero is nine.”
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It’s a Match
Objective: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -9, one set of cards with dots (corresponding to the numerals)
Number of players/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card from the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
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Procedure:
1. Provide each player with a call out card.
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Call Out, they should
reshuffle the cards, then turn them face down again and continue playing until someone has won.
Find 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him/his in a stack, face-
down, without looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total
of 9, the player can take it and keep the pair. If there are no cards that can be used, he has to discard his card in
the middle of the table, face up.
3. The player who collects the most number of pairs wins.
Draw 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a
mate at the end of the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 9. All the pairs thus made are discarded
in the middle of the table.
3. The players then take turns, each holding her cards like a fan and letting the person to her left draw one of them
without looking at them. If the person who draws the card can use it to make 9 with one of the cards in her hand,
she discards the pair in the middle of the table. If she cannot use it, she has to keep it. She then holds all her
cards like a fan so that the person to her left can draw one of them by chance.
4. Play continues until one person is left holding the odd card and loses the game.
Nine Concentration
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are
placed face-down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 9. If a pair can be made, the player
keeps it and continues to play as long as he is successful. If he is not successful, he returns the two cards to their
original face-down positions and replaces any cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6
arrangement may be more interesting.
Go 9
Objective: to explore different combinations that makes 9
Materials: 6 sets of numeral cards (1- 9)
Number of players/participants: small group
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For
example, John may say to Carol, Do you have a 1?" If Carol has a 1, she has to give it up to John. John then
lays this 1 and a 9 in front of himself, face up.
3. A player can continue asking for a card as long as he gets the card he requested. If he does not get the card he
asked for, the turn passes to the person who said, "I don't have it."
4. The person who makes the greatest number of pairs is the winner.
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Number Train Graph (up to quantities of 9)
Objective: to practice addition skills
Materials: clothespin (2 colors), Manila or kraft paper
Number of players/participants: individual or small group
Procedure:
1. The children try to find all the possible arrangements for the combinations that make up 9
2. As they find the arrangements, place it in the appropriate column of the Manila paper. (The links can be labeled
with the labeled possible combinations, or the children can label the links as needed.)
For this activity you say words in parts. Children should listen carefully and orally blend the parts to say the word as a
whole. For example, if you say /m/ /a/ /n/, children are to respond with man.
Literature-based: Filmstrips:
Objective: to arrange story events in correct sequence
Materials: pencil, markers, black art paper
Number of players/participants: 6-8 children
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Procedure:
1. Write the title of the story in strip # 1.
2. Let children make borders around each strip using tiny cut-out of black art paper. The borders must resemble the
holes in the old-fashion camera films.
3. Children recall story events and choose which ones they will illustrate in the filmstrip.
4. Each child gets to draw one story event.
5. After all strips have been completed, glue them together and hang on the wall.
Sound Switcheroo
(Source: Blevins, W, Phonics from A to Z, A Practical Guide, Scholastic Professional Books, p. 41)
Objective: to identify initial/middle/final sounds
Number of players/participants: small group
Procedure:
1. Explain to the children that you want them to listen carefully to the sounds in the word you’re going to say.
2. Tell them you’ll play switcheroo (change one sound in the word- the beginning, middle or ending sound) with one
of these sounds.
3. Children should then tell you which sound was switched. For example, if you say mat and then sat, children
should respond that /m/ was switched with /s/. Continue with these and other word pairs:
• man/pan • fan/fat • run/sun
• hat/hot • pick/pack • ball/bell
• leaf/loaf • pig/pin • fish/dish
• gate/game • tap/tape • van/ran
• zip/lip • cup/cap • hot/hop
High-Frequency Box
Objectives: to read high frequency words
to develop fine motor coordination
Materials: shoe-box, targeted high-frequency words, pocket chart
Number of players/participants: small group
Procedure:
1. Place a set of high-frequency word cards in a shoe box.
2. Children take turns in picking out a card.
3. At each turn, a child leads the group in spelling aloud the word, reading it and using it in a sentence.
4. The rest of the group must write the word on a sheet of paper as they say each letter aloud.
5. Display it in a pocket chart.
6. At different times of the day, let the class read the words in the pocket chart.
7. By the end of the week, this small set of words will have been reviewed many times.
Form a Word (animal words)_
Objective: to form animal words
Materials: letter cards, individual cards bearing animal names
Number of players/participants: individual or small group
Procedure:
1. Have each child pick out a word card.
2. Let him form this word on his own by using the letter cards.
SONGS/RHYMES/POEMS
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Nine Little Fish Oh, Mr. Postman (sing to the tune “Oh, Susana”)
(Source: Fehl, M and Williams, B, Math Learning
Nine little fish swimming in the water Songs and Activities, p. 18-19)
Swimming in the water,
Swimming in the water Oh, Mr. Postman
Nine little fish swimming in the water, Now whatcha got for me?
Bubble, bubble, bubble, bubble, splash!!! I have 6 letters,
(On the word splash, “one child in each group I’d like 1 more.
falls to the ground.) How many would that be?
(Change the number combinations, do the same
Repeat the rhyme until no fish are left. with other sums)
Animal Homes (sung to “On Top of Old Smoky”) This Little Cow (finger play)
On top of a mountain This little cow eats grass (hold up your thumb)
Or under the sea, This little cow eats hay (hold up first finger)
There are so many places This little cow drinks water (holds up next finger)
Where creatures may be, This little cow does nothing
But just lies down all day (hold up your pinkie)
Alone in a desert,
Variation
Or grouped on a farm,
• Choose five children to be the cows.
Or tucked in a tree trunk
Away from all harm. • Talk about the different things that each cow
does.
On bright, sunny grasslands, • One cow eats grass- this child pretends to eat
Or in a dark cave, grass.
In jungles and forests, • One cow eats hays- this child pretends to eat
Where all must be brave. hay.
• One cow drinks water- the child pretends to
On ice in the Arctic, drink water from a pail.
Or holed underground, • Another cow runs away- the child runs across
There are so many places the room.
Where creatures are found! • The fifth cow lies down all day-this child lies on
the floor. On the words “chase her, chase her”,
the fifth child gets up and runs across the room
while the other child chase her.
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Ostriches and hens have chicks,
Little chicks, little chicks.
Ostriches and hens have chicks,
Yes that’s the baby’s name.
Bears and lions both have cubs,
Little cubs, little cubs.
Bears and lions both have cubs,
Yes, that’s the baby’s name.
Deer give birth to little fawns,
Little fawns, little fawns.
Deer give birth to little fawns,
Yes, that’s the baby’s name.
Antelope have little kids,
Little kids, little kids.
Antelope have little kids,
And people have kids, too!
STORIES
INDOOR/OUTDOOR ACTIVITIES
Blend Baseball
Prepare markers as bases for the baseball. Divide the class into two teams. Say aloud a word in parts, such as /s/ /a/ /t/. If
the child can blend the word, he or she can go to first base. Play the game just like baseball.
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Team Sound-Off
Objectives: to blend phoneme to phoneme
to develop gross motor coordination
Materials: none
Number of players/participants: small group
Procedure:
1. Divide the group into teams of three or four children.
2. Assign each team a sound, such as /s/.
3. Then call to the front of the classroom three children, for example one child from the /s/ group, one child from the
/a/ group, and one child from the /t/ group.
4. Have the three children sequence their sounds to form a word. Then they should say the sounds and ask the rest
of the group to blend together the sound to form the word.
5. Teams take turn answering, and each team that guesses correctly gets one point.
6. Team who make the chart number of guesses wins.
MEETING TIME 3
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KINDERGARTEN CLASS THIRD GRADING DAILY PLANS
WEEK 30:___________________________
Monday Tuesday Wednesday
CONTENT FOCUS: Places in the Community: Sari-sari Store
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: There are places in the community where we can Message: Today, we will visit a sari-sari store. Message: People can buy different goods from a sari-sari store. Some
buy food. People buy food and other goods from goods can be sold in smaller quantities such as oil, eggs,
a sari-sari store. salt, sugar, candies, biscuits.
Question: What does your family buy from the sari-sari store Question: What rules do we need to follow during a fieldtrip? Question: What do they sell in a sari-sari store?
in your community?
Introduce the song “Off We Go to a Sari-sari Store”
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Target Letter: Yy Teacher-Supervised: Field Trip Teacher-Supervised: cont. Fieldtrip to the Sari-sari Store
Talk about rules to be observed during the fieldtrip. Play “Round Robin Rhyme “
Supervised Recess Supervised Recess Supervised Recess
STORY: Kilo of Sugar (Adapted) STORY: Alphabet in the Sari-sari Store STORY: Araw sa Palengke ni May-Tobias Papa
WORK PERIOD 2: WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: pictograph of preferred products (eg. Teacher-Supervised: Fieldtrip to the Sari-sari store (Batch 2) Teacher-Supervised: Subtraction Cards (writing number sentences)
soap, softdrinks, snack, biscuits)
Independent: Independent: Independent:
• Block Play • Block Play • Block Play
• Call Out: Addition/ Call Out: Subtraction (0-9) • Call Out: Addition/ Call Out: Subtraction (0-9) • Call Out: Addition/ Call Out: Subtraction (0-9)
• 9 Concentration/ Find 9 • 9 Concentration/ Find 9 • Draw 9/Go 9
• Roll and Count (up to quantities of 9) • Roll and Count (up to quantities of 9) • Roll and Count (up to quantities of 9)
• Writing Numerals (0, 1, 2, 3, 4, 5, 6, 7, 8, 9) • Writing Numerals (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)
INDOOR/OUTDOOR ACTIVITY: Build a Castle INDOOR/OUTDOOR ACTIVITY: Gossip INDOOR/OUTDOOR ACTIVITY: To Market To Market
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: People have different jobs to do at the sari-sari Message: Storeowners get some of their goods from other
store. There are specific things that are needed in communities. Sometimes they travel to other places to get
sari-sari store e.g. containers, weighing scale, these goods. Sometimes these goods are delivered to the sari-
refrigerator. sari store.
Question: What kind of work do people do in a sari- Questions: Which goods come from our own community?
sari store? What things do people use for their Which ones have to be bought from other communities?
work at the sari-sari store?
Independent: Independent:
• cont. Sari-sari store Collage • Dramatic Play
• Mobile: Mga Paninda sa sari-sari store • Playdough
• Dramatic Play • Triorama: At the Sari-sari store
• Playdough • Picture a Rhyme
• Triorama: At the Sari-sari store • Writer’s Workshop
• Sari-sari store Word Sort
MEETING TIME 2: MEETING TIME 2:
Play: What’s Missing? Song: Twinkle, Twinkle Little Word
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APPENDIX: WEEK 30
Trip Chart
Objective: to record through drawings and words what they see at the sari-sari store
Materials: bond paper or newsprint, pencil
Number of players/participants: individual
Procedure :
1. Give each child 3 pieces of bond paper (teacher-made)
2. Ask the child to fold 1 sheet of bond paper in half (crosswise).
3. On the upper part of the paper tell the children to copy and fill-up the following (teacher can prepare format
for children):
My name is ___________
Today is ________ ___, 201____
My partner is _____________
We will leave at __:00 A.M.
We will be back by __:30 A.M.
4. Tell the children that they will use the trip chart to draw and write what they see during trip.
5. At the lower part of page 1 let the children copy the following:
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8. On page 4 let the children copy the following:
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Bottle Graph
Objectives: to collect data about favorite beverage or drink
to analyze results of survey
Materials: 4-5 empty 1.5 softdrink bottles, scoop or ice cream cup, funnel, pail of water
Number of players/participant s: small group
Procedure:
1. Line up 4 empty bottles in a row. Label each bottle with a particular beverage e.g. juice, water, softdrink milk
2. At each turn, ask a child to choose which of these beverages he/she likes best. Once he has identified
his favorite drink, have him pour a cup of water into the bottle representing his favorite beverage.
3. When everyone has done this, have them compare the volume of water in each bottle. The one with the greatest
amount of water is naturally the most popular beverage among this group of children.
4. Ask them the following questions::
Which is the most popular beverage?
Which is the least popular?
Did anyone else choose your favorite beverage?
Which bottles have the same amount of water?
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Sari-sari Store Collage
Objective : to make a collage of a sari-sari store
Materials : cartolina, scissors, glue, old magazine, bond paper, pencil, crayon
Number of players/participant s: 3 – 5 children
Procedure:
1. Tell the children to talk about and plan how they will draw and set up the sari-sari store – what products they will
include in their store, in what part of the store they will put each product.
2. Encourage the children to divide the work among themselves so that they can work in an orderly manner.
Variation: Instead of drawing balloons, flowers, leaves and other more familiar objects can be drawn.
How Heavy?
Objectives: to measure the weight of objects using a home-made balance or weighing scale
to compare weights
Materials: home-made balance, common objects, cubes
Number of players/participants: pairs small group
Procedure:
1. Ask a child to estimate the weight of an object: How many cubes heavy is your object?
2. Let the child place this object on one side of the balance and measure its weight using the cubes.
3. Determine if his/her estimate is close or too far from the actual weight.
Equation Dice Toss
Objective: to practice addition skills
Materials: 1 die with dots, 1 die with numeral, recording sheet
Number of players/participants: individual, pair or small group
1 2 3 4 5 6 7 8 9
Procedure:
1. Child rolls both dice.
2. Child read the numbered die and adds the dotted die number.
3. Once the child finds the total he/she writes the equation in the appropriate column.
4. The child continues until a column is completed.
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Subtraction Cards (quantities of 9)
Objective: to subtract quantities
Materials: subtraction cards, counters
Number of players/participant s: individual or pairs
Procedure:
1. Child 1 reads the total on the card, for example 9.
Clap Clap Snap fall Clap Clap Snap ball
Clap Clap Snap hall Clap Clap Snap small
Seesaw
Objectives: to master addition fact
to compare whole numbers
Materials: 4 dice, SEESAW game board, score sheet
Number of players/participant s: 2 players
Procedure
1. Each player rolls two dice on the same turn. Put the pairs of dice on opposite sides of the seesaw.
2. If the equation is true, say, “SEESAW!” The first to say it (and be correct) wins the first round.
3. If the sums are unequal, player 1 has two choices:
• Switch the two outside numbers
• Re-roll any one of the four dice
4. If the new value balances the equation, say, SEESAW!” to win.
5. Keep taking turns until the equation balances. Write the final equation on the score sheet. Write the winner’s
initials next to it.
6. Player 2 starts the next round. The first player to win seven rounds wins the game.
Picture a Rhyme
Objective: to supply words that rhyme
Materials: none
Number of players/participants: any number of children (small group activity)
Procedure:
1. Have children fold a piece of paper in half.
2. Ask them to draw pictures of two things whose names rhyme. For example, a hat and a bat.
3. Help children label the picture names. For children struggling with this activity, provide them with the name of one
item such as a star, pan, pig, pen or coat.
4. Gather the drawings and bind them into a book entitled “A Rhyme Book “
5. Display the book they made so they can browse through it during reading time.
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Procedure:
1. Have the children sit in a circle. Tell them that you are going on an imaginary trip. You will say one item that you
want to take on the trip.
2. The children are to repeat the item and the name another item name that rhymes. For example, if you say, “I’m
going to the park, I’m taking a mat,” The next child in the circle might say “I’m taking a mat and a hat.”
3. Continue around the circle until no more rhyming names can be found.
Variation: Children may state aloud items which names begin with the same sound. For example, “I’m going to the
park and I’m taking a ball, a bat, a basket, a blanket, and a banana.”
What’s Missing?
If your Mom is “Om” and your dad is “Ad”), it must be Missing Sound Day. Can you figure out what a grown-up wants if he
says “Bring me an:
encil (Pencil)
up (cup)
ork (fork)
ubber band (rubber band)
able (table)
aper (paper)
Syllable Sort
Objective: to identify number of syllables in a word
Materials: assorted objects or pictures
Number of players/participant: 6-8 children
Procedure:
1. Gather toys and objects or pictures. Make a graph with 3 columns. Write 1 on the first, 2 on the second and 3 on
the third column.
2. Children take turns picking an object or picture. At each turn, a child names the object, clap the number of
syllables, write down the word and paste this on the appropriate column in the graph.
3. A child name the subject in each turn, while clapping the number of syllables.
4. Write down the word and paste this on the appropriate column with graph.
Upper and Lower Case Connect Game (played like letter connect game but instead of connecting identical letters, you
connect upper case form with the lower case form of a particular letter
Go Fish: Upper and Lower Letters (Note: played like Go Fish letters but instead of matching identical letters, you
match upper and lower case letters)
Three-Letter Sort: W, Y, Q
Objective: to classify words according to their initial letter
Materials: ¼ manila paper divided into three parts, glue, strips of paper, crayons, marker
Preparation: Divide the manila paper into three parts. Write W on top of the first column, Y on the second and Q on the third
column.
Number of players/participants: 6-8 children
Procedure:
1. Have children draw pictures of objects, people or places that begin with each of the target letters.
2. Let them paste these on the appropriate column
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Procedure:
1. Brainstorm on words related to a sari-sari store. These can include goods that are sold in the sari-sari store,
things that they use in the store, people who work there, places where they buy their goods, signs and labels you
see in a store. As they name each word, teacher lists down these words on the board.
2. Have children copy these words on the blank cards.
3. After all words have been written down, have them sort these words in different ways.
STORIES
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RHYMES / SONGS / POEMS
Ang Tindahan (to the tune of bahay kubo) The Worker in the Store
( to the tune of The Farmer in the Dell)
Ang tindahan, kahit munti
Ang paninda doon ay sarisari The workers in the store
Tinapay at biskwit The workers in the store
Karne norte’t sardinas Hi-ho the workers yo!
Toyo, suka, mantika The workers in the store
Asukal at asin
Patis at bagoong *The workers can be changed to cashier,
At saka meron pa guard, seller, owner.
Walis at panlinis
Sibuyas, kamatis, bawang at luya
Sa paligid ligid ay puno ng paninda.
INDOOR/OUTDOOR ACTIVITIES
Build a Castle
Two people hold a jump rope so that it is touching the ground. The children line up single file and jump over the rope one at
a time. After every child has jumped, the rope is lifted a few inches above the ground. Continue lifting the rope as the
children jump over it. When a player can no longer jump the height, they are out of the game.
Gossip
Children sit in a circle. The leader or teacher whispers a sentence in one child’s ear. He or she whispers what they have
heard to the next person and so on around the circle. The last child must tell everyone what he/she has heard. The leader
then repeats what was really said.
To Market To Market
Choose one child to be the “pig.” The “pig” stands at one end of the room. Choose another child to go to the market who will
stand at the opposite end of the room. The other children chant the rhyme.
To market, to market to buy a fat pig.
Home again, home again, rig-a-jig-jig.
The child who is going to the market hops across the room to get the pig. He takes the “pig’s” arm and together they hop to
the door. Choose another pair to act out the rhyme.
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Relay Game
Divide the class into teams with five or six players each. Have players line up single file, and one at a time run to a
designated point and go back. The first player tags the second player who then runs the distance. The first team to have all
players run is the winner. You can also do ball relays, animal relays, hopping or skipping relays, a back-to-back relay using
partners; a dressing relay where children put on and take off clothes, etc.
Mother May I
Children line U with their backs to the wall. One person is chosen to be “mother” and stands about 20 feet in front of them.
One at a time “mother” names a child and tells them a motion they must perform, such as three baby steps or four scissors
steps, or two giant steps. The child must remember to ask, “Mother May I?” before performing the movement or they must
go back to the starting line. The first one to reach “mother” becomes “it.”
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KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 31:____________________
Monday Tuesday Wednesday
CONTENT FOCUS: Places in the Community: Public Market
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: Some people buy food from the public market. Message: People do different jobs in the market. They weigh Message: There are dry and wet goods in the market.
goods. They clean the fish. They slice the meat. They repack some
of their goods.
Question: Have you ever been to the market? Questions: What kind of work do stall owners and their helpers do? Question: What kind of goods do you see in the market?
What does your family buy in the market?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Target Letter Zz Teacher-Supervised: Market/Worker Puppets Teacher-Supervised: Alphabet Freeze
Letter/Word Collage Poster: At the Market Place
MEETING TIME 2: Brainstorm on market words for your word MEETING TIME 2: Show stick puppets of market workers. MEETING TIME 2: Play the Game: What’s Missing?
wall. Add to this list as the unit progresses. Talk about the kind of work each one does.
INDOOR/OUTDOOR ACTIVITY: Market Race INDOOR/OUTDOOR ACTIVITY: Insect Race INDOOR/OUTDOOR ACTIVITY: To Market To Market
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: Message:
Some of the goods they sell come from the community: Some of the goods they sell come from other communities.
Some fruits and vegetables are grown in the community. Some buy from markets in other communities.
Some meat and poultry products come from the Some stall owners have suppliers who bring goods to their
community. stalls.
Question: Which goods come from our own community? Questions: What goods come from other communities? How are
these brought to the market?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Bottle Graph Teacher-Supervised: Poster: Saan Nanggaling ang mga paninda
sa palengke?
Independent:
• A-Z Market List Independent:
• What’s Missing? • Goods Mobile: Dry Goods/Wet Goods
• WS: Picture-Sound Match • Market Words: What starts with ____? What’s Missing?
• Yarn Mosaic • Yarn Mosaic
• Block Play • WS: Which does not belong?
• Block Play
MEETING TIME 2: MEETING TIME 2:
Guessing Game : Fruits and Vegetables (see appendix) Game: Charades: Jobs people do in the market
Independent: Independent:
• Number Stations/ Number Books (quantities of 10) • Number Stations/Number Books (quantities of 10)
• It’s A Match/ Number Concentration (1-10) • It’s a Match/Number Concentration (1-10)
• Number Picking Up Game (1-10)/Number Name Cover All • Number Name Cover All
• Tapatan • WS: Identifies Which Does not Belong/Same and Different
• Accordion Book: Halo-halo Espesyal • Drawing/Write-up: Kung Ikaw si Owel, ano ang gusto mong
• WS: Identifies Which Does not Belong/Same and Different kainin at bakit?
INDOOR/OUTDOOR ACTIVITY: If Your Name Starts with… INDOOR/OUTDOOR ACTIVITY: Form a Word
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APPENDIX WEEK 31
A.THEME-RELATED ACTIVITIES
What’s Missing?
Objective: to identify different kinds of vegetables; to identify what is missing
Materials: picture of vegetables or plastic vegetables
Number of players/participants: 6 children
Procedure:
1. Place five or more familiar vegetables ( either pictures of vegetables or plastic vegetables) on a tray and
have children sit around it in a circle.
2. Discuss the names and characteristics of these vegetables.
3. Then ask the children to close their eyes while you remove one of the vegetables. When they open their eyes,
have the children take turns trying to guess which of the vegetables is missing.
4. After a correct answer is given, mix up the positions of the vegetables and start the game again.
Yarn Mosaic
Objective: to develop fine motor coordination
Materials: cardboard, yarn (assorted colors), scissors, glue
Number of players/participants: 6-8 children
Procedure:
1. Let children help cut pieces of different colored yarn. Have them cut many different sizes short and long and everything in between.
2. Then have them make some designs with the glue. Allow children to create lines and patterns on the cardboard with the glue.
3. Ask them to cover the glue lines with the yarn, following along the designs they have made using the different
sized pieces of yarn in any combination
4. Let them set aside their mosaics to dry.
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Procedure:
1. Have children draw possible places where goods in the market come from.
2. Let them hang their drawings along the clothesline.
Coins Are Us
Objective: to identify coins: 5-, 10-, 25-centavo coins and 1, 5, 10 peso coins
Materials: a chart with enlarged pictures of each coin (front and back sides), a collection of coins in a paper bag
Number of players/participants: 4 – 6 children
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Procedure:
1. The teacher shows the children the chart of enlarged pictures of each coin.
She identifies each coin and helps children describe each one.
2. Each child gets a coin from the paper bag and matches the coin with the picture.
The teacher initially helps the child identify the coins.
(With practice, children are encouraged to identify the coins they pick independently).
Magic Box
Objective: to identify coins
Materials: a box with different coins
Number of players/participants: 6 children
Procedure:
1. Each child will be given opportunity to get a coin from the magic box.
2. The child will tell the correct name of the coin
3. The child who can tell the correct name of the coin writes down the denomination on the score
4. Play three rounds of getting coins from the magic box. After three rounds, the teacher will add up the total scores
(denominations) of each child. The child with the highest score wins.
Crayon Count
Objectives: to count
to recognize numerals
Materials: crayon box counting card for each child
number cards 0-10 placed in a sack
crayons (for each child, the quantity depending on the number to be practiced)
Number of players/participants: pairs or small group
Procedure:
1. Have students sit in a circle. Give each child a crayon box counting card and a set of crayons
2. Pass the sack around so each child can pick a number. (place only the numbers the children need to practice.)
3. Students read their numbers and put many crayons in the crayon box counting card. Go around the circle having each child
tell how many crayons are in their box. If a child makes a mistake, have him touch each crayon and count in sequence.
4. Collect the number cards and pass the sack around again to continue to play.
Grasshopper
Objective: to recognize and identify numerals
Materials: An empty floor space for jumping around,
number cards (0-10)
Procedure:
The teacher announces a number from 0-10. The student hops to the card that has that number.
Variation: The teacher announces or shows an addition or subtraction problem. The student hops to the card that has the answer.
Number Stations
Objective: to count up to quantities of 10
to see that despite differences in appearance quantities remain the same (conservation)
to develop fine motor coordination
Materials: several boxes of toothpicks, paper and pencil
Number of players/participants: small group
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Procedure:
1. Teacher chooses a number to work with for the day, for example 9.
2. Children work together exploring a given quantity of toothpicks, in this case 9, making as many arrangements as possible. Then let
the children write the number on their paper.
3. Teacher encourages the children to describe the toothpick patterns in a variety of ways.
Variation: Children can explore other materials such as pebbles, popsicle sticks, blocks and others.
Number Books
Objective: to use numerals to describe and record quantities
Materials: old magazines, scratch paper, crayons, pencils
Number of players/participants: small group
Procedure:
1. Help your child to draw pictures or glue in pictures from magazines of things that are important to him and
write a number caption underneath.
2. It is a good idea to include zero in your book.
3. Try making a book to illustrate a favorite number story or rhyme.
Variation: Glue the designs from the Number Stations activity on sheets of paper. Bind the paper to make a book.
Catch Flies for the Frog
Objectives: to count
to recognize numerals
Materials: large playing board, large plastic or rubber frog
small flies (rubber or plastic or paper cut outs from reproducible)
small paper plate with a drawing of a frog (1 for each player)
Number of players/participants: pairs or small group
Procedure:
1. Tape the board to the floor. Put a strip of masking tape several steps away from the board to mark where the playerwill stand. (The
distance will depend on the age and motor development of your student.)
2. Each player stands behind the masking tape marker and throws the frog at the board to catch flies.
3. Have the players read the number the bean bag lands on. The player then counts out that many flies from the storage bag and places
them on his frog plate.
4. After each child has had a turn, go around the group and ask each child to tell how many flies the frog has eaten.
5. Continue play until each child has had several turns. Repeat steps 3 and 4 each time.
Sorting Shapes on the Geoboard
Objective: to recognize, sort and describe shapes according to specific attributes
Materials: geoboards and rubberbands
Number of players/participants: small group
Procedure:
1. Children each make a shape on a geoboard and wait for the teacher to give a sorting clue.
2. Teacher should look at the shapes that the students have made on their boards and decides on a particular attribute to sort by but
does not tell the children. As students watch, the teacher chooses a few geoboards and makes two small groups, lining them up on
the chalkboard or clustering them on the floor according to the particular attribute. (One group of boards has the attribute, and the
other group has not)
3. Teacher is directed to study the shapes in both groups and find other shapes that match those attributes
4. After watching the teacher sort a few examples, they try to figure out the sorting rule.
5. One child at a time is called on to show his/her geoboard to the class.
6. Class members analyze the geoboard and point to the group in which they think it belongs. When everyone has had a turn, all the
children to discuss their decisions.
7. Continue to sort in a variety of ways over time. You can sort by:
Number of corners
Number of sides
Open or closed figures
Right angles or no right angles
Symmetrical or not
No nails inside, one nail inside, etc.
Variation 1: The children could draw their shapes into smaller sized geoboard paper and these shapes could be used
to sort and resort shapes in a variety of ways.
Variation 2: Children need to learn to recognize shapes that are identical but in different positions. They can explore this with the following:
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Playdough Numerals (1-10)
Objective: to identify the numerals 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10
Materials: playdough
Number of players/participants: 6 children
Procedure:
1. Give each child a medium-sized ball of playdough.
2. Let them to form the numerals 0,1, 2, 3, 4, 5, 6, 7, 8, 9 and 10.
3. Then ask each child to create the number of objects for each numeral. (Example: 2 hearts – numeral 2)
Concentration
Objective: to match numerals
Materials: 2 sets of number cards, 0-10
Number of players/participants: 1 – 6 children
Procedure:
1. Lay the cards down, either in rows or just anyhow.
2. Take turns turning over 2 cards.
3. If the cards match, you win them. If not, turn them face down again.
4. Player with most number of cards win.
Number Call Out game
Objective: to match numerals
Materials: call out card for each player, calling cards, tokens
Number of players/participants:1 or more
Procedure:
1. Provide each player with a call out card (numerals).
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Call Out, they should reshuffle the cards, then
turn them face down again and continue playing until someone has won.
Number Picking Up Game
Objective: to recognize and identify numerals
Materials: fish cut-outs (that have the numbers 1-10 written on them) with paper clip, fishing rod with magnet
Number of players/participants: 1 – 6 children
Procedure:
1. Set up a “fishing area” where fish with shapes are placed on the floor.
2. Children take turns using the fishing rod to catch a ‘fish’.
3. When a child catches a ‘fish’ he identifies the number written on the fish.
4. The next child takes his turn.
Mixed Up Numbers
Objectives: to read and recognize number words EIGHT
to recognize the sequence of numbers
Materials: vocabulary cards of number words
Number of players/participants: small group SIX
Procedure:
1. Place the word cards at random in the chalk tray.
2. Ask the students to say each word with you. NINE
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a mischievous kitten (you) comes and change the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct places.
It’s a Match
Objectives: to match numeral to set of objects/ dots
Materials: one set of cards with numerals – 0 -9
one set of cards with dots (corresponding to the numerals)
Number of players/participants: pairs or small group
Procedure:
1. Place the numeral cards face down in a box.
2. Place the corresponding dot pattern cards in the chalk tray.
3. Call on a child to get a card form the box and place it over the equivalent card in the chalk tray.
4. If correct, the child may choose the next player.
Tapatan (tic-tac-toe's brainy Filipino cousin)
Materials: playing board, 3 markers of two colors (3 red and 3 blue)
Number of players/participants: 1 – 6 children
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Procedure: Players take turns placing one marker at a time on any of the board points. When all six pieces are placed, the players take turns
sliding from point to point along the board lines until one player is able to arrange 3 markers of the same color in a row.
(The object of the game is to arrange 3 markers of the same color in a row along any of the board lines -
horizontally, vertically or diagonally).
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Procedure:
1. Begin with a simple clap and snap rhythm.
2. Get more complex rhyming word as children move along in rhyming.
Clap Clap Snap fall Clap, Clap Snap ball
Clap, Clap Snap hall Clap, Clap Snap small
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If your name starts with P say "I know!"
If your name starts with Q raise your hand.
If your name starts with R you should stand.
If your name starts with S you should pat your head, I guess.
If your name starts with T say "Oh, yes!"
If your name starts with U touch your eye.
If your name starts with V pat your thigh.
If your name starts with W, X, Y or Z
Then stand up, take a bow and say "That's me!"
D. INDOOR/OUTDOOR ACTIVITIES
Market Race
Children will run around an obstacle course carrying a basket filled with “market goods” (plastic fruits, vegetables, etc.).
The first team to finish the course will win the race.
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KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 32:_______________________
MONDAY TUESDAY WEDNESDAY
CONTENT FOCUS: Places in the Community: Health Center
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: Some people help us by providing services. Message: Today we will visit a health center. Giving instructions for Message: The Health Center has many different areas.
the trip. Different activities are done in these areas.
Questions: What places in the community provide services? Questions: Have you ever been to a Health Center? What did you Questions: What are the different areas in the health center?
do there? What can you find in these areas?
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THURSDAY FRIDAY
MEETING TIME 1: MEETING TIME 1:
Message: There are people who are working in the Health Center. People need different things Message: People follow rules in the Health Center.
to do their work.
Questions: Who are the people who work in the health Center? What are their jobs? What do Questions: What rules do we need to follow in the Health Center?
they need to do their work?
Question: What usually happens during a check-up? Build your Health Center Word Wall. Invite the children to play a short charade game (2-3 children only) on rules that people need to follow in the
Have children think about words related to Health Center. Health Center (use examples given during Meeting Time 1).
Supervised Recess Supervised Recess
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APPENDIX WEEK 32
SMALL GROUP ACTIVITIES
A. THEME-RELATED ACTIVITIES
Mga Hugis sa Luwad
Kasanayan: Nakalilikha ng balangkas ng mga bagay na makikita sa loob ng Health Center
sa pamamagitan ng luwad o clay
Manlalaro: 4 – 5 miyembro
Kagamitan: lumang dyaryo, luwad o clay
Pamamaraan:
Possible Field Trip places where you can take your children:
• Health Center or Hospital: Children can learn about the doctors, nurses, dentists, what their function as well as
details about how they serve the people in the community.
• Police station: Children can learn about the police, what their function in the community is as well as details
about the work they do to enforce the law etc.
• Fire Station: Children can learn about fire fighters and their job details. They can learn about the fire trucks, how they
help pump water and how firemen keep us all safe, plus learn about fire safety etc.
• Train Station: Children can either ride or watch them come in to the station. They may even be lucky enough to
hear a whistle, talk to the train operator or have a short ride ride etc.
• Barangay Hall: Children can learn about the barangay officials their functions etc.
• Barber or Beauty Shop: Children can learn about the things they see in the barber or beauty shop. They can watch
them how the barbers and beauticians move and serve people.
• Repair Shop: Children can learn about repairmen, carpenters, shoemakers, etc., their joys details on how they do
their work/repair the old or destroyed things, furniture and appliances
Bag Puppets (People who provide services in the community)
Objectives: to develop fine motor coordination
to talk about people in the community that provide services
Materials: paper bags, art paper, buttons, fabric scraps, yarns, scissors, glue and newspaper
Number of players/participants: 5 – 6 children
Procedure:
1. Let the children choose one person in the community who provide services like doctor, policeman, fireman,
mailman, Barangay Captain, etc. to depict on the bag puppet.
2. Give each child 2 paper bags. Open both paper bags. Loosely crumple newspapers and stuff each bag,
filling one completely while leaving the other half-filled.
3. Invert the half-filled bag and fit it over the full bag.
4. Gently squeeze the top bag about half-way down and tie with yarn or string to create the puppet’s head.
5. Using other materials, finish the puppet by adding details to make the puppet resemble the
child’s chosen community helper.
6. Let each child talks about the services being provided by his/her community helper.
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Ang Pamayanan Ko
Kasanayan: Natutukoy ang iba’t ibang pook o lugar sa pamayanan
Nakabubuo ng mga gusali mula sa iba’t ibang mga ‘space figure’
Manlalaro: 5 – 6 meyembro
Kagamitan: maliliit na kahon na walang laman, sand table
Pamamaraan:
1. Sa tulong ng mga kahong walang laman hayaang bumuo ang mga bata ng isang pamayanan
na nagpapakita ng iba’t ibang pook o lugar sa pamayanan.
2. Magkaroon ng panandang kulay para sa bawat pook o lugar na kanilang pinuntahan sa field trip na isinagawa.
Halimbawa:
paaralan - berdeng kahon
barangay Hall - dilaw na kahon
health center - puting kahon
palengke - kulay dalandan
parke - asul
simbahan - pula
3. Pagtuunan ng pansin ang mga lugar sa pamayanan ng nagbibigay serbisyo. Maaaraing magdagdag ng detalye sa
pamayanan sa pamamagitan ng pag guhit ng mga bagay na nakikita sa bawat pook at lugar at idikit ito sa mga
colored wooden blocks.
Exploring Marbles
Objective: to count up to quantities of 10
Materials: marbles or counters and counting container/cups
Number of players/participants: 5 – 6 children
Procedure:
1. Each takes a handful of marbles/counters and divides the marbles/counters into the containers
or counting cups so that each cup holds the quantity being explored.
2. Expect to see the children creating a wide variety of combinations, anything that totals five or ten,
in this case is correct.
3. When all the marbles are divided into 2-5 groups, the children sort
the cups according to the combinations formed.
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Variations:
1. Put the same number of things in two of the saucers.
2. Put four big things and four small things in another saucer.
3. Put out bigger number of things.
Match Boxes
Objective: to compare quantities up to 10
Materials: match boxes
Number of players/participants: 5 – 6 children
Procedure:
1. A group of children work together with a given quantity of 10 or less match boxes.
2. They will make 2-5 arrangements of match boxes as possible.
3. The teacher encourages the children to describe the various arrangements.
Shark Attack
Objectives: to compare quantities
to use the more than or less than symbols to show the relationship between quantities
Materials: Shark Attack game board, 2 number cubes, paper and pencil
Number of players/participants: 2 – 4 children
Procedure:
1. Review the symbols for greater than (>), less than (<), and equal to (=) with players.
2. Players take turns rolling the number cubes. In each turn, a player rolls one cube first and then the second cube.
Based on the numbers on the first and second cubes, the player decides in which shark to place the cubes in the
order rolled. For example: Say a player rolls a 1 with the first number cube and a 6 with the second number cube.
He or she would put the 1 in the first square of the less than shark and the 6 in its second square.
3. A player gets 1 point for each correct placement. The first player to earn 10 points wins.
Variation: If you want students to practice with larger numbers, white out the numbers on the cubes and
fill in numbers from the tens or hundreds families before reproducing the cubes.
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Procedure:
1. Provide each player with a call out card.
2. Assign a student to call out what is written on the calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Call out,
they should reshuffle the cards, then turn them face down again and continue playing until someone has won.
Checkered Flags
Objective: to order or sequence numbers from least to greatest and vice versa
Materials: race car cards, number cube
Number of players/participants: 2 children
Procedures:
1. Shuffle the Race Car cards and stack them between the players.
2. Have each player draw three cards from the stack and place them facedown on the table.
3. Players take turns rolling the number cube to determine how many more Race Car cards both player should draw
from the stack. Remind players to keep all their cards facedown on the table.
4. If the number cube lands on the Checkered Flag, both players turn over their cards and arrange them in numerical
order from smallest to largest as quickly as they can. The first player to get all his or her Race Car cards in
numerical order wins. Reshuffle the cards to play the game again.
Variation: Instead of arranging the cars from smallest to largest, have players arrange the cars from largest to smallest.
Writing Papers
Objectives: to learn to sequence
to observe the form of each numeral
to develop eye-hand coordination
Materials: writing papers (with number dot patterns for each numeral) crayon
Number of players/participants: individual
Procedure:
• Each child is given a writing paper with the numeral he is working on.
• Children use a crayon to connect the dots of the number pattern.
Variation: One person is a caller as in a Call out game. She holds up the number cards and
players have to shout out the name of the number in order to claim it to put on their board.
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Procedure:
1. All number connect cards are placed face down.
2. Each player draws 7 number connect cards.
3. A player with a “double” begins to play.
4. Each player in turn says the number names and then plays as in a regular connect game.
5. The winner is the player who has played all number connect cards,
or the player with the smallest number of connect cards when all players must pass.
Number Snap
Objective: to match numeral to numeral
Materials: 4 sets of number cards, 0-10
Number of players/participants: 2 – 4 children
Procedure:
1. Ask the children to pair up, as this small group activity works in twos.
2. Shuffle and deal the cards to each of the players in both pairs.
3. The players take turns in turning over their top card.
4. If two matching cards are turned over, the first player to shout “snap” wins both the piles concerned.
5. Continue until only one player is able to get all the cards, or until the time is up and the players count their cards.
The player with the most number of cards wins.
Variation: Make a set of cards with the numbers shown in different ways.
Number 0-10
Objective: to match number of objects to the numeral, to match numeral to number word
Materials: cut-out of numbers 1-10, Call out cards (with set of object maximum of 10/box)
Number of players/participants: 5 – 8 children
Procedure:
1. Post a numeral on the board and ask the children to put a marker or chip on top of the box
with the number of objects from the Call out card that corresponds to the numeral.
2. Go around and check whether each child is able to put the chips in correct boxes.
3. The child who is able to finish a pattern will be declared the winner.
(The same activity can be used in matching numeral to number word.
You just need to change the objects to number word.)
• Is it 10 yet?
• Friends Share (up to 10 only)
• Who’s in the Boat (to be modified also
Variation: Make a set of cards with the numbers shown in different ways.
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Comparing Names
Objective: to compare quantities up to 10 using terms of comparison: more than, less than, the same as.
Materials: graph paper cut into two-row strips; worksheet
Number of players/participants: pairs, around 6-8 at a time
Procedure:
1. The children team up in pairs. Each child writes his/her name on one line of the worksheet.
2. Now each pair compares the name at the top has more, less or the same number of letters as the second name.
3. As each pair of children finishes comparing names, each child looks for another child to team up with and repeats
activity.
Hand game
Objective: to explore different combinations that makes a given quantity
Number of players/participants: small group
Materials: any kind of counter such as pebbles, chips, or sticks
Procedure:
1. Teacher gives each child counters for a given quantity, in this case 10 sticks.
2. Children separate counters in different ways and verbalize the combinations that result, for example
Variation: CAVE GAME: The game proceeds as Hand Game but the position of hands is like that of cave.
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Teacher says: Children say:
“Wall off ten blocks.” "None and ten is ten." or "Zero and ten is ten."
“Wall off nine blocks.” "One and nine is ten."
“Wall off eight blocks.” "Two and eight is ten."
“Wall off seven blocks.” "Three and seven is ten
“Wall off six blocks.” "four and six is ten."
“Wall off five blocks.” "Five and five is ten."
“Wall off four blocks.” "Six and four is ten."
“Wall off three blocks.” "four and three is ten."
“Wall off two blocks.” "Five and two is ten."
“Wall off one blocks.” "Six and one is ten."
“Wall off no blocks.” "ten and none is ten." or "ten and zero is ten."
Teacher Says
Objective: to develop vocabulary-directional words
Materials: none
Number of players/participants: 5 – 6 children
Procedure:
1. Teacher and children will form a circle. Each child will be given a small ball or bean bag.
2. Teacher will demonstrate what children should do with the ball as in the “Follow the Leader” game.
Example: When the teacher says hold the ball with both hands, she will hold the ball with both hands.
Sample directional words: left, right, up, down, above, below
Activity 1:
Place the ball under your left foot.
Place the ball over your head.
Throw the ball up and catch it.
Place the ball between your knees.
Activity 2: Teacher reads the rhyme and discusses some directional words like move in, move out, in, between.
My Neighborhood
By Betsy Franco
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Reader’s Theater Scenery
Objective: to create story scenery for a play (story settings)
Materials: craft paper, markers/pencils, paint, paper, paint brushes
Number of players/participants: 5 – 6 children
Procedure:
1. Think about where the story takes place and imagine what the setting would look like.
2. Draw a picture of the setting on piece of paper.
3. Get your materials ready and create your scenery using craft paper and paint supplies.
4. Let the scenery dry, and then hang it up to use it in your play.
Letter Match-a-Roo
Objective: to match pictures with letters
Materials: board game
Number of players/participants: 4 – 6 children
Procedure:
1. Hand out one Letter Match-a-Roo card to each child.
2. Have children take the attached piece of yarn from the set of letters and match it to the picture
by pushing the yarn end thorough the hole next to the picture.
Hot Letters
Objective: to Identify the name and sound of a letter.
Materials: letter cards, cassette recorder
Number of players/participants: 5 – 6 children
Procedure:
1. This is a variation of the game “Hot Potato.”
2. Sit the children in a circle and pass out cards with one letter on each card.
3. Tell the children that you are going to play music.
4. Ask them to pass their cards around the circle while the music is playing.
5. Ask them to stop passing the cards when the music stops.
6. Be sure to practice the direction in which they should pass the cards.
7. Play the game, and when the music stops, ask each child to name the letter on his card and sound it out.
Variation: You can also play this game for number, shape and color recognition.
Step-on Letters: Upper and Lower Case
Objective: to identify and differentiate between uppercase and lowercase letters
Materials: 1 set upper case floor cards, 1 set lower case cards floor cards
Number of players/participants: 4 – 5 children
Procedure:
1. Lay out the upper case word cards all over the floor. Ask the group to form a line near the playing area.
2. In turns, each child will randomly select one lower case card from the teacher’s hand (or inside a small plastic bag)
and identify/sound out that letter.
3. The child will then look for the corresponding upper case version of that letter on the floor and steps on it. He stays
in place and waits for the other children to locate their own upper-lower case letter match.
4. The game ends when all the lower-case letter cards have been drawn out from the plastic bag and each child has
travelled around the playing area, matching lowercase letter cards with their uppercase counterparts.
Sequence Cards
Objective: to identify sequence of events
Materials: picture cards
Procedure:
1. Lay down the picture cards.
2. Have children arrange the cards in sequence. Ask them which should come first, next, last.
Picture Sort
Objective: to sort words according to initial sound
Materials: picture cards
Procedure:
1. Lay down pictures on the table.
2. Have children sort the pictures according to their initial sound.
Word Cover All/Word Match/Sight Word Picking Up Game – same as Letter Cover All/ Letter Picking Up game/Letter Match
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SONGS
Community Helper Song To The Hospital
(Tune: "Farmer In the Dell") (Tune: "Are You Sleeping")
INDOOR/OUTDOOR ACTIVITIES
People in the Neighborhood
Objective: to give out word beginning with the identified letter
Materials: manila paper or newspaper, cutout of stars, pictures of community helpers, bean bag or small object to toss
Procedure:
1. Draw a pathway on manila paper. Divide the paths into sections.
Print the beginning letters of the community helpers in each section.
2. Let the children recite:
Who are the people in the neighborhood?
In the neighborhood, in the neighborhood
Please tell me so, tell me so. (2x)
3. Ask one child to toss the bean bag to any section of the path,
then hop from the starting point to the letter where the bean bag fell.
4. While the child is hopping, let the children say:
What G (if the bag is on letter G) is one of the people in the neighborhood?
Please tell me so, tell me so. (2x)
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5. Ask the child on the path to name the community helper whose name begins with letter G.
Example: garbage collector
Community Helpers Box
Objective: to identify objects found in a particular place
Materials: pictures of different things seen in Health Center or Hospital, Fire Station, Barber Shop, etc.
(at least 5 pieces per place) Ex. Stetoscope, fire truck, one big and three small boxes
Procedure:
1. Divide the class into 3 groups.
2. Place all the pictures inside the big box.
3. Ask them to close their fists with both hands and hold them in front of their bodies.
4. Assign each group that they will get things that can be seen in some places from the big box.
5. On signal START, first player in each group walks on tip toe towards the big box. Each one will get inside the box
a picture of things that can be seen in the place assigned to them and goes back to to the starting line also on tip
toe. He places the picture inside his small box.
6. The game continues until everybody has the chance or has his turn.
7. After the game is over, check the contents of the box for each group and count only the correct contents.
8. The group with the most number of correct pictures wins the game.
What Would You Do?
Objective: to talk about the work of community helpers
Materials: None
Procedure:
1. Talk with the children about different kinds of jobs.
Talking about community helpers is often a good way to start.
2. Recite: What would you do?
What would you do?
What would you do if you were a ________ (name a job, for example, police officer)
3. Choose one child at a time to reply.
4. When that child is finished, ask the others if anyone else has ideas about what he would do
if he were a police officer.
A Fishy Story
Objective: to develop counting skills
Number of players/participants: 5 – 6 children
Procedure:
1. Ask the children to form a circle.
2. Choose one child to be the fish. He stands in the middle.
3. Ask the fish to make a “fish face” while the rest of the children recite the following poem.
1, 2, 3, 4, 5,
I caught a fish alive.
6, 7, 8, 9, 10,
We let it go again.
4. While you are saying “We let it go again,” open up the circle and allow the fish to “swim” out.
5. Choose another one child to be the fish.
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KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 33:___________________________
Monday Tuesday Wednesday
CONTENT FOCUS: Places in the Community: Repair Shops
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: We bring broken things to a repair shop to have them Message: Carpenters and shoemakers also do repair work. Carpenters Message: Carpenters and shoemakers build and make
fixed. People at the repair shops know how to fix certain things so repair broken chairs, tables, roofs, doors and walls. Shoemakers repair things. Carpenters build houses. Shoemakers make
they can still be used again. broken shoes. shoes.
Question: What are the usual things people bring to repair shops? Question: Why is it important to check if a broken thing can be repaired Questions: What do carpenters build?
first before throwing it away? What kind of footwear do shoemakers make?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Mural: Time to Repair Teacher-Supervised: Field Trip to a Repair Shop Teacher-Supervised: Poster: At the Repair Shop
Question: What do you think will we see in a repair shop? Play “Team Sound Off“ Play: “I Blend and You Guess“ Game
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THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: People use tools to do their work. Message: People follow certain steps when making or building things.
Questions: What tools do carpenters and shoemakers use in their Questions: Can you name some steps involved in building a house or
work? making/repairing shoes?
Independent: Independent:
• Syllable Race • Literature-based: Story Cube
• Tool Box • Literature- based: Storyboards
• Copying Figures/Designs • Syllable Race
• WS: Picture-Word Match • Tool Box
• Rhyming Words • Writer’s Workshop
• Blocks: At the Repair Shop • Blocks: At the Repair Shop
MEETING TIME 2: MEETING TIME 2:
Play Pictionary –carpenters and shoemakers use tools in their work Introduce “Segmentation Cheer “ to the class.
Independent: Independent:
• Call Out Math: More than, Less than • Call Out Math: More than, Less than
• Where does it go? • Where does it go?
• Three in a Row • Three in a Row
• Find 10 • Find 10
• Ten Concentration • Ten Concentration
INDOOR/OUTDOOR ACTIVITY: Building in our Town INDOOR/OUTDOOR ACTIVITY:
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APPENDIX Week 33
SMALL GROUP ACTIVITIES
A. THEME-RELATED ACTIVITIES
Time to Repair! Mural
Objective: to identify household items that are usually brought to the repair shop for fixing
Materials: art paper, kraft paper, markers, glue
Number of players/participants: 4- 5 children
Procedure:
1. As a group, identify household items that are usually brought to the repair shop for fixing. Make a list of all these things.
2. Assist the children in drawing the outline of these items on a large sheet of kraft paper. Make sure that the spaces between the lines
are big enough so children can glue pieces of art paper on it.
3. Invite the children to tear up small pieces of art paper, dip it in glue and paste it inside the outline of the household items. Make sure to
remind them to stay within the lines and not to tear up large pieces of art paper, as it may be difficult for them to position on the paper.
4. Once the mural is dry, have children write labels next to the household items.
Shoe Designs
Objective: to design one’s own shoes
Materials: art paper, junk materials, scissors, glue, pencil, colored markers
Number of players/participants: 4-5 children
Procedure:
1. Distribute shoe templates for children to design.
2. Have children design their own shoes using assorted junk and art materials.
3. Let children take turns showing their shoe designs and describing its features.
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Procedure:
1. Distribute shoe cards to each child.
2. Have them arrange the shoe cards in sequence.
3. Let them exchange sets of shoe cards.
4. Distribute lengthwise bond paper and have them fold this into three parts.
Have them draw pictures of three different sizes of shoe on each box.
Poster: What kind of repair shops do we have in our community?
Objective: to note details; draw figures; write words
Materials: kraft paper, markers, crayons
Number of players/participants: 5 - 6
Procedure:
1. Have children name repairs shops that can be found in the immediate community,
2. Ask each one to choose which repair shop they want to draw.
3. Have them write the name of the repair shop on top of the paper.
B. OTHER MATH ACTIVITIES
Where Does It Go?
Objective: to sequence numbers
Materials: number cards with numerals written on it
Procedure:
1. Put a set of number cards in a pile.
2. One by one take the card from the top, judge whereabouts in the sequence it belongs and position it on the table accordingly.
3. At the end all the cards should be in the correct order, and neither overlapping nor too spread out.
Once a card is placed, you may not move it.
Three In A Row
Objective: to sequence numbers
Materials: two to three sets of number cards 0 to 10
Procedure:
1. Shuffle and deal six cards to each player. (Two or three can play.)
2. Put the rest of the cards in a pile face down, then turn over the top card.
3. The aim of the game is to make up a set of three numbers in sequence by taking turns picking up a card
and throw one away. First to get a set of three wins.
Hand game (concrete)
Objective: to explore different combinations that makes a given quantity
Number of players/participants: small group
Materials: any kind of counter such as pebbles, chips, or sticks
Procedure:
1. Children work in small groups.
2. Teacher gives each child a given quantity of sticks, in this case 7.
3. Children separate counters in different ways and verbalize the combinations of that result.
Variation: CAVE GAME: The game proceeds as Hand Game but the position of hands is varied.
Hand Game (connecting)
Objective: to explore different combinations that makes a given quantity
Materials: any kind of counter such as pebbles, chips, or sticks
Procedure:
1. Children work in small groups.
2. Teacher gives each child a (given) quantity of sticks or counters, 9 in this case.
3. Children separate counters in different ways and verbalize the combinations of that result.
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Teacher places these cards on the
Teacher says: Children say:
Hand Game Counting Board
"Place nine sticks in your right hand." "None and ten is ten." or "Zero and ten is ten." 0 10
"Place one stick in your left hand." "One and nine is ten." 1 9
"Place one more stick in your left hand." "Two and eight is ten."
2 8
"Place one more stick in your left hand." "Three and seven is ten." 7
3
"Place one more stick in your left hand." "Four and six is ten."
4 6
"Place one more stick in your left hand." "Five and five is ten." 5 5
"Place one more stick in your left hand." "six and four is ten." 4
6
"Place one more stick in your left hand." "seven and three is ten."
7 3
"Place one more stick in your left hand." "eight and two is ten."
8 2
"Place one more stick in your left hand." “nine and one is ten” 1
9
"Place one more stick in your left hand." "ten and none is ten." or “ten and zero is ten”
10 0
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Hat Seriation
Objective: to arrange objects by size
Materials: hats of various sizes
Number of players/participants: small group or whole class during meeting time
Procedure:
1. Ask children to bring hats of different sizes.
2. Place a set of 3-10 hats on a table or in front of the class.
3. Ask the children which of the hats is the biggest (or smallest)
4. Ask the children to arrange the hats by size – biggest to smallest or smallest to biggest.
Variation: May use any object of varying sizes to do sequencing
Feet in a Row
Objective: to sequence objects based on length
Materials: cut outs of children’s right (or left) foot
Number of players/participants: small group or whole class during meeting time
Procedure:
1. Ask children to trace their right or left foot on a sheet of bond paper. Cut out the traced foot.
2. Ask the children which of the feet is the biggest (or smallest).
3. Ask the children to arrange the feet by size – biggest to smallest or smallest to biggest.
Exploring Marbles
Objective: to count up to quantities of 10
Materials: marbles and counting cups
Number of players/participants: 5 – 6 children
Procedure:
1. Each takes a handful of marbles and divide the marbles into counting cups so that each cup holds the quantity being explored.
2. Expect to see the children creating a wide variety of combinations, anything that totals five or ten, in this case is correct.
3. When all the marbles are divided into 2-5 groups, the children sort the cups according to the combinations formed.
Comparing Numbers
Objectives: to compare quantities
Number of players/participants: 2 – 4 children
Materials: clothespins, small card numbers, More/less spinner
Procedure:
1. Each player draws a numeral card from a pile of cards.
2. They each build the appropriate clothespin stack to match their cards.
3. One child turns the more/less spinner. If it lands on less, the partner whose stack has lesser clothespins wins both stacks. If the
spinner lands on more, the partner with more clothespins wins both stacks.
4. They continue to take turns, each accumulating clothespins.
5. When the time is up or the children decide to end the game, they snap together all the clothespins. They turn the spinner to see if the
person who has accumulated more or less clothespins is the winner.
Variation: Any counter may be used
Match Boxes
Objective: to compare quantities up to 10
Materials: match boxes
Number of players/participants: 5 – 6 children
Procedure:
1. A group of children work together with a given quantity of 10 or less match boxes.
2. They will make 2-5 arrangements of match boxes as possible.
3. The teacher encourages the children to describe the various arrangements.
Shark Attack
Objectives: to compare quantities
to use the more than or less than symbols to show the relationship between quantities
Number of players/participants: 2 - 4 children
Materials: Shark Attack game board, 2 number cubes, paper and pencil
Procedure:
1. Review the symbols for greater than (>), less than (<), and equal to (=) with players.
2. Players take turns rolling the number cubes. In each turn, a player rolls one cube first and then the second cube. Based on the
numbers on the first and second cubes, the player decides in which shark to place the cubes in the order rolled. For example: Say a
player rolls a 1 with the first number cube and a 6 with the second number cube. He or she would put the 1 in the first square of the
less than shark and the 6 in its second square.
3. A player gets 1 point for each correct placement. The first player to earn 10 points wins.
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Call Out Math: More than/Less than
Objective: to practice comparing quantities using the more than, less than symbol
Materials: call out cards for each player, tokens, calling cards
Number of players/participants: 3 - 4 children
Procedure:
1. Provide each player with a number call out card (with any six numbers from 1-10 written on it).
2. Assign a child to be a caller with the job of picking a calling card and announcing what is written on it. The calling cards have “more
than (number)” or “less than (number)” written on it.
3. When the caller reads what is written on the calling card (for example, “more than 7” or ‘< 7’), the other players will select a number
that is more or less than what is written on the card and cover it with a token.
4. First one to cover all spaces wins.
Find 10
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack,
face down, without looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of 10,
the player can take it and keep the pair. If there are no cards that can be used, he has to discard his card
in the middle of the table, face up.
3. The player who collects the most number of pairs wins.
Tens Concentration
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are placed faced down in a
stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 10. If a pair can be made, the player keeps it and continues to
play as long as he is successful. If he is not successful, he returns the two cards to their original face-down positions and replaces any
cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left.
4. The person who collects the greatest number of pairs is the winner.
Variation: The number of cards placed on the table can be increased to a 5 x 5 or 6 x 6 arrangement to make it more challenging/interesting.
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5. If the child guesses incorrectly, ask the group to clap it out together so he can put that card in the right box. The game ends when all of the
cards are in their right boxes.
High-Frequency Word Races are, back, cold, did, each, funny, get, has, its just,
Objective: to alphabetize high-frequency words kind, like, myself, now, other, part, quiet, read,
Materials: 26 word cards, timer said, through, use, very, wish,
Number of players/participants: two teams with 2 - 3 children each x-ray, you, zoo
Procedure:
1. Give each team one set of word cards, randomly shuffled. Set the timer for one minute.
2. Each group arranges the 26 cards in alphabetical order.
3. After one minute, groups will stop what they are doing and the adult will count how many words were arranged alphabetically.
Words that are not in their correct alphabetical order are removed.
4. The group with the most number of correctly alphabetized words will win the game.
Storyboard
Objective: to retell events in a story
Materials: tag board or cartolina, paper, glue, ruler, pencil/markers
Number of players/participants: small group
Procedure:
1. List at least six important story events.
2. Think through what happened in the events. Draw a picture of each event.
3. Write a short sentence underneath each drawing explaining the scene.
4. Glue the scenes to a piece of tag board or cartolina and share your storyboards with friends.
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Procedure:
1. Give each child a story cube template:
2. Ask each child to fill up the squares with scenes from the story. Ask him to color his work.
3. When all the squares have been filled up with scenes, ask the child to number each scene in chronological order.
4. Cut the story cube and paste it onto a piece of cardboard for fortification. Cut it out again, and fold along the lines. Seal the ends
with tape or glue.
STORIES
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SONGS/POEMS/RHYMES
Ikot-Ikot
Gupit ng gupit (make cutting motion – like you are holding a pair of scissors and cutting a piece of cloth)
At tahi ng tahi (pretend to pull a threaded needle through cloth)
(x2)
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D. INDOOR/OUTDOOR ACTIVITIES
Sasali Ka Ba?
Fun Movements
1. Tell the children they are going to play follow-the-leader as they pretend to go to different places.
2. Tell them where they are going and ask them to imitate what you do along the way.
Go to the post office and mail a letter.
Go to the supermarket and buy some groceries.
Go to the hospital and look for a doctor.
Go outside and get on a school bus.
3. You can play this game for as briefly or as long as you choose.
1. Make a chart with the children’s names listed vertically on the right-hand side.
2. Across the top of the chart draw buildings or glue pictures of buildings that the children have visited like health center, post office,
police station or barangay hall or any place in the community that provide services.
3. At group time, ask the children what buildings have they visited.
4. Mark the sites for each child.
Red Light
Material: a whistle to signal
Directions:
1. Arrange the player in a line.
2. Appoint one of the players (X) in the center of the line.
3. At the blowing of the whistle, X counts out loud to ten and concludes by saying: “No talking; No laughing; No moving; Red light” and
turns about.
4. In the meantime, other players have turned and run away from him.
5. On the signal “Red light,” all “freeze” in their positions.
6. If X does not see the player talk, laugh or move, he turns back and counts again, repeating until the player does it.
7. When he sees a player doing any of the forbidden acts, he calls out that player’s name and chases him until he tags him.
8. This player becomes X for the next game.
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KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 34:_______________________
Monday Tuesday Wednesday
CONTENT FOCUS: People Go to Different Places
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: People may travel to different places by land, water Message: We use transportation to take people to places Message: Some vehicles are used to do specific kinds of
and air they want to go. We use transportation to take goods to jobs. e.g. garbage truck, cement mixer. These are called
other places. work vehicles. Some vehicles are used to provide specific
services e.g. mail truck/motorcycle; ambulance. These are
called service vehicles.
Questions: Have you ever traveled to any place outside the Questions: What are the kinds of transportation that we Question: Do we have service vehicles in our community?
community? What did you take a ride? Who were with have in our community?
you?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Transportation Chart Teacher-Supervised: Poster: Different Uses of Teacher-Supervised: Graph: Ilan na ang nakasakay sa?
Transportation
Independent: Independent: Independent:
• Shape Collage : Mga Iba’t Ibang Sasakyan • Shape Collage : Mga Iba’t Ibang Sasakyan • Criss-cross Straw Mobile
• Lid Mobile • Criss-cross Straw Model • Tire Tracks
• Geometric Designs • Geometric Designs • Halves Boat Shape Crafts
• Picture-Word Match • 10 Months • Sight Word Picking Up Game
• 10 months • WS: Rhyming Words • Transportation Word ort
• Writer’s Workshop • Initial Letter Sounds
INDOOR/OUTDOOR ACTIVITY: -ing Charades INDOOR/OUTDOOR ACTIVITY: Twinkle Twinkle, INDOOR/OUTDOOR ACTIVITY: Passengers in the Tricycle
Little Word
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
163
THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: There are people who operate different kinds of Message: There are people who help repair and maintain
transportation. transportation.
Question: Who are the people who operate different kinds of Question: Who are the people who help repair and
transportation? maintain transportation?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised:
Independent: Independent:
• Yellow Vinta Paper Weaving • Playdough
• Transportation Word Sort • Block Play
• Halves Boat Shape Crafts • Transportation Lacing Cards
• Sight Word Picking Up Game • Transportation Word Sort
• Block Play • WS: Picture-Word Match
INDOOR/OUTDOOR ACTIVITY: Car Relays, INDOOR/OUTDOOR ACTIVITY: Jump Out of the Plane
Race to the Finish
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
164
APPENDIX WEEK 34
SMALL GROUP ACTIVITIES
A. THEME-RELATED ACTIVITIES
Poster: Mga Gamit ng Sasakyan
Objective: to identify different types of transportation
Materials: manila paper, glue, scissors, crayons, pencils
Number of players/participants: 5 – 6 children
Procedure:
1. Distribute different transportation cut-outs to children.
2. In each cut-out have children draw what this kind of transportation is used for.
Ex. ship - bringing people to different places
bringing cargo to different places
3. Have them glue these on Manila Paper.
Graph: Ilan ang nakasakay na sa …?
Objective: to identify types of transportation
Materials: Manila Paper glue, transportation cut-out, permanent marker
Number of players/participants: 6 children at a time
Procedure:
1. Children take turns choosing which type of transportation they have ridden on.
2. Each child writes his name on a paper cut-out for each transportation he has ridden on.
3. Have him/her glue this on the appropriate column on the manila paper.
4. Talk about the graph in class. Invite them to study the graph and answer the following questions:
Sample graph:
ILAN ANG NAKASAKAY NA SA …
BISIKLETA MOTORSIKLO DYIP BUS
Anna Tony Tony Berto
Marj Berto Berto Mila
Mila Anna Marj Marj
Cindy Cindy Cindy Cindy
Sample questions:
• Ilan na ang nakasakay sa bisikleta? motorsiklo? dyip? Bus?
• Mas marami na ba ang nakasakay sa ______ kaysa _________? Bakit?
• Mas kaunti lang ba ang nakasakay sa ________ kaysa _________? Bakit?
• Ilan na ang nakasakay sa apat na sasakyan?
• Ilan na ang nakasakay sa tatlo?
• Aling mga sasakyan ang magkasingdami na ang nakasakay?
Triorama: Ang Barumbadong Bus
Objective: to identify the beginning, middle and ending of a story
Materials: trioramas, bond paper, glue, scissors, coloring materials, pencils
Number of players/participants: 6 children at a time (three per group)
Procedure:
1. Let children form groups of three. For each group, let them choose which one will draw the beginning, middle and
ending of the story. Give them some time to brainstorm and go over the details of the story before proceeding with their
work.
2. Once the assignments have been settled, give each child a blank triorama and a blank piece of paper. Let the child
draw his scene of the story on the blank paper and color it.
3. After coloring, have him cut it out and glue onto his triorama.
4. On the bottom flap of the triorama, with the assistance of the teacher, the child will write something to describe what is
happening in his/her drawing.
5. Tack the trioramas in groups, arranged according to sequence (beginning, middle and end) on one corner of the
classroom/wall.
165
Yellow Vinta Paper Weaving
Objective: to use adjectives to describe things
Materials: strips of magazine paper, glue, bond paper, string, pencils and markers
Number of players/participants: 4 – 5 children
Procedure:
1. Let each child make woven paper-vintas using the strips of magazine paper (like a banig).
Assist in weaving the paper over and under the strips, and secure the ends with glue.
2. Carefully paste one side of the vinta on a sheet of bond paper. Let it dry.
3. Once the vinta is dry, invite the child to draw a “sea scene” around it (ex, use blue crayons to add waves, draw a sun,
draw fishes, etc.)
4. At the bottom part of the paper, the teacher may assist so the child can write describing his/her woven Vinta
and his/her sea scene.
Shape Collage
Objective: to create different kinds of vehicles using pre-cut shapes
Materials: bond paper, pre-cut pieces of paper (into different shapes – circles, squares, rectangles, diamonds, etc).
Number of players/participants: 4- 5 children
Procedure:
1. Give each child a sheet of bond paper. Place the pre-cut shapes and the glue in the middle of the table.
2. Invite each child to create one or several kinds of transportation by gluing the pre-cut shapes on his paper.
3. When the vehicle art works are dry, ask him to count how many of each shape he used to make his/her vehicle/s
Transportation Collage
Objective: to develop fine-motor coordination
Materials: bond paper with an outline a particular type of transportation, glue, small strips of art paper or
construction paper or colored magazines
Number of players/participants: 6 – 8 children
Procedure:
1. Distribute paper to the children.
2. Ask each one to fill in the drawing with paper cut-outs to form a transportation collage.
3. Have them label their drawings.
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Vehicle Sorting
Objective: to classify types of vehicle
Materials: plastic vehicles
Number of players/participants: 4 - 6 children
Procedure:
1. Ask children to sit in a circle.
2. Place the vehicles in the middle of the circle.
3. Ask them to think of ways they can group together these vehicles.
4. Have them write their category on a blank card. Then let them sort the vehicles according to that category.
5. During meeting time, talk about the different ways they were able to sort the vehicles. Write these on the board.
Make a graph on the board or Manila Paper. Write the different types of transportation that children made during work period 1
on the first row. The graph should look like this:
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Hand Game
Objective: to explore different combinations that makes a given quantity
Materials: any kind of counter such as pebbles, chips, or sticks
Number of players/participants: small group
Procedure:
1. Children work in small groups.
2. Teacher gives each child a given quantity of sticks, 9 in this case.
3. Children separate counters in different ways and verbalize the combinations of that result.
10
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3
6
"Place six blocks on the bowl." "six and four is ten."
4
9
"nine and one is ten." Or
"Place nine blocks on the bowl."
1
10
169
Teacher says: Children say: Children write:
0
"None and ten is ten." or "Zero and ten is
"Place ten blocks under the bowl." + 10
ten."
10
1
"Place nine block under the bowl." "One and nine is ten." +9
10
2
"Place eight blocks under the "Two and eight is ten."
+8
bowl."
10
3
"Place seven blocks under the "Three and seven is ten
+ 7
bowl."
10
4
"Place six block under the bowl." "four and six is ten." +6
10
5
"Place five blocks under the "Five and five is ten."
+5
bowl."
10
6
"Place four block under the bowl." "Six and four is ten." + 4
10
7
"Place three block under the
"Seven and three is ten." +3
bowl."
10
8
"Place two blocks under the "Eight and two is ten."
+2
bowl."
10
9
"Place one block under the bowl." "Nine and one is ten." +1
10
10
"Place no blocks under the bowl." "ten and none is ten." or "ten and zero is ten." + 0
10
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Procedure:
1. Child 1 reads the total on the card, for example 10.
2. Child 2 gets 10 counters.
3. Child 1 says "take away three".
4. Child 2 gets the subtraction card and lifts the right hand flap that indicates 3 dots.
5. Child 1 counts remaining dots and says "seven".
6. Both children write the corresponding equation: 10 – 3 = 7
Grab Bag with Partners (up to quantities of 10)
Objective: to practice addition skills
Materials: clothespins, paper sack, individual chalkboards
Number of players/participants: pairs
Procedure:
1. Partner A fills the bag with 10 clothespins (or depending on what number is being worked with).
2. Partner B reaches into the bag and takes out some clothespin, showing Partner A what has been removed.
3. They predict how many clothespin are left.
4. Each child records the equation on a chalkboard or a sheet such as the one below.
Name___________________________________
I played a game today.
These are the equations I made.
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Draw 10
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a
mate at the end of the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 10. All the pairs thus made are discarded in
the middle of the table.
3. The players then take turns, each holding his/her cards like a fan and letting the person to his/her left draw one of them
without looking at them. If the person who draws the card can use it to make 10 with one of the cards in her hand, she
discards the pair in the middle of the table. If she cannot use it, she has to keep it. She then holds all her cards like a
fan so that the person to his/her left can draw one of them by chance.
4. Play continues until one person is left holding the odd card and loses the game.
Tens Concentration
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement.
The remaining cards are placed faced-down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 10. If a pair can be made,
the player keeps it and continues to play as long as he/she is successful. If he/she is not successful, he/she returns
the two cards to their original face down positions and replaces any cards he/she took with new ones from the deck.
3. With 16 face down cards on the table, the turn passes to the next player to the left.
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table.
A 5x5 or 6x6 arrangement may be more interesting.
Go 10
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure: All the cards are dealt. The players take turns asking specific people for specific cards in a way similar to the card
game Go Fish. For example, John may say to Carol do you have a 1?" If Carol has a 1, she has to give it up to
John. John then lays this 1 and a 9 in front of himself, face up. A player can continue asking for card as long as
he/she gets the card he requested. If he/she does not get the card he asked for, the turn passes to the person who
said, "I don't have it." The person who makes the greatest number of pairs is the winner.
Car Coloring
Objective: to count the number of dots and add them
Materials: two big dices, box of giant crayons, 4-5 identical cardboards, cut-outs of cars
Number of players/participants: 4 – 5 children
Procedure:
1. Each player gets a cardboard cut-out of car.
2. All players sit together.
3. First player rolls the big dice and count the number of dots.
4. Using crayon, the player puts the total number of dots on his/her car cut-out.
5. Going clockwise, the next player repeats steps 1-4.
6. The game goes on and on until a player has his/her car completely covered with dots.
7. The one whose car is completely covered with dots wins.
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Procedure:
1. Use index cards to make the letter cards. Mix up the cards and place them facedown in a pile.
2. Distribute the Call Out Tic Tac Toe game board to each child (each game board has a 3x3 grid, with each square
having a _(vowel)_ on it – ex. “_a_, _o_, _u_” etc.)
3. Play as you would Call Out. Turn over the top card and read the letter. Children will write that letter on a blank on their
game board. Continue reading the top card and setting it aside until one player has completed a word and calls “I Got A
Word!” (use the pile again if needed. Players may add a second consonant to make a blend or cluster. Players may
also use the same letter twice on one blank).
10 Months
Objective: to manipulate letters to create new words
Materials: 10 envelopes, 66 letter cards (all letters in all months of the year except June and July), pencil, chart paper with the 10
months written on it:
January February
March April
May August
September October
November December
Total Total
Points: Points:
Tire Tracks
Objective: to make tire print paintings using a variety of materials
Materials: paper, paint, anything that can make a print – toy cars, carved vegetables, old sponges, etc.
Number of players/participants: 5 – 6 children
Procedure:
1. Give each child a sheet of paper. Put the toys and other things in the middle of the table.
2. Invite the children to get one toy and dip the wheels/sides in the paint. After dipping, show them how to lightly pat the
wet portion on the sponge so it is still damp with paint but not soaking wet.
3. Children will roll the tires and stamp the toys around their paper to make print designs.
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SONGS/POEMS/RHYMES
The Wheels of the Bus I'm a Little Airplane
(tune of Mulberry Bush) (tune "I'm a Little Teapot")
The wheels of the bus go round and round, I'm a little airplane,
Round and round, round and round (children raise arms at sides to shoulder height.)
The wheels of the bus go round and round Now watch me fly!
All through the town. (They spin one of their arms in front of them as if it
were a propeller)
The driver of the bus says Move On Back! Move On Here are my instruments
back! Move On Back! From down low to up high.
The driver of the bus says Move On Back! (With their other arm, they reach from the ground to
All through the town. above their heads.)
First I get revved up.
The people on the bus go up and down, up and down, (Children make engine noises while still spinning their
up and down. arms.)
The people on the bus go up and down all through the Then I can fly,
town. (Children raise arms to shoulder height.)
Lifting off the runway
Substitute these also:
(They start walking forward.)
The horn of the bus goes beep beep beep.
Up into the sky!
The wipers on the bus go swish, swish, swish.
(They go up on their tiptoes and continue to move
The doors on the bus go open and shut.
forward. Let them circle awhile before returning to their
The bell on the bus goes ding-ding-ding.
original positions.)
The driver on the bus says, "Move on back"...
Row, Row, Row Your Boat
The lady on the bus says, "Get off my feet"...
Row, row, row your boat,
The baby on the bus goes, "Wa-Wa-Wa"...
gently down the stream,
The people on the bus say, "We had a nice ride"...
Merrily, merrily, merrily, merrily,
Use a child's name as in "Mark on the bus say Let Me
Life is but a dream.
Off!" etc.
The Bus Train is a’ Comin’
(Skip to my Lou)
There is a painted bus, [
With twenty painted seats, Chorus:
It carries painted people Train is a’ comin’, Oh yes,
Along the painted streets. Train is a’ comin’, Oh yes,
They pull the painted bell, Train is a’ comin’, train is a’ comin’,
The painted driver stops, Train is a’ comin’, Oh yes,
And they all get out together
Verse:
At the little painted shops.
_____ Sarah is the engineer, Oh yes,
____ is the conductor, Oh yes
____ is the passenger, Oh yes.
Train is a’ comin’
The Airplane
Blinking stoplights flash and glow.
The airplane has great big wings: City traffic’s stop and go.
arms outstretched
Its propeller spins around and sings, "Vvvvvv!" Pull to the right for the siren sound.
make one arm go round Fire trucks are all around.
The airplane goes up:
lift arms Traffic stops while a car gets towed.
The airplane goes down: Lots of people cross the road.
lower arms
The airplane flies high City traffic’s really cool,
arms outstretched, turn body around But I hope that I’m not late for school!
Over the town!
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City Traffic by Betsy Franco
D. INDOOR/OUTDOOR ACTIVITIES
-ing Charades
Objective: to identify the inflectional ending –ing
Materials: 8 word cards: clean, grow, hop, paint, skate, sleep, swim, tickle (with a line underneath the word)
Number of players/participants: Groups of eight
Procedure:
1. Make a set of word (or action) cards for each group. Mix up the cards and place them facedown in a pile
in the middle of each group.
2. The first player in each group takes the top card and reads it silently, without showing it to the others.
3. The player acts out the word (or the illustration) as the group guesses the action.
The correct answer should be phrased like this: (Child’s name) is _____ing.
4. If the answer is correct, the team helps the player spell (or say) the –ing form of the word aloud. The player may writes
the word on the line and keeps the card. The teammate who correctly guessed the action picks the next card and acts
out that word for his/her group. The team with the most cards at the end wins.
Lyrics:
Twinkle, twinkle, little word
What’s the new word to be heard?
If I take off the FIRST sound
What new word will now be found?
Take the /sh/ right off of shout.
Now the new word sounds like…
_______________. (out)
*note to teacher: provide other examples of words for the poem. Ask the children if they would also like to volunteer their own
examples as well.
175
Passengers in the Tricycle
Two children form a tricycle by facing each other and placing their hands on each other’s shoulders. Another child is a
passenger and gets in between their arms. The rest of the class forms tricycles with passengers. There should be one extra
passenger at the center of the tricycles. When a whistle is blown, all the passengers hurry to another tricycle. The one left over
then goes at the center and the game continues.
Place two ropes on the ground. Ask them to pretend that they are in a plane. The children line up single file and jump out of the
plane one at a time. After every child has jumped, move the rope to make the space wider. When a player can no longer jump
the distance he’s/she’s out of the game. The object is to see how wide a distance the children can jump. (You can also play this
game by drawing lines in the dirt or sand.)
Car Relays
Divide the class into teams with five or six players each. Have players line up single file, and one at a time pretend they are
driving a car to a designated point and go back. The first player tags the second player who then does the same thing to the
distance. The first team to have all players drive is the winner.
176
KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 35:________________________
Monday Tuesday Wednesday
CONTENT FOCUS: People Go to Places
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: Some people travel by land. Message: Some people travel by sea. Message: Some people travel by air.
Questions: What do people ride when they travel by land? Question: What do people ride when they travel by water? Question: What do people ride when they travel by air?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Call Out Word Game Teacher-Supervised: Call Out Word Game Teacher-Supervised: Transportation Mobiles
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
177
THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: People do different jobs related to our transport service. Message: People follow safety rules when traveling.
Ex. driver, conductor, gas boy, mechanic, dispatcher, pilot, flight
attendants, ship captain
Question: What are examples of jobs that are related to the transport Questions: What safety rules do people need to observe?
service? Why is it important to observe safety rules?
Have children show their Transportation Junk Models in class. Let Do Segmentation Exercises
them talk about the features and the function of the vehicle that they
created.
Do Segmentation Exercises
Supervised Recess Supervised Recess
Independent: Independent:
• Block Play • Blocks
• Shark Attack • Pattern Blocks
• Draw 10/ Go Find 10/ Tens Concentration • Checkered Flags
• Caps with Cans • How Many More, How Many Less
• Grab Bag with Partners • Draw 10/ Go Find 10/ Tens Concentration
INDOOR/OUTDOOR ACTIVITY: Follow the Driver INDOOR/OUTDOOR ACTIVITY: Hot Cars
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX WEEK 35
A. THEME-RELATED ACTIVITIES
Transportation puzzle
Objective: to develop fine motor coordination and visual discrimination
Materials: cardboard, scissors, pencil
Number of players/participants: 2 – 5 children
Procedure:
1. Teachers to cut out or draw pictures of vehicles such as ship/boat, car/bus, and airplane/jet.
2. Cut the pictures into 3 to 5 pieces.
3. Let the children connect the puzzle to reveal the hidden vehicle. The puzzle, let the group identify the vehicle.
4. After completing the puzzle, let the group identify the vehicle.
My Book of Vehicles
Objective: to develop fine motor coordination
Materials: old magazines, scissors, paste, bond paper, crayons, pencil
Number of players/participants: 2 – 5 children or whole class
Procedure:
1. Distribute different magazines to each group (in places where there are no magazines available,
ask the children to bring out bond papers, crayons and pencils instead and draw)
2. Ask the children to cut the vehicles they can see in the magazines/draw the vehicle that they know.
3. Let them paste it in a clean bond paper.
4. Teacher shall write verbatim, whatever children describe or whatever they may have to say about the vehicle.
5. Make a book of what the children have done.
Wheel Sequence
Objective: to arrange objects in sequence according to size
Materials: various-sized circles
Number of players/participants: 3 – 4 children
Procedure:
1. Cut out various sized circles from posterboard to represent wheels.
2. Have the children sequence the wheels from largest to smallest.
Boat Collage
Objective: to arrange objects in sequence according to size
Materials: various-sized circles
Number of players/participants: 3 – 4 children
Procedure:
1. Have children look through magazines and cut out pictures of boats and ships.
(Note: If there are no magazines available, teacher brings pictures of these).
2. Then let them paste on bond paper.
Transportation Wordlist
Objective: to give words related to transportation
Materials: markers, manila paper, bond paper, markers
Number of players/participants: 2 – 5 children
Procedure:
1. Ask children to think and say words related to vehicles/transportation.
2. Teacher writes/list down what are told.
3. Encourage no repetition.
4. Allow invented spellings if a child attempts to write what he/she said.
Sand/Water Play
Objective: to develop gross motor/fine motor coordination
Materials: toy vehicles, large basin filled with sand
Number of players/participants: 2 – 5 children
Procedure: Allow free-play in sand/water if there’s an available.
Train Ride
Objective: to add and subtract single-digit numbers
Materials: chalk and chalkboard
Number of players: small or whole group
Procedure:
1. Divide the class into 2 groups.
2. The first player in each group goes to the chalkboard and draws a train engine.
As directed the leader writes a numeral, for example 8, on the drawing of the train.
3. The second player then comes up to draw a coach, on which he writes a combination
that names the number selected for the engine, such as 6 + 2.
4. Continue in order until a member of the group thinks that all combinations have been shown.
5. The team whose train shows all combinations for the engine number wins.
Balloons
Objectives: to add and subtract single-digit numbers
Materials: chalk and chalkboard
Number of players/participants: individual, small or whole group
Procedure:
1. Draw pictures of balloons on the chalkboard and write an addition or subtraction combination on each.
2. Players take turns by trying to “pop the balloons” by giving answers to the combinations.
Children may indicate the popping of balloons by clapping hands
Variation: Instead of drawing balloons, flowers, leaves and other more familiar objects can be drawn.
180
Ten Spots
Objective: to make sums of 10
Materials: lady bug cut-out with 5 spot cut-outs on the left side and 5 spot cut-outs on the right side
Number of players/participants: small group
Procedure:
1. Show the children cut out of lady bug with 5 spots on the left and 5 spots on the right
2. Read the poem Ten Spotted Animal. Introduce these animals to the children or
let them think of what animals have spots.
3. Draw a picture or picture card for each animal in the poem and place the picture next to its name.
4. Ask the children to look at the lady bug and talk about other ways the ten spots could be arranged,
such as six on one side and 4 on the other side. Ten-Spotted Animals
Dog Tales
Four dogs by the oak tree, Two dogs greet two dogs
Two dogs come along, With a high, happy bark
A few quiet growls, A treat for a dog
But nothing goes wrong. Is a walk in the park.
4. Then read the poem again, stopping before each verse to discuss how many dogs will be needed for the upcoming verse and
selecting volunteers.
5. Have children use the dogs to create other situations such as 4 dogs meeting 1 dog.
6. You may want to write number sentences to match the situations ( 4 + 1 = 5)
Variation: Children will create new addition problems and use manipulative to represent the dogs. It will be easiest for children
if each of the two groups of dog manipulative is a different color; they can use yellow and red counters to represent 2
different groups of dogs. Have a pair of children pull a handful of counters from a paper bag. Then children create an
addition problem about dogs based on the number of counters and draw a picture to record it.
Make Ten
Objective: to explore different combinations that make 10
Materials: paper, pen, one playing die, game board at least twenty counters
Procedure:
1. Give each player a playing board.
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Variation: Players fill up playing board with ten counters. Counters are removed from board as player throws the die.
181
Tens Frames
Objectives: to learn the names of numbers
to develop understanding of one-to-one correspondence between objects and number words
to look at relationships within quantities by grouping, skip counting and visualizing number patterns
Materials: Tens Frames board, counters
Procedure:
1. Begin with 5 counters.
2. Tell children to use only the top cells on the Tens Frames board.
3. Tell children to place 2 counters on the frame and ask, “How many more counters do you need to fill up the space.
4. Children then check their answer by placing the counters on the Tens Frames board.
Allow children to work in pairs, with 1 child giving directions and asking questions and the other child following directions and giving the answer.
Children trade roles after each problem. When children are comfortable working with quantities of 5, tell them they can work with quantities of 10.
Totally different?
Objective/Competency: to describe and disjoint sets or sets that do not have anything in common
Materials: cardboard, scissors, pencil
No of players/participants: individual/ or in pair
Procedure:
1. Ask children to be in pairs.
2. Give each pair set of vehicles (ex. 1 member holds a horse, the other holds a ship).
3. Ask the children to describe each vehicle they hold and see the similarities and differences of each one.
4. Let them fill up the Venn diagram in doing this activity.
182
Caps and Cans
Objective: to count 1-10
Materials: bottle caps, large coffee cans and a permanent marker
Number of players/participants: 2 – 5 children
Procedure:
1. With the marker teachers number cans with dots (Use one through 10).
2. Let children count the number of dots on each can.
3. Then let children try to toss that many caps into the can.
4. Children will find this fun game among friends, seeing who can get more caps into the cans.
FIND 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him/her in a stack,
Face down, without looking at them.
2. By turns, players turn over the top card of his/her stack. If this card can be used with one on the table to make a total of 10, the player can
take it and keep the pair. If there are no cards that can be used, he/she has to discard his/her card in the middle of the table, face up.
3. The player who collects the most number of pairs wins.
183
DRAW 10
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a mate at the end of the
game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 10.
All the pairs thus made are discarded in the middle of the table.
3. The players then take turns, each holding her/his cards like a fan and letting the person to her/his left draw one of them without looking. If
the person who draws the card can use it to make 10 with one of the cards in her/his hand, she/he discards the pair in the middle of the
table. If she/he cannot use it, she/he has to keep it. She/he then holds all her/his cards like a fan so that the person to her/his left can draw
one of them by chance.
4. Play continuously until one person is left holding the odd card and loses the game.
TENS CONCENTRATION
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement.
The remaining cards are placed faced down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 10. If a pair can be made, the player keeps it and continues to
play as long as he/she is successful. If he is not successful, he/she returns the two cards to their original face down positions and replaces
any cards he took with new ones from the deck.
3. With 16 face down cards on the table, the turn passes to the next player to the left.
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6 arrangement may be more interesting.
GO 10
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish.
For example, John may say to Carol do you have a 1? "If Carol has a 1, she has to give it up to John. John then lays this 1 and a 9 in
front of himself, face up. A player can continue asking for a card as long as he gets the card he requested. If he does not get the card he
asked for, the turn passes to the person who said, "I don't have it."
3. The person who makes the greatest number of pairs is the winner.
Name___________________________________
I played a game today.
These are the equations I made.
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Number Train Graph (up to quantities of 10)
Objective: to practice addition skills
Materials: clothespin (2 colors), Manila or kraft paper
Number of players/participants: individual or small group
Procedure:
1. The children try to find all the possible arrangements for the combinations that make up 10
2. As they find the arrangements, place it in the appropriate column of the Manila Paper.
(The links can be labeled with the labeled possible combinations, or the children can label the links as needed.)
Three In A Row
Objective: to sequence numbers
Materials: two to three sets of number cards 0 to 10
Procedure:
1. Shuffle and deal six cards to each player. (Two or three can play.)
2. Put the rest of the cards in a pile face down, then, turn over the top card.
3. The aim of the game is to make up a set of three numbers in sequence by taking turns picking up a card and
throw one away. First to get a set of three wins.
Checkered Flags
Objective: to order or sequence numbers from least to greatest and vice versa
Materials: race car cards, Number cube
Number of players/participants: 2 children
Procedure:
1. Shuffle the Race Car cards and stack them between the players.
2. Have each player draw three cards from the stack and place them facedown on the table.
3. Players take turns rolling the number cube to determine how many more Race Car cards both player should draw from the stack. Remind
players to keep all their cards facedown on the table.
4. If the number cube lands on the Checkered Flag, both players turn over their cards and arrange them in numerical order from smallest to
largest as quickly as they can. The first player to get all his or her Race Car cards in numerical order wins. Reshuffle the cards to play the
game again.
VARIATION: Instead of arranging the cars from smallest to largest, have players arrange the cars from largest to smallest.
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B. OTHER LANGUAGE ARTS ACTIVITIES
2. Ask the children to write words that they have figured out in strips of paper.
3. Let the children post the words in the wall.
Syllable Race
Objective: to count syllables in a particular word phonemic awareness: syllables
Materials: gameboard, stones or seeds as markers, group of words with various number of syllables
Ex. Jet- 1
Airplane-2
Helicopter-4
Number of players/participants: 2 – 5
R A
I
(3) (6) E
(2) P (8)
A (4) L N
(1) (5) (7)
Procedure:
1. Give the gameboard to the group.
2. Determine who will get the first turn.
3. Ask the child to pick one word and read (if the child can’t read, then the teacher will do it)
4. Ask the child to clap the syllables of the word picked.
5. The number of syllables will determine the steps the child will make towards the airport.
6. Whoever gets to the airport first wins the game.
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Jumbled Words
Objective: to form words from available letters
Materials: jumbled letter cut-outs
Number of players/participants: 2 – 5 children or whole class
Procedure:
1. Give each child a letter in each group.
2. Allow the children to consult with each other and brainstorm on what the hidden word is.
3. After the group has finished guessing the word, they will be given another set of word to form.
4. This will be done until all the words are revealed.
5. The group who has formed the most words in a given time is the winner.
STORIES
Bus Stops
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The Snakes on the Bus
SONGS/POEMS/RHYMES
School Bus Comes for Me This is the Way we Cross the Road
(Tune: Farmer in the Dell)
This is the way we cross the road 3x (3x)
The school bus comes for me 2x Early in the morning.
Hey ho it’s time to go
The school bus comes for me
First we pick up John
Next we pick up ____
Then we pick up ____
Last we pick up ____
Now we are at school 2x
Clap and cheer we’re finally here.
Now we are at school
Traffic Light
(Tune: Twinkle, Twinkle Little Star)
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INDOOR/OUTDOOR ACTIVITIES
Hot Cars
Children stand in a circle and pass around a toy vehicle (car, airplane, boat, etc.) Music is played, but when the music stops the one who is holding
the toy vehicle must sit down. The game is played until there is only one child left standing.
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KINDERGRATEN CLASS FOURTH GRADING DAILY PLANS
WEEK 36:_________________________
Monday Tuesday Wednesday
CONTENT FOCUS: Caring for our Community
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: People must care for their own community. They Message: There are some things that we can reuse. Message: We need to reduce our trash. We can reduce
must dispose their garbage properly. trash by reusing and recycling our old things.
Questions: How do you dispose your garbage at home? Question: What things can we reuse? Question: What things can be recycled?
How do we dispose our garbage in school?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Class Survey: How do you Dispose Teacher-Supervised: Lit-based: Si Tembong Mandarambong Teacher-Supervised: The Three R's Poster Collage
your Garbage? Character Mobile
Independent: Independent: Independent:
• Junk Models • Making School Signs • Environmental Banners
• Trash Collage or Mural • Junk Models • Mini-book: How can I keep my home and school
• How many syllables? • How many syllables? clean?
• Opposite Connect • Opposite Connect • Letter Tallies
• Writer’s Workshop • WS: Opposite Match
Which does not belong? (Rhyming Words)
MEETING TIME 2: MEETING TIME 2: MEETING TIME 2:
Introduce the “Recycling Song “Invite children to show their Junk Talk about the school signs on recycling and the Teach the song Reduce, Reuse, Recycle
Models. Talk about other uses of these junk materials. Discuss environmental banners they made. Ask if there are other areas Discuss different ways they can apply the 3R’s in their
why is it important to recycle materials. (see appendix) in the school which might be in need of additional signs. homes.
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INDOOR/OUTDOOR ACTIVITY: Garbage Race INDOOR/OUTDOOR ACTIVITY: Walk the Number LIne INDOOR/OUTDOOR ACTIVITY: Word Relay
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: There are some things that we can recycle. Message: Garbage can be classified as biodegradable
(nabubulok) and non-biodegradable (hindi nabubulok).
Question: What things can we recycle? Questions: Can you give examples of things that are
biodegradable and non-biodegradable?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Literature-based: Story Trail Teacher-Supervised: Literature-based: Story Trail
Independent: Independent:
• 3 R’s Sorting Game • Biodegradable Picture Puzzles
• Biodegradable Picture Puzzles • 3 Sorting Game
• Mini-book: How can I keep my home • Literature-based: Saan pumunta si Diego at Marie?
and school clean? • WS: Directional Words
• Letter Tallies • Writer’s Workshop
MEETING TIME 2 MEETING TIME 2:
Teach the song Recycling is the Greatest Discuss different ways they can apply the 3R’s in the
community.
Independent: Independent:
• Block Play • Block Play
• Who Has More? • Pattern Blocks
• Checkered Flags • Busy Bee
• Ten Frames • Caps and Cans
• How Many More, How Many Less
INDOOR/OUTDOOR ACTIVITY: Creative Movement: Plants INDOOR/OUTDOOR ACTIVITY: The Boat is Sinking
and Trees Movement
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX WEEK 36
A. THEME-RELATED ACTIVITIES
Recycle: We should not throw cans, bottles and newspapers into landfills. These items can be recycled. Don't throw those shoe
boxes away -- they can become toy dioramas or doll houses. Discuss how these items get recycled.
Reuse: We do not always need a new piece of paper or a new t-shirt. We can try to reuse what we already have. We can help
keep trash out of the landfills. How can a piece of paper be reused? Example: We can use it as wrapping paper, use the clean side
of discarded paper material. How can a T-shirt be reused? It can be reused by younger siblings or be given away so that others can
use it. It can be used as a rag (for cleaning) or for making quilts or stuffed materials. It can also be used as a patch to cover parts of
articles of clothing that have holes.
Reduce - Every home can reduce the amount of waste/garbage it produces and the landfills would last years longer.
Environmental Banners
Objective: to identify ways people can help care for the environment
Materials: scratch paper, coloring materials, pencils
Number of players/participants: 5 – 6 children
Procedure:
Ask children to draw the different ways they can help care for their community. Have them write and draw these in the form of a
banner.
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Trash Collage or Mural
Objective: to create designs out of junk materials; develop fine-motor coordination
Materials: assorted junk materials, glue, manila paper/kraft paper, marker
Number of players/participants: 5 – 7 children
Procedure:
1. Let children choose a place in their community they want to recreate using the junk materials.
2. Help them make an outline of this place if necessary.
3. Have them design their poster using the junk materials.
Mini-book: How can we help keep our home and school clean ?
Objective: to note details, write words and phrases
Materials: blank mini-books, crayons, marker
Number of players/participants: 5 – 7 children
Procedure:
1. Distribute empty mini-books.
2. Ask each one to draw different ways they can keep their home and school clean.
Picture Puzzles
Objective: to form the puzzle as fast as they can
Materials: Colored pictures, postcards and magazines depicting ways of reducing our consumption (or teacher and/or students can
draw if pictures are not available)
Number of players/participants: 3 – 4 children
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Procedure:
1. Cut colored pictures in the form of a puzzle
2. Distribute the picture puzzle to each group.
3. Every group will try to form the puzzle as fast as they can.
4. The first group to form the puzzle correctly, wins.
Eyes
Objective: to explore the concept of multiplication by counting groups of the same quantity
Materials: paper (folded into 6 rows), crayons or pencils
Number of players/participants: small group
Procedure:
1. Ask the students to draw a face of girl on the first row.
2. Ask, “How many eyes do you see?” Ask the students to write the quantity of eyes at the right most part of the row.
3. Ask the students to draw 2 faces on the second row.
4. Ask, “How many eyes do you see on two people?” Ask the students to write the quantity of eyes at the right most part of
the row.
5. Continue procedure until students have drawn 5 faces and have written the total number of eyes they see on 5 faces.
6. On the last row, ask students to write the numbers in sequence as they have written in each row
2 4 6 8 10
Pair Pressure
Objectives: to skip count by two
to act out or draw multiplication problems
Materials: pencil and paper
Number of players/participants: whole group
Procedure:
1. See how many things your students can name that come in pairs. Write them on the board. The list might include:
Socks shoes
Slippers earrings
2. Now tell your students silly word problems using the items on the list. For example:
• Eight cows bought shoes for themselves. How many shoes did they buy in all?
• Five elephants bought earrings for themselves. How many earrings did they buy in all?
• Three penguins bought slippers for themselves. How many slippers did they buy in all?
3. For each problem you give, have a volunteer cone forward and draw a picture on the board illustrating the problem.
Ask the student to write the multiplication sentence that expresses the problem underneath the picture.
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Counting Caterpillars
Variation: When children create their own caterpillar books, their understanding of the concept of one less will deepen. For each
child’s book, fold 2 sheets of 8 ½ by 11-inch newsprint ad staple to form a 5 ½ inch by 8 ½ inch 4-page book. Positioning the book
with the spine at the top makes it easier to illustrate. After the title page, pages should show 5, 4, 3, 2, 1 and 0 animals – one
number to a page. Encourage the children to read their books to the class.
Triangles
Objectives: to explore the concept of multiplication by counting groups of the same quantity
Materials: paper (folded into 4 rows), crayons or pencils
Number of players/participants: small group
Procedure:
1. Ask the students to draw 1 triangle
2. Ask, “How many sides does a triangle have?” Ask the students to write the quantity at the right most part of the row.
3. Ask, the student to draw 2 triangles
4. Ask, “How many sides do 2 triangles have in all?” Ask the student to write the quantity at the right most part of the row.
5. Ask the students to draw 3 triangles
6. Ask, “How many sides do 3 triangles have in all?” Ask the student to write the quantity at the right most part of the row.
7. In the last row, ask the students to write the numbers in sequence
3 6 9
Beautiful Butterfly Wings
Objective: to create symmetrical patterns
Materials: construction paper, glue, scissors
Procedure:
1. Let children design their own butterflies or have them work in pairs, with each one responsible for making one of the
symmetrical wings. Ask students to fold a piece of black construction paper in half and draw the wings with a pencil or
chalk. Then they can cut along the pencil or chalk through both layers of paper in order to cut out both wings at once.
2. Tell children to tear pieces of construction paper to make colorful patterns on the wings.
Model the process to emphasize symmetry.
3. Have children glue down the torn shapes. Painting glue into the whole wing and sticking the shapes.
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Five in a Row
Objective: to arrange 10 objects according to size and length (Sequencing)
Materials: 10 sticks of varied length (or any long objects)
Number of players/participants: 2 – 3 children
Procedure:
1. Rumble and give 3 or 4 sticks to each player. (Two or three can play.)
2. Ask the children to put down the sticks and arrange in order according to its size and length.
(You may add the number of sticks for each activity depending on how the child works)
3. The aim of the game is to make up a set of 5 to 10 objects in sequence.
First, to arrange the sequence properly and snap finger wins.
Shark Attack
Objectives: to compare quantities
to use the more than or less than symbols to show the relationship between quantities
Materials: Shark Attack game board, 2 number cubes, paper and pencil
Number of players/participants: 2 – 4 children
Procedure:
1. Review the symbols for greater than (>), less than (<), and equal to (=) with players.
2. Players take turns rolling the number cubes. In each turn, a player rolls one cube first and then the second cube. Based on
the numbers on the first and second cubes, the player decides in which shark to place the cubes in the order rolled. For
example: Say, a player rolls a 1 with the first number cube and a 6 with the second number cube. He or she would put the
1 in the first square of the less than shark and the 6 in its second square.
3. A player gets 1 point for each correct placement. The first player to earn 10 points wins.
Variation: If you want students to practice with larger numbers, white out the numbers on the cubes and fill in numbers from the tens
or hundreds families before reproducing the cubes.
Who Has More?
Objective: to compare quantities
Materials: assorted materials such as toothpicks, buttons, marbles
Procedure:
1. Put out about six saucers, each with a different number of things in, for example, six toothpicks, five small buttons, four big
buttons, three peas, two pebbles, one marble.
2. The child points at two saucers and chooses without counting out, which has more.
3. Child then, checks by pairing up the contents of the two saucers.
Variations:
1. Put the same number of things in two of the saucers.
2. Put four big things and four small things in another saucer.
3. Put out bigger number of things.
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Procedure:
1. Provide each player with a call out card.
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces, wins. If players go through all the cards without reaching Call Out, they should reshuffle the
cards, then, turn them face down again and continue playing until someone has won.
Make Ten
Objective: to explore different combinations that make 10
Materials: paper, pen, one playing die, game board at least twenty counters
Procedure:
1. Give each player a playing board.
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Tens Frames
Objectives: to learn the names of numbers
to develop understanding of one-to-one correspondence between objects and number words
to look at relationships within quantities by grouping, skip counting and visualizing number patterns
Materials: Tens Frames board
counters
Procedure:
1. Begin with 5 counters.
2. Tell children to use only the top boxes on
the Tens Frames board.
3. Tell children to place 2 counters on the frame
and ask, “How many more counters do you
need to fill up the space.
4. Children then, check their answer by placing the counters on the Tens Frames board.
Allow children to work in pairs, with 1 child giving directions and asking questions and the other child following directions and giving
the answer. Children trade roles after each problem. When children are comfortable working with quantities of 5, tell them they can
work with quantities of 10.
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Busy Bee
Objective: to match an addition fact with its correct sum up to 10
Materials: Busy Bee game board, Bee markers, Addition facts cards sums up to 10
Number of players/participants: 3 – 5 children
Procedure:
1. Shuffle the addition fact cards and stack them next to the game board. The game board is a bee-themed path game with
35-40 squares. Each square in the game board has a random number written on it (1-10).
2. Each player selects a bee marker and places it on the Start Space.
3. Players take turns drawing addition fact cards from the stack and moving their markers forward to the nearest space that
has the correct sum. Players put the card on the discard file after each turn. If the player picks out a fact card and the sum
is not in any of the remaining squares, he loses a turn (note: players cannot go back to a previous square; movement is
only going forward).
4. The player to reach the hive (FINISH), wins.
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(for example – ‘elephant’ – “e/le/phant” – 3 claps).
4. If he/she is able to get the number of syllables correctly, he/she can put that card in the corresponding number box
(ex. ‘Elephant’ – goes inside Box #3 because the word has three syllables).
5. If the child guesses incorrectly, ask the group to clap it out together so he can put that card in the right box.
The game ends when all of the cards are in their right boxes.
2. Shuffle the deck of matching cards. Arrange it on a table in a 5x4 or 5x6 grid.
3. Each child will open two cards and check if both words are opposite word pairs. If yes, the child can open two more cards
until he/she encounters two cards that are not opposite word pairs.
4. When he/she opens two cards and they do not match, he returns it word side-down and the next player takes his/her turn.
5. The game ends when all the cards have been matched, with the winner being the child with the most number of pairs.
STORIES
Si Tembong Mandarambong
Pre-Reading/Motivating Questions:
- Kailan natin ginagamit ang walis?
- Nakaranas na ba kayong tumulong sa mga gawaing bahay gamit ang walis?
During Reading:
- Nagugustuhan ba ninyo ang ginagawa ni Tembong? Bakit?
- Ano kaya ang susunod na mangyayari?
After Reading:
- Ano ang katangian ni Tembong ang nagustuhan at ayaw ninyo?
- Nang makita niya na marumi ang baryo ano ang ginaw ni Tembong?
- May aral ba kayong napulot sa kwento ni Tembong? (Sabihin sa Klase)
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(Paunawa: Mahalagang maipaunawa sa mga bata na hindi sapat na lumigaya kung ang kapalit nito ay kalungkutan naman
ng kapwa. Ipaunawa din ang pagiging malinis hindi lamang sa sariling tirahan kundi ang buong pamayanan,sa
pamamagitan ng pagtutulungan.
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SONGS/POEMS/RHYMES
Recycling in my Home (tune: Wheels on the Bus) Recycling is the Greatest
Recycling in my home goes round and round, Recycling is the greatest thing
Round and round, round and round. that each of us can do.
Recycling in my home goes round and round, All We send our plastic out, and then,
through the day. it’s back as something new!
Tie up the papers and take them back,
Take them back, take them back. It works for glass and paper too--
Tie up the papers and take them back, all throughout we trade them in for others.
the day. I wonder if recycling works
Crush the cans and take them back for very bossy brothers?
Rinse the milk bottles and take them back
Save the glass and take it back.
D. INDOOR/OUTDOOR ACTIVITIES
Garbage Race:
Children will form two teams/lines. Each person in the team will run through an obstacle course, pick up one piece of “garbage”, throw it in
the trash can at the end of the course and then run back to tag the next person in line. The first team to finish throwing all of the garbage in
the trashcan will win the race.
Walk the number line
Materials: chalk, number cards 0 to 10
Procedure:
1. Chalk a line outdoors, long enough to include all the numbers 0 to 10 one step apart
2. Make a mark where each number will come but don’t actually write them in.
3. Shuffle a set of number cards
4. Take it in turns to take a number card and walk along the line from the start, stepping on the markers and counting
out loud as you do so.
5. When you get to the correct spot for your number, put the card on the ground.
When all the cards are in position, turn them face down. Ask the child to walk slowly along the line from the beginning until you
shout “stop”. Then, see if she can tell you which number she is on. Check by turning the card over.
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Plant/Tree Movements (exercise activity):
Children will invent their own exercise movements to imitate the way plants/trees move in the wind (plenty of swaying and bending in
different directions).
Word Relay:
The class will form three lines. The first person in each line will give an example of something that should not be thrown in bodies of water.
The next person will give another example, and so on. The team whose children are all able to give examples of things that should not be
thrown in bodies of water and finishes first will win the game.
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KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 37:_______________________________
Monday Tuesday Wednesday
CONTENT FOCUS: Caring for what is Found in the Community
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: People must keep their rivers, lakes and seas Message: People must care for plants in the community. Message: People must care for the animals in the
clean by not throwing trash into it . community.
Questions: How can we keep bodies of water clean? Question: How can we take care of the plants in the community? Question: How can we take care of the animals in our
Why do we need to keep bodies of water clean? community?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: What will happen if people keep Teacher-Supervised: Nature Walk Teacher-Supervised: Pet Care Poster
throwing trash into our bodies of water? Fish It Out Plant Helper Activity
Independent: Independent: Independent:
• Word Sorts • Word Sorts • Jigsaw Sentences
• Pick a Syllable • Pick a Syllable • Plant Part Memory Game
• Talk a Drawing • Word Tic-tac-toe • Pencil Decoration Flower Craft
• Word Tic-tac-Toe • Make a Match • Animal Call Out
• Writer’s Workshop • Plant Parts Memory Game • Where’s the sound?
MEETING TIME 2: MEETING TIME 2: MEETING TIME 2:
Question: What kinds of bodies of water have you seen or Introduce the song : “ I am Little Seed “
been to? (lake, river, sea, etc.) Read and discuss the poem
Invite the group who went on Nature Walk to share their experiences “What makes a garden grow, grow, grow…? “
while going around the school, looking for plants/trees.
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: People in the community should plant more trees. Message: People in the community should stop other people
from cutting down trees.
Questions: Do you think we should plant more trees? Why? Questions: How can we stop people from cutting trees in the
community? What will happen if trees are cut down?
Independent: Independent:
• Pick a Syllable • Literature-based: Story Sequence Chart
• Make a Match (The Little Red Hen)
• Mystery Words • Literature-based: Story Map
• WS: Picture-Word Match ( Animals) • WS: Which does not belong? (animal habitat)
• Sand Play • Sand Play
• Writer’s Workshop
MEETING TIME 2: MEETING TIME 2:
Read the letter to the Mayor to the class Songs: The Gardener Plants the Seeds
Show poster on Caring for the Community. Talk about how Itsy Bitsy Spider
their family can help keep the community clean
Oral Oddity Task (Which does not belong?) – Final Sounds Oral Oddity Task (Which does not belong?) – Final Sounds
Independent: Independent:
• Block Play • Block Play
• Tens Concentration • Pattern Blocks
• Go 10/ Draw 10/ Find 10 • Tangram Puzzles
• Make 10 • Balloons
• Busy Bee • Train Ride
INDOOR/OUTDOOR ACTIVITY: Ten and Out INDOOR/OUTDOOR ACTIVITY: Animal Relay
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX Week 37
SMALL GROUP ACTIVITIES
A. THEME RELATED ACTIVITIES
Fish It Out!
Objective: to develop gross/fine motor skills
Materials: “litter” – plastic bags, an old shoe or slipper, other junk/trash items, fishing rods
(sticks with bent-back paperclips as hooks
Number of players/participants: 3 – 4 children
Procedure:
1. Scatter the “litter” on the floor or on a big shallow basin. Give each child one fishing rod.
2. Children will play a modified version of a fishing game. Instead of fishing for fishes, they will attempt to remove
various items that “litter” a body of water (ex. plastic bags, an old shoe, and other junk items/trash).
The activity is finished when the body of water is “clean” and no more garbage is found.
Plant Helper Activity
Objectives: to demonstrate care for the environment/ their surroundings by picking up trash and watering plants
to identify areas in the school that are often littered and need cleaning and maintenance.
Materials: plastic trash bags, pails of water and small empty plastic cups with the ends punctured
(to serve as the watering can)
Number of players/participants: 4 – 5 children
Procedure: Children will go around the school and water the plants and trees within the school grounds. They will also pick
up any litter they find along the way (ex. candy wrappers, small bits of paper, etc.)
Pet Care Poster
Objective: to describe various ways different pets can be taken cared of
Materials: poster paper, pencils, coloring materials
Number of players/participants: 4 – 5 children
Procedure: Children will identify animals that are commonly found in the community (either owned as household pets or
found in public places). As a group, they will discuss different ways of taking care of these animals and/or
keeping them safe and make a poster on Pet Care for animals that are commonly found in their community. At
the end of the day, children can bring home the poster they made so they can post it in their homes or other
places in the community.
Poster: Caring for the Community
Objective: to identify ways of caring for community and encourage children to express creatively
Materials: glue, construction paper, scissors, pencil, crayons, manila paper
Number of players/participants: 6 – 8 children
Procedure: Have children think of ways people can take care of their community. Let them draw these on pre-cut
construction paper. Have them glue this on manila paper. Let them label their work.
Big Book : Caring for our Community
Objective: to identify ways of caring for community and encourage children to express creatively
Materials: Manila Paper, construction paper, bond paper, scissors, crayons, markers
Number of players/participants: 6 children– 8
Procedure: Invite children to think about ways on how people can take care of their community.
Have them illustrate these on each page of the big book.
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Nature Walk
Objective: to identify and name different kinds of foliage that grows within the school grounds
Materials: for tour - ¼ pieces of paper for labelling, pencils and tape
for follow up activity – manila paper, pencils and coloring materials
Number of players/participants: 5 – 6 children
Procedure:
1. Go on a guided tour of the school grounds – children will identify what kinds of plants and trees grow
in their school, sticking labels each plant/tree as they go along.
2. Follow-up activity: when they return to the classroom, they will make a school map that shows the different
kinds of plants and trees and where these plants and trees are located.
A Letter to the Mayor
Objective: to organize ideas, to compose a letter, to establish cause and effect relationships
Materials: letter paper, mailing envelope, pencils
Number of players/participants: 4 – 5 children
Procedure:
1. Explain to children that they are going to write to the mayor (or could be barangay head, or even school principal)
regarding environmental concerns in and around the community. First, Encourage them to brainstorm their ideas
first, Sharing observations about trash/littering problems, pollution, cutting down of trees/plants, etc as well as their
proposed solutions.
2. After the short brainstorming session, let them compose their letter to the mayor. Aside from highlighting the
environmental problems in the community, encourage them to also write about what may happen if these
problems will persist (ex. Compromised health of residents, flooding, less shade, etc.)
3. Children may also include drawings/illustrations to accompany their letter. After writing the letter, read this to the
class. If there is nothing else they want to add, put the letter in an envelope. The following day, tag along a few
class representative to take this letter to the barangay hall.
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Which frog is in third place – the little one or big one?
Surprising Symmetry
Objective: to explore the concept of symmetry
Materials: scratch paper, paint, popsicle sticks
Procedure:
1. Fold a piece of paper in half.
2. Open it up and put fairly runny paint on the half near the fold.
3. Fold the clean half over and press hard all over before opening it up again.
Suggestion: Dip a piece of yarn in paint. Place the yarn between the folds. Pull the yarn then, open the paper.
Egg-O
Objective: to practice adding and subtracting skills
Number of players/participants: 2 - 4 children
Materials: 2 small counters, egg carton with numbers written in this way:
3 4 1 5 0 2
0 2 4 3 1 5
Procedure:
1. Egg-o is played in rounds, with play rotating clockwise. During each round, each player takes a turn putting the
two counters in the egg carton, closing it, shaking it, and then opening the carton to see where the counters
landed.
2. In the addition game, a player’s score is the sum of the two numbers that the counters landed in. During the
subtracting or multiplication game, the players find either the difference or product of the numbers.
3. The player with the highest score wins one point for the round. The player to acquire 5 points first wins.
Make Ten
Objective: to explore different combinations that makes 10
Materials: paper, pen, one playing die, game board at least twenty counters
Procedure:
1. Give each player a playing board.
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Variation: Players fill up playing board with ten counters. Counters are removed from board as player throws the die.
Subtraction Cards
Objective: to subtract quantities
Materials: subtraction cards, counters
Procedure:
1. Teacher reads the total on the card, for example 7.
2. Children get 7 counters.
3. Teacher says "take away three" while lifting the right hand flip.
4. Children take away 3 counters, count remaining counters and say "Four"
5. Teacher shows the group the four remaining dots on the subtraction card.
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Find 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack,
face down, without looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of
10, the player can take it and keep the pair. If there are no cards that can be used, he has to discard his card in the
middle of the table, face up.
3. The player who collects the most number of pairs wins.
Draw 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card
without a mate at the end of the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 10.
All the pairs thus made are discarded in the middle of the table.
3. The players then, take turns, each holding her cards like a fan and letting the person to her left draw one of them
without looking at them. If the person who draws the card can use it to make 10 with one of the cards in her hand,
she discards the pair in the middle of the table. If she cannot use it, she has to keep it. She then, holds all her
cards like a fan so that the person to her left can draw one of them by chance.
4. Play continues until one person is left holding the odd card and loses the game.
Tens Concentration
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement.
The remaining cards are placed faced down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 10. If a pair can be made, the player
keeps it and continues to play as long as he is successful. If he is not successful, he returns the two cards to their
original face down positions and replaces any cards he took with new ones from the deck.
3. With 16 face down cards on the table, the turn passes to the next player to the left..
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table.
A 5x5 or 6x6 arrangement may be more interesting.
Go 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For
example, John may say to Carol do you have a 1?" If Carol has a 1, she has to give it up to John. John then lays
this 1 and a 9 in front of himself, face up. A player can continue asking for a card as long as he/she gets the card
he/she requested. If he/she does not get the card he/she asked for, the turn passes to the person who said, "I
don't have it."
3. The person who makes the greatest number of pairs is the winner.
Busy Bee
Objective: to match an addition fact with its correct sum up to 10
Materials: Busy Bee game board, Bee markers, Addition facts cards sums up to 10
Number of players/participants: 3 – 5 children
Procedure:
1. Shuffle the addition fact cards and stack them next to the game board. The game board is a bee-themed path
game with 35-40 squares. Each square in the game board has a random number written on it (1-10).
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2. Each player selects a bee marker and places it on the Start Space.
3. Players take turns drawing addition fact cards from the stack and moving their markers forward to the nearest
space that has the correct sum. Players put the card on the discard file after each turn. If the player picks out
a fact card and the sum is not in any of the remaining squares, he loses a turn (note: players cannot go back
to a previous square; movement is only going forward).
4. The player to reach the hive (FINISH), wins.
Train Ride
Objective: to add and subtract single-digit numbers
Materials: chalk and chalkboard
Number of players/participants: small or whole group
Procedure:
1. Divide the group into 2
2. The first player in each group goes to the chalkboard and draws a train engine. As directed the leader writes a
numeral, for example 8, on the drawing of the train.
3. The second player then comes up to draw a coach, on which he writes a combination that names the number
selected for the engine, such as 6 + 2.
4. Continue in order until a member of the group thinks that all combinations have been shown.
5. The team whose train shows all combinations for the engine number wins.
Balloons
Concept: Addition-Subtraction
Objectives: to add and subtract single-digit numbers
Materials: chalk and chalkboard
Number of players/.participants: individual, small or whole group
Procedure:
1. Draw pictures of balloons on the chalkboard and write an addition or subtraction combination on each.
2. Players take turns by trying to “pop the balloons” by giving answers to the combinations. Children may indicate
the popping of balloons by clapping hands
Variation: Instead of drawing balloons, flowers, leaves and other more familiar objects can be drawn.
Variation: For a solitaire, place markers on all the twelve outer spaces. Each time the player lands on a space, he/ she
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collects the marker. The object is to collect as many markers as possible before landing in the center.
Tangram Puzzles
Objectives: to explore spatial relationships using
tangrams and puzzle cards
Materials: tangram, puzzle cards
Number of players/participants: individual, pair or small
group
Procedure:
Children fill the shape and keep track of the
ways they find
Alpha Toss
Objectives: to recognize letter/word, to form words
Materials: bond paper, bean bags, old/used socks, dried beans, sand
Number of players/participant: 3 - 4 children or it can also be played by just one child
Procedure:
1. Print each letter of the alphabet on a separate A4 sheet.
2. In the lower right hand corner, assign a point value to each letter. (use the letter values from Scrabble.)
3. Create bean bags by filling old socks with dried beans, sand, etc., then, tying them shut.
4. Place letters in four rows, six in the first, seven in the second, six in the third, and seven in the fourth. Students
then stand at an assigned line and toss a bean bag onto the playing area. Beginning students must think of a word
beginning with the letter upon which the bean bag landed, then, use the word in a sentence. Intermediate students
should toss two to three bean bags, think of words that began with all letters, then, use all words in one sentence.
For more advanced students, you might have them toss all six bean bags, then, create a word using as many of
the letters as possible. Points are assigned for each letter used.
Go Hunting Go!
Objective: increase phonemic awareness; correctly identify initial consonant sounds.
Materials: collection of flashcards or small objects,
Number of players/participants: 4 – 8 children
Procedure:
1. Have students form a circle. Place flash cards or objects outside the circle.
2. After each verse, ask a student to find an object or picture beginning with that sound and place it in the center of
the circle. Continue until all objects or pictures have been used.
Note: You might also use this song to teach vowel sounds, final consonant sounds, or blends. For added variety, you
might give each student a flash card instead of placing cards or objects outside circle. When a student's sound is
sung, he or she steps into the circle.
Jigsaw Sentences
Objective: to arrange words to form simple sentences
Materials: 40 word cards (an assortment of word cards w/ the following categories: nouns, verbs, articles of speech,
prepositions – around ten each)
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Number of players/participants: 3 – 4 children
Procedure:
1. Scatter the word cards in the middle of the table.
2. Invite the children to form simple sentences using the word cards.
3. Variation: set aside a group of word cards that, when arranged properly, form a complete sentence. Invite the
children to rearrange the jumbled words in order to form the sentence.
Talk a Drawing
Objective: to listen and speak activity; give and follow directions
Materials: blank paper, crayons
Number of players/participants: 4 – 5 children
Procedure:
1. Give one sheet of paper to each child. Make sure they are not able to see each other’s paper, so you may want to
create makeshift partitions between their seats/on the table.
2. Explain that you are going to play Talk a Drawing, where in they are supposed to draw everything you instruct
them to.
3. When they are ready with their paper and crayons, start telling them what to draw. For example: Draw a blue
square in the center of the page.
4. Give around 4-5 instructions before ending the round. Each child can compare his drawing with the other children
of the group.
5. For the second round, invite one of them to be the one to give the instructions for Talk a Drawing. Each child can
have a turn giving out the directions.
Mystery Words
Objective: to rearrange letters to form words
Materials: alphabet letter cards (2 sets)
Number of players/participants: groups of 2 – 3 children
Procedure:
1. Ask the children to form groups of two or three. As soon as they have their groupings, they are ready to play.
2. The game entails guessing the mystery word by rearranging the jumbled up letter cards to form the word. Prepare
letter cards for them words for the week (example – NATURE, TREE, FISH etc.) – about eight or ten – and give
the first set to the two teams.
3. At the count of three, each team will work cooperatively to rearrange the letter cards to form the mystery words.
4. The team that finishes first and has the most accurate spelling/guesses will win the game.
Make a Match
Objective: to match onset and rimes
Materials: set of onset and rimes
Number of players/participants: 8 - 10 children
Procedure: Distribute one card to each student. As you play the music or sing a song ,students will try to form a word by
search for a word part that can be combined with the one they are holding to make a match. When all students
find their match, provide time for them to share their words with the class, Continue with other word part cards
or challenge students to find another match.
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Word Sort
Objective: to recognize word features
Materials: word cards
Number of players/participants: groups of 4 – 6 children
Procedure: Provide students with a set of words that begin with a specific syllable. Have them sort these words first
according to the beginning syllable. Then, after the first round have them sort the words using other categories
e.g., # of letters, beginning and ending sounds.
Story Map
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STORIES
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Questions While Reading:
- What did the boy find out while walking?
- What do you think will the tiger do to the boy?
SONGS/POEMS/RHYMES
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Water Clear, Water Bright What Makes a Garden Grow, Grow, Grow
Water clear, water bright, What makes a garden grow, grow, grow?
Is a friend that's worth the having; (Measure from floor with hand at three levels)
Water clear, water bright, Lots of work with a rake and hoe,
Serves us all from morn 'til night. (Pretend to rake and hoe)
Seeds gently planted in a row --
Bubbling brooks and streams and rivers, (pretend to plant seeds with thumb and index finger
Springs and lakes and creeks and dams, together)
Feed the forest and the flowers, That makes a garden grow, grow, grow.
And the grass spread o'er the land. (Measure from floor with hand at three levels)
What brings the seedlings up from the ground?
Water clear, water bright, (With palms up, close to floor, measure at three levels)
Is a friend that's worth the having; Rain from the sky coming down, down,
Water clear, water bright, (Raise hands high and flutter fingers down, down,
Serves us all from morn 'til night. down)
Bright yellow sunbeams shining round.
Little raindrops, lightly falling, (Make arms into big circle overhead)
Make the old earth new again; Help bring the seedlings up from the ground.
And the dews of early morning (With palms up, close to floor measure at three levels.)
Soothe the summer's burning pain.
Five Little Monkeys
Water clear, water bright,
Is a friend that's worth the having;
Five little monkeys jumping on the bed
Water clear, water bright,
One fell off and bumped his head
Serves us all from morn 'til night.
So Momma called the doctor and the doctor said
No more monkeys jumping on the bed!
Tuna, salmon, crab and lobster,
Swim beneath the ocean blue;
Four little monkeys jumping on the bed
Eels and seals and whales and dolphins,
One fell off and bumped his head
Need our earth's salt water, too.
So Momma called the doctor and the doctor said
No more monkeys jumping on the bed!
Water clear, water bright,
Is a friend that's worth the having;
Three little monkeys jumping on the bed
Water clear, water bright,
One fell off and bumped his head
Serves us all from morn 'til night.
So Momma called the doctor and the doctor said
No more monkeys jumping on the bed!
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Itsy Bitsy Spider
D. INDOOR/OUTDOOR ACTIVITIES
1. The first player stands in front of space one. He tosses his marker into that space, then hops on one foot into the
space, bends over and picks up his marker, and hops up the court and back again on one foot, hopping in each
space both up and back.
2. He then tosses his marker into the next space, hops to that space, picks up his marker, and hops up the court and
back again.
3. He continues hopping in this way until he fouls out (hops on a line, puts both feet down, or misses his target when
tossing his marker).
4. The players take turns tossing and hopping in the same way.
5. When it's the first player's turn again, he starts hopping from where he fouled out on his last turn.
6. The winner is the first player to finish the entire sequence of tosses and hops, including the space labelled out.
Names Hopscotch
Materials: Chalk
Directions: Use chalk to draw any kind of hopscotch court.
1. The first player hops up the court and back again on one foot, hopping in each space both up and back.
2. If he does this without fouling out (hopping on a line or putting both feet down), he can claim any one space by
writing his name on it with chalk.
3. If he fouls out, his turn ends.
4. The players take turns hopping and claiming spaces in the same way.
5. A player must hop over spaces claimed by others, but he may hop with both feet in his own space.
6. Play continues when all the spaces have been claimed, but at this point anyone who fouls out is out of the game.
7. The game ends when only one player-the winner-remains.
The idea of a scavenger hunt is to find all the items on a list and return them to a designated place as quickly as possible.
There are many ways to organize a hunt and many choices to make. You can play as individuals or on teams either inside
the house or outside. Here are a few ideas to try:
• All items on the list are easily found in the backyard (they can be hidden before the party). Things like a red leaf,
matchstick, old bottle or can, feather, etc.
• Each person or team is given a different list of items to find by asking people around the neighbourhood.
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• Alphabet hunt—must find something for each letter of the alphabet.
• Indoor hunt where each person looks for things and checks them off their list when they find them without picking
them up.
• Newspaper hunt—each person is given a list of words, sentences, advertisements, or photographs that are to be cut out
or circled in a newspaper.
1. Divide the class into two teams and ask them to form two lines.
2. Put six empty soda cans/cups along each team’s race track.
3. At the signal, the first player runs and deposits one straw or popsicle stick into each of the cans/cups then, makes his
way back to the starting line.
4. He then, tags the second person, who proceeds to run the track but this time picking up all the straws or the popsicle
sticks before going back to the starting line.
5. The third player is tagged, and he does what the first player did. Alternate depositing and picking up all the sticks and
straws until the last player makes his way around the course.
6. The first team to finish, wins the game.
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KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 38:_________________________
Monday Tuesday Wednesday
CONTENT FOCUS: Children are to be Cared for by the Community
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: People in the community must care for children. Message: Children need to be loved and cared for by their Message: Sometimes families need other people to
They need special care and attention. parents. help them provide for the things that their children
need.
Question: In what way can older people care for the Question: How do my parents show their love for their Question: Who are the people who help me and my
children in homes, schools and communities? children? family?
WORK PERIOD 1 WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised: Collage: A Child Needs Teacher-Supervised: Children’s Mural Teacher-Supervised: Community Helpers Mobile
Literature-based: Story Map Train
Independent: Independent: Independent:
• Dramatic Play/Block Play • Dramatic Play/Block Play • Rhyming Words Puzzle Game
• Poster: How can older people take care of children in the • Boardgame: Caring for the Environment • Triorama Story Settings: Ang Bata sa
community? • Mini-book: My parents take care of me in different Basket
• Odd One Out ways • Year-end assessment
• Year-end assessment task • Year-end assessment tasks
MEETING TIME 2: MEETING TIME 2: MEETING TIME 2:
Message: Children need healthy food, clean water, sleep Message: Families provide children the basic things that they
education, play and rest to stay healthy need Teach the fingerplay: A Fireman
Read the poem “ Ako ay Isang Bata, Kailangan ng Kalinga” Teach the song Sampung Batang Malusog at Masaya
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MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
THURSDAY FRIDAY NOTES
MEETING TIME 1: MEETING TIME 1:
Message: Communities build schools where children can Message: People must make sure that children are always
work, play and learn with other children. Some children go to safe in school.
daycare centers and public schools. Some children go to
Madrasah or a Muslim school.
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APPENDIX WEEK 38
A. THEME-RELATED ACTIVITIES
A Child’s Needs - Description: Collage of what a child needs (e.g. eat, sleep, rest, play, learn, be loved, be safe) or likes( foods,
toys, animals)
Objective: to make a collage of what a child needs
Materials: old magazines or magazine pictures, child safety scissors, large sheet of paper or old folder or cardboard
Procedures:
1. Using the given category (what a child needs), pupils will now look for the appropriate pictures from the old magazines.
2. Have them cut out and paste the pictures they found on the paper.
3. Teacher assists them in labeling their work.
Suggestions for the Teacher: You may have all their collage activities collected in their individual collage albums.
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Make A Wish
Objective: to be aware of each other’s need, to show how children can care for one another
Materials: writing pad or bond paper, crayons, pencil
Procedure: The teacher will provide a makeshift well (e.g. basin) and have students write or draw their wish not only for
themselves but for all children like them. They will take turns in sharing about what they wished. Then they will all
drop their wishes on the well as they hold hands in a circle, and say ‘I wish my wish comes true.’
Variation: The group could start with a short prayer before dropping in their wishes.
Children’s Mural
Objective: to identify children's activities that go with their needs
Materials: art /construction paper, colored magazines, junk materials, markers, glue, scissors
Number of players/participant: 6 – 8 children
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Procedure:
1. Have students make a mural showing different images of children.
These could include children playing, reading, listening to stories, eating with family children, climbing trees.
2. Have them draw these on ¼ sheet of paper and mount on Manila Paper.
3. Invite children to talk about what children need, what they like to do, what makes them happy and sad, what helps
them learn.
TEACHER CHILDREN
Put two groups of five on your mat.
How many cups shall we use for our experiment? (a child suggests a number) Three
Put 2 cups in a line at the top of your mat.
When I say, “Line them up” put one counter from your pile
in front at the cup. Watch me try it. “Line them up”
Yes
Did it come out evenly? Yes
Are there any left over? No.
Let us count the counters in each cup together. One, two.
How many are in each cup? Two.
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Continue exploring other quantities other than 10. If children are more confident, the teacher can explore quantities larger than
10. Children do not need to know how to count the total quantities beyond 10 since they are required to count groups of equal
quantities (ex Show me five groups of three. – children only need to know how to count 3 and 5 and not 15.)
Clothespin Trains
Objectives: to practice problem-solving skills
to practice breaking a train of clothespins into smaller equal groups (beginning division)
Materials: clothesline pins, construction paper (work mat)
Procedure:
1. Make a train of 10 clothespins
2. Children explore dividing a group of objects into groups of equal number.
3.
TEACHER CHILDREN
Can you break the train into 2 groups of equal number? Yes
Why not? What happens If we break the train into 3 groups then 2 groups will have
3 and one group will have 4 clips.
No.
I have two groups of 4 clothespins each and 1 group with
2 clips.
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Number Name Cover All Game
Objective: to match numerals 1-10 with their number names
Materials: 6 sets number name cards, 4-6 pieces numeral boards (w/ random numbers between1-10)
Number of players/participants: 4 – 6 children
Procedure:
1. Explain to the children that they are going to play a cover all game. Give each child a numeral board.
Shuffle the six sets of number name cards and place it in the middle of the table.
2. Each child will take turns opening the top card and saying the numeral name out loud. If that number is found on
his/her board, he/she takes that card and uses it to cover the space where that number is. If not, he/she returns it to
the bottom of the pile.
3. The first person to finish covering his/her board with the right numeral number name matches wins the game.
Number Name-Numeral Concentration
Objective: to match numerals and number words
Materials: 1 set of number cards, 0-10 and 1 set of number words, 0-10
Procedure:
1. Lay the cards face down in rows and columns.
2. Take turns turning over 2 cards.
3. If the cards match (number name and numeral), you win them. If not, turn them face down again.
4. Player with most number of cards wins.
Writing Numerals and Number Names
Objective: to write number names and numerals
Materials: 1 set of number cards, 0-10 and 1 set of number words, 0-10
Procedure:
1. Place the set of number cards and number words face down.
2. Children take turns getting a card.
3. If a child gets a number card, he/she writes the corresponding number name.
But if a child gets a number name, he/she writes the corresponding numeral
Shark Attack
Objectives: to compare quantities
to use the more than or less than symbols to show the relationship between quantities
Materials: Shark Attack game board, 2 number cubes, paper and pencil
Numbers of players/participants: 2 – 4 children
Procedure:
1. Review the symbols for greater than (>), less than (<), and equal to (=) with players.
2. Players take turns rolling the number cubes. In each turn, a player rolls one cube first and then the second cube.
Based on the numbers on the first and second cubes, the player decides in which shark to place the cubes in the order
rolled. For example: Say, a player rolls a 1 with the first number cube and a 6 with the second number cube. He or she
would put the 1 in the first square of the less than shark and the 6 in its second square.
3. A player gets 1 point for each correct placement. The first player to earn 10 points wins.
Variation: If you want children to practice with larger numbers, white out the numbers on the cubes and fill in numbers
from the tens or hundreds families before reproducing the cubes.
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Which Card Is Missing?
Objective: to identify missing number in a series of numbers
Materials: number cards with spots drawn on them (0-10)
Procedure:
1. Put in order a set of number cards.
2. While child closes her/his eyes, hide one of the card and close up the gap.
3. Ask the child which one is missing.
Variation: Swap two cards around instead of hiding one or spread the cards out anyhow and then hide one.
Three In A Row
Objective: to sequence numbers
Materials: two to three sets of number cards 0 to 10
Procedure:
1. Shuffle and deal six cards to each player. (Two or three can play.)
2. Put the rest of the cards in a pile face down, then turn over the top card.
3. The aim of the game is to make up a set of three numbers in sequence by taking turns picking up a card and
throw one away. First to get a set of three wins.
Find 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him/her in a stack,
face down, without looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make
a total of 10, the player can take it and keep the pair. If there are no cards that can be used, he/she has
to discard his/her card in the middle of the table, face up.
3. The player who collects the most number of pairs, wins.
Tens Concentration
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4x4 arrangement.
The remaining cards are placed faced-down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 10.
If a pair can be made, the player keeps it and continues to play as long as he/she is successful.
If he/she is not successful, he/she returns the two cards to their original face down positions and
replaces any cards he/she took with new ones from the deck.
3. With 16 face down cards on the table, the turn passes to the next player to the left..
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table.
A 5x5 or 6x6 arrangement may be more interesting.
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Grab Bag with Partners (up to quantities of 10)
Objective: to practice addition skills
Materials: clothespins, paper sack, individual chalkboards
Number of players/participants: pairs
Procedure:
1. Partner A fills the bag with 10 clothespins (or depending on what number is being worked with).
2. Partner B reaches into the bag and takes out some clothespin, showing Partner A what has been removed.
3. They predict how many clothespin they think are left.
4. Then, they check their predictions, and each child records the equation on a chalkboard or a sheet such as the one
below.
Name___________________________________
I played a game today.
These are the equations I made.
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Go 10
Objective: to explore different combinations that makes 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish.
For example, John may say to Carol do you have a 1?" If Carol has a 1, she has to give it up to John.
John then, lays this 1 and a 9 in front of himself, face up. A player can continue asking for a card as long as
he/she gets the card he requested. If he/she does not get the card he/she asked for, the turn passes to the person
who said, "I don't have it."
3. The person who makes the greatest number of pairs is the winner.
Tapatan (tic-tac-toe's brainy Filipino cousin)
Materials: playing board, 3 markers of two colors (3 red and 3 blue)
Procedure:
1. The object of the game is to arrange 3 markers of the same color in a row along any of the board lines (horizontally,
vertically or diagonally).
2. Players take turns placing one marker at a time on any of the board points.
3. When all six pieces are placed, the players take turns sliding from point to point along the board lines until one player is
able to arrange 3 markers of the same color in a row.
Pet
Hat Lap Sit
Sample words:
1. car ship bear sour
2. bun beam pan thin
3. day air play toy
4. cow low show stand
5. run seam gum clam
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Initial Sounds Word Puzzle Making
Objective: to reinforce their understanding of initial sound of words through writing and art.
Materials: cardboards with a dotted line to separate the initial sound from the rest of the word, Markers,
safety scissors, crayons, pencils
Procedure:
1. Give each child the reproduced puzzle pattern shown below
2. Have them think of a word and write it on the cardboard with the first letter or initial sound on the shorter part
( left side) and the rest of the word on the other part.
3. Ask students to draw a picture of the word they wrote beside its last letter.
4. Have them color their picture.
Taco Fold The remaining square of paper should be folded so that the folds
extend from corner to corner.
Cut along the fold from one of the corners to the center
point where both folds cross.
Holding the paper so that the bottom two “legs” are pointed toward the floor, cross the “legs” so that they overlap. This will form
an open pyramid shape. Have students draw and color their background before gluing their “legs” together. Once they have
glued the “legs” they will finish the Triorama by cutting and gluing stand-up figures.
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Students will need heavy paper on which to draw their characters. They will also need to put a small tab on the bottom of the
character, with which to glue it to the Triorama. Four of the trioramas may be glued together to tell a complete story in 4 scenes.
(Source: White, D. 2007.wvde.state.wv.us/strategybank/documents/TrioramaDirections.doc. retrieved May 5,2010)
Help students make their triorama of the different settings in the story. You may assign one setting for each group.
Setting 1 : Natagpuan ng mga palaka ang bata sa basket sa may tabing ilog.
Setting 2: Dinala nila ang bata sa mag-asawang kambing na kumakain ng damo.
Setting 3. Dinala nila ang bata sa uwak na nakadapo sa puno , malapit sa kanyang pugad.
Setting 4: Dinala nila ang bata sa gubat kung saan nandoon ang leon, ahas at mag-asawang kwago
Setting 5: Natagpuan ng mag-asawa ang bata sa basket na lumulutang sa ilog.
hat – mat, run – sun, lid – kid, sip – dip, wet – set
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• Ano ang nangyari sa baryo matapos ang bagyo?
Before Reading:
- Sino sina Tiktaktok at Pikpakbum?
- Bakit kaya sila laging nag-aaway?
While Reading
- Bakit sakitin si Pikpakbum?
- Paano naligtas si Pikpakbum sa pagkalason?
After Reading
- Kung ikaw si Pikpakbum, gagawin mo ba ang ginagawa niya?
Ang Bata Sa Basket
Before reading
- Tingnan ang larawan. Ano ang nakikita ninyo?
- Mahuhulaan ba ninyo ang pamagat ng ating kwento sa pamamagitan ng larawan?
While reading
- Sino ang nakatagpo sa batang nasa basket?
- Bakit kaya umiiyak ang bata?
- Kani-kanino dinala ng tatlong palaka ang mga bata?
After reading
- Sang-ayon ka ba na ang mag-asawa ang dapat mag-alaga sa kanya?
- Kung lumapit sa iyo ang tatlong palaka para alagaan ang bata, tatanggapin mo ba siya?
Tuwing mababanggit ang salitang palaka, ang isang pangkat ng mga bata ay sabay sabay na sasagot ng kokak kokak.
(Uwak- aakk, aakk, Kambing—mee, mee, Ahas—hiss, hiss, Unggoy- ik ik ik)
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- May mga pagkakataon ba na may hindi sila nailigtas?
- May pagkakataon ba na sila ay muntik nang mapahamak sa kanilang pagtupad sa tungkulin.
Si Kapitan Ding, Ang Pinunong Magiting
Before reading:
- Nakaranas na ba kayo ng bagyo o lindol?
- Ano ang inyong naramdaman?
- Sino ang mga tumulong sa inyo upang kayo ay maging ligtas?
While reading:
- Sino si Kapitan Ding?
- Saan siya namumuno
After reading
- Bakit tinawag na pinunong magaling si Kapitan Ding?
- Sino-sino pa ang mga tumutulong sa atin kapag may bagyo o baha o kalamidad?
Sa Bagong Planeta
Before reading:
- Sa anong planeta tayo nakatira?
- Ano ang masasabi mo dito? ( Magpapakita ang guro ng larawan ng mundo)
While reading:
- Sino ang nakatagpo ng bagong planeta?
- Ano ang itinawag nila sa planetang ito?
- Bakit sinasabing ang lahat ay natuwa, maliban sa mga bata?
After Reading:
- Ano ang ginawa ng mga matatanda upang sumaya ang mga bata?
- Ano ang mga bagay o pgakakataong nakapagpapasaya sa iyo?
SONGS/POEMS/RHYMES
Isa, dalawa, tatlong mga bata, Halina’t sumama, tayo nang mamasyal.
Apat, lima, anim na mga bata, Nang ating makilala,
Pito. Walo, siyam na mga bata Silang mga bida.
Sampung batang malusog at masaya. Narito si Nanay , pati na rin si Tatay.
Sila ay magkatulong sa akin ay gabay.
Natutong bumasa uy! kay gurong matiyaga.
Could be done with the use of fingers. When they sing At kung may karamdaman,
Sampung Batang Malusog at Masaya, they should Doktor ay nariyan.
wave their hands , or turn around while waving their Ang mga bumbero wsshhh!
hands, or do the action of the song the more we get sunog pinapatay.
together. Sa ating kaligtasan, pulis maaasahan.
Variation: They may form a circle and form a chain and
shake hands as they sing the song. When they sing the This is an action song. Teacher may assign some
last line they should hug the child beside them. students to act out the roles depicted in the lines of the
song.
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A Fireman Ako ay Isang Bata, Kailangan ng Kalinga
(A fingerplay) ( Porsch Soriano)
This brave fireman is going to bed Ako ay isang bata, kailangan ko ay kalinga.
hold up right thumb Buhay ko ay matiwasay
Down on the pillow he lays his head Dahil pagmamahal
right thumb on left palm sa akin ay ibinibigay.
Wraps himself in his blanket tight Salamat po, salamat po
curl fingers around thumb Sa buhay kong ligtas at payapa
And plans to sleep this way all night Asahan po ninyong,
close eyes Ako’y magiging mabuting bata.
But the fire alarm rings! He opens his eyes!
open eyes
Quickly he's dressed and down the pole he slides
right hand slides down left arm in a grip from
elbow to wrist
Then he climbs on the truck to go, go, go.
hands manipulate imaginary steering wheel
INDOOR/OUTDOOR ACTIVITY
Different animal sounds may be taken from the story read to them (Ang Bata sa Basket). The teacher may also introduce
other animal sounds for children to imitate.
One child may volunteer as the engine and three or four others as the cars. Other children will be buildings, houses or trees
who are not supposed to move but can make an ooops sound if the train or any of its car is about to bump into them. The
cars line up behind the engine and hold onto the waist of the person in front of them.
Stand on the other side of the classroom and tell them that you are the town to reach them. When they are ready, tell them
to begin.
Obstacle Relay
Materials will be arranged in such a way that for each obstacle, the child has to do something. (e.g. feed the doll baby, wash
the baby’s clothes, make him sleep) Then, when they reach the end, they will find a box containing pictures of people in the
community. They will post them on the board. To make it more challenging, the teacher may write the label/ community helper
while students will have to post them on top of the correct label.
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Pass the Basket
Children will line up, one behind the other. The children will pass the basket ( with a baby doll inside) through their legs to
the back of the line. When the basket reaches the last person, she starts passing it forward over her head. They should
make sure however, that the baby does not fall off the ground. They should pass the basket faster but carefully each time
they repeat the game.
Instruct the pupils to pretend that they are out in the streets and that they will have to stop when they see the red light (as
shown by the teacher) and go when they see the red light.
Children will line up and continue walking, moving about, following their leader as they sing
At the end of the song, the teacher will flash the traffic light and pupils will have to either stop or go.
Blind Trust:
Pairs of children take turns to be blindfolded. The sighted partner leads the blindfolded partner around the room, then, they
reverse roles. Afterwards they discuss their feelings about how it felt to be blindfolded and how it felt to have responsibilities
as a leader.
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KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 39:__________________________
Monday Tuesday Wednesday
CONTENT FOCUS: Children are Protected and Safe in the Community
MEETING TIME 1: MEETING TIME 1: MEETING TIME 1:
Message: People in the community can help keep the Message: Community leaders make sure there are enough Message: There are people in my community who make
community clean and healthy for children. plants and trees in the community. sure I am safe in times of war and
⇒ Community leaders must make sure there are disasters.
garbage cans in different areas.
⇒ People throw garbage properly. Introduce the poem “ Ako’y Ingatan N’yo “
⇒ People clean their backyards.
⇒ There is no stagnant water so mosquitoes
don’t breed on them.
⇒ Drainages work properly.
Independent: Independent:
• Word Toss • Word Toss
• Opposites • Opposite
• Playdough • Playdough
• Pin It • Pin It
• Year-end Assessment • Year-end Assessment
MEETING TIME 2: MEETING TIME 2:
Message: Children can help in the community by: Message: Children can help in the community by telling
⇒ joining special community activities community leaders about what they need
e.g. tree planting
⇒ joining drills ( earthquake, fire, evacuation) Song: I am Special
STORY: Drip, Drip, Every Drop of Water is Precious STORY: Si Linggit at Barukada
WORK PERIOD 2: WORK PERIOD 2:
Teacher-Supervised: Share It Fruit Halves; Fruit Salad Teacher-Supervised: tangram puzzles
(dividing wholes into equal parts)
Independent: Independent:
• Who Has More? • Call Out: More than, Less than
• Which card is missing? • Where does it go?
• Call Out: Addition • Train Ride
• Call Out: Subtraction • Balloons
• Sorting shapes on a geoboard • Sorting shapes on a geoboard
• Don’t Rock the Boat • Don’t Rock the Boat
INDOOR/OUTDOOR ACTIVITY: INDOOR/OUTDOOR ACTIVITY:
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
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APPENDIX All Activities
A. THEME-RELATED ACTIVITIES
Objectives: to reinforce their concepts of color, shape, size and form; to stimulate creativity
skills
to develop their understanding of the concept of recycling.
Materials: leaves (all shapes, all sizes, all colors) small twigs, glue
Scissors, construction paper (different colors).
Number of players/participants: 4 – 5 children
Procedure:
Look at a small pile of leaves to see if their shapes suggest heads, arms, bodies
etc. Choose some leaves that resemble people parts and glue the shapes down
on construction paper. You may need to do some cutting and rearranging to come
up with a pleasing shape. If you have the leaves you could create a huge leaf
person by drawing out a body shape and gluing leaves all over to fill in the shape.
You can use twigs and construction paper scraps to add details to your leaf
person.
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Milk Carton Pen Holder
Materials: scissors, pen & ruler, glue, carton or used plastic containers, old magazines
Procedure:
1. The teacher will mark a straight line around the milk carton.
2. Using safety scissors, teacher will assist the children in cutting the milk carton along the marked line.
3. Students will select from pre-cut pictures from magazines what they wish to use as design for the pen holder.
4. They will glue their chosen pictures to the milk carton.
Magazine Mosaics
Materials: magazines or photos, scissors, old folder/ cardboard, paint (optional), glue
Procedure:
1. Teacher prepares cut outs of small pieces of magazines or photos. Related colors must be selected and
presented in piles of reds, greens, blues etc.
2. Teacher may let the children draw their own design on the paper/ cardboard.
3. Dab some paste on the canvass/old folder.
4. Students will start adding the pieces of magazines and photos to create a mosaic.
5. With the assistance of the teacher, children may write (a representation for) the title of their work.
Sharing A Room
Objective: to develop an understanding of fractions
Materials: pocket chart, strips of lines of the poem Sharing a Room
Number of players/participants: small group
Procedure:
1. List children’s grievances along with the benefits of sharing a room. Place the strips of the first verse.
2. Ask the children to make it their own by substituting new words for toys, laundry and gobs of toothpaste.
Write new words on a piece of paper and stick it over the words toys, laundry and gobs of toothpaste.
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SHARING a ROOM
As for me, I’m neat and tidy, She allows me in the closet,
I have labels on each drawer. And I let her use the door.
Every day I use the vacuum, Though the plan is not quite perfect,
You could eat right off my floor. It’s much better than before.
5. When the children have tried out different ways of dividing the ‘cake’ give them a triangular ‘cake’ and repeat the
procedure until the pairs have tried different ways of dividing each shape.
Fruit Salad
Objective: to identify unit fractions
Materials: paper plates, die with ½, ¼, 1/8 written on it, fractional parts of an apple (divided into halves),
orange (divided into fourths), watermelon (divided into eighths)
Number of players/participants: 2 or more children
Procedure:
1. Each player is given a paper plate. All the fruits are placed in a separate plate.
2. Players take turns rolling the die.
3. Each player takes a piece of a fruit that corresponds to the fraction rolled. The player with the most ‘whole’ fruits
wins.
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Crayon Count
Objectives: to count
to recognize numerals
Materials: crayon box counting card (see reproducible) for each child
number cards 0-10 placed in a sack
crayons (for each child, the quantity depending on the number to be practiced)
Number of players/participants: pairs or small group
Procedure:
1. With teacher’s assistance, let the students sit in a circle. Give each child a crayon box counting card and a set of
crayons.
2. Pass the sack around so each child can pick a number. (place only the numbers the children need to practice)
3. Students read their numbers and put that many crayons in the crayon box counting card. Go around the circle
having each child tell how many crayons are in their box. If a child makes a mistake, let her touch each crayon
and count in sequence.
4. Collect the number cards and pass the sack around again to continue play.
Variation: For Beginners - Call a child to come and sit with you. Place a number of crayons on a crayon box counting
card. The child counts the crayons and puts the same amount next to the card. If the child is not yet counting
independently, let him/her place a crayon below each one on the card, and then touch and count the crayons
with you. Repeat this with each child in the group using a different number of crayons each time.
Catch Flies for the Frog
Objectives: to count
to recognize numerals
Materials: large playing board, large plastic or rubber frog
small flies (rubber or plastic or paper cut outs from reproducible)
small paper plate with a drawing of a frog (1 for each player)
Number of players/participants: pairs or small group
Procedure:
1. Tape the board to the floor. Put a strip of masking tape several steps away from the board to mark where the
playerwill stand. (The distance will depend on the age and motor development of your student.)
2. Each player stands behind the masking tape marker and throws the frog at the board to catch flies.
3. Have the players read the number the bean bag lands on. The player then counts out that many flies from the
storage bag and places them on his frog plate.
4. After each child has had a turn, go around the group and ask each child to tell how many flies the frog has eaten.
5. Continue play until each child has had several turns. Repeat steps 3 and 4 each time.
Who Has More?
Objective: to compare quantities
Materials: assorted materials such as toothpicks, buttons, marbles
Procedure: Put out about six saucers, each with a different number of things in, for example, six toothpicks, five small
buttons, four big buttons, three peas, two pebbles, one marble. The child points at two saucers and chooses
without counting out, which has more. Child then checks by pairing up the contents of the two saucers.
Variations:
1. Put the same number of things in two of the saucers.
2. Put four big things and four small things in another saucer.
3. Put out bigger number of things.
More Or Less Spin It
Objective: to compare quantities
Materials: cubes or blocks, more or less spinner
Procedure:
1. Teacher tells the children to build a tower of 5 blocks.
2. Children take turns spinning the more or less spinner, to determine if they will build towers more or less than the
original tower.
3. If spinner lands on less, children build a tower less than 5.
4. Each child shows the group his/her tower. The group describes the relationship.
"The original tower is 2 cubes higher. The new tower is 2 cubes less than 5."
5. If the spinner lands on more, children build a tower more than 5.
6. Each child shows the group his or her tower. The group describes the relationship.
"The original tower is 3 cubes lower. The new tower is 3 more than 5."
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Call out Math: More Than/ Less Than
Objectives: to compare quantities
to use the more than, less than symbols to show relationships between quantities
Materials: call out card for each player, calling cards, tokens
Number of players/participants: 1 or more
Procedure:
1. Provide each player with a call out card.
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching call out,
they should reshuffle the cards, then, turn them face down again and continue playing until someone has won.
Variation: Swap two cards around instead of hiding one or spread the cards out anyhow and then hide one.
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Procedure:
1. Provide each player with a call out card.
2. Assign a student to call out what is written on calling cards.
3. First one to cover all spaces wins. If players go through all the cards without reaching Call Out, they should
reshuffle the cards, then, turn them face down again and continue playing until someone has won.
Train Ride
Objective: to add and subtract single-digit numbers
Materials: chalk and chalkboard
Number of players/participants: small or whole group
Procedure:
1. Divide the group into 2
2. The first player in each group goes to the chalkboard and draws a train engine.
As directed the leader writes a numeral, for example 8, on the drawing of the train.
3. The second player then comes up to draw a coach, on which he/she writes a combination that names
the number selected for the engine, such as 6 + 2.
4. Continue in order until a member of the group thinks that all combinations have been shown.
5. The team whose train shows all combinations for the engine number wins.
Balloons
Objective: to add and subtract single-digit numbers
Number of players/participants: individual, small or whole group
Materials: chalk and chalkboard
Procedure:
1. Draw pictures of balloons on the chalkboard and write an addition or subtraction combination on each.
2. Players take turns by trying to “pop the balloons” by giving answers to the combinations.
Children may indicate the popping of balloons by clapping hands
Variation: Instead of drawing balloons, flowers, leaves and other more familiar objects can be drawn.
Tangram Puzzles
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Sorting Shapes on the Geoboard
Objective: to recognize, sort and describe shapes according to specific attributes
Materials: geoboards and rubberbands
Procedure:
1. Each child makes a shape on a geoboard and wait for the teacher to give a sorting clue.
2. Teacher should look at the shapes that the students have made on their boards and decides on a particular
attribute to sort by but does not tell the children. As students watch, the teacher chooses a few geoboards and
makes two small groups, lining them up on the chalkboard or clustering them on the floor according to the
particular attribute.
(One group of boards has the attribute, and the other group has not)
3. Ask the students to study the shapes in both groups and find other shapes that match those attributes.
4. After watching the teacher sorts a few examples, children try to figure out the sorting rule.
5. One child at a time is called on to show their geoboard to the class.
6. Class children analyze the geoboard and point to the group in which they think it belongs.
When everyone has had a turn, the children discuss their decisions.
7. Continue to sort in a variety of ways over time. You can sort by:
• number of corners
• number of sides
• open or closed figures
• right angles or no right angles
• symmetrical or not
• no nails inside, one nail inside, etc.
Variations: The children could draw their shapes into smaller sized geoboard paper and these shapes could be used to
sort and resort shapes in a variety of ways. Children need to learn to recognize shapes that are identical but in
different positions.
Variation: For a solitaire, place markers on all the twelve outer spaces. Each time the player lands on a space, he/she
collects the marker. The object is to collect as many markers as possible before landing in the center.
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Number of players/participants: 4 – 6 children
Procedure:
1. Prepare the matching cards.
2. Place all of the cards face up in front of the players.
3. Mix the pairs thoroughly.
4. After the cue “go”, the children will pull out matching pairs and place them in front of them.
5. When all the cards are in pairs, check to see that they are correctly matched.
6. Children read the words from the pairs of cards.
7. The child with the most pairs, wins
Variation: This could also be played with only one player. In this case, he/she will have to play against the clock as he/she
tries to beat his/her previous time to finish up matching the pairs.
Examples of rimes: it, et, at, op, un and an
Examples of onsets: b, p, s, h, m, f
Words that can be formed: bit, bet, bop, bun, ban, pet, pit, pat, pop, pun, pan, etc.
Rhyming Words Puzzle Game
Objective: to match words that rhyme by playing the puzzle game
Materials: rhyming words cards prepared by the students in the previous days
Procedures:
1. Place all of the cards face up in front of the players.
2. Mix the pairs thoroughly.
3. After the cue “go”, the children will pull out matching pairs and place them in front of them.
4. When all the cards are in pairs, check to see that they are correctly matched.
5. Children read the words from the pairs of cards.
6. The child with the most pairs wins.
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5. When a student covers the letters according to the patterns shown, he wins.
Patterns: Triangle, one straight line vertical or horizontal, diagonal
1 2 3 4 5
FREE
Word Toss
Objective: provide words that begin with a given letter
Materials: small box, masking tape, letters or words
Number of players/participants:
Procedure: Tape several small boxes to the floor close together. Inside each box, write a letter. Have each child toss a ball
into the mass of boxes. The child then gives a word that begins with the letter in the cup. Continue until each
child has had multiple turns.
Variation: replace letters with words. Children think of words that rhyme with the words on the boxes.
Pin It
Objective: to form 3-4 letter words
Materials: cards with phonograms and consonants or consonant clusters
Number of players/participants: 6 – 8 children
Procedure:
1. String a long clothesline across one section of your classroom.
2. Place clothespins along the clothesline at various intervals.
On each clothespins write the beginning part of a word, such as a consonant, cluster, or digraph.
3. On separate cards, write the ending part of a word (phonogram).
4. Let the children form words by pinning each note card to a clothespin.
Blend Poster
Objective: to provide words that begin with a consonant blend
Materials: ¼ manila paper, strips of paper (1/8 of bond paper)
Number of players/participant: 6 – 8 children
Procedure:
1. Write the consonant blend for the day on top of the page.
2. Ask each child to draw or write words that begin with the target consonant blend.
3. Children glue their drawings into the manila paper.
4. The group reads the words on the poster.
Opposites
Objective: to identify opposite words
Materials: bond paper or newsprint, pencil, crayons
Number of players/participants: any number of children
Procedure: 1. Think of four words that are opposites.
(Examples: up and down, large and small)
2. Write each word in a box.
3. Draw a picture to show what each word means.
4. Share your opposites with another students.
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STORIES
Ason, Luming at Teresing
Questions before reading:
- Sa inyong palagay, sina Ason, Luming at Teresing kaya ang magkakaibigan o magkakapatid?
- Sino kaya ang pinakabata sa kanila?ang pinakamatanda?
Ang Plauta ni Emong (Adapted from Best Bedtime Stories McAllister, H. “Billy’s Wooden Flute)
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Nasaan ang Tsinelas ko
Questions before reading:
- Lagi ka bang nagsusuot ng tsinelas sa loob at labas ng bahay?
- Ano kaya ang pwedeng mangyari sa atin kapag hindi tayo nagsusuot ng tsinelas kapag naglalaro lalo na sa
labas ng bahay?
Questions while reading:
- Bakit laging marumi ang paa ni Tanya?
- Bakit hindi makita ni Tanya ang tsinelas niya?
Questions after reading
- Ano ang maaring mangyari sa atin kapag hindi tayo nagsusuot ng tsinelas?
- Paano mo iingatan ang iyong tsinelas?
SONGS/POEMS/RHYMES
The Sound of the Word I Know a Little House
(Tune: The Wheels on the Bus)
I know a little house
This song intends to reinforce children’s phonemic With walls, one, two, three, four
awareness. They will ask other children of the class to With ivy climbing up them,
guess the word they are singing as they articulate the And roses round the door.
sounds. It’s got four little windows
For example, the word is man. With shutters open wide
And a lovely windy staircase,
The sound of the word is m, a, n. m.a.n, m,a,n. That goes up and up inside.
The sound of the word is m, a, n There’s a roof with a crooked chimney,
Do you know the word? Be sure that students will give And in a garden, a tree so tall,
the sound and not the letter as they sing. That if you were to climb it
You’d see over the garden wall.
Call one to answer. Answer is man. (There should be a picture of the house for unlocking
of difficult words)
They will sing again but call somebody to give the next Please see page 83, Early Years Poems and Rhymes,
word. Jill Bennett, Scholastic Collections, 1996.
Example of words: s, i , t; c a p; c a n
I am me and I am special. I am special, it is true. This is the way we care for earth, care for earth, care
The way I look and speak is special. for earth
The way I play and think is too. This is the way we care for earth, won’t you come and
I’m so glad we each are different. It makes the world so join me?
bright and new.
I am me and I am special, and you are special too. Suggested Actions: Planting, Sweeping( With Broom
sticks), Picking up Litter, Watering Plants
Get Out
( To The Tune Of Bingo)
What happens if there is a fire ?
Do you know what to do ? Oh !
GET OUT ! QUICK , GET OUT !
get out ! Quick ,get out !
get out ! QUICK, get out !
Stay very low and go. GO !
What happens if there is a fire ?
Do you know what to do ? Oh!
STAY OUT ! DON'T GO BACK !
stay out ! Don't go back !
stay out ! Don't go back !
Don't go back in the house. No !
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What happens if there is a fire?
Do you know what to do ? Oh !
GET HELP ! CALL FOR HELP !
get help ! call for help !
get help ! call for help !
call 911 for help ! oh!
D. INDOOR/OUTDOOR ACTIVITIES
Paint me a Picture
Procedure: The teacher will announce a scene which pupils have to portray. When she shouts “action”, pupils will start
preparing for the scene/picture. When she says “freeze”, pupils will stop and freeze.They will form a scene
showing how children help out at home.(e.g. sweeping the floor, dusting off furniture, watering plants etc.)
Duck Duck Goose Game
Materials: toy goose and duck or pictures of them
Procedure:
1. Tell children to hold hands and form a circle.
2. Then, tell them to sit down (with legs folded).
3. Say, “You are the ducks”.
4. Say, I will be it.
5. Teacher walks around the outside of the circle.
6. She will touch each child on the head lightly and say duck, duck, duck, duck (Touch 5 or 6 children).
7. Choose one person and say, “goose!”
8. Explain that when the “it” says, goose, the goose must get up and run after the “it.”
9. The “it” will then try to occupy the space where the goose was sitting.
10. If the “it” gets tagged by the goose, he will remain the it.
11. If the “it” gets to the empty space without being tagged, she sits down and the goose becomes the “it.”
Fruit Salad Game Marathon
Materials: cut outs of usual fruit ingredients of a salad, small containers per station, big containers for two teams.
Procedure: Children line up. The first pupil on the line walks towards the first station and gets the first ingredient, proceeds
to their final station then drop in the ingredient into the bowl and stays there. When she is done, the second
child then starts then goes to the second station. Just like what the first child did, she gets an ingredient and
proceeds to the final station. The same procedure is followed until the last child is through. When all the children
are complete, they will lift the bowl and say would you like some fruit salad?
The first team to do this wins.
Teacher May I
Procedure:
1. Teacher stands facing away from a line of kids.
2. She then, chooses a child at random or in order, and announces a direction.
3. Example, she may say, Cecil, you may take 3 baby steps forward.
4. The child responds with “Teacher may I?”
5. The teacher then replies yes or no.
6. If the child forgets to ask Teacher may I, she goes back to the starting line.
7. The first to touch teacher wins.
Variation of steps: bunny step (hop), baby step (very little steps) ballet turn, giant step, horse step etc.
Fire Drills Game
Materials: Human barriers or blockades
Participants: 7-8 at a time
Procedure:
1. Present an evacuation plan or escape plan and tell students that this is how they should go out
or this is the route they must follow.
2. Have someone stand somewhere in the classroom (could be the teacher or a classmate).
3. Shout “I am a fire, find a different way out. You can’t come through here!”
4. Make them find alternative routes by creating blockades.
5. When they are totally familiar with the set-up, do the game again but with the children blindfolded.
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KINDERGARTEN CLASS FOURTH GRADING DAILY PLANS
WEEK 40:________________________
WEEK 40 MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY
CONTENT FOCUS: It was Fun Learning
MEETING TIME 1 Message: We did many fun and special things this school year. I have learned many new things this year.
(8:10-8:25)
Invite children to recall what they did this school year? Question:
Which ones were most fun? What was fun and special about it? What are some of the things you can do now?
MEETING TIME 2 Each one of us is special. My classmates, teacher and I did We played and worked We learned from one another. We learned many things and in
(discuss Work Period 1 We are alike in some ways and many things together. together some of the time. many different ways.
activities) different in other ways. We became friends. We played and worked by
(9:25 – 9:40) ourselves some of the times
What fun things did we do
together?
What did you do for others?
SUPERVISED RECESS
(9:40 – 9:55)
REST/STORY TIME Ang Bagong Planeta Aling Oktopoda Nang Magkakulay ang Nayon Si Inggolok
(9:55 – 10:15)
WORK PERIOD 2 Assessment Activities Assessment Activities
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APPENDIX WEEK 40
A. THEME-RELATED ACTIVITIES
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