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Touch - Tutorial w2 2

This document provides a tutorial plan for a physical performance laboratory class on touch rugby. It includes instructions for 3 warm up activities using grids to practice ball skills like roll balls, tagging, and scooping. It then outlines 3 main activities that build on the skills from the warm ups and introduce concepts like the 5m rule and initiating touches. The activities progress from pairs to groups of 3 and 4 players. The lesson concludes with a scrimmage using extended grids or fields. Key teaching points and progressions are provided for each activity.

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0% found this document useful (0 votes)
58 views

Touch - Tutorial w2 2

This document provides a tutorial plan for a physical performance laboratory class on touch rugby. It includes instructions for 3 warm up activities using grids to practice ball skills like roll balls, tagging, and scooping. It then outlines 3 main activities that build on the skills from the warm ups and introduce concepts like the 5m rule and initiating touches. The activities progress from pairs to groups of 3 and 4 players. The lesson concludes with a scrimmage using extended grids or fields. Key teaching points and progressions are provided for each activity.

Uploaded by

api-443450374
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 10

TUTORIAL PLAN

Unit: HPE 2203: Physical Performance Laboratory 1 Topic: TOUCH Week: 2


*** Use of grids and set up of markers for efficient transitions ***

GRID SET UP FOR CLASS

Warm Up Activity #1

Tricky Touchdown
Duration 10 minutes
Equipment 1 ball per pair
Area Size Create a 10m x 10m grid
Instructions  Runner to enter square an attempt to score a try
 Opponent tries to tag before try is scored
Variation and Start with a tap
progression
Teachable moment Moving with ball
Evasion skills
Placing ball on ground
Organisation:

1
Lesson objectives- demonstrate and explain a roll ball and when it is used during a game of
touch rugby

KEY TEACHING POINTS:

1.EYES UP

2. STEP - in direction of play

3.LOAD- loads legs

4. EXPLODE-push & accelerate

STAGES :

stage 1

ORGANISATION OF LEST :

L- learners organised into groups of 8

E - per group= 3 x balls & 5 x cones

S - 10m x 10m square

T- 10 mins

Extra notes:

1. Consider how you put your students into groups

2. Introduce rules, body must be in the field to score a try & how to restart the game

3. Teach how to restart a game

4. Correct technique of a roll ball

5. Show ability to understand space & how you can score using offensive strategies and
space

Warm Up Activity #2

SCOOP TAG
Duration 10 minutes
Equipment 1 ball except 3 participants
Area Size Create a grid using cones to comfortably fit all your students
Instructions  Variation of chasey or ‘IT’
 Select 3 players to start as taggers
 All other players carry and run with ball evading taggers
 Taggers tag players who then perform a roll ball

2
 Tagger picks up ball and runs around area, can not re-tag tagger
Variation and  Add in tap for tagger
progression
Teachable moment Energy and enthusiasm
Using and defending space
Organisation

KEY TEACHING POINTS:

Roll ball : 1. Slam- slam the ball on the ground in front of you

2. Step- step over the ball

3. Clear

STAGES : stage 1

ORGANISATION OF LEST :

L- organised into pairs

E - per pair = 1 ball

S -pairs spaced out down the line

T- 10 mins

Extra notes:

1. Rules- ball cannot roll during a roll ball

2. appropriate tagging areas- shoulders, back, limbs , outside of hip

3. If students misbehave with another student split them up at the start of the class

progressions: throw the ball, swap over

3
Activity #1

ROLL BALL & DUMMY HALF


Duration 5-10mins
Equipment Pairs into 4’s
1 ball in pair
Have groups of 4 working in grid
Area Size 5m x 10m grid
Instructions In pairs
 Students work in pairs to begin with
 Student 1 runs to 5m line and performs a roll ball
 Student 2 scoops and runs to 10m and scores a try
 Reverse on the way back.
In 3’s
 Students work in 3’s to move ball upfield
 Students 1 runs to 5m line and performs a roll ball, Student 2
acts as a dummy half, scoops ball (EXPLAIN DUMMY HALF
RULE)
 Student 3 runs onto pass aiming at the 10m line
 Student 3 performs roll ball at 10m line, Student 2 runs into
dummy half an passes back to student 1
Variation and Action of initiating the touch
progression Add in tap to start the drill
Teachable moment Scoop and accelerate
Organisation: Student select grid
Use small square grid Student establish a work station
5m x 10m Teacher moves around grids
Lesson objectives- apply 5 m rule, demonstrate a tap to begin the game

KEY TEACHING POINTS:

Roll ball : 1. Slam- slam the ball on the ground in front of you

2. Step- step over the ball

3. Clear

Tap: tap the toe and go

STAGES : stage 3

ORGANISATION OF LEST :

L- Learners organised into groups of 4

E - 1 ball per group, 8 x cones per 2 groups of 4

S - 15 m x 15m rectangle

T- 10 mins

4
Extra notes:

1. 2 v 1 with umpire as already in groups of 4

2. progressions - initiate the touch with an imaginary defender

3. Rules- starting the game, 5m offside rule

Activity #2

3 on 1 INITIATING THE TOUCH


Duration 10mins
Equipment Groups of 4
1 ball per group
Area Size 15m x 5m
Instructions  3 offensive players, 1 defensive player (rotate)
 3 offensive players start on end line of grid
 1 defensive player starts at 5m line of grid
 Offense players objective is to initiate the touch and beat
defender to the next 5 m line, use same movement as drill 2
 Defence attempts to tag player with ball and get back 5m
 OFFSIDE RULE
Variation and Add in tap when defender caught offside
progression
Teachable moment Decision making
Spacing
Organisation: Extend vertical grid with extra marker or run horizontally
Leave space between grids for next drill

Lesson objectives- creating space, 5m rule

KEY TEACHING POINTS:

Roll ball : 1. Slam- slam the ball on the ground in front of you

2. Step- step over the ball

3. Clear - step to side to get out of the way

Flat pass: Step, shift, flick

Tap: tap the toe and go

STAGES : stage 3

ORGANISATION OF LEST :

L- Learners organised into groups of 4

5
E - 1 ball per group

S - 15 m x 15m rectangle

T- 10 mins

Activity #3

3 on 1 PICK AND POP


Duration 10mins
Equipment Groups of 4
1 ball per group
Area Size 15m x 5m
Instructions  3 offensive players, 1 defensive player (rotate)
 3 offensive players start on end line of grid
 1 defensive player starts at 5m line of grid
 Offense players objective is to initiate the touch and beat
defender to the next 5 m line, use same movement as drill 2
 Defence attempts to tag player with ball and get back 5m
 OFFSIDE RULE
Variation and Add in tap when defender caught offside
progression Add in second pass and extra rotation
Teachable moment Decision making
Spacing
Organisation: Extend vertical grid with extra marker or run horizontally
Leave space between grids for next drill

Lesson objectives- 5m offside rule

KEY TEACHING POINTS:

Roll ball : 1. Slam- slam the ball on the ground in front of you

2. Step- step over the ball

3. Clear

Pop: 1. get low,2. pop

Tap: tap the toe and go

STAGES : stage 2

ORGANISATION OF LEST :

L- Learners organised into groups of 4

E - 1 ball per group


6
S - 15 m x 15m rectangle

T- 10 mins

Progressions:

-more passes, 2 v 2 & self-umpire

Extra notes:

1. dummy half

2. 5m off side rule

End Game

TEAM WAVES
Duration 15-20 minutes
Equipment Teams of 4
Area Size Extend grids into larger fields
Can make a mirror image to cater for large class
Instructions  See above

Variation and Start with tap


progression
Teachable moment Making space
Acceleration and speed
Agility
Organisation: Use of grids still – may need to extend or use rectangle and make
a mirror image

7
From (http://touchfootball.com.au/fileadmin/user_upload/Download_Documents/2015/Play_for_Life_-_Touch_Football.pdf)

Lesson objectives- apply 5 m rule, demonstrate a tap to begin the game

KEY TEACHING POINTS:

Roll ball : 1. Slam- slam the ball on the ground in front of you

2. Step- step over the ball

3. Clear

starting the game - Tap: tap the toe and go

Flat pass: step, shift , flick

Spiral pass: step, shift , roll

STAGES : stage 3

ORGANISATION OF LEST :

L- Learners organised into groups of 4

E - 1 ball per group, 8 x cones per field

S - 30m x 20m field

T- 20 mins

Extras: 5 m off side rule, dummy half rule, starting a game


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