Warhammer 40000 Rulebook En-3
Warhammer 40000 Rulebook En-3
RULEBOOK
Official Update Version 1.4
Although we strive to ensure that our rules are perfect, Page 178 – Re-rolls
sometimes mistakes do creep in, or the intent of a rule Change this paragraph to read:
isn’t as clear as it might be. These documents collect ‘Some rules allow you to re-roll a dice roll, which means
amendments to the rules and present our responses to you get to roll some or all of the dice again. If a rule
players’ frequently asked questions. As they’re updated allows you to re-roll a result that was made by adding
regularly, each has a version number; when changes several dice together (e.g. 2D6, 3D6, etc.) then, unless
are made, the version number will be updated, and any otherwise stated, you must roll all of those dice again.
changes from the previous version will be highlighted You can never re-roll a dice more than once, and re-rolls
in magenta. Where a version number has a letter, happen before modifiers (if any) are applied.’
e.g. 1.1a, this means it has had a local update, only in
that language, to clarify a translation issue or other Page 179 – Choose Unit to Shoot With
minor correction. Change the fourth sentence to read:
‘Unless otherwise noted, each model in the unit attacks
ERRATA with all of the ranged weapons it is armed with – if a
Page 177 – Moving model in the firing unit has any weapons that can only
Add the following sentence to the end of the be used once per battle, you can choose whether or not
first paragraph: the model will fire that weapon.’
‘No part of a model or its base can be set up or moved
over the edge of the battlefield.’ Page 179 – Choose Ranged Weapons
Change the last sentence of the first paragraph to read:
Change the second paragraph to read: ‘In either case, at the same time that you choose targets
‘If the datasheet for a model says it can Fly, then during for the shooting unit’s attacks, you must declare how you
the Movement phase it can move across models as if they will split the shooting unit’s shots; then resolve all the
were not there, and when moving across terrain features, shots against one target before moving on to the next.’
vertical distance is not counted against the total it can
move (i.e. moving vertically is free for this model in Page 181 – Ignoring Wounds
the Movement phase). If the datasheet for a model says Add the following as a boxout on this page:
it can Fly, then during the Charge phase it can move ‘Ignoring Wounds
across models (other than Buildings) as if they were Some units have abilities that allow them to ignore
not there.’ the damage suffered each time it loses a wound (e.g.
Disgustingly Resilient, The Flesh is Weak and Tenacious
Page 177 – Movement Phase Survivor). If a model has more than one such ability, you
Add the following text to the end of the Movement can only use one of those abilities each time the model
phase section: loses a wound.’
‘Aircraft
Page 182 – Choose Targets
I f a unit can Fly and it has a minimum Move Change the third sentence of the second paragraph
characteristic (or if it has a damage table on to read:
its datasheet that includes any minimum Move ‘In either case, at the same time that you choose targets
characteristics), that unit gains the Aircraft keyword. for the unit’s close combat attacks, you must declare
how you will split the unit’s close combat attacks; then
henever a model makes any kind of move, it can be
W resolve all attacks against one target before moving on
moved within 1" of enemy Aircraft, and it can be to the next.’
moved across such models (and their bases) as if they
were not there, but it cannot end the move on top of Page 183 – Choose Melee Weapon
another model (or its base), and it cannot end the move Change the second sentence to read:
within 1" of any enemy units. ‘In addition to their other weapons, all models are
assumed to be equipped with a close combat weapon,
I f, when a unit is selected to move in the Movement which has the following profile:’
phase, the only enemy units that are within 1" of it are
Aircraft, then it can still make a move (i.e. it does not Page 183 – Close combat weapon
have to Fall Back in order to move).’ Change the AP characteristic to read ‘0’.
Page 214 – Organised Events Page 243 – Brigade Detachment, Command Benefits
Replace this boxout with the one at the end of Change this Detachment’s command benefits to read
this document. ‘+12 Command Points.’
Page 265 – Deployment Q: Are modifiers to dice rolls cumulative in the same way that
Change the first paragraph to read: modifiers to characteristics are?
‘After the battlefield has been created, the Defender A: Yes.
sets up their army wholly within their deployment zone.
The Attacker then sets up their army wholly within their For example, if a model has the benefit of cover (+1 to its saving
deployment zone.’ throw) and is wounded by a plasma pistol (AP -3, so -3 to its
saving throw), the total modifier to the model’s saving throw
Page 269 – Deployment will be -2.
Change the first paragraph to read:
‘The Defender sets up their army wholly within their Q: Can a dice roll ever be modified above 6?
deployment zone. The Attacker then sets up their army A: Yes.
wholly within their deployment zone.
Note that in some cases, a roll will only be successful on rolls
Page 271 – Deployment of 7+. Poxwalkers, for example, have a Save characteristic of
Change the penultimate sentence of the second 7+, meaning that without at least a +1 modifier to their saving
paragraph to read: throw (such as that gained from cover) they will not be able to
‘Models must be set up wholly within their own pass the roll.
deployment zone, more than 9" from the centre of
the battlefield. Q: Can a dice roll ever be modified to less than 1?
A: No. If, after all modifiers have been applied, a dice
DESIGNER’S COMMENTARY roll would be less than 1, count that result as a 1.
The following ‘Q and As’ were published alongside
Warhammer 40,000 when it was first released. They are Q: If a rule or ability grants a re-roll on, for example, ‘hit rolls
designed to clarify certain core rules concepts and as a of 1’ (such as a Space Marine Captain’s Rites of Battle ability)
result each tends to have an accompanying designer’s does that effect trigger before or after applying modifiers to the
note, in italics, to help provide further context or to hit rolls?
give examples. These questions may be of particular use A: Re-rolls always happen before modifiers, so the re-roll
to those who are new to playing games of Warhammer ability is triggered before applying modifiers.
40,000, but many are unaware that a separate
‘Designer’s Commentary’ document exists. As a result, For example, let’s imagine a Space Marine (Ballistic Skill 3+)
we have simply incorporated it into the main Errata and moves and fires a heavy bolter (a Heavy 3 weapon) whilst
FAQ document. within range of a Space Marine Captain’s Rites of Battle ability
(allowing you to re-roll hit rolls of 1).
Q: Can a model take the same wargear option more than once?
For example, can a Space Marine Terminator replace his storm The hit dice are rolled and result in a 1, 2 and 5.
bolter with a cyclone missile launcher and another storm bolter,
and then replace its ‘new’ storm bolter with a heavy flamer? Re-rolls are applied before modifiers. In this example a single
A: No. Each bullet-pointed wargear option on a unit’s dice is re-rolled because of the Captain’s ability, this time
datasheet can only be used once each time you include resulting in a 3.
that unit in your army.
Modifiers are applied after re-rolls. In this example there is
Q: If a rule modifies a model’s Strength characteristic, and that a -1 modifier to the hit rolls for moving and firing a Heavy
model is equipped with a melee weapon that also has a modifier weapon. That means that the post-re-roll scores of 2, 3 and 5
(e.g. ‘x2’), could you explain the order in which the modifiers are modified to 1, 2 and 4. Comparing the final results to the
are applied to the characteristics and the weapon’s Strength? model’s Ballistic Skill, only one shot hits the target.
A: First you must determine the model’s current
Strength characteristic. To do so apply all modifiers
to it that multiply or divide the value, then apply
Note that they can only do so if they end up closer to the nearest Q: Can you declare charges against units that are not visible to
enemy model, whether it charged this turn or not. the charging unit?
A: Yes.
Q: Some Character units can include non-Character
models – the Genestealer Cults Patriarch and its Familiar Note however that the unit being charged still obeys the
‘upgrade’, for example. Can such a unit be shot at even if it normal rules for targeting when it fires Overwatch, and so,
isn’t the closest visible enemy unit? if a model cannot see the charging unit, it will not be able to
A: No. The restrictions on targeting Characters fire Overwatch.
applies to a unit whilst any model in the unit has
the Character keyword (and none have 10 or Q: If any of your units are eligible to fight in the Fight phase,
more wounds). can you choose for them not to fight this turn? Also, if any of
your units charged in the Charge phase, do they have to fight
For example, if a Patriarch takes a Familiar as an upgrade, the first in the Fight phase, or can you choose for them to wait until
Patriarch is a Character, but the Familiar is not. Neither later in the phase?
has 10 or more Wounds. Enemies can therefore only target the A: All eligible units must fight in the Fight phase; they
pair if they are the closest visible enemy models. If the Patriarch cannot ‘pass’ and wait for another phase. Additionally,
is slain and the Familiar is not, enemy units could then target a unit must fight when it is its time to do so; it cannot
the Familiar freely. ‘hold’ in order to fight later in the phase. So if a unit
Note, however, that units can only be chosen to fight once Q: Can a Battle-forged army ever have fewer than 0
per phase. Command Points?
A: No.
Q: When piling in and consolidating, does a model have to
move as close as possible towards the nearest enemy model, or do Regardless of how many Auxiliary Support Detachments
they just need to move closer to it? you take, you can never start a battle with fewer than 0
A: If a model moves at all when piling in or Command Points.
consolidating, it only has to end its move closer to
the nearest enemy model than where it started. It Q: What is the difference between a unit’s Power Rating and its
is not necessary to move as close as possible (i.e. points value? Can I play a matched play game using my army’s
base-to-base contact). Power Level instead of its points total? Can I play a narrative
play mission using a points total?
Note that if a model is in base-to-base contact, it cannot possibly A: A unit’s Power Rating is a measure of its efficacy on
end a move closer to the enemy, and so cannot move when its the battlefield. The higher the Power Rating, the more
unit piles in or consolidates. powerful the unit. An army’s Power Level is calculated
by adding up the Power Ratings of all the units in
Q: If a unit piles in or consolidates into a unit it didn’t declare the army, so an army with a high Power Level is more
a charge against in the preceding Charge phase, does that unit powerful than one with a low Power Level.
get to fire Overwatch?
A: No. Power Ratings are designed to give players, at a glance,
an idea of how mighty a unit is on the battlefield,
Remember though that units that charged can only make close irrespective of the weapons and wargear it can take (they
combat attacks against units that they declared the charge are actually based on a calculation of the unit’s average
against, even if pile-in moves, etc. bring them within 1" of a value, after considering all possible combinations of
different unit. weapons and wargear the unit can have). They can
therefore be used as a quick guide to establish the
Q: When is a unit considered to be ‘completely destroyed’ or comparative might of each army, and are intended
‘wiped out’? primarily for open and narrative play games.
A: These two terms are used synonymously. A unit is
considered to be completely destroyed when the last Points values are similar, but are designed specifically
model in that unit is destroyed (also referred to as slain) with matched play in mind because they offer more
or flees. granularity. Whilst it takes a little longer to work
out each unit’s points value, doing so enables you to
Q: What is the difference between a keyword and a Q: What does within 1" mean? Does it mean any distance up to
Faction keyword? 1", or does it mean any distance up to and including 1"?
A: The only real difference is that Faction keywords are A: It means any distance up to and including 1".
used when building an army; when Battle-forging an
army, for instance, you will often only be able to include
units in the same detachment if they share the same
Faction keyword. Also, if you are playing a matched
play game, you will need to have an Army Faction – this
is a Faction keyword that is shared by all of the units
in your entire army (with the exception of those that
For example, units gain the benefit of cover if every model Q: If a model whose attacks always hit on a specific roll (such as
in the unit is either on or within terrain. So long as all the a Vindicare Assassin or Dark Reaper’s ranged attacks) targets
models in that unit are either on or partially within the a unit that can only be hit on a specific roll (such as a unit
terrain, they gain the benefit of cover. under the effects of the Pathfinders Stratagem), which rule takes
precedent – the attacking model’s or the target unit’s?
Q: When a rule refers to the ‘nearest’ unit/model, and two are A: The attacking model’s ability takes precedence.
equidistant, who decides which is the nearest?
A: Unless stated otherwise, the player controlling the unit Q: For rules that modify a weapon’s characteristic(s), if that
that is using the rule decides. characteristic is a random value, how is the modification
applied? For example, if a rule increases a weapon’s Damage
For example, if a psyker manifested the Smite psychic characteristic by 1, and the weapon’s normal Damage
power, and two enemy units were both exactly 4" away, the characteristic is ‘D3’, what is its modified characteristic?
player controlling the psyker could choose which is the A: Any such modification is applied after the random
‘closest’ and hence which suffers damage from the power. result is rolled. In the example given, the modified
characteristic would be D3+1.
Similarly, if in your Shooting phase an enemy Character
and another enemy unit were both exactly 10" away from Q: Can a unit fire Overwatch at a Character if, when it
your firing model, you could choose which is the closest declares its charge at them, there are other visible enemy models
before resolving the shots – so you could choose to shoot that are closer?
the Character if you want. If two enemy Characters are A: Yes.
equidistant from a firing model (and there is no other
closer enemy unit) then the firing model’s controller Q: Can I use the Command Re-roll Stratagem to retroactively
can choose which of the two Characters is closest before re-roll a dice? For example, if I take a Psychic test, and then my
resolving the model’s shots. Note that it cannot choose opponent successfully Denies the Witch, could I use the Stratagem
for them both to be the closest, so cannot split its fire to try and increase the result of the original Psychic test?
between the two. A: No. You must use the Stratagem as soon as you have
rolled your dice, before anything else occurs.
If neither player controls the origin of the rule in
question (e.g. if a mission’s rules include gigantic rocks Q: Do units that are not Infantry (Vehicles, Monsters,
that are crashing indiscriminately into the battlefield) etc.) gain the benefit of cover from woods, ruins etc. if they are at
then the players should roll off. Whoever wins decides least 50% obscured by that piece of terrain but are not actually
which unit/model is nearest. on or within it?
A: No. Unless they are Infantry, such a unit must meet
Q: Can I set up a unit, or finish any sort of move with a unit, so the two following conditions to gain the benefit of cover:
that its models form several separate groups (where each group
consists of models from that unit that are within 2" horizontally • A ll of its models must be either on or within the terrain.
and 6" vertically of at least one other model from their group)?
A: No. The unit must set up or finish any sort of move as a • The unit must be at least 50% obscured from the point
single group. of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).
Q: If a unit is out of unit coherency, must that unit move to re-
establish unit coherency, or can the unit remain stationary, thus
staying out of coherency?
A: The unit can choose to remain stationary.
Q: If my unit, which is equipped with Pistols, is within 1" of an Q: For the purposes of the Tactical Reserves matched play rule,
enemy unit in the Shooting phase, but the closest enemy unit to do units that act separately after they have been set up (e.g. Mek
some of the models in my unit is actually another enemy unit (i.e. Gunz and their Grot Crew, T’au Battlesuits and their Drones,
not the enemy unit that is within 1" of my unit), which unit do units that have the Vehicle Squadron ability, etc.) count as being
those models shoot at? a single unit, or several units?
A: Each individual model in your unit can shoot its Pistols A: Such units are a single unit for the purposes of the
at the closest enemy unit, whether it is the unit within 1" Tactical Reserves rule.
of the firing model’s unit or not (in such circumstances,
the firing model can shoot the closest unit even if other Q: If both players have Stratagems or abilities that are used ‘at
friendly units are within 1" of it). the beginning of the first battle round but before the first turn
begins’ (for example, if both players use the Forward Operatives
Q: In the narrative play missions that use the Reserves mission Stratagem from Codex: Chaos Space Marines), who resolves
rule, what happens with units such as Terminators that have their abilities first?
abilities that allow them to be set up on the battlefield mid-battle? A: Unless the rule in question says otherwise, the players
Can they be set up at the end of any Movement phase, as indicated roll off and, starting with the winner, alternate resolving
by the ability, or can they only do so when they arrive from Reserves? such rules one at a time.
A: If the unit is deployed somewhere other than the
battlefield (for instance, in a teleportarium chamber) Q: The rules for Advancing state that you roll a dice and add the
then it is only set up on the battlefield when it arrives result to the Move characteristic of the models in the unit ‘for that
from Reserves. Movement phase’. If, for whatever reason, I am able to Advance
and then move normally with a unit in the same Movement
Q: Some rules allow me to add models to a unit during the battle phase, does the number I added to the unit’s Move characteristic
(e.g. the Poxwalker’s Curse of the Walking Pox ability). Where are when it Advanced still apply when I make the normal move with
those models set up? the unit? For example, I have a unit whose Move characteristic
A: Unless otherwise stated, these new models are placed is 6". It Advances, and I roll a 6, adding that to its Move
anywhere that is more than 1" from any enemy model and characteristic to make 12". If it moves again in the same phase,
still within unit coherency of a model in its own unit that its Move characteristic is still 12", so can it move up to 12" when
was itself on the battlefield at the start of the phase in making this move?
which the new model was created. Note that if you cannot A: Yes. Note that a unit cannot Advance more than once
set up a new model on the battlefield because there is no in the same Movement phase, so the Move characteristic
room, it is simply not set up. of a unit can only be modified once in this manner.
Q: Is it possible to use a Stratagem from one codex to target a unit Q: If a unit with a minimum Move characteristic is affected by
from another? an ability which changes its Move characteristic, do I change both
A: Yes, so long as the unit the Stratagem is being used on its minimum and maximum Move characteristics?
has the appropriate keywords (note that the Stratagems A: Yes. For example, an undamaged Hemlock
in Codex: Chaos Daemons and Codex: Tyranids are specific Wraithfighter has a Move characteristic of 20"-60". If
exceptions to this, as discussed in the relevant FAQs it was affected by the Doombolt psychic power, in the
and Errata). following Movement phase, it’s Move characteristic would
be 10"-30".
For example, you can use the Tide of Traitors Stratagem
from Codex: Chaos Space Marines on a unit of Cultists from Q: If a Stratagem instructs you to select a unit from your army
a Death Guard Detachment (from Codex: Death Guard) if at the start of the turn, can I choose one that is not yet on
your army has both an Alpha Legion Detachment and a the battlefield (because, for example, it is currently embarked
Death Guard Detachment in a single Battle-forged army. in a Transport or it was set up in a teleportarium chamber
during deployment)?
Also note that the only requirement to have access A: No, unless the Stratagem specifically says otherwise.
to Stratagems is that you have a Detachment of the
appropriate Faction.
1. A ny rules that are triggered by or apply to units that Q: When a rule allows a model or unit to take an action (move,
are ‘set up on the battlefield as reinforcements’ are also shoot, charge, fight or attempt to manifest a psychic power)
triggered by and apply to that unit when it is set up on outside of the normal turn sequence, and that rule explicitly
the battlefield. mentions to make that action as if it were a different phase of the
turn structure to the current one, e.g. ‘That unit can shoot as if it
2. M
odels in that unit count as having moved a distance were the Shooting phase’, do rules that are normally used during
equal to their Move characteristic that turn (and so that phase (in the example this would be the Shooting phase) take
suffer the penalty to their hit rolls for moving and effect? Is the same true of Overwatch attacks?
firing Heavy weapons). If the unit has a minimum Move A: With the exception of Stratagems, all rules (e.g.
characteristic, it counts as having moved its maximum abilities, Warlord Traits, psychic powers etc.) that would
Move characteristic. apply in a specific phase apply to actions that are taking
place ‘as if it were that phase’. However, if a Stratagem
3. Models in that unit cannot move again during that turn specifies that it must be used in a specific phase, then
for any reason, other than to make a charge move, to it can only be used in that phase (e.g. you cannot use a
pile in, or to consolidate. Stratagem that says ‘Use this Stratagem in the Shooting
phase’ to affect a unit that is Shooting ‘as if it were
4. I f that unit was within 1" of an enemy unit when it was the Shooting phase’). For the purposes of this FAQ,
removed, it does not count as having Fallen Back when Overwatch attacks are also considered to be attacks made
it is set back up on the battlefield. as if it were your Shooting phase.
5. If that unit has Advanced during this turn, it still Q: If I use a Stratagem such as Auspex Scan or Forewarned
counts as having Advanced after it has been set back up to shoot with a unit ‘as if it were the Shooting phase’, does the
on the battlefield. restriction on not being able to target an enemy Character
with a Wounds characteristic of 10 or less apply, even though
6. A
ny destroyed models in that unit when it is removed that Stratagem is being used in the Movement phase?
are still destroyed when their unit is set back up on the A: Yes.
battlefield. If they were destroyed during this turn, they
still count towards any Morale tests taken for that unit Q: Are you able to Advance or Fall Back in a different phase
this turn. when moving ‘as if it were the Movement phase’ through an
ability, Relic, Stratagem etc.?
7. A
ny models in that unit that have lost any wounds do A: Unless stated otherwise, yes. Note that if you do
not regain those wounds when they are removed, and Advance, and the unit has already Advanced this turn,
will still have lost them when their unit is set back up on you should roll the dice again to see how much further
the battlefield. the unit moves (i.e. do not use the same roll made when
the unit first Advanced this turn).
8. A ny rules that unit was being affected by when it was
removed, and which would continue to affect it for a Q: When a unit is chosen to make a charge move and fails the
specific duration (from abilities, Stratagems, psychic charge, do they still count as having charged? Specifically, can
powers, etc.), continue to affect that unit until such a a unit that has failed a charge move be chosen to pile in – and
point as they would normally have no longer applied. potentially consolidate – towards the enemy?
For example, a unit that was within range of an aura A: A unit only counts as having charged if they made a
ability when it was removed would no longer be charge move. If a charge fails, and no models make a
affected by that ability if it was set up outside of that charge move, they do not count as having charged. As
aura’s range, whereas a unit that was being affected by such, they cannot be chosen to fight in the Fight phase
a psychic power that lasted until the end of that turn (and so cannot pile in or consolidate) unless an enemy
would still be affected by it until the end of that turn. unit moves within 1" of them.
ote that points 5-8 do not apply to any unit set up via
N
the Sustained Assault rule, any unit that has been added
Q: If a rule states that a unit fails its Morale test in a certain Q: If a unit is added to my Battle-forged army during the battle,
roll, but that unit is affected by another rule that says that it is it ever considered to be part of a Detachment?
automatically passes Morale tests, which rule takes precedence? A: No, units that are added to your army during the battle
A: Rules that say a unit automatically pass a Morale test are never part of any Detachment (this means they will
always take precedence over rules that say a Morale test never benefit from any Detachment abilities).
is failed.
Q. The rules for reinforcements say that when a unit is set up
Q: If a rule states that a number of additional models flee a unit on the battlefield as reinforcements, it cannot move or Advance
when it fails a Morale test, but that unit is affected by another further that turn, but can otherwise act normally (shoot,
rule that says that no models flee from that unit, which rule charge, etc.).
takes precedence? Can such a unit make a charge move? Can it pile in
A: Rules that say no models flee from a unit always take and consolidate?
precedence over rules that say that a number of additional A: Yes to both questions – the unit can declare a charge
models flee that unit. and make a charge move, and if it is chosen to fight, it
can pile in and consolidate.
Q: How do we resolve consecutive use of Stratagems that cancel
other Stratagems (e.g. what happens if a player uses Agents Can such a unit move or Advance for any other reason e.g.
of Vect in order to try and stop another player’s using A Plan because of an ability such as The Swarmlord’s Hive Commander
Generations in the Making)? ability, or because of a psychic power such as Warptime from
A: The Stratagem used last must be resolved the Dark Hereticus discipline, or because of a Stratagem like
completely first. Metabolic Overdrive from Codex: Tyranids, etc.?
A: No.
For example, let’s say a Drukhari player declares the use of
the ‘Lightning-fast Reactions’ Stratagem. A Genestealer Cults
player declares the use of the ‘A Plan Generations in the Making’
Stratagem on ‘Lightning-fast Reactions’. The Drukhari player
then declares the use of ‘Agents of Vect’ on ‘A Plan Generations
in the Making’. The Drukhari player resolves Agents of Vect first,
For example, a Razorback is transporting a Tactical Squad of five Q: Can abilities that are used ‘instead of shooting’, such as
models and one Space Marine Captain when it is destroyed. The Smoke Launchers, be used if the model using them has Fallen
Razorback rolls a 6 for its Explodes ability, inflicting D3 mortal Back, Advanced or has enemy models within 1" of it?
wounds on each unit within 6". The six models inside now A: Yes. A model can use such an ability so long as it does
disembark, and six D6 are rolled. Two of the results are a 1, so not shoot – it does not matter whether this is because the
two models are slain – the Space Marine player chooses two of the model cannot shoot or it chooses not to.
Q: Some abilities and Stratagems confer extra bonuses each time Q: If a unit that can fight twice in the Fight phase charges
a hit roll of, for example, 6+ is rolled. If a weapon has an ability one enemy unit and destroys it during their first ‘fight’ in the
that says ‘this weapon automatically hits its target’, do I still roll subsequent Fight phase, and then consolidates into a second
the hit rolls for those attacks in the hope of gaining such a bonus? enemy unit, can they then attack that unit during their
A: No, no hit rolls are made when resolving attacks with such second ‘fight’?
weapons (and so they won’t benefit from such a bonus). A: The charging unit can only make attacks against the
second unit if it also declared a charge against it in its
Q: Some abilities can cause extra hits or wounds on a specific charge phase.
roll e.g. ‘Each hit roll of 6 scores 2 hits instead of 1’ and ‘Each
hit roll of 6 scores 1 additional hit on the target’. Are these Q: If a unit has an ability that allows it to ‘shoot twice’ (e.g.
abilities cumulative? Maugan Ra’s Whirlwind of Death ability, or an Aggressor
A: It depends on the exact wording of the rule in Squad’s Fire Storm ability), do I need to shoot the same target
question. Rules that ‘score 2 (or more) hits instead of each time or can I choose different targets? Do I need to resolve
1’ are not cumulative. Rules that ‘score 1 (or more) these two shooting attacks back to back?
additional hits’ are cumulative. Here are some examples A: Unless otherwise stated, you can shoot different targets
to show how these rules interact: each time it shoots. The attacks are resolved back to
back – resolve the first shooting attack completely before
1. If a model is affected by two different rules that say resolving the second.
that on a hit roll of 6 that attack ‘scores 2 hits instead
of 1’ then a hit roll of 6 will still only result in 2 hits Q: If an ability instructs me to resolve an attack with a different
being scored against the target unit. characteristic (e.g. a Culexus Assassin’s Etherium ability) does
this happen before or after any other modifiers that also apply to
2. I f a model is affected by two different rules that say that characteristic (e.g. the Drukhari Serpentin Combat Drug)?
that on a hit roll of 6 that attack ‘scores 1 additional A: When resolving such an attack, change the relevant
hit‘ on the target, then a hit roll of 6 will result in 3 characteristic to the new value before applying any
hits being scored against the target unit. modifiers to that new value.
Q2) Do Tactical Drones that are taken as upgrades for certain Q5) Is the Cult Leman Russ datasheet from Codex:
T’au Empire units (e.g. XV8 Crisis Battlesuits, XV25 Stealth Genestealer Cults, and the Leman Russ datasheet from
Battlesuits etc.) count as units for the purposes of the Organised Codex: Astra Militarum considered to be a different datasheet
Events guidelines, and so count towards the number of Tactical for the purposes of the Organised Events guidelines? What
Drones units (i.e. the Fast Attack choice) I can include? about Cult Scout Sentinels and Scout Sentinels, Cult Armoured
A2) No. Sentinels and Armoured Sentinels, Brood Brothers Infantry
Squads and Infantry Squads, and Brood Brothers Heavy
Q3) Are the Daemon Prince datasheet from Codex: Chaos Space Weapons Squads and Heavy Weapons Squads?
Marines, the Daemon Prince of Chaos datasheet from Codex: A5) No. If by deleting the word ‘Cult’ or ‘Brood
Chaos Daemons, the Daemon Prince of Nurgle datasheet from Brothers’ from the datasheet’s title in Codex: Genestealer
Codex: Death Guard, and the Daemon Prince of Tzeentch Cults they match another datasheet, then for the
datasheet from Codex: Thousand Sons all considered different purposes of these guidelines those datasheets are
datasheets for the purposes of the Organised Events guidelines? considered to be the same.
A3) No. For the purposes of these guidelines all these
datasheets are all considered to be the same.
ORGANISED EVENTS
If you are using matched play for an organised event such as a tournament, we suggest using the table below. As well as a helpful guide to the size of
the battlefield and game length, the number of Detachments each player can take in their army is restricted, as is the number of times a player’s army
can include a particular datasheet. Of course, if you are organising such an event, you should feel free to modify these guidelines to better suit your
event’s own needs, schedule, etc. You can only include the same datasheet in a Battle-forged army up to a maximum number of times, depending
upon the points limit for that game, as described below.
* This does not apply to units with the Troops or Dedicated Transport Battlefield Role, nor does it apply to any units that are added to your army during
the battle that cost reinforcement points.
ARE THERE WARGEAR OPTIONS FOR YOUR USE THE INDEX VERSION OF YOUR
MODEL THAT ONLY APPEAR IN THE INDEX MODEL’S DATASHEET
VERSION OF ITS DATASHEET?
For example, if you wished to use a Commissar with When coming to calculate the points cost, the
a power axe, you would check if the codex – Codex: Commissar himself and the bolt pistol have points
Astra Militarum – has a datasheet for Commissars. in Codex: Astra Militarum, so you would use those
It does, so you would use this datasheet – however, alongside the cost for the power axe from Index:
it does not support the wargear options which allow Imperium 2.
him to replace his power sword with a power axe, so
you would use the Commissar wargear options from Alternatively, if you wished to field an Autarch model
Index: Imperium 2. with a banshee mask, you would use the Autarch
datasheet from Codex: Craftworlds alongside the
Similarly, as Codex: Astra Militarum does not have a appropriate wargear option from Index: Xenos 1.
weapon profile for the power axe, you would use the
one found in Index: Imperium 2. Codex: Craftworlds contains rules and points costs for
all your Autarch’s wargear, so you would use these in
place of the ones from Index: Xenos 1.