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1124 Territory PDF

The document outlines the goals and structures of an occupied kingdom in Lost Kingdom 1124. It details the starting province which includes a ruined fortress that allows color selection. It also notes crusader camps and passes available for each of the four main alliances to occupy. The document provides an overview of the next two zones, explaining the need for coordination between alliances to attack different areas simultaneously or defend positions. It indicates the central structures in zone 3 may require combining forces from all alliances into one to acquire.

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0% found this document useful (0 votes)
41 views3 pages

1124 Territory PDF

The document outlines the goals and structures of an occupied kingdom in Lost Kingdom 1124. It details the starting province which includes a ruined fortress that allows color selection. It also notes crusader camps and passes available for each of the four main alliances to occupy. The document provides an overview of the next two zones, explaining the need for coordination between alliances to attack different areas simultaneously or defend positions. It indicates the central structures in zone 3 may require combining forces from all alliances into one to acquire.

Uploaded by

Anonymous 1o1eSw
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Lost Kingdom 1124

There are kingdom and alliance rewards for the occupation of each building.
One of the goals is to acquire as many buildings as possible (shared by 4 main alliances) for the kingdom.

Zone 1 – Starting province


Ruined Crusader Fortress allow the owner to choose a color for the kingdom territory. Once reconstruction of the Fortress is complete, we will be able to select a unified color for K1124 territory. All members of all
alliances of K1124 will be able to teleport anywhere on our unified color with territorial teleport. Defeating the Crusader Fortress might require members from other alliances to join 1 alliance temporarily.

Crusader Camps
One Crusader camp is available for each main alliance. (Gathering speed + 25 %)

Pass Level 4
One Pass Level 4 is available for each main alliance. Each main alliance is responsible to defend his pass.
Zone 2
North side and south side are the same. The example below is only for the south side. While 2 alliances will go begin to fight towards 2 middle, 2 other alliances will fight to get inside other kingdom provinces.
Coordination on attack will be necessary to divide other kingdoms forces and troops at 2 different places. North or south side might fail to occupy some structures in z2. We will fight other kingdoms (or make deals
with them) and we will only know it once we will be there. It is still important to help each other to acquire these structures if necessary or defend any Lvl 4 pass.

Zone 3
If we get there… we might fight west side of the continent. But right now, we don’t know the strength of the middle structure. It might require a lot of firepower. All 5 structures in the middle of the Lost Kingdom
need to be owned by the same alliance to be able to acquire the main building. If we have a chance at it, we will need to put all best members of each of our alliances together in 1 alliance to make it happen.

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